Page 119 of 224 FirstFirst ... 1969109115116117118119120121122123129169219 ... LastLast
Results 2,951 to 2,975 of 5585

Thread: Fire Emblem Series!

  1. #2951
    Join Date
    Sep 2006
    Location
    Nova Scotia, Canada
    Posts
    17,354

    Default

    Quote Originally Posted by Hejiru View Post
    Shadow Dragon is ok too, unless you go into it expecting the same amount of character development and plot that the other games had. The other US-released FE games were very plot heavy. Shadow Dragon is not.

    That was the main thing that annoyed me about Shadow Dragon. I got spoiled by all the other localized games where each character had about 3-6 supports and some kind of backstory. In Shadow Dragon it feels like the only difference between your characters and generic units are the stats and the face portraits. You'll suddenly encounter them, they'll be like "Oh hi, I'm joining you" and then they never speak again. Especially like when Ogma joins and brings 3 generic axefighters with him who exist only to be part of his little mercenary group.

    Long story short: Shadow Dragon is fine as long as you're playing it solely for the gameplay and not the plot.


    ...Actually, I think the game got a bad reputation because FE1 was never released in America. Think about it; if we got the ancient NES Fire Emblem game it would probably be a beloved classic. Metroid and The Legend of Zelda have aged just as poorly as FE1 but look how they're revered. Remakes of really old games are usually well received because people realize it's a remake of an old game, and don't expect much. They look forward to the nostalgia. But since we never played the original (and no doubt a lot of casual players didn't even realize it was a remake of anything) the game didn't get that nostalgia bonus and was judged on its own merit. Basically an updated version of a 20 year old game was being compared to modern ones at face value. I think that's what the problem was.
    My issue with it is that all the units suck. Pretty well all of them have really bad growths.


    | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |

  2. #2952
    Join Date
    Jul 2010
    Location
    United States
    Posts
    420

    Default

    In Path of Radiance, is the Black Knight ALWAYS supposed to critical Ike with Alondite? I had everything done in about 12 turns. I got the items from the houses, beat the bandits that would have wrecked the houses, and had Rikard finished. I placed Soren right next to the Blue "Arrive" Square in case Ike couldn't get out of a struggle with the Black Knight. Then he attacked me with Alondite from a distance, landed a critical, and Ike died. :C
    - Known on Smogon as PlatinumMage!! -

    John 3:16-For God so loved the world that He gave His only son that whoever believes in Him shall not perish but have eternal life.
    If you're a Christian and you love Jesus, add this verse to your sig. Started by jesusfreak94.
    Put this in your sig if you think Hoenn deserves remakes!started by Flare64


  3. #2953
    Join Date
    Sep 2006
    Location
    Nova Scotia, Canada
    Posts
    17,354

    Default

    Quote Originally Posted by ArcanineShrine014029 View Post
    In Path of Radiance, is the Black Knight ALWAYS supposed to critical Ike with Alondite? I had everything done in about 12 turns. I got the items from the houses, beat the bandits that would have wrecked the houses, and had Rikard finished. I placed Soren right next to the Blue "Arrive" Square in case Ike couldn't get out of a struggle with the Black Knight. Then he attacked me with Alondite from a distance, landed a critical, and Ike died. :C
    Why would the game make itself impossible?


    | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |

  4. #2954
    Join Date
    Jul 2010
    Location
    United States
    Posts
    420

    Default

    You've got a point there. I know it's advised to stay away from him, so I figured that since Ike would survive a hit from Alondite, you could have somewhat of a chance against him...? Still, my first time encountering the Black Knight on that Chapter and it's a critical. Just seemed odd.
    - Known on Smogon as PlatinumMage!! -

    John 3:16-For God so loved the world that He gave His only son that whoever believes in Him shall not perish but have eternal life.
    If you're a Christian and you love Jesus, add this verse to your sig. Started by jesusfreak94.
    Put this in your sig if you think Hoenn deserves remakes!started by Flare64


  5. #2955
    Join Date
    Sep 2006
    Location
    Nova Scotia, Canada
    Posts
    17,354

    Default

    Quote Originally Posted by ArcanineShrine014029 View Post
    You've got a point there. I know it's advised to stay away from him, so I figured that since Ike would survive a hit from Alondite, you could have somewhat of a chance against him...? Still, my first time encountering the Black Knight on that Chapter and it's a critical. Just seemed odd.
    Sometimes the game just hates you, and all the bad luck is then yours. If you do manage to beat him somehow I'm pretty sure he just leaves.


    | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |

  6. #2956
    Join Date
    Apr 2010
    Location
    California
    Posts
    4,491

    Default

    Quote Originally Posted by Hydrohs View Post
    So I've started a Lunatic play through, I've managed to get to Chapter 2 and I'm honestly lost. I have no idea how one could do this. If I can just unlock the Outrealm I should be good. Is it before or after Chapter 4 that it opens?
    It appears after Chapter 4, I think. Either way, DLC is a little on the hard side to attempt right away, unless you've got some other DLC to mess with. First key should be getting Frederick the Elixir Virion starts with. Then, you should place Fred somewhere in the upper middle, paired with someone good, maybe Chrom. Next, hope Fred doesn't die by awkward 40% hit attacks and 1% crits like what I had happen. Also, make sure nobody is in range of the enemy other than Frederick, since that basically screws over everyone else. The rest is luck, I think, but after the front line of enemies are gone, it's not so bad to let the rest of the team take on 1 weaker enemy. At least, this strategy helped me.

    Quote Originally Posted by ArcanineShrine014029 View Post
    In Path of Radiance, is the Black Knight ALWAYS supposed to critical Ike with Alondite? I had everything done in about 12 turns. I got the items from the houses, beat the bandits that would have wrecked the houses, and had Rikard finished. I placed Soren right next to the Blue "Arrive" Square in case Ike couldn't get out of a struggle with the Black Knight. Then he attacked me with Alondite from a distance, landed a critical, and Ike died. :C
    I'm pretty sure the Black Knight is 100% immune to everything but Ragnell in PoR, so there's no reason you should even try to touch him until you actually get Ragnell, which is right when you fight him the next time. The actual battle is really luck based if Ike has Aether, and having Mist promoted will make things easier for the fight.
    AC Dream Address: 4300 2225 3013 // Secret Base Teams // Most Recent Shiny: Reshiram and Palkia



  7. #2957
    Join Date
    Aug 2008
    Location
    The maze that pays
    Posts
    10,013

    Default

    This is probably a stupid question, but does Armthrift work for staves?

    Also, on a more end-game plotline note (like, really end-game)

        Spoiler:- end-game plotline note:

  8. #2958
    Join Date
    Oct 2005
    Location
    Oxford, England
    Posts
    3,098

    Default

    When does the eshop update? Serenes says the Awakening demo is out today in Europe but I don't see it.
    Will-Powered Spriter

  9. #2959
    Join Date
    Sep 2006
    Location
    Nova Scotia, Canada
    Posts
    17,354

    Default

    Quote Originally Posted by gustavo 14 View Post
    It appears after Chapter 4, I think. Either way, DLC is a little on the hard side to attempt right away, unless you've got some other DLC to mess with. First key should be getting Frederick the Elixir Virion starts with. Then, you should place Fred somewhere in the upper middle, paired with someone good, maybe Chrom. Next, hope Fred doesn't die by awkward 40% hit attacks and 1% crits like what I had happen. Also, make sure nobody is in range of the enemy other than Frederick, since that basically screws over everyone else. The rest is luck, I think, but after the front line of enemies are gone, it's not so bad to let the rest of the team take on 1 weaker enemy. At least, this strategy helped me.
    That's what I was thinking, I just hate using Frederick so much.

    Quote Originally Posted by Excitable Boy View Post
    This is probably a stupid question, but does Armthrift work for staves?

    Also, on a more end-game plotline note (like, really end-game)

        Spoiler:- end-game plotline note:
    That's impossible, once you kill Grima you're given the option to have either Chrom or your Avatar finish it.


    | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |

  10. #2960
    Join Date
    May 2011
    Posts
    2,776

    Default

    Quote Originally Posted by Hejiru View Post
    ...Actually, I think the game got a bad reputation because FE1 was never released in America. Think about it; if we got the ancient NES Fire Emblem game it would probably be a beloved classic. Metroid and The Legend of Zelda have aged just as poorly as FE1 but look how they're revered. Remakes of really old games are usually well received because people realize it's a remake of an old game, and don't expect much. They look forward to the nostalgia. But since we never played the original (and no doubt a lot of casual players didn't even realize it was a remake of anything) the game didn't get that nostalgia bonus and was judged on its own merit. Basically an updated version of a 20 year old game was being compared to modern ones at face value. I think that's what the problem was.
    I don't think that's the only thing wrong with it really, at least not for me. Shadow Dragon felt a little too much like the original and did little to update itself, especially in comparison to other remakes from Nintendo. Take Metroid and Zero Mission from example, despite it being revered many have admitted that it has not aged well with time and praise Zero Mission for not only updating the graphics and gameplay but also adding story scenes, a new plotline at the end, and so on. Same with HGSS, they updated the story, gameplay, characters and added a slew of new goodies to obtain and see. Shadow Dragon really feels barebones in comparison as the only major changes are the prologue chapters with little dialogue changes here and there, and while you do get new characters it's requires you to kill off your other characters, something FE has always looked down upon. Granted, to its credit, it does fix the major balance issues of the original and such but I feel they could've done a lot more with it (especially now that New Mystery of the Emblem is out and translated).
    Last edited by Taodragon; 28th March 2013 at 7:54 PM.


    It's time to return to the old, soaring back to Hoenn!

  11. #2961
    Join Date
    Mar 2006
    Posts
    15,939

    Default

    oh hey Rogues & Redeemers came out today, too
    $6.50 like Smash Brethren so I'm guessing it's $3 a map. Curious to see if they jump right into Series 2 DLC or if they wait for the fall or something.

  12. #2962
    Join Date
    Oct 2012
    Location
    Unova
    Posts
    695

    Default

    Quote Originally Posted by Will-powered Spriter View Post
    When does the eshop update? Serenes says the Awakening demo is out today in Europe but I don't see it.
    It should be out by now.

  13. #2963
    Join Date
    Oct 2005
    Location
    Oxford, England
    Posts
    3,098

    Default

    Demo's finally up! Only 10 uses for us europeans and the aussies though, as opposed to the standard 30, because after waiting two months we need an additional kick in the teeth.

    ee i love the map sprites so much

    edit: OK, I suspect Lunatic should be called You Die mode.
    Last edited by Will-powered Spriter; 28th March 2013 at 8:55 PM.
    Will-Powered Spriter

  14. #2964
    Join Date
    Jun 2010
    Location
    Northwest England
    Posts
    4,110

    Default

    Quote Originally Posted by Will-powered Spriter View Post
    Demo's finally up! Only 10 uses for us europeans and the aussies though, as opposed to the standard 30, because after waiting two months we need an additional kick in the teeth.

    ee i love the map sprites so much

    edit: OK, I suspect Lunatic should be called You Die mode.
    tbh, If you find yourself playing the demo on 10(let alone 30) occasions, it's safe to say you'll know whether you want to buy the game or not. Generally with demos, I only need 1-2 uses before I know if I'm going to buy the game or not.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  15. #2965
    Join Date
    Sep 2006
    Location
    Nova Scotia, Canada
    Posts
    17,354

    Default

    Yeah, while I think a limited amount of uses is stupid, they've provided plenty of uses to give you the chance to make a decision.


    | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |

  16. #2966

    Default

    So...

        Spoiler:- Spotpass Chapter:
    Competitive/IGRMT Mod and one of the writers for the PotW.

    I make no claim of being perfect or always right. Take everything I say with a grain of salt.

  17. #2967
    Join Date
    Apr 2010
    Location
    California
    Posts
    4,491

    Default

    Quote Originally Posted by Hydrohs View Post
    That's what I was thinking, I just hate using Frederick so much.
    Yeah, I tried to mitigate that feeling by using Frederick as a viable unit on my team, but later, he just falls too much in terms of a standalone unit. Dual Guard+ at level 15 is handy though, so he can still pair up to help guard someone now and then.

    Quote Originally Posted by Will-powered Spriter View Post
    edit: OK, I suspect Lunatic should be called You Die mode.
    I'd say that more accurately describes Lunatic+ than Lunatic.
    AC Dream Address: 4300 2225 3013 // Secret Base Teams // Most Recent Shiny: Reshiram and Palkia



  18. #2968
    Join Date
    Mar 2011
    Location
    Far from human
    Posts
    1,507

    Default

    Quote Originally Posted by Will-powered Spriter View Post
    Demo's finally up! Only 10 uses for us europeans and the aussies though, as opposed to the standard 30, because after waiting two months we need an additional kick in the teeth.

    ee i love the map sprites so much

    edit: OK, I suspect Lunatic should be called You Die mode.
    If Lunatic is You Die mode then Lunatic+ is Fire Emblem: Prepare to Reset Edition.

    On an unrelated note, I'm curious - are taguels and manaketes essentially the same other than manaketes having an extra square of range, or are there stat differences between the two?

  19. #2969
    Join Date
    Oct 2005
    Location
    In your mind
    Posts
    4,296

    Default

    Quote Originally Posted by Un0va View Post
    If Lunatic is You Die mode then Lunatic+ is Fire Emblem: Prepare to Reset Edition.

    On an unrelated note, I'm curious - are taguels and manaketes essentially the same other than manaketes having an extra square of range, or are there stat differences between the two?
    Manaketes are better with attacking and defending stats (Str, Mag, Def, Res), but Taguels have better "agility" bonuses (Spd, Skl).

    Hoenn has disappointed.

    P.S. I get tired of complaints from great games.
    3DS friend code: 2148-8189-4401 (Rock Type) Nosepass/Pupitar/Barbaracle
    Dream Code: 5400-2204-6955

  20. #2970

    Default

    Quote Originally Posted by Psychic Politoed View Post
    Manaketes are better with attacking and defending stats (Str, Mag, Def, Res), but Taguels have better "agility" bonuses (Spd, Skl).
    Their skills are also different (Even vs. Odd Rhythm, Beastbane vs. Wyrmsbane, for Taguel vs. Manaketes respectively), albeit similar.

    So yeah, they may be very similar classes but they're not the same.
    Competitive/IGRMT Mod and one of the writers for the PotW.

    I make no claim of being perfect or always right. Take everything I say with a grain of salt.

  21. #2971
    Join Date
    Oct 2005
    Location
    In your mind
    Posts
    4,296

    Default

    Quote Originally Posted by KillerDraco View Post
    Their skills are also different (Even vs. Odd Rhythm, Beastbane vs. Wyrmsbane, for Taguel vs. Manaketes respectively), albeit similar.

    So yeah, they may be very similar classes but they're not the same.
    It's pretty much like Yin and Yang, so yeah.

    I wonder if Lethality would be a good skill for Taguels (assuming you want them to be taguels in the end). You have about a 11% auto kill rate, but with Beastone +, you change it to a 13% auto kill rate. The enhanced speed could dish out two hits as well, making the auto kill rate in those scenarios nearly a quarter of the time.

    Hoenn has disappointed.

    P.S. I get tired of complaints from great games.
    3DS friend code: 2148-8189-4401 (Rock Type) Nosepass/Pupitar/Barbaracle
    Dream Code: 5400-2204-6955

  22. #2972

    Default

    Quote Originally Posted by Psychic Politoed View Post
    It's pretty much like Yin and Yang, so yeah.

    I wonder if Lethality would be a good skill for Taguels (assuming you want them to be taguels in the end). You have about a 11% auto kill rate, but with Beastone +, you change it to a 13% auto kill rate. The enhanced speed could dish out two hits as well, making the auto kill rate in those scenarios nearly a quarter of the time.
    It's a definite must-have for Panne, since it's one of her few choices for offensive skills. For Yarne/Morgan... it depends. I love Lethality but my luck with it is abysmal, since it usually only activates when the enemy would be killed by a normal attack regardless. So poor experiences with the skill have led me to shun it in favor of something like Astra (which has a higher activation chance anyway), but it comes down to who the parent is for which skills they have access to.
    Competitive/IGRMT Mod and one of the writers for the PotW.

    I make no claim of being perfect or always right. Take everything I say with a grain of salt.

  23. #2973
    Join Date
    Aug 2008
    Location
    The maze that pays
    Posts
    10,013

    Default

    so, uh

    does Armthrift work for staves or does it not

  24. #2974
    Join Date
    Sep 2006
    Location
    Nova Scotia, Canada
    Posts
    17,354

    Default

    Quote Originally Posted by Excitable Boy View Post
    so, uh

    does Armthrift work for staves or does it not
    I don't see why it wouldn't, but why not just test it out?


    | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |

  25. #2975
    Join Date
    Oct 2005
    Location
    In your mind
    Posts
    4,296

    Default

    Quote Originally Posted by KillerDraco View Post
    It's a definite must-have for Panne, since it's one of her few choices for offensive skills. For Yarne/Morgan... it depends. I love Lethality but my luck with it is abysmal, since it usually only activates when the enemy would be killed by a normal attack regardless. So poor experiences with the skill have led me to shun it in favor of something like Astra (which has a higher activation chance anyway), but it comes down to who the parent is for which skills they have access to.
    Astra and Lethality sound like good Taguels. Watching a taguel multi-fast kick or kick with blood coming out would be awesome to watch.

    In all seriousness, I do believe that skill stat related skills are solid choices.
    Last edited by Auraninja; 29th March 2013 at 4:15 AM.

    Hoenn has disappointed.

    P.S. I get tired of complaints from great games.
    3DS friend code: 2148-8189-4401 (Rock Type) Nosepass/Pupitar/Barbaracle
    Dream Code: 5400-2204-6955

Page 119 of 224 FirstFirst ... 1969109115116117118119120121122123129169219 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •