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Thread: Community POTW #23

  1. #51
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    OMG I LOVE THIS ONE! This is my favorite 5th generation fighting type Pokemon!
    It is strong and has a good move set. Plus it looks SO CUTE! But, it does lack the bulkiness it needs. It's actually going to be on my final team.

    So here's my set.

    Reverse the competition
    Regenerator @ Focus Sash

    Reversal
    U-Turn
    Bulk Up
    Bounce

    252 HP
    252 Defense
    252 Special Defense

    Reversal and Focus Sash is a deadly combo. Focus Sash leaves you with 1 HP. Reversal does more damage with lower HP. So this will do good.

    U-Turn and it's ability, Regenerator,
    do good becuase uturn sends Mienshao back. The ability will restore 1/3 of it's HP when sent out of the battlefield. So, you can't go wrong with that, either.

    Bounce is a 2-Turn attack. That actually means a free dodge. Whoopee! It also does decent damage.

    Bulk Up will boost these attacks. Deadly!

    The EVs are there because Mienshao really needs the boost on these specific stats.

    This set will do wonders. Do this right!

  2. #52
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    Regenerator is the only ability worth using. Reckless isn't worth using just because of HJK and Inner Focus is just garbage.
    Originally posted by: R4GEKILL!!! No need for STAB. STAB is stupid.
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  3. #53

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    Offensive Lead
    *fake out
    *taunt
    *U-turn
    *Hi jump kick/Drain punch
    abilitie: regenerator
    Evs: 252 atk, 252speed, 4hp
    nature: jolly
    Item: focus sash

    simple set; fake out, then do as much damage as you can before switching out and repeating agin later in the match. taunt is for stopping leads setting up on you. Drainpunch is an option if you want to keep you mienshao happy, but hi jump kick is great simply for the extra omph.

    Possible partners: BULKY. any thing bulky will do great to take anything that thinks it can just switch in and take a wack at mienshao. set up pokemon benafit greatly from mienshaos ability to get a free turn or two out of taunt.

    Double and triple options: whilst not scene to much in the middle position, you can be a real pain by using wide guard at the right time. not the greatest superstar, but good for something gimmicky if your into it.

  4. #54
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    Mienshao really is a good poke too use, and i am thinking of adding it to my team. Here are two sets I thought of:

    Hit-hard-and-switch-back Shao
    Mienshao (M) @ Normal Gem
    Trait: Regenerator
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Fake Out
    - U-turn
    - Acrobatics
    - Drain Punch

    Pretty simple, I think this set was probably mentioned already. Fake out for free flinch and powered up by Normal Gem. Acrobatics gives Shao massive power after Fake out and Drain Punch heals. U-turn deals damage, scouts, and heals, not to mention the Regenerator heal as well. Pretty awesome.

    Dancing with the Swords
    Mienshao (M) @ Life Orb
    Trait: Regenerator
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - U-turn
    - Stone Edge
    - Drain Punch

    Sweeper Shao with Swords Dance. U-turn and Stone Edge knocks out the Flying and Psychic types that annoy Mienshao all the way, with U-turn for scouting/healing. Draing Punch gets STAB and heals.
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  5. #55
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    The new Ambipom.
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  6. #56
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    Quote Originally Posted by CloudVII View Post
    Inner Focus is just garbage.
    Not when you're running a lead and aren't using Quick Guard. (i.e. you're playing Singles) You are giving up U-Turn healing, but immunity to Fake Out does have its uses. It's certainly not "garbage."

  7. #57
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    For Mienshao there aren't really too many options. Most of them have been listed already. However, these are some that I've used and are effective:

    Scouter:
    Mienshao (M) @ Life Orb
    Trait: Regenerator
    EVs: 156 Atk / 100 SpA / 252 Spd
    Naive Nature (+Spd, -SpDef)
    - Fake Out
    - U-turn
    - Hi Jump Kick / Drain Punch
    - Hidden Power [Ice] / Stone Edge / Rock Slide

