Page 1 of 5 12345 LastLast
Results 1 to 25 of 101

Thread: Community POTW #23

  1. #1
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    16,225

    Default Community POTW #23

    Reno's busy writing the last one so here's the next one



    This week we'll be doing Mienshao, one of the new fighting-type Pokéon

    http://www.serebii.net/pokedex-bw/620.shtml

    Mienshao is rather intriguing and has some variety to it

    Go nuts.

  2. #2
    Join Date
    Jun 2011
    Location
    someplace in the world
    Posts
    18

    Default

    Mienshao@Regenerator
    Life Orb
    -U-Turn
    -Hi Jump Kick
    -Stone Edge/Rock Slide
    -Fake Out/Poison Jab/Aerial Ace
    Attack and then use U-Turn. Restores Life Orb damage thanks to Regenerator.

    I don't play the games anymore, I just like it on here.

  3. #3

    Default

    Yay my all time favorite Fighting-type mon!

    Mienshao @ Focus Sash
    Trait: Regenerator
    Nature: Naive (+Spe, -SpD)
    EVs: 252 Atk / 4 SpA / 252 Spe
    - U-Turn
    - Drain Punch / Hi Jump Kick
    - HP Ice
    - Fake Out / Stone Edge

    This is the most effective Mienshao set I've ever used. U-Turn scouts, hits Reuniclus for ok damage, and heals Mienshao everytime it switches. I prefer Drain Punch over HJK because Ghost switches in predicted HJK. HP Ice is vital as it often surprises opponent and ruins weakened Gliscor and Garchomp. Fake Out means free damage but leave you lol'd by Jellicent.

    Other Options:
    Choice Scarf
    Acrobatics: it's a common move used by Mienshao, use this if youre using one use item, but I find it hard to pick what item to use.
    Me First: I use this with scarf and it trolls Scarfchomp.

  4. #4
    Join Date
    Nov 2009
    Location
    Portugal
    Posts
    54

    Default

    OH YEAH!!! The 1st POTW that is in my team.. so here it goes:

    ETERNAL MIENSHAO

    Mienshao@Regenerator
    leftovers/normal gem

    -Fake Out
    -Drain Punch
    -Rock Slide/Protect
    -U-turn
    EVs: 252 Att/252 Spd/ 4HP (Adamant) - with Rock Slide
    128 Att/252 Spd/ 132HP (Adamant) - with Protect


    This is a great pkmn with a great ability! This is the set I use and is mostly for scouting...
    How does THIS Mienshao works? Simple! To revenge kill most dark and normal types or to scout a bit and retreat/recover. As a lead the Protect set works just fine: you use Fake Out and the if you know that you won't OHKO with the next move then you can Protect to see what he is up to and then safely U-turn to gain advantage.

    Fake Out is there for the obvious and (if you run a Normal Gem and if your opponent doesn't have a resistance to normal type) you will most of the times reduce the foe's HP to half. Drain Punch has STAB and is a great way to inflict damage and regain some HP. Rock Slide goes nicely with a Fighting move and also deals with all Flying pkmns trying to switch-in that resist U-turn and Drain Punch... Proctect to give a free turn for Leftovers and to scout your opp. strategy. U-turn helps with the scouting and with Mienshao excellent Attack stat, it can put an hole on Psychic type pokemons.

    Fell free to comment my set!
    Last edited by ilucado; 5th June 2011 at 12:38 PM.
    I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature. (Started by Tyranitar)


    Demon Fox Trainer
    ~ignis~
    I claim DW "Under-The-Sun" Ninetails

  5. #5
    Join Date
    Sep 2010
    Posts
    483

    Default

    Ability: Reckless
    Stats: Jolly, Sweeper EV Spread
    Moves: Hi Jump Kick, U-Turn, Rock Slide, Fake Out
    Item: Wide Lens

    A tad gimmicky, but it can work. Fake Out then crank out Hi Jump Kicks like nobody's business (Wide Lens ups HJK's Accuracy to 99%). U-Turn away from most Ghosts. Rock Slide for Shadow Tag Chandelure (pray for flinches).

  6. #6
    Join Date
    May 2011
    Location
    nuvema town
    Posts
    6

    Default

    lemme try...........

    mienshao@leftovers
    ability regenerator
    -substitute
    -aura sphere/drain punch
    -bulk up/swords dance/calm mind/work up
    -baton pass

    jolly +speed -sp.att/timid +speed -att
    252 attack 252 speed 4 hp
    252 specialattack 252 speed 4 hp

    a basic baton pass set

    substitute to pass and hide behind while setting up

    aura sphere if your running calm mind or work up

    drain punch gives you recovery also for bulk up/swords dance/work up

    bulk up raises attack and defence +1 calm mind sp.attack and sp.defence +1
    work up attack and sp.att and swords dance raises by +2

    baton pass to........ PASS!

    run 252 attack 252 speed 4 hp for swords dance/bulk up/work up/drain punch
    run 252 specialattack 252 speed 4 hp for work up/aura sphere
    i like thinking of battle strategy's,ev training that's all im not that interesting feel free to give me some advice


    i like every dragon pokemon
    and im kinda busy ev training
    so get ready..............

    ev training pogeymanz for YOU
    now i just need a good source of wifi -___-

    im looking for a: 0 speed IV Quiet nature
    with magic guard untouched pls
    also for a: thundurus to get landorus
    but then again i don't have a good source of wifi
    [IMG]http://i55.*******.com/28tevs6.png[/IMG]
    awesome banner made by www.youtube.com/rideinter

  7. #7
    Join Date
    Apr 2011
    Location
    Behind you...
    Posts
    72

    Default

    Ok, let's deux this....

    Reversal-endure
    Ability: Regenerator
    Nature: Adamant
    Item: Salac Berry/ Liechi Berry
    Moves:
    Endure
    Reversal
    Fake-Out
    U-Turn/ Drain Punch/High Jump Kick

    Ok your standard Reversal-Endure KO
    He's got good speed so after his enduring he can pwn.
    Fake-Out is just for a nice extra bit of damage at the start, but you could have anything.
    Same applies to the last move, U-turn works well because of Psychics that might try to ruin your day, you also get a wee bit of restoration because of regenerator.
    EV's: 252 Speed, 252 Attack, 4 Hp.

    I'm Special
    Nature: Modest
    Item: Wise Glasses
    Ability:Regenerator
    Moves:
    Aura Sphere
    Calm Mind
    Grass Knot
    Baton Pass/U-turn

    K, aura sphere is your bit of STAB, and it is unmissable
    Calm Mind to up your special attack AND defence
    Grass Knot is for most other things
    Baton Pass can pass on your special boosts, but U-turn can get a cheeky bit of damage, you choose.
    EV's 252 Special Attack, 252 Speed, 4 Hp.
    Mmmmm Steel types...

    It seems to me, you lived your life like a Litwick in a Whirlwind, never knowing who to Klink to when the Drizzle set in, and i Sudowoodo like to know you, when I was just an Elekid , but the Litwick burned out long before the legend ever did...

    Proud Member of "The Triumvirate"

    Credit to Gladeshadow

    Quite honestly the funniest thing that i have ever heard:
    Originally Posted by Zibdas
    I thought butter was a type until I was 6. I could've sworn there's a butter type...
    DFTBA

  8. #8
    Join Date
    Apr 2011
    Location
    I'd have to give a lot of info
    Posts
    22

    Default

    Good attack and speed makes it a sweeper.But it has terrible defenses and HP like an Infernape.

    Overview

    Inner Focus:Makes you not flinch.The best for defenses for Mienshao.It really helps you sweep.
    Regenerator:Awesome ability especially if you have U-Turn and terrible defenses and HP.You heal when you switch that means U-Turn.Just heals half to of your maximum HP.
    Reckless:Increases the power up 2o% move that have recoil damage but so does the recoil.One is High Jump Kick.I don't know the rest.
    Movesets


    Mien-Healer
    Mienshao @ Leftovers
    Trait:Regenerator
    Adamant Nature (+Attack, -Special Attack)
    EVs:252 HP / 70 Attack / 30 Defense / 30 Special Defense / 126 Speed
    -U-Turn
    -Drain Punch
    -High Jump Kick
    -Stone Edge
    Just made this moveset up.Mienshao gets A LOT of care.U-Turn is for emergencies from the 0 PP in Drain Punch.Leftovers makes it heal every turn.High Jump Kick makes you hit hard but if you miss go back to healing.Stone Edge is for any Flyng and Psychic Types.

