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Thread: Community POTW #34

  1. #26
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    Quote Originally Posted by dannyboee2 View Post
    yay first!

    Shield Dust: Damaging moves used by the opponent will not have an additional effect. Really good for moves like acid spray and parahax moves like discharge.
    Tinted Lens: The power of “not very effective” moves is doubled. AMAZING!!! 1/2 ---> 1 and 1/4 ---> 1/2. highly suggested.
    Hidden Ability:
    Wonder Skin : Makes moves that only afflict status conditions work half the time. not worth using.

    My set: Sub-Sleep
    Evs: 252 Sp.Atk, 252 Spd 4 HP
    Item: Lefty's/ Lif orb
    Ability: tinted lens

    Silver wind
    Sleep powder
    Bug Buzz
    Substitute

    Silver wind for a chance at a all stat boost. Sleep powder to make them pokes go night night. bug buzz for some good damage and especially with tinted lens, will do damage ALL over the place. sub to save yourself cuz venomoth is kinda fragile.

    hope you guys liked it!
    idt silver wind is worth using, and u have its brand new move quiver dance as an option

  2. #27
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    Quote Originally Posted by frogofdoom555 View Post
    Hmm. Quite an interesting Pokemon as it has 2 useful abilities and Tinted Lens. Here they are.

    Shield Dust: This ability blocks any added effects from attacks taken. This is very useful for moves like Body Slam or Poison Jab.
    Tinted Lens: Eh, it could be worse. Tinted lens boosts power from "Not very Effective" moves. It's not very effective in the long run.
    Wonder Skin: This ability makes status-changing moves less likely to hit. This is useful for annoying Watchogs with the Hypnosis-Confuse Ray combo. You might not see that combo around, but it's good to know you're protected.

    Out of these 3, the top 2 would be Shield Dust and Wonder Skin. If you have access to Dream World, go with Wonder Skin. Otherwise go with Shield Dust.

    So here's the set.


    Spec Moth @ Choice Specs
    Nature: Modest
    Ability: Wonder Skin
    EVs: 15 Sp. Defense 30 Defense 58 HP

    Quiver Dance
    Bug Buzz
    Sludge Bomb
    Toxic

    Quiver Dance to raise your already good Sp. Attack.
    Bug Buzz for STAB and for coverage against Psychic and Dark Types.
    Sludge Bomb for STAB and Coverage
    Toxic to help whittle away damage.

    COUNTERS

    Bulk Fire Types, Fast Psychic types(NO REUNICLUS!), and anything else that can take Venomoth down. That's pretty much most things because this little guy is frail.

    Partners
    Bulky waters like Swampert for Fire, Rock, and Ground, Dark Types for Psychic(Bisharp is good) and everything else for everything else.

    Overall, Venomoth is an awesome Pokemon if used correctly.
    wat u said isnt true tinted lens makes venomoth harder to counter

  3. #28
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    Quote Originally Posted by Missingno. Master View Post
    You should have Silver Wind as an option over Bug Buzz. A slight drop in power, true, but there's the chance of upping all of Venomoth's stats. And as its role is a Baton Passer, I'd say that would be considered fairly important.
    its not worth it,quiver dance is a great move for venomoth
    besides,its not likely u will get the boosat

  4. #29

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    Quote Originally Posted by frogofdoom555 View Post


    Spec Moth @ Choice Specs
    Nature: Modest
    Ability: Wonder Skin
    EVs: 15 Sp. Defense 30 Defense 58 HP

    Quiver Dance
    Bug Buzz
    Sludge Bomb
    Toxic

    Quiver Dance to raise your already good Sp. Attack.
    Bug Buzz for STAB and for coverage against Psychic and Dark Types.
    Sludge Bomb for STAB and Coverage
    Toxic to help whittle away damage.
    I don't think you realize how Choice Specs work.

    Here's my set. Everyone has already covered the most effective individual sets, so I'll try to come up with something different yet viable.

