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Thread: The Pokémon Royal Rumble X

  1. #7076
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    If Corsola and Toxicroak have both just recently used a Hidden Power Combusken, then use Hidden Power Ground!
    Pokemon Omega Ruby DexNavlocke


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  2. #7077
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    As for the Round situation, I'm pretty sure there was only one set of Rounds. It was started by Lopunny and everyone followed, and that all counts as the same set of rounds (just the people with +0 speed will get hit by Lopunny's Round). Then RW said to use another set IF people were too slow, but +0 speed Rounds can counter +1 speed Rounds, so people AREN'T too slow, therefore he shouldn't have started a second set of Rounds.

    That's my interpretation of all this, at least.
    YOU JUST LOST THE GAME

    Quote Originally Posted by KickAsh View Post
    Guess what Gallade did last night? I don't know. Maybe he was at the bar, having a few drinks with his bros because even though he is so awesome he is also agreeable and a normal guy, just like you and me. Maybe he was with a woman. Maybe he was drag racing HORSES, which is a sport he invented. You know what else Gallade invented? The lightbulb.
    AND LIFE ITSELF.

    Gallade.

  3. #7078
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    Quote Originally Posted by Bekidding View Post
    You realize as I said in my post we're defending from YOUR ROUNDS, because you all weren't fast enough to defend from Lopunny's right?
    Hey, blame it on the rabbit. It's not our fault the fluffy bunny decided to use agility and force us to do that to stay alive.

    Quote Originally Posted by The Meddler View Post
    I wish the move Round was never made.
    I think this post is awesome enough to make me forgive you for Meddling me out of play.

    Girafarig looks really annoyed at all the cheap moves that hit everybody. If girafarig is somehow not out of moves this point, girafarig blocks the hidden powers with a hidden power flying, hoping to spite toxicroak for unleashing two unholy enforced chain situations. If out of moves, girafarig moves up three and left two, hoping to move safely around a corner to avoid the hidden powers.

    And if THAT doesn't work...

        Spoiler:- Master Plan C:
    All fear the vampiric ghost skeletal uber mr. mime caterpie!

    Thank you Megadio for the awesome banner.


  4. #7079
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    Quote Originally Posted by octoboy View Post
    Girafarig takes a shovel and digs himself a hole which at first looks like a latrine, but then girafarig hops in like a grave. He then writes himself a will in the dirt, sticks some posies between his front hooves, and says his final words.

    "And so, as I have been left to die from these outrageous attacks, I, girafarig, being of sound mind and unsound body, have divided my possessions equally among the three of you."

    While staraptor and kricketune stand by girafarig's grave, eyes filled with tears, sableye's eyes greedily light up at the thought of obtaining girafarig's goods. Then he watches, distraught, as the hidden power attacks obliterate the words drawn into the earth that give him any mention in the long neck pokémon's last wishes.
    They don't have to die. It's just a game.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  5. #7080
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    Most confusing turn in PRR? Ever? Really, out of ten PRRs, like fifty rumbles between them, and this turn, the one that I happen to be auditioning as a ref on, is the most confusing??
    I AM SO EXCITED TO REF THIS
    I will bring honor to the female Rumbler!

  6. #7081
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    Vanilluxe, (Mug, please listen carefully) if and only if you have a move remaining, and there is a move coming toward you, use Protect.

    If you have a move left, and there are no attacks coming towards you, Rest.

    If there is an attack coming towards you, and you have no moves left, move to the left 5 spaces quickly.
    Quote Originally Posted by WizardTrubbish View Post
    Description: I am sexy
    ~I Like Boys~

  7. #7082
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    Hey, Registeel, use a Hone Claws in your impenetrable fortress of rock.

  8. #7083
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    Bastiodon, if you have a move left and Toxicroak uses a hidden power, use Hidden Power Fighting to counter it.

  9. #7084
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    Electrode ignore last post. First use Round to counter other rounds. then use hidden power electric to counter the hidden powers and thenagilty.

    Credit to Sworn Metalhead

  10. #7085
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    Okay Corsola, if there ended up only being one set of Rounds, that means that you should still have one move left. So, ONLY if you have one move left, take a well deserved Rest.
    YOU JUST LOST THE GAME

    Quote Originally Posted by KickAsh View Post
    Guess what Gallade did last night? I don't know. Maybe he was at the bar, having a few drinks with his bros because even though he is so awesome he is also agreeable and a normal guy, just like you and me. Maybe he was with a woman. Maybe he was drag racing HORSES, which is a sport he invented. You know what else Gallade invented? The lightbulb.
    AND LIFE ITSELF.

    Gallade.

  11. #7086
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    Hey Lopunny, why don't you take a Rest too?
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  12. #7087
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    TOXICROAK!

    Move to the right 1, down 2 and left 2

    then use EarthQuake

  13. #7088
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    Combusken, use Baton Pass with Toxicroak to defend from Earthquake IF, AND ONLY IF, You have a move left.
    Pokemon Omega Ruby DexNavlocke


    Badges: 3
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  14. #7089
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    Combusken, if Baton Pass won't work for some reason, instead use Protect
    Pokemon Omega Ruby DexNavlocke


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  15. #7090
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    In the case that girafarig is miraculously still alive, and not out of moves, girafarig uses baton pass on combusken straight after combusken uses the move to get to the safe spot.

    If baton pass didn't work with combusken, but would work with girafarig, girafarig uses the move on toxicroak, not combusken.

    If girafarig is out of moves, and still alive, girafarig tries jumping over the earthquake, maybe using corsola as a platform if it's close enough.

    If girafarig gets defeated by earthquake, Octoboy hits Robotic Wind with a pie for having his pokémon use nothing but hit-everyone moves this entire damn turn.
    All fear the vampiric ghost skeletal uber mr. mime caterpie!

    Thank you Megadio for the awesome banner.


  16. #7091
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    Electrode instead of using agility use Protect from the earthquake. If the earthquake is not used continue using Agility.

    Credit to Sworn Metalhead

  17. #7092
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    Also Electrode if hidden power is not used then use agility.

    Credit to Sworn Metalhead

  18. #7093
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    Alright, rumblers!
    Hold your fire!!
    The reffing will hopefully be up tomorrow evening.

  19. #7094
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    Hopefully. >.<
    Pokemon Omega Ruby DexNavlocke


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  20. #7095
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    ARENA ROBOTIC WIND ROUND 3(try 3) HAS BEGUN. CAN YOU WIN "OH, WHAT WEATHER WE HAVE?"

  21. #7096
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    The sunlight from Breloom's weather change gleams light onto the determined faces of the nine remaining Rumblers and their Pokemon.
    Let's get this thing started!

    Bastiodon makes the first move by navigating the maze. He bumps into a barrier and discovers a convex mirror, but does not stay in it. Girafarig goes next, making a Wish (1) for more health. Then he activates his ability and moves a bit in the maze. Registeel goes next, just to move a bit-- only to bump into a barrier! Electrode moves next, bumping into two barriers.

    Then everything gets confusing.

    Lopunny sings a Round (1). Combusken immediately joins in with a Round(1) of his own. Girafarig stumbles under the force of the sound and collapses, no longer able to fight.

    GIRAFARIG HAS FAINTED!!!

    Bastiodon, Electrode, and Vanilluxe try to Round (1) (1) (1), too, but were too slow to block Lopunny's Round and get hit, though they block out Combusken's Round. Before they do that, Lopunny digs (2) under ground to avoid the Rounds. Corsola takes the hit like the rock-thing that it is. Registeel does nothing and gets hit, too.

    Toxicroak's trainer gives it an unclear command and, instead of using Round to block the Rounds, uses a Round (1) to start its own chain! Vanilluxe blows up an Icy Wind (2) which drowns out the sound... and no one cares to do anything about the wind so they all get hit (except for Lopunny who is under ground). Bastiodon, Corsola, Combusken, and Electrode all use Round (2) (1) (2) (2) to block the Round. This leaves Registeel to get hit, while Lopunny is still safely under ground.

    Then, due to more confusion and lack of clarity, Toxicroak is commanded to use another Round (2). Registeel, Electrode, and Corsola are the only ones to do anything about it, the former creating a Rock Tomb (1) to protect itself and the latter two using Round (3) (2) to counter. The rest get hit except for Lopunny.

    Some of the Pokemon get antsy from all the activity and preen themselves a bit. Corsola moves around in the maze. He bumps into a barrier, but also discovers a convex mirror! Registeel, inside its Rock Tomb, uses Rock Polish (2) to make itself all shiny. Vanilluxe sets up a Light Screen to protect itself in case of future attacks. Bastiodon begins to levitate with Magnet Rise (3).

    Toxicroak then breaks the silence by unleashing a Hidden Power- Fighting (3). Corsola uses Hidden Power- Flying (3) to block, and Combusken follows suit with a Hidden Power- Ground (3). Electrode tries to use a Hidden Power to defend itself, too, but a particularly feminine reffing hand comes in and slaps it for using more than three moves! Lopunny is safe underground, but the rest of the Pokemon get hit by all three Hidden Powers! Registeel is safe in its Rock Tomb, but it breaks after the Hidden Powers pass.

    Electrode begins to set up an Agility, but the reffing hand comes back down and smacks it around for using more than three moves AGAIN! Electrode becomes dizzy and rolls around before falling unconcious.

    ELECTRODE HAS FAINTED!!!

    Vanilluxe shuffles around awkwardly in the maze and bumps into a barrier. Everyone stares at him. Then Registeel boosts more with Hone Claws (3). Lopunny gets so bored with the lack of chaos that he takes a Rest (3). Toxicroak moves in the maze and hits a barrier, too, sharing a space with Vanilluxe. He then tries to troll everyone with an Earthquake, but the reffing hand, sighing at having to do so much work on her first day on the job, comes down to slap the poison frog for using more than three moves!

    Combusken and Toxicroak both gain speed from Speedboost.


    ~Participants~
    Combusken (Bekidding)
    Lopunny (Charizard31)
    Bastiodon (digipoke1)
    Toxicroak (Robotic Wind)
    Corsola (Silent Conversation)
    Registeel (Paradoxe)
    Vanilluxe (Sarcastic Oshawott)

    ~HP~
    1.) Lopunny – 95
    2.) Combusken – 95
    3.) Bastiodon – 85
    4.) Toxicroak – 55
    5.) Corsola – 54
    6.) Registeel – 53
    7.) Vanilluxe – 34

    ~Stamina~
    1.) Lopunny – 200
    2.) Registeel – 150
    3.) Bastiodon – 133
    4.) Corsola – 122
    ~MAX~
    5.) Vanilluxe – 114
    6.) Toxicroak – 96
    7.) Combusken – 89

    ~Ranks~
    1.) Lopunny – 147.5
    2.) Bastiodon – 109
    3.) Registeel – 101.5
    4.) Combusken – 92
    5.) Corsola – 88
    6.) Toxicroak – 75.5
    7.) Vanilluxe -- 63

    ~Status Effects~
    Combusken -
    Lopunny - Underground, Resting
    Bastiodon - Levitating (Unaffected by Ground moves; 4 turns remaining)
    Toxicroak -
    Corsola -
    Registeel - Hone Clawed (Able to see through Double Team and cannot be blinded; 4 turns remaining)
    Vanilluxe - Light Screened (Special Attacks' damage halved; 4 turns remaining)

    ~Stat Changes~

    Combusken -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: +2) - Speedboosted (+. 3 turns left)Speedboosted (+. 4 turns left)

    Lopunny –
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: +2) - Agility (++ Speed. 3 turns left)

    Bastiodon -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Toxicroak -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: +2) - Speeboost (+. 3 turns left)Speedboosted (+. 4 turns left)

    Corsola -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    Registeel -
    Attack (Total: +5) - Hone Claws (Physical attacks +5 damage; 4 turns remaining)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: +4) - Rock Polished (++ Speed. 3 turns left) Rock Polished (++ Speed. 4 turns left)

    Vanilluxe -
    Attack (Total: 0)
    Defense (Total: 0)
    Special Attack (Total: 0)
    Special Defense (Total: 0)
    Speed (Total: 0)

    ~Ability Bar~
    Combusken - Speedboost
    Lopunny - Cute Charm
    Bastiodon - Sturdy
    Toxicroak - Speedboost
    Corsola - Regenerator
    Registeel - Clear Body
    Vanilluxe - Ice Body

    ~Protect Bar~
    Combusken - 4
    Lopunny - 5
    Bastiodon - 5
    Toxicroak - 5
    Corsola - 4
    Registeel - 5
    Vanilluxe - 5

    ~Announcements~
    1.) If I made a mistake in any way, just tell me and I'll edit this.
    2.) Double Team's stamina has been upped a little bit, so you might wanna avoid using it at points

    ~Current Stage~
    House of Mirrors
    This is not the section from WhoIsWho, this is the house of mirrors not hall of mirrors. There is a big difference yknow!

    Anyways, welcome to the House of Mirrors! Basically all Pokémon start off in the center, and need to navigate through the labyrinth to the exit. The distance or anything does not affecting attacking in the slightest bit, because there are mirrors surrounding everywhere, so all special attacks (even hidden power and round and stuff) will ricochet off each other and hit the target you want to hit. The mirrors are sturdy so they cannot break. Physical attacks will have you warp through the mirror near you, and will have you come out the mirror near your target, and hitting them. The mirror will then send you back to where you were. Be warned, there are dead ends so if you walk into one you will lose 5 HP.

    Basically, the labyrinth goes by a grid. Once per turn, you are allowed to move five spaces either up, down, left, or right (you are allowed to change your direction each time you move a tile). Then when the reffing happens, the ref will post the grid with every tile that everyone has passed. If someone discovers the exit, they will be immune to all attacks from anyone still in the labyrinth, and a mirror clone of the user will go in to the labyrinth and be able to use any attacks the user can learn (it will still consume stamina from the user though, and count as moves).

    Some tiles also have concave and convex mirrors on them (will be shown in the grid when posted, red X is convex, blue C is concave). You may go to that tile and go inside that mirror. If it is concave, it will make your skinnier causing your speed to increase by 2 for the next 5 turns, but it will drop your defense and special defense by 10 for the next 5 turns. If you go inside the convex mirror, it will decrease your speed by 2 for the next 5 turns, but it will increase your defense and special defense by 10 for the next 5 turns.

    There is also a Dire Hit, a Dire Hit 2, and a Dire Hit 3 lying around. If you pass by them you will pick them up and use them (the effect will be during the next turn). See "items on the field" to see what they do (credit to The Meddler, ER, & somewhat YDT)

    ~Field Effects~
    Here's the grid. This is the ENTIRE MAZE, but certain things won't be shown (like where the concave, convex, dead ends, and dire hits) unless someone has stepped over the tile. Every tile that anyone has stepped over, all adjacent dead ends to that tile will be shown, labeled by a grey line instead of a black. If you have any questions ask ER.

    Sunny (3 turns left)

    ~Items On Field~
    A Dire Hit somewhere (Makes each of the users attacks have a 1/4 chance of doing an extra 10-15 damage for the rest of the turn)
    A Dire Hit 3 somewhere (Makes each of the users attacks have a 1/2 chance of doing an extra 10-15 damage for the rest of the turn)

    ~Referee Comments~
    Combusken: You lost very little health, but you need to watch your stamina! You lost a lot!
    Lopunny: Wow, man, you did great this turn. You lost no health and are at max stamina. Unfortunately that makes you a threat. But a good Rumbler like you doesn't have to worry about that, right? ...Right?
    Bastiodon: Your type resistances saved your butt. Some attacks did you absolutely no damage. Also Magnet Rise was a good move. You avoided HP Ground, which is the only thing that would have hurt you.
    Toxicroak: You need to make your commands much clearer!! Lopunny's speed boost threw the Rumblers off, but it was your vague actions that made this reffing a pain to think through!
    Corsola: You did okay this round. Your unique resistances were helpful against Round and Icy Wind.
    Electrode: You. Cannot. Revoke. Your. Commands!! If you need to revoke or change a command, there cannot be any commands from other people in between. PRR is one of the only threads where you are encouraged to double post.
    Registeel: You needed to specify that the Rock Tomb would be used to protect yourself from the attacks! Other than that, you set up well and didn't use too much stamina. Don't let those stat changes go to waste!
    Vanilluxe: Dang, you lost a LOT of HP. It was the Hidden Powers that found all of your weaknesses. If you hadn't Light Screened, you'd have ended up like Girafarig.
    Girafarig: I wouldn't have used Wish if I were you! You already had so little health; you needed to focus on preserving what you had, and wasting a move like that was not the way to do it.


    Mug's "Women's Intuition"
    I predict that I will be approved as a ref, despite taking a very long time.

    ~Final Rankings~
    1.)
    2.)
    3.)
    4.)
    5.)
    6.)
    7.)
    8.) Shazdar's Electrode (Penalty for move over-use)
    9.) Octoboy's Girafarig (Lopunny's Round)
    11.) Bugwarrior's Miltank (Lopunny's Hidden Power)
    11.) Nightfall_'s Suicune (Lopunny's Hidden Power
    12.) ~SilverLugia~'s Breloom (Corsola's Hidden Power)
    Last edited by Mug; 3rd August 2012 at 5:15 PM.

  22. #7097
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    Lopunny, wake up.
    Friend Safari: Snorunt, Bergmite, Cloyster
    Friend Code: 0860-3745-2173




    Credit to Robert

  23. #7098
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    Combusken, de-activate your ability and use Dig before anything happens.
    Pokemon Omega Ruby DexNavlocke


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  24. #7099
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    I'll take net reffing unless anyone else wants it. If you do let me know

  25. #7100
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    A tentacle shoots up from the waves by the house of a certain game designer (does he live by the sea? Why not, he's Japanese, there's sea everywhere). The designer's ear perks up as the yelp of a helpless creature rings out from outside his window. Nothing but a collar floats up to the surface as the inventor of the move Round's dog is dragged into the depths.
    All fear the vampiric ghost skeletal uber mr. mime caterpie!

    Thank you Megadio for the awesome banner.


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