    Mien-Sweeper
    Mienshao @ Life Orb/Leftovers/Wide Lens
    Trait:Inner Focus
    Impish Nature (+Defense, -Special Attack)
    EVs:126 HP / 63 Attack / 128 Defense / 128 Special Defense / 63 Speed
    -Drain Punch
    -Acrobatics/High Jump Kick
    -Stone Edge/Brick Break
    -Poison Jab/Bounce
    Made this up.It's easy to choose depending on your item.Drain Punch is for original healing.With Leftovers equals more HP.Acrobatics is nice for all who don't have items on.High Jump Kick is regularly move that's for Wide Lens.Stone Edge is powerful attack that can handle Flying Types plus Wide Lens.Brick Break is a regular move that breaks the screens.Poison Jab poisons rarely but its still good.Bounce is another move for Wide Lens.

    Attack Listing
    Life Orb and Leftovers
    Acrobatics
    Brick Break
    Poison Jab
    __________________________________
    Wide Lens
    High Jump Kick
    Stone Edge
    Bounce

    Mien-Healer-Sweeper
    Mienshao @ Life Orb
    Trait:Reckless
    Adamant Nature (+Attack, -Special Attack)
    EVs:126 HP / 191 Attack / 191 Speed
    -Drain Punch
    -High Jump Kick
    -Brick Break
    -Stone Edge/Acrobatics/Rock Tomb/Poison Jab

    Drain Punch heals nicely when you use High Jump Kick and plus with Life Orb and Reckless.Brick Break is decent with screens since you don't want them messing your super powered damage!Stone Edge is for Flying and Ghost Types.Acrobatics is fairly does massive damage when they don't have an item.Rock Tomb lowers their Speed Stat because you need to sweep in this set.Poison Jab entirely does damage and can possibly poison to frustrate opponents.

    Partners for Mienshao
    A dark type will be pretty decent because Mienshao doesn't have good Dark Type Moves.Houndoom and Weavile are both good partners.(Counting on one Special Attacker and on Attacker.)Galvantula can make a good partner too.First Unnerve then when they have a berry use Bug Bite to eat the berry then use Acrobatics!

    Countering Mienshao
    Psychic Types is a good counter.Counting that Mienshao dosen't have good Dark Type Moves makes it a good counter.Sableye and Spiritomb can make an incredible counter.Sableye use Zen Headbutt to defeat Mienshao while Spiritomb uses Hypnosis and then Dream Eater or Psychic.
    Last edited by KrookodilePwner; 5th June 2011 at 5:55 PM. Reason: Reckless effects High Jump Kick.


    Hey you drillos can you drill this for me?


    Rhyhorn, Rhydon, and Rhyperior - pldh.net
    Userbar - Kreayshawn

  9. #9

    Default

    ^ Reckless affects HJK :3

  10. #10

    Default

    The set I use is this.

    Mienshao Hasty/Naive Nature (mine is Hasty because it came first)
    252 Attack 252 Speed 6 Sp. Attack
    Regenerator
    Hold Item: Life Orb

    High Jump Kick
    U-Turn
    Grass Knot
    Stone Edge

    The three core physical moves give lots of coverage. Regenerator is an amazing ability that gels perfectly with Life Orb. Grass Knot does serious damage to common physical walls, many of which are heavy ground and/or water types. (i.e. Swampert, Hippowdon, Suicune, etc.) Plus, the surprise factor in running a special attack will throw an opponent expecting a full physical moveset off big time. People usually glaze over Mienshao's base 95 Sp. Attack due to a poor Special movepool, but there's enough to run a mixed set like this one.

    Mienshao is really frail so you have to be extra-careful of what you switch into. It hates priority moves. Also, good prediction is required with High Jump Kick, especially if you know your opponent is using Ghost Pokemon, due to that nasty side effect if you miss.

  11. #11
    Join Date
    Mar 2008
    Location
    Why would you like to know?
    Posts
    17

    Default

    Regenerator @ Life Orb Jolly 252 speed and atk rest in HP.
    Fake out
    Hi Jump Kick
    U-Turn
    Stone Edge

    Does the Job......
    Just about to go to bed. I will edit this tomorrow
    Nambiri

  12. #12
    Join Date
    Jun 2004
    Location
    Black City
    Posts
    7,242

    Default

    Mienshao@Life Orb
    Regenerator
    Jolly/Naive
    252 Attack/252 Speed/4 HP/Sp.Atk
    ~Fake Out
    ~U-Turn
    ~Hi Jump Kick/Drain Punch
    ~Stone Edge/Hidden Power (Ice)

    Mienshao is an extremely unique individual. For one thing, it gets Regenerator without the need for the Dream World. It also gets U-Turn, which makes for an excellent strategy. What you do is, use Fake Out for some free damage, maybe use the bottom two moves to inflict more damage or stuff, then switch out with U-Turn. Thanks to Regenerator, this means that 1/3 of Mienshao's total HP will be restored. This will fully heal Mienshao if it's taken three turns' worth of Life Orb recoil. Hi Jump Kick and Drain Punch are your STAB options. Hi Jump Kick's inclusion is obvious- upped to 130 base power. That said, it still only has 90% accuracy, and all it takes is for that move to miss ONCE and Mienshao is toast. In addition to losing half its max. HP, Mienshao is now at the mercy of the undamaged opponent. And with defenses like that, it can't really afford to be at the mercy of any opponent. Drain Punch is a weaker, but more reliable option. Plus, it can assist Regenerator by healing Mienshao as well. The last slot is up to you and will basically also decide on the nature and those last four EVs. Stone Edge and HP Ice are both good for extra coverage. Stone Edge means you should run a Jolly nature and put those extra EVs in HP. HP Ice, Naive, Special Attack.

    Regenerator is the only ability any sane person runs on their Mienshao. Inner Focus is moot, as Mienshao's not gonna be surviving any attack long enough to flinch anyway, and as for Reckless, not even considering the fact that Mienshao can't even legally get it yet, it can only abuse it with Jump Kick and Hi Jump Kick. Not exactly the best trade-off for the opportunity to heal off that Life Orb damage.


    Mienshao@Flying Gem
    Regenerator
    Jolly nature
    252 Attack/252 Speed/4 HP
    ~Fake Out
    ~U-Turn
    ~Acrobatics
    ~Hi Jump Kick/Drain Punch

    I used this strategy myself to good effect, before I got access to a Life Orb in my Black version. It's simple, really. The usual Fake Out, and then use Acrobatics. With help from the Flying Gem, Acrobatics reaches insane power levels. Even after that initial usage, it remains at an amazing 110 base power. Hi Jump Kick and Drain Punch are, once more, your STAB move choices. U-Turn won't be seeing as much use, because there's no Life Orb recoil, but Mienshao still won't exactly hate the opportunity to heal off entry hazard, sandstorm, hail, etc. damage. Won't be able to heal off attack damage, though, because that generally requires the Pokemon to be able to survive attacks.

    Mienshao@Life Orb
    Regenerator
    Timid nature
    252 Special Attack/252 Speed/4 HP
    ~Aura Sphere
    ~Hidden Power (Ghost)
    ~Grass Knot
    ~Swift/U-Turn

    What a shame. Mienshao has such nice Special Attack, and it squanders it on a movepool like this. What you see here is literally its entire usable Special movepool. And even then, note the presence of Swift, of all things. Yeah. But anyway, Mienshao does have the moves, and therefore does have the capability to throw together a decent special set. Aura Sphere is probably the one redeeming quality of this set. Precious few Pokemon have access to this attack. Most other Pokemon looking for a special Fighting move have to go with either the scarily inaccurate Focus Blast or the woefully weak HP Fighting. Aura Sphere, however, has 90 base power and never misses. Those Sand Veil Garchomp, they're not laughing now, are they? HP Ghost provides absolutely perfect coverage alongside Aura Sphere. Despite my earlier slight on Hidden Power, it is a necessary evil. Mienshao doesn't even learn Shadow Ball! Anyway, Grass Knot is good for particularly heavy opponents (Swampert comes readily to mind). Hell, if you're feeling especially daring, you can even use Mienshao in Ubers, try to OHKO yourself a Groudon with Grass Knot. The last slot is up to you. U-Turn is really the move you should go with. Despite the fact that this Mienshao is not geared to use physical attacks, the real appeal in U-Turn is the whole switching thing, and activating Regenerator. I only threw Swift in there for those of you out there that don't feel that a special attacker should be using Physical moves.

    Mienshao@Leftovers
    Inner Focus
    Jolly nature
    252 HP/128 Defense/128 Special Defense
    ~Calm Mind
    ~Bulk Up
    ~Drain Punch
    ~Stone Edge/Hidden Power (Ghost)/Baton Pass

    Yes, I know perfectly well how absolutely insane I am to even suggest a set like this. Yes, I am perfectly aware that I used a lot of this post to rip on Mienshao's pathetic defenses. And yes, I am perfectly aware that right now, I am suggesting a defensive set for Mienshao.

    Here's the thing. Mienshao gets Calm Mind and Bulk Up. Chances to boost not one, but both of its defenses. Granted, it can't boost both simultaneously, but with prediction (and a heaping helping of luck), it can get both defenses up to manageable levels. Drain Punch runs off of the Bulk Up boosts to Attack, and is a means of healing Mienshao. As for the last move, there's several options. You got Stone Edge, another move that's good for coverage. You got HP Ghost, not a bad idea. Perfect coverage, and the Jolly nature won't matter much if you get enough Calm Minds going. And you got Baton Pass to give them boosts to something else.

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
    The Hoenn of Hoenness- Chapter 5 up now!
    404 Error 2: File Not Found- Chapter 12 up now!
    Author profile

    Banner done by me. I do not do requests. The Shinies are not up for trade.

    Fizzy Bubbles info

  13. #13

    Default

    Mienshao
    Ability: Regenerator
    Nature: jolly
    Item: Focus Sash
    EVs: 4 hp, 252 atk, 252 spd
    Moves:
    Fake Out
    U-turn
    Drain Punch
    Stone Edge

    Fake Out causes the opponent to flinch and has priority. U-turn gives Mienshao regenerator recovery and covers its psychic type weakness. Drain Punch gives it more recovery. Stone edge covers its flying type weakness.

  14. #14
    Join Date
    Mar 2011
    Location
    Far from human
    Posts
    1,507

    Default

    Damn, ANOTHER fifth generation! When are we going to get Scrafty? But anyway, Mienshao's a pretty good fighting type. Not as hard-hitting as Conkeldurr and not as mug variety as Scrafty, but somewhere in the middle, and despite it's strange look it's got some serious power.

  15. #15
    Join Date
    Mar 2011
    Location
    Here, duh!
    Posts
    122

    Default

    Meinshao's terrible base 60 defenses are probably going to bring it down, so made a set so its hard for it to get hit.
    Passshao
    Item:foucus Sash
    EV'S: 252 speed, 252 attack.
    Ability: Regenerator
    moves
    Baton pass
    reversal
    drain punch
    toxic
    Stautus and bP on a offensive pokemon? Immposible! Alright so Baton pass is for switching, and that works well with regenerator. Toxic is to set up a venoshock or something. DRain punch to recover even more Hp. Reversal is with focus sash. This will wirk because of base 60 defenses.
    counters: Priorty. Priority Ruins this set.
    After a 2 month hatiaus, I'm back!

    http://www.pokemon.com/us/pokemon-vi...ite-version-2/
    The new forms of Reshi and Zeki.....
    HYBRIDS?

