Playing Path of Radiance lately. I'm at Chapter 17; I've heard it's divided into four parts. How exactly does this work?
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It's a chapter with four stages. The first stage is treated like any other chapter.
Second stage and beyond, you can't access the convoy, but you'll be asked to ask for two extra reinforcements that will come after a couple of turns pass. In case somebody is running low on weapon uses, you can equip the two reinforcements with weapons if you want.
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Whew. Lost Bloodlines 3 is a bit on the long side due to how many units there are to go through. They might not be all that tough, but there's definitely a lot of them.
Gonna take a while to stock up on Paragon books.
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It can work, and I think it's recommended that you use less people on Lunatic than you would on Hard, though I personally resorted to DLC to train a few extra children characters, because they are fantastic. Especially Galeforce Owain. Because Galeforce. Frederick on the other hand, despite being great now, plummets in terms of usefulness after Gangrel because he stops getting enough EXP to grow at the same rate as everyone else, being useful only for a good pairing partner with Dual Guard+. Avatar will end up being very useful for obvious reasons, especially with Rally Spectrum. Trust me, you need Rally Spectrum more than you might think.
Speaking of Spotpass characters with interesting sets, I was planning to get Edward with Wrath(because it's not really Edward without Wrath), only to realize how well that will go with Vantage.
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Got three questions! In paralogue 18; Chrom can stop to talk to Gangrel, is there anything else you can do? Anyone have a basic guide on the kids' stats (it's Pokémon all over again)? Lastly, Lunatic is a nightmare, I have an idea on how to clear chapter 3 but I always fail on the side the Hammer wielder is on with Chrom paired with Kellam, Sully paired with Stahl, and Lissa always fail. On the other side, Frederick (with an Iron Axe with a durability of 38 and Ephraim's Lance with a durability of 15 at his disposal at the start) paired with Sumina, my avatar paired with Miriel, and Virion are able to do fine. Any tips (for until I unlock the Outerrealm Gate)?
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You have to talk to him three times with Chrom before he'll join you. Fortunately, since he has a Levin Sword, just make sure none of your units have ranged weapons equipped (Magic especially), and he won't accidentally kill himself on you.
There's a formula for calculating it. Rather than giving you a long winded explanation, I'll just provide a link which gives a good explanation, in addition to having data on their stats: http://serenesforest.net/fe13/children.htmlAnyone have a basic guide on the kids' stats (it's Pokémon all over again)?
And I haven't given Lunatic a try yet, so I'd not be of much help there.
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I just used the second seal to change Donnel to a mercenary.
Hehe, I was actually expecting him to lose the hat. I laughed a little when I saw that he still had it.
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Does the upcoming target sale include awakening?
If it doesn't I wont get it for at least 2 weeks...
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Who's the best pairing for Olivia besides Chrom? I'm planning to most likely go Mercenary > Hero for Inigo.
Hmm, I don't know to be honestly, in my first run I paired her up with Libra, my Inigo was interesting, to say the least.
Anyways since I'm grinding like no tomorrow on my current run, Olivia's currently my strongest character, Going from a Dancer to an Assassin in the matter of an hour. Currently just getting Severa to complete my children Trifecta. Does anyone know how Severa fares magically?
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I don't know about the best, but I'd say Gregor is the worst for her to pair with. Mostly because Inigo literally gains no new reclassing options from having Gregor as a father.
Er, to my knowledge she's not that great magically. She doesn't really have anything on Laurent or Brady if you're attempting an offensive magic user. Though it also depends on who her parent is.
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My Laurent is ridiculous, I paired Miriel with Kellam, so Laurent is a tank. Highest Resistance and damn near highest Defence out of all my units.
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They are definitely physical.
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Looks like everyone's beat me to the punch about Manakete damage being based on Strength.
Though Manaketes also have a pretty respectable magic stat for a class that doesn't inherently use it. Makes me wonder if I need to give an Avatar/Nowi pairing a try to see how well Nah can utilize Ignis.
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