Page 2 of 3 FirstFirst 123 LastLast
Results 26 to 50 of 68

Thread: Community POTW #37

  1. #26
    Join Date
    Sep 2011
    Location
    North Bergen, New Jersey, USA
    Posts
    22

    Default

    At the risk of being odd-

    Knock, knock...Thief
    Timid Compound eyes 252 sp att /252 speed no item

    Thunder
    Bug buzz
    Thief
    Volt Switch

    Thunder...well, obviously too good to pass up. Bug Buzz, the same. Thief is for the pokemon who are sooo relying on an item. Volt Switch is to leave if none of the above apply.

    I know this is for battling, but the in-game application of this set is phenomenal also.
    Robbing the wee beasties nets a lot of useful berries, mental herbs, et al.

  2. #27
    Join Date
    Aug 2011
    Location
    in your nightmares
    Posts
    209

    Default

    i like it being this moveset
    timid nature and holding red card/leftovers/expert belt
    -thunder
    -bug buzz
    -volt switch
    -thunder wave/ energy ball
    overall guavanchula is pokemon with a big movepool awesome stats and design
    Not too nuts about it though
    Last edited by takbir10; 11th September 2011 at 7:33 PM.

  3. #28
    Join Date
    Sep 2006
    Posts
    6,077

    Default

    It's worth noting that Life Orb Galvantula's Thunder is more powerful than Choice Specs Jolteon's Thunderbolt. The only set that should be there should be this one:

    Galvantula @ Life Orb
    Trait: Compoundeyes
    Timid Nature (+Spe, -Atk)
    EVs: 4 HP / 252 SpA / 252 Spe
    - Thunder
    - Bug Buzz
    - Energy Ball
    - Hidden Power (Ice) / Volt Switch

    The EVs and nature are obvious. Modest nature can be used but with the demand for Speed, it isn't advised. Thunder, Bug Buzz, and Energy Ball are obvious choices. As for the last slot, you could use Hidden Power (Ice) for coverage or for those too lazy to get it, Volt Switch is another solid option.
        Spoiler:- 3DS friend-code:

  4. #29
    Join Date
    Feb 2011
    Location
    Byrdstown, TN
    Posts
    29

    Default

    Galvantula
    MY Overview:

    I wanted this Pokémon as soon as I saw it in the pre release pictures, it's cool. There is a reason this bug goes on my UU and Bug Teams as well. Galvantula's typing is truly unique, Electric and Bug which eliminates the Flying and Ground Weaknesses and compliment each of their offensive capability nicely a win-win, And a base 97 SP ATK with 108 Speed is nothing to laugh at. However, Galvantula really goes downhill from there. Galvantula has a very poor move pool, though it gives you enough to work with but that comes at the cost of making Galvantula nothing but predicable. Oh please don't get me started on the spiders defenses, base70 Hp and 60 Defenses makes for a glass cannon. One hit and he/she is pretty much toast. Thus, landing it a firm spot in the UU tier.

    Abilities:
    ¬
    Swarm(PDW): Quite useful, if your holding focus sash. Other than that, go with compound eyes.
    Unnerve: Although not useless, it does not give anything to Galvantula, Compound Eyes is the better choice
    Compound Eyes: Overall a good ability. When you pair it with stabbed Thunders, it becomes a superb ability. This raises Thunders accuracy from a 70 to a 91. Then if you decide match it with Wide Lens and you got a Thunder with base 180 power and 101 accuracy. Go with Compound Eyes pretty much every time.

    Move Sets:

    Thorantula the Spider God of Thunder!!!
    - Thunder
    - Volt Switch
    - Energy Ball
    - Bug Buzz
    Item Attached: Wide Lens/Choice Specs
    Ability: Compound Eyes
    EVs and Nature
    Modest Nature (+SP ATK, -ATK)
    4HP 252SPATK 252SPD
    This set is the set I recommend using, in fact it's the only set I will recommend. Compound Eyes-Stabbed-Thunders is the basis of the set taking out most water and flying types with ease, not to mention it will still do serious damage to types that don't resist it. Volt Switch allows you to switch out from any slower counter and at least do some damage. Energy Ball takes out the Ground types such as Rhyperior and Swampert. Bug Buzz is the filler here, it is Galvantula most powerful stab move other than thunder and thunderbolt, and can take out Grass, Dark and Psychic types such as Umbreon. Now if you can either use Wide Lens or Choice Specs, just remember if you miss with thunder you can pretty much kiss your Galvantula good bye.

    Let's Not Go With The Flow
    -Thunderbolt
    -Hidden Power [Ground]
    -Energy Ball
    -Bug Buzz
    Item Attached: Choice Specs/Focus Shash
    Ability: Swarm/Unnerve
    EVs And Nature:
    Modest Nature (+SP ATK, -ATK)/ Timid (+Speed, -ATK)
    4HP 252SPATK 252SPD
    Same as above, with two exceptions. Thunderbolt and is way more accurate than thunder. Hidden Power [Ground] takes out most Electric types. Note, that i dont reccomend using this set.


