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  1. #1
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    Default Community POTW #22

    Reno's busy writing the last one so here's the next one



    This week we'll be doing Dugtrio, a classic Pokémon

    http://www.serebii.net/pokedex-bw/051.shtml

    Dugtrio hasn't been done in a while and is key on Sandstorm teams, especially now it has Sand Force

    Go nuts.

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    Sweet advantage of time zones :3

    Sub Plus 3 Attacks
    -Substitute
    -Earthquake
    -Stone Edge
    -Sucker Punch
    Item Attached: Life Orb
    Ability: Sand Veil/Sand Force
    EV's and Nature:
    EV's: 252 Atk/4 Def/252 Spd
    Jolly Nature (+Spd, -Sp.Atk)/Adamant Nature (+Atk, -Sp.Atk)
    Sub Plus 3 Attacks, imo, is the best offensive set for Dugtrio. With a base 120 Speed stat, it can set up its sub before being attacked and can sweep. EQ and Stone Edge for QuakeEdge coverage. Dugtrio can pull off Sucker Punch very nicely since everybody is just gonna beat the crap out of it.

    Toxic Trapper
    -Toxic
    -Protect
    -Substitute
    -Sucker Punch/Earthquake/Stone Edge
    Item Attached: Leftovers/Focus Sash
    Ability: Arena Trap
    EV's and Nature:
    EV's: 252 HP/4 Atk/252 Spd (obviously needs fixing i think)
    Jolly Nature (+Spd, -Sp.Atk)
    This one is a beeeast! Toxic to do some damage. Protect to Toxic Stall. Sub to stall out more. Sucker Punch is gonna hit almost everything since every player trapped in this situation just wants to kill Dugtrio. Earthquake hits hardest. Stone Edge hits the Flying types that want to escape the Arena Trap.

    SPECS-TRIO?!
    -Earth Power
    -Hidden Power (Fire)
    -Echoed Voice
    -Final Gambit
    Item Attached: Choice Specs
    Ability: Sand Veil/Arena Trap
    EV's and Nature:
    EV's: 4 HP/252 Sp.Atk/252 Spd
    Modest Nature (+Sp.Atk, -Atk)
    I'm going gimmicky on this one. Earth Power for the STAB move. Hidden Power (Fire) hits 2 of its weaknesses, Grass and Ice. Echoed Voice is interesting to use with Arena Trap. Final Gambit to some decent damage to the opponent, but if you had max HP, then you can do a lot more damage. Max HP EVs is an option on this set, but you still need room for Sp.Atk and Speed EV's.

    I've probably taken most of the fun so, I'm done for now :3

    Edit: Deleted some sets because I felt majorly sorry for you guys
    Last edited by SazandoraMASTER; 29th May 2011 at 2:30 PM.


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    Quote Originally Posted by SazandoraMASTER View Post
    Sweet advantage of time zones :3

    Sub Plus 3 Attacks
    -Substitute
    -Earthquake
    -Stone Edge
    -Sucker Punch
    Item Attached: Life Orb
    Ability: Sand Veil/Sand Force
    EV's and Nature:
    EV's: 252 Atk/4 Def/252 Spd
    Jolly Nature (+Spd, -Sp.Atk)/Adamant Nature (+Atk, -Sp.Atk)

    Banded-Trio
    -Earthquake
    -Stone Edge
    -Sucker Punch
    -Return/Aerial Ace
    Item Attached: Choice Band
    Ability: Sand Force/Arena Trap
    EV's and Nature:
    EV's: 252 Atk/4 Def/252 Spd
    Jolly Nature (+Spd, -Sp.Atk)

    Toxic Trapper
    -Toxic
    -Protect
    -Substitute
    -Sucker Punch/Earthquake/Stone Edge
    Item Attached: Leftovers/Focus Sash
    Ability: Arena Trap
    EV's and Nature:
    EV's: 252 HP/4 Atk/252 Spd (obviously needs fixing i think)
    Jolly Nature (+Spd, -Sp.Atk)

