Page 3 of 4 FirstFirst 1234 LastLast
Results 51 to 75 of 86

Thread: Community POTW #40

  1. #51
    Join Date
    Feb 2011
    Location
    In a house
    Posts
    1

    Default

    ^dude they have to do bad pokes, you would lose all support near the end if they did all the good pokes first, read the rules beforer making assertions like this.
    Yep we should ban baton pass, and weather too. Oh and Trick Room, I'm tired of having to worry about Trick Room all the time. Just ban the move Trick Room, and prankster, it's broken. Ban all status moves on prankster users, they're too cheap. Oh and ban Probopass to it's so cheap. Just ban everything except Magikarp with splash.
    Well, actually Blaziken isn't really Uber because some people whined about how they were getting owned by it. I mean, it doesn't stand a chance in the Uber enviroment.

  2. #52
    Join Date
    Sep 2011
    Location
    Wouldn't you like to know!?
    Posts
    148

    Default

    Quote Originally Posted by irock245 View Post
    ^dude they have to do bad pokes, you would lose all support near the end if they did all the good pokes first, read the rules beforer making assertions like this.
    Agreed. (10charlimit)
    Warning! Boring Sig ahead.

  3. #53
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    1,378

    Default

    Just DREAM of hitting it.
    -Mud Slap/Thunder Wave
    -Substitute/Scald
    -Pain Split
    -Toxic/Scald/Thunder Wave/Muddy Water/Mud Shot
    Item: Lefties
    Ability: Sand Veil (DW)
    EVs and Nature:
    Calm Nature (-Atk, +SpDef) / Bold Nature (-Atk, +Def)
    EVs: Same debate as every Stunfisk with Pain Split.

    So, this set utilizes Stunfisk's as yet unreleased DW Ability, Sand Veil, which raises it's accuracy in a Sandstorm. Obviously, this set is meant to be used in a SS team and, also somewhat obviously, it's a bit of a gimmick. Mud Slap lowers your opponent's accuracy, making it nigh impossible to hit it (Though you could run Double Team over it if you're not playing with Evasion Clause). While your opponent is missing you over and over, you can set up a Sub, meaning when they do hit you, they'll only be breaking your sub. Pain Split lets you heal up at your opponent's expense. The last move is for something to kill your opponent while they can't hit you. Toxic is the standard stall-you-to-death method, and works great coupled with the Sandstorm that should be raging. However, it leaves you completely at the mercy of Steel-types and Taunt. Scald comes with a nifty 30% burn chance, and the only type of pokemon that can't be burned are Fire-types (and pokemon with Water-veil)- Here's the thing- Fire types are weak to Water and Ground (Not that you should be depending on Mud Slap for damage), and are damaged by Sandstorm (So are Water Veil pokemon, for that matter).
    You want thunderwave. Thunderwave+sand veil was very popular when Garchomp was running around, and stunfisk has both.

    Muddy water and mud shot have chances to lower acc.
    Last edited by Zachmac; 3rd October 2011 at 2:51 AM.
    Venemo Oscuridad - 6 Battles
    My Secret Base, Version 2.

  4. #54
    Join Date
    Feb 2011
    Posts
    172

    Default

    Stunfisk, what an interesting Pokemon.

    Bulky attacker
    Nature: Modest
    EVs: 252 sp attack and HP, 4 defense
    Ability: Sand Veil (on sandstorm team)/Static
    @: Leftovers/Choice Specs

    Earth Power
    Discharge/Thunderbolt/Thunder
    Surf
    Hidden Power [Ice/Fighting]/Sludge Wave

    An offensive Stunfisk. It has a unique and solid offensive type combination. It's attacking movepool is decent. It does have to resort to Hidden Power though.

    Stunfisk struggles to pull any defensive sets because for one, no reliable recovery move, and second, ground typing is not a very good defensive type for having weaknesses to the common water and ice attacks, as well as the now common grass attacks. That electric type makes it weak to ground as well.
    I claim Buizel.