    Venomoth @Black Sludge
    Modest/Timid [252 Spd/252 Sp. A/6 HP]
    Tinted Lense

    VenoShock
    Quiver Dance
    Bug Buzz/Hidden Power [Fire]
    Protect/Substitute

    This set is to be used in combination with Omastar. Although not perfectly, they do cover many of each others weaknesses; Omastar covers Venomoth's Fire and Flying weaknesses (while remaining neutral to Psychic and Rock), and Venomoth covers Omastar's Grass and Fighting weaknesses (while remaining neutral to Electric and Ground). In addition, Venomoth, after Quiver Dance, can soak up some special hits while Omastar covers the physical ones.

    The reason I chose Omastar among others is for it's ability to spread Toxic Spikes (preferably as a lead) while not sharing any of Venomoth's weaknesses. After setting up two layers, and most likely dragging out a Grass counter in the process, you may switch to Venomoth to get a free Quiver Dance in. Even if you can only set up one round of Toxic Spikes, that may be enough (you may have already figured out why). Poison-types are not Venomoth's counters, thus the chances of your opponent switching to one is very low (you get to keep your spikes up).

    Now you can deal 195 Base Damage VenoShocks to your Poisoned opponents (Tinted Lense ensures the power remains so against all enemies) plus the added power of Quiver Dance. Every other turn, use Protect (or Substitute if you'd prefer, but I recommend the former) to rack up the Poison damage while Black Sludge heals you up. Bug Buzz is for another STAB, but I also suggest Hidden Power [Fire] to take care of the immune Steels.

    Alternate Individual Set:

    Venomoth @Black Sludge
    Calm (252 HP/252 Sp. D/6 HP)
    Tinted Lense

    VenoShock
    Toxic
    Quiver Dance
    Substitute

    Basic idea is to stall special attackers while abusing the effects of Toxic.
    Last edited by Fast_shoesXx; 21st August 2011 at 11:37 PM.
    !

  5. #30
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    Venomoth can be pretty forgetable, but now that I look at it, it's actually pretty good.

    Abilities
    Out of the three, I'd have to say Tinted Lens is the best. Wonder Guard and Shield Dust are only useful in certain scenarios.

    Perfectly Ultimate Great Venomoth
    -Quiver Dance
    -Toxic
    -Bug Buzz
    -Venoshock
    Ability: Tinted Lens
    Item: Black Sludge/Wise Glasses
    Modest/Timid (252 SpA/252 Spd/4 HP)

    Wait a sec, did I just use a Yu-Gi-Oh reference? I am such a nerd...
    Anyway, a pretty basic set, but pretty effective, too. Quiver Dance is awesome, and is my personal favorite when it comes to stat-up moves. +SpA, +SpD, AND +Spd? Yes please! Bug Buzz is Venomoth's best primary STAB move, and the chance to lower the opponent's SpD is nice when it happens. Toxic+Venoshock is an awesome combo, especially with Quiver Dance and STAB. Wise Glasses boost SpA while Black Sludge heals. Your choice.

    Tinted Lens is AMAZING for Venomoth, considering it's lackluster movepool. A whole lot of Pokemon resist both it's STABs, so esentially negating that resistance is pure awesomeness.
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  6. #31
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    Toxic terror
    Nature:Modest
    EVs:252 Sp Atk, 252 Hp, 252 speed
    Abillity:Shield Dust
    Moves:
    Venoshock
    Toxic
    Quiver dance
    Bug Buzz
    Quiver Dance, Toxic, Venoshock. Thats about it.


  7. #32
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    been a favourite for along time used Venomoth loads in many games this is IMO the best set to run! Wide Lense is very important as if sleep power fails so does everything else a good pokemon with it is slowbro.