    WTF CAN I SHARPEN?!
    -Hone Claws
    -Earthquake
    -Stone Edge
    -Sucker Punch
    Item Attached: Focus Sash/Life Orb
    Ability: Sand Veil/Sand Force
    EV's and Nature:
    EV's: 252 Atk/4 Def/252 Spd
    Jolly Nature(+Spd, -Sp.Atk)

    Lead/Support
    -Stealth Rock
    -Substitute/Toxic
    -Earthquake
    -Stone Edge/Sucker Punch
    Item Attached: Focus Sash/Leftovers
    Ability: Sand Veil/Arena Trap
    EV's and Nature:
    EV's: 124 HP/132 Atk/252 Spd
    Jolly Nature (+Spd, -Sp.Atk)

    SPECS-TRIO?!
    -Earth Power
    -Hidden Power (Fire)
    -Echoed Voice
    -Final Gambit
    Item Attached: Choice Specs
    Ability: Sand Veil/Arena Trap
    EV's and Nature:
    EV's: 4 HP/252 Sp.Atk/252 Spd
    Modest Nature (+Sp.Atk, -Atk)

    I've probably taken most of the fun so, I'm done for now :3
    And there we have it! once again in the first week, our POTW is done!

    on topic, hasn't dugtrio gotten slowly out done each passing gen(would post a set but ^ took all of mine)
    I'm gonna ing you all night long!


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    Quote Originally Posted by SazandoraMASTER View Post
    Sweet advantage of time zones :3

    Sub Plus 3 Attacks
    -Substitute
    -Earthquake
    -Stone Edge
    -Sucker Punch
    Item Attached: Life Orb
    Ability: Sand Veil/Sand Force
    EV's and Nature:
    EV's: 252 Atk/4 Def/252 Spd
    Jolly Nature (+Spd, -Sp.Atk)/Adamant Nature (+Atk, -Sp.Atk)
    Sub Plus 3 Attacks, imo, is the best offensive set for Dugtrio. With a base 120 Speed stat, it can set up its sub before being attacked and can sweep. EQ and Stone Edge for QuakeEdge coverage. Dugtrio can pull off Sucker Punch very nicely since everybody is just gonna beat the crap out of it.

    Toxic Trapper
    -Toxic
    -Protect
    -Substitute
    -Sucker Punch/Earthquake/Stone Edge
    Item Attached: Leftovers/Focus Sash
    Ability: Arena Trap
    EV's and Nature:
    EV's: 252 HP/4 Atk/252 Spd (obviously needs fixing i think)
    Jolly Nature (+Spd, -Sp.Atk)
    This one is a beeeast! Toxic to do some damage. Protect to Toxic Stall. Sub to stall out more. Sucker Punch is gonna hit almost everything since every player trapped in this situation just wants to kill Dugtrio. Earthquake hits hardest. Stone Edge hits the Flying types that want to escape the Arena Trap.

    SPECS-TRIO?!
    -Earth Power
    -Hidden Power (Fire)
    -Echoed Voice
    -Final Gambit
    Item Attached: Choice Specs
    Ability: Sand Veil/Arena Trap
    EV's and Nature:
    EV's: 4 HP/252 Sp.Atk/252 Spd
    Modest Nature (+Sp.Atk, -Atk)
    I'm going gimmicky on this one. Earth Power for the STAB move. Hidden Power (Fire) hits 2 of its weaknesses, Grass and Ice. Echoed Voice is interesting to use with Arena Trap. Final Gambit to some decent damage to the opponent, but if you had max HP, then you can do a lot more damage. Max HP EVs is an option on this set, but you still need room for Sp.Atk and Speed EV's.

    I've probably taken most of the fun so, I'm done for now :3

    Edit: Deleted some sets because I felt majorly sorry for you guys

    That sums it all up, no need for input


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    Replace EVERY of the non-Arena Trap Abilities with Arena Trap. Done.
    Ignore, thanks.

