Okay ive tried this team on PO and everyone I faced wiped the floor with me, I know I need to make changes, and there are some obvious weaknesses here, but im unsure what to do to fix them, please remember with suggestions that this is a Monotype team... so dont come out with something stupid like " Its weak to fighting "... I know this and ive tried to combat this with 2 Flying/Normals but still. It tends to be steel types however that I struggle with so yeah... =P read on RMT'ers!
Team at a glance:
Ambipom @ Life Orb
252 Attack/252 Speed/4 HP
Simple lead, STAB + Technician Fake out for a free hit, low kick as a regular attack, pursuit to predict switches and to gain extra damage from Technician, and U-Turn as its handy and also gains a bonus from Technician
Snorlax @ Leftovers
188 HP/104 Defence/206 Special Defence
Typical curselax, simply because my friend seems to sweep teams effortlessly after setting him up with 4+ curses, so I felt he would fit in a monotype team quite well ( it was either him or a Smeargle belly drum -> baton pass -> kangaskhan w/ scrappy to hit ghosts, then use return to sweep... this meant I had another space in the team)
Swellow @ Toxic Orb
252 Attack/252 Speed/4 HP
Speed... nuff said... nah, its just I felt a need for a quick pokemon, although it doesnt really seem to work out ( Plus I LOVE toxic orb + guts <3 )
Porygon-Z @ Life Orb
252 Special Attack/252 Speed/4 Defence
-Hidden Power Ice
Who better to have as a normal special sweeper than porygon-z? 3rd best non uber SpAtk stat reaching over 400... cant go wrong there, especially with a stab tri-attack and brilliant coverage.
Togekiss @ Leftovers
232 Health/252 Speed/24 Special Defence
Typical parahax annoyer, I wanted a flying type to counter fighting types... so I got one, he might be seen as cheap... but meh, I need him to have a chance with this team.
Meloetta (Normal/Psychic) @ Leftovers
252 HP/100 Defence/156 Special Defence
Okay, I was flicking through normal types... and Meloetta oh my <3 Great stats, great typing and an even better movepool... especially with serene grace raising Charge Beams chance of SpAtk increasing to 100%... psychic with an increased chance of dropping your opp's Sp Def... and STAB... Shadow Ball coverage with the same effect as Psychic... and STAB Hyper Voice with 90 Base power... meaning 135 base power... although it lacks a secondary effect.
Okay so theres the team, its messed up Ive only tested it over 1 day and tbh... Im too lazy to figure out what to change today... only just came out of a GCSE Graphics exam that went appauling, so yeah this wasnt the kind of this I felt like doing :/
Anyway thanks in advance for any support =D!