Page 3 of 4 FirstFirst 1234 LastLast
Results 51 to 75 of 80

Thread: Community POTW #26

  1. #51
    Join Date
    Apr 2011
    Posts
    1

    Default

    My heracross always seems to own PO with this set
    That bug's got some Moxie
    Heracross@Choice Scarf
    Admant nature
    252 Attack/252 Speed/4 HP
    Ability: Moxie
    ~Close Combat
    ~Stone Edge
    ~Megahorn
    ~Earthquake

    The scarf takes care of the speed. It amps it up so that it can outrun most sweepers. Close combat takes care of Rocks, Steels, Darks, Normals and more importantly that annoying Grass/Steel. Stone edge takes care of any Flying types that want to have Heracross for lunch. Megahorn takes care of Psychics, one such as espeon. Earthquake covers fire types and everything else. All you really need is one, well timed, close combat, and Moxie will take care of the rest.

    For the Espeon-Umbreon bar, credits go to ShadowZ. For the TLW bar, credits to millarc3005

  2. #52
    Join Date
    Apr 2009
    Posts
    2,151

    Default

    Choice Band
    Choice Scarf
    Swords Dance
    Maybe a Life Orb set that runs HP Ice to 2HKO Gliscor.. Moxie might work on this.

    Only viable sets. Reno will no doubt run some gimmick stuff like Reversal or Rest Talk but just.. don't bother with it. Heracross is as good as hes always been. A super-hard hitting bomb that's kinda bulky but is a bit too slow.

  3. #53
    Join Date
    Jun 2011
    Location
    Old Chateau
    Posts
    845

    Default

    Just some suggestions i have...

    Abilities

    Swarm: When HP is below 1/3, bug type moves get 1.5 power. Heracross's worst ability, but its definately not useless.
    Guts: When you have a status problem, move power increases by 1.5. Heracross's best ability, as you can abuse being statused.
    Moxie: Attack raises every time you defeat a pokemon. A good ability, but only works on sets that are meant to stay in.

    HeraGuts
    ~Megahorn
    ~Close Combat/Reversal
    ~Earthquake/Stone Edge/Night Slash/Facade
    ~Earthquake/Stone Edge/Night Slash/Facade
    Ability: Guts
    Nature: Adamant(+Attack,-Sp. Attack), Jolly(+Speed,-Sp. Attack)
    252 Attack/252 Speed/4 HP
    Item: Flame Orb/Toxic Orb

    A set that abuses Guts. Megahorn is strong and gets STAB. Same with Close Combat. Reversal is usable when you have little HP left. Earthquake is strong, reliable, and provides coverage. Stone Edge gets rid of pesky Flying types. Night Slash destroyes Ghosts. Facade get double power while you're burned or poisoned.

    MoxieCross
    ~Megahorn
    ~Close Combat/Brick Break
    ~Night Slash/Earthquake/Swords Dance
    ~Stone Edge/Earthquake/Swords Dance
    Ability: Moxie
    Nature: Adamant (+Attack,-Sp. Attack), Jolly(+Speed, -Sp. Attack)
    252 Attack/252 Speed/4 HP
    Item: Life Orb

    A sweeping set basicly. Megahorn gets STAB and is powerful. So is Close Combat. Brick Break is there if you don't want defense lowerage. Night Slash eliminates Ghosts with wall you. Stone Edge takes down Flying types. Earthquake provides strong coverage. Swords Dance raises your attack...a lot.

    Cross and Flailing

    ~Flail
    ~Reversal
    ~Megahorn
    ~Stone Edge/Night Slash/Earthquake
    Ability: Swarm/Moxie
    Nature: Adamant (+Attack,-Sp. Attack), Jolly(+Speed, -Sp. Attack)
    252 Attack/252 Speed/4 HP
    Item: Focus Sash

    A set that focuses on Flail/Reversal while at 1 HP. Flail is for when you get to 1 HP. Reversal is a Stab version of Flail. Megahorn is strong and gets STAB. Stone Edge is to kill Flying types. Night Slash is for Ghosts. Earthquake is strong and reliable and provides coverage.

    SupportCross

    ~Megahorn
    ~Toxic
    ~Protect/Substitute
    ~Knock Off
    Ability: Swarm/Guts
    Nature: Adamant (+Attack,-Sp. Attack), Jolly(+Speed, -Sp. Attack)
    252 Attack/252 Speed/4 HP
    Item: Leftovers

    A stalling set basicly. Megahorn is strong and gets STAB. Toxic withers your opponent. Protect stalls Toxic for a turn. Substitute also stall but for longer at a cost of HP. Knock Off takes away your opponent's item.

    Does the band or scarf look better?

    ~Megahorn
    ~Close Combat
    ~Night Slash/Pursuit/Earthquake
    ~Stone Edge/Earthquake
    Ability:Swarm/Guts
    Nature: Adamant(+Attack,-Sp. Attack), Jolly(+Speed,-Sp. Attack)
    252 Attack/252 Speed/4 HP
    Item: Choice Band/Choice Scarf

    Megahorn is strong and its dumb to have a Heracross set without it. Close Combat is risky but powerful. Night Slash destroys walling Ghosts. Pursuit destroys fleeing Ghosts. Stone Edge defeats Flying types. Earthquake is strong and provides some more coverage.

    ResTalk

    ~Rest
    ~Sleep Talk
    ~Megahorn
    ~Close Combat/Brick Break/Stone Edge/Night Slash
    Ability: Guts
    Nature: Adamant(+Attack,-Sp. Attack), Jolly(+Speed,-Sp. Attack)
    252 Attack/252 Speed/4 HP
    Item: Leftovers

    A simple ResTalk set. Rest is Heracross's on recovery move. Sleep Talk is there so you don't die in your sleep. Megahorn is your main STAB move. Close Combat is another STAB move. Brick Break is if you hate the defense lowerage Close Combat. Stone Edge destroys the Flying wall. Night Slash destroys the Ghost wall.

    SubPunch

    ~Substitute
    ~Focus Punch
    ~Megahorn
    ~Stone Edge/Night Slash
    Ability: Swarm/Moxie
    Nature: Adamant(+Attack,-Sp. Attack), Jolly(+Speed,-Sp. Attack)
    252 Attack/252 Speed/4 HP
    Item: Leftovers/Black Belt

    A regular SubPunch set really. Substitute so you can block damage for 2 or more turns, Focus Punch because your doll takes damage for you. Megahorn is your other STAB move. Stone Edge defeats walling Flyings, Night Slash defeats walling Ghosts.