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    Hehe sorry. Just had to take advantage and there's no rule on POTW Collab for posting that many sets (i hope) :3 anyways, need to stay on topic and Dugtrio didn't really gain much from the Gen shift, but Sand Force is its best gain. Dugtrio will obviously work best in a Sandstorm team so its good to bring Ttar and/or Hippowdon to the team. A good counter is Brongzong since it resists almost all of Dugtrio's attacks. An offensive Brongzong with no investment can kill Dugtrio easily with a Gyro Ball or two since its so frail. Not much to talk about partners but Sip Sapper Azumarill can cover it well.
    Last edited by SazandoraMASTER; 29th May 2011 at 1:12 PM.


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    I still want to do Slaking
    Anyway, this gut is ridiculously fast and has good attack, so he makes a good UU physical sweeper. But he can also be a decent lead.
    So...
    Dugtrio@leftovers
    Ability: Arena Trap
    Nature: Impish (+Def, -Satk)
    EVs:252 HP, 252 Def, 4 Atk
    Moves: Substitute
    Stealth Rock
    Earthquake
    Pursuit

    Substitute lets you survive a hit. Stealth Rock is amazing and at the core of most leads. Earthquake is for STAB, and Pursuit is in case something tries to switch into you.

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    Quote Originally Posted by bugcatchersdream View Post
    Pursuit is in case something tries to switch into you.
    Uhh the set you suggested had Arena Trap so unless the foe's lead is a Flying type or has Levitate, which you'll barely see, it won't really come in handy. Sand Veil is better for a lead with Pursuit.

    @ilucado: i just saw the post by serebii, so why not stop by :3
    Last edited by SazandoraMASTER; 29th May 2011 at 1:57 PM.


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    Quote Originally Posted by SazandoraMASTER View Post
    Uhh the set you suggested had Arena Trap so unless the foe's lead is a Flying type or has Levitate, which you'll barely see, it won't really come in handy. Sand Veil is better for a lead with Pursuit.

    @ilucado: i just saw the post by serebii, so why not stop by :3
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    Last edited by ilucado; 29th May 2011 at 2:12 PM.
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    Quote Originally Posted by bugcatchersdream View Post
    I still want to do Slaking
    Anyway, this gut is ridiculously fast and has good attack, so he makes a good UU physical sweeper. But he can also be a decent lead.
    So...
    Dugtrio@leftovers
    Ability: Arena Trap
    Nature: Impish (+Def, -Satk)
    EVs:252 HP, 252 Def, 4 Atk
    Moves: Substitute
    Stealth Rock
    Earthquake
    Pursuit

    Substitute lets you survive a hit. Stealth Rock is amazing and at the core of most leads. Earthquake is for STAB, and Pursuit is in case something tries to switch into you.
    u hav arena trap so not many things can switch out so pursuit is kind of useless

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    Nope. Might as well abuse trapping Scarf / Specs Raikou or something into an Electric move and Hone Claws while their hopeless.
    Ignore, thanks.

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    Because I know that "SazandoraMASTER" 's F5 had no rest in the past hour to be the first to post ;P .. i will make some alternative sets...

    Evasive enough!? (I was told that "double team" was banned so i made this: )

    -Sand Attack/Mud-Slap
    -Screech
    -Earthquake
    -Stone Edge/Rock Slide/Sucker Punch/Tri Attack
    Item Attached: Bright Powder
    Ability: Sand Veil

    EV's: 4 HP/252 Atk/252 Spd
    Jolly Nature (+Spd, -Sp.Atk)

    Alright... This is a very simple set! Haters gonna hate you to death!
    Bright Powder+Sand Veil= 0.68% accuracy to your foe + one successful Mud-Slap/Sand Attack= 0,55%!
    With that low acc. you can try set up one Screech and then sweep!
    Stone Edge has more power but Rock Slide has more acc. and goes well against levitates and fly type's that will try to evade Earthquake, you can use Sucker Punch but the foe has to attack.. or you can go with Tri Attack which is always nice because it can freeze, paralyze or burn, it's up to you.

    WARNING: this set also works no Doubles and Triples, but in that case I would take Rock Slide instead.

