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Thread: Battle Subway Discussion & Ranking Hall~ Now With Singles Team Building Guide!

  1. #321
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    I see these streaks and I feel weak...I get destroyed by the lvl 21 subway boss in single mode....gonna retry once I find a piplup/empoleon
    CubMilitia

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  2. #322
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    Trying to make a decent streak with a sand team, so far my highest is only 42 with these guys:

    Note: All my pokemon have flawless IVs.

    Tyranitar @ Leftovers
    Sassy
    252 HP / 64 SpA / 192 SpD
    Sand Stream
    ~ Crunch
    ~ Stealth Rock
    ~ Fire Blast
    ~ Ice Beam

    This guy is actually a tank when it comes to special defense, he is usually solid at absorbing the water attacks that tend to destroy my team, unless they are in rain or are physical. I'm not sure what to replace stealth rock with, it irks me to get rid of egg moves..

    Excadrill @ Air Balloon
    Adamant
    4 Hp / 252 Atk / 252 Spe
    Sand Rush
    ~ Rock Slide
    ~ Earthquake
    ~ X-Scissor
    ~ Swords Dance

    I'm not sure if I need to change anything with this guy, he absolutely wreaks havoc. Air balloon is an awesome help especially when I'm using my Garchomp as I can safely switch in on an earthquake and either set up or nail the opponent with his already insane attack power. X-scissor has helped me out when i would have otherwise been walled during a sweep as well, such as a bronzong.

    Garchomp @ Brightpowder
    Jolly
    4 Hp / 252 Atk / 252 Spe
    Sand Veil
    ~ Dragon Claw
    ~ Substitute
    ~ Swords Dance
    ~ Earthquake

    This is the moveset I'm the most unsure about, mainly Dragon Claw and Substitute. Although Garchomp gave me a higher streak than I ever got with Landorus replacing him (42), he can be risky to use and set up. The sand veil/powder hax can sure be a game changer though.

    Landorus @ Choice Scarf
    Jolly
    252 Atk / 4 Def / 252 Spe
    Sand Force
    ~ Stone Edge
    ~ Earthquake
    ~ Hidden Power (Ice)
    ~ U-Turn

    This is the pokemon I rotate with Garchomp, he has never gotten a streak as high as chomp, however. I'm not too sure if I need a scarf on him considering excadrill has insane speed with his ability, and hidden power ice hasn't done me much justice as stone edge hits dragon types extremely hard anyways. Ground types also aren't really a problem.

    I was also thinking about using a Virizion as my third slot, as it is only 2x weak to Ice and can tank the water/ice pokemon extremely well with its high Sp. Defence. Maybe a Calm Mind set?
    Last edited by Ryze; 25th July 2012 at 4:13 PM.

  3. #323
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    I'd put protect over stealth rock on Tyranitar.
    Maybe put air balloon on Tyranitar and a focus sash on Excadrill
    For Garchomp maybe go with rock slide/Earthquake/Dragon Claw or Outrage/maybe sword dance as last spot
    i'd put life orb on garchomp as well as you can't rely on hax too much.

    how come you went for a mixed attacker on Tyranitar? your better of going for just one and changing the nature.

    The real trouble is your chomp/tyra/exca all have very similar moves and so a calm mind virizion would be useful maybe
    Calm Mind/Giga Drain/Hidden Power Ice not sure for last move.. hope this helps at least to some point

  4. #324
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    Hello sorry for double posting but felt I had to share this.
    randomn00b made a thread here http://www.serebiiforums.com/showthr...tle-Subway-RMT which uses the new released Durant with truant and Entrainment. The Subway will not switch out as well which means an advantage of prediction. Durant coupled with a sweeper such as dragonite and using both protect and dragon dance can lead to amazing things in the subway. Although I myself don't have access to wifi this strategy has been used with great success over at smogon so thought I draw attention to it here.

  5. #325
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    ^ Final and I had been talking about this for the last year or so.

    It's a good idea, but ruined by any leads with Protect. The AI knows your Truant and will Protect every turn you aren't loafing around. That's pretty much the only problem I could see personally, without a Scarf Meinshao will Fake Out+HJK and KO every time. There are a few more threats, but those are the 2 biggest ones.

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  6. #326
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    I guess to avoid that the third pokemon would be there purely to deal with problems such as Protect, Detect, fakeout, U-turn and Volt Switch.

