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Thread: Community POTW #24 - Special #1

  1. #21
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    SubCharge Rotom
    Original Rotom@Leftovers
    Trait: Levitate
    4 Def/252 Sp. Atk/252 Spd
    Timid
    Ivs: 29 HP
    -Substitute
    -Charge Beam
    -Thunderbolt
    -Shadow Ball
    The given Ivs and evs are leftovers numbers. Sub Charge Beam allows you to set up on bulky mons not immune to electric who are also weak attackers. Very simple and effective set.
    Last edited by Chocolatepie2; 12th June 2011 at 10:48 PM.
    Likely to be very inactive due to school. Sorry.
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  2. #22
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    I've always liked Rotom, and I really liked when the alternate forms were released (although I thought they were something completely different when I saw their sillouhettes). All the Appliance forms can use defensive sets with access to moves like Charge, Will-o-wisp, Reflect, and Light Screen.

    Washtom can easily be a Rain Dancer, with Thunder getting 100% accuracy and Hydro Pump getting plus power. You could team those up with Charge to get Sp. Def. and Thunder boosts.

    Heatom has the most resistences, with 7 total, and is immune to Ground via Levitate (be careful of Gravity though, that gives him a 4x weakness). It also can get super effective hits on one of its weaknesses (Water). So if you plan a defensive set, this would probably help the most.

    Fantom can be a major hax set, with Thunder Wave/Discharge, Confuse Ray, and Air Slash for a Parafusioflinch offense. Hex could be a good add on for its power boost (and so you could call it a hexhax set :P)

    I really can't think of any unique sets for Frostom and Mowtom outside of adding their moves to other sets.

    Rotom has higher Speed than the Appliances, but lower defenses and Sp. Atk., but it has STAB Hex to combine with status moves.
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  3. #23
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    Rotom fills in an important niche as a lead-killer, especially Heat Rotom, which is resistant to both U-Turn and Volt-Switch, the 2 common attacks that leads use to deal damage and flee. Here's my best anti-lead moveset:


    Heat Rotom@Leftovers
    Ability: Levitate
    Nature: Modest
    EVs: 252 HP, 56 Sp Atk, 100 Def, 100 Sp Def

    -Substitute
    -Snatch
    -Ominous Wind / Shadow Ball / Sunny Day / Rain Dance / Taunt / Reflect / Light Screen
    -Charge Beam / Thunderbolt / Sunny Day / Rain Dance / Taunt / Reflect / Light Screen


    I like Snatch, for its ability to steal all of the opponent's set-up moves, like hazards, screens, and stat-ups. Substitute is a good thing to set up if you avoid the initial damage, and with Heat Rotom's unique set of resistances, it could easily keep up a Substitute for multiple turns. The last 2 moves have a lot of options. Either you can try for all out offense (Shadow Ball and Thunderbolt), stat-up attacks for times when you have a Substitute up (Ominous Wind and Charge Beam), or try to set up effects of your own. I wouldn't really expect a Heat Rotom to set up Rain Dance, but it's definitely an option. Volt Switch can also be thrown in, as it's helpful for an anti-lead lead role.
    If you're creative, don't copy and paste this into your signature (Started by 3.14kachu).

  4. #24
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    Rotom

    "Did you see that lightning?!" "No, I blinked."
    Ability: Levitate
    Nature: Timid
    Item: Leftovers
    - Thunder Wave / Toxic / Will-o-wisp
    - Thunderbolt / Electro Ball
    - Hex / Shadow Ball
    - Hidden Power [Dark]
    EVs: 252 Spe / 252 SpA / 4 HP

    A basic annoying set. Rotom's somewhat good speed helps. Thunder Wave is very helpful, to slow the opponent's team and maybe even force a switch. Then again, the other two also can force a switch. However, Toxic is the amazing life-sapper, and Will-o-wisp lowers Attack with Burn and also takes some HP.

    Thunderbolt is the basic, yet powerful, STAB attack. Use Electro Ball if you really think you'll be fast enough. It's an alternate because there are faster Pokemon.

    Hex works splendidly with all three status afflictions, but it's not always worth it to use an extra turn on a status-less opponent just to set it up. Thunder Wave has a chance of stalling for this, however. Shadow Ball is the cool STAB counterpart, though weaker, for Thunderbolt. Thunder Wave helps with this one more too, because it slows the opponent, but the other two can always also be used.

    Hidden Power [Dark] kills Psychics and Ghosts. Enough said.

    Mischief doesn't always have 20/20 vision
    Ability: Levitate
    Nature: Timid
    Item: Choice Specs
    - Trick
    - Thunderbolt / Volt Switch
    - Shadow Ball
    - Hidden Power [Dark]
    EVs: 252 Spe / 252 SpA / 4 HP

    Trick messes up opponents, sometimes badly. It's the base of this set.

    Thunderbolt is the STAB Electric attack. Volt Switch is for escaping if all else fails.

    Shadow Ball for STAB Ghost.

    Hidden Power [Dark] for the same reason stated in the set above. Bye-bye Psychics and Ghosts.

    Heat Rotom

    Microwave wall
    Ability: Levitate
    Nature: Calm
    Item: Leftovers
    - Light Screen
    - Substitute
    - Thunderbolt / Overheat / Hidden Power [Water]
    - Thunderbolt / Overheat / Hidden Power [Water]
    EVs: 252 HP / 252 SpD / 4 SpA

    I love Heat Rotom's immunity to Ground. Water and Rock still hurt, but it can be taken care of. Anyways, a Special Wall. Light Screen is to raise Special Defense even more. What a wall.

    Substitute sure does stall, especially with Leftovers.

    Pick two. Thunderbolt for Electric STAB, Overheat for Fire STAB, Hidden Power [Water] for Rock Type killing.

    Mischief doesn't always have 20/20 vision
    Ability: Levitate
    Nature: Timid
    Item: Choice Specs
    - Trick
    - Thunderbolt / Volt Switch
    - Overheat
    - Hidden Power [Water]
    EVs: 252 Spe / 252 SpA / 4 HP

    Trick messes up opponents, sometimes badly. It's the base of this set.

    Thunderbolt is the STAB Electric attack. Volt Switch is for escaping if all else fails.