    ------------------------"----------------------------
    I don't know if you're going to make a corner for Diglett but here is my contribution:

    That Little Mole!!!
    -Toxic
    -Protect
    -Dig
    -Pursuit/Rock Slide
    Attached: Leftovers/Eviolite
    Ability: Arena Trap/Sand Force/Sand Veil

    EV's: 4 HP/252 Atk/252 Spd
    Jolly Nature (+Spd, -Sp.Atk)

    Toxic the enemy and Protect and Dig your way to Victory! If you're running Arena Trap don't use Pursuit! Sand Force makes you hit harder and Sand Veil allows you to "maybe" live a bit longer.

    You can also try to use this set on Dugtrio!
    Last edited by ilucado; 29th May 2011 at 1:57 PM.
    I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature. (Started by Tyranitar)


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    Hate this guy... there aren't many that I hate, but he is one of them... WHERE ARE HIS GODDAM FEET!

    Whacka mole
    Item: Rocky Helmet/Dark Gem/Rock Gem/Whatever you want.
    Nature: Adamant (+atk, - Spatk)
    Ability: Sand Force/Sand Veil
    Moves:
    Earthquake
    Sucker Punch
    Stone Edge
    Hone Claws
    Ok, basic set, hit 'Em hard stay in for a bit...
    earthquake gets fire 'n' electric 'n' steel 'n' rock
    Sucker Punch is his only priority move, and gets ghost and psychic
    Stone edge gets only flying otherwise it's just a nice bit of ooomph
    Hone claws to up attack and the accuracy (for stone edge)
    Item wise, i just selected what i thought would be god for him... rocky helmet is better for ferrothorn...
    EV-wise: 252 Atk, 252 Hp, 4 Def.

    You're trapped, Mwahahaha.
    Item: Leftovers
    Nature: Jolly (+Spd, -SpAtk)
    Ability: Arena Trap
    Moves:
    Toxic
    Swagger
    Mud Slap/Sand attack/Substitute/Protect
    Earthquake/Stone Edge/Sucker Punch

    Ok the trick here is to use Swagger, and then Toxic to whittle their health down.
    Mud Slap/Sand Attack works well here cus you're trying to stay alive for as long as possible, you could use protect or substitute if you'd rather do that.
    Last slot is to stop you being taunt bait.
    One thing to watch out for is Simple Beam etc. cus that will eliminate this set completely...
    EV wise: 252 Hp, 128 Def, 128 SpDef
    Mmmmm Steel types...

    It seems to me, you lived your life like a Litwick in a Whirlwind, never knowing who to Klink to when the Drizzle set in, and i Sudowoodo like to know you, when I was just an Elekid , but the Litwick burned out long before the legend ever did...

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    Quote Originally Posted by Jeggyg View Post
    Hate this guy... there aren't many that I hate, but he is one of them... WHERE ARE HIS GODDAM FEET!

    Whacka mole
    Item: Rocky Helmet/Dark Gem/Rock Gem/Whatever you want.
    Nature: Adamant (+atk, - Spatk)
    Ability: Sand Force/Sand Veil
    Moves:
    Earthquake
    Sucker Punch
    Stone Edge
    Final Gambit
    Hone claws won't do much good on Dugtrio. It's much too fragile.
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    Whaaa? What I supposed to write now... (°~°")
    Dugtrio is pure awesomeness, it's sad seeing only few player using this guy.

    Sand Force can be used to trick your foe to think the Dug has Arena Trap. Unless if those abilities somehow notify the opponent.

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    Mementrio
    Earthquake
    stone edge
    sucker punch
    Memento
    Item:focus sash
    Ability:Arena Trap
    Evs and Nature:
    252 speed 252 atk
    Jolly nature (+speed,-SPatk)

    Memento is great on Dugtrio. For those who dont know it lowers both the opponents attack stats by 2 stages but it also kills dugtrio allowing a sweeper to set up. Earthquake is STAB and stone edge and sucker punch are for more coverage.

