Page 1 of 3 123 LastLast
Results 1 to 25 of 63

Thread: Community POTW #29

Hybrid View

  1. #1
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    16,226

    Default Community POTW #29

    Reno's busy writing the last one so here's the next one



    This week we'll be doing Zekrom, the cover Pokémon of the game Pokémon White

    http://www.serebii.net/pokedex-bw/644.shtml

    Zekrom has a great movepool and typing and can be quite decent.

    Go nuts and think outside the box

  2. #2
    Join Date
    Jan 2009
    Posts
    89

    Default

    Overview

    The Physical alternative to Reshiram, Zekrom is a pure beast when it comes to pile-driving through opponents. Like Reshiram, it has Mold Breaker as an ability, which gives it leeway to hit through Lightningrod and Motor Drive on pokemon like Electrivire, as opposed to Reshiram going through Hetran Flash Fire. Zekrom has a lot of big power moves, but not too much variety in its physical arsenal. This proves to be quite a thorn in it's side, but it's four crucial moves catch a large number of Super Effective hits in Uber Tier.

    Abilities

    Teravolt: A glorified Mold Breaker, which lets Zekrom hit through Lightningrod, Motor Drive, Wonder Guard and Multi-Scale. Well those are the real relevant abilities that Zekrom will be ignoring thanks to it.

    Ride the Lightning
    Item: Choice Scarf / Band
    Ability: Teravolt
    Nature and EVs: Lonely / Naughty. 128 Attack, 128 Special Attack, 252 Speed
    - Bolt Strike
    - Outrage / Dragon Claw
    - Stone Edge
    - Volt Switch

    Zekrom is a dominating force when it comes to Physical Sweeping, but it's Speed unfortunately matches a lot of threats in the Uber tier. Choice Scarf presents a very valid way to get around that problem, but Choice Band could be used to just send it's Attack through the roof or with Trick Room support. Bolt Strike is Zekrom's best attack, with huge power and a nice 20% chance of Paralysis. Outrage offers huge STAB damage and can demolish most of the Uber tier in one or two hits. Dragon Claw is a weaker alternative that doesn't leave you wide open however. Stone Edge. This is where Zekrom's awful movepool begins to shine, as you get no real coverage with this move that you don't already have. Anything in Ubers that's weak to Stone Edge, is likely to be weak to Dragon attacks. This is mainly for OU tier, should Zekrom ever venture down there or should opposition from OU venture up into Ubers. Finally, Volt Switch offers a nice scouting option.

    Mixed Storms
    Item: Life Orb
    Ability: Teravolt
    Nature and EVs: Lonely / Naughty. 128 Attack, 128 Special Attack, 252 Speed
    - Bolt Strike / Thunder
    - Outrage / Dragon Claw / Draco Meteor
    - Focus Blast
    - Volt Switch

    Bolt Strike is the strongest and abuses Zekrom's huge attack, Thunder gets perfect Accuracy in the rain and has a higher Paralysis rate. Outrage is an awesome physical attack that leaves you vulnerable, Dragon Claw offers stability, and Draco Meteor destroys everything, but lowers your Special Attack. Focus Blast stops Dialga, Heatran and Normal Arceus. Volt Switch offers scouting.

    Other Options

    - Fusion Bolt: Has more accuracy than Bolt Strike, but no Paralysis and less power.
    - Hone Claws: An okay boost move to use with Bolt Strike and Stone Edge, but it's not that great.
    - Thunder Wave: Paralysis can be nice in Uber tier, especially since in most non-choice sets, Zekrom can spare a slot due to it's shallow move pool.

    Partners and Double / Triple Battles

    Kyogre, Manaphy, Lugia... you want to stop Special Attacks, Earthquake and other Dragon Types. These guys pretty much cover it. Zekrom really doesn't offer much in the way of help in Double & Triple battles though, it's more of a flying solo Dragon.

    Countering Zekrom

    Groudon ruins Zekrom. Zekrom can't do anything about Groundon without a Hidden Power, and even then, Groundon will just obliterate it with Earthquake. Like Reshiram, revenge killing it works really well. All of the faster Dragon types work for this. Landorous also fairs pretty well against Zekrom.
    Last edited by TimmahX; 18th July 2011 at 2:39 PM.
    This is a signature that doesn't eat up an absurd amount of space.

  3. #3
    Join Date
    Feb 2011
    Location
    Gone
    Posts
    1,142

    Default

    i spend 2 hours waiting for this to come up hopefully to be the first commenter, go for a shower and come back and im pipped by 2 minutes anyway enough about my sad life so..

    Sets for...

    ZEKROM! The god of THUNDER!

    Zekrom
    Item:choice band/life orb
    EV's:252ATk,252SPE,4HP
    Nature:Adamant/Jolly
    Ability:Teravolt
    Moves:
    -Outrage
    -Fusion bolt/Stone edge
    -Dragon claw
    -Bolt strike

    Outrage is your main move here and you should be able to land decent damage on most of the uber tier but because it locks
    you into it you can be easily revenge killed, use dragon claw for a softer more reliable and easy to use move. If choice
    band is used then be careful not use electric moves as you can be walled by groudon and garchomp. Bolt strike is more
    powerful than outrage but again you have to be careful with CB. Stone edge for coverage.

    Zekrom
    Item:choice scarf
    EV's:252ATK,252SPE,4HP (EV's may need adjusting to accomodate SpAtk with volt change).
    Nature:Adamant/Jolly
    Ability:Teravolt
    Moves:
    -Volt switch
    -Outrage
    -Bolt strike
    -Dragon claw

    Volt switch makes CS a viable option but needs good prediction. The outrage/bolt strike combo should provide very decent
    coverage indeed. Dragon claw is used so you dont have the drawback of being locked into outrage.

    Mixrom
    Item:Life orb/?
    Ev's:126ATK,126SpAtk,252SPE,4HP
    Nature:Hasty
    Ability:Teravolt
    Moves:
    -Draco Meteor
    -Bolt strike/fusion bolt
    -Focus blast
    -Volt switch/Dragon claw

    Draco meteor is a devastating move that can do some serious damge ven though SpAtk is his secondary option. Bolt strike
    is a good move in general and can deal with some major threats.Focus blast is for good coverage and the ability to land
    some SE hits on some pokes.Volt switch lets you switch and deal some good damage with SpAtk investment giving you the
    ability to switch in a counter to one of Z's enemies. Dragon claw incase you want a more reliable but softer draco meteor
    but physical.

