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Thread: Community POTW #26

  1. #61
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    Choice Scarfed Bettle

    -Brick Break/Close Combat
    -Night Slash/Shadow Claw/Earthquake/Hidden Power [Fire]
    -Stone Edge
    -Megahorn

    Item: Choice Scarf
    EVs: 252 Atk / 252 Spd / 4 HP
    Nature: Adamant (+atk –spatk) / Jolly (+spd –spatk), If you are going to choose Hidden Power = Lonely (+Atk –Def)/ Hasty (+Spd –Def)
    Ability: Moxie/Guts

    -Brick Break- has less power than –Close Combat-, but with this you can hit through Reflect (and Light Screen, but Heracross don’t care about it), but -Close Combat- has a obscene 180 base power making it a much more attractive choice. -Night Slash- and -Shadow Claw- do the same thing, decimates Ghosts (that Heracross can’t touch) and Psychics (Megahorn do this second better), but -Hidden Power [Fire]- decimates Ferrothorn, Forretress, Escavalier, and all the Bug|Grass/Steel Family. Earthquake pairs well with Stone Edge. –Stone Edge- Kills Fire and Flying Pokémons, as well as Accelgor and all the Ice stuff. –Megahorn- is STAB, reaching 180 Base Power, and hits … you know what it hits.

    Abilities:
    Moxie allows you to double your attack with two direct kills, but you lose the boost if you switch
    Guts allows you to have the same boost that Choice Band gives, if you gets burn, poison or paralyze, and you not lose the boost if you switch.
    If you think you can play the Sparta style with Heracross, go with Moxie. But if you are like a Chess player and like to have your pokemons alive, go with Guts

    EVs and Natures:
    Adamant and Lonely: the 252/252 allows you to outspeed all beneficial speed natures that have 130 base speed, when you are using Choice Scarf(when you have max Speed IVs)
    Jolly/Hasty: allows you to outspeed a beneficial speed, max IVd Accelgor (barring Choice Scarf, logically).
    Last edited by Biteu; 28th June 2011 at 9:38 PM.
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  2. #62

    Default Sword-Horn Combat

    Moveset:
    -Sword Dance
    -Megahorn
    -Close Combat
    -Stone Edge
    Sword Dance is for raising attack power sharply. Megahorn is for bug type STAB and to get rid of phsycic. Close Combat is for fighting type STAB, and Stone Edge is to get rid of fire and flying types.
    Ability: Guts
    Item: Black Belt
    EVs: 252: Attack
    252: Speed
    6: Health
    Nature: Adament

  3. #63
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    (EDIT: ^ Not a really good Set-up. Missing a few things.)

    Don't know if this has been done already... (Custom Set)

    Who needs Exercise when you have Berries! (Wittier Name to Come)

    Heracross @ Salac Berry/ Liechi Berry

    Nature: Jolly (+Spd,-SpAtk) / Adamant(+Atk, -SpAtk)

    EV's: 252 Spd / 244 Atk / 12 HP

    Ability: Moxie / Swarm

    ~ Substitute
    ~ Megahorn
    ~ Close Combat
    ~ Stone Edge

    Although this move set (especially the EV spread) may seem a little odd, but it's all in good faith and evenness. With 12 EV's in HP and 31 IV's in HP, you have an even 304 total HP. And max out Speed and Attack. Your item and nature will mainly depend on your style of play. If you prefer a speedy pokemon, then use Jolly and the Salac Berry. Offensive, you would go with Adamant and the Liechi Berry. Anyways, it's the same strategy. You substitute your way down to 25% HP with substitute being the most reliable to do this.When down at 25% (76 HP), your berry will activate giving you a free boost. This allows you to outrun Jolly Lucario, Mandibuzz, and a few other counters. Now for abilitys, You can have a boosted Megahorn with Swarm, or just get stronger as you sweep with Moxie. Either one works, but I have seen Moxie goes better with the speed based set.
    Last edited by littlea53; 30th June 2011 at 3:59 AM.
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  4. #64
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    Dream World Heracross not yet released!?
    Reversal/Flail loses to Sandstorm and Hail, the former being extremely common in OU.
    Running a stat-up/Rest-Talker in general is risky, given that Sleep Talk can choose a) Rest and fail, b) the setup move or c) the attack, with 1 in 3 chance of each. This is especially hampered by the new sleep mechanic. Heracross is no exception to this rule.
    Most sets get wrecked by Gliscor. Not that Heracross would want to stay in against Gliscor anyway, given that Heracross' trainer has other options, Mons that would partner well with Heracross. A water or ice attacker, especially a special attacker, is obvious; first thing that comes to my mind are the bulky waters like Vaporeon.
    Anything that can easily KO it, even if it's not a hard counter, can threaten a revenge KO on Heracross unless Heracross is quicker. Which is the point of the scarf sets, but they lock Heracross into one move. Which is where scouting comes into play, so that the opponent can figure out what kind of Heracross they're running.
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  5. #65
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    Uh, he... he... My first time in the POTW section. Here I go.



    This is my move set for Heracross.

    Heracross@Leftovers
    Moxie
    Aerial Ace
    Brick Break
    Earthquake
    Rock Slide

    Aerial Ace for Fighting and bug types. Brick Break for Ice, and Rock types. Earthquake takes out nearly everything, and combined with Moxie, make Heracross death. Rock Slide destroys Heracross' biggest weakness, Flying types.

    That's my Hercross build for POTW.

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  6. #66
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    Endure+Reversal
    Swarm
    Jolly Nature +Spd/-SpAtk
    252 Atk/252 Spd/4HP
    Salac Berry

    Endure
    Reversal
    Megahorn/Close Combat
    Double Edge

    Now, this is pretty obvious. Endure+Reversal=Hard Hit. Salac Berry raises speed and gives a better shot of hitting first. Then you can use Reversal or you could use Swarm to your advantage and hit hard with Megahorn. Or you could always hit with Close Combat since it's more reliable and you don't have to worry about lowering your defenses since you're already low on HP and probably going to faint next hit Both of which are strong moves with 120 base power AND STAB but Megahorn gets an additional 1.5 multiplier. Then there's Double Edge too which you don't have to worry about recoil since, one hit and you're out. It's another strong and reliable move, but no STAB

  7. #67
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    Please, guys. STOP including 1-HP Heracross (Reversal sets, etc). It just simply won't work, as priority and sandstorm is extremely common in OU. (Heck, I think that Heracross will drop to UU this gen, unless Heracross gets new toys when the move tutors come out) Also, if you are going to use Reversal, save yourself the trouble and don't; Lucario and even Scizor are better for Reversal, as they both have immunity to sandstorm and they also have priority moves.

    Use your head, people. Please...
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  8. #68
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    Quote Originally Posted by briguin View Post
    Uh, he... he... My first time in the POTW section. Here I go.



    This is my move set for Heracross.

    Heracross@Leftovers
    Moxie
    Aerial Ace
    Brick Break
    Earthquake
    Rock Slide

    Aerial Ace for Fighting and bug types. Brick Break for Ice, and Rock types. Earthquake takes out nearly everything, and combined with Moxie, make Heracross death. Rock Slide destroys Heracross' biggest weakness, Flying types.

    That's my Hercross build for POTW.
    You should use Stone Edge over rock slide because it has 25 more base power and only 10 less accuracy and combine it with choice scarf will make you outspeed flying types easier
    Plus you need to include EV's and Iv's (if you want) : 252 Atk, 252 Spd and 4 Hp(and 31 Iv's) is the common stat you want
    And you forgot to include nature!
    While Close Combat and Mega Horn are better + STAB = 180 base power and if the Cross have Swarm then he or she will get a nifty boost of 1.5x 180 base power Mega Horn and if it has Guts will give it a 1.5x Atk boost and with flame orb, you get Guts activate instantly without having flame orb Atk lower effect
    Aerial Ace is ok but Shadow Claw or Night Slash is better because they can kill Psychic who's going to revenge kill you and kill Ghost type that are going to prevent you from using Close Combat.
    The Cross is an all out physical swepper and Game Freak also should put U-turn to Cross
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  9. #69
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    So I was thinking that Lanturn would be a good partner. Lanturn can thunderbolt Flying-types and hydro pump the Fire-types. It one weakness Grass-type is covered by Heracross's Mega Horn. Feel free to comment.

