What's the point of going the Elphin route then?
What's the point of going the Elphin route then?
How am I supposed to recruit Klein without one of his archers killing off my characters?! I would hide from them and wait, but they always make a formation that puts Klein in the back of them - which would mean I'd have to get through his archers to recruit him. and I need his archers alive for an Orion's Bolt!
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It gets you Elphin and Bartre instead of Lalum and... Geese? (I don't remember who the Lalum route exclusive character is). I don't think there's any other difference.
Move Clarine and Lalum as close to Klein as possible. I think you can figure it out from there.
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>_<It is said that when it roars, a volcano erupts somewhere around the globe.
ENTEI embodies the passion of magma. This POKEMON is thought to have been born in the eruption of a volcano. It blasts fire that consumes all it touches.
ENTEI learns Roar at level 15.
Originally Posted by Umbreon-dana
I think Klein's movement range is 6 spaces, and an attacking range of 7 spaces due to the fact he has a bow. So I'll position Clarine 8 spaces away...hopefully itll work out. None of my characters can take his 23X2 damage bow attacks. MAN, I need this guy on my team. And apparently you can use Thany to turn Tate and her troops into an "other" type force, making them green. I guess I'll sort of do the same thing for Thany. But those pegasus knights move everywhere and anywhere!
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Don't use Klein. His damage is coming from his weapon, a Silver Bow. Without that, he's probably comparable to any of the Archers you already have, and the more you level up your Archers the more they'll be superior to Klein.
As for Klein and Tate's troops, after you recruit their leaders they will immediately start retreating off screen. If all of them escape (or if all of them at least survive), you'll get a prize at the end of the chapter.
MK Wii FC: 4125-3565-2043
98% of teenagers cannot perform basic math. If you're one of the 7% who can, copy and paste this into your sig.
I hack pokemon with my AR. Don't like it? Tough.
FFIII DS sucks, and MMX6 sucks even more, but MMX7 is just crap.
>_<It is said that when it roars, a volcano erupts somewhere around the globe.
ENTEI embodies the passion of magma. This POKEMON is thought to have been born in the eruption of a volcano. It blasts fire that consumes all it touches.
ENTEI learns Roar at level 15.
Originally Posted by Umbreon-dana
Cool there's a thread for this series
I'm wondering if there's anyone here who liked Nino enough to use the Mine Glitch on the lloyd/linus chapter so you could level her up. (FE7 i believe)
Or was I the only one who did that?
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You were probably thinking of Chapter 26x(E)/28x(H), where you get Jaffar automatically and a chance for the only Fell Contract of the game, as well as a lot of enemies: perfect way to train Nino(as long as you guard her so that she doesn't easily die), but sadly, she comes too late in the game for proper arena abusing, as 23(E)/24(H) is the last Arena in which you have no turn limit that cuts off your abuse plan by the chapter ending to the turn limit, and since Nino first joins your party as a player-controlled unit if you talk to her during Ch. 26(E)/28(H), she's not abuse-able unless guarded, yet due to the game's length from there, unless you want to draw exp. away from your strongest units(that did not miss the infinite Arena party), units which need it if they didn't reach level 20 promoted yet(a scenario usually present in S-Rank tactician runs), in order to be able to defeat the game's main antagonist at the end, meaning if you did so well not to kill any one of the units you want to use through level 20 promoted, and all your main units can't gain experience anyway, then I could see reason to use Nino, but other than that, I believe that training Nino can hurt your Tactics(Turns taken compared to the game's internal expected number of such) rank, meaning that if you want an S-rank for the Tactician, she is not worth absorbing needed experience and wasting turns in the hopes that she would help the team without consequences to it...
Last edited by gregjammer; 11th July 2011 at 2:39 AM.
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Here's somthing nifty, I just saw video of the Beta Eirika from FE8, and suffice to say, the game should've used it up to the Frelian Castle, then have an event with King Old Guy giving her better armour, and her mentioning her swordsplay improving.
(mabye a trainee-like class 'Lordling to lv 5->Lord->Great Lord')
would definately help her keep up with Ephriam. (Who is personally my favorite Lord)
Ephraim's weapon he uses when you first recruit him is AMAZING. Enough said!
And as for the chapter 10B advice, thanks! I think I'll just close in on Klein with Roy. Would the Dragonshield you also obtain in this chapter help for taking those hits?
Or are stat-increasing items sub-par?
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If you're a Christian and you love Jesus, add this verse to your sig. Started by jesusfreak94.
Put this in your sig if you think Hoenn deserves remakes!started by Flare64
Reigenleif or somthing like that, He's also iirc the 1st Lance Lord in the GBA games, which is nice, and the fact he kicks but. I kinda wish his Great Lord form wasn't mounted.
Stat increasing items are always great, but if you use them prepare to have your Funds ranking drop.
MK Wii FC: 4125-3565-2043
98% of teenagers cannot perform basic math. If you're one of the 7% who can, copy and paste this into your sig.
I hack pokemon with my AR. Don't like it? Tough.
FFIII DS sucks, and MMX6 sucks even more, but MMX7 is just crap.
>_<It is said that when it roars, a volcano erupts somewhere around the globe.
ENTEI embodies the passion of magma. This POKEMON is thought to have been born in the eruption of a volcano. It blasts fire that consumes all it touches.
ENTEI learns Roar at level 15.
Originally Posted by Umbreon-dana
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I FINALLY got Chapter 10B finished! Oh, it took a while, but I did! I wasn't able to obtain the promotional items, but other than that, I did everything I needed to. Now, to take a break until I start chapter 11B...
On Fire Emblem: Sword of Seals.
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John 3:16-For God so loved the world that He gave His only son that whoever believes in Him shall not perish but have eternal life.
If you're a Christian and you love Jesus, add this verse to your sig. Started by jesusfreak94.
Put this in your sig if you think Hoenn deserves remakes!started by Flare64
Wow, Chapter 11B is pretty simple. Elphin. is SO useful for helping my other characters (like Lilina, and I do prefer her over Lugh) get exerience.
The ballisteas can ruin my weaker characters in one turn... esecially Clarine and Elphin. Which, by the way, I'm finding Saul to be a much better healer than clarine, save for that his movement range is much smaller.
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John 3:16-For God so loved the world that He gave His only son that whoever believes in Him shall not perish but have eternal life.
If you're a Christian and you love Jesus, add this verse to your sig. Started by jesusfreak94.
Put this in your sig if you think Hoenn deserves remakes!started by Flare64
That's how it usually works. Troubadours have increased movement but lower Magic (which is what determines how much a unit is healed), and Clerics/Monks have higher Magic but decreased movement.
It's the same with Archers and Nomads.
MK Wii FC: 4125-3565-2043
98% of teenagers cannot perform basic math. If you're one of the 7% who can, copy and paste this into your sig.
I hack pokemon with my AR. Don't like it? Tough.
FFIII DS sucks, and MMX6 sucks even more, but MMX7 is just crap.
>_<It is said that when it roars, a volcano erupts somewhere around the globe.
ENTEI embodies the passion of magma. This POKEMON is thought to have been born in the eruption of a volcano. It blasts fire that consumes all it touches.
ENTEI learns Roar at level 15.
Originally Posted by Umbreon-dana
I have a question, who's the best bow user in FE6? Are they really useful in this game?
All this FE talk has me itching to replay FE8.
some questions before I start.
Should I keep Moulder, or Natasha. I'd assume Natasha as her supports with Joshua are useful with Joshua being such a useful guy.
Should I take Eirika or Ephriam's route? IIRC there is no charecter differences on who you recruit (and the ones you would miss come in with the Lord at ch 22).
MK Wii FC: 4125-3565-2043
98% of teenagers cannot perform basic math. If you're one of the 7% who can, copy and paste this into your sig.
I hack pokemon with my AR. Don't like it? Tough.
FFIII DS sucks, and MMX6 sucks even more, but MMX7 is just crap.
>_<It is said that when it roars, a volcano erupts somewhere around the globe.
ENTEI embodies the passion of magma. This POKEMON is thought to have been born in the eruption of a volcano. It blasts fire that consumes all it touches.
ENTEI learns Roar at level 15.
Originally Posted by Umbreon-dana
I didnt finish Sacred Stones, but from my experience, Natasha is better.All this FE talk has me itching to replay FE8.
some questions before I start.
Should I keep Moulder, or Natasha. I'd assume Natasha as her supports with Joshua are useful with Joshua being such a useful guy.
Should I take Eirika or Ephriam's route? IIRC there is no charecter differences on who you recruit (and the ones you would miss come in with the Lord at ch 22).
Whichever you like the most, it's not as if FE8 was hard enough to need supports.
As for my question on that game, do the Ephraim and Eirika routes contain totally different chapters and levels, or are they like Blazing Sword, in the sense that they just show the character's feelings more in-depth throughout?
And I might be getting Blazing Sword soon! I'm on a trip right now, so I'd get it shortly after I return home.
Last edited by ArcanineShrine014029; 16th July 2011 at 12:05 PM. Reason: speaking of Fire Emblem 7....
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Put this in your sig if you think Hoenn deserves remakes!started by Flare64
They are totally different.
Eirika's route involves her taking the northern route around Magvil to get to Jehenna, that way she can avoid the bulk of Grado's forces, and it fails. She not only ends up meeting several of them, but she also happens to meet Glen, right before Spoiler:- Spoiler:
. She also gets to try and stop the take over of Jehanna Hall. Spoiler:- Another one:
Ephriam's route is to conquer Grado to try and stop the forces moving into the other countries. But when he actually gets there, he finds out Virgarde had died a long time ago, and was being controlled like a puppet.
they both regroup at Jehenna where Callech, Reiv, and Valter have led the remaining Grado Armies to take Jehanna's Sacred Stone, while Reiv takes the most powerful troops to plan an attack on Rausten.
That's REALLY cool. Kinda like Seiken Densetsu III or Chrono Cross with their different paths, to make a comparison. When I played Sacred Stones, I took Ephraim's route. (speaking of Ephraim, can you get more of the Reginleif later in the game?)
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John 3:16-For God so loved the world that He gave His only son that whoever believes in Him shall not perish but have eternal life.
If you're a Christian and you love Jesus, add this verse to your sig. Started by jesusfreak94.
Put this in your sig if you think Hoenn deserves remakes!started by Flare64
Don't know much other than the Jap games and what's on SSBB but they're alright.