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Thread: Fire Emblem Series!

  1. #2661
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    Quote Originally Posted by Icay4321 View Post
    I'd disagree, I'd like local Multiplayer, so I can see my friend's reactions, but I feel like if they added an online it'd cheapen the whole game, like it was just slapped on last minute. Plus, match-ups and people dropping matches would be infuriating. Same goes double for NintendoLand, a game meant to be played in the living room.
    I both agree and disagree. I am of the opinion that local multiplayer is undoubtedly better than online multiplayer, but at the same time, I'd say local multiplayer is more of a privilege. Much like the Streetpass issue, not everyone has access to people who have the game nearby. Heck, even those who do often have issues seeing them regularly; my best friend and I both play FE:A, but because she has college and I have work, our schedules often have difficulty coinciding, making it difficult to play together. There's also those who live far away from one another, and those who can't drive at all. The benefit of online multiplayer is that it takes distance out of the equation; you can play with anyone from anywhere, even if you would otherwise be unable to do so.

    If given the choice, of course I'd pick local over online when playing with someone. However, it is very rare to have the choice where both are applicable; more often than not, it's usually only online that would be applicable. And I hardly think that expanding the number of people you can play with cheapens the experience in any way.
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  2. #2662
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    On the topic of people dropping out: I think every game should handle it the way Brawl does. If someone DCs then the AI takes over. You'll probably notice, but at least your game won't end.


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  3. #2663
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    Well I think wifi could also be handled in a streetpass styled fashion where you can look through a list of teams and pick one which you want to fight, which would then appear on your world map.

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  4. #2664
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    Person on Person Multiplayer would be weird, whoever moves first has the advantage, they get the most distance and can get forts and such while the second person is stuck with using forests.
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  5. #2665
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    Quote Originally Posted by Hydrohs View Post
    On the topic of people dropping out: I think every game should handle it the way Brawl does. If someone DCs then the AI takes over. You'll probably notice, but at least your game won't end.
    I'd like to see a combination of that and Persona 4 Arena how disconnecting counts as a loss. That's how I see an ideal onlline multiplayer experience.

    A bit off topic here?
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  6. #2666
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    Quote Originally Posted by MetalFlygon08 View Post
    Person on Person Multiplayer would be weird, whoever moves first has the advantage, they get the most distance and can get forts and such while the second person is stuck with using forests.
    Not necessarily. They could always make custom multiplayer maps.

    Quote Originally Posted by ParaChomp View Post
    I'd like to see a combination of that and Persona 4 Arena how disconnecting counts as a loss. That's how I see an ideal onlline multiplayer experience.

    A bit off topic here?
    Nope, we're still talking Fire Emblem here.


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  7. #2667
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    Quote Originally Posted by MetalFlygon08 View Post
    Person on Person Multiplayer would be weird, whoever moves first has the advantage, they get the most distance and can get forts and such while the second person is stuck with using forests.
    Not necessarily. There is strategy in how the opponent moves as well. One can reinforce the area they start in, choose to attack them in a clustercluck of attacks, sweep around either side, etc. Fire Emblem is a strategy game, dawg.

  8. #2668
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    Quote Originally Posted by Dimentio View Post
    Not necessarily. There is strategy in how the opponent moves as well. One can reinforce the area they start in, choose to attack them in a clustercluck of attacks, sweep around either side, etc. Fire Emblem is a strategy game, dawg.
    And yet the person who goes first still has the most distinct advantage, especially depending on the map.
    Even if all they do is restructure their units in the safe zone, they're still forcing the other team to come to them.
    If the map is small enough you can quickly overrun the other team, or at least put a large dent into them, before they can even do anything. Especially with galeforce.

  9. #2669
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    Quote Originally Posted by Zachmac View Post
    Okay, it was hard, but I managed to make it to the point wireless features were enabled.

    Which spot pass team would you guys recommend I grind in first?
    I'd say avoid Spot Pass teams completely on Lunatic, unless you're buying items from them like Fortify. From my experience, they only give you 1 exp per kill, which is a horrid rate for grinding. DLC is a much better choice, unless you not strong enough yet, since you can always visit the villages for some pretty nice items.