    Other Options

    Aerial Ace provides coverage
    Bulk Up makes you bulky and strong
    Counter is usable on the Flail set
    Fling can be used with an Iron Ball
    Iron Defense raises your defense
    Low Kick works on heavyweights
    Retaliate is for revenge killing
    Return is strong but gets no coverage
    Revenge is good because Heracross isn't exactly fast
    Rock Slide is more reliable but weaker then Stone Edge
    Seismic Toss is a good move worth considering
    Shadow Claw is a Ghost type Night Slash

    Double and Triple Options

    Resistant to Earthquake, weak to Lava Plume, gets its own Earthquake and Rock Slide, Heracross is okay in doubles and triples, but its not recommended.

    Partners

    Heatran resists Fire, Flying, and Psychic moves and Heracross resists Fighting and Ground. Same idea with Tyranitar. A fast pokemon that covers Heracross's weanesses is good. Infernape, Blaziken, Weavile, Zebstrika, Jolteon, any fast pokemon really. Launtern and Rotom-W both are good as they defeat Flying and Fire. Cover its weaknesses and you'll be fine.

    Countering Heracross

    Flying pokemon destroy Heracross. Ninjask, Swellow, and others are all good. Just beware of Stone Edge, even though you'll probably kill it first. Gliscor resists Stone Edge and is a good physical wall in general. Ghost types also are good, as long as you avoid Night Slash. Gengar, Cofagrigus, Mismagius, you get my drift. Fast pokemon with super effective moves all work really. Alakazam, Charizard, Infernape, anything like that. Anything that resist its STABs are great counters, because Heracross's most powerful moves are its STAB moves. But its still a strong pokemon anyways and can hurt you if you are not prepared.
    Last edited by rotomotorz; 1st July 2011 at 4:45 PM.

  4. #54
    Join Date
    Jan 2011
    Location
    Behind you
    Posts
    2,414

    Default

    Quote Originally Posted by 365pokemon View Post
    I sort of made my version/prediction of what this pokemon of the week is gonna look like
    HERACROSS

    Heracross, the singlehorn pokemon. It gathers in forests to search for tree sap, its favorite food. To keep all the honey to itself, it hurls rivals away with its prized horn. With powerful legs and claws, it generates enough power to hurl foes over great distances. It loves sweet honey. It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.

    OVERVIEW


    If you are a fan of pinsir, you understand the hatred that many players have for heracross. Basically being a pinsir on steroids, heracross can wreak havoc on teams. It's attack stat extends beyond infinitum, and many people consider using it in ubers. Each generation seems to just make heracross better. In the second generation, heracross was introduced and was immediately became recognized as one of the strongest physical attackers in the game. Third gen brought it the blessing of guts and swords dance. Fourth gen brought it not only pursuit turning physical, allowing it to hit ghost types that used to be the bane of its existance, as well as choice scarf and choice band. And now we have fifth gen, with the biggest new asset being moxie, which allows heracross to be a much better revenge killer.

    ABILITIES

    Swarm: Probably the most useless heracross ability. Boosts your bug moves when weakened. Not bad, but far overshadowed by this next one.
    Guts: This makes heracross scary strong. Base 125 attack gets boosted by 1.5 times? Yes please.Guts should be preffered on sd sets,while it can also be used on scarfacross,mocie is better(if your team doesnt have status absorber then...maybe:P
    Moxie: Heracross's dream world ability allows it to function as a great choice scarfed revenge killer. Guts is still amazing though.


    I CAN SNORE AND KILL YOU!!!


    Heracross @Leftovers /w/Guts
    Nature: Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 192 Hp, 64 Spe

    ~Rest
    ~Sleep Talk
    ~Megahorn
    ~Close Combat

    Heracross's only means of recovery is by rest, so why not give it a rest/talk set? Heracross is a great contender for rest/talk because while it's asleep you can use sleep talk to fire off guts boosted attacks (guts can be activated by sleep). Megahorn and close combat are moves that you should run on almost any heracross, as they are both strong STAB physical attacks. As you will see, next to every heracross set runs these two moves.
    Sorry but this set is useless in this hard hitting and fast pace metagame.

    What do you pick if death gives you two options?


    Heracross @Choice Band/Choice Scarf /w/Moxie
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Close Combat
    ~Megahorn
    ~Stone Edge/Earthquake/Pursuit/Night Slash
    ~Stone Edge/Earthquake/Pursuit/Night Slash

    This is probably the most effective heracross set out there. With choice scarf making up for your half-decent base speed, and choice band boosting your already high attack to ridiculous levels, whichever choice you make for an item will be a good one (no pun intended). The moveset has the obvious megahorn and close combat, as well as the last two moves being your choice. I basically listed heracross's best physical moves there (keep in mind that moves from the other options section are viable here as well). This is a great revenge killer.

    Choice band is a good option,but in a metagame where even base 100 is considered average...band cross is horrible..but he does OK in UU
    It only makes me stronger...

    Heracross @Salac Berry /w/Moxie
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, whatever gives you an hp divisible by four with remainder one

    ~Substitute
    ~Reversal
    ~Flail
    ~Night Slash

    This set is much less useful then the other standard heracross sets, with the rise of hail and sand teams, as well as priority moves, but it still gets the job done. Basically you sub down to one hp (with an hp # divisible by four with a remainder of one, example: 305), and then fire off base 200 reversals and flails as your opponent quietly weeps into a pillow. Night slash is crucial on this set as it allows you to hit ghost types, which you would not be able to touch otherwise
    Well you said it yourself:P,it sucks.

    The goliath beetle


    Heracross @Flame Orb /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Megahorn
    ~Close Combat
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade

    This is just a standard guts abuser. Just hit everything with guts boosted attacks and wreck them. Moveset is standard, with one catch: facade. facade is a seventy base power move move that doubles in power if the user is statused. Facade is a move that should only be used on guts abusing sets, or else it's worthless.
    Like bandcross, this is useless with sand damage and entry hazards you are dead b4 you dent anything

    Can't destroy all of me? How 'bout a quarter?

    Heracross @Leftovers
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 240 Atk, 252 Spe, 16 Hp

    ~Substitute
    ~Megahorn
    ~Close Combat
    ~Stone Edge/Earthquake/Pursuit/Night Slash

    This is another standard heracross set (they're all very similar, if you haven't noticed yet), but with a catch: substitute. The idea is to switch hera in on something that can't touch it, like a blissey, sub on the switch, then get a free hit on whatever comes in while it breaks your sub. If they don't break your sub, they will be in a world of pain where there is nothing but darkness and hate and evil and all their worst fears all around them. That is all.

    This is a good set,but why 16evs in hp,is that a substitue number?

    GET WRECKED!!!!!!!!!slowly...

    Heracross @Leftovers /w/Swarm/Guts
    Nature: Careful (+Special Defense, -Special Attack)
    Ev's: 252 Spd, 252 Hp, 4 Def

    ~Iron Defense
    ~Toxic
    ~Knock Off
    ~Protect/Substitute/Counter


    95 base special defense is functional off of, so putting some investment there allows hera to take some special hits. However, this leaves hera's defense at a not-so-great level. That's where iron defense comes in, boosting your defense two stages. Now you can begin to annoy your opponent-take off their item, then begin toxic stall them. Your last set is whatever you want. Protect to stall, substitute to avoid status and really become a pain to walls, or counter after a few boosts to hurt their physical attackers.

    This set is ridiculous,heracross's typing won't help you at all...try using it
    IT SUCKS,sorry if it hurts you

    Don't give a bug a sword!

    Heracross @Flame Orb /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Swords Dance
    ~Close Combat
    ~Megahorn
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade

    One of the largest threats in the metagame if it sets up. Here's a helpful hint: don't let a pokemon with base 125 attack and guts and flame orb get plus two from swords dance. Moveset is standard, with facade for reasons mentioned before. This thing wrecks if it gets set up.
    As I said earlier flameorb =
    very poor longevity,leftovers+guts is the way to go

    Steroids are unfair :'(

    Heracross @Leftovers /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 208 Hp, 104 Atk, 196 Spe

    ~Bulk Up
    ~Megahorn
    ~Low Kick
    ~Stone Edge/Earthquake/Pursuit/Night Slash

    Heracross has another way to boost aside from swords dance. Although it doesn't give quite the offensive threat as swords dance, bulk up is still viable as it raises your defenses, meaning after a couple bulk ups, you can tank attacks, and hit hard. Moveset is standard, although low kick is better then close combat as it will lower your hard earned defensive stats.

    EVS AND NATURES

    I CAN SNORE AND KILL YOU
    Max attack and adamant nature so you can do as much damage as possible. 192 hp to take some hits, and 64 speed to have a little speed.

    What do you pick if death gives you two options?
    Max attack and speed, the standard sweeper spread. The nature depends on if you want to have a little extra speed or a little extra KO'ing power.

    It only makes me stronger...

    Ditto above, but you're going to want the correct amount of hp IVs so that your hp is divisible by four with a remainder of 1 (example: 305).

    The Goliath Beetle
    Still keeping your standard sweeper EV and nature spread.

    Can't destroy all of me? How 'bout a quarter?
    Still a sweeper spread, but put 12 of the attack evs into hp (as well as your four leftover evs).

    GET WRECKED!!!!!!!!!slowly...
    Max special defense and hp, as you don't need any physical defense thanks to iron defense.

    Don't give a bug a sword!
    Max attack and speed again. Nothing much to say here.

    Steroids are unfair :'(
    208 hp so you can "tank" after a few bulk ups. 104 attack to still hit hard, and 196 speed to still be kind of fast.

    Other Options
    (still looking for more in this section)

    Focus punch, hidden power, brick break, revenge, shadow claw, aerial ace
    Focus punch can be used on a subpunching set.
    Hidden power can be used for any type if there's a certain poke you want to hit hard (but most of the time heracross's movepool can cover this).
    Brick break to destroy any screens your opponent has.
    Revenge, as heracross is relatively slow, so you have a reasonable chance of going second.
    Shadow Claw can be used, but there is really no reason to not use night slash over this.
    Aerial Ace this really messes up fighting types that heracross sometimes struggles dealing with *cough* conkeldurr *cough*.

    Double and Triple Battle Options


    (need help here)

    Partners

    Anything that resists heracross's weaknesses is always good. Something like a heatran works great as it takes fire, psychic and flying attacks. Anything that passes speed is good as well, such as a ninjask (if ninjask passes +2 speed and a swords dance to hera, it's basically game over). Something that can paralyze opposing pokemon works just as well, such as a rotom w. Drizzletoad can work well with hera as it can weaken hera's fire weakness. The list of things that work well with him goes on and on. To wrap it up, something that can either resist hera's weaknesses or let hera outspeed opposing pokes is usually a good partner.

    Countering heracross


    (need help here)

    Locations in Games

    Ruby/Sapphire/Emerald
    Safari Zone Acro Bike Area

    FireRed/LeafGreen
    Pattern Bush

    Colosseum
    Snagged from Cipher Peon Dioge in Realgam Tower's Dome

    XD
    Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum

    Diamond/Pearl/Platinum

    Sweet Honey Trees

    HeartGold/SoulSilver

    Routes 7, 11, 16, 28, 33, 42, 44, 45, 46 & 47, Azalea Town Vermillion City, Celadon City, Mt. Silver (Headbutt)

    Black/White
    Route 12
    Comments in bold,I am fairly good in competitive battles,also a serebii lurker...your post had all kinds of set a heracross can have....hence I used it for commenting

  5. #55
    Join Date
    May 2011
    Location
    Chillin' in my bathtub
    Posts
    166

    Default

    Heracross. I've always wanted to train one, but never got around to actually doing it. Huh. Well, anyway, this guy is more or less a stronger version on muk, stat wise. Well, ok, not really, but he does have good SP defense and attack.

    I'm not afraid
    - Stone Edge
    - Night Slash
    - Close Combat
    - Megahorn
    Item: Life Orb / Toxic Orb
    Ability : Moxie / Guts
    EVs and Natures: Adamant (+att, -sp att) / Jolly (+spd, -sp att)
    252 att, 252 spd / sp def, 4 spd / sp def

    This moveset is to take out weaknesses. Night Slash for Psychic, Stone Edge for Flying and Fire. Close Combat and Megahorn for epic STABs. I like Life Orb / Moxie combo, but without good speed, sweeping is out of the option. That's where Toxic Orb / Guts and 252 sp def comes in.


    This signature has been brought to you by Mochi10, thanks a bunch c:

  6. #56
    Join Date
    Sep 2010
    Posts
    483

    Default

    Heracross's Backup
    Pokemon aiming to take 'cross out likely pack a Flying or Fire Type Move due to the risk of Psychic VS Dark wasting your turn and PP. That said, Rock Types are great for soaking up a Super-Effective-on-Heracross hit. Rock/Steel is especially good for Flying, but takes neutral hits from Fire.

    Pressure Aerodactyl, while a great 'cross counter, is a spectacular backup until someone tries to get a neutral Rock Type hit on 'cross. By a similar note, Solrock and Lunatone resist all of 'cross's weaknesses, plus Rock.

    If Fire Type Moves are out of the picture, Bronzong and Metagross can soak 'cross's other weaknesses and Rock. The problem, however, is that Pokemon that can handle 'cross can often handle its primary backup.

    Secondary backup for cross includes Flying, Rock, Water, and Grass Types. Levitate is not recommended due to the 5th Gen outbreak of Mold Breaker. Water Absorb/Storm Drain Pokemon are recommended for Water Types.

    Ferrothorn is a good switch off of a Rock Type. Off of a Steel, Kabutops and Kingdra soak Fire Moves quite well, but Kabutops gives Heracross a great back-in on Fighting, Ground, and Grass Moves (beware of Electric Moves, though).

    A Rapid Spinner/Defogger is great for a 'cross-centric team. Heracross is a major switcher, so protecting your team from Spikes and Stealth Rock (and Toxic Spikes if you're not running Guts, Poison Rampage, and/or Quick Feet on your team) is vital.

  7. #57
    Join Date
    May 2011
    Posts
    219

    Default

    Don't know how much I like this overview. While Heracross received many blessings over the years, so did every other Pokemon out there. It is definitely worth noting that Heracross hit rock- bottom usage in Generation 4, because the metagame formed away from it. Nevertheless it's still a good Pokemon. My thoughts on some of the sets:
    Sure, I'll add that.

    RestTalk- this set is actually really good, it was a premier Darkrai counter in Gen 4 and can be difficult to stop even now. I would change Close Combat to Brick Break or Low Kick, Close Combat's Defense Drops work against the goal of staying alive, despite being Heracross' top Fighting STABs.
    Your absolutely right on this one.
    Choice- the best set Heracross can run, can revenge kill Hydreigon, Latios, and other threats. Can be predictable but still very good.
    Agreed.
    Substitute- good idea, I'd never thought about that before but it makes for a nasty surprise for those expecting choice sets, because nothing's going to like getting hit with whatever Heracross has to offer, and they can't switch because they're under pressure to break the sub.
    This was actually a pretty standard set in gen 4, surprised not many people recognize it.

    Guts Abuser-consider adding protect to the set to get a definite status condition on it.
    That's true.
    Last edited by 365pokemon; 28th June 2011 at 4:04 PM.

  8. #58
    Join Date
    May 2011
    Posts
    219

    Default

    OMFG HERACROSS GETS RETALIATE!!!!!!!
    Lol I'm gonna add this to possible options on the revenge killer set.

  9. #59
    Join Date
    May 2011
    Posts
    219

    Default

    Guts should be preffered on sd sets,while it can also be used on scarfacross,mocie is better(if your team doesnt have status absorber then...maybe:P
    Agreed, but they still can be used for both.

    Sorry but this set is useless in this hard hitting and fast pace metagame.
    Since heracross is going to be most likely UU when the final tiers are out, it doesn't have to worry about many of those hard hitters, and keep in mind, this set isn't to stall, it's to get the guts boost without being burned.


    Choice band is a good option,but in a metagame where even base 100 is considered average...band cross is horrible..but he does OK in UU
    Heracross has base 125 attack... so I'm pretty sure he's not average when he has a choice band. If your talking about speed, then heracross doesn't have to outspeed everything. It's not meant to hurt fast hitting sweepers, it's meant to take down something that's in it's speed range (which there are quite a few pokes in), and outspeed them thanks to the scarf. If you have almost ten more base speed then a scarftran, who is regarded by none as "bad", then I'm pretty you're not that slow.
    Well you said it yourself:P,it sucks.
    Agreed, but if you scout a bit it can be effective.
    Like bandcross, this is useless with sand damage and entry hazards you are dead b4 you dent anything
    Really? Taking 1/16 from sand damage if the opponent is even RUNNING a sand team and 12.5% from rocks means that you won't get to dent anything? With base 125 attack boosted by 50%? And two strong STAB moves? You'll dent something, that's for sure. Adamant heracross does over fifty percent to a specially defensive skarmory, who's still a great physical wall, with a close combat after guts. That's a dent.
    This is a good set,but why 16evs in hp,is that a substitue number?
    Yep, 305 Hp if you have a perfect hp IV.
    This set is ridiculous,heracross's typing won't help you at all...try using it
    IT SUCKS,sorry if it hurts you
    Well, when we did DUGTRIO Reno allowed a toxic stall set. DUGTRIO!!! I think heracross can work just as well, if not better.
    As I said earlier flameorb =
    very poor longevity,leftovers+guts is the way to go
    After one swords dance the burn will activate, while your opponent switches in their defensive wall. Against PHYSICALLY DEFENSIVE SKARMORY, the most likely best defensive wall in the game, adamant heracross will do 88.9%-104.5% with a close combat with guts in effect. Without it? 71%-83.8%, and then skarmory can whirlwind you out. You have a chance to do something with guts.

  10. #60
    Join Date
    May 2011
    Posts
    219

    Default

    What are heracross's main counter categories? Example: flying, outspeeding, certain pokes, etc..

  11. #61
    Join Date
    Jun 2011
    Location
    Brazil
    Posts
    37

    Default

    Choice Scarfed Bettle

    -Brick Break/Close Combat
    -Night Slash/Shadow Claw/Earthquake/Hidden Power [Fire]
    -Stone Edge
    -Megahorn

    Item: Choice Scarf
    EVs: 252 Atk / 252 Spd / 4 HP
    Nature: Adamant (+atk –spatk) / Jolly (+spd –spatk), If you are going to choose Hidden Power = Lonely (+Atk –Def)/ Hasty (+Spd –Def)
    Ability: Moxie/Guts

    -Brick Break- has less power than –Close Combat-, but with this you can hit through Reflect (and Light Screen, but Heracross don’t care about it), but -Close Combat- has a obscene 180 base power making it a much more attractive choice. -Night Slash- and -Shadow Claw- do the same thing, decimates Ghosts (that Heracross can’t touch) and Psychics (Megahorn do this second better), but -Hidden Power [Fire]- decimates Ferrothorn, Forretress, Escavalier, and all the Bug|Grass/Steel Family. Earthquake pairs well with Stone Edge. –Stone Edge- Kills Fire and Flying Pokémons, as well as Accelgor and all the Ice stuff. –Megahorn- is STAB, reaching 180 Base Power, and hits … you know what it hits.

    Abilities:
    Moxie allows you to double your attack with two direct kills, but you lose the boost if you switch
    Guts allows you to have the same boost that Choice Band gives, if you gets burn, poison or paralyze, and you not lose the boost if you switch.
    If you think you can play the Sparta style with Heracross, go with Moxie. But if you are like a Chess player and like to have your pokemons alive, go with Guts

    EVs and Natures:
    Adamant and Lonely: the 252/252 allows you to outspeed all beneficial speed natures that have 130 base speed, when you are using Choice Scarf(when you have max Speed IVs)
    Jolly/Hasty: allows you to outspeed a beneficial speed, max IVd Accelgor (barring Choice Scarf, logically).
    Last edited by Biteu; 28th June 2011 at 10:38 PM.
    Watch my battle (BW) =D

    Battle 14 - Using Emboar on OU instead of Infernape! =)


    http://www.youtube.com/watch?v=6uxp4...1&feature=plcp

  12. #62

    Default Sword-Horn Combat

    Moveset:
    -Sword Dance
    -Megahorn
    -Close Combat
    -Stone Edge
    Sword Dance is for raising attack power sharply. Megahorn is for bug type STAB and to get rid of phsycic. Close Combat is for fighting type STAB, and Stone Edge is to get rid of fire and flying types.
    Ability: Guts
    Item: Black Belt
    EVs: 252: Attack
    252: Speed
    6: Health
    Nature: Adament

  13. #63
    Join Date
    Mar 2011
    Location
    In your ____, ___ing your ___.
    Posts
    316

    Default

    (EDIT: ^ Not a really good Set-up. Missing a few things.)

    Don't know if this has been done already... (Custom Set)

    Who needs Exercise when you have Berries! (Wittier Name to Come)

    Heracross @ Salac Berry/ Liechi Berry

    Nature: Jolly (+Spd,-SpAtk) / Adamant(+Atk, -SpAtk)

    EV's: 252 Spd / 244 Atk / 12 HP

    Ability: Moxie / Swarm

    ~ Substitute
    ~ Megahorn
    ~ Close Combat
    ~ Stone Edge

    Although this move set (especially the EV spread) may seem a little odd, but it's all in good faith and evenness. With 12 EV's in HP and 31 IV's in HP, you have an even 304 total HP. And max out Speed and Attack. Your item and nature will mainly depend on your style of play. If you prefer a speedy pokemon, then use Jolly and the Salac Berry. Offensive, you would go with Adamant and the Liechi Berry. Anyways, it's the same strategy. You substitute your way down to 25% HP with substitute being the most reliable to do this.When down at 25% (76 HP), your berry will activate giving you a free boost. This allows you to outrun Jolly Lucario, Mandibuzz, and a few other counters. Now for abilitys, You can have a boosted Megahorn with Swarm, or just get stronger as you sweep with Moxie. Either one works, but I have seen Moxie goes better with the speed based set.
    Last edited by littlea53; 30th June 2011 at 4:59 AM.
    WHITE FC - 3138 9749 0073

    [IMG]http://i56.*******.com/nysgo9.gif[/IMG]
    Credit to _Mew for the banner.

  14. #64
    Join Date
    Apr 2011
    Posts
    77

    Default

    Dream World Heracross not yet released!?
    Reversal/Flail loses to Sandstorm and Hail, the former being extremely common in OU.
    Running a stat-up/Rest-Talker in general is risky, given that Sleep Talk can choose a) Rest and fail, b) the setup move or c) the attack, with 1 in 3 chance of each. This is especially hampered by the new sleep mechanic. Heracross is no exception to this rule.
    Most sets get wrecked by Gliscor. Not that Heracross would want to stay in against Gliscor anyway, given that Heracross' trainer has other options, Mons that would partner well with Heracross. A water or ice attacker, especially a special attacker, is obvious; first thing that comes to my mind are the bulky waters like Vaporeon.
    Anything that can easily KO it, even if it's not a hard counter, can threaten a revenge KO on Heracross unless Heracross is quicker. Which is the point of the scarf sets, but they lock Heracross into one move. Which is where scouting comes into play, so that the opponent can figure out what kind of Heracross they're running.
    YouTube Pika250, Twitter Pika250
    BMGf no. 8125 (Pika25), Smogon no. 8077 (Pika25)
    Find me at those Forums too!

    My Pokemon Online Dream Team, I am "Scotty" on PO

  15. #65
    Join Date
    Jun 2011
    Location
    Chillin with my L'il Growlithe
    Posts
    173

    Default

    Uh, he... he... My first time in the POTW section. Here I go.



    This is my move set for Heracross.

    Heracross@Leftovers
    Moxie
    Aerial Ace
    Brick Break
    Earthquake
    Rock Slide

    Aerial Ace for Fighting and bug types. Brick Break for Ice, and Rock types. Earthquake takes out nearly everything, and combined with Moxie, make Heracross death. Rock Slide destroys Heracross' biggest weakness, Flying types.

    That's my Hercross build for POTW.
    [IMG]http://i51.*******.com/11lihjr.gif[/IMG][IMG]http://i51.*******.com/11lihjr.gif[/IMG][IMG]http://i51.*******.com/11lihjr.gif[/IMG][IMG]http://i51.*******.com/11lihjr.gif[/IMG]
    [IMG]http://i43.*******.com/11i1u8j.png[/IMG]

    Credit to Mew_ for the banner and pokemon player for the Growlithe Lickies.

  16. #66
    Join Date
    Mar 2011
    Posts
    22

    Default

    Endure+Reversal
    Swarm
    Jolly Nature +Spd/-SpAtk
    252 Atk/252 Spd/4HP
    Salac Berry

    Endure
    Reversal
    Megahorn/Close Combat
    Double Edge

    Now, this is pretty obvious. Endure+Reversal=Hard Hit. Salac Berry raises speed and gives a better shot of hitting first. Then you can use Reversal or you could use Swarm to your advantage and hit hard with Megahorn. Or you could always hit with Close Combat since it's more reliable and you don't have to worry about lowering your defenses since you're already low on HP and probably going to faint next hit Both of which are strong moves with 120 base power AND STAB but Megahorn gets an additional 1.5 multiplier. Then there's Double Edge too which you don't have to worry about recoil since, one hit and you're out. It's another strong and reliable move, but no STAB

  17. #67
    Join Date
    May 2011
    Location
    In the World of Pokemon
    Posts
    34

    Default

    Please, guys. STOP including 1-HP Heracross (Reversal sets, etc). It just simply won't work, as priority and sandstorm is extremely common in OU. (Heck, I think that Heracross will drop to UU this gen, unless Heracross gets new toys when the move tutors come out) Also, if you are going to use Reversal, save yourself the trouble and don't; Lucario and even Scizor are better for Reversal, as they both have immunity to sandstorm and they also have priority moves.

    Use your head, people. Please...
    Pokemon B/W OU Future Team:



    Pokemon B/W Uber Future Team:



    Pokemon B/W Battle Subway Future Team:



    These teams are currently in the process of construction.

  18. #68
    Join Date
    Jun 2011
    Location
    Vn
    Posts
    3

    Default

    Quote Originally Posted by briguin View Post
    Uh, he... he... My first time in the POTW section. Here I go.



    This is my move set for Heracross.

    Heracross@Leftovers
    Moxie
    Aerial Ace
    Brick Break
    Earthquake
    Rock Slide

    Aerial Ace for Fighting and bug types. Brick Break for Ice, and Rock types. Earthquake takes out nearly everything, and combined with Moxie, make Heracross death. Rock Slide destroys Heracross' biggest weakness, Flying types.

    That's my Hercross build for POTW.
    You should use Stone Edge over rock slide because it has 25 more base power and only 10 less accuracy and combine it with choice scarf will make you outspeed flying types easier
    Plus you need to include EV's and Iv's (if you want) : 252 Atk, 252 Spd and 4 Hp(and 31 Iv's) is the common stat you want
    And you forgot to include nature!
    While Close Combat and Mega Horn are better + STAB = 180 base power and if the Cross have Swarm then he or she will get a nifty boost of 1.5x 180 base power Mega Horn and if it has Guts will give it a 1.5x Atk boost and with flame orb, you get Guts activate instantly without having flame orb Atk lower effect
    Aerial Ace is ok but Shadow Claw or Night Slash is better because they can kill Psychic who's going to revenge kill you and kill Ghost type that are going to prevent you from using Close Combat.
    The Cross is an all out physical swepper and Game Freak also should put U-turn to Cross
    CYNDAQUIL IS AWESOME

  19. #69
    Join Date
    Apr 2011
    Posts
    2

    Default

    So I was thinking that Lanturn would be a good partner. Lanturn can thunderbolt Flying-types and hydro pump the Fire-types. It one weakness Grass-type is covered by Heracross's Mega Horn. Feel free to comment.

  20. #70
    Join Date
    May 2011
    Location
    In the World of Pokemon
    Posts
    34

    Default

    Quote Originally Posted by Kirbynator View Post
    So I was thinking that Lanturn would be a good partner. Lanturn can thunderbolt Flying-types and hydro pump the Fire-types. It one weakness Grass-type is covered by Heracross's Mega Horn. Feel free to comment.
    Rotom-W says hi. He has the same typing, Hydro Pump, Electric-moves, AND better stats overall. The only things he misses out on is Volt Absorb, but both of them already have a neutrality to Electric-type moves. Not to mention, Rotom-W has a even more useful immunity in Levitate, which reduces its number of weaknesses to a lone 2x weakness to Grass.

    Also, I wonder why Lanturn was somewhat used in OU 4th Gen (http://smogon.com/dp/pokemon/lanturn). Maybe because of its BoltBeam resist and its ability to almost counter Life Orb Starmie and Sub + Thunder Wave Jirachi? Well, you have Rotom-H for that: better defenses overall, better Special Attack, higher Speed, AND a BoltBeam resist, although Rotom-H will have to flee from Starmie. Heracross MAY be relied on to beat Starmie, unless Starmie is also carrying Psyshock.

    Long story short, Rotom-W is be better than Lanturn when it comes to partners and even as a teammate. Give it some thought.
    Pokemon B/W OU Future Team:



    Pokemon B/W Uber Future Team:



    Pokemon B/W Battle Subway Future Team:



    These teams are currently in the process of construction.

  21. #71
    Join Date
    Sep 2010
    Location
    Under the sea.
    Posts
    54

    Default

    Heracross, a monstrous attack backed with... barely any speed... CHOICE SCARF wanted.

    Heracross @ Choice Scarf
    EV's: 252 Atk, 252 Spd, 4 HP
    Nature: Adamant or Jolly
    Trait: Guts/Moxie

    -Megahorn
    -Close Combat
    -Stone Edge
    -Earthquake

    Megahorn and Close Combat are extremely scary moves, 120 Base power, then back that with STAB and an attack of 383 (Provided you run Adamant). Stone Edge and Earthquake are great together and provide great type coverage that means this set can hit any pokemon for at least neutral damage, when Megahorn and Close Combat are thrown in.

    I find this set works better in late-game like many Choice pokemon, to avoid switching when a Flyer or Levitator walls your EQ you used, for example. Same applies to Ghosts and Close Combat.

    You get to pick between the ability, Moxie gives you even more insane power after 1 KO, but Guts means you can take status (aside from Para... steer clear of paralysis...) from unexpecting foes and hit back twice as hard. I generally go Moxie, but, hey, your choice.
    My Teams:
    3rd Gen:
    4th Gen:
    5th Gen:

  22. #72

    Default

    This is rather late, but how about this:
    TrickRoomCross @ Iron Ball
    standard EVs and Nature
    Close Combat
    Megahorn
    Stone Edge
    Fling

    Team options, I would say are fairly the same as last Gen, good with Gravity, Choice Scarf, yadda. I guess it's a good partner with Hydreigon and Volcarona. Frankly, I was shocked when Hera was considered for UU last Gen.

  23. #73
    Join Date
    May 2011
    Posts
    219

    Default

    Please, guys. STOP including 1-HP Heracross (Reversal sets, etc). It just simply won't work, as priority and sandstorm is extremely common in OU. (Heck, I think that Heracross will drop to UU this gen, unless Heracross gets new toys when the move tutors come out) Also, if you are going to use Reversal, save yourself the trouble and don't; Lucario and even Scizor are better for Reversal, as they both have immunity to sandstorm and they also have priority moves.

    Use your head, people. Please...
    Considering heracross is most likely going to end up in UU this gen, reversal sets ARE viable, as there is no damaging perma weather at all in UU, with vulpix being banned.
    Rotom-W says hi. He has the same typing, Hydro Pump, Electric-moves, AND better stats overall. The only things he misses out on is Volt Absorb, but both of them already have a neutrality to Electric-type moves. Not to mention, Rotom-W has a even more useful immunity in Levitate, which reduces its number of weaknesses to a lone 2x weakness to Grass.

    Also, I wonder why Lanturn was somewhat used in OU 4th Gen (http://smogon.com/dp/pokemon/lanturn). Maybe because of its BoltBeam resist and its ability to almost counter Life Orb Starmie and Sub + Thunder Wave Jirachi? Well, you have Rotom-H for that: better defenses overall, better Special Attack, higher Speed, AND a BoltBeam resist, although Rotom-H will have to flee from Starmie. Heracross MAY be relied on to beat Starmie, unless Starmie is also carrying Psyshock.

    Long story short, Rotom-W is be better than Lanturn when it comes to partners and even as a teammate. Give it some thought.
    There is another advantage in ice beam on lanturn, to give some better coverage to the duo.
    Running a stat-up/Rest-Talker in general is risky, given that Sleep Talk can choose a) Rest and fail, b) the setup move or c) the attack, with 1 in 3 chance of each. This is especially hampered by the new sleep mechanic. Heracross is no exception to this rule.
    Most sets get wrecked by Gliscor. Not that Heracross would want to stay in against Gliscor anyway, given that Heracross' trainer has other options, Mons that would partner well with Heracross. A water or ice attacker, especially a special attacker, is obvious; first thing that comes to my mind are the bulky waters like Vaporeon.
    Rest talk may be risky, but it is still a viable set. A 66% chance to get a guts boosted-life orb attack off is pretty nice.
    Also, gliscor is NOT a solid counter to any swords dancing heracross. With guts activated and a swords dance well you opponent switches to gliscor, a facade will do 94.4-111.3% from an adamant set (jolly still has a chance to KO) to a standard britscor gliscor, one of the more bulkier sets out there. That's not my definition of a solid counter if one of the most popular sets can KO you (with stealth rocks=always a kill).
    Last edited by 365pokemon; 1st July 2011 at 9:36 PM.

  24. #74
    Join Date
    May 2011
    Posts
    219

    Default

    I'm probably not gonna be able to finish this, because I'm off to camp where it's really hard to get access, so anyone who wants to finish/add/edit this can do so.


    HERACROSS

    Heracross, the singlehorn pokemon. It gathers in forests to search for tree sap, its favorite food. To keep all the honey to itself, it hurls rivals away with its prized horn. With powerful legs and claws, it generates enough power to hurl foes over great distances. It loves sweet honey. It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.

    OVERVIEW

    If you are a fan of pinsir, you understand the hatred that many players have for heracross. Basically being a pinsir on steroids, heracross can wreak havoc on teams. It's attack stat extends beyond infinitum, and many people consider using it in ubers. Each generation seems to just make heracross better. In the second generation, heracross was introduced and was immediately became recognized as one of the strongest physical attackers in the game. Third gen brought it the blessing of guts and swords dance. Fourth gen brought it not only pursuit turning physical, allowing it to hit ghost types that used to be the bane of its existance, as well as choice scarf and choice band. And now we have fifth gen, with the biggest new asset being moxie, which allows heracross to be a much better revenge killer. Unfortunately, with this game the rest of the metagame, and heracross slowly fell to stronger and faster revenge killers (enter hydreigon and chandelure), and is now sitting in comfortably in the lesser tiers, where it can still wreck, just not at the same level it used to.

    ABILITIES

    Swarm: Probably the most useless heracross ability. Boosts your bug moves when weakened. Not bad, but far overshadowed by this next one.
    Guts: This makes heracross scary strong. Base 125 attack gets boosted by 1.5 times? Yes please.
    Moxie: Heracross's dream world ability allows it to function as a great choice scarfed revenge killer. Guts is still amazing though.


    I CAN SNORE AND KILL YOU!!!

    Heracross @Leftovers/Life Orb /w/Guts
    Nature: Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 192 Hp, 64 Spe

    ~Rest
    ~Sleep Talk
    ~Megahorn
    ~Low Kick

    Heracross's only means of recovery is by rest, so why not give it a rest/talk set? Heracross is a great contender for rest/talk because while it's asleep you can use sleep talk to fire off guts boosted attacks (guts can be activated by sleep)+life orb depending on what item you're running. Megahorn and close combat are moves that you should run on almost any heracross, as they are both strong STAB physical attacks. As you will see, next to every heracross set runs these two moves. However here, we will be running low kick, as the subtracted defenses from close combat are unwanted.


    What do you pick if death gives you two options?

    Heracross @Choice Band/Choice Scarf /w/Moxie
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Close Combat
    ~Megahorn
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Retaliate
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Retaliate

    This is probably the most effective heracross set out there. With choice scarf making up for your half-decent base speed, and choice band boosting your already high attack to ridiculous levels, whichever choice you make for an item will be a good one (no pun intended). The moveset has the obvious megahorn and close combat, as well as the last two moves being your choice. I basically listed heracross's best physical moves there (keep in mind that moves from the other options section are viable here as well), with one catch: retaliate. Retaliate works with any revenge killer as its base power doubles when a team mate was knocked out last turn, and guess what? This is a great revenge killer.


    It only makes me stronger...

    Heracross @Salac Berry /w/Moxie
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, whatever gives you an hp divisible by four with remainder one

    ~Substitute
    ~Reversal
    ~Flail
    ~Night Slash

    This set is much less useful then the other standard heracross sets, with the rise of hail and sand teams, as well as priority moves, but it still gets the job done. Basically you sub down to one hp (with an hp # divisible by four with a remainder of one, example: 305), and then fire off base 200 reversals and flails as your opponent quietly weeps into a pillow. Night slash is crucial on this set as it allows you to hit ghost types, which you would not be able to touch otherwise.