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    Memento
    Memento
    Memento
    I love how so many of you seem to think Dugtrio hasn't changed when he has been gifted with Memento, THIS IS HUGE. Memento is perfect for Dugtrio, its literally the best thing he could ask for. Its allows you to effectively set up dual screens on any Pokemon you want in one turn. Run LIFE ORB (Not Focus Sash.. unless its a lead I guess) and kill things early game. Once Dugtrio's primary targets have been wiped out Memento on some wall that thinks it walls you and set up a sweeper.

    Dugtrio @ Life Orb
    Jolly
    Arena Trap
    252 Attack / 252 Speed / 4 Defense

    Earthquake
    Stone Edge
    Sucker Punch
    Memento

    Its just as good at revenge killing as it used to be but now it can explode itself and set up a sweep. I used this set on PO's LU tier and got to #1 and held it for two weeks without losing once. All I had to do is kill something, then Memento and set up a sweep. It was so easy.

    Pretty much all other Dugtrio are terrible compared to the above set. A Stealth Rocking lead could have some uses I guess.

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    Okay, I think Dugtrio has always been hilarious. Just the thought of it. Three-headed mole who's shiny form has Blue noses. Its hilarious.

    Anyways, he's a frail Physical Sweeper or a Lead? I can do that.

    Lead-Sweeper?
    Ability: Sand Force/Arena Trap
    Nature: Adamant/Jolly
    Item: Focus Sash
    EVs: 252 Spd, 252 Atk, 4 HP
    -Earthquake
    -Stone Edge
    -Stealth Rock
    -Reversal/Memento

    Not too original, I just kind of put what everyone else had into this. I couldn't figure out which ability, but Arena Trap is always better unless you're in a Sandstorm, then go with Sand Force, unless you still prefer Arena Trap. FSash is for surviving a hit as you usually wouldn't. Earthquake is that strong STAB, Stone Edge is good paired with it, Stealth Rock for set-up, Reversal or Memento as your probable last move. Reversal if you have a chance at surviving, Memento if you don't.

    Also, Aqua Jet can ruin Dugtrio, making Sharpedo a good revenge-killer.
    [ Wait, nevermind. I checked and saw he gets Speed Boost and Retaliate. Would that make him BL/OU? I mean, -Er, nevermind. Sharpedo is not the topic right now... ]


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    This could be used for Rocks/Anti-Lead

    Dugtrio @ Life Orb
    Arena Trap
    252 Atk/252 Spd/4 HP
    Adamant/Jolly
    - Stealth Rock
    - Earthquake/Aerial Ace/Filler
    - Stone Edge
    - Night Slash
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    Thought of another few... on the Wii...

    Lead-trio
    Ability: Sand Veil/Arena Trap
    Nature: Jolly (+Spd, - SpAtk)
    Item: Focus Sash
    Moves:
    Stealth Rock
    Memento
    Toxic/ Sunny Day/ Sandstorm/ Mudslap/ Taunt
    Dig/Earthquake

    Ok the main aim of this set is to set up stealth rock.
    After this if you feel that your opponent is gonna kill you use memento, that's the reason that it's there, to give your next switch in an easy time.
    The next move is again all about setting up, Toxic can do some nice damage, if used correctly, sunny day gives scope for solar beamers or fire types or chlorophyll users. Sandstorm is good for sand veil (can't use sand force because of the stealth rock being from 4th gen) Mudslap to lower accuracy. taunt to stop entry hazards.
    Last move is to stop you being taunt bait, use dig if you have toxic or sand storm, for everything else use earthquake.
    EV wise: 252 Spd, 252 Hp, 4 Atk.

    Reverse-endure
    Item: Salac Berry/ Liechi Berry
    Nature: Jolly (+Spd, -SpAtk)
    Ability: Sand Force/Veil
    Moves:
    Endure
    Reversal
    Screech
    Earthquake

    Your Standard Endure-Reversal set... ish, you use Screech, then Endure, then Reversal. Earthquake is if you think that It'll for better than Reversal.
    Liechi Berry will boost your attack to better levels, but salac berry will allow you to definately hit first with reversal.
    EV Wise: 252 Spd, 252 Atk, 4 Hp.


    Other things...
    You could run a res-talk set with him, it would give him a recovery move, of sorts...
    There is scope for a special-orientated set, but don't he has BAD special attack.
    Mmmmm Steel types...

    It seems to me, you lived your life like a Litwick in a Whirlwind, never knowing who to Klink to when the Drizzle set in, and i Sudowoodo like to know you, when I was just an Elekid , but the Litwick burned out long before the legend ever did...

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  21. #21
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    Dugtrio@Focus Sash
    Arena Trap/Sand Veil/Sand Force
    Jolly nature
    252 Attack/252 Speed/4 HP
    ~Hone Claws
    ~Earthquake
    ~Stone Edge/Reversal/Shadow Claw/Sucker Punch
    ~Stone Edge/Reversal/Shadow Claw/Sucker Punch

    Dugtrio's finally gained a means of significantly boosting its Attack stat that doesn't lock it into using only one move; Hone Claws. Earthquake goes without saying; nice, physical STAB, an obvious staple on any Dugtrio set. As for the other two moves... Stone Edge works well with Earthquake, as the two moves together provide nearly unresisted coverage (only resisted by Flygon, and even then, only because of Levitate). Not to mention, Stone Edge also benefits from Hone Claws's accuracy boost. Shadow Claw and Reversal, however, provide absolutely unresisted coverage. Also, what with the Focus Sash and Dugtrio's crappy defenses, Dugtrio is bound to be knocked down to 1 HP extremely quickly, making Reversal an extremely effective choice. Sucker Punch is also an option. It provides slightly less effective coverage alongside Reversal, but as this particular Dugtrio is toppled by priority moves, it only makes sense that Dugtrio should have a priority move of its own.

    The item, Focus Sash, is there to ensure that Dugtrio gets a Hone Claws under its belt, as its defenses are laughable. As for the ability, any one of Dugtrio's abilities work here. Arena Trap allows Dugtrio to be switched in on, say, a choice'd Thunderbolt, and set up to its heart's content (hearts' contents?). As Dugtrio isn't designed to take a hit of any sort, however, caution is advised. Sand Veil allows Dugtrio a slight chance that it might be able to get in a second Hone Claws, or else evade a priority move that would otherwise end it. Sand Force powers up Earthquake and Stone Edge, but as it's not actually legal on Dugtrio yet, it shouldn't be much of a concern yet.

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  22. #22
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    Counters
    -Anything that can get past 120 Base Speed and Sandstorm will punch a huge hole into Dugtrio. Aerodactyl can do this easily and is immune to Dugtrio's STAB.
    -Sand Rush Pokemon can be a hassle with non-Arena Trap Dugtrio.
    -Weather Makers like Drizzle-toed and Drought-tales can bog down Dugtrio's Sand Veil/Sand Force efforts. Abomasnow-Warning can do more than slow its efforts down.
    -Magic Guard 'Zam is an issue with tied Speed and Energy Ball/Grass Knot.

  23. #23
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    This combines some of the ones I've already seen here, but I believe it outpowers all of them:

    Dugtrio@Liechi Berry
    Ability: Arena Trap
    Nature: Hasty
    EVs: 252 Atk, 252 Spd, 4 HP

    ~Substitute
    ~Hone Claws
    ~Earthquake
    ~Stone Edge

    Dugtrio uses Substitute, waiting for an opening, and uses Hone Claws as soon as he gets one. Liechi helps as he gets down to 25% HP. Hone Claws's accuracy boost also allows him to use the more inaccurate, but more powerful, Stone Edge.
    If you're creative, don't copy and paste this into your signature (Started by 3.14kachu).

  24. #24
    Join Date
    Jun 2010
    Location
    Canada
    Posts
    60

    Default

    Quote Originally Posted by ilucado View Post
    Because I know that "SazandoraMASTER" 's F5 had no rest in the past hour to be the first to post ;P .. i will make some alternative sets...

