Clearly you don't know how HO works so I'll ignore that suggestion I'm afraid.They are ALL physical skarmory will make you HUGE problems I would suggest using lati@s or something special also lucario as mixed or something similar so you don't get walled by physical walls. cofagringus, skarmory, bronzong, ferrothorn (dragonite fire punch isn't enough), gliscor and so on there are lot of stuff which wall you.
lol :31. THAT IS THE ****ING POINT OF HO. YOU HAVE APPARENTLY NOT READ THE THREAD THAT THIS IS ABOUT AND GAVE SOME DECENT ADVICE
Nomura after being asked a question
about Final Fantasy Versus XIII
Ok sorry though HO was just a bunch of sweepers from both sides of the spectrum my bad sorry.I will try to make a good feedback following the rules of HO.
You need to consider those that wall your team.
I think you should have at least another ice and fire attacks on your team for ferrothorn,gliscor,dragonite, and skarmory maybe. I think you should have a grass move for swampert and gastordon but I am not sure if someone on your team learns leaf blade.
Here are some questions:
1. so if you don't want to switch what happens with scizors super power are you planning staying in after -1 defense -1 attack?
2.what about a situation where you need scizor to kill weavile but you are facing heatran you won't switch there?
3. what about life orb if the aim is to survive long enough and sweep at the same time it kind of risky so is it good?
That is very foolish. None of those have reliable recovery except Skarmory, and every sweeper on his team can 2HKO those after a boost. Once the wall goes down, you go crazy with the reinforcements. Just like the Romans. When it is 5 physical sweepers with dual screens, vs one wall... who do you think will win?
None of those can sweep or threaten you anyway. If they attempt to hazard, oh wow, I won without being hit. Swampert and Gastrodon are even easier to deal with as they get OHKO'd after a boost, Gastrodon without a boost.
For question number 1, you just keep attacking or boost again if they try to set up against you. Two, you switch, double switch, hit Heatran on the switch etc. Life Orb lets you OHKO walls, and you make up for the lack of bulk with dual screens. When you OHKO Swampert before it can do jack nothing, you will understand why Life Orb is a good thing.
If you use 3 special sweepers and 3 physical sweepers, how do you expect to beat defensive teams?
Disclaimer:I would add more to this rant, but I am very busy right now. Feel free to PM me if you need help, or better yet, read the thread!![]()
1. Like the great Blue Harvest said 2. Sometimes you have to. I mean HAVE TO. There are times when you switch and don't switch.
3. Life Orb can be annoying at times but when you get a OHKO or 2HKO instead of a 3HKO, LO pays off.
EDIT Ninja'd
This team is working a bit better than I first expected. Haxorus and Dragonite are just really really good underneath dual screens.
In gen 4, I am undefeated with HO for about week. To be fair, I haven't played constantly though.
In gen 5, I went 50/50 on the ladder because I was testing the synergy of the team and trying new things. Then I started going 65/35, then won a tournament match with it. I haven't played very much, so I am sure I can do better.
I was convincing Ragnorak to use Jolly Haxorus to outrun Scarf Rotom after a DD, I hope he listens lol.
Thanks!
Yeah, with Swords Dance + Rivalry, you don't even need Life Orb or Adamant. This essentially lets you use Jolly, which is great for speed ties, and outrunning certain things. HO takes enough risks, might as well make speed ties one less risk.
With Heavy Offense, speed is the priority. With more firepower than any team + dual screens, you don't need the extra power to break through bulky counters, but you need the speed to outrun faster things which can halt your sweep, or threaten you. It is how HO checks things.
Yes, you have Mold Breaker to Earthquake, but when literally everything that Mold Breaker hits gets 2HKO'd by a +1 Rivalry Outrage, do you really need Mold Breaker? Outrage spam just lets you ease prediction, and lets Haxorus gets his job done faster to save screen turns.
Earthquake is mainly for Jirachi and Ferrothorn. Skarmory loses to a +2 Outrage.
Rivalry Outrage 2HKO's Quagsire on average too, so I am satisfied with it. People need to catch on and start making their pokemon female on PO.
I am not using Rivalry when I saw more female Pokémon than male when I was climbing the ladder. I could of course, just change the gender, but it's still risky (and I don't even like it compared to Mold Breaker).
I also don't want to have to use Outrage when I can use Mold Breaker, making it harder to set up on. There has been too many situations where Mold Breaker actually saved me.
And I prefer Adamant. Might give Jolly a shot from time to time, but I will always prefer Adamant > Jolly.
Couple things from using the team -
Taunt > Swords Dance on Haxorus works well with handling stall. You always want to have Adamant, and getting to +2 is easy with screens. Lum Berry or Draco Plate is still needed and max speed still gets the one up on opposing Haxorus.
Because Excadrill is banned, Lucario and Terrakion are interchangeable. If you want a second dragon resist / partner, then Lucario pairs nicely with Dragonite and Haxorus, and the extra priority is nice for Rotom-W.
Cloyster is at this point, a weak link. I ran a team that used Rain Dance Espeon and Baton Pass so I could run Shell Smash, Swift Swim Gorebyss with White Herb. That is something to consider, but if you are going to do that, I would probably replace Dragonite with a mixed dancer Salamence, or continue using Fire Blast.
If not, then you can just run Sub Bounce Gyarados over it. Still testing.
Last edited by Ragnarok; 16th October 2011 at 4:10 PM.
Nomura after being asked a question
about Final Fantasy Versus XIII
Go ahead. There is a reason why a lot of people at the top of their game use speed boosting natures.
The power difference is negligable a lot of the time, while a speed tie or getting revenged because you don't run enough speed is gamebreaking. It is only 10% more power, when a speed + nature allows you to outrun stuff 100% of the time. That is much better than a coin flip or getting outran.
It is like when people originally ran 252HP/40Def/216Spe Gliscor in gen 4, but eventually speed creeped up to 252HP/6Def/252Spe.
I updated the OP with the quotes. Thanks for letting me use them!
I have one question about HO. Isn't Quagsire a huge problem? Without setup, you're not going to do much, and it will Curse as you switch into Virizion.
If you're creative, don't copy and paste this into your signature (Started by 3.14kachu).