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Thread: Community POTW #24 - Special #1

  1. #41
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    Quote Originally Posted by pikadon92 View Post
    Hey guys, Rotom can learn swagger. It can be given to Fan Rotom, though confuse ray is a better option due to accuracy. Swagger has 90% accuracy compared to Confuse ray's 100%, but it'll boost your foe's attack in the process as well and increase confusion damage! Bonus points against guts users.

    Oh, and in double and triple battle, Fan rotom could be a potential ring target holder and an awesome partner with earthquake users. Give it trick too, and use it on a flying foe so that it will not be sparred by EQ. Ring target is worth mentioned on particulary Fan Rotom because even if it's hit by EQ and its item activates, its ability should save it from getting any damage at all.

    Now how does iron ball affect Fan Rotom? Will it still be immune to ground moves?
    Continuing from here, this is how fan rotom could be played in non-single battles:

    Not Ring Target'd
    Fan Rotom@Ring target
    Nature: Modest
    EV: 252HP, 252Sp. Att, 4 Def or Spdef
    -Trick
    -Discharge/Thunder/Thunderwave
    -Air Slash/Hex
    -Confuse Ray/Swagger

    Ring Target would normally cancel its holder's immunity. But Fan Rotom has leviatate, so even if its flying type immunity is cancel, its ability will still block ground attacks. Against flying-type pokemon, use trick and your partners can EQ all they want. Or you can use trick on ground foes to paralyze them.

    Discharge hits all foes, but at the price of hitting your allies too. Thunder has the same chance of paralyzing as discharge with 30%, but it has more power. Better to be used in rain dance team though. Finally, T-wave sacrifices power for a guaranteed par.

    Air Slash and Hex are offense options. The former helps flinch while the latter takes advantage for par.

    Finally, the last slots involves confusion to minimize the chanse of your foe attacking. As mentioned earlier, CR is more stable while Swagger helps chip HP off. If you're onto stopping foes from using moves, use Aire Slah and CR. If you're onto offence, use swagger.

    With 86 base speed and the lack of choice scarf, fan rotom might not be able to outrun sweepers with thunderwave regardless of EVs. Therefore, I took the bulkiness approach.
    Last edited by pikadon92; 13th June 2011 at 12:18 PM.

  2. #42
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    my favorite pokemon!

    its c-c-c-cold in here(frost)
    item magnet
    thunder
    blizzard
    hex
    toxic

    thunder and blizzard for stab and a more powerful bolt beam.
    hex and toxic to do 100 base power and maybe force a switch
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  3. #43
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    Quote Originally Posted by pikadon92 View Post
    Continuing from here, this is how fan rotom could be played in non-single battles:

    Not Ring Target'd
    Fan Rotom@Ring target
    Nature: Modest
    EV: 252HP, 252Sp. Att, 4 Def or Spdef
    -Trick
    -Discharge/Thunder/Thunderwave
    -Air Slash/Hex
    -Confuse Ray/Swagger

    Ring Target would normally cancel its holder's immunity. But Fan Rotom has leviatate, so even if its flying type immunity is cancel, its ability will still block ground attacks. Against flying-type pokemon, use trick and your partners can EQ all they want. Or you can use trick on ground foes to paralyze them.

    Discharge hits all foes, but at the price of hitting your allies too. Thunder has the same chance of paralyzing as discharge with 30%, but it has more power. Better to be used in rain dance team though. Finally, T-wave sacrifices power for a guaranteed par.

    Air Slash and Hex are offense options. The former helps flinch while the latter takes advantage for par.

    Finally, the last slots involves confusion to minimize the chanse of your foe attacking. As mentioned earlier, CR is more stable while Swagger helps chip HP off. If you're onto stopping foes from using moves, use Aire Slah and CR. If you're onto offence, use swagger.

    With 86 base speed and the lack of choice scarf, fan rotom might not be able to outrun sweepers with thunderwave regardless of EVs. Therefore, I took the bulkiness approach.
    This set's def worth a mention.
    Originally posted by: R4GEKILL!!! No need for STAB. STAB is stupid.
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  4. #44
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    Alternate Form Rotoms@Flying/Water/Ice Gem/White Herb(Overheat and Leaf Storm)
    Levitate
    Calm, Mischievous
    252 Sp. Defense, 252 Sp. Attack
    -Air Slash/Overheat/Hydro Pump/Leaf Storm/Blizzard
    -Charge
    -Thunder Bolt
    -Shadow ball

    All five alternate forms of are here right now. All the special moves will be used for STAB, and the Flying Gem boosts Air Cutter's power, Water Gem boosts Hydro Pump, and the Ice gem boosts Blizzard's Power. The White Herb will restores the Sharply Reduced Sp. Attack after Overheat/Leaf Storm are used. Charge will boost the power of Thunderbolt, and also boost Sp. Defense. Finally, Shadow ball is added for a little extra attack boost.

    Rotom(Regular)@Life Orb
    Levitate
    Timid, Mischievous
    252 Speed, 252 Sp. Attack
    -Thunder Bolt
    -Charge
    -Shadow Ball
    -Substitute

    The original Rotom. The Life Orb will boost the power of All attacks. Substitute will be used to help build a strong Thunder Bolt and boost Sp. Defense. Charge will boost the power of Thunder Bolt if used right after. Shadow Ball will be used for STAB and to eliminate Bulky Ghosts.






    Credit to Pika Pal Lyra

  5. #45

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    Rotom-W is currently the only good Rotom form in OU, but has a ton of viable options, and is a really great Poke.

    Rotom-W@Leftovers
    Modest | Levitate
    168 HP / 252 SpA / 88 Spd

    - Thunderbolt
    - Will O Wisp
    - Pain Split
    - Hydro Pump

    WoW + Pain Split basically breaks down anything that tries to come in and wall you, and you can still safely counter a ton of stuff. Rotom-W with this set does great against both rain and sand teams, taking hits from both Excadrill and the Genies (barring the thunder one) and also proving to be really anti metagame, since you're breaking down common offense and common stall. Really great Poke.

    Sadly Rotom-H, Rotom-F, and Rotom-C suck in OU, but Rotom-H is okay in UU, though he also kinda lost a little shine after Kyurem was banned.

    edit: @InchTall: the first set you posted is just impractical; you always max HP before defenses on anything with Rotom's base HP, your move choices are really odd, since Rotom-A no longer gets STAB shadow ball, etc. Remove Charge on the second set for Charge Beam and life orb for lefties ad change the spread a bit. Also make it Rotom-W, who pulls off basically anything (barring spinblocking, of course) Normal Rotom does better.
    Last edited by windsong; 13th June 2011 at 6:17 PM.

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  6. #46
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    Not Ring Target'd
    Fan Rotom@Ring target
    Nature: Modest
    EV: 252HP, 252Sp. Att, 4 Def or Spdef
    -Trick
    -Discharge/Thunder/Thunderwave
    -Air Slash/Hex
    -Confuse Ray/Swagger

    Ring Target would normally cancel its holder's immunity. But Fan Rotom has leviatate, so even if its flying type immunity is cancel, its ability will still block ground attacks. Against flying-type pokemon, use trick and your partners can EQ all they want. Or you can use trick on ground foes to paralyze them.

    Discharge hits all foes, but at the price of hitting your allies too. Thunder has the same chance of paralyzing as discharge with 30%, but it has more power. Better to be used in rain dance team though. Finally, T-wave sacrifices power for a guaranteed par.

    Air Slash and Hex are offense options. The former helps flinch while the latter takes advantage for par.

    Finally, the last slots involves confusion to minimize the chanse of your foe attacking. As mentioned earlier, CR is more stable while Swagger helps chip HP off. If you're onto stopping foes from using moves, use Aire Slah and CR. If you're onto offence, use swagger.

    With 86 base speed and the lack of choice scarf, fan rotom might not be able to outrun sweepers with thunderwave regardless of EVs. Therefore, I took the bulkiness approach.
    This is a cool, creative set, this is!

    Anyway, Cut Rotom is probably the most useful outside of Wash Rotom. Lots of good Pokemon in OU are weak to Grass, like Swampert, Wash Rotom, and Jellicent, to name a few.

    Cutting through the opposition!
    Leaf Rotom@Choice Scarf
    Ability: Levitate
    Nature: Timid/Modest
    EVs: 4 HP, 252 Sp. Atk., 252 Speed
    Leaf Storm
    HP (Ice)
    Thunderbolt
    Trick

    Leaf Storm deals quite a bit of hurt to quite a few Pokemon, such as the ones mentioned above, and is STAB but lowers your Sp. Atk., which is no problem because Choice Pokemon switch out a lot. HP (Ice) screws with quite a few others, like every Dragon Type ever and Gliscor. Thunderbolt gets the remainder (Bronzong, for example) and is also STAB, but Thunder could be used on Drizzle teams, as Rotom will appreciate the lowered effectiveness of Fire. Trick will ruin something unprepared to deal with it, mostly Defensive Pokemon.

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  7. #47
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    Options

    For Heat and Mow Rotom, Charge Beam becomes somewhat of an option. You'll offset half of the Sp.Atk drop from Overheat/Leaf Storm. Not reliable on the Power end of things, but it can help...I guess...Psych Up, for the same reason, can be used to remove the Sp.Atk drop (plus it helps with Boosters and Baton Passers, sort of).

    Put Wide Lens on Heat/Mow Rotom if you use Charge Beam (99% accuracy with Wide Lens). Toxic is another status option, but only if paired with Will-o-Wisp (Toxic for Fire Types, Will-o-Wisp for Poison Types, Steel Types, and Immunity Ability, Wash Rotom for Heatran).

  8. #48
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    Default Regular Rotom Set

    WOW! Truly amazing!

    Item: Life Orb
    Power Up!
    -Thunder/Thunderbolt
    -Rain Dance/Will O Wisp/Thunder Wave/Toxic
    -Shadow Ball
    -Pain Split/Hex

    This regular Rotom is for pure power and pure power alone. Thunder and Thunderbolt are your STAB Electric moves. Run Rain Dance if you use Thunder to abuse accuracy and Life Orb Base 180 power will hurt along with 105 Sp Attack. Will O Wisp cripples Physical Sweepers, T-Wave kills fast pokemon, and Toxic is just for wearing down HP. Shadow Ball is a for sure STAB Ghost move. Pain Split is for recovery for life orb damage, especially against walls and Hex is pretty cool because it does double the damage when the opposing pokemon is crippled.
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  9. #49
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    @pikadon92: I really think you're onto something here, but I want to add a few things on to this.

    - Technically you can Ring Target Trick on any form, though Ghost is not ideal because it makes it vulnerable to Fighting and Normal type attacks. I feel like this set would be better suited on a Rotom that isn't slaughtered by two of the most common offensive types around. Wash Rotom perhaps.
    - 252 HP should be changed to Speed so it can go more quickly.
    - Nature should be Timid, so in double battles you're more likely to outrun your teammate and ensure that they can Earthquake right away.
    - I'd say that Thunderbolt would be a safer idea than Discharge and Thunder, for general usability.

    That's about it though, this was very creative!
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  10. #50
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    Quote Originally Posted by FrozenFroslass View Post
    Yeah, I was having an off day. I've learned from my mistake and never try to have sets for all the forms of something at a time. I'll focus on one thing.

    I still like my Flinch Fan though.

    Flinch Fan
    Ability: Levitate
    Nature: Modest
    Item: King's Rock
    - Air Slash
    - Dark Pulse? (Can this even be on a set? I think you can Pal Park it...) / Shadow Ball / Thunder Wave
    - Thunderbolt
    - Confuse Ray
    EVs: 252 Spe / 252 SpA / 4 HP

    I would also like that question in there answered. King's Rock would be pointless if you can't have it, because one move isn't worth it. Leftovers if that's the case.
    You should be able to use Dark Pulse, just teach it that in DPPtHGSS then transfer it. The set doesn't use any egg moves (as if he had any :P), so yes you could do that.