    Partners:
    Skarmory can defend against garchomp and dugtrio (both could assassinate the big Z)
    Kyogre can defend agaist ground types which would give Z hassle.
    Any pokemon that can set up entry hazards
    Groudon can defend against Excadrill (who is resistant to Z's Dragon STAB and immune to his Electric STAB)

    Counters:
    Excadrill can (for reasons above) take Zekroms hits and dish out a SE STAB earthquake
    Wobbufett can stop zekrom from running and OHKO him.
    It should be mentioned Ferrothorn resists zekroms stabs aswell but cannot do much
    Groudon is immune to one STAB but can be 2HKO by outrage but if he survives he can deal a STAB Earthquake

    Opinion:
    Zekrom is much cooler than Reshiram but not as good IMO. He lacks a wide movepool which many Uber pokemon have to
    work with which make them so awsome. Also his weaknesses are very common moves in the Uber envrionment(Ground,
    Ice and Dragon).His base 90 speed makes him slow by comparison in ubers. Zekrom is a good pokemon but limited by his
    type and his movepool and also a tiny bit by his stats (But 150 ATK is not something you want to be on the end of.).
    Zekrom is definitely a contender.
    Last edited by The Joker.; 17th July 2011 at 8:22 PM.
    The most Superior Snivy. Left, good time here though. I loved this place.

  4. #4
    Join Date
    Jul 2011
    Location
    kanto
    Posts
    1

    Default Zekrom

    Overview: Zekrom is an all around beastly legendary bringing something totally new to the uber tier. with a decent movepool and being one of the few amazing ubers to not have pressure, Zekrom is a strong contender. the physical aspect is useful against many of the common ubers such as mewtwo and kyogre, although leave it with a limited moveset. Its main downfall though is an inability to recatch it in the game, forcing you to end up with a poor nature unless you took the time to somehow fill all your boxes.

    Zekrom: all out attack mode
    Item:choice band/life orb/perism berry
    EV's:252ATk,252SPE,4DEF
    Nature: Jolly
    Ability: Teravolt
    Moves:
    *Outrage
    *Bolt Strike
    *Stone edge
    *Fly/Crunch

    Outrage being the dragon powerhouse move. the confusion from outrage can be cured with a perism berry if you so choose, but this strategy only works if you anticipate your opponent not having a choice killer. bolt strike is Zekroms signature move dealing massive loads of damage especially with STAB, although accuracy is an issue. Stone edge is Zekrom's next strongest move which is good against his counterpart Reshiram. Fly would allow you to escape from moves that take more than one turn, and crunch is good against ubers like cresselia and Mewtwo. Choice band to increase attack, life orb for all damage, pretty basic.

    Speedy Zekrom:
    Item:choice scarf
    EV's:252ATk,252SPE,4SPA
    Nature: Jolly
    Ability: Teravolt
    Moves:
    *Outrage
    *Bolt Strike
    *volt switch
    *Fly

    Same idea as before, but choice scarf to speed it up. this ones designed to hit hard, then avoid attacks using fly or flee using volt switch. not my recommended set, but good for a jam

    Other options?
    *Dragon claw for avoiding outrages annoying confusion and continuos usage
    *shadow claw to take out ghost and psychic, but not as good as crunch
    *draco meteor to do sp. attack damage, but may require reworking stats/evs
    *Zen Headbutt for a psychic attack, but not totally practical with little in the ubers being weak against psychic. fly would take out fighting and theres other pokemon you could use

    Partners?
    anything that can cover ice or ground, being the most common types Zekrom has troubles countering. kyogre with ice beam and surf works well, and skamoray has some good moves against figthing, as well as resisting garchomp, a major enemy

    counters?
    choice garchomp outspeeds you and can take you out if your not careful
    exadrill resist Zekrom and has earthquake to match
    groudon resists Zekrom and has ground STAB
    Kyogre has ice beam which could be useful, as i've seen it often OHKO Zekrom, but its easily stopped by bolt strike

    I like Zekrom, but not being able to catch it at a good time really can be a thorn in its side
    current platinum team:


    current b & w competitive team:
    TBA!!!!

  5. #5
    Join Date
    Apr 2011
    Location
    Somewhere
    Posts
    52

    Default

    Quote Originally Posted by Lucario At Service View Post
    Here is my set for Zekrom,

    ##########

    Ability: Teravolt
    Hold Item: Life Orb / Choice Band / Choice Scarf

    Nature: Adament/Jolly
    EVs: 4 HP/ 252 Atk/ 252 Spd

    - Hone Claws
    - Bolt Strike
    - Outrage
    - Crunch/Shadow Claw/Stone Edge

    A pure physical set for Zekrom.

    "Hone Claws" is the only stat boosting move Zekrom gets, but as it is a physical inclined pokemon it really benefits from it.

    Also its more powerful signature move "Bolt Strike" benefits from "Hone Claws" because it increases the moves accuracy.

    Outrage is really wonderful because of its power.

    The last slot is the filler slot, "Crunch" has almost similar coverage that of "Shadow Claw" but the difference in those two moves is that "Shadow Claw" won't do any damage against Arceus in its basic form (and 'Meloetta' in both her forms when it is released).

    Where as "Stone Edge" gives some minor coverage in the Uber Tier, but Zekrom have both STAB Electic & Dragon moves which makes it kind of useless to be used since most on the Uber pokemon who are weak to Rock moves are also weak to either Electric or Dragon type moves except a few like Shaymin (Sky Forme), Entei, Regice, Thundurus and Uber pokemons similar to them.

    The only problem "Zekrom" has in this set is that it doesn't learn any good physical Fighting type moves. And thats why this set has no good counters for pokemons like Tyranitar, Dialga & Heatran.

    ==============================================

    Ability: Teravolt
    Hold Item: Life Orb / Choice Specs / Choice Scarf

    Nature: Modest/Timid
    EVs: 16 Atk/ 240 SAtk/ 252 Spd

    - Draco Meteor/Outrage
    - Thunder/Thunderbolt
    - Focus Blast
    - Crunch/Shadow Claw/Stone Edge

    Even though this set is more special inclined, but still this set can easily be used as a mixed set.

    The main point of this set is "Focus Blast" which it can use to counter pokemons like Tyranitar, Dialga & Heatran.

    ================================================== =============

    Ability: Teravolt
    Hold Item: Life Orb / Leftovers / Expert Belt

    Nature: Quiet
    EVs: 4 HP/ 252 Atk/ 252 SAtk

    - Payback
    - Fusion Bolt
    - Draco Meteor/Outrage
    - Focus Blast

    This is also a mixed set, but this set makes Zekrom slower and hence the use of Payback.

    Here Zekrom's weaker signature attack "Fusion Bolt" is used instead of "Bolt Strike" because of the loss of accuracy BS has over FB and since this set doesn't have "Hone Claws", the loss of accuracy can be troublesome.

    ================================================== =============

    Weakness: Because "Zekrom" can't learn any physical Ground, Fire or Ice moves (in special its only options is "Hidden Power"), it is a bit difficult for it to counter pokemons like Groudon & Metagross.

