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Thread: The Pokémon Royal Rumble X

  1. #9201
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    Clefairy, use Blizzard to freeze that Sludge Wave.

    If that won't work, then Protect from it.

    Also, because no one is using Protect, guess that Cloyster's Substitute uses 20 stamina. If the Substitute doesn't happen don't use it as one of your guesses.

  2. #9202
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    Magnemite, dance because you're immune to Sludge Wave and use Protect if the Blizzard occurs. If it doesn't then don't use that move.

    If you still have a move left and Cloyster's substitute has faded and it's still alive, then Thundershock it.
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  3. #9203
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    Fortunately, I'm pretty sure clefairy is too low levelled to use blizzard, so

    Poliwhirl: Use ice beam to freeze the sludge wave and stop it hitting you. If that isn't good enough, just protect.

    If you have a move left, Dive!

    Also guess the stamina usage of clefairy's protect to be 20.
    Will-Powered Spriter

  4. #9204
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    Bleh Bleh

    CEASEFIRE
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  5. #9205
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    filler here

  6. #9206
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    The match begins with a bunch of trainers racing into the grasslands,

    The one lonely Bugcatcher spotted Cloyster, and caught the pokemon.
    The Tube Girls both threw bait, at Cloyster and Magnemite respectively.
    The Punk Goths threw stones at Goldeen, seriously, both threw it at Goldeen.
    The first hippie threw bait at Seel, the second threw bait at Clefairy, the third threw bait at Haunter, and the last threw bait at Magnemite.
    The first of two Ace Trainers threw a stone at Goldeen, the other tried to catch Clefairy, and succeeded cause of the bait earlier.

    Clefairy searched the cave area for a Chansey Suit, Magnemite searched the grassy area, Cloystah checked the lake, Poliwhirl searched the oceanfront, and Haunter checked the lake…none of these places had the Chansey Suit.

    Poliwhirl then activated it’s ability, and used Refresh (1) to remove its poison.

    Cloyster started the chaos with a Hidden Power Electric (1), Which Haunter dodged with a Hidden Power Electric (1) and activated it’s ability, Poliwhirl tried to defend from Cloyster’s attack but wasn’t fast enough.

    The water type collapsed in a heap of smoke and crackling noises.

    POLIWHIRL HAS FAINTED!

    Seel also took the hit without doing a thing, and collapsed in the same manner as Poliwhirl.

    SEEL HAS FAINTED!

    Clefairy was safe from the attacks as he was in the cave, and Goldeen was safe in its hole. Magnemite merely took the two electric attacks.

    Magnemite turned to Cloyster, obviously mad, and fired a Thundershock (1), which Cloyster decided to Dive (2) out of the way from.

    Haunter then created a Thunderbolt (2) to strike the puddle Cloyster was in, which Cloyster created a Substitute (3) to defend from. The substitute broke from the might of the electric attack though.

    Haunter then decided to create a Sludge Wave (3) which slid into the dive puddles, hitting Cloyster and Goldeen.

    A shell began to rise from one of the puddles, as Cloyster was unconscious.

    CLOYSTER HAS FAINTED!

    Clefairy Protected (2) from the attack, and Magnemite was immune to it.

    More trainers started coming in, as apparently the pokemon that were caught previously were released.

    ~Participants~
    Haunter (Psiionic)
    Magnemite (DarkRecon)
    Clefairy (Mon1010)
    Goldeen (InfernalBlaze)

    ~HP~
    1.) Haunter - 98
    2.) Goldeen- 57
    3.) Magnemite – 32
    4.) Clefairy - 16

    ~EXP~
    1.) Haunter - 443 (level up in 57 EXP; evolves with trade)
    2.) Clefairy - 101 (level up in 49 EXP; evolves with Moon Stone)
    4.) Magnemite - 0 (level up in 30 EXP; evolves in 75 EXP)
    4.) Goldeen- 0 (level up in 30 EXP; evolves in 83 EXP)

    ~Status Effects~
    Haunter -
    Magnemite –
    Clefairy - Poisoned
    Goldeen- Underwater

    ~Stat Changes~

    Haunter -
    Attack (Total: 0)
    Defense (Total: +5) - Ominous Wind (+5 Defense; 2 turns remaining)
    Special Attack (Total: 0)
    Special Defense (Total: +5) – Ominous Wind (+5 Sp. Defense; 2 turns remaining)
    Speed (Total: +1) Ominous Wind (+ Speed; 2 turns remaining)
    Catch Rate (Total: 1/2) Baited (+3/10 catch rate)

    Magnemite -
    Attack (Total: +5) – Ominous Wind (+5 Attack; 2 turns remaining)
    Defense (Total: +5) - Ominous Wind (+5 Defense; 2 turns remaining)
    Special Attack (Total: +5) – Ominous Wind (+5 Sp. Attack; 2 turns remaining)
    Special Defense (Total: +5) – Ominous Wind (+5 Sp. Defense; 2 turns remaining)
    Speed (Total: +1) Ominous Wind (+ Speed; 2 turns remaining)
    Catch Rate (Total: 1/2) Baited (+3/10 catch rate)

    Clefairy -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)
    Catch Rate (Total: 1/2) Baited (+3/10 catch rate)

    Goldeen-
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)
    Catch Rate (Total: 0/10) Stoned (-1/10 catch rate), Stoned (-1/10 catch rate)


    ~Ability Bar~
    Haunter – Levitate
    Magnemite – Magnet Pull
    Clefairy – Magic Guard
    Goldeen - Water Veil

    ~Protect Bar~
    Haunter - 5
    Magnemite – 4
    Clefairy - 4
    Goldeen- 5

    ~Announcements~
    1.) If I made a mistake in any way, just tell me and I'll edit this.
    2.) Just a few reminders on the upgrade style itself, a style that really changes the gameplay of PRR:
    a.) Most important, to see how the experience system works for strategy purposes click here.
    b.) Protect is different than other moves, as you can use it even before upgrading to it via EXP gaining. If you skip the announcement and thus do not know about this that sucks for you.
    c.) Remember that there are everstones everywhere in case you want to grab them to prevent an upcoming evolution. It will not interfere with your ability to hold the items on the stage, but may on future stages, or will prevent you from grabbing in-game items that may come.
    d.) Remember, using a move you haven't unlocked yet will count as using a move that you don't know and thus will get you a nice slap in the face by everyone's favourite reffing hand.
    3.) The Itemdex is now up! So if you are interested in checking out what in-game items do in PRR, check it out (see opening post)
    4.) By creating stages, this not rewards you with stage points from TutorX which can help you purchase various things
    5.) More future rounds have been added, so visit the opening post to check it out

    ~Current Stage~
    Safari Zone

    Welcome to the Safari Zone! Here are your 30 Safari balls… oh wait, you are Pokemon… GET BACK IN THERE! You have all been captured by the Safari workers and shoved into the Safari Zone. The small area you guys have been confined to has been sectioned off with different terrain. There is the grasslands, the ocean front, the mountains, the lake and the cave. All 5 terrains are considered the same area, except for the cave.

    The grassland is a nice grassy patch, which makes up most of the area, some flowers are dispersed throughout. The Ocean front is a nice sandy area with buckets shovels and sand castles, no water. The mountain is basically just a rocky hill with a few stones on it, very easy to climb up and down. The lake is a small stretch that is pretty shallow, if you want to go underwater there and you are not a water type, you will lose 1 EXP per hour, but swimming can be done by anyone using the inner tubes provided by the Safari. The cave is a very dark area and all attacks used in here have a 1/10 chance of missing (even entire course moves).

    At the beginning of each turn 4-16 trainers of various types will come (see Field Effects section) and harass you throughout that round. They Can

    Catch: All Rumblers have a 1/5 catch rate. If this is done all attacks you try to issue afterwards will have a 5/y (where y= the amount of EXP you have) being chosen by your trainer instead (the one that just caught you)
    Stone: Does 3 damage to the Rumbler and lowers there catch rate by 1/10
    Bait: Increases happiness by 4 and increases catch rate by 1/10

    Each trainer will only do one thing per turn

    These are the various kinds of trainers:
    Bug Catcher: These trainers prefer grassy areas; there is a 3/5 chance that they will throw a Poke-ball.
    Tube Girl: These trainers prefer beachy areas; there is a 3/5 chance that they will use bait.
    Punk Goth: These trainers prefer dark areas; there is a 3/5 chance that they will throw stones and if they do they will throw two.
    Swimming Dude: The trainers need to be in the lake.
    Hippie: These things like to hang out in the “mountains”, they never throw stones, but if they use bait it will increase the catch rate by 3/10
    Ace Trainer: These Trainers can be found anywhere, they use Ultra balls instead of Poke-balls. If they catch you, your chance of having your attack canceled and having to listen to them is 20/y (where y= the amount of EXP you have).

    In one of the five areas a Chansey Suit can be found. This suit makes you immune to trainers, as your encounter rate will drop to zero. The Chansey suit at the beginning of each turn will be hidden in one of the 5 areas. Once per turn you can search for the suit, and if you search in the right area you will find it. At the end of the turn the suit will teleport off of the wearer.

    To get Evolutionary Stones (Moon, Water and Leaf) there are various challenges that you can do. Note you are only eligible to do these challenges if you are currently able to evolve using the stone. Firstly you could use your strongest move correlating to that stone (water is water, Leaf is grass, moon is normal). Another thing you could do is successfully guess the stamina usage of three moves of any person (2 guesses per turn, if you try to guess more you will be slapped by the reffing hand, doing no damage, but severely embarrassing you and making all your cheeks red ALL OF THEM also the extra guesses won't count), even though stamina isn't used in Upgrade the ref will rng it for any move that you guess on. And finally you can try to make one of these stones by turning an object into one (for example using eruption to make molten rocks may produce fire stones) clearly state you are doing this when it is happen and if it is deemed logical (by the ref) you will receive the stone.

    To evolve through trade you must "trade" yourself over to another player. As soon as you say who you are traded to you will instantly evolve. When you trade yourself it will allow the person you trade yourself to, to use one of your moves that turn. If you don't have any moves left you can not trade that turn. If you try to use a third move on a turn you trade yourself, it will be counted as an attempt to do an extra attack (and you will receive the penalty). The other person may not use any moves that will faint the user.

    ~Field Effects~
    Clefairy is in the cave
    Magnemite and Goldeen are in the grassy area
    Haunter is at the lake

    There are 3 hippies
    there is 1 Ace Trainer

    ~Items On Field~
    Everstones scattered around everywhere
    Oran Berry (1/10 chance of finding it when commanded to dig in sand)
    Lum Berry (1/10 chance of finding it when commanded to dig in sand)

    ~Referee Comments~
    Speed is EVERYTHING

    ~Final Rankings~
    1.)
    2.)
    3.)
    4.)
    5.) Endoplasmic Reticulum’s Cloyster (Haunter’s Sludge Wave)
    7.) Bugwarrior’s Seel (Cloyster’s Hidden Power)
    7.) Will-Powered Spriter’s Poliwhirl (Cloyster’s Hidden Power)
    8.) Shazdar’s Omanyte (Haunter’s Sludge Wave)
    9.) MarshtompMan’s Nidoran (Shelder’s Icy Wind)
    10.) Parodoxe’s Exeggcute (Nidoran’s Peck)
    11.) CuriousHeartless’ Dratini (Shellder’s Icicle Spear)
    12.) Armando Payne’s Electabuzz (Exeggute’s Bullet Seed)
    Last edited by Burakoru; 26th November 2012 at 1:46 AM.
    Pokemon Omega Ruby DexNavlocke


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  7. #9207
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    Magnemite, dance for being in the top 4
        Spoiler:- Want my Friend Code?:

  8. #9208
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    And thus the tradition is broken...
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  9. #9209
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    Magnemitw, use Thundershock on Goldeen's dive puddle, your speed should hit it.
        Spoiler:- Want my Friend Code?:

  10. #9210
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    Magnemitw, don't do that. Magnemite, that was your order, Thundershock on Goldeen's dive puddle.
        Spoiler:- Want my Friend Code?:

  11. #9211
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    Haunter, ponder
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  12. #9212
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    I call the next reffing. Haven't done one since September

  13. #9213
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    The Vampiric Ghost Skeletal Uber Mr. Mime Caterpie materializes on the field and congratulates its fellow ghost for being a formidable fighter, then smacks haunter with a bone for only defeating opponents with hit everyone moves. The Caterpie then vanishes before a trainer can catch it.
    All fear the vampiric ghost skeletal uber mr. mime caterpie!

    Thank you Megadio for the awesome banner.


  14. #9214
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    Haunter, unleash a Sludge Wave
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  15. #9215
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    Goldeen, it's time to actually do stuff. O_o Yes, I'm confused as well.
    Protect against the Thundershock. If you for some reason can't do that because you're under water or something, take it like a man.
    Then after the Sludge Wave has finished get out of your puddle and use Haze to fog up the field because it looks cool and to somewhat even the playing field.
    Also, mourn because your love (Cloyster) is gone.

  16. #9216
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  17. #9217
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  18. #9218
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    Clefairy, Protect against Sludge Wave. -_-

  19. #9219
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    Haunter say hi
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  20. #9220
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    Haunter unleash another Sludge Wave around the time Goldeen comes out so you use it before the Haze with your speed
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  21. #9221
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    Haunter, by comes out I mean when goldeen comes out of his puddle
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  22. #9222
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    Magnemite after Haunter uses Sludge Wave, use Thundershock on Haunter.
        Spoiler:- Want my Friend Code?:

  23. #9223
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    Clefairy, Protect against the second Sludge Wave. If it fails then wave good bye, because your finished.

    If you do survive, then use Moonlight to recover some health.

    It was nice making it to the top four!

  24. #9224
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    Haunter, use Double Team to avoid the thundershock
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  25. #9225
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    Oh and Haunter, look for the chansey suit in the Ocean front
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

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