  16. #16
    Join Date
    Jan 2009
    Posts
    89

    Default

    Countering Mienshao

    The main problem with fighting against Mienshao, is that if you try to send out something that will counter it, it will usually run away with U-Turn. I wouldn't considering anything slower than Mienshao to be a counter for that reason. Drifblim and Archeops are the more obvious choices, completely wrecking Mienshao with their Acrobatics. Drifblim will need to have Unburden in effect though to outrun Mienshao. Sableye wrecks Mienshao's long term efforts with Prankster Will-o-Wisp. Gengar takes it down pretty efficiently. Fast Psychic types... Alakazam, Starmie, Espeon, Lati Twins, Azelf and Swoobat all work wonders. These are all direct methods of going for Mienshao though. As a last man standing, it's not that threatening if you have anything that resists or is immune to Drain Punch / Hi Jump Kick. If you want it out of the picture early though, you'll need something with more speed that can 1HKO it. The list of counters increases in size when you add Choice Scarfed pokemon to the list, because Mienshao is very frail. One thing to look out for when picking a counter is to be alert to the presence of U-Turn. It's a Bug type attack, so any slow Psychic type should be discounted unless you're looking at a Steel/Psychic one. Also, a mention for Paralysis is in order. Anything faster than Mienshao that can set up the status will make it's First Strike Hit and Run tactic unusable. Prankster Whimsicott and Thundurus are ideal for this.
    This is a signature that doesn't eat up an absurd amount of space.

  17. #17

    Default

    This set has already been posted but
    Jolly is perfered over adament
    -Regenerator
    moves
    Hjk
    Fake out
    Stone edge
    U-turn.

    and throw a wide lens on there. it sounds like a waste of item but your high jump kicks never miss and your stone edge almost never miss. My friend uses this set and its annoying as crap.
    Mike: 2793-0594-7347
    Pokemon Master in White 2. Aiming to demolish 6th gen.

  18. #18
    Join Date
    Feb 2011
    Location
    Pennsylvania GMT-4
    Posts
    58

    Default

    Choice
    - Hi Jump Kick / Hidden Power Ice
    - Drain Punch / Hidden Power Ice
    - U-turn
    - Stone Edge / Bounce
    Item Attached: Choice Scarf / Choice Band
    Ability: Regenerator
    EVs and Nature:
    252 Atk / 252 Spe / 4 SpA
    Jolly (Choice Band)
    Adamant (Choice Scarf)
    Hasty / Naive (Hidden Power Ice)

    Hi Jump Kick is great STAB, but missing won't be too pretty. Drain Punch is reliable and helps with your HP. It's useful to run both on the same set just in case you don't need to use Hi Jump Kick on a Pokemon that has less than 1/4 of their HP. Otherwise, Hidden Power Ice heals with the Dragons and Gliscor. U-turn can be used to scout out for an appropriate counter, and Stone Edge helps to deal with Flyings. Bounce helps deal with Bugs, other Fightings like Machamp and Toxicroak, and even opposing Mienshao that would hate missing a High Jump Kick if they have it. Bounce also deals with bulky Grasses like Celebi and Venusaur.
    Regenerator is great here since you'll be switching out a lot because you're Choiced.
    Jolly Choice Band gets you 339 Speed and 523 Attack.
    Adamant Choice Scarf gets you 463 Speed and 383 Attack.
    Jolly Choice Scarf gets you 349 Attack and 508 Speed, which is important to let you outrun major threats like Shell Break Adamant Cloyster, Scarf Jolly Garchomp, +nature Deoxys-S, Scarf Jolly Landorus, and +1 Timid / Jolly Volcarona / Salamance.
    Hidden Power Ice with a neutral SpA nature does around 47.5% - 56.5% to 252/252 Careful Gliscor. (This is only without Poison Heal, so it may take 3/4 turns.)
    Last edited by Pokeman Man; 8th June 2011 at 11:38 PM.
    In-game name: Carl
    Friend Code: 3325-3523-8312
    Friend Safari: Fighting - Pancham / Mienfoo / Riolu

    How am I supposed to expect the unexpected if expecting the unexpected turns the unexpected into the expected?

    11/16/14 - I accidentally release my hatched Shiny Riolu because I was busy watching anime.

    Omega Ruby Purchase Date: 11/26/14 - ~10:00 AM
    Omega Ruby Clear Time: 11/27/14 - ~12:00 AM - 14:34
    Delta Episode Clear Time: 11/27/14 - ~2:00 AM - 16:23
    Bought the game, played it for 16 hours straight, completing the plot in one sitting



  19. #19
    Join Date
    Apr 2011
    Posts
    161

    Default

    Defensive CM
    Mienshao @ Leftovers
    Regenerator
    252 HP/252 Def/4 SAtk
    Bold
    - Calm Mind
    - Aura Sphere
    - HP Ice
    - Substitute/Filler
    Last night I lay in bed looking up at the stars in the sky and I thought to myself...where the heck is the ceiling?
    -Anonymous

    DW Females:

    Wanted: UT Jolly/Timid Uxie. Preferably Timid.
    DW Female Tyrogue or DW Jolly Tyrogue.

    My Current Team: (I like to make lots.)

    http://www.serebiiforums.com/showthread.php?t=519126

  20. #20
    Join Date
    May 2011
    Location
    New York
    Posts
    231

    Default

    Invincible
    leftovers
    Regenarator
    Moves:
    Drain punch
    Baton pass
    Fake out
    Bulk up
    It's so undefeatable, it's insane. Fake out, then bulk up, then attack then baton pass. Repeat (with hp restored)

  21. #21
    Join Date
    Jul 2006
    Location
    Kalevala
    Posts
    648

    Default

    Finally, My favorite Gen 5 Pokemon.

    2 sets

    The obvious
    Mienshao w/ Life Orb
    Regenerator
    Adamant/Careful
    252 ATK 252 Speed 4 Sp. Def

    High Jump Kick/Drain Punch
    Stone Edge/Rock Slide
    U-Turn
    Fake Out

    Basic Set, Kill w/ HJK & Stone Edge and Retreat and Recover with U-Turn & Regenerator

    Swords Dance Set
    Life Orb
    Regenerator
    Adamant/Careful
    252 ATK 252 Speed 4 Sp. Def

    Swords Dance
    Drain Punch/HJK
    HP Ice/Aerial Ace
    Stone Edge/Rock Slide

    Use swords Dance, Boost the ATK way up then start beat sticking. I prefer Using Drain Punch in this set, just a preference to gain back the Life Orb damage. The rest is standard Mienshao.


    Nicknamed: Bacon

  22. #22
    Join Date
    Apr 2011
    Location
    Somewhere in Florida
    Posts
    189

    Default

    this is my personal lead mienshao.

    Lead
    Mienshao @ Flight Gem/Normal Gem
    Regenerator
    252 Atk/252 Spd/4 HP
    Jolly
    - Fake-Out
    - High Jump Kick
    - U-Turn
    - Acrobatics

    very standard. fake out, then either hjk or u-turn depending on the match-up. if you feel like your opponent is gonna switch into a ghost-type, acrobatics is there to put a serious dent into them. This set is very successful and has gotten me out of tight spots in the late game

    Pokemon stuff

    -----

    Let's Plays and such

  23. #23
    Join Date
    Apr 2011
    Location
    I'd have to give a lot of info
    Posts
    22

    Default

    Quote Originally Posted by stenli View Post
    ^ Reckless affects HJK :3
    Thanks.Now I can make another moveset.
    Last edited by KrookodilePwner; 6th June 2011 at 12:26 AM.


    Hey you drillos can you drill this for me?


    Rhyhorn, Rhydon, and Rhyperior - pldh.net
    Userbar - Kreayshawn

  24. #24
    Join Date
    Apr 2006
    Location
    California
    Posts
    120

    Default

    Standard Singles Set
    Mienshao - Life Orb
    Regenerator - Jolly
    252 Att / 252 Spe / 4 HP
    Fake Out
    U Turn
    Hi Jump Kick / Drain Punch
    Stone Edge

    Not much to explain here, as other people have explained this exact set already (I'm pretty sure anyway. Too lazy to look through all the posts :P). Fake Out first, then HJK/DP or U Turn if they switch. Stone Edge is for coverage. HJK is riskier but deals more damage while Drain Punch heals you which goes nicely with Regenerator.

    Standard Doubles/VGC Set
    Mienshao - Focus Sash / Fighting Gem / Normal Gem
    Inner Focus - Jolly
    252 Att / 252 Spe / 4 HP
    Fake Out
    Quick Guard
    Hi Jump Kick
    Rock Slide

    This set is a must on almost any VGC team. He is the fastest Quick Guard user outside the Musketeer trio (Terrakion is the only one you need to worry about) and Archeops (who is rarely used for Quick Guard). Mienshao is also unique because he has Fake Out AND Inner Focus. He is also the fastest Fake Out user in the VGC after Liepard, but with Inner Focus, you wont be flinched anyway.

    So here's what you do. If the opponent leads with a Fake Out user, use Quick Guard and then either set up with your other Pokemon or KO their non-Fake Out user. If they don't have a Fake Out user, use Fake Out instead. HJK is for massive damage and Rock Slide is for hitting both and maybe getting lucky Flinch hax. The Item depends on you. Focus Sash prevents OHKOs (weather is pretty uncommon in the VGC, but I've seen some Sandstorm teams), Fighting Gem is jor stronger STAB, and Normal Gem is for a very strong Fake Out. Personally I lead with Mienshao and Tornadus so I can almost guarentee a Tailwind Setup

    Partners: Mienshao works best in Doubles with pretty much anybody. Fake Out protects your teammate from potential KOs while Quick Guard protects your teammate from potential Fake Outs (and other priority moves). I find him best when he's with someone like Tornadus who would set up Tailwind or Musharna who would set up Trick Room, but honestly, anything works well with Mienshao.

    Counters: Psychics. Mienshao cannot hurt Psychics unless he's running U-Turn. Metagross, Jirachi, and Bronzong are your biggest threats as they are neutral or resistant to all your attacks. In Doubles, your biggest enemy is yourself or anything that sets up with a Mental Herb (Whimsicott comes to mind). Facing another Mienshao will almost always bring about a speed tie, which could make or break your entire match. Pokemon like Whimsicott who can do pretty much anything if they have a Mental Herb are quite dangerous (Quick Guard does not block against Prankster-boosted moves), or if both opponents can set up, like a Reuniclus and a Whimsicott
    Last edited by Superior Master Lucario; 5th June 2011 at 5:27 PM.
    [IMG]http://i46.*******.com/2iqhn9g.jpg[/IMG]

  25. #25
    Join Date
    Mar 2011
    Location
    Glenelg,MD,USA
    Posts
    24

    Default

    Go for Broke:
    This set specializes in Mienshao's base 125 attack and a base 105 speed. All EV's would be Max Attack and Max Speed. Other 4 in HP.

    Item: Wide Lens
    Ability: Regenerator
    Nature: Jolly/Adamant
    Moves:
    -U-Turn
    -Hi Jump Kick
    -Drain Punch
    -Stone Edge/Rock Slide/Payback

    U-Turn here is key as it gets you out safely unless pursuited. However this is unlikely to happen since Dark Types wont stay in to try and Pursuit. Plus U-Turn will hit for 200% damage. Along with these benefits you get up to 33.3% of your health back and if in a pinch you can abuse its base 105 speed to get recovery. With Wide Lens, High Jump Kick becomes a killer move with 100% and due to STAB will have a base power of 195. Drain Punch is there for recovery if you want to stay in. Stone Edge is for coverage and Rock Slide is a much weaker move for the same purposes. Payback hits Psychics and Ghosts hard which will switch in sponging your High Jump Kicks.
    Last edited by epicgarchomp24; 5th June 2011 at 5:32 PM.
    DESTROY TEH ICE TYPES! Garchomp FTW!!!!!!
    My favorite Pokemon!:

    FireRed Team:
    Emerald Team:
    Diamond Team:
    SoulSilver Team:
    White Team:
    Fighters 'till the end!

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •