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Thread: Rate / Train: Trio Team

  1. #1
    Join Date
    Oct 2013
    Location
    Solaceon Town, Sinnoh.
    Posts
    23

    Default Rate / Train: Trio Team

    I've made a triple pokemon team with an extra for most competitive matches.

    Triple Team

    Scizor (Masamune):
    Ev Trainned -> Atk & Speed
    Nature: Adamant
    Characteristic: Likes to thrash about
    Ability: Swarm
    Item: Leftovers
    Moves:
    X-Scissor
    Night Slash
    Superpower
    BulletPunch

    Magneton (Blackout):
    Ev trainned -> Sp.Atk & Sp.Def
    Leveled with Eviolite
    Nature: Sassy
    Characteristic: Somewhat vain
    Ability: Sturdy
    Item: Metronome
    Moves:
    Magnet Rise
    Discharge
    Flash Cannon
    Thunderbolt

    Heatran (Flannery):
    Ev trainned -> Sp.Atk & Sp.Def
    Nature: Modest
    Characteristic: Scatters things often
    Ability: Flash Fire
    Item: Charcoal
    Moves:
    Flamethrower
    Lava Plume
    Overheat
    Flash Cannon

    Extra

    Metagross:
    Ev trainned Atk & Def
    Nature: Calm
    Characteristic: Likes to thrash about
    Ability: Clear Body
    Item: ???
    Moves:
    Bullet Punch
    Meteor Mash
    Zen Headbutt
    Hammer Arm

    I never really used Metagross until recently so I'm a bit clueless about it, tips? Any room for improvement for the four pokemons? Tips a criticism appreciated.
    Last edited by AranElessedil; 12th October 2013 at 1:39 AM.

  2. #2
    Join Date
    Nov 2006
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    Default

    Metagross should be Adamant or at least Impish, not Calm

    Also, IMO Earthquake is better than Hammer Arm for Metagross. Similar coverage, but with more accuracy.

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  3. #3

    Default

    Scizor should always use Technician. Swarm is highly gimmicky, whereas Technician grants extra power to utility moves like Bullet Punch. Try one of these instead:

    SD Scizor @ Leftovers/Life Orb
    Adamant Nature
    Technician
    -Bullet Punch
    -Bug Bite
    -Brick Break
    -Swords Dance

    CB Scizor @ Choice Band
    Adamant Nature
    Technician
    -Bullet Punch
    -U-Turn
    -Superpower
    -Pursuit


    Heatran doesn't need 3 fire moves. That's just redundant. Earth Power is one of his best coverage moves, and should pretty much always be utilized. Try something along these lines:

    Heatran @ Leftovers/Air Balloon
    Modest Nature
    Flash Fire
    -Lava Plume
    -Earth Power
    -Substitute/HP Ice
    -Toxic/Will-o-Wisp
    Competitive/IGRMT Mod and one of the writers for the PotW.

    I make no claim of being perfect or always right. Take everything I say with a grain of salt.

  4. #4
    Join Date
    Oct 2013
    Location
    Solaceon Town, Sinnoh.
    Posts
    23

    Default

    Well my scisor is a shiny, so I'm lucky enough it's adamant... the ability is a setback I know, but i have to deal with it. For Heatran I'll see about adding earth power, but i'm not a fan of status moves, so will-o-whisp and toxic won't be in my move list. As for Metagross, thanks for the tips, it'll probably help me like it a little more. haha.

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