    Counters
    Electrics, do crazy well at resisting Galvantula's Thunders, just make sure they carry a non-electric attack, such as the faster Jolteon and the especially the ground immune Eelektross. Fire types, such as Typhlosion and Infernape, will easily 1HKO Galvantula. Charizard will even murder it, just make sure you are faster to avoid the Thunders. With that said, lets cut to the simple basics. Any wall, such as Registeel, that can absorb hits can do well against Galvantula. Above all else faster sweepers, like Gangar, Archeops, Durant, Tauros, Aerodactyl, ect..., are probably most effective, considering Galvantula is a glass cannon, and once hit is in serious trouble.

    NOTE: I stongly reccomend not using any hidden power othen than ice (which you still shouldnt use), on a compound eyes sets with thunder. nuetral thunders will do more than 2x supper-effective hidden power. nuetral Bug Buzz will do almost as much damage as a 2x supperefective max base-power ice HP. And honestly even if HP it will do more damage, odds are it might not 1hko it, in which case bye bye galvantula! So dont risk it volt switch out to a better counter.
    Last edited by twcopal; 11th September 2011 at 9:16 PM.
    Competitive battling pokemon
    *



    Currently Training
    *
    Shiny Pokemon



  5. #30
    Join Date
    Jul 2011
    Location
    on the planet earth.... DUH
    Posts
    90

    Default

    8 Legged Sweeper
    Galvantula@ Life Orb/Choice Scarf/Choice Specs
    Trait:Compoundeyes
    Nature:Modest/Timid
    EV's:252 Speed 252 Sp Attack 4 HP
    Moveset

    -Thunder
    -Bug Buzz
    -Energy Ball
    -Volt Switch

    Galvantula can be an awesome sweeper, but honestly he doesn't have that good of a move pool. Sadly enough, he can be walled by a good ground type. But that's where energy ball comes in.

    Counters

    An Excadrill can counter him being part ground type-well that is IF the Galvantula isn't holding Choice Specs. Any bulky ground and grass resistant type is good. my most recommended counter is Aggron/Gigalith because having sturdy really helps. also any rock or steel types would be good (that is if they have a rock-type move).

    † I am a Christian and proud of it! Copy and paste this if you are too.†



    Want a clan? Check out my amazing clan "Forbidden Empires" (click image below for link)


    Rate my team!!
    Clan Chat!

    Credits to me for the FE leader UB.

  6. #31
    Join Date
    Jul 2011
    Location
    In a house:D
    Posts
    107

    Default


    Ok, as seeing Galvantula is one of my favs :33 good desing, epic special set, acces to many thing to cripple the enemy and so on and so far (:
    Maybe I would only repeat the same as above but really, I love this little Spider.

    Abilities:
    Compundeyes: A free 30% Boos on Accuracy, making Thunder hitting with 91%.
    Unnerve: Your foe, can't use their berrys nice it, mmm for me, not really.
    Swarm: x1.3 on Bug when you have 1/3 or less on HP, not a good idea, but maybe it can work :B.

    Sets

    StandarVantula ;D
    Galvantula @Life Orb
    Trait: Compoundeyes
    Nature: Timid
    EVs: 4 HP / 252 Sp Atk / 252 Speed
    » Thunder
    » Bug Buzz
    » Hidden Power (Ice / Fire)
    » Energy Ball
    ~ Okei, here's the standart set of Galvantula, Thunder is just a monster, 180BP and 91% is just amazing, Galvantula has access to Grass-Electric combo making a treath agains almost every water type; Hidden Power Ice or Fire, is what you need, Ice for a Pseudo BoltBeam coverage or Fire to hit steels ;D.


    Making faster, into even faster
    Galvantula @Life Orb
    Triat: Unnerve
    Nature: Timid
    EVs: 4 HP / 252 Sp Atk / 252 Speed
    » Thunder Wave
    » Electroball
    » Bug Buzz
    » Hidden Power (Ice / Fire) / Energy Ball
    ~ Yes, Unnerve really you would hate your foe using their Chery Berry or their Lum Berry to say Jajaja your T-wave was nothing :BB , anyway T-wave reduce the speed of our enemies, making Galvantula into a good user of Electro Ball; Bugg Buzz covers Darks and Psychic who want to kill our little spider, and Hidden Power will help us to get a Pseudo BoltBeam coverage, or deal agains annoying steel who would want to wall our moves.


    PshycallVantula
    Galvantula @Life Orb / Muscle Band
    Trait: Unnerve / Swarm
    Nature: Adamant / Jolly
    EVs: 4 HP / 252 Attack / 252 Speed
    » Bug Bite / X-Scissor
    » Wild Charge
    » Sucker Punch
    » Poison Jab / Cross Poison
    ~ I see this set above, and I really like it ;D so maybe I'm only copypasting it n.nU anyway, this set is simple and effective and well it covers a lot of thing, sorry for being too lazy to explain -O-

    Well, Galvantula has a big problem, is too fragil (70/60/60) and weak to SR S: so, using a Spinner is a nice help to our spider :33

    Pokemon Showdown Nick: Xx_Tyki_xX

    3Ds Code: 5171-9832-9728
    Friend Safari Fire.

    Visist The Black Sheep Ark, I will always do my best.

  7. #32
    Join Date
    Sep 2011
    Location
    Italy
    Posts
    10

    Default

    Set name: Obvious, specially offensive is obvious!
    Item: Life Orb/Choice Specs/Expert Belt
    Nature: Timid/Modest
    Ability: Compoundeyes
    EVs: 252 SpAtk, 252 Spe, 4 SpDef
    -Thunder
    -Bug Buzz
    -Volt Switch/Charge Beam/Hidden Power [Ice/Fire]
    -Energy Ball/Hidden Power [Ice/Fire]
    The most obvious set, very simple. Thunder is better than Thunderbolt due to 91 accuracy and 30% chance of paralisys. Bug Buzz is you secondary STAB and reliable finishing move. Also gets great coverage alongside Thunder. Volt Switch is a good scouting/finishing move, expecially since ground types won't switch in too often due to Bug Buzz and Energy Ball/HP [Ice]. Charge Beam can boost your Special Attack and allow you to sweep, just don't use it with specs. Energy Ball is great for bulky grounds capable of taking a Bug Buzz. HP [Ice] is for dragons and Gliscor, HP [Fire] is used to hit Ferrothorn, Steelix, Magnezone and Excadrill. Remember that you need 30 or lower IVs in Speed to get HP [Fire], so you won't speed tie with Infernape, Terrakion, Cobalion and Virizion. Life Orb gives you power and versatility, Choice Specs more power but you're Stealth Rock weak, so is not advisable, while Expert Belt can bluff a choice set and surprise an opponent. With Energy Ball and HP [Fire] you hit for super effective damage 10 out of 17 types, so it's a good option overall.
    Timid nature is recomended because you will outspeed many more opponents. EV spread is obvious, just remember to put the last 4 EVs in SpDef to get an odd HP number and to prevent opponent pokemon with the ability Download from getting +1 Special Attack, as they are usually specially based.
    Other options
    I guess nothing... pretty much all its movepool is listed. Maybe Hidden Power [Water] if Camerupt is your worst nightmare ever... :-D
    Partners
    Rapid Spinner to get rid of Stealth Rock. Fast and frail sweepers to abuse Volt Switch more. Fire/Ice types kill bulky grass and bulky ground, while Galvantula kills waters in return. Powerful phisical attackers for special wall.
    Counters
    Try to guess... yep, Blissey/Chansey! Also Snorlax. Special walls in general assuming they aren't weak to electric/bug. Lightingrod Zapdos (if released) walls you forever unless you pack HP [ice] and easilly kills you. Camerupt does the same without HP [water]. Gliscor needs HP [ice].

    Set name: WTF? Phisical spider?
    Item: Life Orb
    Nature: Hasty/Lonely
    Ability: Swarm
    EVs: 252 Atk, 252 Spe, 4 SpAtk
    -Wild Charge
    -X-Scissor
    -Pursuit
    -Energy Ball/Sucker Punch
    This thing doesn't work, so don't use it. Just kidding, but really, the only good points of this set are the surprise value and some unespected pursuit kills. Wild Charge and X-Scissor are obvious, Pursuit is very nice for Psichics: you pack the Bug STAB so they will probably switch out, thus getting smacked by a boosted super effective Pursuit. Energy ball hits ground types and is usable with Life Orb. Sucker Punch gives you priority and comboes well with Pursuit. Item, EVs, Nature and Ability are obvious.
    Other Options
    Well, not much... Leech Life to gain some HP back frome the likes of Exeggutor and co... Pin Missle because it MIGHT break substitutes, sashes, sturdy... Cross Poison because cool and high crit rate and poison chance... Giga Impact bacause powerful and noob... seriously, Bug Bite to eat pinch berries is the only other move viable.
    Partners
    Same stuff listed before. At least common phisical walls are weak to one of your STABs (Skarmory, Waters, Cresselia, Claydol etc.)
    Counters
    Bulky opponents not weak to its STABS, and many more guys than the other set. 77 base attack isn't much...

  8. #33
    Join Date
    Jul 2011
    Posts
    21

    Default

    ;569;
    Ability:compoundeyes
    Nature:Rash
    EVs:252 sp atk, 91 speed, 91 hp
    Moves:
    Electroweb/Discharge
    Bug Buzz
    Energy Ball/Ground Type Hidden Power
    Double Team
    Items: Focus Sash/Life Orb


  9. #34

    Default

    Galvantula makes a good RU attacker. Great speed, interesting typing, good special attack, and CompoundThunder give it some options to work with.

    Arachnophobic Shock
    Galvantula@Life Orb/Choice Specs
    Timid
    Compound Eyes
    EVs: 252 SpA, 252 Spe, 4 HP
    Moves:
    -Thunder
    -Bug Buzz
    -Energy Ball/Volt Switch
    -HP Ice/Volt Switch/HP Fire

    Pretty much all the good Galvantula sets are going to look like a variant of this. Thunder's horrible accuracy is mended quite well with Compound Eyes, making for a powerful STAB attack. Bug Buzz hits a few things in the RU tier like Cresselia for significant damage. Energy Ball is a good move for Galvantula, as it can have useful Grass coverage without relying on HP Grass. That in mind, HP Ice is now an option to hit a few Pokemon like Altaria harder than the other moves. Volt Switch is a good option over one of the coverage moves for a powerful hit-and-run attack, and is even more useful on the powerful Choice Specs version. HP Fire doesn't have too much meritt to my knowledge in RU and is mainly useful for hitting Ferrothorn in OU, where Galvantula is pretty much outclassed. It can still be an option, though, if you're scared to death of Parasect or something.

  10. #35
    Join Date
    Aug 2011
    Location
    Canada
    Posts
    10

    Default

    Abilities:
    Compoundeyes: An excellent ability boosting up 1.3 accuracy which is useful for Thunder mostly.
    Unnerve: Unnerve has some use, mostly for stopping berries like Sitrus or those ones like Yache that weaken moves.
    Swarm: Swarm helps boosts up some of Galvantula's weaker bug moves but other than that its pretty not helpful since you need a third of your HP left.

    Speedy Creeper
    Nature: Modest/Timid
    EV: 252 Sp. Att/ 252 Spd
    Ability: Compundeyes
    Item: Choice Scarf/Salac Berry
    -Agility
    -Electro Ball
    -Thunder Wave/Electroweb
    -Bug Buzz/ Gastro Acid

    This set is designed for hitting fast and using Electro ball. Agility boosts up your speed by two levels and then Thunder Wave slows them down while paralyzing them but Electroweb does damage and lowers speed but both help lower the foes's speed. Bug Buzz is more of a filler move but has STAB which is useful, Gastro Acid nullifies Magic Guard Pokemon which don't get slowed down by Thunder Wave but these moves be replaced.

    Crawling Around
    Ability: Compoundeyes
    Nature: Timid
    EV: 252 Sp Att/ 252 Spd/ 4HP
    Item: Choice Specs

    -Volt Switch
    -Bug Buzz
    -Thunder
    -Energy Ball/Hidden Power (Fire)

    This set is used as Galvantula to scout and revenge kill foes and is nice since it is fast and has solid Sp. Attack. Volt Switch is there for Galvantula to scout and it gets STAB. Bug Buzz is a nice solid STAB move to add in with Volt Switch. Thunder is there because of the 91% Accuracy and to finish off strong foes like Dragonite and etc. The final moves are Hidden Power (Fire) which is there to hurt Ferrothorn, Magnezone and other steel types. Energy Ball is an option as well to defeat ground and rock types who are a threat to Galvantula.

  11. #36
    Join Date
    Jan 2011
    Location
    Daten City
    Posts
    278

    Default

    Obvious Set
    -Thunder
    -Bug Buzz
    -Energy Ball / Volt Switch / Thunder Wave / Substitute
    -Hidden Power [Fire / Ice]
    Item Attached: Life Orb / Choice Scarf
    Ability: Compundeyes
    EV's and Nature:
    EV's: 4 HP / 252 SpA / 252 Spd
    Timid Nature (+Spd, -Atk) / Modest Nature (+SpA, -Atk)
    Probably the most effective sweeping set. Thunder and Bug Buzz for the STAB move. Energy Ball to handle Rock types. Volt Switch is a must for a Choice Scarf set. Thunder Wave to cripple other Scarfers and useful with a Modest Nature for extra power. Substitute for a Sub and 3 Attacks set. Hidden Power [Fire] to kill Steels especially Ferrothorn and Forretress. Hidden Power [Ice] to hit Dragons and other shenanigans.


    FC: 2022 2993 1000

  12. #37
    Join Date
    May 2010
    Location
    USA
    Posts
    193

    Default

    Personally, there's not alot to go with.

    Unnerve w/ Life Orb/King's Rock/Wide Lens
    Electroweb/Thunderbolt/Thunder/Wild Charge
    Signal Beam/Bug Bite/X-Scissor
    Faint Attack
    Hidden Power [Fire/Fighting]

    Fighting-Type HP is for Rock-Types; while Fire-Type HP is for Steel-Types. If you have someone with Rain Dance, you can use Thunder while equiped with Damp Rock.

    Countering: A Fire/Rock-Type with High Attack, Sp Defence, and maybe Speed with Physical attacks. Bug, Dragon, Electric, Fighting, Ghost, Poison, or Steel-Types could also be used. Infernape and Zebstrika are some examples. Gallade, Dusknoir, Muk, Ninetails, Venusaur, Spiritomb, Hitmontop, Flareon, and Ferrothorn require Trick Room espically in Double and Triple battles.
    Got Pokémon X. Intend to get either Omega Ruby or Alpha Sapphire.
    No info about my Friend Safari.
    Vivillon Pattern: Polar
    Looking for nicknamed, shiny, and/or have a hidden ability in GTS and may battle at anytime.
    If interested, send a private message with your ID #.

  13. #38
    Join Date
    Jun 2011
    Location
    Chillin with my L'il Growlithe
    Posts
    173

    Default

    Overview

    Galvantula is a great Pokemon introduced in Pokemon Black and White. Now I know what you're thinking, "Great. Not another spider Pokemon!" But don't think that. Why? Because Galvantula is a LOT better than Ariados. Sure his defense is down, but look at everything else! It's not perfect, or good. It's... great? Yeah, you could call it great.

    Abilities

    Compoundeyes: Raises accuracy by 30%. Great with Thunder.
    Unnerve: Prevents the opponent from eating berries. Meh, probally Galvan's worst ability.
    Swarm: Increase's bug moves in a pinch. Stronger STAB basically.

    Movesets

    Spiders don't bite. They destroy.
    Ability: Compoundeyes
    Nature: Jolly
    Signal Beam
    Thunder
    Energy Ball
    Agility
    EVs: 252 Special Attack, 252 health, 4 speed
    Signal Beam takes out Psychics (Plus gives STAB). Thunder can take out everything now that it can hit. Energy Ball kills pesky Water and Ground types. Need some Speed? Then Agility is here for you!


    Partners

    Galvantula works well with a lot of Mons. Firstly, you can form an electric wall with Magnezone. Water types like Swampert can take out the stuff Galvantula is vulnerable to. Great buds. Also, a bulky Rock type like Rhyperior is great because when teamed up with Galvantula, they resist everything in the game.

    Countering

    Galvantula, like almost everything else, has counters. Rock/Steel and Ground types together will resist everything a Galvantula can throw at you, so Ryperior and Steelix work great. Those are the best.

    Feel free to edit this information as much as you like, Reno.
    Last edited by briguin; 12th September 2011 at 11:31 PM. Reason: lacked enough information
    [IMG]http://i51.*******.com/11lihjr.gif[/IMG][IMG]http://i51.*******.com/11lihjr.gif[/IMG][IMG]http://i51.*******.com/11lihjr.gif[/IMG][IMG]http://i51.*******.com/11lihjr.gif[/IMG]
    [IMG]http://i43.*******.com/11i1u8j.png[/IMG]

    Credit to Mew_ for the banner and pokemon player for the Growlithe Lickies.

  14. #39

    Default

    GALVATULA! Beast! Seriously though, I own one.

    The great thing about this guy is that it can perform 2 scary combos. One is the ever-popular screech-and-pursuit, which gets rid of bulky phsychics and ghosts. Another is it's own special combo, compound eyes and thunder, which I have. The worst part about the second combo is that it can induce paralysis, meaning that switching Blissey in may turn for the worse.

    Special set
    Ability: Compound eyes
    Item: Choice specs/Expert belt
    Nature: Modest/Timid
    Evs: 252 sp. attk/ 252 speed/ 4 hp
    Thunder
    Bug buzz
    Energy ball
    Volt switch/hidden power

    Thunder. One of the most powerful electric type moves, and this guy can easily spam it down on foes as if it were rain. Then add Bug buzz and energy ball for coverage. Not to mention Bug buzz is stab. Volt switch is for scouting, but can cut a good slice of hp if the foe is either weak to it, or if it has a low special defense in general. Hidden power is great... I suppose, but it requires more special defense IVs for higher power, and this thing should have more special attack.

    This is if spiderman was more electrifying...(physical)
    Ability: Unnerve
    Item: Expert belt/Choice band
    Nature: adamant
    Evs: 252 attk/ 252 speed/ 4 hp
    Wild charge
    X-scizzor/Bug bite
    Cross poison/Pursuit/Sucker punch/Screech/U-turn
    Cross poison/Pursuit/Sucker punch/Screech/U-turn

    This is interesting. Wild charge is great, and with Unnerve, it overcomes a Gyrados' Wacan berry, which can be pretty annoying. X-scizzor is mainly for power, but Bug bite is useful for eating a helpful berry, like a Liechi berry. Cross poison is a filler, but a nasty one at that. Poisoning, and a high crit rate? I know some frown at crits, but its still awesome. Then theres your other fillers, pursuit for when a foe switches, sucker punch against an attack, screech to possibly cause switches, and as mentioned, great with pursuit. And then, finally, U-turn for scouting.

    Ps. I typed all of this via IPod touch. Took me 3 hours. And I am text savvy, lol. So I hope some of this will be on the potw page for Gavlatula. Or, at the least, the Cross poison part.
    Apparently, I can't claim Larvesta. But who cares?
    It's still the cutest bug eva!

    I am The Grovyle, that friend in a high place.

    The craziest battle I ever had- Toxic spikes supported baton passing team, with a Splashing Wailord. And won. You have to try it!

  15. #40
    Join Date
    Dec 2010
    Location
    Planet Earth silly! Duh...
    Posts
    22

    Default

    Standard Galv. (as far as i know...)
    Galvantula@Life Orb/Wide Lens
    EVs: 4 HP, 252 SAtk, 252 Spd
    Nature: Modest
    Compoundeyes
    -Thunder
    -Bug Buzz
    -Energy Ball/Volt Switch/HP [Ice]/[Fire]
    -Energy Ball/Volt Switch/HP [Ice]/[Fire]

    Yea im pretty sure Galv is an NU that is possible playability in OU like Gastro! So anyway, Thunder abuses the accuracy boost really well in which case wide lens can be used for perfect accuracy over LOs extra power. Bug Buzz is STAB that gets good coverage on Psychics and Darks etc. The last 2 are a toss up depending on what you want Galvantula to do, Energy Ball is for the oh so common bulky waters that are now in UU/NU *cough* Gastro, Quag, Swampert *cough* and bulky grounds and rocks in OU *cough* Hippowdon, Terrakion *cough*. Volt Switch scouts if you predict a switch. Hidden Power [Ice] is pretty much solely for OU, it hits dragons and others really well, I'm looking at you Gliscor and Lando. Hidden Power [Fire] is really only for OU as well, for hitting Ferro and Forretress, as well as Scizor and such.
    in the making...

  16. #41
    Join Date
    Jun 2011
    Location
    Perusing the North Pacific.
    Posts
    360

    Default

    Web Support
    Nature:Timid
    Ability: Unerve
    Item: Brightpowder/Razor Fang/King's Rock
    EV's : 252 Sp. Atk, 252 Spd, 4 Hp

    Attacks:
    Electroweb
    Struggle Bug
    Volt Switch
    Spider Web / Thunder Wave / Sucker Punch / Bug Buzz / Energy Ball

    This is a support set for slowing down sweepers. With Unerve active you don't have to worry about any pesky berries activating while you use Electroweb and Struggle Bug cut down on on your opponents Speed and Sp. Attack. Volt Switch lets you pull out when things start to get hairy. Spider Web is there to stop the enevitable switch that would come from lowering your opponents stats, but alternatetively you could go with Thunder Wave to catch the next pokemon on the switch. You could also go with Sucker punch for priority, or Bug Buzz/Energy Ball for smashing power. Given Galvantula's frail defenses, the occasional miss/flinch brought on by Brightpowder/Razor Fang are nice, but should not be heavily relied on. This set really works wonders in Doubles/Triples due to Electroweb and Struggle Bug striking multiple foes, Spiderweb trapping opposing poke's that would try to escape (Ex. DrizzleToed), and an unexpected flinch on one of those foes brought on by Razor Fang/King's Rock is always welcome.
    Last edited by Silvershark; 16th September 2011 at 5:35 AM.

  17. #42
    Join Date
    Jun 2010
    Location
    Northwest England
    Posts
    4,075

    Default

    Galvantula stands out among the generic Electric types for several reasons. It has dual type, quite rare among electrics and it doesn't have to choose between Hiidden Power Grass or Ice thanks to Bug Buzz. In fact it can run both types with Energy Ball. On top of that it gets a unique ability in Compundeyes making it the only pokemon to get accurate Thunders outside of Rain and accuracy boosts. Unnerve is pretty useless by the way, it counters SubSalac sets and helps against resistance berry users like Yachechomp but that's about it. Its typing means it's not weak to Ground thanks to it's Bug typing(but it gains Fire and Rock weaknesses in the process) Where it doesn't do to well is power. 98 Spatk isn't phenominal, but with Thunder and a good movepool it has it's place in the lower tiers.



    Choice
    Galvantula @ Choice Specs/Scarf
    Timid
    Compundeyes
    252 Spd/252 Spatk/ 4 HP
    -Thunder
    -Bug Buzz
    -Energy Ball
    -Hidden Power (Ice)/Hidden Power (Fire)/Volt Switch

    With a great 108 Speed stat and good spatk, Galvantula is crying out for a choice set.
    Thunder is a hugely powerful move that now has 91% accuracy with Compundeyes. Bug Buzz is your other STAB and pairs pretty well, taking out Grass types etc. Energy Ball does a decent job against ground types like Gastrodon who eat your Thunder for breakfast. HP (Ice) hits Dragons and more importantly, Gliscor. HP Fire is for Ferrothorn basically. Volt Switch can be used for scouting but bear in mind you can't use it on Ground types.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  18. #43
    Join Date
    Feb 2011
    Location
    Turn Around
    Posts
    455

    Default

    Ah, Galvantula- I've been waiting for this one. A unique typing and some decent stats (and a sweet design) give us a pretty beastly bug. I do have to knock him for a bit of a limited movepool, though.

    Just your standard special sweeper
    Galvantula@Life Orb/Choice Specs
    Modest 252SpAtt/252Spd/4HP
    Compoundeyes

    -Thunder
    -Bug Buzz
    -Energy Ball
    -Hidden Power(Ice/Fire)

    So, basic is the name of this set. Thunder is STAB and enjoys a bit of a boost from Compoundeyes, Bug Buzz is a decent attacking move, Energy ball hits Swampert and other bulky ground-types. Hidden power is split between ice for dragons/Gliscor and fire for Ferrothorn, Foretress, and Scizor.
    I'm sorry, were you expecting some kind of epic signature here?

    Current works:
    A Modern Atlantis- Bioshock/Doctor Who crossover (FINALLY WRITING CHAPTER 3! Will post soon!)
    -When a perfectly mundane trip to the ocean floor causes the Doctor and his companions to discover an underwater city, they find a utopia that is anything but. (Rated PG-14 for language and violence)

  19. #44
    Join Date
    Jul 2011
    Location
    SANTA ISN'T REAL, KIDS
    Posts
    1,848

    Default

    Ah, yes, I have discovered a potential Galvy.

    SUCKAH PAWNCH!
    Galvantula@Focus Sash
    Compoundeyes
    Lonely (+Atk, -Def)
    176 Atk/80 SpA/252 Spe
    Sucker Punch
    Bug Buzz
    Thunder
    Energy Ball/Hidden Power [Ice]

    This set is an incredible gimmick. Latios can easily revenge kill any Galvantula with ease, so this set remedies this. Remember when I said that Galvantula had a horrible Attack? Well, his Sucker Punch, with 176 EVs and a Lonely nature, only barely 2HKOs Latios and fails to OHKO Gengar, two of the frailest Pokemon weak to Dark in OU. But, it is his only form of priority. The rest of the set is standard.
    http://www.landoverbaptist.net/showthread.php?t=35776

    i'm pretty sure i just found the most hilarious pogeymanz are satan discussion ever

  20. #45
    Join Date
    Dec 2010
    Location
    Planet Earth silly! Duh...
    Posts
    22

    Default

    Quote Originally Posted by magikarprules View Post
    Ah, yes, I have discovered a potential Galvy.

    SUCKAH PAWNCH!
    Galvantula@Focus Sash
    Compoundeyes
    Lonely (+Atk, -Def)
    176 Atk/80 SpA/252 Spe
    Sucker Punch
    Bug Buzz
    Thunder
    Energy Ball/Hidden Power [Ice]

    This set is an incredible gimmick. Latios can easily revenge kill any Galvantula with ease, so this set remedies this. Remember when I said that Galvantula had a horrible Attack? Well, his Sucker Punch, with 176 EVs and a Lonely nature, only barely 2HKOs Latios and fails to OHKO Gengar, two of the frailest Pokemon weak to Dark in OU. But, it is his only form of priority. The rest of the set is standard.
    why do you even put it on there then, you even admit it barely 2HKOs latios/gengar...
    in the making...

  21. #46
    Join Date
    Jun 2011
    Location
    Los Santos, San Andreas
    Posts
    737

    Default

    Arachnophobic Yet?
    Timid (+spd, -atk)
    Compoundeyes
    Item: Choice Scarf
    252 sp atk/252 spd/4 hp
    ~Bug Buzz
    ~Thunder/Electro Ball/Thunderbolt
    ~Energy Ball
    ~Hp [Ice]
    Bug Buzz is its main STAB at a nice 90 base power and is for the complete and utter domination of any psychic-type or dark-type in the OU. Thunder does great period, in and out of rain, and can be your most powerful STAB. Compoundeyes effectively raises its accuracy to 100%. Electro ball is there because you're pretty much gonna outrun everything in OU anyway with max speed and a focus sash, so why not take advantage? Energy ball is to cover rocks and grounds that think they can switch in, while hp[ice] is for the haxorus that switches in.

  22. #47
    Join Date
    Sep 2010
    Posts
    476

    Default

    More than meets the Compoundeyes...
    Galvantula's Compoundeyes and learnable Moves combined with great offensive stats scream "Sweeper." However, consider a few other Moves: Screech, Toxic, Gastro Acid, and Swagger. Yes, Galvantula can be a great Annoyer-with-Thunder. Slap a few supports like that on and your opponent will be like "WTF!?!?!"

    Swagger + Screech on a non-Physical-Attacker will slow down Annoyers and Special Attackers alike. With a lucky 30% from Thunder, you have access to Para-fusion to screw with their heads.

    Gastro Acid shuts down Soundproof (for Bug Buzz) and Lightningrod and Volt Absorb (for Thunder). Getting past these Abilities lets your STAB hit hard like they should.

    Toxic is great because you can guarantee a hit on non-Steel, non-Poison Types with Compoundeyes. Pokemon without Abilities like Immunity, Magic Bounce, Magic Guard, or Poison Heal have to deal with chipping HP. Just be wary of Guts, Toxic Boost, Synchronize, Marvel Scale, and Quick Feet.

    Overall, a great design. The drawbacks? You have the same defenses as Manectric with a weakness to Rock (and, therefore, Stealth Rock). In fact, Manectric has very similar Speed (slightly lower Base by 3 points) and higher Base Sp.Atk (by 8 points), plus access to Signal Beam and Discharge to mimic Galvantula adequately. I think we may have been cheated somehow...

    Galvantula has another impressive ability - it outspeeds all but 2 Ground Types (Dugtrio and Arceus), giving it pseudo-BoltBeam via the Thunder + Hidden Power (Ice) combo to stop Ground from walling it all day. Non-DW Zebstrika and Jolteon have to rely on non-STAB Flame Charge and Hidden Power (Fire/Rock), respectively, to block Thunder and send a vicious reply.

    Aside from those 4 Pokemon, Galvantula has to beware of Harsh Sun - Thunder still gets its accuracy cut during a Sunny Day or Drought. Drought-tales can switch in and screw with your "Signature Move" for the rest of the battle.

    Sandstorm will also wreck you - strengthening the Sp.Def of Rock Types attempting to slow-play you. Probopass, Cradily, and Tyranitar are among the worst of these offenders, not caring about you being faster if they can pull a soak-and-smash tactic.

    Rain is, by far, the safest bet. Aside from the Electric VS Water advantage and guaranteed Thunder hit, Hidden Power (Water) gets a power boost, adding an alternative to both HP (Ice) and Compoundeyes via Drizzle-toed.

  23. #48
    Join Date
    May 2011
    Posts
    5

    Default

    What about this?

    Galvantula @ either sp. att or speed boost berry
    Ability: Compoundeyes

    Moves:
    Thunder
    Bug buzz
    Disable
    Substitute

    Thunder and bug buzzes are obvious. But then you have... disable and substitute? yes, it can be quite effective when used properly. first turn you set up a sub (Be sure to have max speed) and then the oppenent can do three things:

    Use an attacking move, which should be super effective on you. The next turn you disable it, because your sub took the damage.

    Use a status move. doesn't affect your sub, so a free turn for you.

    Stat up. In that case, just smash some Thunders in and you should be fine against anything except grounds and maybe blisseys/chanseys.

    I was just going to train one! yay

  24. #49
    Join Date
    Apr 2011
    Location
    Georgia. I'm very southern.
    Posts
    432

    Default

    ^I agree with SubDisable being a thought in lower tiers. But in OU he'll DIE like when you don't predict correctly with Gengar.


    Mwahaha! R4GE Zibdas! I have Claimed Probopass!







    I support MC. But with Eviolite. Viva la Eviolite!

  25. #50
    Join Date
    Jul 2011
    Location
    SANTA ISN'T REAL, KIDS
    Posts
    1,848

    Default

    Quote Originally Posted by ultimatedarkrai View Post
    why do you even put it on there then, you even admit it barely 2HKOs latios/gengar...
    Because, if it wields a Sash and no entry hazards are on the field, than it will go like this.

    Galvantula used Sucker Punch!
    Latios used Attack! Galvantula held on with its Focus Sash!

    Now, if they want to finish it off, they might get cocky. So Sucker Punch will then KO.
    http://www.landoverbaptist.net/showthread.php?t=35776

    i'm pretty sure i just found the most hilarious pogeymanz are satan discussion ever

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •