This is the second competitive team that I have built. I revolves around Venamoth using baton pass to give quiver dance boosts to a team mate best suited to the current situation. Hopefully the team can do well without a potential boost. I don't think they are that dependent on it, just better off if they get one.
Venamoth
Nature: Timid Ability:Shield Dust
@ Focus Sash EVs: 252 Sp Atk, 252 Speed, 4 HP
Bug Buzz Baton Pass
Quiver Dance Sleep Powder
My lead pokemon. I attempt to put a pokemon to sleep. If faster and fail, I try again if I know they don't have a priority attack. I switch out if I'm slower and fail or if there is a big threat to my team that I can try to put to sleep instead. I run shield dust in case an attack activates my sash only to burn me or something.
Nidoking
Nature: Modest Ability: Sheer Force
@ Life Orb EVs: 252 Sp Atk, 252 Spd, 4 HP
Earth Power Thunder Bolt
Ice Beam Flamethrower
A good pokemon to take advantage of quiver dace boosts. Provides good coverage with bolt-beam and all its moves take advantage of sheer force. I could go with fire blast instead of flamethrower, but I don't like the accuracy. Life orb with sheer force lets it hit hard even without a boost from Venamoth. I can also use Nidoking to remove toxic spikes if it is too dangerous to send in Venamoth. I've already had one sweep with him and one rage-quit after KOing two of my opponent's pokemon.
Serperior
Nature: Adamant Ability: Overgrow
@ Leftovers EVs: 252 Atk, 252 Spd, 4 HP
Leaf Blade Coil
Glare Dragon Tail
Somewhat of a support team-mate. Since it is physical it can only take advantage of two out of three quiver dance boosts if it gets them. Leaf Blade is for STAB, Glare to paralyze even ground types, Coil to boost leaf Blade's power and Glare's accuracy. Can get really defensive with Quiver Dance and Coil boosts. Dragon Tail is to attempt hazing and remove stuff that wall Serperior when they switch in. I'm unsure about the EV spread though.
Lucario
Nature: Naughty Ability: Inner Focus
@ Life Orb EVs: 252 Atk, 252 Spd, 4 HP
Close Combat Extreme Speed
Stone Edge Shadow Ball
Another physical attacker, though it does have one special attack to take advantage of a potential Quiver Dance boost. Pretty straight forward, Close Combat for STAB, Extreme speed for priority, stone edge for fliers. Shadow ball is for psychics or ghosts who might switch into close combats or extreme speeds.
Omastar
Nature: Modest Ability: Swift Swim
@ Leftovers EVs: 156 HP, 252 Sp Atk, 100 Spd
Surf Ice Beam
Rain Dance Stealth Rock
I am very unsure about this one. Can be somewhat defensive like Serperior if it gets Quiver Dance boosts. I have used this team on PO, but don't run Hidden Power because I want to make this team on for Wi-Fi and don't want to rely on something that will likely not be an option. Rain Dance is to double speed and power up surf. It can also possibly disrupt some weather teams I come across. I'm not sure if I need stealth rock there and am also unsure what to replace it with. Should I use Shell Smash?
Hydreigion
Nature: Naive Ability: Levitate
@ Life Orb EVs: 100 Atk, 156 Sp Atk, 252 Spd
Dark Pulse Dragon Pulse
Earth Quake Flamethrower
One more good pokemon that can take advantage of a potential Quiver Dance boost. I run Earthquake on this because I felt like I needed another physical attack somewhere. I don't use Draco Meteor because I felt it would be a waste of a potential boost because of the Sp Atk drop. Has decent coverage which could dent my opponent if I pass boosts to it. I've seen some people switch Blissy in on this thing expecting a pure special set, only to take an earthquake.
So thats it. I've had some battles and so far I think that some water types give me trouble since my only electric attack user is a ground type and most water types carry ice type attacks for grass types. I am open to having some pokemon replaced if there are others that might fit this team better, but I will be reluctant to use legendarys.










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