    This is the standard Mienshao (in my opinion). It can easily be used as a lead too. Fake out to scout for item or break a Focus Sash. U-turn if a wall comes in and you need to leave. Hi Jump Kick is fore pure offensive power and STAB. It nails just about anything weak to it. It will always OHKO Blissey, Chansey, Terrakion, etc. If it isn't super effective, it will almost always do a nice chunk. Drain Punch is slashed for people who are afraid of crashing, or for people who prefer to be cautious with their HP, but it will lose certain OHKOs. Hidden Power [Ice] with Life Orb will ALWAYS OHKO 252/0 Gliscor with this EV spread. This applies to standard Garchomps and Salamences as well which don't carry yache berry. Otherwise, dump all of the SpA EVs to Atk and run Stone Edge for Zapdos and Gyarados. Rock Slide is again for people who don't like missing. Regenerator will heal up recoil from Life Orb, so Mienshao almost gets it for free. Always run max speed to at least tie with other Mienshaos. If you absolutely must drop Speed, 232 Spe EVs is the absolute minimum to out speed non-scarfed Garchomps.

    Physical Sweeper:
    Mienshao (M) @ Life Orb
    Trait: Reckless / Regenerator
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Hi Jump Kick / Drain Punch
    - Stone Edge / Rock Slide
    - Fake Out / U-turn / Baton Pass

    This set is plain and simple. Swords Dance to get +2 Attack and sweep. Just to give an idea of how strong Mienshao is, a +2 Hi Jump Kick with Reckless will ALWAYS OHKO Skarmory (unless it has Sturdy, which means it will still always OHKO with Stealth Rocks). If you don't like missing, use Drain Punch and recover from the Life Orb recoil. Stone Edge gets good coverage with fighting. Rock Slide if you don't like missing. Fake Out if you intend to scout an item first, or use Mienshao for priority from time to time. Otherwise, it's a waste of a moveslot. U-turn can prove useful if you start a sweep and decide it's not time, or you run into a Reuniclus. Finally, Baton Pass to pass the Swords Dances if you feel like you're being walled (but in most cases, you won't be walled, rather you will be out sped). Always run max speed to at least tie with other Mienshaos. If you absolutely must drop Speed, 232 Spe EVs is the absolute minimum to out speed non-scarfed Garchomps.

    Other Options:
    Taunt, Toxic, Calm Mind, Grass Knot, Aura Sphere, Acrobatics, Choice, Reflect
    Taunt can prove useful as a lead, or stopping something of the likes of Forretress from setting up spikes on you.
    Toxic is always nice to have in case you predict a switch in like Jellicent, but often there isn't a move worth sacrificing for Toxic.
    Calm Mind can make its own set with Grass Knot, Aura Sphere, and a Hidden Power, but Mienshao's Special Attack is so much weaker than its physical attack, it just isn't worth it. Still, it can make for a good surprise.
    Acrobatics can work with something like a normal Gem for Fake out. Acrobatics would OHKO Conkeldurr always before a Bulk Up, as well as Machamp and other fighting types. However, its often more reliable to stick with a STAB Fighting move like Hi Jump Kick which will deal close to the same amount of damage.
    Mienshao has the ability to use any kind of Choice. Choice Scarf makes for a good revenge killer, Choice Band also makes a good revenge killer, and strong scouter, and Choice Specs gives Mienshao enough Special Attack to immediately be strong enough and be a decent threat. However, bar Choice Scarf, Mienshao has moves which can stat up, and with Choiced sets, it will often find it only has 3 moves anyway.
    Finally, Mienshao could be interesting with Reflect. It's a shame it doesn't get Light Screen, it would be a really good dual screener with the ability to heal itself upon switching. Still, it can hold Light Clay and keep up good reflects to set up for another Pokemon. It can then proceed to scout.

  8. #58
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    First time doing this.

    Regenerator
    Jolly (spd +, spatk -)
    EVs: 252 Atk, 252 Spd, 4 HP
    Life Orb
    -U-Turn/Drain Punch (I prefer u-turn to hit the psychics)
    -Swords Dance
    -Substitute
    -High Jump Kick

    Substitue, swords dance, then sweep. Use u-turn to activate regenerator or drain punch for life orb damage.

  9. #59

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    Ok, um, this guy became so underrated.