    Overheat is Fire STAB.

    Hidden Power [Water] kills Rocks. You could go with another that's good against Rock, but I'm putting Water here because it affects every type.

    Fan Rotom

    Flinch Fan
    Ability: Levitate
    Nature: Modest
    Item: King's Rock
    - Air Slash
    - Dark Pulse? (Can this even be on a set? I think you can Pal Park it...) / Shadow Ball / Thunder Wave
    - Thunderbolt
    - Confuse Ray
    EVs: 252 Spe / 252 SpA / 4 HP

    It should be pretty annoying. Air Slash gets STAB and flinching.

    Dark Pulse is the other flinching attack (other than Astonish, but that's out of the question), and can hit a lot of things. If not, Shadow Ball can do damage, but gets no STAB here. Thunder Wave is obviously annoying. Speed always helps with this setup.

    Thunderbolt is Electric STAB, as usual.

    Confuse Ray makes life even more annoying, and usually forces a switch, unless your opponent feels very lucky.

    Mischief doesn't always have 20/20 vision
    Ability: Levitate
    Nature: Timid
    Item: Choice Specs
    - Trick
    - Thunderbolt / Volt Switch
    - Air Slash
    - Hidden Power [Water]
    EVs: 252 Spe / 252 SpA / 4 HP

    Trick messes up opponents, sometimes badly. It's the base of this set.

    Thunderbolt is the STAB Electric attack. Volt Switch is for escaping if all else fails.

    Air Slash is the... STAB Flying attack. Why did they cheat Fan Rotom? Oh yeah, because there aren't that many good Special Flying attacks. Lame.

    Hidden Power [Water] again for Rocks.

    Mow Rotom

    I think my lawnmower is hungry...
    Ability: Levitate
    Nature: Modest
    Item: White Herb
    - Leaf Storm
    - Thunderbolt / Electro Ball
    - Thunder Wave / Toxic
    - Hidden Power [Rock]
    EVs: 252 Spe / 252 SpA / 4 HP

    My favorite Rotom form. Anyway, this one can hit hard. Leaf Storm is the amazing STAB Grass move, and White Herb restores the stat loss.

    Thunderbolt is the strong Electric STAB, while Electro Ball can be, but remember the alternate Rotom forms aren't the fastest Electric Types ever.

    Thunder Wave makes you definitely faster, unless paralyzed, than the opponent [Does this affect Electro Ball?]. Toxic is a good status inducer.

    Hidden Power [Rock] is amazing against Flying, Bug, and Fire. That's reason enough.

    Mischief doesn't always have 20/20 vision
    Ability: Levitate
    Nature: Timid
    Item: Choice Specs
    - Trick
    - Thunderbolt / Volt Switch
    - Leaf Storm
    - Hidden Power [Rock]
    EVs: 252 Spe / 252 SpA / 4 HP

    Trick messes up opponents, sometimes badly. It's the base of this set.

    Thunderbolt is the STAB Electric attack. Volt Switch is for escaping if all else fails.

    Leaf Storm for Grass STAB.

    Hidden Power [Rock] is perfect on this Rotom. It takes care of Bug, Fire, and Flying Types.

    Frost Rotom

    Siege... Refrigerator
    Ability: Levitate
    Nature: Bold
    Item: Leftovers
    - Reflect
    - Blizzard
    - Thunderbolt
    - Thunder Wave / Substitute / Hidden Power [Water]
    EVs: 252 Def / 252 SpA / 4 HP

    Sort of like Heat Rotom, except Defense instead of Special Defense. You can always modify the two though. Reflect boosts more Defense.

    Blizzard is the Ice STAB.

    Thunderbolt gets STAB as well.

    Thunder Wave does its usual job. Substitute is good with Leftovers and defenses. Hidden Power [Water] takes care of those Rock and Fire Types.

    Mischief doesn't always have 20/20 vision
    Ability: Levitate
    Nature: Timid
    Item: Choice Specs
    - Trick
    - Thunderbolt / Volt Switch
    - Blizzard
    - Hidden Power [Water / Flying]
    EVs: 252 Spe / 252 SpA / 4 HP

    Trick messes up opponents, sometimes badly. It's the base of this set.

    Thunderbolt is the STAB Electric attack. Volt Switch is for escaping if all else fails.

    Blizzard is your Ice STAB.

    Hidden Power [Water] Takes care of Fire and Rock Types, while Hidden Power [Flying] is for Fighting. You decide.

    Wash Rotom

    Hydro Thunder
    Ability: Levitate
    Nature: Modest
    Item: Leftovers
    - Rain Dance
    - Hydro Pump
    - Thunder
    - Signal Beam
    EVs: 252 SpA / 128 Def / 128 SpD

    Anyone get the game reference? Well, it fits. Rain Dance sets up the rest of the set. It works really well with Wash Rotom.

    Hydro Pump gets STAB and power from Rain Dance.

    Thunder gets STAB and perfect accuracy with Rain Dance. It's amazing.

    Signal Beam kills those pesky Grass Types, and can deal good damage on others.

    Mischief doesn't always have 20/20 vision
    Ability: Levitate
    Nature: Timid
    Item: Choice Specs
    - Trick
    - Thunderbolt / Volt Switch
    - Hydro Pump
    - Hidden Power [Bug] / Signal Beam
    EVs: 252 Spe / 252 SpA / 4 HP

    Trick messes up opponents, sometimes badly. It's the base of this set.

    Thunderbolt is the STAB Electric attack. Volt Switch is for escaping if all else fails.

    Hydro Pump for Water STAB.

    Hidden Power [Bug] is for Grass Types. Signal Beam is also a choice. I'm glad it is, too, I was getting sick of Hidden Power.



    All of these sets are not gimmicky, save the repetitive Mischief doesn't always have 20/20 vision set. Sorry, it could be used for more than one. I'll try and think of something like a lead later. I'm all typed out right now.
    Also note that I'm not so good with EVs.
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  5. #25
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    Here, I'll save you from scrolling through useless sets

    Rotom- H
    Really, really dangerous oven
    @Leftovers 252 HP/ 170 def/ 80 speed -Bold
    -Will O Wisp
    -Thunderbolt/ Discharge
    -Overheat
    -Pain split
    Don't run Choice on Heat form. SR weakness makes him bad for the job.

    Rotom- W
    Quick Wash
    @ Choice Scarf 4 HP/ 252 Sp. attack /252 speed- Modest
    -Trick
    -Thunderbolt
    -Volt Switch/ Hp Fighting/ HP Fire
    -Hydro Pump
    Best Rotom CS user. Highly recommend Volt Switch, great to have 2 STAB and a way to get out.

    Charge up ,then wash away your troubles!
    @Leftovers 4hP/252 SP Attack/252 Speed-Modest
    -Substitute
    -Charge Beam
    -Thunderbolt
    -Hydro Pump/ HP Fighting
    Sub beamer. Pretty effective in 4th gen, don't know about now. If you're crapping yourself over the chance of hydro pump missing, use HP fighting, but once again, not worth it.


    Rotom- I
    Frigid Air
    @Leftovers 252 HP/ 252 sp attack- Modest
    -Substitute
    -Thunderbolt
    -Blizzard
    -Pain Split
    Worst form IMO, because of number of weaknesses. If you must use him, use him in a hail team. Actually makes pretty good use of a 120 power STAB, 100 % Blizzard.

    Rotom-F -Timid
    Your opponent isn't a big fan of him
    @Leftovers 252 hp/ 252 Speed
    -Confuse Ray
    -Discharge
    -Air Slash
    -Pain Split/ Substitute
    Pretty good Paraflinchfusion user. Really pisses off others. You wanna run timid over bold because you want to try to hit first and get the hax started early.

    Rotom-C
    Quickest lawn mowing service: Guaranteed!
    @ Choice Scarf. Modest. 4hp/252 sp attack/ 252 speed
    -Trick
    -Thunderbolt
    -Leaf Storm
    -Volt Switch
    Simple : Rotom Wash is the Rotom scarfer of OU, while Rotom C is the scarfer of UU.


    There. That saved you from reading a bunch of crappy sets. Always watch out for and never underestimate these things form-special attacks.

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  6. #26
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    Possible counters
    With the exception of ice rotom a dragon type can do wonders 4 defense dialga would be best since it also takes neutral damage from ice and takes no more than half from the rest, kingdra also resists ice but takes neutral damage from all others but fire; Hydregion, zekrom, like i said any dragon type works as long as you watch out for ice rotom. If you don't like dragons Rampardos is good since mold breaker will let you earthquake most forms and use rock moves on flying rotom. Blissy is also good since rotom has no physical attacks and it can absorb hits and waste rotoms pp for thunder, overheat etc.

  7. #27
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    Dual Screens
    Timid/252sp.att/252speed or 252HP/252sp.att and a modest/bold/calm nature.
    Levitate/Light Clay
    -Light Screen
    -Reflect
    -Thunderbolt/Volt Change
    -Blizzard/HydroPump/HP ice/Overheat/
    Ghost form gets Max speed/Timid, but all other forms gets max HP. The last move is for coverage, and in some cases, STAB. Volt change helps get away after getting dual screens up.

    Ghost rotom is probably the least reliable, but it makes a good spin blocker in UU, or at least it did in gen 4. I'm not sure about now, though.

    Mow and Wash forms work well on paralysis teams. They can thunder wave then volt change, which works great due to immunity to spikes/toxic spikes. Later in the battle, they can confuse ray for parafusion. Other forms could work, but most are weak to stealth rock.

    Almost all of us know Rotom-w's great teamwork with Politoed. By that, I mean Politoed starts the rain, then Rotom spams STAB thunder and hydro pump. Usually considered "the best form".

    Mow Rotom doesn't have the best special move, but unlike most other electric types, it can handle Swapert and other bulky grounds nicely. It can use STAB HP grass for no recoil.

    Freeze Rotom is probably the second worst one, but if you use it on a hail team, it has 100% stab blizzard, along with stab thunderbolt, making it great. It could also use STAB HP ice.

    Heat Rotom has a stealth rock weakness, but it still works, especially with the fact it make a perfect Ferrothorn counter, as most only carry their STABs. Overheat OHKOs Ferrotorn, Fortress, Skarmory, and many others, making it a great wall breaker/specs user. Like freeze and heat, it can use a HP to match it's second type.

    Fan Rotom has a useless ability, and is outclassed by Zapdos. If you really want to use it over Zapdos, though, it makes a great parafusion annoyer. Confuse Ray, Thunder Wave, and STAB air slash.

    Other options:
    -Discharge is an option, for a high chance of paralysis. You'll probably want thunderbolt instead if you're on the offensive side, though.
    -Electro ball can work with a wall breaker, since walls don't usually have much speed.
    -Hex works well with Thunderwave/Will-o-wisp.

    Countering Rotom-W

    Chansey springs up as the #1 counter for the washing machine. It sponges up all of its attacks, but it can't do much back if Rotom-W already has a Substitute up.
    Otherwise, focus on being faster than it. Shaymin can outspeed Rotom-W without a Choice Scarf and OHKO with Seed Flare.
    Just about every grass type counters it, as they usually only have hydro pump/thunderbolt unless locked into a choice item. I here calm mind Virizion does a pretty good job.
    Rotom-C
    Quickest lawn mowing service: Guaranteed!
    @ Choice Scarf. Modest. 4hp/252 sp attack/ 252 speed
    -Trick
    -Thunderbolt
    -Leaf Storm
    -Volt Switch
    Simple : Rotom Wash is the Rotom scarfer of OU, while Rotom C is the scarfer of UU.


    There. That saved you from reading a bunch of crappy sets. Always watch out for and never underestimate these things form-special attacks.
    Pfft. Don't believe this. It's a rip off that just wants your money.
    If you don't like dragons Rampardos is good since mold breaker will let you earthquake most forms and use rock moves on flying rotom.
    It's out-sped, and can't take a hit.

    Haxorus does a much better job.
    Last edited by Zachmac; 13th June 2011 at 1:33 AM.

  8. #28
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    Rotom-W@Leftovers
    Nature: Timid
    Ability: Levitate
    EVs: 252 Sp. Atk, 252 Speed, 4 HP
    Moves:
    -Thunder
    -Hydro Pump
    -Hidden Power (Ice)
    -Pain Split

    This Rotom is meant for a Drizzle team sweeper. Thunder and Hydro Pump are your main STAB attacks, plus Thunder gets 100% accuracy with rain. Hidden Power (Ice) takes care of dragons such as Hydreigon that would otherwise wall you. Pain Split and Leftovers are for recovery.
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  9. #29

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    All I'm going to say (for now) is that normal Rotom is special once again for the unique typing.

  10. #30
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    Hidden Power [Dark] kills Psychics and Ghosts. Enough said.
    Shadow ball does the same thing for 80 power rather then 70.

  11. #31
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    DISCLAIMER FROM SMOGON.COM THIS IS ROTOM-W SET

    [SET]
    name: Standard
    move 1: Thunderbolt
    move 2: Hydro Pump
    move 3: Will-O-Wisp / Hidden Power Fire
    move 4: Pain Split
    item: Leftovers
    ability: Levitate
    nature: Modest
    evs: 112 HP / 252 SpA / 144 Spe

    [SET COMMENTS]

    <p>This is the new Black and White standard for Rotom-W. It takes advantage of all of Rotom-W's strengths, namely its well-distributed stats, fantastic defensive and offensive typing, and Levitate. The Modest nature and Special Attack EVs mean that Rotom-W will be hitting with a ton of power; almost nothing is safe from its onslaught. Rotom-W makes one of the very best Gliscor counters thanks to Levitate, and can also reliably switch into the like of Gyarados and Jellicent thanks to its new resistance to Water-type attacks. Thunderbolt has always been a good STAB attack on Rotom-W, and thanks to its new typing, Rotom-W now receives STAB on Hydro Pump as well. Between the two, Rotom-W can hit the vast majority of the metagame for either neutral or super effective damage. Will-O-Wisp is incredibly useful for crippling Scizor and Ferrothorn, although Hidden Power Fire is an option to OHKO the former and 2HKO the latter. Hidden Power Fire is also useful to hit Grass-types, who resist Rotom-W's dual STAB, super effectively. Pain Split rounds out Rotom-W's arsenal, and takes advantage of Rotom-W's naturally low HP by granting it the ability to heal up in a pinch, albeit unreliably.</p>

    <p>Max Special Attack is ideal to capitalize on Rotom-W's attacking prowess, and it allows Rotom-W to hit extremely hard with its dual STAB. With 144 Speed EVs, Rotom-W reaches a stat of 244, enough to outpace all Tyranitar, max Speed Adamant Scizor, max Speed Adamant Breloom, and most variants of Gliscor. However, since many Pokemon aim to reach 244 Speed, it may be worthwhile to invest 4 or 8 more EVs in Speed to get the jump on them. The remaining EVs are dumped into HP to bolster Rotom-W's already solid defenses. Take note that Hidden Power Fire requires Rotom-W to use an imperfect Speed IV, so if you decide to use it over Will-O-Wisp, be sure to compensate by moving 4 EVs from Hit Points to Speed. If you're looking for more bulk, feel free to put Rotom-W's Special Attack EVs into Defense and give it a Bold nature, as this will significantly increase Rotom-W's ability to take hits.</p>

    [ADDITIONAL COMMENTS]

    <p>There are a few other moves to consider when using Rotom-W. Although Will-O-Wisp and Hidden Power Fire are extremely important for dealing with the ubiquitous Scizor and Ferrothorn, Thunder Wave is a decent alternative. Rotom-W has the tendency to lure in the likes of Latios, Latias, and Virizion, all of whom despise being paralyzed. Volt Change is a good option over Thunderbolt as it allows Rotom-W to scout potential counters, although the difference in Base Power is fairly substantial and the forced switching can be disadvantageous at times. Discharge makes another decent choice, as Rotom-W appreciates the 30% chance of paralysis.</p>

    <p>Although Rotom-W can hit hard and take many hits in return, several Pokemon still give it trouble. Latios and Latias are among the best switch-ins because they resist all of Rotom-W's attacks and don't really care about being burned. Blissey and Chansey are in a similar boat, and while Pain Split can be a nuisance, they can simply heal off any damage and use Toxic on Rotom-W. Grass-types like Breloom generally have little to fear if Rotom-W doesn't carry Hidden Power Fire, and even if it does, Virizion can still come in thanks to its gargantuan Special Defense. Scizor pairs extremely well with Rotom-W, as they cover each other's weakness, and Scizor can deal with Latios, Latias, Blissey, and Chansey quite handily. If Scizor invests in its Special Defense, it can also make a great Virizion counter. Specially Defensive Skarmory is also a good partner because it can absorb Choiced Draco Meteors from Latios and Latias, set up on Blissey, and reliably counter Breloom if Sleep Clause has already been activated. Although it shares Rotom-W's Grass-type weakness, Tyranitar is a useful teammate to Pursuit Latios and Latias, and can fare very well against Blissey if it carries Superpower. It also summons a permanent sandstorm with its ability, which can help Rotom-W greatly when countering Rain Dance teams.</p>

    [SET]
    name: Choice
    move 1: Volt Switch / Thunderbolt
    move 2: Hydro Pump
    move 3: Hidden Power Fire / Hidden Power Ice
    move 4: Trick
    item: Choice Scarf / Choice Specs
    ability: Levitate
    nature: Timid
    evs: 252 SpA / 4 SpD / 252 Spe

    [SET COMMENTS]

    <p>With excellent Special Attack and above-average Speed, Rotom-W makes a fine user of either Choice Scarf or Choice Specs. Volt Change is a great addition to its movepool, as it allows Rotom-W to both scout for potential counters and hit extremely hard in the process with a STAB Electric-type attack. If scouting isn't a priority, Thunderbolt is a great alternative to provide more power. Hydro Pump is Rotom-W's strongest attack and it's what separates Rotom-W from other Choiced Electric-types, as it will destroy most Ground-types trying to come in for free on Volt Change or Thunderbolt. Although most Steel-types can't keep up with Rotom-W's powerful STABs, Hidden Power Fire is the preferred third attack to handle Grass-types, particularly Ferrothorn. Hidden Power Ice can be used if you're more concerned about Garchomp and Salamence, or if your team requires a way of revenge killing +1 Speed Dragonite. Trick lets Rotom-W cripple special walls, especially Blissey and Chansey, who would otherwise completely wall this set.</p>

