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Thread: Community POTW #36 - Special #2

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  1. #1
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    Default Community POTW #36 - Special #2

    While Reno is putting the finishing touches to the last one;

    Today marks our second special, following on from the Rotom week, this next week marks the start of a 7 day extravaganza. This time; Eeveelutions



    Each Eeveelution has received a useful ability in the Generation transition, so the writeups will change despite a few only being done recently for Gen IV. Even Eevee can be somewhat viable

    Please try to limit yourself to 1 Eeveelution per post. Thanks

    http://www.serebii.net/pokedex-bw/134.shtml
    http://www.serebii.net/pokedex-bw/135.shtml
    http://www.serebii.net/pokedex-bw/136.shtml
    http://www.serebii.net/pokedex-bw/196.shtml
    http://www.serebii.net/pokedex-bw/197.shtml
    http://www.serebii.net/pokedex-bw/470.shtml
    http://www.serebii.net/pokedex-bw/471.shtml

    Have fun

  2. #2
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    The Most Annoying Espeon On The Face Of The Planet(My Favorite)

    Espeon@Light Clay
    Ability: Magic Mirror
    EVs: 252 HP / 4 SpDef / 252 Speed
    Timid Nature (+Sped, -Atk)

    -Reflect
    -Light Screen
    -Yawn
    -Morning Sun

    Yeah.. It's pretty much something to use if you're good enough at predicting to know when someone's gonna try to use a status move (that will impact you, rather than stat boosting) Youcan then set up screens and if they think they're gonna keep their set up/staller pokemon, you put it to sleep, switch, and deal with it. Morning sun offers healing and is a nice guard while waiting or yawn to kick in.



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  3. #3
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    Hydration Hate

    Vaporeon @ Leftovers
    Ability: Hydration
    EV: 252 HP/ 252 Def/ 4 HP
    Nature: Bold (Def+/Atk-)
    Rest
    Protect
    Toxic
    Surf/Hydro Pump

    A common set to see with DrizzleToad. Hydration gives Vaporeon a safe way to use rest. The kitty will spam it while you suffer from poison damage. Protect adds to the annoyance giving it a stall option. Toxic makes the Pokemon KOed in 6 turns if they don't heal. The last move stops you from being taunt bait. Surf is more accurate but Hydro Pump is more powerful. Scald is not a good idea because it ruins the poison.
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    Really don't like Eeveelution that much now since 5th Gen screwed it up a bit. I used to like UMBREON with Mean Look and Baton Pass. Since Mean Look Effect can no longer last........... I have no use really for Any Eeveelution now except for Maybe Leafeon (Favorite Eeveelution), Vaporeon and Espeon...

    [Contribution will be added Here]
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    Stallbreon @ Leftovers
    Ability: Synchronize
    EVs: 4 HP / 252 Def / 252 SDef
    Sassy / Careful / Impish / Relaxed nature
    -Payback
    -Curse
    -Toxic
    -Moonlight

    Set up with Curse, and stall them with Toxic or attack with Payback. Since Umbreon is really slow, he'll usually get hit first, giving Payback more power. Moonlight is for added recovery.
    Last edited by Mister_SGG; 4th September 2011 at 3:19 PM.

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    Vaporeon Overview

    Well... Vaporeon was already an OU Bulky Water pokemon that walled a nice chunk of the OU tier. Then came 5th Generation... and the addition of it's Dream World Ability, Hydration. In rain, Vaporeon automatically is cured of status conditions. This is great for three reasons. One, Toxic no longer shuts it down. Two, Hydration + Rest is available. Three, Drizzle is in the OU tier now. It does have it's disadvantages though, but I'll get to that later. As far as OU goes though, it's still a fantastic wall, that just happened to get a few new tricks this time around.

    Abilities

    Water Absorb: Replaces Vaporeon's Water Resistance with an Immunity and Healing effect. This gives Vaporeon leeway to make free switch ins. It's a very nice ability, and can be preferable to Hydration in some situations, though it is rare.

    Needless to say, always use Water Absorb if your team lacks rain support. Never count on an opponent using it.

    Hydration: Auto-cures status conditions in the rain. This makes Vaporeon even more bulky thanks to Hydration + Rest. However, one of Vaporeon's main support roles is Wish, and I find using two slots for healing moves to be awkward. If you don't need Wish support, then this is a great option.

    The Power of Vapor
    Nature: Bold
    EVs: 252 Def / 52 SpAtk / 204 HP
    Item: Leftovers
    Ability: Water Absorb / Hydration
    - Surf
    - Ice Beam
    - Toxic
    - Wish / Rest

    I'll start with the basic stuff. Surf is your STAB attack, Ice Beam hits Dragons, Toxic hits other Water types. Your last move depends on your need for Wish support. If you want it, put it in, and choose either ability. If you want the Hydration + Rest combo though... make sure you have Hydration.

    Partners and Multi Battles

    Steel types wall Vaporeon silly, so have Magnezone, Heatran or other pokemon that can handle common Steel types on hand. In multi battles, Vaporeon with Water Absorb can wall Surfs, which is quite handy, plus it can also throw its own out there.

    Countering Vaporeon

    Steel types eat Toxic, as well as all of Vapreon's non-Hidden Power attacks. A good number of bulky Grass types can stand up to it, and Taunt stops its healing efforts. Electric types naturally get a mention, as well has Starmie for it's high Speed and Thunderbolt. Vaporeon is pretty much a standard bulky water, that happens to do it's job better than most of its competition.
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    Quote Originally Posted by TimmahX View Post
    Vaporeon Overview

    Well... Vaporeon was already an OU Bulky Water pokemon that walled a nice chunk of the OU tier. Then came 5th Generation... and the addition of it's Dream World Ability, Hydration. In rain, Vaporeon automatically is cured of status conditions. This is great for three reasons. One, Toxic no longer shuts it down. Two, Hydration + Rest is available. Three, Drizzle is in the OU tier now. It does have it's disadvantages though, but I'll get to that later. As far as OU goes though, it's still a fantastic wall, that just happened to get a few new tricks this time around.

    Abilities

    Water Absorb: Replaces Vaporeon's Water Resistance with an Immunity and Healing effect. This gives Vaporeon leeway to make free switch ins. It's a very nice ability, and can be preferable to Hydration in some situations, though it is rare.

    Needless to say, always use Water Absorb if your team lacks rain support. Never count on an opponent using it.

    Hydration: Auto-cures status conditions in the rain. This makes Vaporeon even more bulky thanks to Hydration + Rest. However, one of Vaporeon's main support roles is Wish, and I find using two slots for healing moves to be awkward. If you don't need Wish support, then this is a great option.

    The Power of Vapor
    Nature: Bold
    EVs: 252 Def / 52 SpAtk / 204 HP
    Item: Leftovers
    Ability: Water Absorb / Hydration
    - Surf
    - Ice Beam
    - Toxic
    - Wish / Rest

    I'll start with the basic stuff. Surf is your STAB attack, Ice Beam hits Dragons, Toxic hits other Water types. Your last move depends on your need for Wish support. If you want it, put it in, and choose either ability. If you want the Hydration + Rest combo though... make sure you have Hydration.

    Partners and Multi Battles

    Steel types wall Vaporeon silly, so have Magnezone, Heatran or other pokemon that can handle common Steel types on hand. In multi battles, Vaporeon with Water Absorb can wall Surfs, which is quite handy, plus it can also throw its own out there.

    Countering Vaporeon

    Steel types eat Toxic, as well as all of Vapreon's non-Hidden Power attacks. A good number of bulky Grass types can stand up to it, and Taunt stops its healing efforts. Electric types naturally get a mention, as well has Starmie for it's high Speed and Thunderbolt. Vaporeon is pretty much a standard bulky water, that happens to do it's job better than most of its competition.
    Muddy Water is a good choice over surf since it offers a good chance of lowering the opponent's accuracy and makes it harder for him to be hit. You also want to watch out for other rain teams, since they have a tendency to run Zapdos, Rotom-W, and Thundurus w/ Thunder. A good Ferrothorn can switch on these Electric revenge killers and doesn't have to worry about Paralysis since it just gives Gyro Ball more juice.

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    Name: Vaporeon
    Ability: HYdration
    Nature: Bold
    EV: 248 HP / 252 Def / 8 SpD
    Attacks: Scald, Toxic, Heal Bell/Wish, Rest
    Item: Leftovers
    Team: Rain Dance/Drizzle

    Scald - Stops you being Taunt Bait/chance of burning Pokemon not affected by Toxic
    Toxic - Poisons Target allowing you to Stall out with Rest
    Heal Bell/Wish - Supports rest of Team
    Rest - Reliable Healing move during Rain

  9. #9
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    Espeon:

    GO MAGIC BOUNCE!!!!!! it reflects the effects of status moves!!! switch in espeon to a stealth rock and the stealth rock bounces back to the opponent!! awessome ability, right!!!

    bouncy!
    -light screen/reflect/calm mind/morning sun/grass knot/shadow ball
    -light screen/reflect/calm mind/morning sun/grass knot/shadow ball
    -light screen/reflect/calm mind/morning sun/grass knot/shadow ball
    -psychic
    ability:magic bounce
    item:light clay/leftovers
    evs and nature: 252 def/252 sp def/4 hp
    nature: bold(+def/-attack)
    defensive evs for espeon's switch in in case the opponent uses an attack. light screen and reflet go well with light clay. calm mind if u want to use leftovers. u can use baton pass with calm mind. morning sun for hp. grass knot for bulky pokemon. shadow ball for ghost type coverage. psychic is your STAB move.

    to counter espeon, dark types do the trick, like houndoom who resists all espeons direct attacks. brick breakers also get rid of light screen and reflect like weavile who is another dark type.

    espeon isnt very useful in doubles and triples, but if u can predict the stealth rock in a rotation battle, espeon is very good.
    EMPOLEON IS AWESOME!!!!!
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    Simple-To-Use Set - Jolteon Version
    Modest/Timid, Special Sweeper EV Spread
    Either Ability, but slightly more towards Volt Absorb
    Thunderbolt and 3 of the following: Shadow Ball, Hidden Power (Ice/Fighting), Trump Card (have patience with levelling Eevee), Signal Beam (4th Gen Tutor)

    Thunderbolt + HP (Ice) gives a lot of coverage, as does Shadow Ball + HP (Fighting). Trump Card has great power for later uses. Signal Beam is great for Dark Types without HP (Fighting) and Psychic Types without Shadow Ball (plus, quad-hits on Celebi, Shiftry, Cacturne, and Exeggutor). Signal Beam is also useful for Hydreigon over either HP option, Power-wise.

    Pokemon Analysis
    Jolteon is a Speed demon with Sp.Atk equal to Latias, Houndoom, Vanilluxe, and Lilligant to boot. It's Speed-tied with one (potential) counter that it also counters at the same time (Aerodactyl with EQ). Only Electrode, Accelgor, Ninjask, and non-Defense Deoxys outspeed it. Mewtwo and Crobat also tie your Speed, but have little to hit you with effectively.

    Unfortunately, your Abilities are relatively useless. Quick Feet makes you faster than only a few Pokemon (barring Paralysis) that don't worry you much anyway and Volt Absorb is hardly seen activated due to an up-swing in the Ground Type population and your already low HP.

    Other Element-eons have usable Abilities. Flareon, while useless on stats, has incredible abilities and Trick Room potential. Synchronize is great on the bulky Umbreon, Magic Bounce gives Espeon great potential, both of Vaporeon's Abilities are awesome, and Glaceon and Leafeon both have incredible use on Weather teams. Eevee's Adaptability is better than Jolteon's Abilities, too. Jolteon just got the short end of the stick.

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    Talking

    Now THIS is my kind of PotW!

    The best set I can give here is for Magic Bounce Espeon:

    Trollface sweeper
    Nature: Timid
    EVs: 252 Sp.A / 252 Speed / 4 HP
    Item: Leftovers/Colbur Berry
    Ability: Magic Bounce
    - Calm Mind
    - Psychic/Psyshock
    - Shadow Ball
    - Hidden Power (Fire)

    Don't start with Espeon, but switch it in on the opponent's lead in the first turn, reflecting their moves right back at them, like Taunt, status moves or even entry hazards! The most common such leads are Ferrothorn and Forretress, both of whom are 4x weak to HP Fire. Psychic or Psyshock for STAB (power vs. versatility), and Shadow Ball to threaten enemy ghosts, and Calm Mind to boost on naive opponents, slow opponents and switching opponents.

    Once Imposter Ditto is released, this set will become even more effective! Leading with Ditto will allow you to scout the opponent's lead and make prediction a lot easier!

    Leftovers can help with durability, especially against special attacks. I use Colbur Berry to stop those annoying Toxicroaks and their Sucker Punches.
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    SupportBreon
    Umbreon@Leftovers
    Ability: Synchronize
    Nature: Relaxed
    EVs: 4 HP/252 Def/252 SpDef
    Protect
    Payback
    Heal Bell
    Wish

    Heal Bell works well with Synchronize, so you can heal yourself after they've hit you with a status move. Wish is for healing, and with Heal Bell it also helps support the team. Protect to stall for Wish. Payback is there so your not Taunt bait. It gets STAB, and will usually hit at 100 base power with Umbreon's speed.
    Last edited by Monster Guy; 4th September 2011 at 3:53 PM.

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    Glaceon can hail stall too.

    Glaceon @ Leftovers
    Ice Body
    252 HP/ 252 Def/ 4 SpD
    Bold
    - Substitute
    - Protect
    - Roar
    - Blizzard
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    Alright, Eevelutions! Yeah I always liked Leafeon the most. He’s pretty cool. I hope they make a Ghost and a Fighting Eevelution one day though…

    ToxicStallLeafon
    Leafeon @ Leftovers/Heat Rock
    Trait: Chlorophyll
    EVs: 4 HP/252 Atk/252 Spd
    Jolly (+Spd, -Satk)/Adamant (+Atk, -SAtk)
    - Leaf Blade/Dig/Sunny Day
    - Toxic
    - Protect
    - Detect
    Okay so this is just kind of a staller Leafeon thing. It’s pretty risky but it can work. It works a lot better when it’s sunny, because then Leafeon is unstoppable speedwise. Basically Leaf Blade is your STAB move if you want it, but then you use Toxic, then Leafeon can do that whole Protect-then-Detect thing, and if your opponent isn’t incredibly smart, then they won’t switch out and they’ll be killed by Toxic? Yay? Dig is for those Poison-types that you can’t poison with Toxic. Sunny Day is in there in case you didn’t have the Pokemon before Leafeon use Sunny Day, but all you need Sunny Day for really is the Toxic-ing move, as well as using Dig on Poison-types. Leftovers for healing that damage you take on the first turn…and…Heat Rock if Leafeon’s gonna use Sunny Day. Yeah this set may not work, it depends on who you’re facing.
    Last edited by grantholomew; 5th September 2011 at 4:15 AM.

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    Quote Originally Posted by grantholomew View Post
    Alright, Eevelutions! Yeah I always liked Leafeon the most. He’s pretty cool. I hope they make a Ghost and a Fighting Eevelution one day though…

    ToxicStallLeafon
    Leafeon @ Leftovers/Heat Rock
    Trait: Chlorophyll
    EVs: 4 HP/252 Atk/252 Spd
    Jolly (+Spd, -Satk)/Adamant (+Atk, -SAtk)
    - Leaf Blade/Dig/Sunny Day
    - Toxic
    - Protect
    - Detect
    Okay so this is just kind of a staller Leafeon thing. It’s pretty risky but it can work. It works a lot better when it’s sunny, because then Leafeon is unstoppable speedwise. Basically Leaf Blade is your STAB move if you want it, but then you use Toxic, then Leafeon can do that whole Protect-then-Detect thing, and if your opponent isn’t incredibly smart, then they won’t switch out and they’ll be killed by Toxic? Yay? Dig is for those Poison-types that you can’t poison with Toxic. Sunny Day is in there in case you didn’t have the Pokemon before Leafeon use Sunny Day, but all you need Sunny Day for really is the Toxic-ing move, as well as using Dig on Poison-types. Leftovers for healing that damage you take on the first turn…and…Heat Rock if Leafeon’s gonna use Sunny Day. Yeah this set may not work, it depends on who you’re facing.
    Leafeon would be much better off with Leaf Guard, which blocks status in sun, than Chlorophyll, considering it's running a defensive set. Detect is useless, run Synthesis so it has some form of recovery aside from Lefties. Skarmory, Bronzong, Ferrothorn, and other Ballooned Steel types wall all forms of that set. Its crap HP and Sp.Def also limit any stalling opportunities it may have.

    Anyway, I might as well give my contribution:

    --


    Leafeon

    Leafeon has always been one of the more forgettable Eeveelutions, in my opinion. With that easily-overlooked Grass typing, players often forget about its fantastic Attack stat, strangely gargantuan Defense and great Speed. Its Speed is even better under the sun with Chlorophyll, its DW ability. Packed with Chlorophyll, and its other ability Leaf Guard, Leafeon just screams to be used on a Sun team. Its Defense also prevents it from being taken out by priority. Still, with those great stats, Leafeon has very limited coverage which limits its usage in OU. Steel types are also the bane of its existence, with some being able to wall and/or revenge kill just about every set it can run.

    Solar Sweeper

    Leafeon @ Life Orb
    Trait: Chlorophyll/Leaf Guard
    EVs: 6 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Leaf Blade
    - Return/Double Edge
    - Baton Pass/Quick Attack/Synthesis

    This is one of the best offensive sets Leafeon can run. Leafeon's role hasn't changed much since Gen IV, aside from the addition of Chlorophyll. Leaf Guard can be used if status is an issue, while Chlorophyll is generally better for sweeping. Swords Dance allows Leafeon to boost its attack to a sky-high 700 with an Adamant nature. Leaf Blade is a fantastic move and can murder bulky waters such as Blastoise, Milotic, Slowbro, and Alomomola. Double-Edge is a strong neutral coverage move, but unfortunately it is illegal with Chlorophyll, so Return will have to be used if Chlorophyll is chosen. The last moveslot is a bit of a mystery. If a Steel type or Fire type switches in, Baton Pass can be used to give the Swords Dance boost to something that can kill the foe. Quick Attack can be used as a form of priority to pick off weaker foes. Synthesis provides great healing under the sun and can allow Leafeon to stay in longer to sweep.

    Partners:
    Ninetales is an absolute must if you plan on running Leafeon on a Sun team. Otherwise, be prepared to run one or two other Pokemon with Sunny Day. Darmanitan or Arcanine are good offensive partners for Leafeon, as they generally cover each other's weaknesses, and Leafeon is able to Baton Pass them boosts as needed.

    Counters:
    Steel-types wall Leafeon to hell and back. Skarmory, Ferrothorn, Bronzong, Scizor, Escavalier...there are many more I could list and each would be able to do the job well. Fire-types, namely Chandelure and Heatran, can pose a huge problem for Leafeon as well. Weezing, Gengar, and Drapion can take or avoid boosted Returns and kill the Verdant Pokemon with STAB moves. Other Pokemon with Sap Sipper can switch in on Leafeon and revenge kill it, namely Sawsbuck (which is also common under the sun), Bouffalant, even Zebstrika. Phazing moves such as Whirlwind, Roar, and Dragon Tail can also stop Leafeon from sweeping or passing its boosts.

    --

    This is my first POTW contribution so concrit would be nice. :D
    Last edited by Crouton; 4th September 2011 at 10:00 PM.



  16. #16

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    Eeveelution week, eh? Okay, I'll do a few different posts, each with different Eeveelutions. Let's start with Vaporeon.

    The mermaidlike Pokemon has been a fairly popular OU Bulky Water for several reasons: huge HP (capping at 464), decent Sp. Defense, enough Sp. Attack to stay a reasonable threat, and Wish. Its base 60 Defense is a bit low, but as with Chansey and Blissey, that huge HP stat helps compensate.

    5th gen has brought only a single major change for Vaporeon: Hydration. As you may or may not know, Hydration heals any status problems the Pokemon has at the end of the turn. That means Vaporeon can abuse the Rain-Rest strategy to great effect, earning it a spot on Rain teams. Even without Hydration, the old 4th gen Vaporeon can still be useful. Water Absorb is a cool trait, earning Vaporeon free switch-ins and healing. And with the change in Wish mechanics, Vaporeon makes a fantastic Wish passer, able to heal up to 232HP for itself or an ally.

    Rain-Rest set
    Ability: Hydration
    Nature: Bold (+Defense, -Attack)
    Item: Leftovers
    (188HP, 252 Def, 68 Sp Attack)

    Surf/Scald/Hydro Pump
    Rest
    Ice Beam/Protect
    Toxic/HP Electric

    Actually, the only real difference between this set and the standard one is the use of Rest instead of Wish, and the ability, of course. The water move is a given, as it is Vaporeon's best source of damage. Surf is most reliable. Hydro Pump is a lot more powerful(especially in the rain), but you sacrifice accuracy. Scald is weaker, but has a 30% Burn chance. I don't recommend running Scald with Toxic, though, as the two statuses conflict.

    Rest is needed, otherwise this wouldn't be a Rain-Rest set. Ice Beam kills Dragons, but it is expendable if you already have a Pokemon to do that. Toxic and HP Electric are the only way Vaporean is gonna get around opposing Water types. Toxic also has great synergy with Protect, stalling for damage and Leftovers recovery.

    Countering Vaporean: Grass Knot does nothing to the mermaid, so you'll have to use other things. It is hard to OHKO Vaporean, as it has no 4X weaknesses and is rather bulky, but there are some options. In Rain, Thunder destroys it, or at least severely weakens it. Outside of rain, Grass and Electric attacks (aside from Grass Knot) are best. Also, any Vaporeon without Rest or Heal Bell will eventually be taken out by Toxic if it doesn't switch. Finally, getting rid of Rain ruins the Rain-Rest set. Change the weather or remove it, and Rain-Rest Vaporean is a sitting duck.
    Last edited by ClefairyRox; 4th September 2011 at 4:47 PM.

  17. #17
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    Standard Espeon

    Espeon@Light Clay
    Magic Bounce
    252 HP/4 SpA/252 Spe
    Timid
    Light Screen
    Reflect
    Psychic
    HP Fire/HP Fighting

    The standard Espeon set. He sets up Light Screen and Reflect. He could switch out to one of your sweepers or attempt to KO 2 or 3 Pokemon. Psychic is standard STAB and HP Fire 3HKO's Ferro and 2HKO's Scizor. HP Fighting is an option for Exca or TTar

  18. #18
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    The staller that never dies

    Vaporeon @ Leftovers
    Hydration
    Calm
    252 HP / 4 SAtk / 252 SDef
    - Rest
    - Toxic
    - Protect / Acid Armor
    - Surf / Scald

    The Toxic staller that never dies. With proper rain support, Vaporeon can Rest without worry of missing any turns. Toxic is excellent for a pokemon that's going to linger for a long time. Protect helps stall out Toxic damage and healing from Leftovers, but Acid Armor can patch up Vaporeon's poor physical Defense. Just so that it's not Taunt bait, Vaporeon needs an attacking move, so Surf works nicely, especially when it's powered up by rain. However, Scald might be a better choice in case you're up against a physical attacker.
    Last edited by Gelatino95; 4th September 2011 at 4:20 PM.

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  19. #19
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    Espeon:
    Ability: Magic Bounce
    Evs: 252 sp atk, 252 speed, 4 HP
    Nature:Modest
    Moves:Psychic
    Shadow Ball
    Work Up
    Trump Card
    Item:Life Orb/Expert Belt

    Leafeon:
    Ability: Chlorophyll
    Evs: 252 sp atk, 252 speed, 4 HP
    Nature:Adamant
    Moves:
    Sunny Day
    Leaf Blade
    X-scissor
    Work Up
    Item:Life Orb/Expert Belt

    Jolteon:
    Ability:Quick Feet
    Nature: Modest
    Evs: 252 sp atk, 252 speed, 4 HP
    Moves:
    Work up
    Thunder
    Shadow Ball
    Ice-Type Hidden Power/ Fire-type Hidden Power
    Last edited by 10speed12; 5th September 2011 at 8:48 PM.


  20. #20
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    oh, I've got an interesting one.

    Flareon@Toxic Orb
    Adamant Nature
    Guts
    EV's: 252 attack, 252 speed

    Protect
    Facade
    Fire Fang
    Flame Charge

    Raise it's speed, you're attack is raised with guts, then sweep. I'm willing to bet if something baton passed speed to it, it could be helpful.
    3DS FC: 5043 1366 9389

    Looking for more secret bases! Message me your QR code, and I'll send you back mine.

    Looking for that extremespeed linoone with adamant or jolly (when it comes out). If you're gonna get one, I'd appreciate it. I can clone it if needed.
    I'm willing to sell my soul for it

  21. #21
    Join Date
    Sep 2010
    Location
    Tanning in Mossdeep (GMT+0)
    Posts
    175

    Default

    Sun Team Leafeon

    Leafeon@Leftovers
    Ability: Chlorophyll
    EVs: 4 HP / 252 Atk / 252 Speed
    Adamant Nature (+Atk, -Sp. Atk)

    -Leaf Blade
    -X-Scissor
    -Ariel Ace
    -Morning Sun/ Toxic/ Return

    Chlorophyll doubles speed in sun, so this guy is always on my sun teams.
    Leaf Blade for physical STAB, good base power too, X-Scissor and Ariel Ace for coverage. Last move slot is more personal choice, Morning sun to almost always fully heal Leafeon, Toxic for support, and Return for more coverage, though it's not really worth it
    been gone for like two years but I'm back and better than ever

  22. #22
    Join Date
    May 2011
    Location
    In my room
    Posts
    52

    Default

    Sorry if this set has been posted.

    Vaporeon @ Leftovers
    Ability: Hydration/Water absorb
    EVs: 252 Hp, 186 Def, 64 Sp.A
    Nature: Bold (+Def, -Attk) / Calm (+Sp.def, -Attk)

    Scald
    Toxic / Ice beam
    Wish
    Protect


    This thing is so annoying, it's not even funny. Hydration is the better ability, but that would limit it's potential to rain only. Water absorb is amazing for a switch in. Scald is to do some damage, and to help against physical attackers. Ice beam is for Dragon and Grass types, should you stay in, but Toxic is for stall wars. Burn just won't do as much in stall wars unless you're against Ferrothorn, who is a major threat. The Wish + Protect combo is self-explanatory. Helps you stall a turn of status condition on your opponent, or recover.

  23. #23
    Join Date
    Jan 2011
    Posts
    4

    Default Best OU Baton Passer

    Baton Pass
    Substitute/Agility
    Thunderbolt/Charge Beam
    Hidden Power[Ice/Grass]
    Item Attached:Leftovers
    Ability:Volt Absorb/Quick Feet
    Nature:Timid(+Spd,-Atk)

    Baton Pass is the move to go with Jolteon. With proper timing, the second move can be dangerous. Substiute is with timing very good. Agility is for sweeping. Thunderbolt is main attack. Charge Beam is for making you stronger. Hidden Power[Ice] is for the dragons (Salamance, Garchomp etc.).
    Hidden Power[Grass] is for Swampert.

    Volt Absorb is for Electric immunity and healing.
    Quick Feet doubles speed if you got a status problem, but on the other hand, you don't have electric immunity so you can get paralyzed and thats the worst for Jolteon.

    Leftovers is there to heal the Sub damage and you can't count on Volt Absorb.

  24. #24
    Join Date
    May 2010
    Location
    USA
    Posts
    193

    Default My sets [Read Note first]

    Note: Because of the size of the message, quote ONLY the parts you have a problem with to avoid size problems later. Also,
    don't judge too harshly; it took me longer than usual and there's not alot there to go with some of them. I'm just setting up each pokemon for the worst.

    Vaporeon Set:
    Water Absorb with Lum Berry/Hydration with Absorb Bulb/Damp Rock
    Hydro Pump/Muddy Water/Waterfall/Scald
    Bite/Shadow Ball
    Ice Beam- for Grass/Dragon-Types
    Dig- for Electric-types
    Partners: Rain Dance-ers like Politoad
    Counters: Pokemon with high Attack & Sp Defence (likely Electric/Grass/Dragon/Water) like Gallade and Tentacruel.
    Pokemon with Water Absorb/Storm Drain/Drought like Maractus, Cradily, and Ninetails.

    Jolteon Set:
    Quick Feet with Cell Battery/Shuca Berry/Air Balloon/Wise Glasses/Life Orb/Damp Rock
    Thunder Fang/Thunder/Thunderbolt
    Shadow Ball/Bite
    Double Kick/Hidden Power [Fire/Fighting]
    Pin Missle/Rain Dance
    Partners: Rain Dance-ers
    Counters: Pokemon with high Attack & Sp Defence (likely Ground/Electric) like Gallade/Claydol.
    Use Trick Room for pokemon like Dusknoir/Bronzong/Claydol/Hypno.
    Pokemon with Lightningrod/Motor Drive/Drought/Limber/Volt Absorb like Marowak, Electvire, Ninetails, and Hitmonlee.

    Flareon Set:
    Guts with Life Orb
    Fire Fang/Flamethrower
    Bite/Shadow Ball
    Facade- It goes well with Guts.
    Hidden Power [Water/Grass/Ground/Fighting]
    Partners: Droughts like Ninetails/Flower Gift
    Counters: Water/Rock/Dragon/Fire-Types with high Attack & Defence like Carracosta, Torkoal, and Cloyster.
    Pokemon with Flash Fire/Drizzle/Flare Boost/Heatproof/Thick Fatlike Politoad, Drifblim, Miltank.

    Espeon Set:
    Synchronize with White Herb
    Psychic/Psyshock
    Shadow Ball/Bite
    Facade/Hidden Power [Fighting/Fire]
    Power Swap
    Partners: Pokemon that can do Reflect.
    Counters: Bug/Dark/Ghost/Psychic-Types with high Attack & Sp Defence like Umbreon.
    Use Trick Room for pokemon like Dusknoir.

    Umbreon Set:
    Synchronize with Leftovers
    Faint Attack/Payback
    Psychic- for Fighting Types
    Dig/Hidden Power [Fighting/Fire]
    Facade
    Partners: Flying-type and Fire-type pokemon
    Counters: Bug/Fighting/Dark-Types with high Attack & Defence like Mienshao and Pinsir.
    Pokemon with Justified/Rattled like Arcanine and Sudowoodo.

    Leafeon Set:
    Chlorophyll with Lum Berry/Heat Rock
    Leaf Blade/Energy Ball
    Bite/Aerial Ace/Shadow Ball
    Dig/Hidden Power [Fire/Fighting]
    X-scizzor/Sunny Day
    Partners: Drought/Leaf Guard/Chlorophyll pokemon like Ninetails and Tangrowth.
    Counters: Fire/Flying/Bug/Grass/Ice/Dragon-Types with high Sp Attack & Sp Defence like Salamence, Volcanona, Charizard, and Cryogonal.
    Pokemon with Sap Sipper like Bouffalant, Stantler, and Miltank.

    Glaceon Set:
    Ice Body with Icy Rock
    Ice Fang/Ice Beam
    Bite/Shadow Ball
    Dig/Hidden Power [Fire/Fighting]
    Hail
    Partners: Snow Warning/Ice Body/Snow Cloak pokemon like Abomasnow, Froslass, and Mamoswine.
    Counters: Bug/Fighting/Ice/Water/Steel/Fire/Rock-Types with high Sp Attack & Sp Defence like Mantine and Probopass.
    Pokemon with Cloud Nine/Magma Armor/Overcoat/Thick Fat like Golduck, Lickilicky, Camerupt, Grumpig.
    Last edited by sbktdreed; 6th September 2011 at 3:38 AM. Reason: Moveset changes
    Got Pokémon X. Intend to get either Omega Ruby or Alpha Sapphire.
    No info about my Friend Safari.
    Vivillon Pattern: Polar
    Looking for nicknamed, shiny, and/or have a hidden ability in GTS and may battle at anytime.
    If interested, send a private message with your ID #.

  25. #25
    Join Date
    Feb 2011
    Posts
    172

    Default

    Flareon--Complete garbage. Plain and simple. It needs more than Flare Blitz.

    Espeon--Magic Bounce. That's all you really need to know.

    Umbreon--Not much.

    Vaporeon--Powerful Baton Passer, Wish user, stalling, even attacker.

    Jolteon--Speed can only get you so far. Jolteon has little more to offer.

    Glaceon--Flareon with a usable STAB move with stronger attacking stat.

    Leafeon--Swords Dance sweeper under the sun=decent.

    That is my short summary on each Eeveelution.
    I claim Buizel.

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