    Venomoth (Timid) @Wide Lense
    Ability (Tinted Lens)
    EVs: 252 Hp/ 4 Def/ 252 Spd
    -Baton Pass
    -Quiver Dance
    -Bug Buzz
    -Sleep Powder

  8. #33
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    Counters
    The biggest threat that Venomoth has is it's decent speed and Sleep Powder. If he can put you to sleep he is almost guranteed to get at least one Quiver Dance away. Faster Pokemon with Taunt stop him completely. Persian, Weavile, Whimsicott, Thunderus, Aerodactyl, Gliscor. After that they can status it, KO it or setup as it flees. Pokemon immune to sleep do well too. Noctowl, Primeape, some crazy person who decides to use Vital Spirit Electivire. If you don't have anything to absorb Sleep then revenge-killing it is a good option. Pretty much any physical holding a Scarf above Base 90 can outspeed a +1 Venomoth and easily 2KO if not OHKO it. Infernape, The Musketeers, Flygon, Staraptor, Haxorus, Houndoom, special hits will bring it down.Physical Raichu. Strong physical hits or SE special hits bring it to it's knees. Lastly, strong priority can bring it down before it has a chance to strike. Bullet Punch, Aqua Jet, Ice Shard, ExtremeSpeed, ShadowSneak can hit it's weak physical defence
    Last edited by Aurath8; 21st August 2011 at 11:02 PM.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  9. #34
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    Thumbs down venomoth

    venomoth is a decent pokemon really nice
    a good nature is timid + speed - attack good because it doesnt need attack but a raise of speed is good
    i have 2 good movesets
    1.baton passer
    sleep powder, quiver dance, baton pass, sludge bomb
    stategy is simple use sleep powder
    than use quiver dance to raise its stats 1 or 2 times
    than use baton pass
    if a pokemon is about 2 die just use sludge bomb
    2.no name
    bug buzz, sludge bomb. psychic, and quiver dance
    not bad cant think about a good partner
    dont like venomoth though

  10. #35

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    Quote Originally Posted by Aurawarrior8 View Post
    some crazy person who decides to use Electivire at all.
    fixedddddddd

  11. #36

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    FocusMoth
    -BugBuzz
    -SludgeBomb
    -QuiverDance
    -Hidden Power(water)/Energiball
    Tinted Lens
    Obj:Focus Sash
    Timid Nature (+Vel -Atk)
    I think that having a base Sp.Atk and Speed of 90 it´s a good thing to improve both states, with Quiver Dance you can make it very quick and very effective at the same time with Sludge Bomb and Bug Buzz as STABs and another move to avoid Rock and Earth, combined with Tinted Lens Venomoth can be a very fearsome opponent.

  12. #37
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    Quote Originally Posted by frogofdoom555 View Post
    Hmm. Quite an interesting Pokemon as it has 2 useful abilities and Tinted Lens. Here they are.

    Shield Dust: This ability blocks any added effects from attacks taken. This is very useful for moves like Body Slam or Poison Jab.
    Tinted Lens: Eh, it could be worse. Tinted lens boosts power from "Not very Effective" moves. It's not very effective in the long run.
    Wonder Skin: This ability makes status-changing moves less likely to hit. This is useful for annoying Watchogs with the Hypnosis-Confuse Ray combo. You might not see that combo around, but it's good to know you're protected.

    Out of these 3, the top 2 would be Shield Dust and Wonder Skin. If you have access to Dream World, go with Wonder Skin. Otherwise go with Shield Dust.

    So here's the set.


    Spec Moth @ Choice Specs
    Nature: Modest
    Ability: Wonder Skin
    EVs: 15 Sp. Defense 30 Defense 58 HP

    Quiver Dance
    Bug Buzz
    Sludge Bomb
    Toxic

    Quiver Dance to raise your already good Sp. Attack.
    Bug Buzz for STAB and for coverage against Psychic and Dark Types.
    Sludge Bomb for STAB and Coverage
    Toxic to help whittle away damage.

    COUNTERS

    Bulk Fire Types, Fast Psychic types(NO REUNICLUS!), and anything else that can take Venomoth down. That's pretty much most things because this little guy is frail.

    Partners
    Bulky waters like Swampert for Fire, Rock, and Ground, Dark Types for Psychic(Bisharp is good) and everything else for everything else.

    Overall, Venomoth is an awesome Pokemon if used correctly.
    choice spec and quiver dance or toxic dont work cause choice items force only one kind of move.
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  13. #38
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    Quiver-Pass Venomoth
    Venomoth (M) @ Life Orb
    Trait: Tinted Lens
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Quiver Dance
    - Bug Buzz
    - Sleep Powder
    - Psychic
    ♠ ♣ ♦ ♥

  14. #39
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    What do I say about Venomoth? Not much. Ive never really seen anyone use one. Its abilities end up being very similar, one halving the chance of being statused (thats a word from now on) and the other preventing the effects of Attacks having a secondary effect. I prefer Shield Dust. Tinted Lens gives Venomoth at least normal-effective coverage to just about everything. Now on to the movesets.

    Sweeper Moth
    - Quiver Dance
    - Bug Buzz
    - Psychic
    - Giga Drain
    Item: Life Orb
    Ability: Any
    EVs and Nature: Timid (+Spd, -Atk)
    4 Def / 252 Sp. Atk / 252 Spd
    Venomoth has by far the worst offensive move-pool I have ever seen. Oh well. Two Quiver Dances and u become a powerful sweeper, and it makes u kind of bulky. Bug Buzz is STAB. Psychic is good for general coverage. Giga Drain helps against the likes of Golem and Rhyperior, and is mostly reliable healing. All three of its abilities are good, just depends on what you want Venomoth to do as an extra.

    Here, have this baton. And some boosts.
    - Baton Pass
    - Quiver Dance
    - Agility
    - Tailwind / Silver Wind
    Item: Leftovers
    Abilty: Wonder Skin / Shield Dust
    EVs and Nature: Calm (+Sp. Def, -Atk)
    252 Hp / 252 Def / 4 Spd
    Baton passing set. Only thing left to explain is Silver Wind. Basically, it could potentially boost all of your stats. Evs for Defensive capabilities.

    Toxicmoth
    - Toxic Spikes
    - Venoshock
    - Morning Sun
    - Energy Ball / Toxic
    Item: Life Orb
    Abilities: Wonder Skin
    EVs and Nature: Timid (+Spd, -Atk)
    100 Hp / 152 Sp. Atk / 252 Spd
    Just wanted to make a set that involves taking advantage of Toxic Spikes and Venoshock. Morning Sun is for healing. Energy Ball for Ground types, Toxic in case of Rapid Spin or something like that.

    Partners for Venomoth
    Well, this guy is weak to Stealth Rock, so get that out of the way.Take out Steel types, cuz they wall Venomoth so badly. Fire types are a nuisance as well. Try to beat up Flying types if you can.

    Double and Triple options
    Ahaha ur kidding right?

    Countering Venomoth
    God thats easy. Steel types wall Moth badly. Rock types, too, just watch out for Energy Ball/Giga Drain. Flying types do well, too.

    Venomoth has decent stats, but it has such a terrible movepool and typing. It isn't that good. Its abilities are the only thing that really make it worth using.


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    Type: Bug/Poison
    Ability: Shield Dust/Tinted Lens/Wonder Skin (Dream World)
    Base Stats: 70 HP / 65 Atk / 60 Def / 90 SAtk / 75 SDef / 90 Spd
    Pros: Good Sp. Attack and Speed, learns Quiver Dance
    Cons: Frail defenses, Stealth Rock weakness

    Venemoth @Life Orb
    EVs: 6 HP / 252 SAtk / 252 Spd
    Timid Nature
    Ability: Tinted Lens
    -Bug Buzz
    -Psychic/Hidden Power [Fire/Ground]
    -Sleep Powder
    -Quiver Dance

    Tinted Lens doubles the power of an attack if the opponent resists it. This
    coupled with a couple of Quiver Dance boosts means that many of Venemoth's
    potential counters wouldn't be able to handle it. Sleep Powder can shut down
    an opponent and give you time to set up.