  10. #70
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    Quote Originally Posted by Kirbynator View Post
    So I was thinking that Lanturn would be a good partner. Lanturn can thunderbolt Flying-types and hydro pump the Fire-types. It one weakness Grass-type is covered by Heracross's Mega Horn. Feel free to comment.
    Rotom-W says hi. He has the same typing, Hydro Pump, Electric-moves, AND better stats overall. The only things he misses out on is Volt Absorb, but both of them already have a neutrality to Electric-type moves. Not to mention, Rotom-W has a even more useful immunity in Levitate, which reduces its number of weaknesses to a lone 2x weakness to Grass.

    Also, I wonder why Lanturn was somewhat used in OU 4th Gen (http://smogon.com/dp/pokemon/lanturn). Maybe because of its BoltBeam resist and its ability to almost counter Life Orb Starmie and Sub + Thunder Wave Jirachi? Well, you have Rotom-H for that: better defenses overall, better Special Attack, higher Speed, AND a BoltBeam resist, although Rotom-H will have to flee from Starmie. Heracross MAY be relied on to beat Starmie, unless Starmie is also carrying Psyshock.

    Long story short, Rotom-W is be better than Lanturn when it comes to partners and even as a teammate. Give it some thought.
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  11. #71
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    Heracross, a monstrous attack backed with... barely any speed... CHOICE SCARF wanted.

    Heracross @ Choice Scarf
    EV's: 252 Atk, 252 Spd, 4 HP
    Nature: Adamant or Jolly
    Trait: Guts/Moxie

    -Megahorn
    -Close Combat
    -Stone Edge
    -Earthquake

    Megahorn and Close Combat are extremely scary moves, 120 Base power, then back that with STAB and an attack of 383 (Provided you run Adamant). Stone Edge and Earthquake are great together and provide great type coverage that means this set can hit any pokemon for at least neutral damage, when Megahorn and Close Combat are thrown in.

    I find this set works better in late-game like many Choice pokemon, to avoid switching when a Flyer or Levitator walls your EQ you used, for example. Same applies to Ghosts and Close Combat.

    You get to pick between the ability, Moxie gives you even more insane power after 1 KO, but Guts means you can take status (aside from Para... steer clear of paralysis...) from unexpecting foes and hit back twice as hard. I generally go Moxie, but, hey, your choice.
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  12. #72

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    This is rather late, but how about this:
    TrickRoomCross @ Iron Ball
    standard EVs and Nature
    Close Combat
    Megahorn
    Stone Edge
    Fling

    Team options, I would say are fairly the same as last Gen, good with Gravity, Choice Scarf, yadda. I guess it's a good partner with Hydreigon and Volcarona. Frankly, I was shocked when Hera was considered for UU last Gen.

  13. #73
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    Please, guys. STOP including 1-HP Heracross (Reversal sets, etc). It just simply won't work, as priority and sandstorm is extremely common in OU. (Heck, I think that Heracross will drop to UU this gen, unless Heracross gets new toys when the move tutors come out) Also, if you are going to use Reversal, save yourself the trouble and don't; Lucario and even Scizor are better for Reversal, as they both have immunity to sandstorm and they also have priority moves.

    Use your head, people. Please...
    Considering heracross is most likely going to end up in UU this gen, reversal sets ARE viable, as there is no damaging perma weather at all in UU, with vulpix being banned.
    Rotom-W says hi. He has the same typing, Hydro Pump, Electric-moves, AND better stats overall. The only things he misses out on is Volt Absorb, but both of them already have a neutrality to Electric-type moves. Not to mention, Rotom-W has a even more useful immunity in Levitate, which reduces its number of weaknesses to a lone 2x weakness to Grass.

    Also, I wonder why Lanturn was somewhat used in OU 4th Gen (http://smogon.com/dp/pokemon/lanturn). Maybe because of its BoltBeam resist and its ability to almost counter Life Orb Starmie and Sub + Thunder Wave Jirachi? Well, you have Rotom-H for that: better defenses overall, better Special Attack, higher Speed, AND a BoltBeam resist, although Rotom-H will have to flee from Starmie. Heracross MAY be relied on to beat Starmie, unless Starmie is also carrying Psyshock.

    Long story short, Rotom-W is be better than Lanturn when it comes to partners and even as a teammate. Give it some thought.
    There is another advantage in ice beam on lanturn, to give some better coverage to the duo.
    Running a stat-up/Rest-Talker in general is risky, given that Sleep Talk can choose a) Rest and fail, b) the setup move or c) the attack, with 1 in 3 chance of each. This is especially hampered by the new sleep mechanic. Heracross is no exception to this rule.
    Most sets get wrecked by Gliscor. Not that Heracross would want to stay in against Gliscor anyway, given that Heracross' trainer has other options, Mons that would partner well with Heracross. A water or ice attacker, especially a special attacker, is obvious; first thing that comes to my mind are the bulky waters like Vaporeon.
    Rest talk may be risky, but it is still a viable set. A 66% chance to get a guts boosted-life orb attack off is pretty nice.
    Also, gliscor is NOT a solid counter to any swords dancing heracross. With guts activated and a swords dance well you opponent switches to gliscor, a facade will do 94.4-111.3% from an adamant set (jolly still has a chance to KO) to a standard britscor gliscor, one of the more bulkier sets out there. That's not my definition of a solid counter if one of the most popular sets can KO you (with stealth rocks=always a kill).
    Last edited by 365pokemon; 1st July 2011 at 8:36 PM.

  14. #74
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    I'm probably not gonna be able to finish this, because I'm off to camp where it's really hard to get access, so anyone who wants to finish/add/edit this can do so.


    HERACROSS

    Heracross, the singlehorn pokemon. It gathers in forests to search for tree sap, its favorite food. To keep all the honey to itself, it hurls rivals away with its prized horn. With powerful legs and claws, it generates enough power to hurl foes over great distances. It loves sweet honey. It is usually docile, but if it is disturbed while sipping honey, it chases off the intruder with its horn.

    OVERVIEW

    If you are a fan of pinsir, you understand the hatred that many players have for heracross. Basically being a pinsir on steroids, heracross can wreak havoc on teams. It's attack stat extends beyond infinitum, and many people consider using it in ubers. Each generation seems to just make heracross better. In the second generation, heracross was introduced and was immediately became recognized as one of the strongest physical attackers in the game. Third gen brought it the blessing of guts and swords dance. Fourth gen brought it not only pursuit turning physical, allowing it to hit ghost types that used to be the bane of its existance, as well as choice scarf and choice band. And now we have fifth gen, with the biggest new asset being moxie, which allows heracross to be a much better revenge killer. Unfortunately, with this game the rest of the metagame, and heracross slowly fell to stronger and faster revenge killers (enter hydreigon and chandelure), and is now sitting in comfortably in the lesser tiers, where it can still wreck, just not at the same level it used to.

    ABILITIES

    Swarm: Probably the most useless heracross ability. Boosts your bug moves when weakened. Not bad, but far overshadowed by this next one.
    Guts: This makes heracross scary strong. Base 125 attack gets boosted by 1.5 times? Yes please.
    Moxie: Heracross's dream world ability allows it to function as a great choice scarfed revenge killer. Guts is still amazing though.


    I CAN SNORE AND KILL YOU!!!

    Heracross @Leftovers/Life Orb /w/Guts
    Nature: Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 192 Hp, 64 Spe

    ~Rest
    ~Sleep Talk
    ~Megahorn
    ~Low Kick

    Heracross's only means of recovery is by rest, so why not give it a rest/talk set? Heracross is a great contender for rest/talk because while it's asleep you can use sleep talk to fire off guts boosted attacks (guts can be activated by sleep)+life orb depending on what item you're running. Megahorn and close combat are moves that you should run on almost any heracross, as they are both strong STAB physical attacks. As you will see, next to every heracross set runs these two moves. However here, we will be running low kick, as the subtracted defenses from close combat are unwanted.


    What do you pick if death gives you two options?

    Heracross @Choice Band/Choice Scarf /w/Moxie
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Close Combat
    ~Megahorn
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Retaliate
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Retaliate

    This is probably the most effective heracross set out there. With choice scarf making up for your half-decent base speed, and choice band boosting your already high attack to ridiculous levels, whichever choice you make for an item will be a good one (no pun intended). The moveset has the obvious megahorn and close combat, as well as the last two moves being your choice. I basically listed heracross's best physical moves there (keep in mind that moves from the other options section are viable here as well), with one catch: retaliate. Retaliate works with any revenge killer as its base power doubles when a team mate was knocked out last turn, and guess what? This is a great revenge killer.


    It only makes me stronger...

    Heracross @Salac Berry /w/Moxie
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, whatever gives you an hp divisible by four with remainder one

    ~Substitute
    ~Reversal
    ~Flail
    ~Night Slash

    This set is much less useful then the other standard heracross sets, with the rise of hail and sand teams, as well as priority moves, but it still gets the job done. Basically you sub down to one hp (with an hp # divisible by four with a remainder of one, example: 305), and then fire off base 200 reversals and flails as your opponent quietly weeps into a pillow. Night slash is crucial on this set as it allows you to hit ghost types, which you would not be able to touch otherwise.

    The goliath beetle

    Heracross @Flame Orb /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Megahorn
    ~Close Combat
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade/Protect
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade/Protect

    This is just a standard guts abuser. Just hit everything with guts boosted attacks and wreck them. Moveset is standard, with two catches, the first one being: facade. Facade is a seventy base power move move that doubles in power if the user is statused. Facade is a move that should only be used on guts abusing sets, or else it's worthless. The same goes for the second one, protect. Protect is only used to activate your status orb for sure, and shouldn't be used on any non "orb" sets.


    Can't destroy all of me? How 'bout a quarter?

    Heracross @Leftovers
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 240 Atk, 252 Spe, 16 Hp

    ~Substitute
    ~Megahorn
    ~Close Combat
    ~Stone Edge/Earthquake/Pursuit/Night Slash

    This is another standard heracross set (they're all very similar, if you haven't noticed yet), but with a catch: substitute. The idea is to switch hera in on something that can't touch it, like a blissey, sub on the switch, then get a free hit on whatever comes in while it breaks your sub. If they don't break your sub, they will be in a world of pain where there is nothing but darkness and hate and evil and all their worst fears all around them. That is all.



    GET WRECKED!!!!!!!!!slowly...

    Heracross @Leftovers /w/Swarm/Guts
    Nature: Careful (+Special Defense, -Special Attack)
    Ev's: 252 Spd, 252 Hp, 4 Def

    ~Iron Defense
    ~Toxic
    ~Knock Off
    ~Protect/Substitute/Counter


    95 base special defense is functional off of, so putting some investment there allows hera to take some special hits. However, this leaves hera's defense at a not-so-great level. That's where iron defense comes in, boosting your defense two stages. Now you can begin to annoy your opponent-take off their item, then begin toxic stall them. Your last set is whatever you want. Protect to stall, substitute to avoid status and really become a pain to walls, or counter after a few boosts to hurt their physical attackers. Probably the last thing you want for your heracross out of all these sets, though.



    Don't give a bug a sword!

    Heracross @Flame Orb /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 252 Atk, 252 Spe, 4 Hp

    ~Swords Dance
    ~Close Combat
    ~Megahorn
    ~Stone Edge/Earthquake/Pursuit/Night Slash/Facade

    One of the largest threats in the metagame if it sets up. Here's a helpful hint: don't let a pokemon with base 125 attack and guts and flame orb get plus two from swords dance. Moveset is standard, with facade for reasons mentioned before. This thing wrecks if it gets set up.


    Steroids are unfair :'(

    Heracross @Leftovers /w/Guts
    Nature: Jolly (+Speed, -Special Attack)/Adamant (+Attack, -Special Attack)
    Ev's: 208 Hp, 104 Atk, 196 Spe

    ~Bulk Up
    ~Megahorn
    ~Low Kick
    ~Stone Edge/Earthquake/Pursuit/Night Slash

    Heracross has another way to boost aside from swords dance. Although it doesn't give quite the offensive threat as swords dance, bulk up is still viable as it raises your defenses, meaning after a couple bulk ups, you can tank attacks, and hit hard. Moveset is standard, although low kick is better then close combat as it will lower your hard earned defensive stats.

    EVS AND NATURES

    I CAN SNORE AND KILL YOU
    Max attack and adamant nature so you can do as much damage as possible. 192 hp to take some hits, and 64 speed to have a little speed.

    What do you pick if death gives you two options?
    Max attack and speed, the standard sweeper spread. The nature depends on if you want to have a little extra speed or a little extra KO'ing power.

    It only makes me stronger...
    Ditto above, but you're going to want the correct amount of hp IVs so that your hp is divisible by four with a remainder of 1 (example: 305).

    The Goliath Beetle
    Still keeping your standard sweeper EV and nature spread.

    Can't destroy all of me? How 'bout a quarter?
    Still a sweeper spread, but put 12 of the attack evs into hp (as well as your four leftover evs).

    GET WRECKED!!!!!!!!!slowly...
    Max special defense and hp, as you don't need any physical defense thanks to iron defense.

    Don't give a bug a sword!
    Max attack and speed again. Nothing much to say here.

    Steroids are unfair :'(
    208 hp so you can "tank" after a few bulk ups. 104 attack to still hit hard, and 196 speed to still be kind of fast.

    Other Options(still looking for more in this section)

    Focus punch, brick break, revenge, shadow claw, aerial ace
    Focus punch can be used on a subpunching set.
    Brick break to destroy any screens your opponent has.
    Revenge, as heracross is relatively slow, so you have a reasonable chance of going second.
    Shadow Claw can be used, but there is really no reason to not use night slash over this.
    Aerial Ace this really messes up fighting types that heracross sometimes struggles dealing with *cough* conkeldurr *cough*.

    Double and Triple Battle Options

    (need help here)

    Partners

    Anything that resists heracross's weaknesses is always good. Something like a heatran works great as it takes fire, psychic and flying attacks. Anything that passes speed is good as well, such as a ninjask (if ninjask passes +2 speed and a swords dance to hera, it's basically game over). Something that can paralyze opposing pokemon works just as well, such as a rotom w. Drizzletoad can work well with hera as it can weaken hera's fire weakness. The list of things that work well with him goes on and on. To wrap it up, something that can either resist hera's weaknesses or let hera outspeed opposing pokes is usually a good partner.

    Countering heracross

    (need help here)

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  15. #75
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    I have no idea if this'll work because of the not-so-defensive typing, but what the heck?

    Heracross @Leftovers Guts
    Careful
    evs: 252 hp 4Def 252SDef

    Megahorn
    Bulk Up/ Brick Break
    Rest
    Sleep Talk

    Use guts via sleep talk. Megahorn can be the main attack, you can have brick break for another attack or bulk up to boost attack AND defense to keep the wall thing going.

    It has some resistances, but a dangerous x4 flying weakness. Again, idk if it can work in a battle.


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  16. #76
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    I love heracross, my favourite pokemon along with Suicune. I don't know why this wouldn't work but I'm no expert so correct me if this is really wrong.

    Heracross @salac berry

    Megahorn
    Stone edge/swords dance
    Endure
    Reversal

    Ability: moxie

    Megahorn is just about essential. Stone edge for AA or SD for powering up reversal and then Endure+reversal combo. Sure Heracross isn't the fastest out there but a baton-passer with agility or a lot of speed EVs paired with the Salac berry would make it pretty unstoppable in theory.

    Just my opinion though.

  17. #77
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    Just to say: I don't recommend the SubDanceSalac strategy as Scizor handles this role much better, with the immunity to the inevitable Sand Stream. Hail is rarely seen in OU so Scizor is your choice for that role.
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  18. #78
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    Mar 2011
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    my first one
    Choice Scarf Guts Jolly / Adamant
    Moveset EVs
    ~ Close Combat
    ~ Megahorn
    ~ Stone Edge
    ~ Toxic / Night Slash / Sleep Talk
    4 HP / 252 Atk / 252 Spe

    Heracross's mediocre Speed is a letdown as a sweeper, especially because so much of the metagame can revenge kill him. With a Choice Scarf, Heracross can switch in with his numerous resistances and immediately threaten the opposing Pokemon. However, Heracross's power is relatively limited without either Swords Dance or Choice Band, so predicting appropriately and switching into Toxic or Will-O-Wisp is advisable. With a Guts boost, Choice Scarf Heracross can rip through much of DPP OU like a chainsaw through a loaf of bread.

    Close Combat and Megahorn are the high-power STAB attacks for which Heracross is famous. Stone Edge is essential on Heracross, as Heracross's STAB attacks mainly draw in Flying-types such as Zapdos, Dragonite, and Gyarados, all of whom are weak to Rock. Heracross has a lot of interesting options available to him for his final attack. Because Heracross is not as powerful when holding a Choice Scarf, bulky Pokemon have no trouble switching into him and forcing him out; Toxic is a nasty surprise for these Pokemon, especially on a Choice set. Night Slash is an option because Rotom-A is one of Heracross's most common switch-ins due to its immunity to Close Combat and resistance to Megahorn. Though Sleep Talk may seem unreliable because it only works if your opponent has a sleep-inducing Pokemon, Heracross can be a dangerous threat with his Guts-boosted attacks when asleep. However, like with Toxic, being locked into Sleep Talk opens up opportunities for the opponent to set up, so use it with caution. Note that Sleep Talk only works once per switch-in with a Choice item.
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  19. #79
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    Sleep Talk without Rest!? I suppose you can bring it in on a random Spore (or even Sleep Powder, especially from Compoundeyes Ability) and use it as your sleep fodder, so that Sleep Talk will always choose an attack, since you don't carry Rest. Candidates for Spore: Smeargle Parasect Breloom Amoonguss. None of them can hurt Heracross that much (with possible exceptions in, e.g. hp-fire) and nail them with Close Combat. (Note that sleep makes you immune to potential poison from an Amoonguss' Poison Point Ability.) Butterfree is the only Poke I can think of that has Compoundeyes and Sleep Powder, but it may over-predict and use Psychic, or even the rarer Gust, to dent or even nail Heracross. Luckily for Heracross, Butterfree is much rarer and cannot learn Air Slash according to Bulbapedia. And Heracross has Stone Edge for that anyway.

    Also abrar14, Rotom's appliances are not immune to Close Combat. Perhaps you forgot about the type change?
    Last edited by pika250; 2nd July 2011 at 6:07 PM.
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  20. #80
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    Quote Originally Posted by 365pokemon View Post
    Considering heracross is most likely going to end up in UU this gen, reversal sets ARE viable, as there is no damaging perma weather at all in UU, with vulpix being banned.
    Hippopotas says hi. Even though it's not really found in UU, it's still annoying. And... sun does nothing to Heracross.
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