    Evasive enough!? (I was told that "double team" was banned so i made this: )

    -Sand Attack/Mud-Slap
    -Screech
    -Earthquake
    -Stone Edge/Rock Slide/Sucker Punch/Tri Attack
    Item Attached: Bright Powder
    Ability: Sand Veil

    EV's: 4 HP/252 Atk/252 Spd
    Jolly Nature (+Spd, -Sp.Atk)

    Alright... This is a very simple set! Haters gonna hate you to death!
    Bright Powder+Sand Veil= 0.68% accuracy to your foe + one successful Mud-Slap/Sand Attack= 0,55%!
    With that low acc. you can try set up one Screech and then sweep!
    Stone Edge has more power but Rock Slide has more acc. and goes well against levitates and fly type's that will try to evade Earthquake, you can use Sucker Punch but the foe has to attack.. or you can go with Tri Attack which is always nice because it can freeze, paralyze or burn, it's up to you.

    WARNING: this set also works no Doubles and Triples, but in that case I would take Rock Slide instead.
    Brightpowder/Lax Incense have been banned too.

    Quote Originally Posted by Haru Glory View Post
    Leadtrio

    Dugtrio @ Quick Claw
    Nature: Careful (+SpDef, -SpAtk)
    Ability: Arena Trap
    EVs: 128 Def/128 SpDef/252 Spe
    - Stealth Rock
    - Hone Claws
    - Substitute
    - Memento

    Since it's only a set-up set, it doesn't need any Attack EV.
    Instead, it needs some defences EVs to get a couple of hits, just to set up SR and hopefully a couple of HC, before switching with Substitute in favor of a physical sweeper.
    Memento is just for things going bad, it kills himself but gives to the opponent -2 in both attacking stats.
    You have hone claws and no attacking move, quick claw on something that outspeeds everything but Aerodactyl, Jolteon, and Choice Scarfers, and a defensive set on something frailer than Farfetch'd. No. Just no.

    Weather Trapper
    Dugtrio @ Choice Band
    Arena Trap
    Adamant Nature (+Atk -SpAtk)
    4 HP / 252 Atk / 252 Spe
    - Earthquake
    - Stone Edge
    - Sucker Punch
    - Shadow Claw/Memento/Aerial Ace

    CB dugtrio works as an excellent weather starter trapper. CB earthquake will KO Ninetales, and always KO's 252/0 Tyranitar after SR, with a small chance to OHKO without. It only really struggles with Politoed, which is barely 2HKO'd after SR to 252/252 Bold Politeod, and only does a minimum of 70% to 0/0. In UU, Stone Edge OHKO's Abomasnow, and Earthquake KO's Vulpix, so it works as a very efficient weather trapper there. Sucker Punch allows it to hit Scarfers and weather sweepers that think they can out-speed Dugtrio. Shadow Claw, Aerial Ace, and Memento are mainly just filler.
    Last edited by Nijaskills; 29th May 2011 at 11:36 PM.
    FINE. I'LL MAKE A SIGNATURE

    My White team:
    Reserves:


    I claimed Plusle. I don't know what claiming it does, but I claimed it.

    A +6 Att 10th round metronome Helping-Hand boosted Max Attack Victini V-Generate vs. a -6 Def Min. Defense min. HP Paras in Sun does 135516-159432 damage, or 75286.7%-88573.3%

  25. #25
    Join Date
    Nov 2009
    Location
    Portugal
    Posts
    54

    Default

    Quote Originally Posted by Nijaskills View Post
    Brightpowder/Lax Incense have been banned too.
    OK.. Didn't know.. then I think it could run a focus sash!
    By the way! Where can I see which items/moves are banned?

    EDIT: Never mind.. Blue Harvest posted ^
    And I'm sry that my set cause all this commotion! xD
    Last edited by ilucado; 30th May 2011 at 12:26 PM.
    I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature. (Started by Tyranitar)


    Demon Fox Trainer
    ~ignis~
    I claim DW "Under-The-Sun" Ninetails

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