  7. #327
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    Which is where Chandelure comes in, or to a lesser extent Wobbuffett.

    Either that or something with Block, Mean Look or Spider Web.

    ^Click it!^

  8. #328
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    Volt Switch is much more of a problem as Durant has awful sp.Def only 48
    Yet U-Turn is physical which durant can handle.
    If durant uses Choice Scarf and goes all out on speed then it is faster then everything as its at 265 manectric reaches 258.
    So it should be able to survive to set up on the next pokemon.
    Garchomp or another ground pokemon could be used to switch in on volt and fake out.

  9. #329
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    So, after two days of grinding out on the Battle Subway Super Double Line, not only was I able to beat Emmet, I come away with a 119 win streak. I'm quite stunned at how well my new team gelled together, never in all my years of playing Pokemon have I ever accomplished anything like this... it makes all the breeding and training worthwhile. (my entire team created in-game, not RNGed. Metagross and Yanmega were bred, Garchomp I acquired via the GTS, and Gyarados is the Magikarp you get on Marvelous Bridge - the first try, I got an Adamant Magikarp with "Outstanding" potential and needless to say, it's one of my prized team members.)

    Metagross @ Lum Berry
    Adamant
    252 HP/252 Atk/4 SpDef
    Clear Body
    - Bullet Punch
    - Meteor Mash
    - Hammer Arm
    - Earthquake

    |Metagross makes for a great bulky attacking lead, with many useful resistances. The AI almost always targets Yanmega first, being the more frail Pokémon, which gives Metagross a free turn to put a dent in anything. Bullet Punch has saved me on numerous occasions; I strongly recommend having a priority move on your team, it's so helpful to scrape off that last bit of HP from a faster opponent.

    Yanmega @ Life Orb
    Modest
    252 SpAtk/252 Spe/4 HP
    Speed Boost
    - Bug Buzz
    - Air Slash
    - Hidden Power Ice
    - Detect

    |Yanmega's role is very simple; Detect on the first turn, then outspeed everything and deal out heavy damage with STAB moves. Might seem like an odd choice at first, but Yanmega is an incredible counter to a lot of annoying Subway Pokémon; Umbreon, Slowbro/Slowking, bulky grass types like Meganium/Venusaur/Vileplume, Cresselia, and so on. Also, it's physical bulk isn't terrible, Emmet's Haxorus' +1 Dragon Claw didn't even OHKO it.

    Garchomp @ Focus Sash
    Adamant
    252 Atk/252 Spe/4 HP
    Sand Veil
    - Outrage
    - Dragon Claw
    - Earthquake
    - Stone Edge

    |Another heavy physical hitter, good for switching in on Electric/Rock moves aimed at Yanmega. Also, Earthquake is a great move with two Flying-types on the team. Focus Sash is attached because Yache Berry doesn't really help much with a 4x weakness, and it's saved me against numerous Ice Beams and Blizzards, giving Garchomp one more big hit the next turn.

    Gyarados @ Leftovers
    Adamant
    252 Atk/252 Spe/4 HP
    Intimidate
    - Waterfall
    - Stone Edge
    - Earthquake
    - Dragon Dance

    |Another big physical threat with good typing. Intimidate helps out a lot – Gyarados is almost always the automatic switch-in for whenever Yanmega faints, cutting the Attack of whoever's left on the field and allowing for Metagross/Garchomp to continue Earthquaking. Alternatively, Gyarados can set up a Dragon Dance if it has the time to, and become somewhat like the physical variant of Yanmega.

    Lost against a team of Landorus, Thundurus, Tornadus and Terrakion. Metagross was nearly KOed by Earth Power from Landorus first turn, then finished off with a Volt Switch off Thundurus the next. Yanmega knocked out Landorus with HP Ice, then Garchomp joined in place of my fainted Metagross. Terrakion and Tornadus come out; Terrakion is knocked out with a combination of Earthquake and Air Slash, then Tornadus' first Hurricane is Detected before it knocks out Yanmega with a second Hurricane. Sent out Gyarados, who was promptly dispatched by a Volt Switch from the returning Thundurus. Garchomp smacks Tornadus with two Outrages, then gets confused. Thundurus hits Garchomp with Focus Blast; Garchomp hits itself in confusion. Thundurus hits the second Focus Blast and there goes my streak. :/

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    All in all, I'm incredibly thrilled with this streak, never thought I could achieve anything like it.
    Last edited by magikrap; 7th August 2012 at 3:14 AM.
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  10. #330
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    Congrats dude, nice streak!

    I'll edit you in when I get a chance in the next few days.

    ^Click it!^

  11. #331
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    Bumping because I can.

    Added magikrap to the leaderboard.

    ^Click it!^

  12. #332
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    Maybe add U-turn/Volt Switch/Explosion users to the OP? These can potentially ruin teams relying on crippling a pokemon and setting up on it to win.

    Anyways, I'm at 50 and I'm confident I can break my previous record w/ Whimsicott/Durant/Dragonite.

    Edit: Lost at 145.

    Whimsicott @ Focus Sash
    Timid
    252 Speed
    Prankster
    Taunt
    Encore
    Knock Off
    Memento

    Prevents the opponent from Protect stalling Durant and stops Flame Charge users from outrunning and KOing Durant.

    Durant @ Choice Scarf
    Jolly
    252 HP/4 SpD/252 Speed
    Truant
    Entrainment
    X-Scissor
    Superpower
    Protect

    Truants the opponent. X-Scissor and Superpower for attacking moves, and Protect for stalling Curse Steels.

    Dragonite @ Leftovers
    Adamant
    252 HP/252 Atk/4 Speed
    Multiscale
    Substitute
    Protect
    Dragon Dance
    Dragon Claw

    The star of the team. He has 3 lives: himself, the Sub, and Multiscale. SubProtect/DD stall until I'm ready to sweep.

    I made a really stupid mistake. I Taunt and Knock Off Curse/Rest Ferro in first 2 turns, then try to stall it with Durant (this is where everything went downhill), it outstalls me using me as Curse fodder, then I make the really stupid mistake of switching Dragonite into a Gyro Ball, leaving it with 13 HP. I didn't think of DD/Protect stalling for some reason considering it was Truant'd. Then, I switch to Whimsicott for some reason and I go down to Sash with Payback (I'm pretty much up in arms at this point), it KOes next turn with Payback. I try DD/Protect stalling, but I forgot which one I used last and they KOed me with Payback.
    Last edited by Vandslaux; 9th September 2012 at 5:26 AM.


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  13. #333
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    Are flawless IVs needed in the battle subway, or will 27+ suffice?

  14. #334
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    @vandslaux: Good idea about the switching/exploding, I'll work that up soon, and congrats on the streak! I'll add you soon.

    @Jirachi: You're gonna want 31 IV's in the stats you're using AT LEAST. Attackers need ATK or SpA and Spe, while defensive pkmn want HP always and Def or SpD

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  15. #335
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    Quote Originally Posted by Grumpy Snorlax View Post
    @Jirachi: You're gonna want 31 IV's in the stats you're using AT LEAST. Attackers need ATK or SpA and Spe, while defensive pkmn want HP always and Def or SpD
    Yep, I've got 31 IV's in the stats I'm using, I was just wondering about the other stats.

  16. #336
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    A question. For the subway, if I want to EV train some pokemon, what could be the best way to distribute the EV training items. For example, if I were to have a pokemon which is positive for attack but lowering in the defense. Should I give a decent amount of every EV raising item or just focus on a just one or a few items and find some other pokemon to complement for that one's disability?
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  17. #337
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    Quote Originally Posted by Jirachi9 View Post
    Yep, I've got 31 IV's in the stats I'm using, I was just wondering about the other stats.
    I only had 31 in speed, and that was enough to do ok. I bred my Pokemon manually, so it was a pain to try and max everything else. I guess it does depend on the needs of your team though.

  18. #338
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    Quote Originally Posted by Kanethedragon View Post
    A question. For the subway, if I want to EV train some pokemon, what could be the best way to distribute the EV training items. For example, if I were to have a pokemon which is positive for attack but lowering in the defense. Should I give a decent amount of every EV raising item or just focus on a just one or a few items and find some other pokemon to complement for that one's disability?
    I'm not quite sure I understand your question. Are you asking whether it's better to invest heavily in certain stats (for example, 252/252 in Atk and Spe) or whether it's better to have well-rounded EVs (eg 84/84/84/84/84/84)?

    If that's your question, then definitely the former. For a sweeper, you'll pretty much always want to maximise the attacking stat they're using because they need to deal as much damage as possible; for example, Excadrill, a physical sweeper, will generally want 252 Atk EVs, whereas Chandelure would want 252 SpA EVs. Of course, the exact distribution of EVs depends on the Pokemon, its role and your team, but the general rule is to focus on two or three stats.

    Hope that helps ^^;

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  19. #339
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    Cool

    I finally beat the Subway Boss on the super double line today. Here is my team (RNGed them all myself across two generations too ):


    #469 Yanmega @Life Orb
    Modest - Speed Boost - 31/31/31/30/30/31 - 8 Def/250 SAt/252 Spd
    Hidden Power Ground - Protect - Air Slash - Bug Buzz


    #485 Heatran @Air Balloon
    Timid - Flash Fire - 31/6/31/30/31/31 - 252 SAt/4 SDf/254 Spd
    Earth Power - Toxic - Heat Wave - Hidden Power Grass


    #135 Jolteon @Focus Sash
    Timid - Volt Absorb - 31/30/30/31/31/31 - 254 SAt/4 SDf/252 Spd
    Helping Hand - Shadow Ball - Thunderbolt - Hidden Power Ice


    #381 Latios @Wise Glasses
    Timid - Levitate - 31/31/30/30/31/30 - 5 HP/252 SAt/253 Spd
    Dragon Pulse - Hidden Power Fire - Psyshock - Surf

    I always lead with Yanmega and Heatran and 97% of the time I lead with Protect and Heat Wave. On occasion I was facing a Flash Fire pokemon that needed an Earth Power to the face, so I started there. Yanmega is an amazing pokemon that scares the hell out of the A.I. so much so that he was virtually the sole target until he died. I had several battles where I was able to win without a scratch because Heatran was never targeted and protect would cover me long enough for Heat Wave to take them both out. Even better, after 1 turn there is no pokemon that can out run him with out a scarf or boost. Air Slash also has an pretty nice flinch rate which helps out a lot too. The good news ended there though because his defenses are so bad and his weaknesses so many he was an easy OHKO and hardly survived being hit by any serious attack (priority moves aside from Ice Shard were never much trouble either). Once Yanmega went down it all depended on what pokemon were on the field but I usually went with Latios. Most of the time it was just clean up by this point any way, but there were a few close calls still.

    Jolteon is also frail so he got a Focus Sash so I could ensure he would be around for more than just one turn. Air Balloon would have been nice too, but Heatran already had that so Focus Sash was the next best choice.

    Latios pretty much just cleaned up with Psyshock or Dragon Pulse most of the time and an occasional HP Fire. Surf was there but hardly used since Heatran was so damn resilient and Jolteon was so frail I didn't want to take them out too.

    I'm at a 63 win streak now but I think I will rest a bit and give the single line a shot. I haven't lost yet, but I really want to do conquer singles too! I like this team and I think I will try and adapt it to singles, not sure how that will play out, but it is a fun team so let's see

    EDIT: Oh yeah, I forgot to add the battle log courtesy of Pokecheck's Vs. Player. That is the battle against the boss though. I meant to save the video for win #63 but I clicked to fast and hit the default no on the second verification prompt ~.~
    Last edited by dewey911p; 27th October 2012 at 2:49 AM.

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  20. #340
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    Can anyone help me with my batle team for batle subway? The super line is giving me trouble. I never reach the 49ş batle to fight Ingo.
    My team:
    Mienshao:
    Jolly
    Ev: 4 hp/252 atk/ 252 spd
    item: life orb
    moveset: fake out/ drain punch/ u-turn/ hi jump kick (i use the two fight moves for diferent things)

    Hydreigon:
    modest
    Ev:4 hp/ 252 sp.atk/252 spd
    item: expert belt
    moveset: surf/ flametrower/ dark pulse/ dragon pulse (i had many problens with draco meteor, so i prefer dragon pulse)

    Gyrados
    Jolly
    Ev: 4hp/ 252 atk/ 252 spd
    moveset: waterfall/ dragon dance/ earthquake/ ice fang
    item: levtovers


    I start with mienshao using fake out and after using drain punch or hi jjump kick (depending of the enemie) or using u-turn on a psichc type and trading for my hydreigon, then using dark pulse. I use my gyarados when i need.

    Someone have any idea of what should I trade? I already tried many teams, and this one was the one who gets more far, but I can´t even reach at Ingo.

    OBS: I prefer to use swepers than walls and status inducers. I can´t use then really well. If anyone can teach one or two things I would be very glady.

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