    Other Option (for attacking):

    - Dragon Claw: An physical alternate to Outrage, low on power but doesn't have the confusion side-effect.
    - Dragon Tail: A weak physical attack, but can be used to mess-up the opponents strategy.
    - Volt Switch: A weak special attack option, but can be used to escape from difficult situation.
    - Charge Beam: A weak special attack, but it is the only move which boost Zekrom's special stat.
    - Shadow Ball: A special attack option for taking down the Psychic & Ghost types.
    - Ancient Power: A Rock type special attack option with low attack power but has the chance of boosting all the stats.
    - Hyper Voice: A special attack option which would do normal damage to most of the Uber Tier pokemons (except for Steel & Ghost types).
    - Hidden Power: The useful types for HP which Zekrom can use are - Ground, Fire, Ice.
    chruch and shadow claw r useless with stab bolt strike

    Quote Originally Posted by ClefairyRox View Post
    Zekrom, a new member of the base 150 Attack group. That means it ties attack with Groudon, Rayquaza, and Normal Forme Deoxys. Like Groudon, though, it's a tish on the slow side, packing only base 90 speed. On the onther hand though, Zekrom has admirable bulk, 100/120/100 in its defenses is quite nice for an attacking Pokemon. Its stat spread is mirrored to Reshiram, so Zekrom had higher Attack and Defense whist Reshiram has higher Sp. Attack and Sp. Defense.

    Like Reshiram, Zekron has unique typing. Dragon and Electric is an unusual combination. It gives a 4X resistance to Electric Attacks as well as resistances to Fire, Water, Grass, Flying, and Steel attacks. The downsides are those weaknesses to common Ice and Dragon attacks, as well as a troubling Earthquake weakness. Still, combined with its stats, Zekrom can switch into a number of attacks fairly comfortably, making it a good Choice Item Pokemon.

    Unlike Reshiram, Zekrom doesn't get as much wonderful coverage. Dragon and Electric are stopped cold by Steelix, Ferrothorn, and Magnezone/Magneton. All of these Pokemon have high Defense as well, making it harder for Zekrom to hit them with its better offensive stat.

    Now for the good stuff: Bolt Strike. Its Zekrom's signature move and its most powerful attack and has a decent chance of paralysis as well. Easily the best electric attack in the game. It also gets Outrage, another powerful attack, though it has the problem of causing confusion. Dragon Claw is a weaker option for people who don't want that confusion.

    Its physical movepool is pretty lacking for an Uber. Pretty much all that's left that is usable are Crunch, Stone Edge, and Zen Headbutt, and supereffective hits from those attacks are weaker than STAB Bolt Strike. It also has a serious lack of boosting moves. Hone Claws is all it has for the physical side of things, although the accuracy boost is nice for Bolt Strike.

    Zekrom fares a bit better on the special side of things. Thunder in rain is obscenely powerful and awesome. Draco Meteor works well, too. It also gets Focus Blast, which, while inaccurate, hits the few Pokemon that do resist its STAB hard. It also puts a huge dent into T-Tar, who likes to switch in to get rid of rain and suck up attacks. Charge Beam is good for boosting, but it doesn't gel well with Draco Meteor, so Dragon Pulse will have to do in that case.

    My Zekrom uses this set.

    Timid Nature (+Speed, -Attack)
    Lum Berry

    Bolt Strike
    Hone Claws
    Outrage
    Focus Blast

    Not the best nature, since I don't usually play with Ubers, but it gets the job done. Use Hone Claws and then sweep. Bolt Strike and Outrage do most of the heavy lifting while Focus Blast takes care of the Pokemon that resist that combo. Lum Berry protects from status and the self-confusion from Outrage.
    y cut out attack.thats the main reasin zekrom is even with groudon etc

    Quote Originally Posted by Soperman View Post
    It's funny because serebii chose the last three POTW in alphabetical order.

    Anyway, Zekrom is more or less the same as Reshiram, but Physical. There are no other physical electrics (except for Electivire) which makes him special. He has beast attack, which happens to be virtually unrivaled. However, Groudon beats Zekrom stat wise, so he is preferable to Zekrom, even without his own special move. Zekrom has a good ability, but it's useless because he CANT LEARN ANY GROUND TYPE MOVES. WTF GAMEFREAK.

    Bulky Black Dragon
    - Stone Edge / Rock Slide
    - Bolt Strike
    - Dragon Claw
    - Zen Headbutt
    Item: Life Orb
    Ability: Terravolt
    EVs and Nature: Adamant (+Att, -Sp. Att)
    160 Hp / 200 Att / 148 Def

    Bulky Zekrom. Survives most physical attacks and annihilates everything.

    Double and Triple options
    Being weak to Earthquake stinks. What stinks even more is not being able to use Earthquake. He knows Rock Slide, but otherwise he can't do much.

    Partners
    Steels wreck Zekrom, so taking them out is important. Same with Ground types.

    Countering Zekrom
    Steelix. Best defenses in the game second only to Shuckle, this guy wrecks Zekrom. Zekrom can't do anything. His only option against Steels is Fusion Bolt or Bolt Strike, but as a Ground type Steelix is immune. Plus, with that defense, unless Zekrom is running a special set with Focus Blast or HP, Steelix walls the great Black Dragon. Excadrill could work, too. Besides them, most other Steel types work, not Skarmory though. Groudon destroys Zekrom so badly. He has the defense and moves that Zekrom's always wanted.

    All in all, Zekrom's cool, but Groudon is better in almost every way.
    zen heatbutt and rockslide r useless do to there base power.outrage is better than dragon claw

    Quote Originally Posted by TimmahX View Post
    Overview

    The Physical alternative to Reshiram, Zekrom is a pure beast when it comes to pile-driving through opponents. Like Reshiram, it has Mold Breaker as an ability, which gives it leeway to hit through Lightningrod and Motor Drive on pokemon like Electrivire, as opposed to Reshiram going through Hetran Flash Fire. Zekrom has a lot of big power moves, but not too much variety in its physical arsenal. This proves to be quite a thorn in it's side, but it's four crucial moves catch a large number of Super Effective hits in Uber Tier.

    Abilities

    Teravolt: A glorified Mold Breaker, which lets Zekrom hit through Lightningrod, Motor Drive, Wonder Guard and Multi-Scale. Well those are the real relevant abilities that Zekrom will be ignoring thanks to it.

    Ride the Lightning
    Item: Choice Scarf / Band
    Ability: Teravolt
    Nature and EVs: Lonely / Naughty. 128 Attack, 128 Special Attack, 252 Speed
    - Bolt Strike
    - Outrage / Dragon Claw
    - Stone Edge
    - Volt Switch

    Zekrom is a dominating force when it comes to Physical Sweeping, but it's Speed unfortunately matches a lot of threats in the Uber tier. Choice Scarf presents a very valid way to get around that problem, but Choice Band could be used to just send it's Attack through the roof or with Trick Room support. Bolt Strike is Zekrom's best attack, with huge power and a nice 20% chance of Paralysis. Outrage offers huge STAB damage and can demolish most of the Uber tier in one or two hits. Dragon Claw is a weaker alternative that doesn't leave you wide open however. Stone Edge. This is where Zekrom's awful movepool begins to shine, as you get no real coverage with this move that you don't already have. Anything in Ubers that's weak to Stone Edge, is likely to be weak to Dragon attacks. This is mainly for OU tier, should Zekrom ever venture down there or should opposition from OU venture up into Ubers. Finally, Volt Switch offers a nice scouting option.

    Mixed Storms
    Item: Life Orb
    Ability: Teravolt
    Nature and EVs: Lonely / Naughty. 128 Attack, 128 Special Attack, 252 Speed
    - Bolt Strike / Thunder
    - Outrage / Dragon Claw / Draco Meteor
    - Focus Blast
    - Volt Switch

    Bolt Strike is the strongest and abuses Zekrom's huge attack, Thunder gets perfect Accuracy in the rain and has a higher Paralysis rate. Outrage is an awesome physical attack that leaves you vulnerable, Dragon Claw offers stability, and Draco Meteor destroys everything, but lowers your Special Attack. Focus Blast stops Dialga, Heatran and Normal Arceus. Volt Switch offers scouting.

    Other Options

    - Fusion Bolt: Has more accuracy than Bolt Strike, but no Paralysis and less power.
    - Hone Claws: An okay boost move to use with Bolt Strike and Stone Edge, but it's not that great.
    - Thunder Wave: Paralysis can be nice in Uber tier, especially since in most non-choice sets, Zekrom can spare a slot due to it's shallow move pool.

    Partners and Double / Triple Battles

    Kyogre, Manaphy, Lugia... you want to stop Special Attacks, Earthquake and other Dragon Types. These guys pretty much cover it. Zekrom really doesn't offer much in the way of help in Double & Triple battles though, it's more of a flying solo Dragon.

    Countering Zekrom

    Groudon ruins Zekrom. Zekrom can't do anything about Groundon without a Hidden Power, and even then, Groundon will just obliterate it with Earthquake. Like Reshiram, revenge killing it works really well. All of the faster Dragon types work for this. Landorous also fairs pretty well against Zekrom.
    u cant volt dwitch with a choice band and scarf

    Quote Originally Posted by Superior Snivy View Post
    i spend 2 hours waiting for this to come up hopefully to be the first commenter, go for a shower and come back and im pipped by 2 minutes anyway enough about my sad life so..

    Sets for...

    ZEKROM! The god of THUNDER!

    Zekrom
    Item:choice band/life orb
    EV's:252ATk,252SPE,4HP
    Nature:Adamant/Jolly
    Ability:Teravolt
    Moves:
    -Outrage
    -Fusion bolt/Stone edge
    -Dragon claw
    -Bolt strike

    Outrage is your main move here and you should be able to land decent damage on most of the uber tier but because it locks
    you into it you can be easily revenge killed, use dragon claw for a softer more reliable and easy to use move. If choice
    band is used then be careful not use electric moves as you can be walled by groudon and garchomp. Bolt strike is more
    powerful than outrage but again you have to be careful with CB. Stone edge for coverage.

    Zekrom
    Item:choice scarf
    EV's:252ATK,252SPE,4HP (EV's may need adjusting to accomodate SpAtk with volt change).
    Nature:Adamant/Jolly
    Ability:Teravolt
    Moves:
    -Volt switch
    -Outrage
    -Bolt strike
    -Dragon claw

    Volt switch makes CS a viable option but needs good prediction. The outrage/bolt strike combo should provide very decent
    coverage indeed. Dragon claw is used so you dont have the drawback of being locked into outrage.

    Mixrom
    Item:Life orb/?
    Ev's:126ATK,126SpAtk,252SPE,4HP
    Nature:Hasty
    Ability:Teravolt
    Moves:
    -Draco Meteor
    -Bolt strike/fusion bolt
    -Focus blast
    -Volt switch/Dragon claw

    Draco meteor is a devastating move that can do some serious damge ven though SpAtk is his secondary option. Bolt strike
    is a good move in general and can deal with some major threats.Focus blast is for good coverage and the ability to land
    some SE hits on some pokes.Volt switch lets you switch and deal some good damage with SpAtk investment giving you the
    ability to switch in a counter to one of Z's enemies. Dragon claw incase you want a more reliable but softer draco meteor
    but physical.

    Partners:
    Skarmory can defend against garchomp and dugtrio (both could assassinate the big Z)
    Kyogre can defend agaist ground types which would give Z hassle.
    Any pokemon that can set up entry hazards
    Groudon can defend against Excadrill (who is resistant to Z's Dragon STAB and immune to his Electric STAB)

    Counters:
    Excadrill can (for reasons above) take Zekroms hits and dish out a SE STAB earthquake
    Wobbufett can stop zekrom from running and OHKO him.
    It should be mentioned Ferrothorn resists zekroms stabs aswell but cannot do much
    Groudon is immune to one STAB but can be 2HKO by outrage but if he survives he can deal a STAB Earthquake

    Opinion:
    Zekrom is much cooler than Reshiram but not as good IMO. He lacks a wide movepool which many Uber pokemon have to
    work with which make them so awsome. Also his weaknesses are very common moves in the Uber envrionment(Ground,
    Ice and Dragon).His base 90 speed makes him slow by comparison in ubers. Zekrom is a good pokemon but limited by his
    type and his movepool and also a tiny bit by his stats (But 150 ATK is not something you want to be on the end of.).
    Zekrom is definitely a contender.
    outrage and dragon claw together only decrase its moveppol

  6. #6
    Join Date
    Jan 2011
    Posts
    4

    Default

    I have been waiting for Zekrom to be revealed.

    Zekrom is a great Physical Attacker. The only down side is that there are not enough good attacks that could benefit its ability.

    Attacks:
    Fusion Bolt/ Bolt Strike
    Dragon Claw
    Zen Headbutt
    Crunch

    Item: Life Orb or Muscle Band

  7. #7
    Join Date
    Jul 2006
    Location
    Hyderabad (India)
    Posts
    3,919

    Default

    Here is my set for Zekrom,

    ##########

    Ability: Teravolt
    Hold Item: Life Orb / Choice Band / Choice Scarf

    Nature: Adament/Jolly
    EVs: 4 HP/ 252 Atk/ 252 Spd

    - Hone Claws
    - Bolt Strike
    - Outrage
    - Crunch/Shadow Claw/Stone Edge

    A pure physical set for Zekrom.

    "Hone Claws" is the only stat boosting move Zekrom gets, but as it is a physical inclined pokemon it really benefits from it.

    Also its more powerful signature move "Bolt Strike" benefits from "Hone Claws" because it increases the moves accuracy.

    Outrage is really wonderful because of its power.

    The last slot is the filler slot, "Crunch" has almost similar coverage that of "Shadow Claw" but the difference in those two moves is that "Shadow Claw" won't do any damage against Arceus in its basic form (and 'Meloetta' in both her forms when it is released).

    Where as "Stone Edge" gives some minor coverage in the Uber Tier, but Zekrom have both STAB Electic & Dragon moves which makes it kind of useless to be used since most on the Uber pokemon who are weak to Rock moves are also weak to either Electric or Dragon type moves except a few like Shaymin (Sky Forme), Entei, Regice, Thundurus and Uber pokemons similar to them.

    The only problem "Zekrom" has in this set is that it doesn't learn any good physical Fighting type moves. And thats why this set has no good counters for pokemons like Tyranitar, Dialga & Heatran.

    ==============================================

    Ability: Teravolt
    Hold Item: Life Orb / Choice Specs / Choice Scarf

    Nature: Modest/Timid
    EVs: 16 Atk/ 240 SAtk/ 252 Spd

    - Draco Meteor/Outrage
    - Thunder/Thunderbolt
    - Focus Blast
    - Crunch/Shadow Claw/Stone Edge

    Even though this set is more special inclined, but still this set can easily be used as a mixed set.

    The main point of this set is "Focus Blast" which it can use to counter pokemons like Tyranitar, Dialga & Heatran.

    ================================================== =============

    Ability: Teravolt
    Hold Item: Life Orb / Leftovers / Expert Belt

    Nature: Quiet
    EVs: 4 HP/ 252 Atk/ 252 SAtk

    - Payback
    - Fusion Bolt
    - Draco Meteor/Outrage
    - Focus Blast

    This is also a mixed set, but this set makes Zekrom slower and hence the use of Payback.

    Here Zekrom's weaker signature attack "Fusion Bolt" is used instead of "Bolt Strike" because of the loss of accuracy BS has over FB and since this set doesn't have "Hone Claws", the loss of accuracy can be troublesome.

    ================================================== =============

    Weakness: Because "Zekrom" can't learn any physical Ground, Fire or Ice moves (in special its only options is "Hidden Power"), it is a bit difficult for it to counter pokemons like Groudon & Metagross.

    Other Option (for attacking):

    - Dragon Claw: An physical alternate to Outrage, low on power but doesn't have the confusion side-effect.
    - Dragon Tail: A weak physical attack, but can be used to mess-up the opponents strategy.
    - Volt Switch: A weak special attack option, but can be used to escape from difficult situation.
    - Charge Beam: A weak special attack, but it is the only move which boost Zekrom's special stat.
    - Shadow Ball: A special attack option for taking down the Psychic & Ghost types.
    - Ancient Power: A Rock type special attack option with low attack power but has the chance of boosting all the stats.
    - Hyper Voice: A special attack option which would do normal damage to most of the Uber Tier pokemons (except for Steel & Ghost types).
    - Hidden Power: The useful types for HP which Zekrom can use are - Ground, Fire, Ice.

  8. #8
    Join Date
    Aug 2005
    Posts
    1,188

    Default

    And now for Something Completely Different
    Ability:Terravolt
    Item: Life orb
    Nature: Adamant
    EV's:/252 Attack, 252 Speed, 4 HP
    -Thunder Wave/Rock Tomb
    -Hone Claw
    -Bolt Strike
    -Outrage/Dragon claw

    Bring this thing out against something it'll scare away and use T-Wave or Rock Tomb on the switch. From there, use Hone Claw if you think it's safe and proceed to demolish your foe.

    Rock Tomb may be used as another (very powerful) attack after Hone Claw is used. Also, if someone sees their speed has dropped, but not permanently, they may switch out. The order of Hone Claw and which ever speed-crippling move you want to use may also be switched depending on how gutsy you're feeling

  9. #9
    Join Date
    Feb 2006
    Location
    New York City,USA
    Posts
    67

    Post

    Mixed set. Can also work in doubles.

    Nature: Naive/Hasty
    Item: Life Orb/Leftovers


    Bolt Strike
    Hidden Power ( Ice/Grass )
    Draco Metor
    Fusion Bolt / Focus Blast

    Bolt Strike for STAB

    Hidden Power Ice to remove dragon types and ground types , especially the overused Garchomp & Hidden Power Grass is for hitting Groudon hard

    Draco Metor is your main special STAB for oppents that dont resist dragon moves.

    Focus Blast is mainly for taking out Tyranitar and Blissey.

    His Signature move Fusion Bolt is also an option for a 2nd electric STAB since the Ubers are filled with opponents with Pressure will drain Bolt Strike preety quickly in a stalled battle, though it's primary use is in double battles to get the power boost from Reshiram's Fusion Flare.

    Life Orb is for power and Leftovers is mainly for partial recovery in dragged out battles &, basically recovery from Fusion Flare damage

  10. #10
    Join Date
    Jan 2011
    Posts
    4

    Default

    Bolt Strike/Fusion Bolt
    Outrage/Dragon Claw
    Stone Edge/Crunch/Shadow Claw/Return/Hone Claws
    Stone Edge/Crunch/Shadow Claw/Return/Hone Claws
    Item Attached:Choise Band/Choise Scarf/Life Orb/Leftovers
    Ability:Teravolt
    EVs and Natures:4 HP/252 Atk/252 Spd
    Adamant Nature(+Atk,-SAtk)/Jolly Nature(+Spd,-SAtk)

    Bolt Strike is same as Blue Flare, its only Electric type, physical and can paralyze. Fusion Bolt is with Reshiram the best. Outrage is Powerful, but there is the confusion, thats why there is Dragon Claw. Stone Edge is mostly for Ice, Crunch is for Ghosts and Psychics, Shadow Claw is a little weaker than Crunch, but has high critical-hit ratio. Return is for neutral hitting. Hone Claws boost you Attack and accuracy. The accurasy boost is only for Bolt Strike and Stone Edge.

    Partners:Kyogre and Palkia for removing Groudon

    Contering Zekrom:Biggest counter is Excadriil. Resisting everything Zekrom throws at it and whipe it out with STAB Earthquake.

  11. #11
    Join Date
    Sep 2007
    Location
    Somers, NY
    Posts
    38

    Default

    Counters: Zekrom has no way of hitting steels super effectively. It has STAB electric attacks, but there are decent steels that resist it. Aside from Bolt Strike, Zekrom cannot touch steels. If you dare to use them in ubers, Ferrothorn, Steelix, Excadrill and Magnezone The former two have a buttload of defense and Zekrom can't do a thing to them. Groudon can come in on just about anything Zekrom has and wall it into oblivion while hitting back with STAB Earthquake.
    What do you mean it's not awesome?!

  12. #12
    Join Date
    Oct 2010
    Location
    Houston, Texas
    Posts
    228

    Default

    Zekrom Has some great physical power and a good special attack power

    Mixed Zekrom
    Zekrom@Life Orb
    Ability:Teravolt
    Nature:Naive/Jolly
    EVs: 252 Speed/200 Attack/56 Sp. Attack
    -Fusion Bolt/Thunder
    -Outrage/Draco Meteor
    -Crunch
    -Stone Edge

    Fusion Bolt is one Zekrom's physical STAB moves. It's its most reliable electric STAB move(Bolt Strike could be used for its stronger power, but its unreliable.). Thunder should only be used if you have a Kyogre in your team. Outrage is a 130 physical base power 2-3 turn STAB attack that confuses you after it ends. It pack quite a punch coming off a 150 base attack stat. Draco Meteor is a 140 base power special STAB move and lowers your special attack stat by 2 stages. It hurts any physical wall hard. Crunch is there for the many Psychic types in Ubers. Stone Edge is there to hit Ho-oh for X4 super effective damage.

    Making Choices
    Zekrom@Choice Band/Scarf
    Ability: Teravolt
    Nature: Jolly/Adamant
    EVs: 252 Attack/252 Speed/6 HP
    -Fusion Bolt/Bolt Strike
    -Outrage
    -Crunch
    -Stone Edge/Volt Switch

    Use a Choice band if you're running Jolly and Choice scarf if you're running Adamant. Fusion Bolt/Bolt Strike your one of your STAB moves and they pack quite a punch when using a choice band. Outrage is your other STAB move. Crunch is there for the Psychics and Stone Edge is there to hit Ho-oh very hard. Volt switch could be used to damage the foe and switch out at the same time.

    Other Options
    Psychic: Just a special move that lowers the foe's special defense
    Shadow Ball: See Psychic (Expect it hits psychic types and ghost types for super effective damage. A special crunch.)
    Dual Screens: Zekrom could run dual screens with its natural bulk.
    Thunder Wave: Paralyzes the foe and is another support move.
    Dragon Tail: Only useful if you want to phaze the foe.
    Focus Blast: A Special fighting type move that has unreliable accuracy.
    Hone Claws: It's Zekrom's only way to raise its attack. A set could work with the following moves: Hone Claws/Bolt Strike/Stone Edge/Dragon Claw.
    Last edited by TM0verlord; 17th July 2011 at 9:04 PM.


    3DS FC: 0001-3758-4431
    *Credit goes to Garnet Til Alexandros XVII for the Userbar*

  13. #13
    Join Date
    Aug 2010
    Location
    Garage Island (UTC +1)
    Posts
    201

    Default

    Scratching Zekrom

    Zekrom @ Life Orb
    Ability: Teravolt
    Nature: Jolly (+Spe, -SpA)
    EVs: 4 HP/252 Atk/252 Spe
    - Hone Claws
    - Bolt Strike
    - Outrage
    - Crunch

    HC for Attack and Accuracy boost, useful for BS.
    BS and Outrage as HUGE STAB moves.
    Crunch for coverage.



    Back in the Serebii.net Forums!

  14. #14
    Join Date
    May 2011
    Location
    nuvema town
    Posts
    6

    Default

    im not a fan of legendaries but here i GOOOOOOOOOOO!

    support

    Zkrom@Light Clay
    Ability:Teravolt
    Carefull
    252 Def 252 Hp 130 Spdef
    Reflect
    Light screen
    Thunder wave/Swagger
    Fusion bolt/Bolt strike

    All out physical attacker

    Zkrom@Life orb/Expert belt/Choice band/scarf
    Ability:Teravolt
    Adamant/Jolly
    252 Att 252 Spd 4 Hp
    Fusion bolt/Bolt strike
    Dragon claw/Outrage
    Crunch/Zen headbutt/Dragon tail
    Rock slide/Stone edge

    All out Special attacker

    Zkrom@Life orb/Expert belt/Choice specs/scarf
    Ability:Teravolt
    Modest/Timid
    252 Spatt 252 Spd 4 Hp
    Focus blast/Psychic/Shadow ball
    Draco meteor
    Thunder/Thunderbolt
    Volt switch

    Mixed NUFF SAID

    Zkrom@life orb/Expert belt
    Ability:Teravolt
    Naive
    128 Att 128 Spatt 252 Spd
    Bolt strike/Thunder
    Outrage/Draco meteor
    Crunch
    Focus blast

    This is a set up! :P

    Zkrom@Life orb/Expert belt
    Ability:Teravolt
    Adamant/Jolly
    252 Att 252 Spd 4 HP
    Hone claws
    Bolt strike
    Stone edge
    Outrage

    so.... yeah tell me what you think about my sets
    Last edited by mushroomnews157; 17th July 2011 at 9:33 PM.
    i like thinking of battle strategy's,ev training that's all im not that interesting feel free to give me some advice


    i like every dragon pokemon
    and im kinda busy ev training
    so get ready..............

    ev training pogeymanz for YOU
    now i just need a good source of wifi -___-

    im looking for a: 0 speed IV Quiet nature
    with magic guard untouched pls
    also for a: thundurus to get landorus
    but then again i don't have a good source of wifi
    [IMG]http://i55.*******.com/28tevs6.png[/IMG]
    awesome banner made by www.youtube.com/rideinter

  15. #15
    Join Date
    May 2011
    Location
    Back Here. Finally.
    Posts
    114

    Default

    Hmm. Well, Zekrom should deserve a lot of good physical moves, but sadly, that's not the case. So here's my move set.

    SASHROM
    Ability: Terravoltage
    Nature: Modest
    EVs: 252 Sp. Attack/ 58 Defense/ 58 Sp. Def.

    Thunderbolt
    Draco Meteor
    Flamethrower
    Focus Blast

    Thunderbolt and Draco Meteor are for
    STAB, while Draco Meteor covers Dragon Types. Flamethrower covers Ice Types, while Focus Blast covers Ground Types. Focus Sash makes sure SASHROM stays in the game.

    It's amazing what you can do with Zekrom. This is my way. Hopefully you'll find your own way. Bye!

    __________________________________________________ _______________

    HOLY CRAP THAT TREE IS EATING THE SKY!

  16. #16
    Join Date
    Oct 2010
    Location
    Houston, Texas
    Posts
    228

    Default

    [QUOTE]
    Quote Originally Posted by frogofdoom555 View Post
    Hmm. Well, Zekrom should deserve a lot of good physical moves, but sadly, that's not the case. So here's my move set.

    SASHROM
    Ability: Terravoltage
    Nature: Modest
    EVs: 252 Sp. Attack/ 58 Defense/ 58 Sp. Def.

    Thunderbolt
    Draco Meteor
    Flamethrower
    Focus Blast

    Thunderbolt and Draco Meteor are for
    STAB, while Draco Meteor covers Dragon Types. Flamethrower covers Ice Types, while Focus Blast covers Ground Types. Focus Sash makes sure SASHROM stays in the game.

    It's amazing what you can do with Zekrom. This is my way. Hopefully you'll find your own way. Bye!

    How on Earth does Zekrom get Flamethrower? According to Serebii's BW Pokedex, Zekrom does not learn Flamethrower.


    3DS FC: 0001-3758-4431
    *Credit goes to Garnet Til Alexandros XVII for the Userbar*

  17. #17
    Join Date
    Apr 2011
    Location
    Behind you...
    Posts
    72

    Default

    Screen-rom
    Item: Light Clay
    Nature: Jolly
    Ability: Teravolt
    Moves:
    Light Screen
    Reflect
    Volt Switch
    Bolt Strike
    EV's 252 Spd, 128 Hp, 128 Atk.
    Ok, the idea is to set up screens, then switch out, or use bolt strike to Smoooosh!

    Haze-Rom
    Item: White Herb
    Nature: Timid
    Ability: Teravolt
    Moves:
    Haze
    Draco Meteor
    Bolt Strike/Thunder
    Thunder Wave
    EV's 252 SpAtk, 252 Spd, 4 Hp
    Ok, so draco meteor lowers your special attack, but it's his strongest move. Period. So it works, when you have Haze it removes the special attack drop, and any buffs the opponent has, perfect for baton passing teams... which the Uber tier is so full of...
    Bolt Strike is for some physical OOMPH, but if you wish you can use Thunder on account of a max investment in special attack.
    Thunder Wave is just to provide some status to throw around.

    Physical-Rom
    Item: Choice Band
    Nature: Adamant
    Ability: Teravolt
    Moves:
    Bolt Strike
    Stone Edge
    Outrage
    Shadow Claw/ Crunch/ Zen Headbut
    EV's 252 Atk, 252 Spd, 4 Hp.
    Mmmmm Steel types...

    It seems to me, you lived your life like a Litwick in a Whirlwind, never knowing who to Klink to when the Drizzle set in, and i Sudowoodo like to know you, when I was just an Elekid , but the Litwick burned out long before the legend ever did...

    Proud Member of "The Triumvirate"

    Credit to Gladeshadow

    Quite honestly the funniest thing that i have ever heard:
    Originally Posted by Zibdas
    I thought butter was a type until I was 6. I could've sworn there's a butter type...
    DFTBA

  18. #18
    Join Date
    Jul 2011
    Posts
    21

    Default

    Black dragon of DOOM.
    Ability:Terravolt
    Nature:Adamant
    EV's:252 Attack, 252 Speed, leftovers in Hp.

    Bolt Stirke
    Outrage/Dragon Claw
    Hone Claws
    Stone Edge/Shadow Claw/Return

    Item:Muscle Band/Life Orb

    Blot Strike gets a STAB plus HUGE offensive capabilites and better accuracy then Thunder. Outrage also gets a STAB and has high destructive cappabilities. Dragon claw is for people who don't like the confusion side affect. Hone claws makes all attacks more reliable and effcient. Stone edge has high damage powers, Shadow claw hurts ghosts, and Return has high powers at max happiness and hit almost anything without worrying about types.


  19. #19
    Join Date
    May 2011
    Location
    New York
    Posts
    231

    Default

    Zekrom has a disgustingly huge attackstat and disgustingly powerful stab moves to add to it.
    Zekrom@ choice band
    -bolt strike
    -shadow claw
    -outrage
    -stone edge
    PLWER! this set let's zekrom kil everything and everything! Power!

  20. #20
    Join Date
    Mar 2011
    Location
    Glenelg,MD,USA
    Posts
    24

    Default

    Aaaah. I've been waiting for this for a long time. The gigantic dragon/electric uber with a stupidly powerful base 150 attack stat. Yeah, this is a force to be reckoned with.

    Crank up the Voltage:
    Nature: Adamant
    Item: Life Orb/Magnet
    -Bolt Strike
    -Outrage
    -Zen Headbutt/Crunch/Dragon Tail
    -Stone Edge/Volt Switch

    Ok lets talk options. Bolt Strike has 130 base power with a base 150 attack and STAB. Add a magnet/ life orb and you have more power. Who doesn't like that? Outrage is gonna hit for your other STAB move with base 120 power which is all fine and dandy. Run persim or lum berry if you hate the confusion. Stone Edge is also very powerful but provides coverage against those annoying ice types. The accuracy is low however. Volt Switch is ther if you want to run and gain switch advantage. Magnet powers it up a bit. Zen Headbutt is cool as it can get flinches and Crunch can get Defense drops making Zekrom ever more dangerous. They are both for coverage. Dragon Tail gets STAB but has negative priority but you can remove sweepers and erase stat changes.
    DESTROY TEH ICE TYPES! Garchomp FTW!!!!!!
    My favorite Pokemon!:

    FireRed Team:
    Emerald Team:
    Diamond Team:
    SoulSilver Team:
    White Team:
    Fighters 'till the end!

  21. #21

    Default

    Zekrom is cool. Like Reshiram, it doesn't find much use for moves that aren't boosted by STAB. Unlike Reshiram, it doesn't get a weather boost, but in return it gets Hone Claws as a stat boosting move, while Reshiram gets no stat boosting moves at all (apart from Hone Claws which is useless on special pokémon).

    Simple, and straightforward

    Zekrom @ Life Orb
    Jolly nature
    252 Atk, 252 Speed, 4 HP
    -Hone Claws
    -Bolt Strike
    -Outrage
    -Dragon Claw / Thunder Wave / Toxic / Substitute / Dragon Tail / Reflect / Light Screen / Safeguard / Special STAB move

    Zekroms lack of movepool is pretty obvious here. Even though Zekrom is a dragon, it doesn't get Dragon Dance, Swords Dance, or Bulk Up. So it has to do with Hone Claws. It also doesn't get Dragon Rush for some reason, no idea why, but it lacks it. In my opinion Rayquaza is a better physical offensive dragon, since it gets Dragon Dance, Swords Dance, Bulk Up, as well as some other toys like Extremespeed and Ray is also faster. I think Groudon is also a better physical powerhouse. Same base Atk and speed, but Groudon gets Swords Dance and has a better ability.

    Anyway, Hone Claws is Zekroms way of getting power. After a hone claws it hits hard, and the accuracy boost makes Bolt Strike 100% accurate. Bolt Strike is Zekroms signature move. It's powerful, deadly, evil, and gets plenty of super effective hits. This move is Kyogres worst nightmare, although Ho-oh and Lugia also don't like being hit with this move on their weaker defensive stat. Outrage is outrage. Powerful, and hits the dragons that resist Bolt Strike for Super effective damage. The final move is basically a filler. Dragon Claw is an option (why don't you get Dragon Rush??) for a reliable dragon attack if you still want to be able to switch out at any time, Thunder Wave cripples sweepers, Toxic cripples defensive pokémon like Deoxys defence form, Substitute provides a defensive buffer, Dragon tail is shuffling support, defensive screens have their usual merits, Safeguard prevents status, and a special move can be used for physical walls.

    The main reason why I don't add one of Zekroms non-STAB physical moves here is because they don't really help out Zekrom that much. For Stone Edge, Flying types are already hit hard by Bolt Strike, it only hits Ho-oh very slightly harder than Bolt Strike does (390 base power vs 400 base power), Rayquaza is hit harder with Outrage, and there aren't really any bugs, ice, or fire types in Ubers that it would be useful against (Reshiram is also hit harder by Outrage). Crunch is even worse off. Even though it catches lots of super effective hits, a neutrally hitting Outrage or Bolt Strike hits harder than a super effective Crunch. Also, apart from Shedinja there is truly nothing in the entire game that is hit harder by Crunch than by STAB Outrage. Zekrom doesn't even need Bolt Strike to make Crunch useless.
    Last edited by Sceptile Leaf Blade; 18th July 2011 at 12:47 AM.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

  22. #22

    Default

    Can anyone tell me why you'd want Crunch on Zekrom? I've seen it on several sets here now, but I still can't find a single pokémon apart from Shedinja that is actually hit harder by Crunch than by Outrage. Psychics like Mewtwo take a neutral hit from Outrage (Base power 180 including STAB), and a super effective hit from Crunch (base power 160). Same story with Ghosts. If you look at pokémon that resist Outrage (steels only) they also resist Crunch or are at best hit neutrally by it if their secondary typing is weak to dark (metagross for example), so you have 90 Base power for Outrage, or 80 base power for Crunch (on those that are hit neutrally by crunch). And there are no pokémon 4x resistant to Outrage, and there are also no pokémon 4x weak to Crunch. My conclusion is that no pokémon apart from Shedinja is hit harder by Crunch than by STAB outrage. Btw, Zen Headbutt has exactly the same story, only with Shedinja replaced by Toxicroak.

    If anyone can find any pokémon that is hit harder by Crunch than by STAB Outrage that is not Shedinja, or any pokémon that is hit harder by Zen Headbutt than by STAB Outrage and is not Toxicroak, I'd love to hear it.

    Btw Meowmeow, Zekrom doesn't get Brick Break, TM is not compatible. When it comes to moves it gets on the physical front, Zekrom isn't really worthy of being an Uber imo. As a physically oriented uber, you should at least get Earthquake or Brick Break, and if you're a dragon you should also get Dragon Dance.
    Last edited by Sceptile Leaf Blade; 18th July 2011 at 12:45 AM.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

  23. #23

    Default

    Quote Originally Posted by TimmahX View Post
    Zen Headbutt is rather poor on Zekrom. But Crunch is worth it for Shedinja alone, because you're getting Will-O-Wisped otherwise, which borderline shuts down Zekrom. But other than Shedinja, there aren't any others. The Lati Twins take more from Outrage, as do the Giratina Forms. Zekrom has a really shallow movepool, so it can afford a slot to stop Shedinja from walling it.
    Zekrom doesn't have to worry about Wonder Guard because of Teravolt.

  24. #24
    Join Date
    Feb 2011
    Posts
    7

    Default

    I haven't done one of these in forever, but I think it's about time I did.

    Godzilla better run; Zekrom's in da HOUSE!
    Moves
    *Outrage
    *Fusion Bolt/Bolt Strike
    *Stone Edge
    *Hone Claws
    Item: Choice Scarf/Life Orb
    Spread: 252 Atk/252 Spd/4 Sp Def
    Nature: Jolly (+Spd, -Sp Atk), Adamant (+Atk, -Sp Atk)

    Physical sweeper all the way, that kills everything in its path. Outrage, one of the ultimate killing tools among Dragon-types. STAB, giving a 50% boost makes that 120 striking power a terrible 180. Add that to Zekrom's obscene Attack stat... yeah, don't expect to survive. At all. At least, not unless you have a resistence. And even then, you're getting hit HARD. Fusion Bolt is a 1-Pokemon electric version of Earthquake: 100 power, 100 accuracy, no drawbacks. Again, STAB makes it 150 added to monstrous physical attack power, which means survival is minimal unless you have resistence or immunity. STAB Bolt Strike has base 205 power: that means te power of Selfdestruct in each and every hit. Combined with a proper accuracy boost, this thing will KEEL anyone who's stupid enough to take it on. Stone Edge is Zekrom's best defense against Ice-types, which can take advantage of the hole in its armor: it's 100 Sp Def. The accuracy is risky, but with a boost in accuracy it can be deadly. And that's where Hone Claws comes into play. The increase in Attack and Accuracy not only makes Zekrom's obscene attack power stronger; it also makes Zekrom's attacks more likely to hit. That's truly frightening.

    Life Orb allows Zekrom to hit harder at the expense of some of its HP with each hit, while Choice Band keeps it stuck on one move, but gives its Speed a much needed boost.

    Status Zekrom? Perish the thought!
    Moves:
    *Substitute/Protect/Thunder Wave/Toxic/Rest/Fusion Bolt/Dragon Claw
    *Substitute/Protect/Thunder Wave/Toxic/Rest/Fusion Bolt/Dragon Claw
    *Substitute/Protect/Thunder Wave/Toxic/Rest/Fusion Bolt/Dragon Claw
    *Substitute/Protect/Thunder Wave/Toxic/Rest/Fusion Bolt/Dragon Claw
    Item: Leftovers
    Spread: 252 Def, 252 HP, 4 Sp Def/252 Def, 252 Sp Def, 4 HP
    Nature: Impish (+Def, -Sp Atk)

    A possible set left up to the user. With 404 HP maxed out, Substitute gives birth to respectable 101 HP shields. Protect makes it so the HP of these shields isn't whittled down too fast, and holds out for Toxic. Toxic breaks down Pokemon, pure and simple. Particularly other defensive Pokemon you may run into. Thunder Wave paralyzes enemies, lowering speed and possibly keeping them from attacking. This can keep Zekrom alive longer and allow Toxic to keep working. Rest is the only HP recovery move you've got, which allows more of those Substitutes to be built up. Fusion Bolt and Dragon Claw serve the same purpose: attack options so you aren't shut down with Taunt. Fusion Bolt is stronger, but Dragon Claw hits more types more evenly, with no immunities.

    Leftovers allows you to survive by getting back some of your HP each turn. This can be really useful for and because of Substitute.


    COUNTERS:
    Ice-type special sweepers. These are Zekrom's answer to kryptonite. A speedy Ice Beam can cripple Zekrom, and Blizzard can outright kill it if the attack hits. Zekrom's also got nothing on Ferrothorn, with no attacks that aren't resisted by at least one part of Ferrothorn's typing. Finally, Dragon-types that outspeed Zekrom can be especially deadly. Particularly the speed special-sweepers. So if you see a special-sweeper Rayquaza and you aren't able to outspeed it, the best thing you can do is RUN. Other dragon-type Special Sweepers with more than 90 base speed might be able to do the job as well.
    Last edited by BlackYinZekrom; 19th July 2011 at 11:36 AM.

  25. #25
    Join Date
    Sep 2010
    Location
    Lost
    Posts
    118

    Default

    Barely anyone has mentioned this little friend who can beat any Zekrom that doesn't have HP Fire/Water/Ground/etc, Focus Blast, Rock Smash or Flash Cannon. Nothing but those moves (Which Zekrom probably won't carry anyway) can even get a neutral hit on him. He can also kill Zekrom with a STAB Earthquake.
    Who is next?

    Typhlosion is epic and has beaten the heck out of OUs!

    If you are like me, and think that Typhlosion is too epic to be in UU, paste this in your sig. Started by Epicpip

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •