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Thread: The Pokémon Royal Rumble X

  1. #7926
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    I'll be joining as Sigilpyh with Magic Guard.

  2. #7927
    Join Date
    Jun 2012
    Location
    Teleporting round the world
    Posts
    80

    Default

    Joining as Carracosta with Solid Rock.

    Credit to Sworn Metalhead

  3. #7928
    Join Date
    Jun 2010
    Location
    that place
    Posts
    647

    Default

    Sign me up as Serene Grace Sawsbuck!


  4. #7929
    Join Date
    May 2010
    Location
    Equestria
    Posts
    4,054

    Default

    Signing up as Musharna with Telepathy again. :P

    Here's hoping I do better than the last time I used it.

    Random fact: I've used a Psychic type in every round I participated in, including the Ditto round (I got Exeggcutor...)

  5. #7930
    Join Date
    Feb 2008
    Location
    Canada
    Posts
    18

    Default

    In as Motor Drive Emolga: finally time to play again!

    1) Zoraoark w/Illusion (aqua275)
    2) Sigilyph w/Magic Guard (digipoke1)
    3) Carracosta w/Solid Rock (Shazdar)
    4) Sawsbuck w/Serene Grace (djhappy)
    5) Musharna w/Telepathy (Mon1010)
    6) Emolga w/Motor Drive (hoblaph)
    7)
    8)
    9)
    10)
    11)
    12)

    ~Gryoine
    Last edited by Gryoine; 6th September 2012 at 4:09 AM.

  6. #7931
    Join Date
    May 2006
    Location
    Go away, why do you care?
    Posts
    8,084

    Default

    1.) Zoroark w/ Illusion (aqua275)
    2.) Sigilyph w/ Magic Guard (Digipoke1)
    3.) Carracosta w/ Solid Rock (Shazdar)
    4.) Sawsbuck w/ Serene Grace (Djhappy)
    5.) Musharna w/ Telepathy (Mon1010)
    6.) Emolga w/ Motor Drive (hoblaph)

    Hob you've only been out two rounds

  7. #7932
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    200

    Default

    Trubbish with stench

  8. #7933
    Join Date
    Aug 2011
    Location
    The Blue Screen of Death
    Posts
    263

    Default

    Sign me up as Mienshao with Reckless
    [IMG]http://i49.*******.com/5dvt74.png[/IMG]
    Click Here for my deviantART

    Random Person: hey, wat r u up 2 rite nao?
    Me: Not much. Was just about to throw a dictionary at your face, that's all.
        Spoiler:- Claims & Credits:

  9. #7934
    Join Date
    Aug 2011
    Location
    The Divine Comedy
    Posts
    105

    Default

    1.) Zoroark w/ Illusion (aqua275)
    2.) Sigilyph w/ Magic Guard (Digipoke1)
    3.) Carracosta w/ Solid Rock (Shazdar)
    4.) Sawsbuck w/ Serene Grace (Djhappy)
    5.) Musharna w/ Telepathy (Mon1010)
    6.) Emolga w/ Motor Drive (hoblaph)
    7.) Trubbish w/Stench (TutorX)
    8.) Mienshao w/Reckless (~SilverLugia~)

    Congrats EA and good luck to everyone rumbling!
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  10. #7935
    Join Date
    Feb 2011
    Posts
    515

    Default

    I'm joining as ;evitating Cryogonal though I might be booted

  11. #7936
    Join Date
    Feb 2011
    Posts
    515

    Default

    I love cryogonal and might use him in Unova 3

    But I am Switching tooooooo SWOOBAT WITH UNAWARE

  12. #7937
    Join Date
    Nov 2008
    Posts
    4

    Default

    Can I be in as victini.

  13. #7938
    Join Date
    May 2006
    Location
    Go away, why do you care?
    Posts
    8,084

    Default

    1.) Zoroark w/ Illusion (aqua275)
    2.) Sigilyph w/ Magic Guard (Digipoke1)
    3.) Carracosta w/ Solid Rock (Shazdar)
    4.) Sawsbuck w/ Serene Grace (Djhappy)
    5.) Musharna w/ Telepathy (Mon1010)
    6.) Emolga w/ Motor Drive (hoblaph)
    7.) Trubbish w/Stench (TutorX)
    8.) Mienshao w/Reckless (~SilverLugia~)
    9.) Swoobat w/ Unaware (Robotic Wind)*
    10.) Victini (winder222)
    *eligible to be booted

  14. #7939
    Join Date
    Feb 2011
    Posts
    515

    Default

    I am dropping oout

  15. #7940
    Join Date
    Feb 2011
    Posts
    515

    Default

    A level on Kirby's Epic Yarn called "Frosty Wheel" inspried me

    I'm jining as Cryogonal

  16. #7941
    Join Date
    Mar 2011
    Location
    Carolina
    Posts
    1,604

    Default

    Patrat w/ Run Away please.

  17. #7942
    Join Date
    Oct 2005
    Location
    Oxford, England
    Posts
    3,097

    Default

    Please tell me there's still space. If there is, Jellicent with Water Absorb.

