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Thread: The Pokémon Royal Rumble X

  1. #9151
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    okay um

    Exeggcute, guess that Clefairy's Protect will use 20 stamina. If it doesn't happen don't guess on it. Then guess that Magnemite's Protect will use 20 stamina. If it won't happen don't guess on it.

    Now use a Telekinesis to make the Hidden Powers avoid you. If this won't work, use a Protect.

    Then use Power Swap on Haunter.

  2. #9152
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    Hope the best one wins this mess of a game.
    As to what once, it now is. For this my retirement tour, let us commence, forevermore, forevermore.

  3. #9153
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    Omantye use Mud Slap to block the hidden power electrics if that won't work Protect from Shellder.

    Then Omantye use a Rock blast on an RNG'ed target.

    Credit to Sworn Metalhead

  4. #9154
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    Shellder if the rock blast will hit you use a rock blast of your own to counter it, and use the remaining rocks to hit Omanyte. If it won't smash your shell

  5. #9155
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    Nidoran, activate your ability and use Protect to block the Hidden Powers, and if you still have an attack left use Peck on Exeggcute.


    Join Hachiko's PokeKingdom today!

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  6. #9156
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    Exeggcute, if you're not dead yet use Confusion on Nidoran

  7. #9157
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    Magnemite, if Exeggcute uses Power Swap before you used Psych Up, use Psych Up on Exeggcute. If it fainted before you could do so, then don't use that attack.

    If you have at least one move left over, use Thundershock on Omanyte.
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  8. #9158
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    Well Haunter, first of all use Hidden Power - Electric to protect yourself from the HP Chain if there is one, then activate your ability and then use everybody's favorite move... Ominous Wind
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  9. #9159
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    Omantye use Protect on Magnemite's thundershock if it happens.
    If it does not happen then use Rock Blast on Haunter.
    Also Omantye sorry I did not go offensive first turn and that has left you at the end of the race so to speak.

    Credit to Sworn Metalhead

  10. #9160
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    Poliwag, mimic ominous wind. If the rock blast will hit you, dive out the way.

    All this and more on my tumblr!
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  11. #9161
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    Clefairy, your immune to Ominous Wind. Don't bother blocking it.

    Use a seperate Icy Wind to annoy people
    Shiny Mega Gardevoir thinks his black dress is totally stylish. Shiny Mega Gallade wishes he looked that good. :P

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  12. #9162
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    OK, Poliwag, simply Dive to avoid the Icy wind.

    All this and more on my tumblr!
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  13. #9163
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    Shellder use an icy wind to stop the ominous wind

  14. #9164
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    Haunter, say hi
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  15. #9165
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    Haunter, if your somehow have enough exp to do this, unleash a Sludge Wave!! don't do it you don't have enough exp

    If you don't, unleash a Clear Smog instead unless that would clear your stats as well

    If it clears your stats and you don't have enough to use Sludgewave then just unleash another Hidden Power Electric instead
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  16. #9166
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    Gastly learns it by DW btw
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  17. #9167
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    Actually Haunter don't try to do Clear Smog
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  18. #9168
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    Shellder, sheldurrr

  19. #9169
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    To be clear to the ref its Sludgewave or HP Electric
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  20. #9170
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    SUUPER FAILSAFE GOO!!!


    Okay due to someone saying that you wouldn't do anything in your last post

    Haunter, if you don't use Sludge Wave due to exp or HP electric for reasons, you should still have a move left,

    So use Hidden Power Electric, only if you have a move left
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  21. #9171
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    I wanna join this! Lemme in plzz

  22. #9172
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    Quote Originally Posted by Rx Queen View Post
    I wanna join this! Lemme in plzz
    We're in the middle of the round. I'll contact you when you can sign up next, okay?

  23. #9173
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    The round begins with Shelder wanted to wreak havoc on the already Altered City, by unleashing a Hidden Power Electric(1). Magnemite, Exeggcute, Omanyte, and Nidoran Protect(1)(1)(1)(1) from this Hidden Power, but are all still damaged by the Hidden Power Electric(1)(1) used by Poliwag and Haunter to block Shelder’s. Clefairy was safe from the Hidden Powers by being in the Team Rocket Hideout (formerly know as Silph Co.), Seel was safe in Sabrina’s Gym, and Goldeen was safe in the Magical Puddle World. Clefairy incorrectly guessed the stamina of Shelder’s Hidden Power, and Shelder correctly guessed the Stamina of Magnemite’s Protect, as did Exeggcute.

    Clefairy, then activates its ability and marches up the Rocket Hideout to confront Mewtwo. Clefairy successfully made it to the top and battled Mewtwo, annoying it to death by Singing. At this, just to get Clefairy out of the way, Mewtwo set it down safely out of the Hideout and went to clean his ears out. Magnemite then Psych Ups(2) Haunter’s Ominous Wind boost just before Exeggcute Power Swaps(2) Haunter’s Attack and Special Attack boosts away

    Omanyte then decides to Rock Blast(2) Clefairy with two rocks, dealing not too much damage. Magnemite shoots a Thundershock(3) at Omanyte, who quickly Protects(3) from it. Shelder acts manly and Smashes its Shell(2) Nidoran then decides to Peck Exeggcute. As Nidoran poked the pile of eggs with a super effective hit, they couldn’t take it, and rolled Sunnyside-Up.

    EXEGGCUTE HAS FAINTED!!!

    Haunter then spices up life by using an Ominous Wind(2). Shelder counters this with an Icy Wind(3). Poliwag then Mimics(2) the Ominous Wind and takes both of the winds. Goldeen is safe underwater. Clefairy is immune to the Ominous Wind, but takes damage from the Icy Wind. Everyone else takes the hit. Nidoran begins to sway back and forth, not strong enough to take the hit. Perhaps Exeggcute is laughing for having its sweet vengeance….

    NIDORAN HAS FAINTED!!!

    Clefairy then wants to attack more and uses Icy Wind(2) because it thinks that it’s cool because it’s immune to the Ominous Wind. Poliwag tries to Dive to avoid it, but it isn’t fast enough and is still hit. Not that it takes any damage though. Everyone else takes the hit.

    Then Haunter gazes upon his competitors and laughs. “Now the fun has just begun” he laughs evilly before shooting out a Sludge Wave(3)! This tidal wave hits everyone except for those underwater and Magnemite, who is immune (yeah, I’ll bet you all forgot about that huh?) The poison water floods the city, knocking over trash cans and rocket grunts. All of the rumblers were able to hold strong, except for poor Omanyte, who was too weak to take the hit.

    OMANYTE HAS FAINTED!!

    After the Sludge Wave subsided, a mysterious masked, trenchcoat and fedora wearing Charizard flies into the town. He goes to where many people would not have expected, the little Shelder off to the side. “You got the stuff?” the Charizard says. “Shel Shel!” was the reply, as it spat out 3 little pieces of paper with check marks on them. The Charizard nodded, disgustingly picked up the paper and stuffed it into his pocket. Then, from an inside coat pocket, he pulls out a Water Stone and hits Shelder on the head with it, allowing it to evolve into Cloyster. Then, the Charizard flies off before it can be detected by any of the Rocket guards. Poliwag also evolved into Poliwhirl

    The round ends with Poliwhirl taking damage from and Alakazam deals 1 damage to Seel for not leaving.

    “MORTALS!!!” the rumblers hear. “You have flooded my city!” The remaining rumblers look up to see Mewtwo is the one talking to them. “I can not tolerate your fighting anymore! BEGONE!!” With that note, he lifts everyone up with his Psychic powers and throws them south out of the city, which there fight would then continue.

    ~Participants~
    Haunter (Psiionic)
    Cloyster (Endoplasmic Reticulum)
    Magnemite (DarkRecon)
    Clefairy (Mon1010)
    Poliwhirl (Will-Powered Spriter)
    Goldeen (InfernalBlaze)
    Seel (Bugwarrior)

    ~HP~
    1.) Goldeen- 100
    2.) Haunter - 98
    3.) Magnemite - 47
    4.) Cloyster - 37
    5.) Clefairy - 21
    6.) Seel - 12
    7.) Poliwhirl - 6

    ~EXP~
    1.) Haunter - 386 (level up in 114 EXP; evolves with trade)
    2.) Cloyster - 116 (level up in 34 EXP; does not evolve)
    3.) Clefairy - 101 (level up in 49 EXP; evolves with Moon Stone)
    4.) Poliwhirl - 91 (level up in 59 EXP; evolves with Water Stone)
    7.) Magnemite - 0 (level up in 30 EXP; evolves in 75 EXP)
    7.) Goldeen- 0 (level up in 30 EXP; evolves in 83 EXP)
    7.) Seel - 0 (level up in 30 EXP; evolves in 85 EXP)

    ~Status Effects~
    Haunter -
    Cloyster -
    Magnemite -
    Clefairy - Poisoned
    Poliwhirl – Poisoned; Mimiced Ominous Wind
    Goldeen- Underwater
    Seel – Paralyzed (3 turns remaining)

    ~Stat Changes~

    Haunter -
    Attack (Total: 0)
    Defense (Total: +5) - Ominous Wind (+5 Defense; 3 turns remaining)
    Special Attack (Total: 0)
    Special Defense (Total: +5) – Ominous Wind (+5 Sp. Defense; 3 turns remaining)
    Speed (Total: +1) Ominous Wind (+ Speed; 3 turns remaining)

    Cloyster -
    Attack (Total: +10) Smashed its shell (+10 Attack ; 4 turns left)
    Defense (Total: -5) Smashed its shell (-5 Defense ; 4 turns left)
    Special Attack (Total: +10) (Smashed its shell (+10 Sp. Attack ; 4 turns left)
    Special Defense (Total: -5) Smashed its shell(-5 Sp.Def; 4 turns left)
    Speed (Total: ++) Smashed its shell (++ Speed; 4 turns left)

    Magnemite -
    Attack (Total: +5) – Ominous Wind (+5 Attack; 3 turns remaining)
    Defense (Total: +5) - Ominous Wind (+5 Defense; 3 turns remaining)
    Special Attack (Total: +5) – Ominous Wind (+5 Sp. Attack; 3 turns remaining)
    Special Defense (Total: +5) – Ominous Wind (+5 Sp. Defense; 3 turns remaining)
    Speed (Total: +1) Ominous Wind (+ Speed; 3 turns remaining)

    Clefairy -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Poliwhirl -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Goldeen-
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Seel -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: -2) – Paralyzed (-2 Speed; 3 turns remaining)

    ~Ability Bar~
    Haunter - Levitate
    Cloyster - Skill Link
    Magnemite – Magnet Pull
    Clefairy – Magic Guard
    Poliwhirl - Water Absorb
    Goldeen - Water Veil
    Seel - Thick Fat

    ~Protect Bar~
    Haunter - 5
    Cloyster- 5
    Magnemite - 4
    Clefairy - 5
    Poliwhirl - 5
    Goldeen- 5
    Seel - 4

    ~Announcements~
    1.) If I made a mistake in any way, just tell me and I'll edit this.
    2.) Just a few reminders on the upgrade style itself, a style that really changes the gameplay of PRR:
    a.) Most important, to see how the experience system works for strategy purposes click here.
    b.) Protect is different than other moves, as you can use it even before upgrading to it via EXP gaining. If you skip the announcement and thus do not know about this that sucks for you.
    c.) Remember that there are everstones everywhere in case you want to grab them to prevent an upcoming evolution. It will not interfere with your ability to hold the items on the stage, but may on future stages, or will prevent you from grabbing in-game items that may come.
    d.) Remember, using a move you haven't unlocked yet will count as using a move that you don't know and thus will get you a nice slap in the face by everyone's favourite reffing hand.
    3.) The Itemdex is now up! So if you are interested in checking out what in-game items do in PRR, check it out (see opening post)
    4.) By creating stages, this not rewards you with stage points from TutorX which can help you purchase various things
    5.) More future rounds have been added, so visit the opening post to check it out

    ~Current Stage~
    Safari Zone(NEW!!!)

    Welcome to the Safari Zone! Here are your 30 Safari balls… oh wait, you are Pokemon… GET BACK IN THERE! You have all been captured by the Safari workers and shoved into the Safari Zone. The small area you guys have been confined to has been sectioned off with different terrain. There is the grasslands, the ocean front, the mountains, the lake and the cave. All 5 terrains are considered the same area, except for the cave.

    The grassland is a nice grassy patch, which makes up most of the area, some flowers are dispersed throughout. The Ocean front is a nice sandy area with buckets shovels and sand castles, no water. The mountain is basically just a rocky hill with a few stones on it, very easy to climb up and down. The lake is a small stretch that is pretty shallow, if you want to go underwater there and you are not a water type, you will lose 1 EXP per hour, but swimming can be done by anyone using the inner tubes provided by the Safari. The cave is a very dark area and all attacks used in here have a 1/10 chance of missing (even entire course moves).

    At the beginning of each turn 4-16 trainers of various types will come (see Field Effects section) and harass you throughout that round. They Can

    Catch: All Rumblers have a 1/5 catch rate. If this is done all attacks you try to issue afterwards will have a 5/y (where y= the amount of EXP you have) being chosen by your trainer instead (the one that just caught you)
    Stone: Does 3 damage to the Rumbler and lowers there catch rate by 1/10
    Bait: Increases happiness by 4 and increases catch rate by 1/10

    Each trainer will only do one thing per turn

    These are the various kinds of trainers:
    Bug Catcher: These trainers prefer grassy areas; there is a 3/5 chance that they will throw a Poke-ball.
    Tube Girl: These trainers prefer beachy areas; there is a 3/5 chance that they will use bait.
    Punk Goth: These trainers prefer dark areas; there is a 3/5 chance that they will throw stones and if they do they will throw two.
    Swimming Dude: The trainers need to be in the lake.
    Hippie: These things like to hang out in the “mountains”, they never throw stones, but if they use bait it will increase the catch rate by 3/10
    Ace Trainer: These Trainers can be found anywhere, they use Ultra balls instead of Poke-balls. If they catch you, your chance of having your attack canceled and having to listen to them is 20/y (where y= the amount of EXP you have).

    In one of the five areas a Chansey Suit can be found. This suit makes you immune to trainers, as your encounter rate will drop to zero. The Chansey suit at the beginning of each turn will be hidden in one of the 5 areas. Once per turn you can search for the suit, and if you search in the right area you will find it. At the end of the turn the suit will teleport off of the wearer.

    To get Evolutionary Stones (Moon, Water and Leaf) there are various challenges that you can do. Note you are only eligible to do these challenges if you are currently able to evolve using the stone. Firstly you could use your strongest move correlating to that stone (water is water, Leaf is grass, moon is normal). Another thing you could do is successfully guess the stamina usage of three moves of any person (2 guesses per turn, if you try to guess more you will be slapped by the reffing hand, doing no damage, but severely embarrassing you and making all your cheeks red ALL OF THEM also the extra guesses won't count), even though stamina isn't used in Upgrade the ref will rng it for any move that you guess on. And finally you can try to make one of these stones by turning an object into one (for example using eruption to make molten rocks may produce fire stones) clearly state you are doing this when it is happen and if it is deemed logical (by the ref) you will receive the stone.

    To evolve through trade you must "trade" yourself over to another player. As soon as you say who you are traded to you will instantly evolve. When you trade yourself it will allow the person you trade yourself to, to use one of your moves that turn. If you don't have any moves left you can not trade that turn. If you try to use a third move on a turn you trade yourself, it will be counted as an attempt to do an extra attack (and you will receive the penalty). The other person may not use any moves that will faint the user.

    ~Field Effects~
    Everyone is the Grassland
    There is 1 Bug Catcher in the safari zone
    There are 2 Tube Girls in the safari zone
    There are 2 Punk Goths in the safari zone
    There are 3 Swimming Dudes in the safari zone
    There are 4 Hippies in the safari zone
    There are 2 Ace Trainers in the safari zone

    ~Items On Field~
    Everstones scattered around everywhere
    Oran Berry (1/10 chance of finding it when commanded to dig in sand)
    Lum Berry (1/10 chance of finding it when commanded to dig in sand)

    ~Referee Comments~
    -Protect CAN NOT block multiple moves. A Protect works for one move and one move only. That means it will only block one of any chained-attack. For any attacks that are typically chained (Hidden Power, Round, Wind), they will probably be chained, so Protecting will only block ONE attack.

    Haunter- You are just tearing it up out there. Idk if you’re planning on evolving or not, I’m not sure how much it’d help, but it’s up to you. Haunter is cool anyways.

    Cloyster – Yay, you evolved! I know your HP is lower than you like, but you can still do well. Just gotta watch out for Haunter and Clefairy. Also, I’m sure your stats will come in very handy. Make good use of them.

    Exeggcute- You really should’ve done something about that Peck. Not continued to attack. Probably what’s best advisable is to do a fail-safe: If Peck will faint you, Protect, but if not, use a Confusion on Nidoran. That’s what would’ve been safe. But you would’ve fainted from all the other attacks anyways. Also, I am extremely surprised you didn’t Selfdestruct :P

    Omanyte- Well, you kinda got screwed over move wise. See class time below

    Magnemite- It’s weird, I was prepared to be all like “You really gotta save your moves, you took a bunch of damage.” But you barely took any damage at all. Your steel typing gave you a lot of damage off as well with your defense boost. But that won’t always work. You are alright on health, but you need to get some EXP or else you are done.

    Nidoran- Unfortunately, it’s a 36 hour policy here, so if you’re off for 36 hours, I’m allowed to ref. I gave you more time, but unfortunately I couldn’t wait much longer. You did surprisingly well for your first rumble and even got a KO. See you next time!

    Clefairy- You aren’t doing that bad. I have seen a lot of improvement from when you first started playing, and are actually doing okay. Magic Guard is saving you from Poison damage. And you are one of the few people with substantial EXP. One note, is that your Icy Wind to annoy people only dealt 2 total damage, and that was to Haunter. Everyone else resisted it. Keep that in mind next time you attack. You could’ve used the move to block the Sludge Wave or something.

    Poliwhirl- Yay, you evolved! You know how to chain, which is good. But I’m not sure why you mimicked Ominous Wind. I just didn’t see the point. Also, Dive takes a while to happen, but you got lucky in this case. Best of luck, because your time is running out with that poison.

    Goldeen- You have full HP. Good job! However, you have zero EXP, and won’t be able to do much damage. The only way you could is if you start dealing some damage and get some EXP. It may involve taking a hit or two though.

    Seel- You were safe from a lot in the gym, but you still took damage from the full course attacks. If you’re serious about doing well, make sure you command when you come on.

    Class Time with Charze

    “Welcome to today’s episode of… Class Time with Charze! With your host… CHARZE!!!!”

    Hey kids! Today we’re going to talk about: Move Conservation!
    In the Pokemon Royal Rumble, you are only allowed 3 moves per turn. That’s not a lot, so you have to be careful when using moves! You have to make every one count! A common goal is to have as many moves left or preferably more moves left than anyone else. This is why moves that hit multiple people are most commonly used, because they force a response from everyone. This is also why when there are lots of people still left in the rumble, it is inadvisable to use single target attacks because then you are one move down from everyone else and only one person is affected.

    Let’s take a quick history lesson to tell you about this concept. For this particular lesson, we go all the way back to the Ultimate Rumble 4:

    Quote Originally Posted by TutorX View Post
    The rounds starts off very interesting with three nerds coming out and killing Bekidding, Endoplasmic Recticulum and Charizard31. Mandibuzz comes to the ground, then joins Crawdaunt in a Rest(1+1)! Vaporeon thrilled by all this action comes out of it's hole and shoots an Aurora Beam(1) at Mandibuzz. This is quickly dodged by Mandibuzz waking up and shoot itself up into the air with a well placed Gust(2). Vaporeon angry with the lack of pain inflicted on the bird takes it's Frustration(2) out on Crawdaunt, before going back underground.

    Mamoswine then Rest(1)s, causing Crawdaunt to wake up (maximum mass allowed asleep reached). Mandibuzz seeing this lovely lobster uses it's moves to Attract(3) it. Crawdaunt then seeing this sexy bird decides not to Rock Slide(2) it. Vaporeon seeing this love fest is overcomed so much by the emotion that it Rest(3)s.

    Mamoswine after doing nothing the entire round decides to wake up and try to kill everyone (except the lovely Mandibuzz) with an Earthquake(2). Crawdaunt Protect(3)s from this attack, as Vaporeon takes the hit.

    The ground quaking around Vaporeon jostle it all over the place, then suddenly a big quake sends it flying then smashing into the ground. Instant replay shows the fall from above, then the side and then close up to the pained look in Vaporeon's face. Vaporeon stops moving after that hit, not even twitching.

    VAPOREON HAS FAINTED!!!
    You see, Vaporeon used its last move to Rest when Mamoswine still had several, allowing him to use an Earthquake to defeat Vaporeon because he had the opportunity to strike when Vaporeon could not defend from an attack. This was a major factor that resulted in Mamoswine winning the Ultimate Rumble 4.

    Using your last move can be very dangerous, so you must weigh of how much importance that last move plays. In some cases, you may even wish to take a hit because of the risk that someone else attacks. This leads to some expert players ending the turn with only 2 moves used, 1 move is saved to defend from a possible attack.

    So remember kids: “Think twice before you move thrice!” Thanks for tuning in to Class Time with Charze!


    ~Final Rankings~
    1.)
    2.)
    3.)
    4.)
    5.)
    6.)
    7.)
    8.) Shazdar’s Omanyte (Haunter’s Sludge Wave)
    9.) MarshtompMan’s Nidoran (Shelder’s Icy Wind)
    10.) Parodoxe’s Exeggcute (Nidoran’s Peck)
    11.) CuriousHeartless’ Dratini (Shellder’s Icicle Spear)
    12.) Armando Payne’s Electabuzz (Exeggute’s Bullet Seed)
    Last edited by Charze; 23rd November 2012 at 10:09 PM.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  24. #9174
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    Magnemite, start dancing because of your immunities and resistances.
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  25. #9175
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    Clefairy, search the cave for the Chansey suit.
    Shiny Mega Gardevoir thinks his black dress is totally stylish. Shiny Mega Gallade wishes he looked that good. :P

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