    Hm, I'm trying to figure out an offensive skill set for my +Spd -Def Male Avatar, and I've thought out Ignis, Tomefaire, Swordfaire, Aegis and Sol. Aegis is there because 25% Res growth isn't very reliable, and the "-faire" skills are always handy, since 40 to 45 is a significant difference. Sol and Ignis are self-explanatory, though. My only dilemma is wanting Astra there, though I don't want to sacrifice any of these skills planned out, and 21% activation as a Grandmaster is hardly reliable when compared to Ignis and its 42% activation. Any thoughts?
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  10. #2670
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    Quote Originally Posted by gustavo 14 View Post
    I'd say avoid Spot Pass teams completely on Lunatic, unless you're buying items from them like Fortify. From my experience, they only give you 1 exp per kill, which is a horrid rate for grinding. DLC is a much better choice, unless you not strong enough yet, since you can always visit the villages for some pretty nice items.

    Hm, I'm trying to figure out an offensive skill set for my +Spd -Def Male Avatar, and I've thought out Ignis, Tomefaire, Swordfaire, Aegis and Sol. Aegis is there because 25% Res growth isn't very reliable, and the "-faire" skills are always handy, since 40 to 45 is a significant difference. Sol and Ignis are self-explanatory, though. My only dilemma is wanting Astra there, though I don't want to sacrifice any of these skills planned out, and 21% activation as a Grandmaster is hardly reliable when compared to Ignis and its 42% activation. Any thoughts?
    Instead of having Sol, you could try having the Sol Sword as a replacement, though you will lack the ability to restore HP from a distance and I'd rather put it on someone like Owain.

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  11. #2671
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    Quote Originally Posted by Grim Heaper View Post
    Instead of having Sol, you could try having the Sol Sword as a replacement, though you will lack the ability to restore HP from a distance and I'd rather put it on someone like Owain.
    That's an interesting thought. I may consider that for my Streetpass team at least, though I'm not sure I'll keep Astra. I like being able to heal from a distance, and I agree it's better put on someone like Owain. That gets me thinking about the Luna, Astra and Vengeance weapons as well, so I'll see how that goes.
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  12. #2672

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    Donnel is really good... In lunatic casual mode (Which I am on now), he was a level 20 hero. Now he his a level 15 dread fighter with near max stats. Man, the DLC chapters are good!

    My only problem is chrom: He's bad. Always forced to play as him and he dies instantly. (He IS a level 13 great knight though...)
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  13. #2673
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    Quote Originally Posted by hawkmbl View Post
    Donnel is really good... In lunatic casual mode (Which I am on now), he was a level 20 hero. Now he his a level 15 dread fighter with near max stats. Man, the DLC chapters are good!

    My only problem is chrom: He's bad. Always forced to play as him and he dies instantly. (He IS a level 13 great knight though...)
    Chrom's a mixed bag. I've had to use a couple Draco Shields on him but his other stats, especially Strength, are very good. Reclass him a couple times and he'll eventually cap.


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  14. #2674
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    Quote Originally Posted by hawkmbl View Post
    Donnel is really good... In lunatic casual mode (Which I am on now), he was a level 20 hero. Now he his a level 15 dread fighter with near max stats. Man, the DLC chapters are good!

    My only problem is chrom: He's bad. Always forced to play as him and he dies instantly. (He IS a level 13 great knight though...)
    If he's really that bad, you could just hide him from danger by pairing him up with another unit. And he does have that ability that increase the chance for dual strikes, right?
    Quote Originally Posted by gustavo 14 View Post
    I'd say avoid Spot Pass teams completely on Lunatic, unless you're buying items from them like Fortify. From my experience, they only give you 1 exp per kill, which is a horrid rate for grinding. DLC is a much better choice, unless you not strong enough yet, since you can always visit the villages for some pretty nice items.
    Yeah, I found that out the hard way....but my only usable character now is Fredrick, and there is no way he'll be standing up to the that Marth DLC thing they gave for free....not with them using weapons like Arch Fire.

  15. #2675
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    So I unlocked the chapters for Morgan and Noire tonight and after just trying Noire's real quick I got swept hard every angle I tried from. Dem stats, but more importantly, dem weapons also. Pretty crazy. And I want to use Noire really badly, too...

  16. #2676
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    Quote Originally Posted by Dimentio View Post
    So I unlocked the chapters for Morgan and Noire tonight and after just trying Noire's real quick I got swept hard every angle I tried from. Dem stats, but more importantly, dem weapons also. Pretty crazy. And I want to use Noire really badly, too...
    What's the problem exactly? For me, she's doing fine (and is my avatar's kid) after I reclassed her to a Dark Flier. Her Magic is effective and can make great use of the many spears with side-effects.
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  17. #2677
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    The problem is not her at all, it's the level and getting her out of it. Griffons everywhere, which all my Archers combined could feasibly destroy but they're everywhere, and then from the left side I get bumrushed by Bow Knights and Paladins. My own party has troubles with it.

    As an aside, and this is probably going to show how effective my playstyle is, if I reclass how does my level on that character stand? I want to do this first playthrough without reclassing (aka without Second Seals) because it just feels like a more natural Fire Emblem to me, but it seems like the more I hear about it the more I'm shooting myself in the foot. Reclassing just affects my stat caps, and the stat growths remain the same for the given character, correct? And if I reclass does my level remain the same but for the next class?

  18. #2678
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    Quote Originally Posted by Dimentio View Post
    The problem is not her at all, it's the level and getting her out of it. Griffons everywhere, which all my Archers combined could feasibly destroy but they're everywhere, and then from the left side I get bumrushed by Bow Knights and Paladins. My own party has troubles with it.

    As an aside, and this is probably going to show how effective my playstyle is, if I reclass how does my level on that character stand? I want to do this first playthrough without reclassing (aka without Second Seals) because it just feels like a more natural Fire Emblem to me, but it seems like the more I hear about it the more I'm shooting myself in the foot. Reclassing just affects my stat caps, and the stat growths remain the same for the given character, correct? And if I reclass does my level remain the same but for the next class?
    Stat caps are a by-class thing. When you reclass you'll lose certain negligible points of your stats (unless you reclass into the same class, where you keep all your stats but earn slightly less exp) but that class has different growths so you can earn skills and ideally more stats by the time you're ready to promote again.

    Reclassing is more for skill benefit than anything else. I barely bother with it unless I max the first promotion.

  19. #2679
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    Quote Originally Posted by Dimentio View Post
    The problem is not her at all, it's the level and getting her out of it. Griffons everywhere, which all my Archers combined could feasibly destroy but they're everywhere, and then from the left side I get bumrushed by Bow Knights and Paladins. My own party has troubles with it.

    As an aside, and this is probably going to show how effective my playstyle is, if I reclass how does my level on that character stand? I want to do this first playthrough without reclassing (aka without Second Seals) because it just feels like a more natural Fire Emblem to me, but it seems like the more I hear about it the more I'm shooting myself in the foot. Reclassing just affects my stat caps, and the stat growths remain the same for the given character, correct? And if I reclass does my level remain the same but for the next class?
    I did it fine without having her die. What you do is rush your men with high mobility and either a Best Killer, Wind Magic, and/or a weapon with a 1-2 range (make it strong using the forge). None of the enemies attack Noire until she snaps and I had some good timing with that. Mobilize your fighters quickly to gather around the building and start attacking. Pair up Noire as fast as possible. As for me, it was with her mother who is a Dark Knight in my case allowing for a quick enter and exit. If Tharja is a Sorcerer, make sure she has Aversa's Night to keep her alive and well. Try it out, I'm sure you'll be fine.
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  20. #2680
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    Quote Originally Posted by R_N View Post
    Stat caps are a by-class thing. When you reclass you'll lose certain negligible points of your stats (unless you reclass into the same class, where you keep all your stats but earn slightly less exp) but that class has different growths so you can earn skills and ideally more stats by the time you're ready to promote again.

    Reclassing is more for skill benefit than anything else. I barely bother with it unless I max the first promotion.
    So to clarify, when you reclass you will get different skills, different stat growths, and different stat caps? Or are the stat growths tied to the character him/herself (For example, Donnel's growths will always be the same regardless of class)? And if I reclass Donnel, a level 19 Villager, will he revert to a level 19 character of that class, or is there some fluctuation in this when reclassing?

    Hey guys I've totally played Fire Emblem games before. ._.

    Quote Originally Posted by ParaChomp View Post
    I did it fine without having her die. What you do is rush your men with high mobility and either a Best Killer, Wind Magic, and/or a weapon with a 1-2 range (make it strong using the forge). None of the enemies attack Noire until she snaps and I had some good timing with that. Mobilize your fighters quickly to gather around the building and start attacking. Pair up Noire as fast as possible. As for me, it was with her mother who is a Dark Knight in my case allowing for a quick enter and exit. If Tharja is a Sorcerer, make sure she has Aversa's Night to keep her alive and well. Try it out, I'm sure you'll be fine.
    I'm having no trouble with the Griffons, like you said, archers and wind magic are fantastic. In fact, just Tharja/Avatar combo alone sweeps pretty well for me, but with generous backup. It's mostly the left flank that gets me because I then get rushed by Paladin upon Paladin, which wouldn't be so bad if I had a dedicated waller. I've really got no heavy units barring Vaike who's only heavy in terms of pure health more than anything else. So while I get to Noire and secure her I inevitably fall to those guys in some way.

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