    The goliath beetle

    Heracross @Flame Orb /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Megahorn
    ~Close Combat
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade/Protect
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade/Protect

    This is just a standard guts abuser. Just hit everything with guts boosted attacks and wreck them. Moveset is standard, with two catches, the first one being: facade. Facade is a seventy base power move move that doubles in power if the user is statused. Facade is a move that should only be used on guts abusing sets, or else it's worthless. The same goes for the second one, protect. Protect is only used to activate your status orb for sure, and shouldn't be used on any non "orb" sets.


    Can't destroy all of me? How 'bout a quarter?

    Heracross @Leftovers
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 240 Atk, 252 Spe, 16 Hp

    ~Substitute
    ~Megahorn
    ~Close Combat
    ~Stone Edge/Earthquake/Pursuit/Night Slash

    This is another standard heracross set (they're all very similar, if you haven't noticed yet), but with a catch: substitute. The idea is to switch hera in on something that can't touch it, like a blissey, sub on the switch, then get a free hit on whatever comes in while it breaks your sub. If they don't break your sub, they will be in a world of pain where there is nothing but darkness and hate and evil and all their worst fears all around them. That is all.



    GET WRECKED!!!!!!!!!slowly...

    Heracross @Leftovers /w/Swarm/Guts
    Nature: Careful (+Special Defense, -Special Attack)
    Ev's: 252 Spd, 252 Hp, 4 Def

    ~Iron Defense
    ~Toxic
    ~Knock Off
    ~Protect/Substitute/Counter


    95 base special defense is functional off of, so putting some investment there allows hera to take some special hits. However, this leaves hera's defense at a not-so-great level. That's where iron defense comes in, boosting your defense two stages. Now you can begin to annoy your opponent-take off their item, then begin toxic stall them. Your last set is whatever you want. Protect to stall, substitute to avoid status and really become a pain to walls, or counter after a few boosts to hurt their physical attackers. Probably the last thing you want for your heracross out of all these sets, though.



    Don't give a bug a sword!

    Heracross @Flame Orb /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Swords Dance
    ~Close Combat
    ~Megahorn
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade

    One of the largest threats in the metagame if it sets up. Here's a helpful hint: don't let a pokemon with base 125 attack and guts and flame orb get plus two from swords dance. Moveset is standard, with facade for reasons mentioned before. This thing wrecks if it gets set up.


    Steroids are unfair :'(

    Heracross @Leftovers /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 208 Hp, 104 Atk, 196 Spe

    ~Bulk Up
    ~Megahorn
    ~Low Kick
    ~Stone Edge/Earthquake/Pursuit/Night Slash

    Heracross has another way to boost aside from swords dance. Although it doesn't give quite the offensive threat as swords dance, bulk up is still viable as it raises your defenses, meaning after a couple bulk ups, you can tank attacks, and hit hard. Moveset is standard, although low kick is better then close combat as it will lower your hard earned defensive stats.

    EVS AND NATURES

    I CAN SNORE AND KILL YOU
    Max attack and adamant nature so you can do as much damage as possible. 192 hp to take some hits, and 64 speed to have a little speed.

    What do you pick if death gives you two options?
    Max attack and speed, the standard sweeper spread. The nature depends on if you want to have a little extra speed or a little extra KO'ing power.

    It only makes me stronger...
    Ditto above, but you're going to want the correct amount of hp IVs so that your hp is divisible by four with a remainder of 1 (example: 305).

    The Goliath Beetle
    Still keeping your standard sweeper EV and nature spread.

    Can't destroy all of me? How 'bout a quarter?
    Still a sweeper spread, but put 12 of the attack evs into hp (as well as your four leftover evs).

    GET WRECKED!!!!!!!!!slowly...
    Max special defense and hp, as you don't need any physical defense thanks to iron defense.

    Don't give a bug a sword!
    Max attack and speed again. Nothing much to say here.

    Steroids are unfair :'(
    208 hp so you can "tank" after a few bulk ups. 104 attack to still hit hard, and 196 speed to still be kind of fast.

    Other Options(still looking for more in this section)

    Focus punch, brick break, revenge, shadow claw, aerial ace
    Focus punch can be used on a subpunching set.
    Brick break to destroy any screens your opponent has.
    Revenge, as heracross is relatively slow, so you have a reasonable chance of going second.
    Shadow Claw can be used, but there is really no reason to not use night slash over this.
    Aerial Ace this really messes up fighting types that heracross sometimes struggles dealing with *cough* conkeldurr *cough*.

    Double and Triple Battle Options

    (need help here)

    Partners

    Anything that resists heracross's weaknesses is always good. Something like a heatran works great as it takes fire, psychic and flying attacks. Anything that passes speed is good as well, such as a ninjask (if ninjask passes +2 speed and a swords dance to hera, it's basically game over). Something that can paralyze opposing pokemon works just as well, such as a rotom w. Drizzletoad can work well with hera as it can weaken hera's fire weakness. The list of things that work well with him goes on and on. To wrap it up, something that can either resist hera's weaknesses or let hera outspeed opposing pokes is usually a good partner.

    Countering heracross

    (need help here)

    Locations in Games

    Ruby/Sapphire/Emerald
    Safari Zone Acro Bike Area

    FireRed/LeafGreen
    Pattern Bush

    Colosseum
    Snagged from Cipher Peon Dioge in Realgam Tower's Dome

    XD
    Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum

    Diamond/Pearl/Platinum
    Sweet Honey Trees

    HeartGold/SoulSilver
    Routes 7, 11, 16, 28, 33, 42, 44, 45, 46 & 47, Azalea Town Vermillion City, Celadon City, Mt. Silver (Headbutt)

    Black/White
    Route 12

  25. #75
    Join Date
    Apr 2010
    Location
    San Francisco
    Posts
    205

    Default

    I have no idea if this'll work because of the not-so-defensive typing, but what the heck?

    Heracross @Leftovers Guts
    Careful
    evs: 252 hp 4Def 252SDef

    Megahorn
    Bulk Up/ Brick Break
    Rest
    Sleep Talk

    Use guts via sleep talk. Megahorn can be the main attack, you can have brick break for another attack or bulk up to boost attack AND defense to keep the wall thing going.

    It has some resistances, but a dangerous x4 flying weakness. Again, idk if it can work in a battle.


    3DS: 5413 1009 1553

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •