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Thread: Community POTW #32

  1. #1
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    Default Community POTW #32

    Reno's busy writing the last one so here's the next one



    This week we'll be doing Scizor, one of the Johto Pokémon

    http://www.serebii.net/pokedex-bw/212.shtml

    Scizor is a great Pokémon and has a LOT of possibilities so go nuts.

    HOWEVER, that is not all. As Scizor's pre-evolution is incredibly viable on its own, this week we're also doing Scyther



    http://www.serebii.net/pokedex-bw/123.shtml


    Reno wont be writing the Scyther one, but others will so can you please not include Scizor and Scyther sets in the same posts so it's easier for us to read. This does not mean you can double post.

  2. #2
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    Choice-Zor
    Choice Band
    Adamant/Jolly
    Technichian
    -Bullet Punch
    -Pursuit
    -Superpower
    -U-Turn
    252 Atk, 252 Spd, 4 Hp

  3. #3
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    Scizor @ Life Orb
    Technician
    252 Atk/252 HP
    Adamant
    - Bullet Punch
    - Superpower
    - Swords Dance
    - Pursuit?
    Last night I lay in bed looking up at the stars in the sky and I thought to myself...where the heck is the ceiling?
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  4. #4

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    This is a Scizor set I use.

    I'll add more as I think of them.

    Scizor @Focus Sash
    Adamant
    Technician
    252Atk, 252Spe, 4Hp
    -Bug Bite
    -Bullet Punch
    -Superpower
    -Swords Dance
    Bug Bite and Bullet Punch are for STAB, and get pretty high power thanks to Technician's 50%
    power boost, Superpower handles steel types like Ferrothorn and Skarmory, and Swords Dance
    Boosts my power even further.
    Sig edited due to exceeding height limit. Read the signature rules before editing your signature.

  5. #5

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    Specially Bulky Scizor
    Scizor @Leftovers
    Technician
    Careful Nature
    252 HP, 4 Atk, 252 Sp.Def

    -Bug Bite
    -Bullet Punch
    -Swords Dance
    -Roost
    Specially bulky Scizor, oh yeah! Works kind of like life orb Scizor. Bug Bite is STAB, and works quite well with Technician. Bullet Punch is priority STAB, and also makes good use of Technician. Swords Dance allows Scizor to hit 594 attack after one use, and Roost is there for HP recovery. EVs designed to maximise Scizor's bulk, and works nice in rain teams, allowing Scizor to be 2HKOED by life orb Salamence's Fire Blast, and Poison Heal Gliscor's Swords Dance boosted Earthquake, for example.
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  6. #6
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    Default Scizician

    Scizician
    - Bug Bite
    - Bullet Punch
    - Pursuit
    - Swords Dance / Aerial Ace / Fling
    Item Attached: Choice Band / Choice Scarf / Eject Button
    Ability: Technician
    EVs and Nature:
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)

    Ah, the standard Technician Scizor. Bug Bite as a 135 base power move should be a given. Bullet Punch becomes a 90 base power priority attack, which is delicious and overcomes Scizor's slight speed disadvantage. Pursuit is for killing Psychic and Ghost types should the former two moves not get the job done, as well as injuring anything trying to make a switch.

    The last move is a matter of what suits your needs. Swords Dance doubles attack at a sacrifice of another attacking move. Aerial Ace functions for 90 base power and an attacking move that might catch your opponent off guard thinking they can safely switch in, like a Fighting-type trying to use Fire Punch. Fling is reliant of what item you choose. Choice Band or Choice Scarf can absolutely cripple certain opponents if flung at the right time, but otherwise boost your own stats. Eject Button, should you use Fling on the opponent before it hits you physically (which they shouldn't try, really, given its physical bulk), will instantly force a switch out. Doing so can really mess their strategy up by following with Pursuit, given how they might want to try switching back to their previous Pokemon.

  7. #7
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    SCIZOR!!!! FINALLY!!!!
    Scizor is one of my favorite Pokemon, so of course I'm gonna mention it here! It can work with any team, whether it be Sandstorm, Rain, Sun, or HAIL! He's stuck in OU, and can even be a threat in minor uber!

    Abilities:
    Swarm: BOOOOOOOOOOOO.
    Technician: Move 60 base power or less are increased 1.5%!
    Light Metal: BOOOOOOOOOOO. Halvs user's weight.

    Supa Powa!!!!
    Scizor@Choice Band
    Nature: Adamant
    Ability: Technician
    4 HP/252 Atk/252 Spd
    -U-Turn
    -Bullet Punch
    -Superpower
    -Pursuit

    This is the "You're f***ed" move set. STAB U-Turn and Bullet Punch coming off a 130 Base Attack is gonna screw you over. The other two oves are powerful, but sadly are not raised by Technician. But that means it's so powerful on there own.
    You have been blessed with the gratitude of reading the Other Gyarados's post. May you have luck in the future.

