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Thread: The Pokémon Royal Rumble X

  1. #9126
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    Now Exeggcute (you happy para?), guess the stamina usage Omanyte protect's to be 20.

    If it doesn't happen don't use that as one of your guesses.

    ...I WANNA EVOLVE, OKAY?

  2. #9127
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    Gastly, if you can use an Ominous Wind
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  3. #9128
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    Poliwag, use Water Pulse on a random opponent that isn't already protected from it. I possible, use it on someone who doesn't resist it.
    Will-Powered Spriter

  4. #9129
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    One question do we have inifinite Protects? Also why the hell is ER spouting rubbish?
    As to what once, it now is. For this my retirement tour, let us commence, forevermore, forevermore.

  5. #9130
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    Seel Protect from the Ominous Wind. Then if you have another move left use Powder Snow
    Pokemon Y FC: 3668-8625-7027
    Combee, Volbeat, Pinsir

  6. #9131
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    Now Shellder (you happy para?), guess the stamina usage Seel protect's to be 20.

    If it doesn't happen don't use that as one of your guesses.

    ...I WANNA EVOLVE, OKAY?

    Then once everyone is done blocking the powder snow and you have a move left resurface and use an Icicle Spear on Dratini. If the powder snow doesn't happen do that now

  7. #9132
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    CEASEFIRE and don't complain about being "unable to dodge the Powder Snow", cuz I know things. :L
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  8. #9133
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    The match begins with a magical Cloyster diving into a puddle of water. Everyone stared at the puddle, as a crashing noise occurred. Everyone looked up to see a deadly purple legendary looking down at them from a tower.

    “You are all doomed, you are all a disgrace to the pokemon world.” The legend – Mewtwo – said from atop the tower. Its eyes began to glow, as a large white glove appeared in the sky. It came racing down at the pokemon. The pokemon cowered in fear, as the glove inched closer and closer.

    “I may be the only one able to stop this.” Electabuzz said in his pokemon language. He leaped up towards the glove, charging directly at it. The glove exploded, and Electabuzz was nowhere to be seen.

    The pokemon bowed for a moment of silence, to respect the one that had risked his life for them....as a reffing hand slapped Seel for trying to use Powder Snow.

    “If you’re going to all die, why should I waste my powers on you?” Mewtwo said in telepathy. “By the way, bring your heads back up. The stupid one isn’t dead, he’s just in the alleyway.” Mewtwo finished, and as if on cue, Electabuzz crawled out of an alleyway near the Pokemon Gym, scratched up and bruised.

    “Now I command you, TO FIGHT!” Mewtwo commanded, letting the chaos begin.

    Dratini fired a wave of electricity (Thunder Wave (1)) towards Seel, who does nothing. Dratini also prepares to Shed his Skin at some point, by activating his ability, and Goldeen Dives (1) into a magical puddle, much like Cloyster did. Magnemite and Omanyte then boringly activated their abilities.

    Dratini got annoyed that Seel didn’t dodge the Thunder Wave, and fired a Pulse of Water (2) at the ice type.

    Exeggute activated his ability, then fired a Leech Seed at Omanyte, who Protected (1),(1) from the deadly seeds.

    Magnemite decides to be rude, and fire a Thunder Wave (1) at the already injured Electabuzz, who used a Rain Dance (1) when this happened. Nidoran then stabbed Omanyte with a Horn Attack (1).

    Gastly lifted itself into the air, and created a mighty Smog (1) causing everyone to wheeze and hack, taking damage – other than Goldeen, who was hidden in a puddle, Omanyte, who Protects (2) from it, and Magnemite, who was immune to the poisonous attack.

    Exeggute, Clefairy, and Poliwag were poisoned.

    Poliwag then fired a Mud Bomb (1) at Electabuzz, who took the hit.

    Seel decided to Growl at Nidoran, before he was picked up by a Team Rocket member.

    “Hey look, I found a pokemon!” The Grunt said, completely oblivious to the Smog and the other pokemon. They decided to toss the Water type into Sabrina’s old gym.

    Clefairy decided to make an Echoed Voice (1) which harmed everyone but the lucky Gastly, Seel who was stuck in the gym and out of the area, and the hidden Goldeen.

    Another grunt picked up Clefairy.

    “Hey look, this guy’s from the moon. Master Giotwonni would like that.” The grunt said, throwing Clefairy into the Silph Co. also known as the old team rocket headquarters.

    Magnemite randomly shot a Shock of Thunder (2) at Seel, who was unaffected as it hit the gym walls. Dratini then did a special Dragon Dance (3) as Shellder fired multiple Icicle Spears (1) at the dragon, followed by Diving (2) into a mystic puddle.

    MEANWHILE IN THE PUDDLE UNIVERSE

    Goldeen and Shellder talk about their feelings.

    BACK AT THE ALTERNATE SAFFRON CITY

    Gastly then decided to cause another Smog (2) to cross the field, harming everyone but Shellder, Magnemite, and Goldeen.

    Exeggute decided to fire several Bullet Seeds (2) at Electabuzz. The electric type fell over, taking way too much damage.

    ELECTABUZZ HAS FAINTED!

    The electric type slowly disintegrated, as Mewtwo maniacally laughed.

    Gastly then decided to make an Ominous Wind (3), which caused it’s stats to rise.

    Clefairy, Shellder, and Goldeen were safe…course. Then there’s Seel, who Protects (2)

    Poliwag then fired a Water Pulse (2) at Magnemite.

    MEANWHILE, BACK AT THE PUDDLE UNIVERSE
    “Man, I love you.” Goldeen said.

    Shellder, feeling awkward, left the Dive World.

    *BACK IN SAFFRON
    Shellder leaped out of the magic puddle, and fired an Icicle Spear (3) at Dratini.

    The Dragon collapsed after the first few spears, and fainted.

    DRATINI HAS FAINTED!

    The serpentine body slowly disintegrated before the pokemon’s eyes.

    Seel was then attacked by the Alakazam inside the gym, and Gastly evolved into Haunter. Exeggute, Clefairy, and Poliwag were hurt by the power of poison.

    Oh yeah, and the stamina guesses. Shellder managed to successfully guess Omanyte's and Seel's protects at 20 Stamina each, and needs 1 more guess right to get a stone. Exeggute managed to guess Omanyte's, and needs 2 more guess to recieve a stone.

    ~Participants~
    Haunter (Psiionic)
    Shelder (Endoplasmic Reticulum)
    Exeggcute (Paradoxe)
    Omanyte (Shazdar)
    Magnemite (DarkRecon)
    Nidoran [Male] (MarshstompMan)
    Clefairy (Mon1010)
    Poliwag (Will-Powered Spriter)
    Goldeen (InfernalBlaze)
    Seel (Bugwarrior)


    ~HP~

    1.) Haunter - 100
    1.) Goldeen- 100
    3.) Clefairy - 79
    4.) Shellder - 77
    5.) Seel - 72
    6.) Omanyte - 71
    7.) Magnemite - 69
    8.) Nidoran - 63
    9.) Poliwag - 47
    10.) Exeggcute - 32

    ~EXP~
    1.) Haunter - 133 (level up in 17 EXP; evolves with trade)
    2.) Clefairy - 99 (level up in 51 EXP; evolves with Moon Stone)
    3.) Shellder - 63 (level up in 27 EXP; evolves with Water Stone)
    4.) Poliwag - 37 (level up in 23 EXP; evolves in 26 EXP)
    5.) Exeggcute - 21 (level up in 9 EXP; evolves with Leaf Stone)
    6.) Nidoran - 2 (level up in 28 EXP; evolves in 38 EXP)
    7.) Magnemite - 0 (level up in 30 EXP; evolves in 75 EXP)
    7.) Omanyte - 0 (level up in 30 EXP; evolves in 100 EXP)
    7.) Goldeen- 0 (level up in 30 EXP; evolves in 83 EXP)
    7.) Seel - 0 (level up in 30 EXP; evolves in 85 EXP)

    ~Status Effects~
    Haunter -
    Shellder - 2 of 3 needed guesses correct
    Exeggcute - Poisoned, 1 of 3 needed guesses correct
    Omanyte -
    Magnemite -
    Nidoran -
    Clefairy - Poisoned
    Poliwag - Poisoned
    Goldeen- Used Dive (Is in magic puddle world previously mentioned)
    Seel – Paralyzed (4 turns remaining)

    ~Stat Changes~

    Haunter -
    Attack (Total: +5) – Ominous Wind (+5 Attack; 4 turns remaining)
    Defense (Total: +5) - Ominous Wind (+5 Defense; 4 turns remaining)
    Special Attack (Total: +5) – Ominous Wind (+5 Sp. Attack; 4 turns remaining)
    Special Defense (Total: +5) – Ominous Wind (+5 Sp. Defense; 4 turns remaining)
    Speed (Total: +1) Ominous Wind (+ Speed; 4 turns remaining)

    Shellder -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Exeggcute -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Omanyte -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Magnemite -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Nidoran -
    Attack (Total: -5) – Growled (-5 Attack; 4 turns left)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Clefairy -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Poliwag -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Goldeen-
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Seel -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: -2) – Paralyzed (-2 Speed; 4 turns remaining)

    ~Ability Bar~
    Haunter - Levitate
    Shellder - Skill Link
    Exeggcute - Chlorophyll
    Omanyte – Shell Armor
    Magnemite – Magnet pull
    Nidoran - Poison Point
    Clefairy - Magic Guard
    Poliwag - Water Absorb
    Goldeen - Water Veil
    Seel - Thick Fat

    ~Protect Bar~
    Haunter - 5
    Shellder - 5
    Exeggcute - 5
    Omanyte - 3
    Magnemite - 5
    Nidoran - 5
    Clefairy - 5
    Poliwag - 5
    Goldeen- 5
    Seel - 4

    ~Announcements~
    1.) If I made a mistake in any way, just tell me and I'll edit this.
    2.) Just a few reminders on the upgrade style itself, a style that really changes the gameplay of PRR:
    a.) Most important, to see how the experience system works for strategy purposes click here.
    b.) Protect is different than other moves, as you can use it even before upgrading to it via EXP gaining. If you skip the announcement and thus do not know about this that sucks for you.
    c.) Remember that there are everstones everywhere in case you want to grab them to prevent an upcoming evolution. It will not interfere with your ability to hold the items on the stage, but may on future stages, or will prevent you from grabbing in-game items that may come.
    d.) Remember, using a move you haven't unlocked yet will count as using a move that you don't know and thus will get you a nice slap in the face by everyone's favourite reffing hand.
    3.) The Itemdex is now up! So if you are interested in checking out what in-game items do in PRR, check it out (see opening post)
    4.) By creating stages, this not rewards you with stage points from TutorX which can help you purchase various things
    5.) More future rounds have been added, so visit the opening post to check it out

    ~Current Stage~
    Altered Saffron City

    You have been transported to a world where Red was unable to stop Team Rocket's Saffron base, and the evil group took over Kanto. It's been Five years since these events. The gates to the city are blocked, so nobody can get in or out, and a Mewtwo stands high above on Silph Co.'s rooftop, looking over the city. Most buildings are now large metal jail cells, with small couches, TVs, beds, skeletons, anything you'd expect in an abandoned building. Mewtwo keeps a shield over these houses, making them unpenetrable. A few buildings stand, with people or things still living in them, but have been partially destroyed, leaving them susceptible to attacks. The town still has a few waist high fences scattered around and a few of the lamp posts still work, there light flickering on occasionally.

    If you use a sound-based move, Team Rocket grunts will find you and pin you down after the attack, and toss you into one of the four houses that are not jail cells. When you are tossed into a house, Mewtwo will put up a shield blocking you from leaving until you complete certain missions. You cannot attack someone in a different house or outside, unless you use an attack that will hit everybody (Ex. Ominous Wind, Surf, Draco Meteor, ect.) There is also a half chance for each person to be found and thrown into one of these buildings at the end of the reffing.

    One of the four buildings is Sabrina's Psychic Gym, although no people live in there anymore, her Alakazam stands in the center of the gym, protecting it from Team Rocket. You have 3 chances to try to reach the center of the stage using teleporters every turn, fail to, and Sabrina's Alakazams will cause you to lose either 1-5 HP, or 1-10 Exp in belief you are trespassers. Reach the center, and Alakazam will overpower the barrier, allowing you and only you to leave the gym.

    Next is the Dojo, where the old dojo master sits on a mat, waiting for visitors he believes will never arrive. If you are tossed in the dojo, he will believe you are one of Team Rocket's pokemon, and send his Primeape on you. The Primeape has 20 HP, and if he does not faint, there is a 4/5 chance he will use Cross Chop on you. If someone else faints Primeape, you still have a chance to escape, as Mewtwo lets his guard down to heal the Primeape, so that the legendary doesn't have to finish you off himself. If you do not leave by the end of the reffing, the Primeape will be healed, and the cycle will go again.

    The third building is Team Rocket's old hideout, within Silph Co., where you may try to confront Mewtwo. There are several things that could happen. You could reach Mewtwo and be tossed off the building, causing you to take 10 HP. You could be attacked by grunts along the way, where they toss you out, dealing 5 HP. You could run into Giovanni instead, who's Rhydon will use Drill Run on you, and as the Rhydon is highly powerful, Levitaters and Flying types are susceptible to Drill Run. Drill Run will send you flying out of the building. Lastly, you could reach Mewtwo, and defeat him, at which point he will admit you're a mighty foe, and lightly set you onto the ground outside of the building. You are unable to leave unless you attempt to confront Mewtwo, whether even seeing him, or not.

    Lastly, you could be tossed into the old Mimic Girl's house, where her Clefairy Doll still stands. Stare into the Doll's eyes, and it will give you a random move, replacing one of your choice from your moveset. This move replacing uses a large amount of psychic energy, and will deteriorate the barrier, allowing you to leave the house.
    (Credit to Bekidding)

    To get Evolutionary Stones (Moon, Water and Leaf) there are various challenges that you can do. Note you are only eligible to do these challenges if you are currently able to evolve using the stone. Firstly you could use your strongest move correlating to that stone (water is water, Leaf is grass, moon is normal). Another thing you could do is successfully guess the stamina usage of three moves of any person (2 guesses per turn, if you try to guess more you will be slapped by the reffing hand, doing no damage, but severely embarrassing you and making all your cheeks red ALL OF THEM also the extra guesses won't count), even though stamina isn't used in Upgrade the ref will rng it for any move that you guess on. And finally you can try to make one of these stones by turning an object into one (for example using eruption to make molten rocks may produce fire stones) clearly state you are doing this when it is happen and if it is deemed logical (by the ref) you will receive the stone.

    To evolve through trade you must "trade" yourself over to another player. As soon as you say who you are traded to you will instantly evolve. When you trade yourself it will allow the person you trade yourself to, to use one of your moves that turn. If you don't have any moves left you can not trade that turn. If you try to use a third move on a turn you trade yourself, it will be counted as an attempt to do an extra attack (and you will receive the penalty). The other person may not use any moves that will faint the user.

    ~Field Effects~
    Clefairy is in the Team Rocket Hideout
    Seel is in the gym
    Everyone else is in on the streets
    Everstones scattered around everywhere

    ~Items On Field~
    NONE

    ~Referee Comments~
    -Dratini is going win NOT
    - The giant glove at the beginning, was Electabuzz getting super slapped. :P Tried to make it seem good cause he took 40 HP. >_>

    ~Final Rankings~
    1.)
    2.)
    3.)
    4.)
    5.)
    6.)
    7.)
    8.)
    9.)
    10.)
    11.) CuriousHeartless’ Dratini (Shellder’s Icicle Spear)
    12.) Armando Payne’s Electabuzz (Exeggute’s Bullet Seed)
    Last edited by Burakoru; 20th November 2012 at 11:47 PM.
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  9. #9134
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    Shellder use an Electric type hidden power[

  10. #9135
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    Clefairy, Guess that the HP Electric will use 20 Stamina. Then Protect from it.

    Then, attempt to confront Mewtwo.

  11. #9136
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    Oh, and since your ability is unactivated, Activate it Clefairy!

  12. #9137
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    Goldeen, Protect against the HP Electric.

  13. #9138
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    Quote Originally Posted by InfernalBlaze View Post
    Goldeen, Protect against the HP Electric.
    Sorry, I forgot you were still in your puddle, if you wish to retract this go ahead.
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  14. #9139
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    Shellder guess for Clefairys stamina to be 20

  15. #9140
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    Shellder I retract that command

  16. #9141
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    Oh, that's why everyone was doing that guessing thing.

    Poliwag, use mud bomb to try and block the HP electric. If that wouldn't work, dive instead. If that wouldn't work, just protect.

    Also, activate your ability like I told you to last round.
    Will-Powered Spriter

  17. #9142
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    Wait, poliwag, scratch that. Block the HP electric with your own hidden power electric.

    If I'm misinterpreting the rules and you're not high enough level to do that, just go with the original command. Still activate your ability either way.
    Will-Powered Spriter

  18. #9143
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    Clefairy, use Hidden Power Electric to block the Hidden Power chain that will ensue. -_-

  19. #9144
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    How the hell did I die? I said use Protect? This game is earnestly the worst game I've played.
    As to what once, it now is. For this my retirement tour, let us commence, forevermore, forevermore.

  20. #9145
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    Actually, don't do that yet Clefairy.

    If someone who died posting after you locks you into that command, then... whatever.

  21. #9146
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    Magnemite, Protect yourself if the Hidden Powers will hit you, then follow up with Psych Up on Haunter.

    Even if you don't use Protect, still use Psych Up on Haunter.
        Spoiler:- Want my Friend Code?:

  22. #9147
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    Also Magnemite, cheer for yourself for not fainting on the first turn and screwing up.
        Spoiler:- Want my Friend Code?:

  23. #9148
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    Shellder, guess the protect of Magnemite's stamina to be 20

  24. #9149
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    People don't use Protect, it'll get you killed according to whoever the hell is reffing this, whereas ^ Dude who isn't doing anything is still alive? What?
    As to what once, it now is. For this my retirement tour, let us commence, forevermore, forevermore.

  25. #9150
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    Calling the next reffing guys.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

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