    Venemoth @Focus Sash/Leftovers
    EVs: 252 HP / 6 SAtk / 252 Spd
    Timid Nature
    Ability: Tinted Lens
    -Bug Buzz
    -Sleep Powder
    -Quiver Dance
    -Baton Pass

    Put something to sleep and use Quiver Dance and then pass to something that
    likes the stat boosts. Heatran is a great recipient, so are Lucario and
    Magnezone.

    Venemoth @Focus Sash
    EVs: 6 HP / 252 SAtk / 252 Spd
    Timid Nature
    Ability: Tinted Lens
    -Sleep Powder
    -Toxic Spikes
    -Bug Buzz
    -Psychic

    It's the only Pokemon besides Roserade that learns Toxic Spikes + Sleep Powder
    so it can be a nice lead for your team. While Roserade is stronger, Venomoth's
    Bug Buzz + Psychic combo is not resisted by anything after taking Tinted Lens
    into account.
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  16. #41
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    Baton Pass Venomoth Issues...
    Baton Passers probably should stick to Shield Dust primarily, with Wonder Skin for certain Pokemon you want to counter (Hypno-Ray Watchog). Damage with Added Status is slightly more common than straight-up Status Effects. Getting Paralyzed or Burned (or worse, Frozen) will affect your ability to buff and/or pass (your ability to make a second BPass will be hindered by Burns).

    Because of moves like Curse, Shift Gear, Coil, and Quiver Dance, Haze is a bit more likely to appear, as are Roar, Whirlwind, Dragon Tail, and Overhead Throw. This means you need to be absolutely sure your allies can or have handled the Pseudo-Hazers, too.

    Anything with Gyro Ball (or worse, Curse+Gyro Ball) can rip into a Quiver Dance buffed Pokemon, be it Venomoth or its BPass recipient. Weezing, Steelix, Forretress, Torkoal, Bronzong, Lickilicky, and Ferrothorn are prime Gyro Ball users.

    Getting a passable Status Effect like Perish Song also shuts you down.

  17. #42
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    Quote Originally Posted by Kraleck View Post
    Baton Pass Venomoth Issues...
    Baton Passers probably should stick to Shield Dust primarily, with Wonder Skin for certain Pokemon you want to counter (Hypno-Ray Watchog). Damage with Added Status is slightly more common than straight-up Status Effects. Getting Paralyzed or Burned (or worse, Frozen) will affect your ability to buff and/or pass (your ability to make a second BPass will be hindered by Burns).

    Because of moves like Curse, Shift Gear, Coil, and Quiver Dance, Haze is a bit more likely to appear, as are Roar, Whirlwind, Dragon Tail, and Overhead Throw. This means you need to be absolutely sure your allies can or have handled the Pseudo-Hazers, too.

    Anything with Gyro Ball (or worse, Curse+Gyro Ball) can rip into a Quiver Dance buffed Pokemon, be it Venomoth or its BPass recipient. Weezing, Steelix, Forretress, Torkoal, Bronzong, Lickilicky, and Ferrothorn are prime Gyro Ball users.

    Getting a passable Status Effect like Perish Song also shuts you down.
    is watchog in the same tier as venomoth

  18. #43
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    Venemoth Hits All
    Venemoth @ Black Sludge
    EVs in Special Attack and Speed Obviously 4 in whatever i guess
    Tinted Lens
    Modest Nature
    -Quiver Dance
    -Bug Buzz
    -Psychic
    -Substitue
    I think this set is pretty self explanatory. Quiver Dance to use behind a sub to get your special attack and speed up. Bug Buzz with Tinted Lens at base 90 with quiver dance affects everything at 1x or 2x so that will be your main attacking move. Psychic works to get super affective when bug buzz doesn't. Substitute is just there to get quiver dances up affectively.

