Kellam IMO is a better father to the male children as they can't inherit classes that allow them to learn Galeforce if their mother didn't already learn it. It's more about stats in those instances than skills and I don't like Donnel's distribution as I said it feels like a waste, Kellam loses in Spd and Luck, Spd hurts, but losing Luck is my fav distribution and Kellam while he doesn't take away from a useless field like Donnel he doesn't have any Magic gains either so they're about equal in that regard.
All versus Donnel in comparisons so I don't have to keep writing Donnel and I'm not saying Kellam is the ideal father in instances listed either:
Cherche married to Kellam gets more skills including Luna and Dual Guard+ both, Luna is a solid activation skill and Dual Guard+ is nice if you intend to use him a support unit to another child (S rank pair partner for better benefits means sacrificing a child unit as a main which IMO is worth it, super units are generally better than spaced out good units) and the distribution works even keeping Gerome in his native class line. With Lissa Kellam loses Zeal if you want to try to make maximum Crit, but even with lower speed the Swordsmaster class has enough speed naturally and compared to most enemies that you can brush it off with impunity and against other swords masters if they're maxxed then you still shouldn't get doubled and you wouldn't have gotten a double unless you poured speed into them, you do end up with well above average defenses covering the class weaknesses even if you don't get hit that much defense is nice. With Olivia, Kellam brings more Skill which is kinda the point of keeping a Hero. With Mariabelle you don't lose any magic which is important for a Priest less so if you go the War Cleric route, but still helps with healing and range of certain staves. With Panne, Kellam can pass Luna for damage, Renewal for self-recovering, and Dual Guard + for support, Donnel can pass Sol, I prefer Kellam's options. With Miriel, Laurent is a magic class, Kellam preserves more magic, but Donnel gets Bowbreaker which people tend to like for mages, personally I don't rank Bowbreaker high enough to bother, both offer some defense to mages. Pretty important unless you're maxing anyway Kellam's growth rates are pretty great Donnel has a 80 Luck growth, but that and speed are the only things he beats Kellam in, Kellam gets a 70 Def rate and a 35 Res rate with a 100% HP rate. *Donnel's rates seems better because of Aptitude*
'Easiest' Lunatic Mode is Chrom/Avatar only, the pair will get the majority of experience with Chrom staying in the back he'll be substantially worse however he'll do his duty well and on weak units out of range you can quickly switch for added EXP on his side to increase your overall power, the pairing will produce the best Lucina possible and quite frankly a bad Morgan, but they'll be strong enough base that both are immediately usable as your secondary unit and as siblings can get an A rank support when paired setting them next to their parent 'super' unit you net one unit using a level 9 and one using a level 8 which is entirely negligible to get the S since the only difference is 5 Hit Rate which isn't needed at all. Lucina and Chrom should both be support units getting Dual Strike +, Dual Gaurd +, and Defender where Lucina can even go for broke and get and get Dual Support + for a 9 and 12 respectively, it's still 'worse' than Chrom and your Avi since they get the Dual Strike and Dual Guard bonus of the S rank still, but 20 Hit, 20 Evade, 20 Crit, 20 Crit Avoid is nothing to scoff at.
Hit - 15 (20 when next to Morgan/Lucina)
Avoid - 10 (15)
Crit - 10 (15)
Crit Evade - 10 (15)
Dual Strike - 70 + ((Chrom Skill + Avi Skill)/4) (Can get above to ~93 maxxed all things capped without DLC Skills)
Dual Guard - 20 + ((Chrom Def/Res + Avi Def/Res)/4) (Gets to ~43 maxxed all things capped without DLC Skills)
Morgan and Lucina are about the same and can get the same bonus stats being paired, but their Dual Strike and Dual Guard suffer a bit but with Lucina you can get the higher Dual Support bonuses as mentioned.
Basically I'm going to stick with Fire Emblem Awakening was easy regardless of the level, whether you found it easy or hard doesn't matter, but there are my reasons why it was 'easy' and why I won't concede that it being 'challenging' is a 'fact' when it is by the nature of things an opinion. Additionally luck with RNG in early levels of Lunatic+ isn't true difficulty and .'. doesn't come into considerations for reasons of saying something is difficult or not.
Not really part of anything, but DLC grinding as a tool to win is cheating to me and shouldn't be factored into calcs of difficulty either otherwise I'd consider Awakening on Lunatic mode even easier than the likes of Sacred Stones.
Last edited by Dwlr; 11th February 2014 at 11:27 PM.
Today is Muriel's Birthday!
I got some rubbish boosts, a Log and a Brave Lance!
EDIT: As all of you have recommended, I got the DLC with the Dread Scroll, and also the one with Limit Breaker!
Also, is Gregor a decent father for Owain? Owain will be kept as a Sword-Class, so will be Strength orientated.
Last edited by tomatohater; 12th February 2014 at 10:23 PM.
In terms of character breeding, probably the thing I completely regret not taking care of before Sumia/Cordelia's marriages were the Galeforce abilities. Still on my first run tho (taking my timeee haha). Even so, marrying Panne to my main has served as a good decision primarily in terms of the impressive power my team has been given from having three Taguels.
Okay, so I'm new to this discussion but I've been a fan of the series for a long time. Just wondering, how enthusiastic would you guys be if I started an FE club? And, if an FE club has been made before, why did it fail? ;o
With Limit-breaker stat optimizations don't matter that much, but Virion is still one of three fathers that can pass Lifetaker.
Henry brings Vengeance without knowing the class I'd take him.
Limit Breaker is broken, if you're going for the best builds you really can't get better. Not to mention if you're facing somebody who utilizes Limit Breaker in the Spd category the base Sword Master now gets doubled by anything with 41 Spd and can't double even a General who would now be getting 60 Def and 60 Str anyway which is basically GG. Compare Limit Breaker to Ignis or Luna, Limit Breaker is usually just as strong considering the Skl% proc rate of both of them. You get an extra 2.5% Dual Strike with just 1 Limit Breaker nevermind that you increase your damage by 10 too. Basically any Limit Breaker S Rank Support Pair can be regarded as a kill unless you purposely sabotage them with sticks for weapons or something and even then with an active it'll still prolly kill. You wouldn't be too far off saying that Limit Breaker makes your base character 20 -25% better in everything.
Right, I have (stupidly) decided to give Lunatic a go for the first time, and started about 20 mins ago! I have successfully completed the prologue with no casualties, and was wondering, which units are going to hinder me? I want to do a no-death run, so taking almost suicidal characters will be stupid. Anyone got some information?
EDIT: NOW ON CHAPTER 4, NO CASUALTIES
Last edited by tomatohater; 19th February 2014 at 1:25 PM.
As far as I know, the general consensus on Lunatic is 'use Frederick until the Avatar is strong enough to curbstomp the game'. I imagine you don't want that since it'd be pretty boring, but I still advise low-manning.
The characters to avoid should be more or less the same as other modes: Virion sucks so only use him as a spare pair-up partner if someone dies. Donnel is Donnel, so no. Ricken is too slow to be of much use. Maribelle pales in comparison to Lissa if you used the latter at all in the previous 5 chapters.
In fact, apart from those you can pretty much anyone, but a lot like Vaike, Miriel, Kellam and Lon'qu will be more useful as the support unit in a pair. Just make sure you don't use too many and spread exp too thin.
Pretty much everyone you get before lon'qu that isnt frederick, robin or chrom. Lissa is useful because healer, but like always you have to be careful with her. Kellem pretty much has to be supported(or better yet, be the supporter), unlike hard and normal where he just tanks stuff by existing. Once you start getting to people like gregor, they will usually be good enough to not be complete crap on the chapter you get them on. Atleast this is what I experianced. TBH I just finished a lunatic run and ill probably never do it again.
1. Chrom x Avatar (F) or Chrom x Sumia/Sully *If male*
2. Lissa x Frederick
3. Kellam x Nowi
4. Lucina x Avatar (M) or Lucina x Owain *If female*
5. Nah x Morgan (M)*if female* or Nah x Morgan (F) *If male*
6. Olivia x Lon'Qu
Avatar (F) x Chrom or Avatar (M) x Lucina can beat the whole game by themselves.
Virion, Vaike, Miriel, Ricken, Stahl, are hard to make arguments for on Lunatic if you aren't going to grind. Maribelle is easy enough to catch Lissa, is 'better' herself and Brady is 'better'.
Miriel is pretty pointless unless you're running a magic Avatar and for Lunatic HP/Def/Spd are going to tend to be the 'easiest' assets to play with if you're just doing a run through the game.