  8. #8
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    Shadow Tag Chandelure is a HUGE threat to Scizor, as it can switch in and OHKO easily. This makes Shed Shell a good idea (if it works, I'm not really sure) because any Scizor that stays in on Chandelure is dead. Ninetales can bring in the sun and can kill Scizor with a STAAB move. Arcanine and Darmanitan can destroy Scizor with their Flare Blitz. Heatran helps absorb Fire moves, and it can also beat Scizor. Luckily, Tyranitar is excellent at wiping out Chandelure and Heatran. Stealth Rock also helps against Chandelure, as well as benefiting Scizor as a sweeper. The 5th Gen brought some new pokes to beat Scizor, as well as new boosts to older pokes.

    Scyther is 4x weak to Stealth Rock, so it becomes much easier to beat. Rock, Fire, and Ice moves are all standard to beat Scyther. Since Scyther doesn't have Bullet Punch, you won't see so much priority abuse, but don't let your your guard down. It is MUCH faster than Scizor, and Technician gives it powerful STABs. Swords Dance lets it rip through teams. Not really sure what tier it's in (is it UU?) but be wary of it in the lower tiers.

  9. #9
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    Default POTW entry; Scyther

    Okay, this set is what I used on my Scyther (who forever will be my favorite Bug type) in my Platinum:

    Vacuum Wave
    Night Slash
    X-Scissor
    Wing Attack

    Night Slash and X-Scissor are here for good, reliable attacks, Wing Attack gets the Technician boost (if I recall correctly) as well as Stab (plus the extra PP serves as insurance should you need to fight something with Pressure). Now, you're probably wondering why I gave my Scyther Vacuum Wave, a Special Attack on a Physical sweeper. 1, while both this and Quick Attack are walled by Ghosts, Vacuum Wave gets a super-effective hit on Steels, who otherwise would be a fine counter. 2, even if Scyther had access to a Physical Fighting priority move, Vacuum Wave would still hit most would-be Steel Walls just a bit harder, due to a common lower Special Defense most Steels share. 3, it gets the Technician boost alongside Wing Attack. 4, it gets near-perfect coverage with Night Slash (and the only Pokemon off the top of my head that resist this coverage fear Wing Attack). And finally, despite working off of a Base 55 Special Attack stat, it is capable of doing real damage; case in point would be my fight against Cynthia in Platinum. Yes, I took this Scyther to the Elite Four. Anyways, I sent out this guy against her Lucario; I hit first with Vacuum Wave, knocked off about 1/3 of it's health. Lucario used Stone Edge, but missed. I hit again, knocked it's health into the yellow, possibly 1/3 HP left. Lucario used Stone Edge again, and I'm still convinced that had that second Stone Edge missed, my mantis would've 3KO her Lucario.

    For items, I personally recommend Expert Belt; Scyther's Defenses are good enough to consider Leftovers, while Life Orb...yeah, I think it's downsides have been covered already. Technician is the ability to go with (what my Scyther has, and what you should have), and I suggest you use a Lonely (+Attack, -Defense) or a Hasty (+Speed, -Defense) Nature with this moveset; not like it can survive an un-Stabed Rock attack anyways. EV spread...I'm still new at it, & I find it more trouble than it's worth. Still, go for max Speed, about half-max on Special Attack to give Vacuum Wave more bite, half-max Attack (Base 110 is still going to hurt most Pokemon), and dump the rest wherever you'd like.

    To the coolest Bug Pokemon (and it's deadly evolution) ever created!

  10. #10
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    For Scyther...

    Ability Analysis:
    -Swarm - Boosts 1 Move Type at low health. You likely won't see anything higher than 0 at low health thanks to Stealth Rock. Crap.
    -Technician - Many of Scyther's Moves can use this quite well, including Bug Bite, Wing Attack, Aerial Ace, Pursuit, and Double Hit. Great.
    -Steadfast - The only flinches you'll see, if any, come from Fake Out. It's too fragile, Type-wise, to use this. Crap.

    Move Analysis:
    -The Moves listed under "Technician" above are great choices - Aerial Ace, Bug Bite, and Wing Attack gain Technician and STAB, Pursuit catches some Pokemon for a decent clip of damage, and a Tech-boosted Double Hit can smash a non-Ghost Type's Substitute faster.
    -Knock Off has some novelty, plus Tech-boost.
    -Rock Smash isn't too useless for Scyther after Tech-boost, plus a 50% chance to drop Defense is quite nice.

    Stat Analysis:
    -Its Speed allows it to outrun Garchomp with the same Speed and Item investments.
    -Its Attack is not too shabby, comparable to Snorlax, Swampert, and Arcanine. Sp.Atk is completely forgettable, so don't push your luck.
    -Scyther has Defenses comparable to Glalie. Not great, but not too bad, considering...
    -...HP is where Scyther lacks most. Base 70 is a death sentence to any Pokemon with a common quad weakness, especially when Stealth Rock falls into said jurisdiction.

    Despite the glaring weaknesses (mediocre defenses, crap HP, quad weakness to Rock), I still love using Scyther. Great Speed and Attack mean you can ignore most defensive strategies with it and go on the offensive.

  11. #11
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    Surprise Bulk
    - Swords Dance
    - X-Scissor / Aerial Ace
    - Pursuit
    - Roost
    Item Attached: Evolite
    Ability: Swarm / Technician
    EVs and Nature:
    EVs: 212 HP / 148 Def / 148 SDef
    Jolly Nature (+Spd, -SAtk)

    Alright, this set heavily relies on getting a set up on the opponent to turn Scyther into what is almost a tank. Evolite is needed to bring your defenses up to 349 each with 334 HP, which I do not think anyone will expect from something that screams "sweeper". Using this bulk, along with Roost to heal any damage you take, Scyther can Swords Dance his Attack all the way into a range of 1204, which, paired with those defenses and its decent speed, becomes deadly.

    From then on, you get down to Pursuit and the choice between your STAB and ability. X-Scissor when combined with Swarm can be useful given Scyther's new bulk, as it gets a 150% boost when it has low health. And, thanks to Scyther's impressive speed, it even gets a choice between using that STAB or Roost, so one doesn't even feel pressure when it has such low health. On the other hand, Aerial Ace paired with Technician is a solid 135 base power move with no drawbacks and the added benefit of never missing.

    As for Scyther's reliability in this set, it honestly depends on the situation. On one hand, Scyther is weak to Fire, Ice, Flying, and Electric types, and dual weak to Rock types. On the other hand, it gets immunity to Ground types, dual resistances to Fighting and Grass types, and an extra resistance to Bug types. This being the case, it will not like setting up against something with access to moves it is weak to, but will love how common place Ground and Fighting type moves won't even dent it.
    Last edited by b1234; 7th August 2011 at 4:55 PM. Reason: Miscalculated some stats

  12. #12
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    For Scizor...

    Ability Analysis:
    -Swarm - Same crap as Scyther.
    -Technician - Great for Scizor, probably moreso than Scyther.
    -Light Metal - The only way this helps is against Grass Knot and Low Kick, both of which are less than Super Effective already. It also makes Heavy Slam and, God help you, Heat Crash do MORE damage. Absolute crap.

    Move Analysis:
    -Many of the Moves Scyther can use well mesh quite well with Scizor.
    -Bullet Punch is a godsend - Priority, STAB, AND Tech-boost is the trifecta your opponent will dread.
    -Roost gives you an option to recover that Scyther can't use for beans.

    Stat Analysis:
    -The only change from Scyther's Stats to Scizor's is 40 Base Speed lost and 20 (each) Base Attack and Base Defense gained. Great for Physical Walling, despite a quad Fire weakness.

    Scizor has issues completely seperate from Scyther, but similar in many ways. Slower Speed makes you a little more predictable, but an Attack Stat equivalent to Machamp, Breloom, and Ursaring is pretty decent compensation. A quad weakness to a blockable Type (via a Flash Fire partner) makes protecting your investment much simpler.

  13. #13
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    One of my favourite Pokemon and one I have trained and used, I have to post something here even if it's of no use to anybody. The Scizor I use is as follows:

    Scizor
    Item: Life Orb/Muscle Band
    Adamant 252 HP/252 Atk/6 Def
    Ability: Technician
    Swords Dance
    Bug Bite
    Bullet Punch
    Brick Break

    I usually use Muscle Band as I use Life Orb on my Flygon, but Life Orb is good as Scizor resists Sandstorm and is neutral to Stealth Rock. Leftovers is good as well, or you could use a Lum Berry as Scizor is very vulnerable to burn or paralysis.

    Adamant nature and max Atk give it as much power as possible. I use max HP as Bullet punch gets around the low speed and Scizor isn't weak to any priority moves. Leftover EVs I put in defence but they could go anywhere really.

    Technician is almost always Scizor's best ability as it can make great use of it. The only use for Swarm would be an Endure/Reversal/Salac set with a Bug move to take advantage of the low HP.

    Swords Dance brings Scizor's Atk to tanker-sinking levels though you have to be careful when you use it, as with any stat boosting move. Bug Bite is a tutor move from HGSS and is boosted to power 135 with STAB and Technician. Bullet Punch is a priority move with nothing immune to it and is also boosted by STAB and Technician. Brick Break provides wide coverage. I prefer Brick Break to Superpower as it has more PP, is adequately powerful in most cases and doesn't cause you to lose the Atk boost from Swords Dance. Pursuit is another great option to catch things running from your deadly Bullet Punch.

    Scizor has always been a great Pokemon since it was made, though it has (in my eyes) fallen a little in Gen V due to the addition of 3 more Bug/Steel types as well as Ferrothorn, meaning not only does it have more competition, but also a lot more Pokemon are carrying Fire moves now to deal with this greater threat. It's still in my top 6 though without question.

    Team of my favourites:

    4th Gen 'Demolition Squad'


  14. #14
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    I love this guy so much. He has massive Attack, a great ability, and a nice move pool. Technician is such a good ability. It is the best ability for Scizor. Bullet Punch means that instead of apathetic power of 40, Technician and STAB give it a base power of 90. Bug Bite has a power of 135, Aerial Ace has a power of 90, and even Quick Attack gets boosted.

    I'm not just any Scizor. I'm also a Technician!
    - Bug Bite
    - Bullet Punch
    - Swords Dance
    - Ariel Ace / Pursuit
    Item: Life Orb
    Ability: Technician
    EVs and Nature: Adamant (+Atk, -Sp. Atk)
    4 Hp / 252 Atk / 252 Spd

    One of the most popular Scizor movesets. Bug Bite gets a massive power, paired up nicely with that incredible base 130 Attack stat. Bullet Punch is excellent priority STAB. Ariel Ace takes advantage of Technician and takes out those pesky Fighting types Steels fear so much. Pursuit to prevent switch-ins. Swords Danced makes his already massive Attack more powerful than should be legal. EV spread for hitting hard and faster than something.

    What do you mean I'm fired?
    - X-scissor
    - Night Slash
    - Iron Head
    - Agility / Swords Dance
    Item: Life Orb
    Ability: Swarm
    EVs and Natures: Adamant (+Atk, -Sp. Atk) or Jolly (+Spd, -Sp. Atk)
    252 Atk / 4 Def / 252 Spd

    I dunno... I guess if you don't have Technician, this is the other option... Pretty self explanatory. Just his strongest physical attacks...

    Other Options
    Double Hit has a power of 105 with Technician.
    Quick Attack takes advantage of Technician
    Brick Break is his only defense against Steel types.

    Double and Triple options
    No. Just... No. He's absolutely useless in Doubles and Triples.

    Partners
    This guy is so afraid of fire, it's not even funny. One hit and he's down. Take out Fire types. Don't even bother trying to make it rain to halve Fire attacks. No. Just make sure he doesn't even see a Fire type.

    Countering Scizor
    Fire types. Heatran is excellent, because unless he's running Brick Break he can't hurt you. And there's that Fire STAB bonus. Any Fire type can basically out-speed Scizor, and any Fire attack can kill Scizor.

    Scizor is more-or-less a one-trick pony. Use Technician for priority STAB, Bug Bite, bla bla bla... However, that doesn't make him weak. His impressive base 130 Attack stat makes him really powerful with Bullet Punch and Bug Bite. And whatever else he uses.

    Pre-Evo Section: Scyther
    First time I've done this before. But hey, there's a first time for everything. Scyther has been shadowed by Scizor ever since the 2nd generation for his superior Attack and Defense stats. However, with the addition of the Eviolite, Scyther seems to have more potential. Base 105 Speed is also nice, and base 110 Attack isn't too bad either. And it has different typing. So without further ado, let's see what we can do with this guy.

    Scyolite
    - Bug Bite
    - Aerial Ace
    - Swords Dance
    - Double Hit / Quick Attack / Pursuit
    Item: Eviolite
    Ability: Technician
    EVs and Natures: Jolly
    56 Atk / 100 Def / 100 Sp. Def / 252 Spd

    This set takes advantage of Eviolite and Technician. Bug Bite and Aerial Ace are both Technician STAB. Swords Dance to boost Attack. Double hit takes advantage of Technician, givint it a nice base 105 power. Quick Attack is priority. Pursuit for switch-ins. The EV spread is kind of weird on this set. Jolly and 252 Speed for Speed, and Swords Dance will boost Attack, but why the 100 Defense and Special Defense? Well, with Eviolite, Scyther has base 120 Defenses, which is actually pretty good. Might as well take advantage of that.

    Other options
    Brick Break works against Rock types
    Steel Wing works, too.
    Baton Pass could work.
    Agility for speed?

    Double and Triple options
    He's even worse than Scizor. Weak to Rock Slide is really bad. Do not use him in Doubles and Triples.

    Partners
    He needs peopel to take out Stealth Rocks and Rock types in general. The destroy him. 50 percent health every time you switch in makes the Eviolite useless.

    Countering Scyther
    Not that hard, considering about half of all physical attackers know Stone Edge or Rock Slide. Setting up Stealth Rocks is also nice.

    Scyther isn't better or worse than Scizor, just different. Scyther has better Speed, and with Eviolite defenses as well. Scizor has great attack and typing. It's up to you what you choose.


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  15. #15
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    Scizor is awesome. Just use Technician always.

    Baton Passer
    Nature: Jolly/Adamant
    EVs: 252 atk and spd, 4 hp
    @: Leftovers

    Baton Pass
    Swords Dance
    Agility/Iron Defense/Bullet Punch/Bug Bite
    Bullet Punch/Bug Bite

    Scizor makes a great Baton Passer.

    Fear the Sword
    Nature: Jolly/Adamant
    EVs: 252 atk and spd, 4 hp
    @: Leftovers/Life Orb

    Swords Dance
    Bullet Punch
    Bug Bite
    Brick Break/Aerial Ace/Pursuit

    Simplicity at its finest.

    Like a Ninja
    Nature: Jolly/Adamant
    EVs: 252 atk and spd, 4 hp
    @: Leftovers/Life Orb

    Agility
    Bug Bite
    Brick Break/Aerial Ace/Pursuit
    Iron Head/Bullet Punch

    A little different because of the lack of Bullet Punch.

    When Swords are Band
    Nature: Jolly/Adamant
    EVs: 252 atk and spd, 4 hp
    @: Choice Band

    Bullet Punch
    Bug Bite
    Brick Break/Pursuit
    Aerial Ace

    Simple to see.

    Choice Scarf
    Nature: Jolly/Adamant
    EVs: 252 atk and spd, 4 hp
    @: Choice Scarf

    Bug Bite
    Aerial Ace
    Brick Break/Pursuit
    Iron Head/Bullet Punch

    Gotta love simple.
    Last edited by Meowmeow; 7th August 2011 at 6:14 PM.
    I claim Buizel.

  16. #16
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    Ah Scyther one of my favorite UU threats.

    Scyther @ Life Orb
    Adamant/Jolly
    252 Atk/252 Speed/4 HP
    Technician
    -Bug Bite
    -Quick Attack
    -Wing Attack
    -Swords Dance/Brick Break

    After one Swords Dance, not much can take a Bug Bite (resisted or not). Wing Attack is for STAB but also gets the boost. Quick Attack is for priority. For the last slot you have the option of being able to hit harder and get walled by Rock Types or go for Brick Break. Choice Band could be used here but Scyther has real problems with rocks so it is not recommended.

  17. #17
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    Scizor is one of the scariest pokemon in the game. The standard sets:

    CB Scizor @Choice Band
    Adamant
    Technichian
    4 HP/252 Atk/252 Speed
    Bullet Punch
    Bug Bite
    Superpower/Brick Break
    Pursuit

    Basic CB Scizor.

    SD Scizor @Life Orb
    Adamant
    4 HP/252 Atk/252 Speed
    Technichian
    Swords Dance
    Bug Bite
    Bullet Punch
    Superpower

    If you let this guy set up, he will literally rip your team apart. SD Scizor is, quite literally, one of the scariest pokemon in the game.


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    As of August 18th 2012, I resigned as a CG leader.

  18. #18
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    i just thought i would point out that cb adamant u-turn will NOT ohko max/max reuniclus. it has to use bugbite for that.

  19. #19

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    CB SCIZOR DOESN'T NEED MAX SPEED
    Also, CB/Scarf Scizor should always always always use U-Turn...the fact that people are posting Bug Bite/BulletPunch/Superpower/filler CB sets makes me sad. ;_;


    Just gonna say that.

    Anyhow, CB Scizor, as posted a couple times earlier, with the spread that it should have usually:

    Scizor@Choice Band
    Adamant | Technician
    248 HP / 252 Atk / 8 SpDef

    - U-Turn
    - Bullet Punch
    - Superpower
    - Pursuit / Quick Attack

    CB Scizor has been the most commonly used Scizor set in the most recent two generations, and one can easily see why. It works beautifully on most teams, providing a solid switch in to a wide number of threats whilst being a pretty solid anti meta Pokemon, dealing with a large portion of the common Pokemon in the metagame right now.

    U-Turn and Bullet Punch are easily the crux moves of the set. U-Turn lets you gain valuable momentum by pivoting out against stuff like Tyranitar, Reuniclus, and, well, basically anything that you threaten enough for it to switch out. Bullet Punch is capable of revenging a solid amount of common metagame threats, such as Haxorus, Terrakion, and weakened Dragonite. Superpower fills in the third slot, though it has pretty limited use. The last slot is given over to either Pursuit, for some damage on switching stuff, such as Blissey or Latias, while Quick Attack offers an option for hitting Thunderous.

    248 HP/252 Atk/8 SpDef is the most efficient EVspread for choiced Scizor, minimizing damage from Stealth Rock and Spikes (you essentially gain one extra switch in to Rocks due to the odd HP stat), while max attack is a given. No EVs are put into speed, since there's nothing particularly important for you to outspeed, and it's best to go second in a situation where both you and your opponent have Scizor out, since you'll get to U-Turn out after they do and gain the momentum of the match.

  20. #20
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    Default Scizor

    Well, although I do think that Eviolite Scyther is a pretty good addition, I'll go with Scizor because I like it just a bit more...

    Abilities:
    Swarm: Could be good... maybe... he really lacks the speed to back it up though...
    Technician: An Awesome Ability that works very well with this Pokemon.
    DW:Light Metal: It... halves your weight? So you take less damage from Grass Knot and Low Kick? Yeah... pretty useless in my opinion considering no one would use these on Scizor in the first place.

    4th Gen. strikes back
    Adamant @ Life Orb
    Technician
    252Atk, 252Def, 4Hp

    - Swords Dance
    - Bullet Punch
    - Bug Bite
    - Pursuit/Knock Off

    The most common set for Scizor in the 4th gen metagame, and for a good reason. Technician boosts boosts anything below 60 base power by 1.5x, meaning a 60BP Bullet Punch and more importantly a 90BP Bug Bite, which would make it more effective than X-scissor.

    The set is simple to use. Come in on something that you can resists and set up a swords dance. After that, go nuts with Bullet Punch and Bug Bite. Pursuit if you can predicts a switch out, and Knock Off just in case your opponent has an annoying item.

    In Soviet Russia, the bugs squish you
    Adamant @ Choice Band
    Swarm/Technician
    252Atk, 252Def, 4Hp

    - Zoom Out
    - Bullet Punch
    - Iron Head
    - Aerial Ace

    Zoom Out gets a Stab from Scizor which makes it a very effective scouting move. Bullet Punch for priority, Iron Head if you want more power, and Aerical Ace to take out the bugs. Choice Band boosts everything for you, simple enough.

    Partners: It needs someone who can take care of the fire types pretty easily, so ground or dragon types would be good for it. Most notable, Garchomp for being able to do it best of all for its dual typing in this regard.

    Weaknesses: FIRE. FIRE. And coming at number three... FIRE. It has an 80 base special defence stat and a quadruple weakness to fire, which is mostly special attacking. Figure out a way to remove these things before sending Scizor out or it will faint unless you have the focus sash or something.

    In particular, Volcarona. This thing resists all of its STAB moves and the only thing Scizor can harm it with would be Aerial Ace, which is risky since you can almost be certain it has a higher speed. Not to mention you run the risk of activating flame body which will burn the bug...

    Burning is also effective against Scizor, as with any other physical sweeper. Burning can and will cripple the bug if left unchecked by adittional swords dancing.

  21. #21

    Default

    Scyther needs some love!

    Disclaimer: Do not use Scyther in OU. Scizor outclasses is at pretty much everything. Only use Scyther in the lower tiers. Result my vary. Side effects may include bloating, naseau, sneezing, sensitive elbows, random animal noises, and everthing tastes like chicken. Ask your physician before use.

    Dances with Swords
    Scyther@Life Orb
    Jolly
    Technician
    EVs: 252 Atk, 252 Spe, 4 Def
    Moves:
    -Swords Dance
    -Aerial Ace
    -Brick Break
    -Bug Bite/Quick Attack

    With its impressive Base 105 speed and sturdy Base 110 attack, Scyther can run a strong Swords Dance set. One real boon to this set is Technician, which turns Aerial Ace from a pathetic attack to a strong STAB. Together, Brick Break and Aerial Ace actually have pretty good coverage. Like Aerial Ace, Bug Bite becomes a great STAB move when boosted by Technician. However, Scyther's Base 105 speed isn't always enough. In that case, Quick Attack makes for a decent priority attack, sitting at 60 power once boosted by Technician. This will also give it a better answer to Pokemon like Zapdos and Rotom-S who would wall it otherwise.

    Poor Man's Scizor
    Scyther@Choice Band
    Jolly
    Technician
    EVs: 252 Atk, 252 Spe, 4 Def
    Moves:
    -Aerial Ace
    -Brick Break/Pursuit
    -U-Turn
    -Quick Attack

    Unlike Scizor, who tends to run slow and bulky CB sets made to abuse Bullet Punch and what not, Scyther's CB set is based more around the ability to outspeed certain UU threats and kill them with the appropriate attack. Once again, Aerial Ace and Brick Break make up the backbone of Scyther's offensive moves, although Pursuit can be used to catch any Psychic switching out for fear of a STAB Bug move (or any Pokemon switching out of Scizor, for that matter). The scouting utility of Scyther's U-Turn can prove invaluable in many situations, allowing Scyther to do plenty of damage before switching to an appropriate counter to the opponent's switch-in. Quick Attack is equally formidable when boost by the Choice Band, and having priority that can hit stuff like Zapdos is pretty handy.



    As a side note, I suppose Scyther could also make use of a bulky SD set with the Evolite. I'm personally not a big fan of it, since something rubs me the wrong way about a bulky set on a Pokemon with a 4x Stealth Rock weakness, plenty of other common weakness, and defenses that are far from amazing, but if you can make it work, then go for it.
    Last edited by jesusfreak94; 7th August 2011 at 8:33 PM.

  22. #22
    Join Date
    Aug 2011
    Posts
    3

    Default Scizor

    Sweep-zor

    @Life Orb
    Ability: Technician
    Nature: Adamant
    EVs: 172 HP/ 248 Attack/ 88 SpD
    Moveset:
    -Swords Dance
    -Bullet Punch
    -Bug Bite
    -Superpower

    Moveset: Swords Dance sets up for sweeping. Bullet Punch for a Priority STAB and Technician boosted attack, Bug Bite for a more powerful non-priority STAB and Technician boosted attack, and Superpower to take out other Scizors, Heatrans, and Magnezones.

    Evs: These EVs in HP make sure you survive long enough to set up and take your life orb damage. SpD EVs so that you can survive Special Attacks and survive some fire type attacks if used on a drizzle team. And Attack obviously to sweep the board.

    Seeing that this is a sweeper that requires a Swords Dance or 2 or 3 sending him in against right Pokemon is key. Send in this Scizor against a Ferrothorn, Swampert, Forretress, or other walls that possess purely physical attack moves and you can get two or three Swords Dances off and Bug Bite those guys to death no problem and you are all set to Bullet Punch sweep. Setting up Stealth Rocks ahead of time with a lead helps assure sweeping as it'll offset Sturdy and Focus Sashes.

    Counters: Obviously Scald, Will-o-Wisp and other burning moves will render Scizor next to useless. Pokemon to watch out for are fire-types especially Heatran as it resists Bullet Punch and Bug Bite more than effectively and can take advantage of Scizor's 4x fire weakness. However, with the EV spread that this Scizor has, he can possibly survive one fire attack if used on a drizzle team. Other effective counters are magnet-pull Magnezones w/ hidden power fire, Will-o-Wisp/Scald Jellicents, Will-o-Wisp Reniculus, and and special sweepers that are resistant to resistant to Steel and fast enough to 2KOH Scizor

    Overall i do love Scizor but in order to succeed with him you gotta be smart on when to put him in and predict effectively when to use superpower on a switch in or when to pull him out to live another turn.

  23. #23

    Default

    Some Scyther Sets

    Might be good, might not.


    Spyther

    Scyther @ Scope Lens
    Technician
    252Spd/252Atk
    NATURE: Jolly (preferred)/Adamant
    - Agility/Sword Dance
    - Aerial Ace
    - Struggle Bug
    - Vaccum Wave/Agility/Sword Dance

    Scyther is one of the fastest in it's tier, here you emphasize on Scyther's speed with moves like Agility to boost it even further or Sword Dance for greater hits. Using Technician boosts the weak moves (Aerial Ace and Struggle Bug) to even higher base power (90 [120 with STAB]) and each has a great side effect (perfect acc. and lower there sp. atk) and Scope Lens has the chance to boost even further. The final move should be Agility or Sword Dance (which ever you didn't choose) for stat ups or Double Hit for a combined 105 Base Power with Technician. EVS are Max Speed and Max Attack for damage and speed.
    Last edited by torterra275; 9th August 2011 at 10:25 PM. Reason: Bug Bite is illegal

  24. #24
    Join Date
    Nov 2010
    Posts
    91

    Default

    Ok since everyone's doing Scizor I'll do Scyther. Scyther is a great Pokemon...in UU. Thanks to it's evolution Scizor it has access to Eviolite making it a pretty threatening power in terms of ATK, SP, DEF, and SD.

    The problem is that 4x weakness to rock attacks cuts that bulk in half thanks to Stealth Rock, so it needs spin support, or magic bounce support. It's also weak to bolt-beam which is just as common as Stealth Rock. And it has a weakness to fire types, who seem to be making somewhat of a comeback this gen.

    But getting past all that you'll find that Scyther is still a capable Pokemon, even in the higher tiers.

    Scyther 1

    Pass it

    Item: Eviolite/Leftovers

    Sword Dance/Agility
    Baton Pass
    Aerial Ace
    X Scissor

    Simply pass the boost to someone who needs it. Sword Dance seems like the best way to go as it can make a physical sweeper, well...sweep the entire team. Sword Dance is great, because Scyther benefits from it as well, and has a chance of taking out an opponent's Pokemon before passing it to someone else. Agility works and will make a slower Pokemon a sweeping threat (Tyranitar, Conkeldurr, Chandelure, Heatran etc...), and they can then boost their own ATK or SA if possible.

    Aerial Ace, and X-Scissor are to defend yourself from taunt. Both get STAB, and Aerial Ace is great for taking out all of the Fighting types that have found their homes in the OU and UU. And thanks to technician Aerial Ace receives an extras 1.5x POW boost.


    Scyther 2

    I think I can, I think I can, I think I can, I think I can.

    Sword Dance
    Aerial Ace
    X-Scissor
    Brick Break/Night Slash

    Scyther's Attempt at being a Physical Sweeper. It works, but it's not the best. Aerial Ace and X-Scissor give you STAB. The choice comes between Brick Break and Night Slash. Night Slash score 2x damage on Ghost and Psychic, but X-Scissor hits Psychics for 2x damage as well, and while ghost are a threat, Rock and Steels are even bigger threats, so I would use Brick Break instead.


    Scyther 3

    Hot bug, tight bug, I love your bug

    Item: Eviolite
    Ability: Swarm

    Roost
    Counter
    Reversal
    U-Turn

    Ok bad bod reference out of the way this could be an effective set...maybe. Counter Physical attacks back at the opponent. Roost to Heal HP, or let it stay low and use Reversal. U-Turn to get out of Trouble. With 105 base speed you should be fast enough to Reversal, heal, or U-turn at the right time. Swarm is there to give you a stronger U-Turn.

  25. #25
    Join Date
    Apr 2011
    Location
    Newport Beach California
    Posts
    282

    Default


    Type: Bug/Steel
    Ability: Swarm/Technician/Light Metal (Dream World)
    Base Stats: 70 HP / 130 Atk / 100 Def / 55 SAtk / 80 SDef / 65 Spd
    Pros: Amazing Attack, good Defense, good variety of resistances
    Cons: 4x Fire weakness

    Scizor @Life Orb
    EVs: 6 HP / 252 Atk / 252 Spd
    Adamant Nature
    Ability: Technician
    -Bullet Punch
    -Bug Bite
    -Brick Break/Roost
    -Swords Dance

    Scizor is one of the deadliest sweepers in the game since it doesn't have to
    worry about Speed most of the time. A Bullet Punch boosted by Technician, Life Orb, and Swords Dance can take out most opponents in one hit. Bug Bite is a more powerful STABed move for slower opponents like Reuniclus or Vaporeon. Roost is useful for staying alive especially after Life Orb damage. Brick Break is is a must to hit Steel types, especially Heatran and Magnezone.

    Scizor @Leftovers
    EVs: 252 HP / 40 Atk / 216 SDef
    Adamant Nature
    Ability: Technician
    -Bullet Punch
    -Bug Bite
    -Roost
    -Swords Dance/Pursuit

    Scizor is often used to counter Dragon, Grass, Ghost, and Psychic types like
    Latios, Gengar, and Reuniclus. However its mediocre Special Defense may make it hard to switch into attacks from these powerful sweepers. By investing in HP and Sp. Defense EVs, Scizor is a lot bulkier on the special side and has an easier time setting up Swords Dance or using Pursuit to KO fleeing foes.

    Scizor @Choice Band
    EVs: 248 HP / 252 Atk / 8 Spd
    Adamant Nature
    Ability: Technician
    -Bullet Punch
    -Superpower
    -U-Turn
    -Pursuit

    CB Scizor has the ability to deal damage while switching out with U-Turn, or
    deal damage to your opponents switching out with Pursuit. It's a great way of
    forcing Psychics like Reuniclus and Celebi into a corner since they'll take
    major damage whether they stay in or switch out. Superpower is your strongest move against Steel types and if you predict well, you can OHKO an incoming Heatran or Magnezone. Bullet Punch is there for a strong priority like always.

    Scizor @Leftovers
    EVs: 252 HP / 110 Def / 148 Spd
    Impish/Careful Nature
    -Agility
    -Substitute/Swords Dance/Iron Defense
    -Bullet Punch/Roost
    -Baton Pass

    Even though most use it as a sweeper, Scizor is still a great Baton Passer with the ability to boost three of its stats. Substitute can protect you from
    powerful hits while you Baton Pass to a teammate. Roost lets you recover health lost as you set up. Careful Nature can be used if you're using Iron Defense.
    FC Code: 3482-2712-9159

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