    [ADDITIONAL COMMENTS]

    <p>A Timid nature is important on Rotom-W for a number of reasons. When equipped with a Choice Scarf, Rotom-W becomes a solid revenge killer for offensive teams, granting them useful resistances and much-appreciated Speed. Choice Scarf Rotom-W can check a huge variety of threats, including Gyarados and Dragonite after one Dragon Dance and naturally fast Pokemon like Terrakion, Starmie, and Infernape. Even with Choice Specs, Rotom-W can use a Timid nature to outpace the likes of Heatran and Nidoking.</p>

    <p>Choiced Rotom-W absolutely loves Stealth Rock because Volt Change tends to cause a lot of switches. Tyranitar is perhaps the best partner to set up Stealth Rock for Rotom-W since it can also Pursuit Latios and Latias, who are the best counters to this set. Its boosted Special Defense granted in the sand also allows Tyranitar to easily take on Hydreigon, who resists everything in Rotom-W's arsenal. Having a way of dealing with Blissey and Chansey is also recommended, as they will wall Rotom-W endlessly unless you are able to Trick them. A powerful Pursuit user like Choice Band Tyranitar or Scizor is a good option, as is a Fighting-type, such as Conkeldurr, who can come in on Toxic thanks to Guts and threaten Blissey and Chansey with a powerful Drain Punch. Spikers like Skarmory and Ferrothorn make excellent teammates to Rotom-W because they have perfect synergy in terms of typing and Rotom-W loves the additional passive damage to break down its counters.</p>

    [Other Options]

    <p>Aside from minor changes in attacks, there are a few other options for Rotom-W to consider. A bulky RestTalk set can be used for greater longevity, although Rest has become a liability this Generation due to the new sleep mechanics. Rotom-W will often find it difficult to remain in play for three turns whilst asleep due to the numerous Pokemon that can set up on it, and therefore might find itself asleep for a large portion of the match. Rotom-W can run an effective Substitute + Charge Beam set, but since it has lost its Ghost typing, Blissey and Chansey will now always beat Rotom-W one-on-one with Seismic Toss. A Life Orb can be considered for the Standard set, especially since Pain Split will enable Rotom-W to heal any sustained damage, but Rotom-W will sorely miss the recovery that Leftovers grants.</p>

    [Checks and Counters]

    <p>Latios, Latias, Blissey, and Chansey are the big four that will almost assuredly give Rotom-W trouble. If Rotom-W lacks Thunder Wave, Latios and Latias can come in for free on the Standard set and begin Calm Minding or threaten with a powerful Draco Meteor. Blissey and Chansey take laughable damage from any of Rotom-W's attacks and have Natural Cure to get rid of any status they sustain. In turn, they can Toxic Rotom-W to cripple it for the rest of the match or simply wear it down with Seismic Toss. Although they must be wary of Hidden Power Fire, Grass-types are also problematic for Rotom-W. Virizion in particular has great Special Defense to sponge Rotom-W's attacks, and it can either set up Calm Mind or heal up with a super effective Giga Drain. If its Toxic Orb has already been activated and Rotom-W doesn't carry Hidden Power Fire, Breloom becomes a huge problem, as it can either choose to attack or threaten with Spore. Although Will-O-Wisp will cripple it, Ferrothorn is free to set up Spikes on any Rotom-W lacking Hidden Power Fire. While Rotom-W has great coverage, it will often have problems beating Pokemon with high Special Defense, such as Deoxys-D and Umbreon, if it lacks an attack with which to hit them super effectively.</p>



    from smogon
    Last edited by Sunni Dee; 13th June 2011 at 3:33 AM.

  12. #32
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    FROM SMOGON.COM I CLAIM NOTHING FOR ALL THREE OF MY POSTS THIS IS ROTOM-H

    <p>When Rotom-H lost its Ghost typing, it got a mixed bag of goodies. It lost its ability to block Rapid Spin but gained a unique typing in Electric / Fire. With its quadruple weakness to Ground-type moves nullified by Levitate, Rotom-H's typing grants it only two weaknesses to Water and Rock while giving it useful resistances to Fire-, Grass-, Electric- and Ice-type attacks. The weakness to Rock hampers its ability to switch in often, being vulnerable to Stealth Rock, and Rotom-H will have a hard time popping in and out like it used to without Rapid Spin support. With the ability to take down the Jellicent - / Ferrothorn core with relative ease and eliminate dangerous threats like Heatran and Scizor, Rotom-H is still a solid choice that should not be taken lightly.</p>

    <p>On the whole, Rotom-H is still a respectable Pokemon with well distributed stats, a good typing that resists the infamous BoltBeam combination, and great STAB. With the proper team support and a bit of patience, Rotom-H can fit into many teams and it can easily do some serious damage with the right team support. Underestimate this toaster at your peril.</p>

    [SET]
    name: Choice
    move1: Thunderbolt
    move2: Overheat
    move3: Hidden Power Ice / Shadow Ball
    move4: Trick / Volt Change
    item: Choice Specs / Choice Scarf
    nature: Modest / Timid
    ability: Levitate
    evs: 4 HP / 252 SpA / 252 Spe


    [SET COMMENTS]

    <p>Rotom-H's standard set, the Choiced set is very effective in countering many dangerous threats with Choice Scarf, and surprising others and blasting them to pieces with Choice Specs. Its underestimated base 105 Special Attack and its decent base 86 Speed—which can be reinforced with a Timid nature and a Choice Scarf—make it a very potent offensive Pokemon. A great STAB combination of Fire- and Electric-type attacks allows for great coverage, enhancing Rotom-H's ability to do damage.</p>

    <p>Thunderbolt is a great STAB move and does serious damage to bulky Water-types coming in to take out Rotom-H, while Overheat hurts any Grass-types that try to resist Rotom-H's other STAB move. Shadow Ball or Hidden Power Ice completes the coverage. Shadow Ball deals more damage to Psychic-types like Reuniclus, while Hidden Power Ice will destroy Dragon-types and complete a pseudo BoltBeam combination. Volt Change allows for easy scouting whereas Trick can be used to cripple an opposing Pokemon and help greatly against stall and last Pokemon stat boost users, such as CroCune and Calm Mind Reuniclus. Rotom-H also has respectable defenses that allow it to take a good beating. It easily counters Thundurus and other Pokemon that are overly reliant on the BoltBeam combination for coverage.</p>


    [ADDITIONAL COMMENTS]

    <p>The EVs give maximum power and speed that allow Rotom-H to dish out as much damage as possible. A Timid nature allows Rotom to outspeed neutral natured Pokemon with base 95 Speed when not holding a Choice Scarf, and +1 neutral natured 95s when holding a Choice Scarf. A Modest nature should be used while holding Choice Specs as the power boost is significant. With Choice Specs, an alternative EV spread of 252 HP / 252 SpA / 4 Spe will give Rotom-H a huge boost to its bulk, allowing it to switch around a lot more often and tank stronger neutral hits.</p>

    <p>Rotom-H is very good at dealing damage to defensive cores with its very potent STAB moves, Thunderbolt and Overheat. It easily deals with any core that is linked to the F/W/G core setup, such as the core of Ferrothorn / Jellicent / commonly used Fire-type. Because it has this trait, Rotom-H works very well when paired with strong late game sweepers that can really let loose when unhindered by said enemy defensive cores. Starmie is a good example of a Pokemon that can have a field day without Ferrothorn and Jellicent around. It also resists Rotom-H's Water-type weakness, while Rotom resists Starmie's weaknesses to Electric- and Grass-type moves. Physically-based sweepers that have trouble with defensive Pokemon are also great partners. Rotom-H is quite adept at removing many physical walls such as Skarmory, Hippowdon, and Gliscor, allowing sweepers such as Excadrill and Landorus to sweep with ease. Furthermore, Excadrill can easily set up on Chansey or Blissey, as well as Rock-type moves directed at Rotom-H, making them a very potent duo. Conkeldurr also makes a very good partner as it can easily remove Tyranitar with STAB Fighting-type attacks, allowing Rotom-H to escape freely from one of its checks.</p>

    <p>Pokemon that can stop Rotom-H are primarily Pokemon that either have great Special Defense (think Chansey, Blissey, and Tyranitar) or Pokemon that resist and shrug off both of Rotom-H's STAB moves (think Rotom-W, Swampert and Garchomp). As long as you have Pokemon that can check these, such as bulky Fighting-types for the special walls and other strong special attackers for the Pokemon that resist Rotom-H's STAB moves, the team should be in fine shape.</p>


    [Other Options]

    <p>Rotom-H doesn't have many other options outside those listed above. Hidden Power Fighting can be used on the Specs set to deal with Tyranitar, but Rotom-H generally loses to it anyway. Defensive sets can also be run to utilize Rotom-H's respectable bulk, but unless it is using Overheat, it is generally outclassed by Rotom-W. Will-O-Wisp can be used to mess around with physical attackers and Thunder Wave can be used to cripple opposing offensive Pokemon. Electra Ball also works well with Thunder Wave and it can deal some severe damage to slower Pokemon, though it is all but completely outclassed by the reliable Thunderbolt. Finally, Evil Eye can do some decent damage to Pokemon afflicted with status, but Shadow Ball hits for a more consistent 80 Base Power.</p>

    <p>A Substitute Charge Beam set can be used to boost Rotom-H's Special Attack to high levels, but it has terrible synergy with Overheat, making Rotom-W a better candidate for that route. A Pain Split set can also be used, but it is unreliable and Rotom-H will often find itself being outsped and KOed before it can even use Pain Split to replenish health.</p>


    [Checks and Counters]

    <p>Rotom-H's counters can be split into two prominent groups: Pokemon that have high enough Special Defense to take Choice Specs boosted Overheat and Thunderbolt, and Pokemon that resist both of the aforementioned attacks. Chansey and Blissey are the first counters that come to mind, though they need to be wary of Trick. If they can manage to avoid it though, there is no way that Rotom-H can beat them bar using Charge Beam or Pain Split sets that also have Substitute. Tyranitar is another Pokemon that can use its colossal special bulk to wall Rotom-H. It can also easily KO Rotom with a STAB Stone Edge. However, Tyranitar must watch out for Hidden Power Fighting as 252 HP / 0 SpD Tyranitar will be decimated by Choice Specs Rotom-H. Jellicent can safely wall Choice Scarf Rotom-H, as with the right EV investment it can even take a Thunderbolt. However, it is still 2HKOed so it can only come in after a KO. It is completely destroyed by Choice Specs Rotom-H though, so it must be sure before switching in.</p>

    <p>Pokemon that resist Rotom-H's two STABs make great counters. Swampert resists Overheat and is immune to Thunderbolt, making it almost the perfect counter, while being able to strike back with STAB Water-type attacks. Garchomp is more or less in the same boat, and it can set up Swords Dance or hit it with a super effective Stone Edge. Rotom-W is also a great counter as it takes very little from Thunderbolt and resists Overheat. It can then wash Rotom-H away with STAB Hydro Pump.</p>

    <p>Anything that can switch into a resisted move and then KO it with its own attacks can effectively check Rotom-H. Gyarados, for example, can switch into Overheat and then set up as Rotom-H switches out. Just be careful of switching into other moves. Finally, Stealth Rock really wears Rotom-H down, as it can only switch in five times at the most, and less should Rotom-H take outside damage. If you keep forcing Rotom-H to switch around, it won't be around very long.</p>

    from smogon
    Last edited by Sunni Dee; 13th June 2011 at 3:34 AM. Reason: I FORGOT TO NAME IT AND DISCLAIMER

  13. #33
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    ROTOM-C SET FROM SMOGON.COM

    [SET]
    name: Support
    move 1: Thunderbolt
    move 2: Leaf Storm
    move 3: Will-O-Wisp / Hidden Power Fire
    move 4: Pain Split
    item: Leftovers
    ability: Levitate
    nature: Calm
    evs: 252 HP / 4 Def / 252 SpD

    [SET COMMENTS]

    <p>Rotom-C luckily packs many useful resistances for this metagame, including Water-, Electric-, Grass- and Steel-type moves and also has an immunity to Ground-type attacks; all very common attacking types. The given EVs allow Rotom-C to swiftly stop Rotom-W and other Water-types, as it usually takes less than 25% from their STAB moves., However, Ice Beam could cause some problems. Thunderbolt and Leaf Storm offer great coverage, and score many 2HKOs even without any investment in its Special Attack against most Pokemon which are weak to either of them. Will-O-Wisp stops physical attackers, which are more common in OU, and also allows Rotom-C to take most physical attacks with ease. However, it's recommended to invest the EVs into Special Defense, as most Pokemon Rotom-C aims to check or counter are special attackers. Pain Split is used to give Rotom-C a recovery move which helps to keep it alive for a bit longer.</p>

    [ADDITIONAL COMMENTS]

    <p>Be very careful with Leaf Storm; it's Rotom-C's strongest move, but after the Special Attack drop, Rotom-C will most likely forced to switch as it won't be able to deal any serious damage. Volt Switch might come in handy to compensate for this, but it's not necessarily the best option. Either way, Rotom-C doesn't lose its great defenses, so less damage isn't all too bad when you can stall out the opponent. Discharge is also somewhat viable to get a smaller status platform variant, as it doesn't care all too much about the damage output this way.</p>

    <p>Despite the fact that Rotom-C can stop many potential sweepers in the current metagame, it also lures in quite a number which it is weak to. Looking at its weaknesses, Heatran comes to mind as it can take any of those hits while possessing a huge Special Attack stat it can make good use of. A bulky Water-type Pokemon such as Jellicent or Suicune can complete a solid Water-, Fire-, and Grass-type core, which is still effective in this generation. With so many special attackers, however, you might find yourself in a bad position against opposing special walls; you can use physical oriented or mixed Pokemon instead, such as Arcanine or Gyarados, to avoid such problems.</p>

    [Other Options]

    <p>Basically, Leaf Storm is Rotom-C's main selling point. Without it, it's more about which Rotom forme is most attractive for team synergy; sadly, Rotom-W got the best typing, making it the superior choice most of the time. Still, every Rotom forme can run the same sets, and it's up to you to chose whose typing is best for your team. Both RestTalk and SubSplit are acceptable ways to recover health and prevent Rotom-C from being inflicted with status. Discharge can be used for its solid 30% chance to paralyze the opponent, but Thunder is probably the better option with that many rain teams out there now. Rotom still has plenty of status moves at its disposal, including Will-O-Wisp, Thunder Wave, and Toxic. Other offensive moves are Shadow Ball and Electro Ball, but both don’t offer as much damage output as you get from what is used in the sets. Charge Beam can be used for a boosting sweeper, and makes up for the SpA drops caused by Leaf Storm at least a bit, but Rotom-C usually lacks the time to set up due to its incredibly common weaknesses.</p>

    [Checks and Counters]

    <p>Every Fire-type Pokemon has a STAB move which hurts Rotom-C badly. The same goes for every Ice-type, especially Abomasnow, which can take most moves you have and hit back with an accurate STAB Blizzard. However, Ice-types need to watch out for Hidden Power Fire. Grass-types such as Ferrothorn can stall out Rotom-C somewhat, as Rotom-C is unable to damage them significantly outside of Hidden Power. However, if they lack Toxic or Hidden Power, they won't be able to do damage to Rotom-C either.</p>

    <p>Rotom-C also has another huge problem; it’s weak to U-turn. Just too many different Pokemon have access to it, making them all some sort of check for Rotom-C; they can take a hit, U-turn for super effective damage, and bring in an appropriate counter.</p>
    Last edited by Sunni Dee; 13th June 2011 at 3:35 AM. Reason: YUP

  14. #34
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    Here is a set for fan rotom

    Name: U mad?/Maximum Trolling (Annoyer set)
    Evs: 252 HP 252 Speed 4 Sp. Attack
    Nature: Modest/Timid
    Trait: Levitate
    Item: Leftovers/Wide Lens
    Moves:
    Thunder Wave
    Air Slash
    Hex/Shadow Ball/Confuse Ray/Substitute
    Electro Ball/Thunderbolt/Substitute

    Comments:
    This set is an great counter to many bulky or defensive pokemon and it may even force switches, first Thunder Wave is important to do the para-flinch combo with Air Slash for the last 2 move slots there are some good posibilities, hex is great with the paralisis since it hits with a base power of 100 but shadow ball hits foes that can´t be paralized and confuse ray can make a parafusion-flinch which will make this combo more effective and annoying, for the last move electro ball is the best option since it hits harder deppending on how much you outspeed the target and sonce most bulky or offensive pokemon are slow plus when paralized it decreases this attack can easily get to 100+ base power but thunderbolt can hit pokemon that you couldn´t paralize or are to fast even when paralized for electro ball to work properly, Substitute is another great move to take in mind since this combo will likely force switches you can predict that and get a substitute up that will protect you from a possible KO or a status condition you can put it with parafusion-flinch or keep one of the offensive moves you consider more useful, make sure you choose leftovers to restore the HP you have to lose in order to set up a Substitute and use wide lens to avoid missing at all single miss from air slash could turn into your failure.

    Checks and Counters:
    The biggest treat to this Rotom is a pokemon that is inmunne to Thunder Wave like a ground type or a pokemon with Volt Absorb, Motor Drive or Limber Abilities, also pokemon that use trick room since they will go first so you can´t flinch them.

    A good partner for this rotom is a pokemon that can defeat Ground types or Volt Absorb/Motor Drive users, something with Earthquake an a water type move can come in handy like Swampert, Gyarados, Dragonite, etc.
    Last edited by pkmnswampmaster; 13th June 2011 at 4:20 AM.

  15. #35
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    Quote Originally Posted by pkmnswampmaster View Post
    Here is a set for fan rotom

    Name: U mad?/Maximum Trolling (Annoyer set)
    Evs: 252 HP 252 Speed 4 Sp. Attack
    Nature: Modest/Timid
    Trait: Levitate
    Item: Leftovers/Wide Lens
    Moves:
    Thunder Wave
    Air Slash
    Hex/Shadow Ball/Confuse Ray
    Electro Ball/Thunderbolt
    Always use Confuse ray. That will really annoy the enemy. Wide lens isn't worth it, always use leftovers.

    Substitute might work to.

  16. #36
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    Quote Originally Posted by Zachmac View Post
    Always use Confuse ray. That will really annoy the enemy. Wide lens isn't worth it, always use leftovers.

    Substitute might work to.
    well Confuse ray is a possibility but inflicting deccent damage with hex and electro ball is a great option, also I put wide lens since air slash has a 5% chnces of missing I know is too low but missing an Air slash could ruin you entire strategy, just saying but yeh leftovers is usually more usefull, Also I didn´t put substitute because I forgot about it thanks I will correct that
    Last edited by pkmnswampmaster; 13th June 2011 at 4:14 AM.

  17. #37
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    Hey guys, Rotom can learn swagger. It can be given to Fan Rotom, though confuse ray is a better option due to accuracy. Swagger has 90% accuracy compared to Confuse ray's 100%, but it'll boost your foe's attack in the process as well and increase confusion damage! Bonus points against guts users.

    Oh, and in double and triple battle, Fan rotom could be a potential ring target holder and an awesome partner with earthquake users. Give it trick too, and use it on a flying foe so that it will not be sparred by EQ. Ring target is worth mentioned on particulary Fan Rotom because even if it's hit by EQ and its item activates, its ability should save it from getting any damage at all.

    Now how does iron ball affect Fan Rotom? Will it still be immune to ground moves?
    Last edited by pikadon92; 13th June 2011 at 10:41 AM.

  18. #38
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    Oh yeah finally a good pokemon! (Mienshoa was good though)
    I used the fire one alot, because it pretty covers alot.

    Rotom - Fire.
    Da Screener @ Light clay
    Calm - Bold
    EV's spread: 252 HP (either 200 to sp,def or def) and leftovers to the other defence.

    - Light Screen
    - Reflect
    - Discharge/Thunder wave
    - Overheat

    Works nicely when you use it right.
    discharge has a high chance to paralyze your foe and covers Water his weakness with it aswell, Thunder wave can also be used when really needing the paralyze in your opponent.. and with a alright base speed he can pretty much outrun the stallers or slowly pokemons and can set up a nice Light Screen/Reflect. Overheat is a powerhouse attack, but it lowers yours Sp.attack, make sure you can switch in it to recover the stat loss.
    Rotom Fire is a great supporter with Grass types.

    Rotom (Wind)
    Trick master @ Choice specs/Choice Scarf
    Modest
    EV spread 252 HP, 252 Sp.attack, 4 speed.

    - Trick
    - Thunderbolt/Discharge
    - Air slash
    - Hidden power Water/fire

    I love this one, this one be either use as Sweeper or Trickster.
    with choice scarf on, he gets a great speed boost, but with Choice Specs he is a power house. The move Air slash is important here, its a strong move and can even flinch your opponent (Which combines great with Choice scarf)
    Your opponent wants to stall you? or you are up against a Eviolite Dusclops? mostly like it will use Confuse ray or any other annoying move. Trick is the key here.
    Trick kills Dusclops completely, Dusclops can do nothing with a Choice specs.
    Discharge or Thunderwave is either just to make your foe Paralyze'd so you can Air slash him to death. (Make sure you have used Trick though for this combination.)
    Hidden power is a suprise super effective for your opponent, (Incase you got stalled against a Ground/Steel type for example.)



    I bet there are alot more strategy's for Rotom.
    But these are my favo's and i hope they will used in the PotW movesets.
    Last edited by Azulart; 13th June 2011 at 9:55 AM.

  19. #39
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    Hmmm kay...

    Can't touch this
    Item: Quick claw?
    Nature: Timid
    Ability: Levitate
    Form: Fan
    Moves:
    Thunder Wave
    Confuse Ray
    Air Slash
    Hex/Electro Ball

    Ok, with this you use T-Wave to paralyze them, then use confuse ray. this lowers their chance of actually being able to launch an attack to... you do the maths...
    Air slash only lowers this, with it's flinch and whatnot.
    Hex works well with T-wave, as does electro Ball.
    252 Speed, 128 special attack, 128 Hp.

    SWOOSH
    Item: Choice Scarf/Specs
    Nature: Modest
    Ability: Levitate
    Form: Any machine form.
    Moves:
    *Insert Signature move here*
    Discharge/Thunder/Thunderbolt
    Dark Pulse (4th gen TM move)
    Shadow Ball/Signal Beam (4th gen Tutor Move)

    Ok, rotom doesn't get a MASSIVE range of moves, but he gets enough
    Signature move is for STAB, as it the electric move
    Dark Pulse is for coverage, as is shadowball/signal beam.
    EV's 252 Special Attack, 252 Speed, 4 Hp.
    Mmmmm Steel types...

    It seems to me, you lived your life like a Litwick in a Whirlwind, never knowing who to Klink to when the Drizzle set in, and i Sudowoodo like to know you, when I was just an Elekid , but the Litwick burned out long before the legend ever did...

    Proud Member of "The Triumvirate"

    Credit to Gladeshadow

    Quite honestly the funniest thing that i have ever heard:
    Originally Posted by Zibdas
    I thought butter was a type until I was 6. I could've sworn there's a butter type...
    DFTBA

  20. #40
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    Quote Originally Posted by Zachmac View Post
    Shadow ball does the same thing for 80 power rather then 70.
    Yeah, I was having an off day. I've learned from my mistake and never try to have sets for all the forms of something at a time. I'll focus on one thing.

    I still like my Flinch Fan though.

    Flinch Fan
    Ability: Levitate
    Nature: Modest
    Item: King's Rock
    - Air Slash
    - Dark Pulse? (Can this even be on a set? I think you can Pal Park it...) / Shadow Ball / Thunder Wave
    - Thunderbolt
    - Confuse Ray
    EVs: 252 Spe / 252 SpA / 4 HP

    I would also like that question in there answered. King's Rock would be pointless if you can't have it, because one move isn't worth it. Leftovers if that's the case.
    SoulSilver:
    White:
    Diamond Solo:


    [Yeah, sure.]

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