    I'd also recommend changing Thunderbolt to Discharge/Thunder Wave, to give two options to cause paralysis.
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  11. #51
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    Default Frost Rotom Set

    Frost Rotom Time!


    FreezeShock!
    Item: Wide Lens
    -Blizzard
    -Thunder/Thunderbolt/Discharge
    -Will O Wisp/Toxic
    -Hex

    Blizzard is for STAB Ice and gets a boost to a slightly better 80% accuracy. Thunder gets this same boost as well but Thunderbolt is the safer option and Discharge is if you want to paralyze your opponent. Will O Wisp goes up to 85% acc. and cripples physical sweepers while Toxic goes up to 100% acc. and will put the timer on for many pokemon. Hex is there to abuse the foe's status problems provided you set up.
    DESTROY TEH ICE TYPES! Garchomp FTW!!!!!!
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  12. #52
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    Quote Originally Posted by wunderkind View Post
    You should be able to use Dark Pulse, just teach it that in DPPtHGSS then transfer it. The set doesn't use any egg moves (as if he had any :P), so yes you could do that.

    I'd also recommend changing Thunderbolt to Discharge/Thunder Wave, to give two options to cause paralysis.
    Ah yes, thank you.

    With that out of the way, I can prepare the annoying-ness.

    Fan Rotom@King's Rock
    Ability: Levitate
    Nature: Modest
    - Air Slash
    - Dark Pulse
    - Discharge / Thunder Wave
    - Confuse Ray
    EVs: 252 Spe / 252 SpA / 4 HP

    Yes, I like that. I gotta say though, that Ring Target set is still pretty epic.

    Now then, I like gimmicky sets like those. I'll see if I can concoct one from any other form, although some are just better attackers.
    Last edited by FrozenFroslass; 13th June 2011 at 11:43 PM.
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  13. #53

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    Quote Originally Posted by epicgarchomp24 View Post
    Frost Rotom Time!


    FreezeShock!
    Item: Wide Lens
    -Blizzard
    -Thunder/Thunderbolt/Discharge
    -Will O Wisp/Toxic
    -Hex

    Blizzard is for STAB Ice and gets a boost to a slightly better 80% accuracy. Thunder gets this same boost as well but Thunderbolt is the safer option and Discharge is if you want to paralyze your opponent. Will O Wisp goes up to 85% acc. and cripples physical sweepers while Toxic goes up to 100% acc. and will put the timer on for many pokemon. Hex is there to abuse the foe's status problems provided you set up.
    Hex is literally useless. You're only hitting at 100 BP even if the opponent is statused, because you don't get STAB on it, and you're hitting everything except for like, Lanturn or something harder with a set of Blizzard/Tbolt/HPIce/Filler. And Rotom-W pulls that off better, seeing as Blizzard is way less reliable than Hydro Pump.

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  14. #54
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    Quote Originally Posted by epic_eevee View Post
    Hex is literally useless. You're only hitting at 100 BP even if the opponent is statused, because you don't get STAB on it, and you're hitting everything except for like, Lanturn or something harder with a set of Blizzard/Tbolt/HPIce/Filler. And Rotom-W pulls that off better, seeing as Blizzard is way less reliable than Hydro Pump.
    I agree about hex, but in the hail, Blizzard never misses. Then it can Blizzard/Thunderbolt.

    If you want to use Rotom-F, pair it up with abamnasnow.

  15. #55
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    Quote Originally Posted by Rotomknight View Post
    my favorite pokemon!

    its c-c-c-cold in here(frost)
    item magnet
    thunder
    blizzard
    hex
    toxic

    thunder and blizzard for stab and a more powerful bolt beam.
    hex and toxic to do 100 base power and maybe force a switch
    Without a Rain Team, use Thunderbolt instead. Even then, Wash Rotom is better for it.

    Blizzard really doesn't miss for me, but it's still not perfect accuracy.

    Hex + Toxic isn't that great here either. Toxic is usable, yes, but just to set up Hex isn't smart. Even if it is base 100 power, it takes up two turns, whereas with Shadow Ball, you can hit with base 160 by that time, with the turns put together. Yes, Toxic is an annoying status affliction, but Thunder Wave helps with Rotom-As because of their low speed. Besides, that status can also maybe force a switch.

    Also, the Magnet is unneeded, really. Frost Rotom already gets Electric STAB.

    Lastly, EVs and Natures help with what kind of goal you want it to be.

    Sorry to bash the set.
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  16. #56

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    WeatherTom(Hotom-F)@Life Orb
    EVs: 252 SpAtk 252 HP 4 Spd
    Nature: Modest
    Thunder/Thunderbolt/Discharge
    Blizzard
    Will-O-Wisp/HP Water/HP Fighting
    Rain Dance/Hail(if not already set up)/Shadow Ball/Hex

    Basically, a semi-bulky Pokemon with one of the best STAB combos around. Other than STAb, it can burn, or choose other attacks and go along with that.
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  17. #57

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    the Ultimate Refrigerator
    Rotom (Refrigerator form)
    Item: Ice/Electric gem
    Nature: Timid
    Ivs: Speed and Sp. Attack 252
    Moves:
    Thunder
    Blizzard
    Charge Beam
    Rain Dance
    First Change The Wether to Boost accuracy of Thunder by Using Rain Dance. Then Attack w/ Charge Beam until Sp Attack is up a bit then Nail it w/ Thunder and Blizzard
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  18. #58
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    Chill bro.. [Frost Rotom]
    - Blizzard
    - Thunder
    - Hidden Power Fire
    - Volt Switch / Pain Split / Will-O-Wisp / Toxic
    Item Attached: Zoom Lens
    Ability: Levitate
    Evs and Nature:
    252 HP / 252 SpA / 4 Def
    Quiet nature (+SpA, -Spe) [0 Spe IV]

    Yeah.. it's kinda a stretch. A bulky Frost Rotom.
    A Zoom Lens will boost the accuracy of Blizzard / Thunder to 84 (If you go last.), which is about the same accuracy of Toxic and Fire Blast, which hit often sometimes anyway. HP Fire is mainly just filler, but I can't think of any other HP types that would benefit more. The last move is just filler as well. Volt Switch switches you out, Pain Split heals you a bit, Will-O-Wisp cripples physical hitters, and Toxic is for stalling out Pokemon like Blissey.
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  19. #59
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    Quote Originally Posted by Pokeman Man View Post
    Chill bro.. [Frost Rotom]
    - Blizzard
    - Thunder
    - Hidden Power Fire
    - Volt Switch / Pain Split / Will-O-Wisp / Toxic
    Item Attached: Zoom Lens
    Ability: Levitate
    Evs and Nature:
    252 HP / 252 SpA / 4 Def
    Quiet nature (+SpA, -Spe) [0 Spe IV]

    Yeah.. it's kinda a stretch. A bulky Frost Rotom.
    A Zoom Lens will boost the accuracy of Blizzard / Thunder to 84 (If you go last.), which is about the same accuracy of Toxic and Fire Blast, which hit often sometimes anyway. HP Fire is mainly just filler, but I can't think of any other HP types that would benefit more. The last move is just filler as well. Volt Switch switches you out, Pain Split heals you a bit, Will-O-Wisp cripples physical hitters, and Toxic is for stalling out Pokemon like Blissey.
    HP Water can be used against Rock and Fire Types that are super-effective against Ice. It's another choice.
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  20. #60
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    It looks like every set features STAB exclusive move, HP, Thunder/bolt, and filler.
    Originally posted by: R4GEKILL!!! No need for STAB. STAB is stupid.
    LULZ


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    I rather adore music. I less than three it. <3

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