  19. #44

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    Quote Originally Posted by Soperman View Post
    Toxicmoth
    - Toxic Spikes
    - Venoshock
    - Morning Sun/roost
    - Energy Ball / Toxic
    Item: Life Orb
    Abilities: Wonder Skin/shield dust
    EVs and Nature: Timid (+Spd, -Atk)
    100 Hp / 152 Sp. Atk / 252 Spd
    Just wanted to make a set that involves taking advantage of Toxic Spikes and Venoshock. Morning Sun/roost is for healing. Energy Ball for Ground types, Toxic in case of Rapid Spin or something like that.
    anyone looking at using a healing move should think about using a gen iv moth. you might not have access to wonder skin but shield dust works in a similar way. the biggest benefit would be your healing move. roost has 10 PP and always heals half your health. morning sun has 5 PP and heals only a quarter of your health if its sand, rain, or hail. it might heal all of it in sun but its more practical having a reliable helaing move that you can use twice as much
    You cannont handle the steels!

  20. #45

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    Venomoth. Never used one, but here it goes...

    SweepMoth
    @leftovers
    Modest Nature (+SpAtk, -Atk, -Def)
    Sleep Powder
    Quiver Dance
    Bug Buzz
    Substitute/Psychic/Sludge Bomb
    252 SpAtk 248 Spd 4 HP

    Similar to others, yet different. Pretty Simple Here. Put em to sleep w/ Sleep Powder, Quiver Dance it up to sweep, and kick butt w/ Bug Buzz. The last slot is whatever you like, Substitute lets you get off free qds, Psychic is a nice SpAtk move, while Sludge Bomb is STAB and can poison.
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  21. #46
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    venoqueen
    ability:wonder skin
    venomoth@leftovers
    Attract
    toxic
    quiver dance
    bug buzz

    use attract then toxic and vice versa.
    if your opponent has a brain, then they'll switch. so basically youll be forcing swithes and squeezing quver dances in. Your oponent will just switch and you create chaos.
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  22. #47
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    Well I think every viable set got already covered so I'm just gonna say some things.

    1st- Any sweeper set should only be used in lower tiers (because in OU Volcarona outclasses Venomoth) and all sweeper sets should use Tinted Lens (actually I would run Tinted Lens in any set that have at least 1 atacking move) cuz Venomoth coverage is ridiculous, baton pass sets can be tried at OU, but there are probably much better options.

    2nd- Sludge Bomb is terrible it will only hit harder than Bug Buzz in very few pokes when you take into account Tinted Lens, basically it will only hit harder than Bug Buzz if bug is 4x times resisted by a pokemon AND the pokemon is not stell or if it is a grass pokemon with a secondary type resistant to bug and neutral to poison, I can only think of Nidoking/queen, Torterra, Infernape and Breloom as pokemons who are hit harder by Sludge Bomb than Bug Buzz and in Nidoking's case it is probably wiser to switch/pass due to sheer force Flamethrower and Infernape/Breloom are stuck in OU, so another atacking move like Giga Drain (which can kill Unaware Quagsire) or Psychic (which has perfect coverage with Bug Buzz after taking Tinted Lens into accounting) are better options.

    3rd- Sets that don't have Quiver Dance (specially sets like Choice Specs/Scarf) are bad ideas in most cases because there are better pokes to use, maybe a set can based around Toxic Spikes can be an option but even so I would stick to Quiver Dance in Venomoth's case, specially since Roserade outclasses Venomoth as a Toxic Spiker.

  23. #48
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    I'm only gonna list weaknesses, so here they are.

    Venomoth is going to be heavily reliant on Quiver Dance and other status moves, so taunting it is a good option. Whimsicott, Thunderus, Mienshao, Weavile, etc. Venomoth will be difficult to take out if he's given enough time to set up, and because of Tinted Lens, you'll find trouble trying to switch into him. Revenge killing is the only safe and easy option. Dragonite and Scizor do a good job of this. Skarmory can work well as a wall against him, but there's always Hidden Power to worry about. Paralysis also does a good job of crippling Venomoth. Venomoth can be a big threat in the UU environment, but if he is taunted early, he should be easily defeated.
    Last edited by PokeMaster366; 23rd August 2011 at 2:24 AM.

  24. #49
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    I like the concept of Venomoth, with the exception of its poor stats.

    The ability to use is Wonder Skin unless you are using some attacking set. Then use Tinted Lens.

