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  1. #1
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    Default Community POTW #33

    Reno's busy writing the last one so here's the next one



    This week we'll be doing Excadrill, one of the newPokémon

    http://www.serebii.net/pokedex-bw/530.shtml

    Excadrill is an amazing Pokémon and has great options.

    Go nuts

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    Overview

    When Sandstorm comes to mind, three pokemon do as well. Tyranitar, Hippowdon, and Excadrill. If you're running a Sandstorm team, it's pretty much a guarantee that Exadrill and one or both of the two others will be on it. Excadrill's main strengths in Sandstorm come from its immunities to the chip damage effect, and it's access to Sand Rush and Sand Force. Unlike Swift Swim + Drizzle however, Sand Rush + Sandstorm is legal. Which is awful, because there are hardly any Swift Swim users that can pull out damage like Excadrill does. 135 Base Attack and 88 Base Speed... With Sand Rush, Excadrill caps off at 604. Good luck outrunning that. Couple that with an alright movepool and solid typing, and you get an OU behemoth that makes most pokemon run in terror.

    Abilities

    Sand Rush: Doubles Excadrill's Speed during Sandstorm. This is why Excadrill is horrifying, and it should be used at all times, unless for some odd reason you're running Trick Room.
    Sand Force: Strengthens Rock, Steel and Ground attacks during Sandstorm. In OU, the extra Rock and Ground power is huge, but it comes down to Speed versus Power. And in most cases, Speed wins.
    Mold Breaker: Ignores abilities that would alter your attacks. Hits through Wonder Guard, Marvel Scale, Sturdy, Levitate, Multi-Scale, etc. It's a good ability, that is sadly wasted here because of Sand Rush and Sand Force. It has it's uses but... the other abilities are just too good. You can use Excadrill with Mold Breaker outside of Sandstorm teams though, which is a nice plus.

    EVs for every set should be 252 Attack, 252 Speed, 4 HP.

    Sandstorm Sweeper of Choice
    Item: Choice Band | Scarf
    Ability: Sand Rush | Sand Force
    Nature: Adamant | Jolly
    - Earthquake
    - Rock Slide
    - X-Scissors / Shadow Claw
    - Brick Break / Return

    With Choice Band and Sand Rush, Excadrill is an offensive behemoth. Earthquake catches STAB and gets Super Effective damage all over the place. Rock Slide takes out those pesky Dragon-Flying types and a few noteworthy targets.

    Excadrill doesn't have the best movepool, but he does have some options for offensive moves here. X-Scissors catches Dark, Psychic and a few Grass types. Shadow Claw has less outright power and hits Ghost Types instead of Dark and Grass types, but also has that nice Critical Hit Rate bonus. Brick Break takes down Normal types and removes Reflect. Return has more base power. Excadrill's other moves provide nice coverage and... you don't have many alternatives anyway.

    Spinning Steel / Drill Dance
    Item: Life Orb
    Ability: Sand Rush
    Nature: Adamant
    - Earthquake
    - Rock Slide
    - X-Scissors / Shadow Claw
    - Rapid Spin / Swords Dance

    The first three slots are already covered. Rapid Spin support on this set gives Excadrill a utility that is very handy in OU when you have pokemon like Volcarona on your team. Swords Dance on the other hand turns you into an even bigger killing machine.

    Other Options

    Aerial Ace: Well it's another offensive move. Heracross is out of the OU now though, so there's no real huge threat that needs to be hit by it.
    Hone Claws: Boosts Accuracy and Attack, which COULD be alright with Drill Run and Rock Slide.
    Drill Run: A weaker and less accurate Earthquake with a critical hit rate boost. If you feel lucky, then by all means go ahead. I wouldn't advise it however.

    Partners / Double / Triple Battles

    Tyranitar and Hippowdon are must haves with Excadrill. You need to stop other weather effects from being active as well, so be ready to counter Ninetails and Politoed. For Ninetails, Tyranitar and Hippowdon pretty much work. For Politoed however, you'll want an Electric type or Grass type to support Excadrill. Ferrothorn, Magnezone, Rotom-W, etc.

    For Double and Triple Battles, don't use Excadrill. A weakness to Lava Plume, Surf, and Earthquake ensures that he won't live for long.

    Countering Excadrill

    Politoed shuts down Sand Rush/Force and strikes back with Rain Boosted Surfs. Trick Room ruins Sand Rush, so that's always an option. Priority is a great option too: Kabutops, Carracosta, Dragonite, Feraligatr, Infernape, Breloom, Lucario, etc. are all good choices. Sharpedo works well too thanks to Speed Boost. If you want to shut down Excadrill's offensive efforts, Serperior with Glare and Will-O-Wisp are nice routes to take as well. Burn ruins Excadrill, as well as changing the weather. Ninetails can't switch easily, but can easily revenge kill it.
    Last edited by TimmahX; 14th August 2011 at 4:37 PM.
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    Set Name: Speedy Sandstorm Support Sweeper
    EV's- 252 Attack and 252 Speed
    Jolly Nature (+Speed, -Special Attack)
    -Earthquake
    -Rock Slide
    -Rapid Spin/X-Scissor/Shadow Claw
    -Rapid Spin/X-Scissor/Shadow Claw
    Item Attached- Choice Band/Life Orb
    Ability- Sand Rush
    Strategy- Excadrill is so fast in a sandstorm. Nothing in OU can outrun it. But for the actual strategy, Earthquake is STAB, Rock Slide compliments it, and then you have 3 choices and two moveslots left. Rapid Spin gets rid of entry hazards,X-Scissor hits important Pokemon such as Reuniclus, and Shadow Claw goes well with Rapid Spin because it beats spinblockers. The item choice is power versus versatility. BTW, sorry if anything is wrong with the format because this is the first time I've done this.

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    Excadrill. Great Pokemon. Great design. Only 9 Ground Types and 8 Steel Types (1 of each of those Types being Arceus) are faster, but after Sand Rush kicks in, the rest are left, quite literally, in the dust.

    Among those 17, 3 Ground Types and 5 Steel Types are legendaries, so you will likely not see them at all (again, 1 of each of those Types being Arceus). The remaining 9 are Diglett, Dugtrio, Flygon, Garchomp, Gliscor, and Krookodile.

    The most unusual aspect has to be the defenses. Base 60 Defense and Base 65 Sp.Def with Base 110 HP means you are quasi-bulky - Substitutes won't be broken by Seismic Toss/Night Shade, but other Moves just might.

    Then again, with Base 135 Attack Base 88 Speed and Sand Rush (the only Ability you should ever run outside of a Trick Room team), you have carved a wide path for a Physical Sweeper.

    Since you rely mainly on Sandstorm, or (more specifically) Sand Stream, for Speed, Hippowdon or Tyranitar is already a given choice for a partner. Others include Overcoat, Cloud Nine, Sand Veil, and/or Magic Guard Ability Pokemon and/or Rock, Ground, and/or Steel Types.

    General Use Set
    Stats: Adamant/Jolly, Physical Sweeper Spread
    Ability: Sand Rush (it needs that much emphasis because you won't need anything else ever)
    Moves: EQ/Drill Run, Metal Claw, Hone Claws/Stone Edge/Rock Slide, Shadow Claw/Stone Edge/Rock Slide
    Item: Scope Lens/Wide Lens/Choice Scarf/Choice Band/Metronome

    EQ/Drill Run depends on if you go Single (EQ) or Double/Triple without Flying Types/Levitate Ability Pokemon (Drill Run). Hone Claws helps with the non-perfect accuracy of Drill Run, Metal Claw, and Stone Edge/Rock Slide. Metal Claw for STAB and a chance at an Attack Boost, rest for simultaneous coverage and power.

    And, yes, I suggested the Metronome Item. It acts as an over-time-Choice Item and still lets you decide what to use. I generally suggest it as an alternative to Choice Items because of the psych-out factor (your opponent switching into a "Choice" EQ user, then getting smacked with something else for their error).

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    Excadrill is awesome. That's all you need to know.

    Ability: Non- Sandstorm teams should have mold breaker. Otherwise, go with Sand Rush.

    Drill Swords
    Nature: Adamant/Jolly
    EVs: 252 attack and speed, 4 hp
    @: Life Orb/Leftovers

    Earthquake/Drill Run
    Swords Dance
    Rock Slide
    Shadow Claw/Brick Break/X-Scissor

    How does this thing not get Stone Edge? Anyway, Drill Run can be quite a game changer with that crit rate and it has plenty of power. That being said, it is not ideal because Earthquake is still better. The final move is dependent on team needs really.

    Choice Set
    Nature: Adamant/Jolly
    EVs: 252 attack and speed, 4 hp
    @: Choice Band/Scarf

    Earthquake/Drill Run
    Rock Slide
    Shadow Claw/Brick Break/X-Scissor
    Shadow Claw/Brick Break/X-Scissor

    Self explanatory.

    Teammates:
    Tyranitar or Hippowdon. Otherwise, Excadrill is a splashable pokemon on any team really.

    Other Options
    Hone Claws can be used with Drill Run, but go with SD.
    Don't be enticed by STAB Metal Claw. It's really not worth it.
    Excadrill can be a great user of Rapid Spin. It resists Stealth Rock, and is immune to Toxic Spikes.
    Aerial Ace is too weak for usefulness.

    Counters
    Excadrill will be found on Sandstorm teams, so the first option is to stop the sand all together. Politoed and Ninetails accomplish this (be careful with Ninetails). Second option is paralyze/burn it. Whimsicott handles the paralysis best with Prankster and Stun Spore.
    One on one, Gliscor is the best answer to Excadrill. Immunity to ground, and neutral/resist everything else Excadrill will be throwing and launch an Earthquake back.
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    Lucky drill or Exca lucky: (which ever one sounds cooler)

    Nature- adamant/brave
    Ability- sand force
    Held item- zoom lens/ wide lens
    Moves: earthquake, fissure, horn drill, sandstorm

    Strategy- use fissure at the very beginning of the battle, if that fails then
    use sandstorm, next use fissure, if that fails again then use horn drill, after that use fissure one more time and if it fails than use earthquake.. and repeat until fissure or horn drill lands(if it doesn’t land and you run out of pp then use earthquake and sandstorm to weaken it)
    Last edited by Waterlover711; 16th August 2011 at 1:05 AM.
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    Quote Originally Posted by Waterlover711 View Post
    Lucky drill or Exca lucky: (which ever one sounds cooler)

    Nature- adamant/brave
    Ability- sand force
    Held item- zoom lens/ wide lens
    Moves: earthquake, fissure, drill run, sandstorm

    Strategy- use fissure at the very beginning of the battle, if that fails then
    use sandstorm, next use fissure, if that fails again then use drill run, after that use fissure one more time and if it fails than use earthquake.. and repeat until fissure lands(if it doesn’t land then use earthquake and drill run to weaken it(occasionally use sandstorm when its time is up))
    This sucks. First of all, Fissure is banned in competitive play. Second of all, three ground moves and RUNNING Sandstorm on a Pokemon in OU is stupid. Third, Zoom Lens activates if you're moving last, which, even without Sand Rush, means he's still fast. Four; you didn't put any EVs.

    I assume you don't know this is for Competitive battling right now?

    ...Anyways...

    Noticing the fact that Brick Break is not worth it on a set via Epic_Eevee.

    E_E, anything disregarding the use of Shadow Claw? I see no real uses besides maybe the Rapid Spin set, and even then it's shaky. You got anything to vouch for or against it?


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    Drill sweep:

    Nature- adamant/jolly
    Ability- sand force
    Held item- earthplate, expert belt, razor claw, soft sand, and leftovers
    Moves- dig, slash, earthquake, drill run

    Strategy- use earthquake at the beginning of the battle to deal the most damage, next use drill run, after that use dig and if it is still not dead then finish it up with slash.. and repeat if it is still not dead(which I don’t think it’s possible unless it’s a bird or it has a lot of health and a regenerating move)
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    Quote Originally Posted by Waterlover711 View Post
    Drill sweep:

    Nature- adamant/jolly
    Ability- sand force
    Held item- earthplate, expert belt, razor claw, soft sand, and leftovers
    Moves- dig, slash, earthquake, drill run

    Strategy- use earthquake at the beginning of the battle to deal the most damage, next use drill run, after that use dig and if it is still not dead then finish it up with slash.. and repeat if it is still not dead(which I don’t think it’s possible unless it’s a bird or it has a lot of health and a regenerating move)
    I think you should just stop. No offence or anything, but using Dig, Slash, Earth Plate, Leftover, Soft Sand, three Ground moves, no EVs on a set... You're not too good at this. Look here; Smogon Analysis as stands.

    I've got nothing else to say right now, so.... Meh.


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    Quote Originally Posted by WeatherEffectRain View Post
    E_E, anything disregarding the use of Shadow Claw? I see no real uses besides maybe the Rapid Spin set, and even then it's shaky. You got anything to vouch for or against it?
    I'm not particularly fond of Shadow Claw. All it's hitting in OU that Return, X-Scissor, or even STAB Earthquake isn't hitting harder/as hard (STAB EQ hits for the same power as Super Effective Shadow Claw) is Gengar, but since Excadrill is almost always used with Tyranitar, it's not really much of an issue, since TTar's trapping and eiminating/weakening Gengar anyhow.

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    X-scissor is clearly a better option when compared to Shadowclaw.Supereffective earthquake does the same damage as shadowclaw,as for stuff like latios..x-scissor hits it too.X-scissor's significant advantage is hitting grass types supereffectively.Although the most used grass types(virizon,breloom,ferrothorn) don't take much damage from x-scissor uncommon ones like shaymin, celebi do .Gengar is the only Pokemon that shadowclaw is useful for,which is very frail,and is owned by rockslide.Putting that aside,other than losing to bronzong frustration is >>>X-scissor

    Also Sand Rush Excadrill should be having adamant nature.The only Pokemon you will lose with the loss ofspeed is another excadrill with jolly nature.Adamant excadrill still outspeeds +speed nature base 110 scarfers.

    Calcs:-252 Atk Life Orb Excadrill Rock Slide vs 0 HP/4 Def Gengar: 69.35% - 81.61%
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    Floatingdrill
    EV: HP 4, Atk 252, Spd 252
    Ability: Sand Rush
    Nature: Jolly
    Item: Air Balloon
    Moves:
    Earthquake
    Rock Slide
    X-Scissor
    Swords Dance / Brick Break / Rapid Spin

    This set is much like other previous ones in moves, but the difference comes to the item being a Levitating Excadrill until being hit

    Muscledrill
    EV: HP 4, Atk 252, Spd 252
    Ability: Sand Rush
    Nature: Jolly
    Item: Muscle Band
    Moves:
    Earthquake
    Rock Slide
    X-Scissor
    Swords Dance / Brick Break / Rapid Spin

    More of the same, but Muscle Band powers up physical moves and doesn't damage Excadrill like Life Orb

    Forcedrill
    EV: HP 4, Atk 252, Spd 252
    Ability: Sand Force
    Nature: Adamant
    Item: Muscle Band / Life Orb
    Moves:
    Earthquake
    Rock Slide
    Metal Claw / X-Scissor
    Swords Dance / Brick Break / Rapid Spin

    A different set from the pretty common Sand Rush but that needs a Speed Baton Passer to make it work, make it even more powerful when unleashing attacks. Even though the opponent sets up another weather, Excadrill would still be very quick not to be outspeed by Ninetales, though having the normal power of the Sand Rusher

  13. #13
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    Save Me The Time And Just Ragequit Now
    Excadrill@Choice Band/Life Orb
    Adamant nature
    Sand Rush
    252 Atk/252 Spd/4 HP
    ~Earthquake
    ~Rock Slide
    ~Shadow Claw
    ~Brick Break

    OUCH. Base 135 Attack is nothing to sneeze at. Base 88 Speed would be, were it not being doubled by Sand Rush. Earthquake is your STAB move of death, and combines with Rock Slide to provide nearly unresisted coverage. Then we have Shadow Claw and Brick Break, which provice completely unresisted coverage. It all makes for a Pokemon that can land deadly physical hits on pretty much everything without having to go with something that's not very effective.

    Item is up to you. Choice Band provides its usual boost, but with Excadrill, it might be a smidge overkill. Life Orb works fine. Bear in mind that Excadrill's Attack stat STARTS at 405, without factoring in the item.

    Sand Rush is the only thing any sane person runs on their Excadrill. Its Attack is so enormous that it doesn't need the boost in power, and while Mold Breaker is a fabulous ability, it does pale in comparison to the ability to outspeed damn near everything.


    Drill Dancer
    Excadrill@Focus Sash
    Jolly nature
    Sand Rush
    252 Atk/252 Spd/4 HP
    ~Swords Dance
    ~Earthquake
    ~Shadow Claw
    ~Brick Break
    Shaking in fear yet? With one use of Swords Dance, a Jolly Excadrill hits 738 Attack. And assuming that Sand Rush is active (and it should be. It really, really should be), 604 speed. Can you say unstoppable killing machine? Earthquake for STAB, and Shadow Claw and Brick Break for unresisted coverage. I'm not even battling an Excadrill right now, but just typing this makes me want to ragequit.

    Focus Sash is essential, as Excadrill's defenses are too craptastic to allow it to survive the Swords Dance turn.

    Sand Rush. Sand Rush. Sand Rush.


    Critical Drill
    Excadrill@Scope Lens
    Jolly nature
    Sand Rush
    252 Atk/252 Spd/4 HP
    ~Drill Run
    ~Slash
    ~Shadow Claw
    ~Brick Break

    An alternative means of using a Jolly nature and trying to make up for the loss of Attack power. Drill Run, Slash, and Shadow Claw all have increased odds of scoring critical hits. Shadow Claw and Brick Break have unresisted coverage.

    The Scope Lens further increases Excadrill's critical hit ratio.

    Sand Rush. Sand Rush. Sand Rush.


    Counters:
    Excadrill cuts through unprepared teams like soft butter, and its counters are not very numerous. They do exist, though. First off, Excadrill is a frail Pokemon that relies solely on its high Speed and Attack. So priority moves can stop it in its tracks. Most notably, Conkeldurr's Mach Punch, but a nice Aqua Jet would do the trick as well. It may not be standard, but Basculin can stop an Excadrill's reign of terror with a well-placed Adaptability-boosted Aqua Jet. Another way to stop an Excadrill sweep before it begins is to take away its Sand Rush advantage. Namely, change the weather. No Excadrill is gonna stay in too long if its precious sandstorm is gone. Ninetales, Politoed, hell, even Abomasnow, they'll do the trick. Cloud Nine also nullifies Excadrill's Sand Rush. Altaria gets Cloud Nine, has Cotton Guard, and is immune to Earthquake. Just watch out for Rock Slide. If you're feeling bold, then a good, solid physical wall does the trick. Weezing is immune to Excadrill's Earthquake (unless it's running Mold Breaker, which is illegal on Excadrill at the moment and even then not its best option), has the defenses to wall one of its non-STAB moves, can burn it with Will-O-Wisp, or simply just melt it down with Flamethrower. The Critical Drill set is stopped cold by anything with Shell Armor or Battle Armor.

    If all else fails, I've found ragequitting to be effective.

    Partners:
    Tyranitar and Hippowdon, first and foremost. Excadrill's sweep will stop before it starts without a sandstorm going. And keep them alive, too, lest your opponent pull out something to change the weather. Have a Rapid Spinner at the ready if you're using the Swords Dance set, because any and all entry hazards will render a Focus Sash useless. And it's also a good idea to run something that can destroy physical walls. Heatran's enjoyed its status as a Weezing counter for some time now. And most importantly, get rid of your opponent's Conkeldurr! Sticks, stones, break its bones, doesn't matter how, just do it or your Excadrill is as good as dead.

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    Here is a gimmick Escadrill.

    SubDance
    Item: Air Ballon/Life Orb
    Jolly nature
    EV: 252 atk/252 speed/4 def OR 252 atk/172 hp/84 speed
    Sword Dance
    Substitute
    Earthquake
    Rock Slide

    Sub in the first turn then start using Sword Dance. After that wreak down everything with Earthquake and Rock Slide.
    252/252 + Jolly allow you to outurn others Escadrills but 172 in hp make the magical 101 hp Substitute.
    Air Ballon ia a great item for Escadrill but Life Orb make insane damage.

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    What about Drilbur analysis for the Pre-Evo Corner?

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    Choice Band Excadrill. Almost as scary as the Swords Dancer, isn't it?

    Item: Choice Band
    Ability: Sand Rush
    Nature: Adamant / Jolly
    EVs: 4 HP / 252 Atk / 252 Spe
    - Earthquake
    - Rock Slide
    - X-Scissors
    - Return
    There's not much to say about this. It gets perfect neutral coverage and a massive attack and speed stats. It's best used when the opponents' physical walls are weakened, or when you need to punch holes in everything. Excadrill isn't uncounter-able, so be careful around any Gliscor.
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    Excadrill@Sand Rush
    Item: Life Orb
    EV: 252 speed/252 attack/4 hp

    Moveset:

    -Earthquake
    -Rock Slide
    -Xscissor
    -Swords Dance

    Counters: I personally used my Machamp to take care of Excadrilll because there is not a move that Machamp can't take from Excadrill and Dynamic Punch is an easy OHKO. And obviously changing the weather after either the Tyranitar and Hippowdon is fnished makes Excadrill no longer outspeed other counters such as a Terrakion or Infernape or other Pokemon with a scarf.

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    Sand Rush is Excadrill's biggest selling point. In a Sandstorm, Excadrill reaches a maximum of 550 Speed if ur run Adamant, and a whopping 604 Speed if u run Jolly. Not even Ninjask and Speed Forme Deoxys can outrun that (although Ninjask outruns if it gets up a Speed Boost). And since it is a Ground type, its immune to the most common form of paralysis: Thunder Wave. As everyone knows, paralysis ruins a sweeper, and being immune to the most common form of it is a huge help. Outside of a Sandstorm, Excadrill's Speed is decent, but not nearly as impressive.

    Now lets look at the other stats. It packs a massive base 135 Attack stat, which can be made even more frightening with the possibility of Swords Dance or Choice Band. It has great base 110 HP, but that is balanced out by poor defenses (base 60 Def and base 65 Sp. Def). On the other hand, its typing gives it a boatload of resistances, including a cool 4X resistance to Rock.

    That Rock resistance also means it takes almost nothing from Stealth Rocks. Combined with decent Speed even outside of Sandstorms and an immunity to Toxic Spikes, Excadrill can be a fairly effective Spinner. However, since its not very defensive and lacks a recovery move, you have to tread carefully. On the other hand, unlike most Spinners, Excadrill presents a great offensive threat.

    Excadrill unfortunately has a rather lacking movepool, though. You can expect Earthquake or, less commonly, Drill Run, on every set. For some reason, it also doesn't get Stone Edge, so it has to use the weaker Rock Slide. The other moves it can use include Brick Break, X-Scissor, Shadow Claw, Poison Jab, Return/Frustration, and Aerial Ace. It can get good coverage, but that also makes it rather predictable.

    Being predictable doesn't always stop it, though. Excadrill can rip through teams that are unprepared. Always keep a watch out for it, especially if there's a Sandstorm raging.
    Last edited by ClefairyRox; 14th August 2011 at 6:32 PM.

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    drilbur is a boss in little cup that when priority users and snover are removed from a team nothing can stop it from destroying the opposing team other than another drilbur winning a speed tie. Drilbur can run pretty much any set that excadrill can the most popular being swords dance sand rush.

    anyway...
    Excadrill set

    What!?! An Excadrill without sandstorm?!? Impossible!
    ability:mold breaker
    EVs: 252 atk 252 spd 4 hp
    jolly/adamant nature
    Choice scarf

    Earthquake
    Rock slide
    x-scissor
    brick break/return

    yep that's right. With an adamant nature Excadrill with choice scarf is a boss cause not a lot of pokemon without a choice scarf can outspeed it in OU other than accelgor, electrode, and ninjask, non of which other than maybe accelgor you actually see in OU which you dont need to really worry about. so anyway, EQ and rock slide are obvious and have been explained enough. X-scissor hits those pesky reuniclus for a bit more damage than EQ will.
    Brick break hits opposing teams TTar and such and Return is a filler with a bit more power than a super effective brick break.
    Last edited by Dark-Tyranitar; 14th August 2011 at 7:08 PM.
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    Excadrill, the awesome Mole with steel-claws and has it's Japanese name based off of the Japanese Mole-Monster of Godzilla. However, the crazy-cool design isn't where it stops; Like Scizor of the last POTW, he's also great in both OU AND Ubers, simply because of their niches; Scizor had Technician STAB Swords Dance Priority and Bulk, Excadril, well he has monstrous power and can outspeed anything in the sand(Barring opposing Exca who win a Speed tie and Ninjask at +1 or Deozys-S at +1 or something.) He can also pull of a Spinner set, and thanks to SD and Shadow Claw, can usually take care of Spin Blockers.


    Sandstorm Sweeper
    Ability: Sand Rush
    Item: Life Orb
    Nature: Adamant
    EVs: 4 HP, 252 Atk, 252 Spd
    -Earthquake
    -Swords Dance
    -Rock Slide
    -Return/X-Scissor

    Standard sweep. EQ is potent STAB, SD is ridiculous if you set it up, Rock Slide is the perpetually better option than Stone Edge for Exca because of Speed+Flinch+Bias. Return or X-Scissor is the only variant; Return is better coverage, but X-Scissor is for hitting Reuniclus in particular.

    Choice
    Ability: Sand Rush/Sand Force(Only if you think it's that needed.)
    Item: Choice Band(If Sand Rush)/Choice Scarf(If Sand Force)
    Nature: Adamant/Jolly(Preferance)
    EVs: 4 HP, 252 Atk, 252 Spd
    -Earthquake
    -Rock Slide
    -Return/Brick Break
    -X-Scissor/Shadow Claw

    Simple jumble of his best qualities. EQ and Rock Slide are stated prior, as well as X-Scissor and Return; However, Return can be subbed for Brick Break if you feel the need, and X-Scissor for Shadow Claw for more coverage, although both equate to losses of power, the coverage(Particularly against levitating Ghosts, as of Shadow Claw.) may be worth it. Advised against it though.

    Rapid Spin
    Ability: Sand Rush/Sand Force(As above.)
    Item: Life Orb/Expert Belt/Choice Band
    Nature: Jolly
    EVs: 4 HP, 252 Atk, 252 Spd
    -Rapid Spin
    -Earthquake
    -Rock Slide/Swords Dance
    -Shadow Claw

    The only reason I went with this as another set is because of the move slot loss. It takes careful play for Exca to shine if he's carrying Rapid Spin, as that lost Move Slot is quite crippling. EQ and Rock Slide are the obvious choices. Shadow Claw is the preffered option here in my opinion, because it can help take out Spinblockers easily. You could also swap Rock Slide out for SD for typical OHKO-ing, but the loss of coverage devastates him. If you're not afraid of Spinblockers, you can run any of his other options, pointed out prior. Life Orb or Expert Belt is preffered, although CB can be used.

    Other Options
    Ubers talk, Air Balloon, Poison Jab, dedicated Spinner, Mold Breaker.
    In Ubers, this guy functions very well, being able to outspeed many threats, commonly because most Ubers don't run max Speed. He's able to take care of the common Psychic-Types in Ubers with X-Scissor, and EQ is quite useful against the likes of Reshiram.
    Air Balloon is a perfectly suitable Held Item for Excadrill, commonly allowing a free switch in, and he can force out alot of which would normally actually beat this monster mole.
    Poison Jab, I myself have heard talk of it. It actually does have a bit of coverage, but nothing that X-Scissor or Return can't handle. Unless you're afraid of Exeggutor(Which isn't all that uncommon on Sun-Teams,) don't run it.
    A Dedicated Spinner can be used, however it is farely out-classed by his more offensive sets. Running 252 HP/4Atk/252 Spd and Rapid Spin/EQ/Rock Slide/Filler could be used, but it's a gimmick if anything.
    Mold Breaker is his DW ability, but it is pretty useless compared to Sand Rush, and can't find itself on a Scarf set with Sand Force taking the cake. It's outclassed by it's other abilities, unless you're deftly afraid of Bronzong... Aagh.

    Pre-Evo?
    Drilbur can effectively run any set Excadril can in LC; If Hippopotas is banned from LC(I'm unsure of it myself), then Drilbur is out of a job.

    I've contributed.


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  21. #21
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    Excadrill is BEAST. he is a sweeper w/tyranitar/hippowdon going before him.

    Sweepin u up
    Excadrill: life orb/air balloon
    ability:sand rush
    nature:adamant
    EV's:252 attack, 252 speed, 4 HP

    -swords dance
    -rockslide
    -earthquake
    -brick break/x-scissor/rapid spin

    Excadrill is a sweeper with a sandstorm team. First send out tyranitar/hippowdon then send out excadrill. Excadrill with sand rush would be able to go faster than most, then hit HARD. After that the other team would have a dent in their team unless they send out a mach punching Conkeldurr. K thats how i look at excadrill.

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  22. #22
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    Nature:Adamant
    EVs: 252 attack, 252 speed, 4 hp
    Abillity:mild breaker
    Moves:
    Hone Claws
    Drill run/Earthquake
    Metal Claw
    Rock Slide/Ariel ace/Poison Jab
    Item: Life orb/Expert belt
    Boost with Hone claws, then bring the pain.


  23. #23
    Join Date
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    Breaking the Mold
    Item: Quick Claw
    Ability: Mold breaker
    Nature: Adamant (+Atk, -SpAtk)
    EVs: 4 HP / 252 Atk / 252 Spe
    - Earthquake
    - Rock Slide
    - X-Scissor
    - Swords Dance

    I really don't like that Excadrill is only ever used in Sandstorm teams competitively. So, I like this set. It breaks the mold, in more than one way. Excadrill had Max Speed and Attack EVs, and has Quick Claw (which I find very useful, even though it's only an occasional advantage) for that extra speed, and Swords Dance to make his attack legendary. Mold Breaker is more useful due to the lack of Sandstorm. He has the traditional QuakeEdge combo, but with a slightly weaker Stone Edge (which I prefer for its improved accuracy anyway), and X-scissor for Dark and Psychic types, as well as Grass types.

    Yes, I'm aware that Mold breaking Excadrill is so far unobtainable, but this is a set for simulators like PO or Smogon.

    The Spin Doctor
    Item: Leftovers
    Ability: Sand Rush
    Nature: Impish (+Def, -SpAtk)
    EVs: 4 HP / 252 Def / 252 Spe
    - Rapid Spin
    - Toxic
    - Protect
    - Double team

    Another "different" set. Rapid Spin is invaluable to me. Entry hazards, particularly Stealth Rock, can be the bane of many teams, so having something able to take them out earlier is always a good idea. Excadrill himself gets hardly any damage from Stealth Rock, and doesn't get poisoned from Toxic Spikes. He only gets affected by Spikes therefore.
    Then, the second part of him. Taking out opponents not using anything but the move Toxic for damage. He poisons the opponent, then uses Double team and Protect to stop the opponent form attacking. After a while, they faint.

    Standard driller
    Item: Life orb
    Ability: Sand Rush
    Nature: Adamant (+Atk, -SpAtk)
    EVs: 4 HP / 252 Atk / 252 Spe
    - Earthquake
    - Rock Slide
    - X-scissor // Brick Break
    - Brick break // Swords dance.

    Standard Excadril. Under Sandstorm, he becomes a sweeper. He gets various good attacks. It is advised to have Swords dance to make sure he can OHKO most things, but it's not necessary, and you may find having the extra move more useful.

  24. #24

    Default

    ROFL GUYS EXCA HAS BASICALLY NO REASON TO RUN BRICK BREAK

    just thought i'd put that out there.

    Anyways, the standard set is this, guys, since nobody's posted it properly yet, lol...

    Excadrill@Air Balloon / Life Orb
    Adamant / Jolly | Sand Rush
    252 Atk / 252 Spe / 4 HP

    - Swords Dance
    - Earthquake
    - Rock Slide
    - Return / Rapid Spin / X-Scissor

  25. #25
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    Quote Originally Posted by epic_eevee View Post
    ROFL GUYS EXCA HAS BASICALLY NO REASON TO RUN BRICK BREAK

    just thought i'd put that out there.
    It can put a dent in Ferrothorn after a few SDs and any Steel holding an Air Balloon(like other Excadrills), but other than that it has no use.

    Counters
    Outside of QuakeEdge and X-scissor, Excadrills movepool is pretty barren so anything that resists those 3 core moves(or even just QuakeEdge) can take on Excadrill. Heatran with the Air balloon makes an excellent lure for Excadrill. All it has is feeble Rock Slide to cause damage. It gives Heatran a free turn to setup or Fire Blast away.
    Changing the weather is another good way to stop Excadrill. Politoed is probably the best way to get rid of Sandstorm thanks to it's Rain-boosted Surfs. However it can only switch-in safely if the Excadrill is using Swords dance or Rapid Spin. Unless it invests heavily in Defence it just doesn't have enough bulk to take boosted EQ. The weather changes no matter what though, making it a lot easier to take down. Ninetales and Abomasnow can do it too but not as good as the Toad.
    Like many sweepers, 'Drill does not like paralysis or Burn. Serperior with Glare, Rotom-A, Dusclops, you should know these guys by now.
    Last edited by Aurath8; 14th August 2011 at 9:11 PM.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

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