    Fake Out is good, I suppose.
    U-turn + Regenerator + Life Orb is very annoying. As for the other Ability, Choice Band HJK Reckless breaks anyone's face.

    And then it can Baton Pass anything...healing in the process.

    I do not recommend usage in Doubles/Triples. Rotation may help, but again, it's frail.

    Partners? Maybe Pursuiters to exterminate the Ghosts Mienny U-turns off of. Or other U-turners. I suppose Scizor helps resists Mienny's Psychic weakness? Murders them Celebi, anyway.

  10. #60
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    What I use:

    Regenerator @ Flying gem
    Nature: Adamant (Att +, Sp Att -)
    EVs: 252 Att, 252 Spd, 4 Hp
    - Drain Punch
    - Fake Out
    - Acrobatics
    - U-turn

    great for a lead, and/or scouting. probably been mention, though

    Teammate: Zoroark. Reason, make Zorry appear as Mienshao, in which the opponent will expect Fake out, or u-turn, but instead, Zorry stays, and floors the counter. It's just a suggestion, though
    Double battles

  11. #61
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    Just looked through and I don't think this set has been said yet:
    Quick Striker Mienshao
    Regenerator
    Jolly (+Spe, -SpAtt)
    Normal Gem
    4HP/252Attack/252Speed
    -HighJump Kick
    -U-turn
    -Acrobatics
    -FakeOut
    This Mienshao can be used either as a great lead (although not against ghosts), or as a fast striking sweeper. Start with FakeOut, getting the priority and the boost from the Normal Gem. Acrobatics then becomes 110 bp without the item. HighJump Kick is the most powerful Fighting type move out there. Incase of a stupid ghost switching in on HJK, U-turn and Regenerator are there to restore some of the 50% HP that was in recoil.

    Oh, ShadowGallade posted something similar.
    Last edited by Blue Harvest; 6th June 2011 at 11:07 AM. Reason: use the edit button. next time its an infraction.

  12. #62

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    Reversal
    Regenerator
    Jolly (+Spe -SpA)/Adamant (+Att -SpA)
    Salac/Liechi Berry
    4HP/252Att/252Spe
    -Reversal
    -Endure/Substitute
    -U-Turn
    -Stone Edge
    A gimmick set, but why not. Regenerator for a lack of a better ability. Jolly/Adamant depending on what you want, faster or harder hitting. Salac/Liechi to boost speed/attack after Endure/Sub. EVS are what you would expect. Reversal hits hard when you are at low health. Endure/Sub to get you down to low health. Endure is simpler. Sub may require minor EV tweeks but can also protect from weather/status. U-Turn to hit and run against counters. Stone Edge for power and some coverage.
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  13. #63
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    For help for these people here, this is what Mienshao's upsides and downsides when using this 'mon.


    Upsides:

    -Good sweeping stats. Mienshao is no slouch with offense like almost every Fighting-type. Base 125 Attack is a force to reckon with, Base 95 Special Attack isn't too shabby, and Base 105 Speed outruns alot of 'mons, and speed tying with Zoroark.
    -Regenerator. This Ability is cool on its own, as it heals up to 33.3% of your HP every time you switch out. However, since Mienshao has access to U-Turn, it basically means that every time he uses that move, he helps regain damage from Stealth Rock and/or Life Orb recoil.
    -Good movepool. While it's movepool isn't overly flowing with options (especially on the special side), it can do with what he has. On the physical side: Drain Punch, U-Turn, Bounce, Hi-Jump Kick, Reversal, Acrobatics, Stone Edge, and Poison Jab. On the special side: Aura Sphere, Hidden Power, Focus Blast, and Grass Knot.

    Downsides:

    -Extremely frail. 65/60/60 Defenses just scream frail. Mienshao can't really survive any attack at ALL, and he detests priority, as he himself has no priority to match up against priority users.
    -Isn't splashable for every team. You can't just throw Mienshao on any team and expect it to work. You need to use his strengths to the fullest by having a team to support him by giving him some assistance for him to achieve to his true potential. That's the hardest thing about Mienshao.
    Last edited by PMSandStormSBBZ; 7th June 2011 at 3:57 PM.
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  14. #64
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    People over at Smogon are going crazy over ice Hidden Power just to nail those that have a 4x weakness. Might want to include it somewhere as it can be vital.

    Quote Originally Posted by tecannon521 View Post
    A gimmick set, but why not. Regenerator for a lack of a better ability. Jolly/Adamant depending on what you want, faster or harder hitting. Salac/Liechi to boost speed/attack after Endure/Sub. EVS are what you would expect. Reversal hits hard when you are at low health. Endure/Sub to get you down to low health. Endure is simpler. Sub may require minor EV tweeks but can also protect from weather/status. U-Turn to hit and run against counters. Stone Edge for power and some coverage.
    No to Reversal sets, priority is way too common.

    Here's the Smogon thread.
    Last edited by ParaChomp; 6th June 2011 at 4:36 PM.
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  15. #65
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    Quote Originally Posted by BigKlingy View Post
    Not when you're running a lead and aren't using Quick Guard. (i.e. you're playing Singles) You are giving up U-Turn healing, but immunity to Fake Out does have its uses. It's certainly not "garbage."
    Uh, having an ability for one move that is rarely on sets is a wasted slot. Go Regen...
    Originally posted by: R4GEKILL!!! No need for STAB. STAB is stupid.
    LULZ


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  16. #66
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    Ability- Regenerator
    Item-Life Orb
    Attacks-U-Turn, Drain Punch, Aerial Ace, and Stone Edge

    More of an all out attack. Life Orb boost and STAB with Drain Punch to recover HP if it's too early to switch out yet. Aerial Ace to cover other Fighting types like Medicham and Gallade. Stone Edge for flying and U-turn for a quick escape.
    Playing since the beginning.....no regrets!

  17. #67
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    I lurv this pokemon, jussayin.
    Epic anti-lead/scout because of U-turn, Fake-Out, Taunt, STAB HJK and nice Attack+Speed make it a nice offensive Anti-Lead, and Regenerator lets it scout like a boss.
    Stating the obvious for the win.


    Quote Originally Posted by ParaChomp View Post
    People over at Smogon are going crazy over ice Hidden Power just to nail those that have a 4x weakness. Might want to include it somewhere as it can be vital.
    On a dedicated Physical attacker? I think I'll pass.

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  18. #68
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    Quote Originally Posted by ShadowGallade View Post
    What I use:

    Regenerator @ Flying gem
    Nature: Adamant (Att +, Sp Att -)
    EVs: 252 Att, 252 Spd, 4 Hp
    - Drain Punch
    - Fake Out
    - Acrobatics
    - U-turn

    great for a lead, and/or scouting. probably been mention, though

    Teammate: Zoroark. Reason, make Zorry appear as Mienshao, in which the opponent will expect Fake out, or u-turn, but instead, Zorry stays, and floors the counter. It's just a suggestion, though
    Ah, right...Partners. Knew I forgot something.

    -Zoroark is a great Partner to any Fighting Type (moreso against Psychic Types than Flying Types). Getting "Mienshao" slammed by a "neutral" Fighting Attack will ruin Zoroark's surprise, though.

    -A bulky Psychic type like Slowbro, Slowking, or Reuniclus to swap in using 'Shao's U-turn is good to soak a Psychic, Psyshock, or Zen Headbutt. A bulky Steel or Dark would be better, but refer to the problem Zoroark has.

    -Ferrothorn is great for messing with Physical Attackers when U-Turning.

    -Any good Wall/Annoyer will be a good setup to getting 'Shao back in. Whimsicott and Ferrothorn can wreak veritable havoc.

    -Ghost Types are great to U-Turn out to, but beware - most of 'Shao's counters are also Ghosts and you could be sending yours into one that easily took the brunt of 'Shao's U-Turn (Gengar, Dusknoir, etc.).

    -Getting a Rock Type in to back 'Shao up pays off...especially if its name is Pressure-dactyl.

    Mienshao has a lot going for it in the offense department. Backing it up with something that can take a hit (or several) really helps. Short of that, revenge-killers will work, too:
    -Accelgor and Scolipede can deal with Psychic Types
    -Aerodactyl and Jolteon can deal with Flying Types
    -Galvantula and Weavile can deal with both

    However, many Pokemon can use Moves of those Types quite well without STAB and have Moves to counter the recently mentioned 6, so know your 'Shao counters well...

  19. #69
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    Quote Originally Posted by frogofdoom555 View Post
    OMG I LOVE THIS ONE! This is my favorite 5th generation fighting type Pokemon!
    It is strong and has a good move set. Plus it looks SO CUTE! But, it does lack the bulkiness it needs. It's actually going to be on my final team.

    So here's my set.

    Reverse the competition
    Regenerator @ Focus Sash

    Reversal
    U-Turn
    Bulk Up
    Bounce

    252 HP
    252 Defense
    252 Special Defense


    Reversal and Focus Sash is a deadly combo. Focus Sash leaves you with 1 HP. Reversal does more damage with lower HP. So this will do good.

    U-Turn and it's ability, Regenerator,
    do good becuase uturn sends Mienshao back. The ability will restore 1/3 of it's HP when sent out of the battlefield. So, you can't go wrong with that, either.

    Bounce is a 2-Turn attack. That actually means a free dodge. Whoopee! It also does decent damage.

    Bulk Up will boost these attacks. Deadly!

    The EVs are there because Mienshao really needs the boost on these specific stats.

    This set will do wonders. Do this right!

    Nice one. You can't top over 510 EVs, duh.
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  20. #70
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    (Sorry if this has been mentioned before)

    Alright, so this is just to use Mienshao as a support-lead (Only lead for stat ups... Not very tricky to mess up other teams, but it works if you're able to sweep after raising stats). It's speed isn't bad, which is why it's useful.

    Ability: Regenerator or Inner Focus (Inner Focus is OK, but really situational. Maybe good against a Fake Outer, but that won't be every opponent. Regenerator is good with the Baton Pass)

    Item: Birghtpowder would help, since it's a free Double Team, but it's still a gamble.

    Ability: Whichever fits the type of team you want. For this, I'd choose either Adamant (+Att, -SpA) or Modest (+SpA, -Att).

    Moves:
    Drain Punch/Aura Sphere (Physical or Special Team. Also STAB to hit hard. I couldn't think of any other Phys/Spec pairs of different types at the moment, for a better coverage. This is just support, though, so it doesn't need to focus on that. Do whatever fits your likes)
    Bulk Up/Calm Mind (Same as above)
    Double Team
    Baton Pass

    Basically, this set is obviously for boosting. Double Team is a savior in battling if you can get it up. Also, this would be very helpful if all the team members had Baton Pass, but you don't have to use those slots if you don't want to. If you have a member you can Baton Pass to that can sweep almost everything, then that's perfect. I had other variations of it, to fit your ideal setting, but I like this one for support. I know it would be hard to get those stats up, because you need Double Team. It's a gamble, and I also know that's not very good sometimes, but it has the potential to pay off. You can always change up the moves to add something to help keep it alive while it boosts, but unfortunately, Mienshao doesn't have many of those in its movepool.

    If anyone can think of even better variations of a Support-'Shao, I would love it, since I want to use one for that purpose, just to fake people out.
    Last edited by FrozenFroslass; 7th June 2011 at 1:59 AM.

  21. #71

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    Offensive Baton Passer@Life Orb
    Ability: Regenerator
    EVs: 252 Spd 252 Atk 4 HP
    Nature: Jolly
    Bulk Up/Swords Dance
    Hi Jump Kick
    Rock Slide/Stone Edge
    Baton Pass

    Defensive Baton Passer@Leftovers
    EVs: 252 Spd 252 HP 4 SpDef
    Ability: Regenerator
    Nature: Jolly
    Bulk Up/Swords Dance
    Drain Punch
    Rock Slide/Ston Edge
    Baton Pass

    Two gimmicky sets, one of which is more offensive, the other defensive. I didn't take the time to look to see if these sets were already posted, so maybe I just repeated. Anyway, choose the boosting move of choice, possibly attack, and Baton Pass the stat boosts. Being one of the fastest Bulk Up and Drain Punch users is nice, which is mainly why these sets may work. Rock Slide/Stone Edge is the other move, for coverage.

  22. #72
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    mienshao
    nature-Adamant
    ability-Regenerator
    held item-Focus Smash/life orb
    moves-
    -Swords Dance
    -Pay Back
    -Drain Punch
    -Fake Out/U-turn
    EVs
    -252 speed
    -252 attack
    -4 hp
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  23. #73

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    Quote Originally Posted by FrozenFroslass View Post
    (Sorry if this has been mentioned before)

    Alright, so this is just to use Mienshao as a support-lead (Only lead for stat ups... Not very tricky to mess up other teams, but it works if you're able to sweep after raising stats). It's speed isn't bad, which is why it's useful.

    Ability: Whichever fits the type of team you want. For this, I'd choose either Adamant (+Att, -SpA) or Modest (+SpA, -Att).

    Moves:
    Drain Punch/Aura Sphere
    Bulk Up/Calm Mind
    Double Team
    Baton Pass

    Basically, this set is obviously for boosting. Double Team is a savior in battling if you can get it up. Also, this would be very helpful if all the team members had Baton Pass, but you don't have to use those slots if you don't want to. If you have a member you can Baton Pass to that can sweep almost everything, then that's perfect. I had other variations of it, to fit your ideal setting, but I like this one for support. I know it would be hard to get those stats up, because you need Double Team. It's a gamble, and I also know that's not very good sometimes, but it has the potential to pay off. You can always change up the moves to add something to help keep it alive while it boosts, but unfortunately, Mienshao doesn't have many of those in its movepool.

    If anyone can think of even better variations of a Support-'Shao, I would love it, since I want to use one for that purpose, just to fake people out.
    Wouldn't Driftblim do this better, as he can pass +3 Evasion in the form of Minimize and has more resistances? (But evasion is banned in standard play most of the time) The only thing he can pull off is a fast Bulk Up. Mienshao isn't that great of a Baton Passer, especially with 65/60/60 defenses. What Mienshao should Baton Pass are substitutes, as switching grants him 33% of his health to create more. Otherwise, I would stick to Offensive sets.

    Ghost types are great counters/checks to Mienshao. If they carry Will-O-Wisp, or Scald in Jellicent's case, they can switch in on a Fake Out/Fighting move and proceed to burn something the next turn. However, a Mienshao user can employ U-Turn to escape.

  24. #74
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    Nov 2010
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    Bournemouth, England
    Posts
    28

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    Mienshao huh lets have a looksee
    OK a few choices

    Here's the first... Just for fun
    I will inflict annoyance
    Ability:Inner focus - as this set will be taunt bait but is a good laugh
    Item: Leftovers - you will likely be running subs
    Nature: Timid, Jolly
    EV's 252 speed 252 hp 4 defense
    Moves:
    -Detect
    -Toxic
    -Protect
    -Substitute/endure.
    You can tell this set is just to annoy people that wont lose Hit them with toxic then just stall the hell out of them with the other 3 moves and leftovers all you have to do is survive one hit from one pokemon at a time as long as no steels or poisons show their faces.

    Next Is
    So What If My Arms Look Like Scarfs
    Ability: Regenerator
    Item: Leftovers or Big Root
    Nature: Jolly or Adamant
    Ev's 252 attack 252 speed and 4 defence
    Moves:
    -Drain Punch
    -U-turn
    -Me First/Knock off/Stone Edge/Fake Out
    -Bounce/Knock off/Stone Edge/Swagger
    Drain Punch is for stab and even more healing than regenerator and leftovers
    U-turn deals damage whilst allowing a switch and activating regenerator and kills psychic's and dark's
    Me First can devastate dragons and ghosts (especially those running psychic like gengar
    Knock off can cripple pokemon relying on their item
    Stone edge takes out the flying types that will no doubt show up to revenge kill you
    Swagger is an option i guess i just wanted to mention it its very underrated most of the time.
    Fake out for free hit purposes

    Until Next Time THANKS
    Last edited by The Intersect; 7th June 2011 at 1:44 PM.
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  25. #75

    Default

    Quote Originally Posted by ParaChomp View Post
    No to Reversal sets, priority is way too common.
    thats why i called it a gimmick set
    You cannont handle the steels!

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