The sunlight from Breloom's weather change gleams light onto the determined faces of the nine remaining Rumblers and their Pokemon.
Let's get this thing started!
Bastiodon makes the first move by navigating the maze. He bumps into a barrier and discovers a convex mirror, but does not stay in it. Girafarig goes next, making a Wish (1) for more health. Then he activates his ability and moves a bit in the maze. Registeel goes next, just to move a bit-- only to bump into a barrier! Electrode moves next, bumping into two barriers.
Then everything gets confusing.
Lopunny sings a Round (1). Combusken immediately joins in with a Round(1) of his own. Girafarig stumbles under the force of the sound and collapses, no longer able to fight.
GIRAFARIG HAS FAINTED!!!
Bastiodon, Electrode, and Vanilluxe try to Round (1) (1) (1), too, but were too slow to block Lopunny's Round and get hit, though they block out Combusken's Round. Before they do that, Lopunny digs (2) under ground to avoid the Rounds. Corsola takes the hit like the rock-thing that it is. Registeel does nothing and gets hit, too.
Toxicroak's trainer gives it an unclear command and, instead of using Round to block the Rounds, uses a Round (1) to start its own chain! Vanilluxe blows up an Icy Wind (2) which drowns out the sound... and no one cares to do anything about the wind so they all get hit (except for Lopunny who is under ground). Bastiodon, Corsola, Combusken, and Electrode all use Round (2) (1) (2) (2) to block the Round. This leaves Registeel to get hit, while Lopunny is still safely under ground.
Then, due to more confusion and lack of clarity, Toxicroak is commanded to use another Round (2). Registeel, Electrode, and Corsola are the only ones to do anything about it, the former creating a Rock Tomb (1) to protect itself and the latter two using Round (3) (2) to counter. The rest get hit except for Lopunny.
Some of the Pokemon get antsy from all the activity and preen themselves a bit. Corsola moves around in the maze. He bumps into a barrier, but also discovers a convex mirror! Registeel, inside its Rock Tomb, uses Rock Polish (2) to make itself all shiny. Vanilluxe sets up a Light Screen to protect itself in case of future attacks. Bastiodon begins to levitate with Magnet Rise (3).
Toxicroak then breaks the silence by unleashing a Hidden Power- Fighting (3). Corsola uses Hidden Power- Flying (3) to block, and Combusken follows suit with a Hidden Power- Ground (3). Electrode tries to use a Hidden Power to defend itself, too, but a particularly feminine reffing hand comes in and slaps it for using more than three moves! Lopunny is safe underground, but the rest of the Pokemon get hit by all three Hidden Powers! Registeel is safe in its Rock Tomb, but it breaks after the Hidden Powers pass.
Electrode begins to set up an Agility, but the reffing hand comes back down and smacks it around for using more than three moves AGAIN! Electrode becomes dizzy and rolls around before falling unconcious.
ELECTRODE HAS FAINTED!!!
Vanilluxe shuffles around awkwardly in the maze and bumps into a barrier. Everyone stares at him. Then Registeel boosts more with Hone Claws (3). Lopunny gets so bored with the lack of chaos that he takes a Rest (3). Toxicroak moves in the maze and hits a barrier, too, sharing a space with Vanilluxe. He then tries to troll everyone with an Earthquake, but the reffing hand, sighing at having to do so much work on her first day on the job, comes down to slap the poison frog for using more than three moves!
Combusken and Toxicroak both gain speed from Speedboost.
~Participants~
Combusken (Bekidding)
Lopunny (Charizard31)
Bastiodon (digipoke1)
Toxicroak (Robotic Wind)
Corsola (Silent Conversation)
Registeel (Paradoxe)
Vanilluxe (Sarcastic Oshawott)
~HP~
1.) Lopunny – 95
2.) Combusken – 95
3.) Bastiodon – 85
4.) Toxicroak – 55
5.) Corsola – 54
6.) Registeel – 53
7.) Vanilluxe – 34
~Stamina~
1.) Lopunny – 200
2.) Registeel – 150
3.) Bastiodon – 133
4.) Corsola – 122
~MAX~
5.) Vanilluxe – 114
6.) Toxicroak – 96
7.) Combusken – 89
~Ranks~
1.) Lopunny – 147.5
2.) Bastiodon – 109
3.) Registeel – 101.5
4.) Combusken – 92
5.) Corsola – 88
6.) Toxicroak – 75.5
7.) Vanilluxe -- 63
~Status Effects~
Combusken -
Lopunny - Underground, Resting
Bastiodon - Levitating (Unaffected by Ground moves; 4 turns remaining)
Toxicroak -
Corsola -
Registeel - Hone Clawed (Able to see through Double Team and cannot be blinded; 4 turns remaining)
Vanilluxe - Light Screened (Special Attacks' damage halved; 4 turns remaining)
~Stat Changes~
Combusken -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: +2) - Speedboosted (+. 3 turns left)Speedboosted (+. 4 turns left)
Lopunny –
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: +2) - Agility (++ Speed. 3 turns left)
Bastiodon -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)
Toxicroak -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: +2) - Speeboost (+. 3 turns left)Speedboosted (+. 4 turns left)
Corsola -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)
Registeel -
Attack (Total: +5) - Hone Claws (Physical attacks +5 damage; 4 turns remaining)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: +4) - Rock Polished (++ Speed. 3 turns left) Rock Polished (++ Speed. 4 turns left)
Vanilluxe -
Attack (Total: 0)
Defense (Total: 0)
Special Attack (Total: 0)
Special Defense (Total: 0)
Speed (Total: 0)
~Ability Bar~
Combusken - Speedboost
Lopunny - Cute Charm
Bastiodon - Sturdy
Toxicroak - Speedboost
Corsola - Regenerator
Registeel - Clear Body
Vanilluxe - Ice Body
~Protect Bar~
Combusken - 4
Lopunny - 5
Bastiodon - 5
Toxicroak - 5
Corsola - 4
Registeel - 5
Vanilluxe - 5
~Announcements~
1.) If I made a mistake in any way, just tell me and I'll edit this.
2.) Double Team's stamina has been upped a little bit, so you might wanna avoid using it at points
~Current Stage~
House of Mirrors
This is not the section from WhoIsWho, this is the house of mirrors not hall of mirrors. There is a big difference yknow!
Anyways, welcome to the House of Mirrors! Basically all Pokémon start off in the center, and need to navigate through the labyrinth to the exit. The distance or anything does not affecting attacking in the slightest bit, because there are mirrors surrounding everywhere, so all special attacks (even hidden power and round and stuff) will ricochet off each other and hit the target you want to hit. The mirrors are sturdy so they cannot break. Physical attacks will have you warp through the mirror near you, and will have you come out the mirror near your target, and hitting them. The mirror will then send you back to where you were. Be warned, there are dead ends so if you walk into one you will lose 5 HP.
Basically, the labyrinth goes by a grid. Once per turn, you are allowed to move five spaces either up, down, left, or right (you are allowed to change your direction each time you move a tile). Then when the reffing happens, the ref will post the grid with every tile that everyone has passed. If someone discovers the exit, they will be immune to all attacks from anyone still in the labyrinth, and a mirror clone of the user will go in to the labyrinth and be able to use any attacks the user can learn (it will still consume stamina from the user though, and count as moves).
Some tiles also have concave and convex mirrors on them (will be shown in the grid when posted, red X is convex, blue C is concave). You may go to that tile and go inside that mirror. If it is concave, it will make your skinnier causing your speed to increase by 2 for the next 5 turns, but it will drop your defense and special defense by 10 for the next 5 turns. If you go inside the convex mirror, it will decrease your speed by 2 for the next 5 turns, but it will increase your defense and special defense by 10 for the next 5 turns.
There is also a Dire Hit, a Dire Hit 2, and a Dire Hit 3 lying around. If you pass by them you will pick them up and use them (the effect will be during the next turn). See "items on the field" to see what they do (credit to The Meddler, ER, & somewhat YDT)
~Field Effects~
Here's the grid. This is the ENTIRE MAZE, but certain things won't be shown (like where the concave, convex, dead ends, and dire hits) unless someone has stepped over the tile. Every tile that anyone has stepped over, all adjacent dead ends to that tile will be shown, labeled by a grey line instead of a black. If you have any questions ask ER.

Sunny (3 turns left)
~Items On Field~
A Dire Hit somewhere (Makes each of the users attacks have a 1/4 chance of doing an extra 10-15 damage for the rest of the turn)
A Dire Hit 3 somewhere (Makes each of the users attacks have a 1/2 chance of doing an extra 10-15 damage for the rest of the turn)
~Referee Comments~
Combusken: You lost very little health, but you need to watch your stamina! You lost a lot!
Lopunny: Wow, man, you did great this turn. You lost no health and are at max stamina. Unfortunately that makes you a threat. But a good Rumbler like you doesn't have to worry about that, right? ...Right?
Bastiodon: Your type resistances saved your butt. Some attacks did you absolutely no damage. Also Magnet Rise was a good move. You avoided HP Ground, which is the only thing that would have hurt you.
Toxicroak: You need to make your commands much clearer!! Lopunny's speed boost threw the Rumblers off, but it was your vague actions that made this reffing a pain to think through!
Corsola: You did okay this round. Your unique resistances were helpful against Round and Icy Wind.
Electrode: You. Cannot. Revoke. Your. Commands!! If you need to revoke or change a command, there cannot be any commands from other people in between. PRR is one of the only threads where you are encouraged to double post.
Registeel: You needed to specify that the Rock Tomb would be used to protect yourself from the attacks! Other than that, you set up well and didn't use too much stamina. Don't let those stat changes go to waste!
Vanilluxe: Dang, you lost a LOT of HP. It was the Hidden Powers that found all of your weaknesses. If you hadn't Light Screened, you'd have ended up like Girafarig.
Girafarig: I wouldn't have used Wish if I were you! You already had so little health; you needed to focus on preserving what you had, and wasting a move like that was not the way to do it.
Mug's "Women's Intuition"
I predict that I will be approved as a ref, despite taking a very long time.
~Final Rankings~
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.) Shazdar's Electrode (Penalty for move over-use)
9.) Octoboy's Girafarig (Lopunny's Round)
11.) Bugwarrior's Miltank (Lopunny's Hidden Power)
11.) Nightfall_'s Suicune (Lopunny's Hidden Power
12.) ~SilverLugia~'s Breloom (Corsola's Hidden Power)