    If there isn't I hope everyone loses again.
    Will-Powered Spriter

  18. #7943
    Join Date
    May 2006
    Location
    Go away, why do you care?
    Posts
    8,084

    Default

    Quote Originally Posted by Will-powered Spriter View Post
    Please tell me there's still space. If there is, Jellicent with Water Absorb.

    If there isn't I hope everyone loses again.
    There is...SC

    1.) Zoroark w/ Illusion (aqua275)
    2.) Sigilyph w/ Magic Guard (Digipoke1)
    3.) Carracosta w/ Solid Rock (Shazdar)
    4.) Sawsbuck w/ Serene Grace (Djhappy)
    5.) Musharna w/ Telepathy (Mon1010)
    6.) Emolga w/ Motor Drive (hoblaph)
    7.) Trubbish w/Stench (TutorX)
    8.) Mienshao w/Reckless (~SilverLugia~)
    9.) Swoobat w/ Unaware (Robotic Wind)*
    10.) Victini (winder222)
    11.) Patrat w/ Run Away (Paradoxe)
    12.) Jellicent w/ Water Absorb (Will-powered Spriter)

  19. #7944
    Join Date
    Jan 2011
    Location
    Unova, got an Isshu with that?
    Posts
    1,021

    Default

    The 12 contestants arrived in a shrine, deep in the middle of the woods.

    ~Participants~
    Zoroark (aqua275)
    Sigilyph (Digipoke1)
    Carracosta (Shazdar)
    Sawsbuck (Djhappy)
    Musharna (Mon1010)
    Emolga (hoblaph)
    Trubbish (TutorX)
    Mienshao (~SilverLugia~)
    Cryogonal (Robotic Wind)
    Victini (winder222)
    Patrat (Paradoxe)
    Jellicent (Will-powered Spriter)
    Landorus (Bekidding)

    ~HP~
    1.) Zoroark - 100
    1.) Sigilyph - 100
    1.) Carracosta - 100
    1.) Sawsbuck - 100
    1.) Musharna - 100
    1.) Emolga - 100
    1.) Trubbish - 100
    1.) Mienshao - 100
    1.) Cryogonal - 100
    1.) Victini - 100
    1.) Patrat - 100
    1.) Jellicent - 100

    ~Stamina~
    1.) Zoroark - 200
    1.) Sigilyph - 200
    1.) Carracosta - 200
    1.) Sawsbuck - 200
    1.) Musharna - 200
    1.) Emolga - 200
    1.) Trubbish - 200
    1.) Mienshao - 200
    1.) Cryogonal - 200
    1.) Victini - 200
    1.) Patrat - 200
    1.) Jellicent - 200

    ~Ranks~
    1.) Zoroark - 200
    1.) Sigilyph - 200
    1.) Carracosta - 200
    1.) Sawsbuck - 200
    1.) Musharna - 200
    1.) Emolga - 200
    1.) Trubbish - 200
    1.) Mienshao - 200
    1.) Cryogonal - 200
    1.) Victini - 200
    1.) Patrat - 200
    1.) Jellicent - 200

    ~Status Effects~
    Zoroark -
    Sigilyph -
    Carracosta -
    Sawsbuck -
    Musharna -
    Emolga -
    Trubbish -
    Mienshao -
    Cryogonal -
    Victini -
    Patrat -
    Jellicent -

    ~Stat Changes~

    Zoroark -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Sigilyph –
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Carracosta -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Sawsbuck -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Musharna -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Emolga -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Trubbish -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Mienshao -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Cryogonal -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Victini -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Patrat -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Jellicent -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    ~Ability Bar~
    Zoroark - Illusion
    Sigilyph - Magic Guard
    Carracosta - Solid Rock
    Sawsbuck - Serene Grace
    Musharna - Telepathy
    Emolga - Motor Drive
    Trubbish - Stench
    Mienshao - Reckless
    Cryogonal - Levitate
    Victini - Victory Star
    Patrat - Run Away
    Jellicent - Water Absorb

    ~Protect Bar~
    Zoroark - 5
    Sigilyph - 5
    Carracosta - 5
    Sawsbuck - 5
    Musharna - 5
    Emolga - 5
    Trubbish - 5
    Mienshao - 5
    Cryogonal - 5
    Victini - 5
    Patrat - 5
    Jellicent - 5

    ~Announcements~
    1.) If I made a mistake in any way, just tell me and I'll edit this.
    2.) It has been decided there should be more Grass-typed field moves so thus Razor Leaf and Leaf Storm now hit the entire course instead of one target and any others nearby and all Pokemon within area respectfully. Of course with this, their stamina has been increased
    3.) Thanks to the dedication of Robotic Wind and hoblaph, we now have a complete list of Pokémon that have been used before in PRR with also it detailing who has used them in what order (some are disordered though but will be fixed shortly). So check it out here, even though you might have already due to planning to play an upcoming round.

    ~Current Stage~
    The Abundant Shrine (Returned!)
    Welcome to the Abundant Shrine, the stage worshipping the great Pokémon of Landorus. So anyone that is Landorus gets a +30 permanent bonus in every stat (++++++ to speed instead)

    You are in a small area in the middle of the woods. There is not much area to get around. Flying Pokémon may go a little high in the air, but the trees block them from getting too high (anyone that uses fly will have a 1/5 chance of getting hit by moves they'd normally be able to avoid). There are thick bushes you may dive into to shield certain attacks (but you can still get hit depending on the attack), but for each attack that it blocks for you, there is a 1/3 chance of being affected by the poison ivy inside the bush and getting poisoned, and a 1/5 chance of instead being affected by bad poison. The bushes are indestructible, with the exception of fire moves which will destroy them. There are also trees you may use to your advantage, but they can collapse from certain attacks and has a 1/3 chance of hitting a random contestant, doing 5-10 HP. If anyone is near one, they will be the one to get hit and lose 10 HP instead.

    However, like in all stages that seem boring (even though the boring parts have been modified to make the stage have more gimmicks) there is a main gimmick. In the middle of the stage, there is the abundant shrine, which is what this stage is named after. This shrine is evil you see. At the end of each turn, it can cause up to three different effects. There is a 1/2 chance of each of the three happening, so potentially, more than one can happen per turn. Here are the effects:

    The first one has the shrine's eyes glow green and then brew a strong gale. At the end of the reffing this occurs, the ref will write "a gale has brewed" or something of that sorts. Then, the next turn whenever someone uses a single targeted attack, the gale has a 1/4 chance of blowing in their area, causing your attack to be redirected to another Pokémon. Each target has a 1/4 chance of the field move being redirected from them, and instead damaging another target (even the attacker!). If someone chains a field move and gets hit by a redirected attack, they will block the first but will get hit by the second as if it was a different wave. Anyone that blocks a move has the attack that's about to hit them redirected, the move will not happen (not counting as a move). This allows it to be extremely annoying for you, but extremely fun for the refs. Yay! The gale also has a 1/4 chance of knocking over each tree, and all wind moves will hit the user instead (even single targeted wind moves if they exist)

    The second one has the shrine's eyes glow blue and erupt a vicious thunderstorm. This will cause lightning to strike a random participant causing them to be paralyzed for the next turn. If Electric is super effective to them, they will also take 5 HP, and 10 if it is 4x effective (though are there even any Unova Pokémon with 4x Weaknesses?) In addition, it also makes the stage rain which will cause the weather effect for "rain" for the next turn, with its effects doubled.

    The third one has the shrine's eyes glow orange and unleash a harsh sandstorm. This will do 5-10 damage to each participant.

    Also if the shrine takes any damage from attacks during this turn, one of these three weather effects will be guaranteed to happen. Chance of weather being activated will be RNGd first, then another effect will be chosen at random to be activated. If they are all already activated anyways, then the gale will have a 1/2 chance; the lightning will paralyze for two turns and will strike two targets while doing double damage (if happens); rains effects will be quadrupled instead; and sandstorm will do 10-20 damage.

    ~Field Effects~
    None

    ~Items On Field~

    ~Referee Comments~
    -Omg this is so close!!!!!111!!!!
    - Yes, BK did first reffing. ER asked me to if I woke up and the sign-ups were full.
    - No, I'm NOT in this round. Other than as a ref.

    ~Final Rankings~
    1.)
    2.)
    3.)
    4.)
    5.)
    6.)
    7.)
    8.)
    9.)
    10.)
    11.)
    12.)
    Last edited by Burakoru; 6th September 2012 at 11:05 PM.
    Pokemon Omega Ruby DexNavlocke


    Badges: 2
    Deaths: 0

  20. #7945
    Join Date
    May 2010
    Location
    Equestria
    Posts
    4,054

    Default

    Musharna, activate your ability, then set up Light Screen

  21. #7946
    Join Date
    Oct 2005
    Location
    Oxford, England
    Posts
    3,097

    Default

    Jellicent! Activate Water Absorb, then be mean and start the round off with a WATER SPOUT!!
    Will-Powered Spriter

  22. #7947
    Join Date
    Oct 2005
    Location
    Oxford, England
    Posts
    3,097

    Default

    That is, assuming the area is small enough for everyone to be hit. If not, fire off the attack wherever you will hit the most amount of people.
    Will-Powered Spriter

  23. #7948
    Join Date
    May 2006
    Location
    Go away, why do you care?
    Posts
    8,084

    Default

    I'll do the first reffing unless anyone else wants it

  24. #7949
    Join Date
    Jan 2012
    Location
    anywhere and everywhere
    Posts
    449

    Default

    *cries after just missing out AGAIN*

    Can someone tell me when this round is over?
    Last edited by Ponymon; 6th September 2012 at 7:00 PM.
    3DS FC: 3883-4931-5047
    X IGN: Sqeen
    OR IGN: Terra


  25. #7950
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    200

    Default

    Trubbish, while Jellicent is activating its ability, run to the bushes to get out of the way of the Water Spout. If that won't protect you from the water spout, use Protect while running to the bushes. Afterwards activate Stench

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