    Quiver in fear
    Nature: Timid/Modest
    EVs: 252 Sp. Atk and speed, 4 hp
    @: Life Orb/Black Sludge

    Quiver Dance
    Bug Buzz
    Energy Ball/Sleep Powder
    Psychic/Sleep Powder/Sludge Bomb

    Pass the Dance
    Nature: Timid
    EVs: 252 Sp. Atk and speed, 4 hp
    @: Black Sludge

    Quiver Dance
    Baton Pass
    Bug Buzz
    Sleep Powder/Substitute

    Indirect Combat
    Nature: Timid
    EVs: 252 Sp. Atk and speed, 4 hp
    @: Black Sludge

    Toxic|Stun Spore
    Sleep Powder
    Venoshock|Bug Buzz
    Disable/Toxic Spikes/Tailwind

    Other Options
    Agility is outclassed by Quiver Dance
    Rage Powder can have some usage in doubles and triples
    Not bulky enough for Roost or Morning Sun
    You could try to build a physical set with Screech. That kind of set is likely to fail.
    Substitute can be used on more than the Baton Pass set.

    That's my take on Venomoth.
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  25. #50
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    Getting Past Tinted Lens...
    Tinted Lens gives you a "safe" option against those switching in and resisting you. However, Red Card, Sticky Barb, and Rocky Helmet won't help because they require Physical Contact - something Venomoth would be crazy to do.

    Since you likely run into Quiver Dance with Tinted Lens, Trick, Switcheroo, and the Knock Off+Bestow combo can give it a Hold Item it won't want (Choice Band, Sticky Barb, Flame Orb, Iron Ball, Lagging Tail, etc.). If you don't see Quiver Dance, Fling with Iron Ball, Light Ball, or Flame Orb then Thief/Covet will help with damage then removing Veno's Choice Specs/Scarf.

    Swapping in a bulky Pokemon will not protect you from Tinted Lens, but it will help with switching in if it can't 2KO you with a boost. Eviolite Dusclops can pull double duty with Pressure Ability.

    Having your Ability changed via Skill Swap, Worry Seed, or Gastro Acid ruins your anti-switch-in potential. However, Simple Beam will ramp up Quiver Dances without effectively losing the Tinted Lens Multiplier, so Simple Beam is NOT an option for fighting against Venomoth (though it brings a sweet option for Doubles/Triples).

    Having immunity to Venomoth's Moves will be far more advantageous than resisting them. Dark Types are immune to Psychic, Steel Types are immune to Sludge Bomb, Sap Sipper Pokemon are empowered by Solarbeam and Energy Ball, Flash Fire Pokemon are empowered by HP (Fire), and Bug Buzz is blocked by Soundproof. Soundproof Bastiodon blocks both of its usual STAB Moves, Flash Fire Houndoom wrecks HP (Fire) and Psychic, and Sap Sipper Azumarill and Zebstrika can drop Aqua Jet and Quick Attack (respectively) onto Energy Ball and Solarbeam like a hammer. The Zoroark-as-Toxicroak defense works with the start of a Battle, but then you have other issues.

    A Solarbeam set is also useless if you can't keep your Sun going. Drizzle-toed, Abomasnow-Warning, and Sand Stream Tyranitar and Hippowdon can cause you grief.

    Prankster+Taunt stops Quiver Dance, but Pranksters cannot stop Bug Buzz and Psychic (Dark is weak to Bug, remember). However, Sucker Punch is very viable against Choice or Quiver Dance users if they predict your offense poorly. Snatch prevents and gives you the benefit of Veno's Quiver Dance, giving speedsters like Purrloin, Persian, Purugly, and Zoroark a huge advantage.

    You have to treat Venomoth like you would a combination of Volbeat/Illumise's defenses, Yanmega's Speed, and Beautifly's offenses - useless without boosts. It also needs to avoid Stealth Rock like any other Bug, so that also gives Veno's user cause for alarm. Quiver Dance does nothing for your Defense, making most Rock Type attacks fatal without Focus Sash (even then, the Stealth Rock issue is still there).

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