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Thread: Community POTW #30

  1. #61

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    another set:

    The most deadly fairy you will ever meet

    nature: modest
    ability: unaware
    item: Chople berry/ enigma berry

    Stored Power
    Calm mind
    Moonlight
    Focus Blast/Thunder/Thunder bolt/Fire Blast/Flamethrower/Ice Beam/Blizzard/Metronome/Psychic

    Best worked with a 'lure' pokemon in double battles because they will want to take that out. Stored Power gets some decent boosts from Calm mind. Moonlight heals you up. The remaining moves are up to you but the ones above are recommended, but be careful with Metronome. The chople berry reduces fighting moves by 50% but enigma berry will heal you if hit by one.

  2. #62
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    -Fling
    -Recycle/Wish
    -Return/Giga Impact
    -Cosmic Power/Wish
    Item: Toxic Orb/Light Ball
    Ability: Magic Gaurd
    Nature: Careful (+SPDEF-SPATK)/Adamant(+ATK-SPATK)
    fling Toxic orb does 30 damage and badly poisons, while fling Light Ball does 30 damage and paralyzes. Return if you do not want a recharging stab, otherwise giga impact. Recycle to recover your item to use it against a second pokemon, or go with wish. Cosmic Power to up defences, or wish if you want to heal with recycle.
    Last edited by twcopal; 30th July 2011 at 11:17 PM. Reason: Nature error
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  3. #63
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    Quote Originally Posted by twcopal View Post
    -Fling
    -Recycle/Wish
    -Return/Giga Impact
    -Cosmic Power/Wish
    Item: Toxic Orb/Light Ball
    Ability: Magic Gaurd
    Nature: Relaxed (+SPDEF-SPATK)/Adamant(+ATK-SPATK)
    fling Toxic orb does 30 damage and badly poisons, while fling Light Ball does 30 damage and paralyzes. Return if you do not want a recharging stab, otherwise giga impact. Recycle to recover your item to use it against a second pokemon, or go with wish. Cosmic Power to up defences, or wish if you want to heal with recycle.
    I think you mean Careful, not Relaxed (Relaxed is +Defense, -Speed). Guts Pokemon laugh at this set, notably Heracross. Knock Off does wonders for screwing you over as well...

    Additional Counters
    -Pokemon that can use Venoshock will rip into Toxic Orb 'fables.
    -Punishment is a great anti-Stored Power Move, plus Hazers/Pseudo-Hazers have a field day with it.
    -Less-than-conventional Pokemon like Farfetch'd, Bibarel, and Jumpluff keep 'fable users guessing. Using something lesser-seen is a great head-trip for 'fable fighters to employ if they know what they're doing (like switching out on the opponent's overconfidence).

  4. #64
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    The Original Clefable
    Clefable @ Leftovers
    Trait: Magic Guard
    EVs: 252 HP / 156 Atk / 84 SAtk / 16 SDef
    Modest Nature (+SAtk, -Atk)
    - Wish
    - Thunderbolt
    - Ice Beam
    - Flamethrower


    Encored Clefable
    Clefable @ Flame Orb / Leftovers
    Trait: Magic Guard
    EVs: 252 HP / 152 Def / 100 SDef / 4 Spd
    Calm Nature
    - Encore
    - Softboiled / Wish
    - Seismic Toss
    - Thunder Wave / Aromatherapy

    You can see more on: Clefable Moveset


  5. #65
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    Jul 2011
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    Well, here's my first post. Let's try to carve out a good rep for me. Anyways, on with the set. Back in 4th Gen UU, I tested all sorts of Clefable. This is the set I found most effective:

    The Belly Drummer
    Clefable @ Toxic Orb / Life Orb
    Trait: Magic Guard
    EVs: 252 HP / 252 Atk / 4 Spd | 4 HP / 252 Atk / 252 Spe
    Adamant | Jolly Nature
    - Belly Drum
    - Softboiled
    - Facade
    - Meteor Mash / Fire Punch

    This set is surprisingly simple, yet incredibly effective. Send Clefable in on whatever can't hurt it, then Belly Drum. Next turn, use Softboiled for full HP. The choice between Meteor Mash and Fire Punch is simple: If used on a sun team or if your team has a problem with steels, Fire Punch can cover this weakness and provide Pseudo-STAB. Alternatively, Meteor Mash is a great attack to complement Facade/Double-Edge and works in all weather. For Normal-type STAB, the choice between Facade and Double-Edge relies on what item you're holding: Toxic Orb combos with Facade, while a recoil-less Double-Edge works great with Life Orb.

    The EVs are simple too. You can make Clefable bulky and powerful, or speedy and powerful. This is one of the simplest but greatest sets, and can really turn a lost battle around.
    Last edited by Megamence123; 29th July 2011 at 5:14 AM. Reason: Typo

  6. #66
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    Quote Originally Posted by Megamence123 View Post
    Well, here's my first post. Let's try to carve out a good rep for me. Anyways, on with the set. Back in 4th Gen UU, I tested all sorts of Clefable. This is the set I found most effective:

    The Belly Drummer
    Clefable @ Toxic Orb / Life Orb
    Trait: Magic Guard
    EVs: 252 HP / 252 Atk / 4 Spd | 4 HP / 252 Atk / 252 Spe
    Adamant | Jolly Nature
    - Belly Drum
    - Softboiled
    - Facade
    - Meteor Mash / Fire Punch

    This set is surprisingly simple, yet incredibly effective. Send Clefable in on whatever can't hurt it, then Belly Drum. Next turn, use Softboiled for full HP. The choice between Meteor Mash and Fire Punch is simple: If used on a sun team or if your team has a problem with steels, Fire Punch can cover this weakness and provide Pseudo-STAB. Alternatively, Meteor Mash is a great attack to complement Facade/Double-Edge and works in all weather. For Normal-type STAB, the choice between Facade and Double-Edge relies on what item you're holding: Toxic Orb combos with Facade, while a recoil-less Double-Edge works great with Life Orb.

    The EVs are simple too. You can make Clefable bulky and powerful, or speedy and powerful. This is one of the simplest but greatest sets, and can really turn a lost battle around.
    Moonlight may also be an option instead of Softboiled on a Sun set. Granted, it'll have issue from changes, but it has some usability...

  7. #67
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    I, personally, can think of only one set that Clefable can do other than downright annoy

    Anti-Sweeper
    Item: Focus Sash
    Ability: Unaware
    Nature: Adamant
    -Belly Drum
    -Wish
    -Giga Impact
    -Meteor Mash/Fire Punch?

    Ok, here's how it works: You switch clefable into a wall or something, and that cute innocent face just beggs your opponent to slap it around because your first attack will be Wish. Follow that up with a Belly Drum. Then ya start rippin up whatever you can... with the mediocre stats that this lil ball of fluffy has... Wish heals off any damage caused by Belly Drum...
    On a side note, I'm not completely sure if it's possible to have fire punch on this set so it's just out to tha side...oh, and I claim the term "Anti-Sweeper" cuz it's awesome
    ...Clefable wasn't meant to survive, only...seriously injure a sweeper or two...cuz switching in on a wall is like free Wish usage after not getting OHKO'd by a sweeper...YAH!

  8. #68
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    Quote Originally Posted by S k y View Post
    The Original Clefable
    Clefable @ Leftovers
    Trait: Magic Guard
    EVs: 252 HP / 156 Atk / 84 SAtk / 16 SDef
    Modest Nature (+SAtk, -Atk)
    - Wish
    - Thunderbolt
    - Ice Beam
    - Flamethrower
    Why have atk Ev's when you have no physical attacks? make it 240 SAtk if anything.
    I'm gonna ing you all night long!


  9. #69
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    Clefable@Leftovers
    Trait:Magic Guard/Unaware
    EVS:252HP/252Def/4SDEF or 252HP/160DEF/80SATK/12SDEF
    Careful Nature (+SDEF,-SATK) or Calm (+SDEF,-ATK)if using second EV spread
    -Toxic
    -Wish
    -Substitute
    -Protect/Flamethrower

    A classic Toxistall set that clefable uses well, which Clefable uses rather well. Have it throw up a substitute so it can't get hit by taunt. Flamethrower is there for any steels trying to take advantage of your toxic. I just wish this thing had access to earthquake to take care of both steels and poison types. As it is, Flamethrower also has coverage over bugs, grass, and ice. Protect is there for another stalling move. Wish is there for healing damage caused by your substitute.
    Last edited by PokefanTez; 30th July 2011 at 2:44 AM. Reason: I accidentally left out one of the natures

  10. #70
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    Quote Originally Posted by PokefanTez View Post
    Clefable@Leftovers
    Trait:Magic Guard/Unaware
    EVS:252HP/252Def/4SDEF or 252HP/160DEF/80SATK/12SDEF
    Careful Nature (+SDEF,-SATK) or Calm (+SDEF,-ATK)if using second EV spread
    -Toxic
    -Wish
    -Substitute
    -Protect/Flamethrower

    A classic Toxistall set that clefable uses well, which Clefable uses rather well. Have it throw up a substitute so it can't get hit by taunt. Flamethrower is there for any steels trying to take advantage of your toxic. I just wish this thing had access to earthquake to take care of both steels and poison types. As it is, Flamethrower also has coverage over bugs, grass, and ice. Protect is there for another stalling move. Wish is there for healing damage caused by your substitute.
    Why not just use Calm both times? You don't need Attack with either set...

    Dig can work if you can predict/trap, but is far too stoppable by Flying Type and Levitate Ability Pokemon (although, it is great for Wish-stalling). Tbolt works on most Fire and Steel Types and on Poison, Bug, and Ice, but Ground/Steel is tougher to deal with if you go that route. Toxistall is hard for Clefable until you've dealt with certain undesirables...

    Hidden Power (Ground) is another option for Toxistalling, hitting most Steel and Poison Types (again, except the dual Flying Types and Levitate ones like Skarmory, Crobat, Levitate Bronzong, and Weezing, and Steel Types with Magnet Rise).

  11. #71
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    Quote Originally Posted by Kraleck View Post
    Moonlight may also be an option instead of Softboiled on a Sun set. Granted, it'll have issue from changes, but it has some usability...
    Clefable nowadays can't use Moonlight- it's too dangerous until the opponents weather starter is dead.

    Quote Originally Posted by MetalCrow
    Anti-Sweeper
    Item: Focus Sash
    Ability: Unaware
    Nature: Adamant
    -Belly Drum
    -Wish
    -Giga Impact
    -Meteor Mash/Fire Punch?
    Never use moves like Hyper Beam and Giga Impact competitively, they just give your opponent a free turn to set up.
    Just ignore my post count, I've been a lurked for 2 years now and I know how to play Pokémon.

    I need someone to teach ne how to RNG abuse and what programs to use. Please VM me!

  12. #72
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    Never use moves like Hyper Beam and Giga Impact competitively, they just give your opponent a free turn to set up.
    I'm sorry, but it beggs me to ask: how do you set up on something with unaware? besides, i would never use giga impact except on situations like this where clefable is gonna go down quick anyways... the opposition would have a free set up turn anyways if you were to switch out for a counter

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