Results 1 to 25 of 29

Thread: Vgc team

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    Jan 2011

    Default Vgc team

    Well Guys, this team took me to a top 8 finish at Atlanta and a top 16 finish at Indy in the 2011 VGC, so with all pokes being out, i decided to keep my old team, just revise it a little bit
        Spoiler:- Team Buliding Process:

    Musharna (M) @ Mental Herb
    Trait: Telepathy
    EVs: 252 HP / 220 Def / 36 SDef
    Relaxed Nature (+Def, -Spd)
    - Trick Room
    - Helping Hand
    - Protect
    - Psychic

    This is my custom set, it's a 2-3HKO w/ Volcarona Bug Buzz and Life Orb, 2-3HKO w/ Chandelure Scarfed, 2-3KO on Hydregion Crunch/Dark Pulse and Life Orb. Well, you get where thats going. Trick Room is Standard(Its a Trick Room Team) Helping Hand is for boosting my allies moves. Psychic is for STAB so if the oppo is close to dying, i can finish it off.

    Scizor (M) @ Occa Berry
    Trait: Technician
    EVs: 40 HP / 252 Atk / 216 SDef
    Brave Nature (+Atk, -Spd)
    - Bullet Punch
    - Bug Bite
    - Night Slash/Brick Break
    - Protect

    Scizor is really powerful, as anyone who plays OU will tell you. Bullet Punch is great for killing t-tar/ obamasnow/ ice types, and since its priority, useful in and out of TR. Bug Bite is Boosted by the ability, killing cress and other bulky psychics, like reunclus.

    Granbull (M) @ Sitrus Berry
    Trait: Intimidate
    EVs: 252 HP / 252 Atk / 4 SDef
    Brave Nature (+Atk, -Spd)
    - Return
    - Crunch
    - Rock Slide
    - Protect

    Intimidate is crucial thanks to more physical pokes being used now, and granbull is great for my team. Rock slide is for dual hits, return is STAB, crunch for cress and CO. I may use hitmontop, but so far granbull is working

    Scrafty (M) @ Chople Berry
    Trait: Shed Skin
    EVs: 252 HP / 252 Atk / 4 SDef
    Brave Nature (+Atk, -Spd)
    - Crunch
    - Drain Punch
    - Fake Out
    - Protect

    This could be Conkeldurr come VGC time. Crunch is for Bulky Psychics, Drain Punch is for Dark Types and Terrkion. Fake Out can help out when i send it out, Flinching my opponent and giving me time to set up TR if needed.

    Eelektross (M) @ Choice Specs
    Trait: Levitate
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, -Spd)
    - Thuderbolt/Discharge
    - Flamethrower
    - Grass Knot
    - Hidden Power [Ice]

    I tried Electric Gem and Life Orb, but This Set can devastate teams. Thunderbolt is STAB and w/ specs, deals HEAVY damage if not resistant. Flamethrower is for Grass Types, Grass Knot for Grounds, and Hidden Power Ice for Dragons. Great Coverage all in all for this set.

    Amoonguss (M) @ Black Sludge
    Trait: Effect Spore
    EVs: 144 HP / 132 Def / 52 SAtk / 180 SDef
    Relaxed Nature (+Def, -Spd)
    - Spore
    - Giga Drain
    - Rage Powder
    - Protect

    Standard Ammonguss for VGC. Spore and Rage Powder are standard, as he allows me to disrupt my opponent team and Giga Drain is to get HP back and to deal damage when needed.
    Last edited by TrollFreak; 28th September 2011 at 8:27 PM.

    I chase the dream, not the competition.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts