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It's been awhile since I RPG'd, so I took some time to consider what needed to change to create a new RPG. So you might consider this an experiment to see how well it works. Vets and Newbies, I encourage you both to join.
Pokemon: Crystal Chronicles
Rated PG-13 for possible violence, swearing, and alcoholic references.
(It is the medival times after all)
Nobody is quite sure how it happened. It came so fast, so sudden. There was no time to prepare for it.
In a single instant, Pokemon vanished from the earth. The creatures we all know and love disappeared, leaving no trace behind. Trainers were baffled as they opened their Poke Balls to find nothing inside. The world went into absolute chaos.
If that had been it, perhaps human kind could have continued, but only 3 days after the loss of Pokemon, technology shut down. Not "turned off". Shut down. The human race made many attempts to bring it back, but it simply would not work. That same day, they appeared. Dark Pokemon. At first, people were overjoyed that the creatures had returned, and many tried to make friends, but they were mercilessly torn apart by the savage beasts.
Humans the world over were killed as the Pokemon raided villages and cities, forcing humans (who had used Pokemon for self-defense until then) to create weapons. With these, humans managed, and although the great cities of yesteryear were destroyed, the human race lives on.
Timeskip, around five hundred years into the future.
Humankind has managed to eke out a living by the discovery of Poke'cite. A strange material, not unlike evolutionary stones, Poke'cite can be carved with various formulas to provide running water, fire, and even some electricity (although only loony inventors dream of using it as a power source). With the discovery of the barrier formula, towns could create barriers to protect them from Dark Pokemon attacks. Weapons could be given smaller amounts to give humans the ability to use Pokemon attacks, giving them more power in combat.
All of the regions have formed their own kingdoms, and Kanto is no exception. The current ruler, Queen Carmen, is a kind and benevolent woman, and she sees to it that her people are kept happy. Her eight knights pretect the land, seeing to it that there are none oppressed.
Still, the threat of the Dark Pokemon is ever-present, and there aren't enough Barriers to go around. There is the added fact that not all people are good at heart as the Queen...
Who are you? Who knows? Perhaps you are a farmer, tending your fields. Maybe you joined the ranks of the Kanto Knights. Perhaps, even, you are just a simple man in a peaceful world. Maybe you're even a thief, stealing Poke'cite for your own use. For one reason or another, you are among the lucky few who are in the possession of Poke'cite.
Poke'cite are crystals that can be found anywhere in the world that grant abilities similar to Pokemon moves. By placing Poke'cite into a certain crest to act as a conduit, a person can pull out the power inside. This has made it possible for desert towns to have running water, grant electrical power (in limited supply), and even help to generate barriers to keep the towns safe from attacks. The crest can be anything; Broadswords, Bows, Staffs, any outcome is possible. However, the one thing they have in common is that they all must have a crest on them somewhere.
Using the abilities stored in weapons requires energy- as long as an ability is in use, it will drain yours. Overdo it, and you'll pass out, or even die. As you practice more and more, your stamina will increase, allowing you to perform attacks more often. Note that more powerful Poke'cite drains more energy (ie., Overheat will drain far more energy than Ember).
Poke'cite comes in 16 different colors, each representing the element of the attack- Fire is Red, Water is Blue, Grass is Green, etc.- and appears to be similar to ore in it's original state. A Poke'cite specialist needs to refine the ore, carving a formula into it before it can be used. Keep in mind that some types of Poke'cite are rarer than others (ie., it will be easy to find normal Poke'cite, but Dragon and Ghost Poke'cite will be very difficult to obtain.
Fire- Bright Red
Water- Dark Blue
Grass- Forest Green
Electric- Bright Yellow
Flying- Sky Blue
Bug- Bright Green
Poison- Bright Purple
Since they don't have Pokemon to protect them anymore, any technology was set back several hundred years, humans have returned to refining metals and wood to make weapons for protection. A skilled blacksmith can mold a crest in the weapon, allowing the owner to insert Poke'cite for use in combat.
The Knights of Kanto
Also known as The Kanto Knights, they are the protectors of Kanto, as well as the most powerful fighters in all the land. Each has a castle in one of 8 locations (the old sites of the 8 Pokemon Gyms) where they train and watch over the nearby citizens. In order to become a Knight, you must enter into the intense training of the knights, and reach a certain level of power. All Knights are extremely strong, and have access to a lot of Poke'cite. However, you may not play as one of them. You may, however, be in training under one of them as a low-ranked soldier.
Can I have a Pokemon?
No. Pokemon vanished in the Big Disaster around a hundred years ago. This includes Pokemon that were in Pokeballs, owned by trainers, and wild ones. The legendaries have not been seen since, so it is assumed they are gone as well.
Can I use more than one Poke'cite at a time?
Yes, within reason. There are some limits to this, however- if you intend to do so, you are essentially creating a new attack, so you need to get this okay'd in advance with me. It will also require Poke'cite of the 2 moves to be in the same weapon, meaning your weapon has been upgraded to have multiple slots, and you will drain a large amount of energy using the attack due to the fact that you are using two at once.
Hey, you mentioned Magic! Where are the spells?!
"Mages" are people who specialize in using Special attacks, as opposed to Physical. Such people are able to attack from a range, penetrating tough defenses that warriors cannot crack, but have trouble against creatures with higher resistance to Special attacks. Keep in mind that Special attacks, due to the advantage of range and penetration, take time to cast.
I want X Poke'cite. Can I have it?
No. Poke'cites are decided based on the size, color, and formula of the Poke'cite, so in order to obtain a Poke'cite, you will have to A) Defeat someone with that Poke'cite and manage to take it from them without breaking the Poke'Cite; B) Find the ore you need, take it to a Poke'cite Specialist, and get a formula carved; or C) Get veeeeery lucky and be given the Poke'cite by an NPC.
I want to have X number of attacks.
You start with 1 Pokecite and a weapon with ONE slot in it. You may purchase/find other weapons and Poke'cite later, and as a result, gain more attacks, but at the beginning, you get ONE.
I don't see a character signup for you. What's YOUR role?
Since the plot of this story is decided by you, the players, I will be in a "Reactive GM" position. This means that depending on choices made by the players, certain events will happen. I will be controlling the NPCs, as well as illustrating various events that occur, such as finding weapons and Poke'cite, trying to purchase various items from a shopkeeper, etc.
The Kingdom of Kanto's Locations
-Celadon Castle Town-
Home to the Queen and her Castle, Celadon is the capital of the Kingdom. Ruled over by Queen Carmen, Celadon is a very peaceful place, named after the serene beauty of the plants that grow outside the town's great walls. The entire city is kept inside a massive stone wall, surrounded by a moat to prevent a seige. Celadon Castle Town is always bustling with activity, including the new Game Corner. Taverns and Inns are abundant to handle the large amount of people who travel through. There is a barrier generator located in the castle, supposedly in the highest tower, which is repelling Dark Pokemon away.
Castle Kanto- Home to the Queens. A very regal place located in the center of town. It is the most massive structure in Kanto, made to defend the ruler at all costs.
Celadon Castle- A smaller, but equally important castle on the southwestern side of town. It is the home of Lady Fern of the Kanto Knights, a specialist in plants and herbs. She runs a small infirmary nearby.
Game Corner- A gambling house for drunkards. Fortunes are made and lost here.
Celadon Market- The largest market in Kanto. Merchants from all over gather to sell thier goods, each trying to outdo the others. It is rumored that you can find just about anything here.
Located directly in the center of 3 major cities (and the swamp), Saffron Junction is the perfect place to spread ideas and technology, second only to Celadon economically. Lady Mana watches over the city with a clairvoyant mind, protecting the citizens from any who would cause harm, resulting in a suprisingly safe city. This is the best place for scholars, who usually work at the local scriptorium.
Saffron Castle- Home to Lady Mana of the Knights. The castle is the largest building in town, whose center tower is incredibly high. it is in this tower that Lady Mana herself sleeps.
Saffron Dojo- A local fighting Dojo run by Chan Lee. It is rumored he was to become a Knight of Kanto, but for some reason, he was rejected and Lady Mana was chosen instead. This still ticks him off, but he runs a dojo here, hoping one of his students will become a Knight.
Scriptorium- Home to the scholars of Kanto. All of the kingdom's records are kept here, as well as a large number of skilled Mages.
South of Celadon and Southwest of Vermillion sits a small but growing village. The town is supposedly founded by a ninja clan, a rumor the town's leader, Sir Attor denies vehemenetly. However, the town has taken on that vibe, blending eastern styles into the culture of Kanto.
Fushia Castle- Down near the sea, built into the firm bedrock is Fushia Castle, home of Sir Attor of the Knights of Kanto. Many people are not pleased by its presence, which contradicts with the surrounding areas. Sir Attor specializes in alchemy, particularly the creation of poisons and anti-venoms.
Fushia Shrines- Devoted to the departed, Fushia honors their dead with a shrine. People also burn incense here to try and appeal to the God Pokemon, Arceus, as well as other legendaries.
Located on the Sea, Port Vermillion Hosts a wide number of docks and ships fully fit to set sail. Fishermen, as well as sailors and explorers frequent this area, sailing boats all across the known world. The townspeople are very loyal and affectionate to thier ruler, Admiral Tyrell of the Knights of Kanto. This town also conducts almost as many rumors as the Castle Town.
Vermillion Castle- Home to Admiral Tyrell, on the western penninsula of the area. It overlooks the sea, and has a lightning rod on top, drawing the strikes to it. Admiral Tyrell often allows inventors from all over to use this electricty to power inventions, especially if they would help his village.
Vermillion Docks- Hundreds of ships, large and small, anchor here. If you need a ride across the water, you'll find it here.
The Great Tunnel- Dug by Diglett under orders from the last queen, the Great Tunnel is a project that is attempting to create a link between Vermillion and Pewter via an underground tunnel. Although it is incomplete, it could serve as a passageway or an escape route one day.
Few have entered. None have returned.
Located between 2 great mountain regions, Pewter Valley is a great center of mining and timber. Lead by Sir Slate of the Knights of Kanto, its villagers have the reputation of rough-and-tumble wild men. It is a fairly new region, but it sees growth and new sights with each passing day. It is the only major city without a barrier, so it experiences frequent attacks.
Pewter Castle- Although still under construction, Pewter Castle is made from solid stones, placed high upon a mountain's peak to make raids difficult. Of course, it also makes going to and from Sir Slate's home a massive pain in the legs. However, the lumbermen, who do it everyday, have little problem in climbing it. This makes escaping a raid easier for them, and harrowing for thier enemies.
Lumber Camp- Home of the Lumbermen, unless in times of raid. When they aren't cutting down trees for timber, they can be heard singing with suprisingly strong harmony.
Builder's Camp- The builder's home, unless in times of raid. The builders are a surly lot, but they appreciate the few women who enter the camp (and they show it very vocally).
Next to Vermillion, the second aquatic powerhouse in Kanto. The Cerulean Coast is a smaller village, but with more emphasis on fishing than exploring and naval warfare. The city is considered to be the perfect place for lovers, and is a very romantic village, but the tall cliff nearby has sharp, pointy rocks that ships can crash into in the fog. The resident Knight, Lady Nautia, is working on a plan to solve that problem.
Cerulean Castle- Home to Nautia, the Town's Kanto Knight. The Castle is quite beautiful, reflecting the romantic appearance of the area. Ironically enough, Lady Nautia is single.
Cerulean Cove- Lots of little fishing vessels come here specifically to find the freshest and widest variety of fish in all of Kanto. Rather than a dock, boats are beached on the sand, as there are few storms and no larger boats.
Cerulean Cliff- A tall cliff with a jagged edge on the seaside. It's very dangerous on a foggy cerulean night, where a boat can crash into it.
Although not currently a part of the Kanto Kingdom, Sir Hakan of the Knights is attempting to set up negotiations with the local tribe. They are currently resistant, but the Knight and the local Shaman, Jeohash, have managed to keep a fight from breaking out. It is a beautiful island, tropical and bright, but the people are very uncivilized, living in mud huts in small villages. Due to the lack of a village, there is no barrier on the island.
Kanto Camp- Since they have yet to agree to becoming allies, a Castle has not been built. Therefore, a small camp is located near the northern shore, where Sir Hakan and his fellow diplomats are staying.
Cinnibar Village- A Tribe of people who are far behind in terms of technology (even compared to the feudal Kanto), but are very in tune with the wild life, and even the earth itself. They don't like outsiders, but they are open to reasoning, only because of their leader, the Shaman Jeohash.
Cinnibar Volcano- A massive volcano in the middle of the island. It has incredible destructive power, but is, for the most part, inactive. The warm temperatures and remaining lava do tend to attract certain fire types though.
Seafoam Islands- A mysterious and uninhabited island. Nobody lives there, but the few who have visited have felt a strange presence...
A vast forest to the south of Pewter. Lots of bug and grass pokemon live here in harmony. The people here seem to have adpated to that, building houses only in spaces between the trees, rather than ripping trees out. Their leader, Sir Terrance, makes sure everyone follows those rules.
Viridian Castle- Not exactly the grandest of castles, but Sir Terrance's dirt-built Viridian Castle works with the very earth around it, and is propped up by the plants that have grown on it.
The Forest- It's easy to get lost in Viridian Forest if you aren't a resident. Bring one with you every time you go- unless you want to lose yourself forever...
The city that once sat here gone, the old town of Pallet is now filled with fresh air and flowers. The only human here is Bonsai, a sage who lives alone. Nobody know how he's managed avoiding attacks from Dark Pokemon.
Bonsai's Hut- Home of Bonsai. Be warned if you plan to fight him, for it is rumored that even the Kanto Knights cannot beat him...
-To the West...-
Traveling far enough West will take you to Johto, but let's keep it in Kanto for this RPG.
1.) Follow all Serebiiforums rules. Also those that pertain to this RPG section.
2.) This is a PG-13 RPG, so a little blood and swearing is okay, nothing more than kissing for romance, and yes, you may drink booze.
3.) To prove you read the rules, put "I read the rules" at the bottom of your post.
4.) The threat of having your character killed off is here in this RPG. If I see a chance to kill off your character because you made a wrong descision, I'm going to take it. Make smart decisions. I WILL allow you to create a new character if yours is killed off.
5.) I'm not having reservations. So don't ask.
6.) Ignore rule 3.
7.) I do not have a plotline for this RPG, only some basic events that will happen. Everything else that occurs will be based on the choices you make. If you want to be evil and assasinate the queen, feel free. Want to steal Poke'cite from others for your own gain? Go for it. If you want to attack a gazebo, you'll make me facepalm, but it's okay. Just remember that every action has a result.
8.) While you must still meet the line limit, you do NOT need to make a full page post each time you do. I'd like to move the story at a decent pace, but without leaving people in the dust, so I encourage you to reach MODERATE post length.
9.) There are a few things you may NOT play as. They are as follows: A high-ranking Knight, the leader of ANY town, from the Lavender Swamps/Pallet Fields, a Blacksmith or Poke'cite specialist.
Name: Your Character's Name. It doesn't have to be mideval-sounding. Just make it work.
Age: The Aprox. Age of your character.
Gender: Male or Female, unless you really want to try for an "it".
Hometown: Where your character is from. Doesn't have to be one of the locations listed above, but at least tell where it is located in relation to them.
Description: What your character looks like. Yes, you may choose crazy hair and eye colors like Blue and Green because they exist in the Pokemon world.
Personality: How your character acts.
History: Your character's past. Make it interesting, as I will use interesting stories to improve the plot.
Fighting Style: How your character fights. Are they physical-based or special-based? Do they prefer certain elements?
Weapon of Choice: What weapon(s) they use in combat. This should be a generic weapon (no legendary/special blades here) which may have ONE crest in it for a low-level Poke'cite.
Starting Poke'cite: You may have ONE Poke'cite to start your journey. It should be fairly basic (such as Ember and Scratch), and not a high-power attack. Describe what it looks like when the attack is used.
Other: Anything not covered above? Goes here.