
Originally Posted by
SazandoraMASTER
Sweet advantage of time zones :3
Sub Plus 3 Attacks
-Substitute
-Earthquake
-Stone Edge
-Sucker Punch
Item Attached: Life Orb
Ability: Sand Veil/Sand Force
EV's and Nature:
EV's: 252 Atk/4 Def/252 Spd
Jolly Nature (+Spd, -Sp.Atk)/Adamant Nature (+Atk, -Sp.Atk)
Sub Plus 3 Attacks, imo, is the best offensive set for Dugtrio. With a base 120 Speed stat, it can set up its sub before being attacked and can sweep. EQ and Stone Edge for QuakeEdge coverage. Dugtrio can pull off Sucker Punch very nicely since everybody is just gonna beat the crap out of it.
Toxic Trapper
-Toxic
-Protect
-Substitute
-Sucker Punch/Earthquake/Stone Edge
Item Attached: Leftovers/Focus Sash
Ability: Arena Trap
EV's and Nature:
EV's: 252 HP/4 Atk/252 Spd (obviously needs fixing i think)
Jolly Nature (+Spd, -Sp.Atk)
This one is a beeeast! Toxic to do some damage. Protect to Toxic Stall. Sub to stall out more. Sucker Punch is gonna hit almost everything since every player trapped in this situation just wants to kill Dugtrio. Earthquake hits hardest. Stone Edge hits the Flying types that want to escape the Arena Trap.
SPECS-TRIO?!
-Earth Power
-Hidden Power (Fire)
-Echoed Voice
-Final Gambit
Item Attached: Choice Specs
Ability: Sand Veil/Arena Trap
EV's and Nature:
EV's: 4 HP/252 Sp.Atk/252 Spd
Modest Nature (+Sp.Atk, -Atk)
I'm going gimmicky on this one. Earth Power for the STAB move. Hidden Power (Fire) hits 2 of its weaknesses, Grass and Ice. Echoed Voice is interesting to use with Arena Trap. Final Gambit to some decent damage to the opponent, but if you had max HP, then you can do a lot more damage. Max HP EVs is an option on this set, but you still need room for Sp.Atk and Speed EV's.
I've probably taken most of the fun so, I'm done for now :3
Edit: Deleted some sets because I felt majorly sorry for you guys