  5. #55
    Join Date
    Sep 2011
    Location
    Melbourne, Australia
    Posts
    16

    Default

    To all those hating on my set and ability analysis - Unlike most of you, I'm not exactly a Pokemon Master. I've got 300+ hours on White, and that's it. None of those hours are on wi-fi battles, and I still prefer running a good ol' Charizard to most other things. Yes, I did mean EV training when I said stat-training, because that's how I've referred to it in the past. And the last website I was on before posting my set, the classing was slightly different, so Steel-types were referred to as Metal-types. And I still stand by the fact that Limber on a Stunfisk is useless. Not too many things, barring Effect Spore, are going to be run in a way that affect it, and its speed is already pathetic. Even if it loses a little from paralysis, so what? It was already slow enough as it is. Static and Sand Veil are the go with it, and they haven't released Sand Veil yet....which leaves Static.

  6. #56
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    1,378

    Default

    And I still stand by the fact that Limber on a Stunfisk is useless. Not too many things, barring Effect Spore, are going to be run in a way that affect it, and its speed is already pathetic. Even if it loses a little from paralysis, so what? It was already slow enough as it is.
    This, for one, is very true, except body slam jirachi, which is weak to STAB earth power, and body slam togekiss, which is weak to STAB thunderbolt.
    Venemo Oscuridad - 6 Battles
    My Secret Base, Version 2.

  7. #57
    Join Date
    Feb 2011
    Location
    Somewhere over the Ho-oh...
    Posts
    500

    Default

    Something to throw out there about Stunfisk is that he is argueably good on weather teams to! In rain, he has a 100% accurate Thunder AND a powered up Scald. In Sandstorm, not only is he immune to it, but he has Sand Veil to give him some extra trolling evasion powers to boast. In Sun, he loses his water weakness, and he can already take fire attacks well. Hail... Naw, only Ice types and scum are good in it. Stunfisk is bulkier than Swampert, has a speed stat that is nearly as bad as Reniclus's(Trick Room is helpful people!), he can actually work in doubles/triples with access to Surf, Rock Slide, Discharge, and Earthquake, and he has multiple ways of making himself super hard to hit. I don't think anyone has mentioned it, but Endure+Flail in Trick Room is a possiblility, although even Farfetch'd can pull that off better thanks to STAB and his cute little stick that seems to get critical hits alot. Stunfisk can actually manage himself in the Ubers with the right support. I've used him in that area and he can be surprisingly useful for he actually OHKOs Reshiram and Zekrom with a Spec Earth Power.(Well, his has the possibility of OHKO on Reshiram, Stealth Rock makes it perfect) Sadly, his special defense somehow makes the minimum damage of a Spec'd Blue Flare in the Sun a perfect OHKO, as it's minimum is 422 damage on him, which is his max HP.:/ Never the less, don't let that discourage you from using him against it. He can survive a Banded Outrage from anyone in the tier, which is pretty neat. I don't recommend him for the Ubers, as he mainly shines in UU/RU. Derpy's a cool pokemon, and is worth a shot for a team with the right support. Not the strongest, not the bulkiest, but his stats mixed with his unique typing and movepool can make him an unpredictable fellow. Under-estimate him at your own peril, because he's the Troll of the UU.

    Credit to FrostStorm for the banner; YOU ARE MAJESTIC FROSTSTORM

    3DS FC: 4940 6396 1803


    "Because I am the man... who made a typo in his own name while registering..."

  8. #58

    Default

    Just use Sunkern or Fly Golurk instead of this thing. Because if you're using Stunfisk then you must be trolling, and Sunkern and Fly Golurk troll better.

  9. #59
    Join Date
    Apr 2009
    Posts
    2,151

    Default

    Quote Originally Posted by Serebii View Post
    Reno didn't do this one. He got called to work early so I had to cobble it together. Reno will probably go back and fix things for me at some point
    Should have just asked me to, lol.

  10. #60
    Join Date
    Sep 2010
    Location
    In your Hard Drive
    Posts
    8

    Default

    Quote Originally Posted by StreetFlare View Post
    To all those hating on my set and ability analysis - Unlike most of you, I'm not exactly a Pokemon Master. I've got 300+ hours on White, and that's it. None of those hours are on wi-fi battles, and I still prefer running a good ol' Charizard to most other things. Yes, I did mean EV training when I said stat-training, because that's how I've referred to it in the past. And the last website I was on before posting my set, the classing was slightly different, so Steel-types were referred to as Metal-types. And I still stand by the fact that Limber on a Stunfisk is useless. Not too many things, barring Effect Spore, are going to be run in a way that affect it, and its speed is already pathetic. Even if it loses a little from paralysis, so what? It was already slow enough as it is. Static and Sand Veil are the go with it, and they haven't released Sand Veil yet....which leaves Static.
    In summary,
    [IMG]http://i56.*******.com/140wxuw.jpg[/IMG]

    Wall of Derp
    @Leftovers
    Sassy/Relaxed/Calm/Bold Nature
    EVs: 252 Def/252 HP/4 SpDef
    Ability: Static
    Curse
    Boiling Water
    Mud-Slap
    Substitute

    A slight modification of Kindrindra's idea: lower accuracy, burn, paralyze, and stall. However, I've added a twist. Use Curse to raise your mediocre defense to a better level, and with a lowered attack and accuracy, plus your boosted defense, opponents can't touch you, especially with a Substitute up. *cackles* Physical sweepers gonna hate.
    A "few" favorites:

    Shinies collected:

  11. #61
    Join Date
    Sep 2011
    Posts
    521

    Default

    Seriously



    ;D

    I believe I can Fly !
    @Choice Specs
    Modest Nature
    EVs: 252 SpAtt/252 HP/4 SpDef
    Ability: Sand Veil
    Earth Power
    Discharge
    Scald
    SludgeWawe

    Use it under Sandstorm ! Can inflict PARALYSIS, BURN, POISON + Sand Storm residual Damage ... He can tank well with a lot of HP !

  12. #62
    Join Date
    Sep 2010
    Posts
    78

    Default

    ability:
    Static: Paralyze... good one. Halving the opponent's speed. But not good with Stall set.
    Limber: Another paralyze... you won't get paralyze. Kinda useless. forget it.
    Sand Veil: Raises evasion during sandstorm. Not good. Useless.

    Sets:

    Toxic Stall
    Sand Veil/Limber
    @Left-overs
    Sassy/Calm (100 HP/ 252 SpDef/ 152 Def)
    Moves:
    -Toxic
    -Protect
    -Substitute/Camouflage
    -Earth Power/ HP [Fire]

    Toxic is you main move. In 6 turns, the opponent will faint if didn't cure. Protect is for stalling purpose. substitute hides you and also a free protect while Camouflage changes your terrible typing. You have to offensive moves and both of them are good against Steel and Poison who will go against your Toxic. Earth Power is a special ground type. Based power is 95 and may reduced the SpDef while Hp [Fire] is a little stronger but no secondary effect and not a stab move.

    Partner: Sandstorm Team.

    OffenFISK
    Static
    @Choice Scarf/Specs
    Modest/Quiet (252 SpDef/ 252 SpAtk/ 4 HP)
    Moves:
    -Thunder
    -Muddy Water/Scald/Surf
    -Earth Power
    -Sludge Bomb/Sludge Wave

    Thunder and Earth Power is your STAB move. Muddy Water lowers the Accuracy by 1 point, Scald may burn the opponent while surf is just a damaging move. Just choose. Sludge Bomb/Wave is for Ferrothorn who will go against you.

    Partner: Sandstorm Team. It raises the power of Earthquake. Otherwise, I suggest

    Curse-Payback
    Static
    @Left-Over
    Impish (152 Def/ 100 Atk/ 152 SpDef/ 104 HP)

    Moves:
    -Curse
    -Payback/Revenge
    -Earthquake
    -Toxic/Substitute

    Curse raises the atk and def but lowering the terrible spd of Stunfisk. Payback and Revenge are moves that is combo with Curse. It will double the power once you come after the opponent. Earthquake is for those who will go against your Payback like Metagross and Bisharp. Toxic is for those who will resist your earthquake and payback/revenge like Breloom and Whimsicott. Substitute is for boost.

    I wish I can Learn SmellingSalt
    Static/Sand Veil
    @Life-Orb
    Adamant (250 Atk/ 150 Def/ 58 HP)
    Moves:
    -Sparks
    -Earthquake
    -Bounce
    -Return/Revenge

    This set is the most crazy one! Sparks may paralyze the opponent. Earthquake is a strong STAB move. Bounce is a move that can be use against Grass type. May also paralyze the opponent. Return is a good move, at 102, while Revenge double the power when hit first before using this move.

  13. #63
    Join Date
    Sep 2011
    Posts
    521

    Default

    Sludge Wawe won't work against Ferrothorn
    HP Fire isn't stronger than Earth Power

    Sandstorm doesn't improve Earth attacks
    Breloom resist Payback, so Earthquake is better against him (STAB)

    A lot of wrong informations !

  14. #64
    Join Date
    Sep 2011
    Posts
    521

    Default

    Quote Originally Posted by epic_eevee View Post
    Just use Sunkern or Fly Golurk instead of this thing. Because if you're using Stunfisk then you must be trolling, and Sunkern and Fly Golurk troll better.

    Golurk is a good hero with resistance of combo fighting rock : he counters terrakion easily !

  15. #65
    Join Date
    Aug 2011
    Location
    U a Stalker? Searchin' 4 Me?
    Posts
    26

    Default

    anything this guy has for special attacking, is outclassed in NU by octillery but...:
    stunfisk@choice specs
    max hp max satk
    static
    modest nature
    -scald/surf
    -earth power
    -discharge/thunderbolt/thunder
    -sludge wave

    scald is for burn, surf has more power. earth power is STAB. discharge if you want paralysis chance to be higher, thunderbolt for more power, thunder for rain team or just to have a power move. sludge wave is filler.

    Stunfisk@leftovers
    max hp, max sdef
    +sdef, -satk nature (i forgot)
    static
    -curse
    -pain split
    -spark
    -eq

    not really to much to explain here...
    Rate my UU Team
    NOWZ!!!!!
    The Fallen

    The Forbidden Empires are open!!!

    (Click on the banner for a link)


    Clan Chat

  16. #66
    Join Date
    Sep 2011
    Location
    Italy
    Posts
    10

    Default

    Stunfisk is a cool derp looking fish with a unique tiping, nice stats and good movepool, I like it. So, let's make something derp!
    Set Name: Status inflicter
    Item: Leftovers
    Ability: Static/Sand Veil
    Nature/EVs: Calm 252 HP, 252 SpDef, 4 Def or Calm 252 HP, 232 Def, 24 SpDef or Bold 252 HP, 252 Def, 4 SpDef
    -Scald/Earth Power
    -Discarge/Thunder Wave/Earth Power
    -Yawn/Earth Power
    -Toxic
    A nice set, capable of crippling many opponents with the statuses it can inflict. Scald quite powerful and has a 30% chance of burning the opponent. Discharge is STABbed, quite powerful and has a 30% chance of paralyzing the opponent, but Thunder Wave can replace it as it always paralyzes. Yawn forces switchs and can also put the opponent to sleep. Toxic badly poisons the opponent. Earth Power can be used to get a nice stab. It also works well with toxic since it hits poison and steel types immune to it. The move to get rid of will most likely be Yawn, since it doesn't work on pokemon already statused and you will be spreading many statuses. I suggest three possible EV spreads. The first is completely specially defensive since it's your best stat. The second gives you mixed defences with 422 HP, 262 Def and 264 SpDef. Probably the best spread for mixed defences since your SpDef exactly gets a jump stat and makes you defences around the same, with SpDef slightly higher than Def, so that Download abusers don't get the threatening +1 SpAtk. The last spread is completely phisically defensive if you want to abuse your rock and steel resintances, the only problem is that horrible ground weakness. For the nature both Static and Sand Veil are good. Static may be redundant sometimes. Remember to chech whether your moves are legal with Sand Veil.
    Other Options
    Protect stalls toxic, burn and sandstorm damage, helps getting more leftovers (the only form of recovery) and works well with Yawn, so is very nice. I suggest not to replace Toxic with Sludge Bomb for the poisoning chance. Normal poison is just an inferior burn, so just use Scald. Not to mention that you can burn steel and poison types, while fire types immune to burn won't enjoy a scald and water veil pokemon won't enjoy a discharge. Replace Discharge with Thunder if you are playing a rain team: is a free +50% power.
    Partners
    Well, you have four weaknesses: water, ice, grass, ground. A grass type resists three of them, while you can take Flying and... uh, poison attack aimed at it... also something to take out grass types as they resist everything you pack. Flying and Fire types are particulary good, and have good sinergy with you.
    Counters
    Magic Guard don't mind to much being statuced, expecially Reuniclus, who will just calm mind up and annihilate you. Clerics (expecially Blissey/Chansey and Clefable) make you cry a lot. Grass types resist your offensive moves and kill you with a grass type move. Offensive ground type don't like Scald but are immune to paralisys and hit you very hard with a ground move.

    Set Name: Rest talker
    Item: Leftovers
    Ability: Static/Sand Veil
    Nature/EVs: Calm 252 HP, 252 SpDef, 4 Def or Calm 252 HP, 232 Def, 24 SpDef or Bold 252 HP, 252 Def, 4 SpDef
    -Earth Power/Scald
    -Discarge/Scald
    -Rest
    -Sleep Talk
    One of the few 5th gen pokemon that get Sleep Talk, so let's put it into use. Earth Power and Dicharge get good coverage, STAB and paralisys support. Scald can replace one of the two for burn support. Same EV spread and nature as before.
    Other Options
    You will want only theese moves. Thunder over discharge in the rain obviously.
    Partners & Counters
    Same stuff listed before.

    Set Name: Put sunglasses on this derp eyes!
    Item: Choice Specs
    Ability: Static/Sand Veil
    Nature/EVs: Modest 252 HP, 252 SpAtk, 4 SpDef
    -Earth Power
    -Thunderbolt | Thunder
    -Scald/Surf
    -Hidden Power [Fire | Ice]
    Stunfisk has amazing defences, a doable special attack, a very good offensive typing, one immunity and a resistance to Stealth Rock, so it can use Choice Specs very effectively. Earth Power and Thunderbolt are your main moves, powerful, accurate and get very good coverage together. Your water move of choice is used to hit ground types immune to electric. Scald vs Surf is burn support vs power. Personally, I'd use Scald, as the occasional burn damage will compensate for the lack of power. The last move covers grass types as they resist everything else. Pick either HP [Fire] or HP [Ice]. Fire is recomended for Ferrothorn. You may want to use Stunfisk in a rain team, as it is immune to electric and can abuse 100% accurate Thunder and pseudo-STAB on his water move. If you do so, pick HP [Ice]. Obvious EV spread: max HP to maximize both your defences and max SpAtk to pack as much punch as possible.
    Other Options
    Probably these are the only moves you will want. Maybe Sludge Bomb for grass types, poisoning and nice power, but grass/steel, grass/poison, grass/rock and grass/ground laugh at it, probably Hidden Power is better.
    Partners & Counters
    Same stuff listed before.

    Set Name: Banded fish
    Item: Choice Band
    Ability: Static/Sand Veil
    Nature/EVs: Adamant 252 HP, 252 Atk, 4 SpDef
    -Earthquake
    -Spark
    -Stone Edge
    -Revenge/Payback
    Not as good as the Specs set due to less power and worse moves, but has the surprise factor. Pretty straighforward. It really only has five usable phisical moves. You may want to use Brave Nature and 0 IVs in the speed to make Revenge/Payback go last and double the power.

    Set Name: Cursing you with his derp eyes
    Item: Leftovers
    Ability: Static/Sand Veil
    Nature/EVs: Adamant 252 Atk, 252 SpDef, 4 Def
    -Curse
    -Earthquake
    -Stone Edge/Rock Slide
    -Pain Split
    Curse is your only boosting move, and you have a good special defence, so probably it's good. It boosts your Atk and Def, while you don't care at all of the speed drop. Earthquake for STAB, a rock move for great ground/rock offensive combination. Stone Edge is more powerful, but Rock Slide has better accuracy and better PP. Pain Split is used to recover health while you boost up. The EV spread is very important: Adamant and 252 EVs in the Atk are pretty much necessary because you attack stat is quite low and this heavy investment will allow you to need less curses to sweep and will increase you chances of doing some nice damage. As you're using Pain Split I recomend not to invest in the HP stat, as it is already huge. 252 EVs in SpDef maximaze your special defence more than 252 HP and allow you to fully abuse Pain Split. After one curse your stats are 359 HP, 381 Atk, 307 Def, 178 SpAtk, 297 SpDef, 66 Spe. After two curses the stats are 359 HP, 508 Atk, 410 Def, 178 SpAtk, 297 SpDef, 50 Spe.
    Other Options
    Too bad Spark is illegal with Curse... you can opt for Substitute instead of Pain Split. In this case, the EV spread can be switched to 252 HP, 252 Atk, 4 SpDef.
    Partners & Counters
    Same stuff listed before.

  17. #67
    Join Date
    Nov 2010
    Location
    Bournemouth, England
    Posts
    28

    Default

    Hey hey the best one since ludicolo.

    Stun-support
    Nature-Relaxed
    EV's - 252 hp 252 sp def 4 SP attack/def
    Item: Chesto berry/lefties
    Thunder wave
    Rest
    Scald
    Earthquake/Bulldoze/earth power.

    Derp-Tank
    Nature - Brave/relaxed
    Ev's 252 HP 200 sp def 56 attack or def
    Item - Lefties
    Curse
    Earthquake
    Revenge/Payback
    Spark/Protect.

    Both sets are pretty easy to get the Gist of the first is sort of a suport set and the second one is an unusual boosting stunfisk.
    Moveset extrordanaire just ask if you want assistance
    Owner of the CK general chat channel on Purplesurge leave me a post if ya want info :-)

    FINALLY GOT A CLAIM...
    All Munchlax are mine!

    Munch Munch Munch Munch Munch Munch Munch Munch...

  18. #68

    Default

    This set is interesting. I might try it.

    Doubles
    Item: leftovers/shell bell(?)
    Modest nature, evs: 252 hp/ 131 defense / 131 sp. defense
    Surf/ scald
    Earth power/eq.
    Discharge
    Sludge wave

    Obivious spammer for doubles. And it's slow, so it is great for trick room teams. But that's not all. There are 2 trick room pokes. with telepathy: Gardevoir and Musharna. Even better. Parahax and poison. While attacking. Add scald and you get to add burn to the list. 30% chance of inflicting a status while attacking... It's like a multiple-coverage tri attack. The derp has something...

    Additional options for doubles
    Pain split is a healing move for yourself and the team. Always useful.
    Curse is additionally good for trick room. Not to mention added bulk and attack, which is good for a physical version.
    Rock slide is good coverage with earthquake for a physical attacker.

    I hope the next potw is something not UU or RU or NU. I vote a fighting or a ghost type from unova. Any other votes?
    Apparently, I can't claim Larvesta. But who cares?
    It's still the cutest bug eva!

    I am The Grovyle, that friend in a high place.

    The craziest battle I ever had- Toxic spikes supported baton passing team, with a Splashing Wailord. And won. You have to try it!

  19. #69
    Join Date
    Oct 2011
    Posts
    537

    Default

    here is my set I didn't see it in the first page


    annoying status inflicter
    EV:252 HP, 252 DEF 4 SP.DEF
    trait: static
    item:leftovers
    discharge
    scald
    yawn/toxic
    pain split

    well thats the most annoying set of him do damage and try to do some statuses that's all about him.
    discharge to inflict paralyze with nice 30% chance to ruin special sweepers speed or just physical ones and do some damage with the 81 base s.atk .
    scald the same but with burn to totally ruin physical sweepers.
    yawn to force switches or to put the rivals pokemon to sleep which is awesome or you may want to ruin walls by poisoning them, with toxic.
    pain split is it only kind of realible recovery move (hope he will get recover or soft boil one day)

    his EV spread is like thats cause you WANT static to work so you want to switch into physical sweepers to ruin them
    I didnt like it design at first but now it is an ok desing in my opinion
    his stats are kind of ok works better in trick room teams his main nich is his statuses

    good partner in UU are hippototas and stoutland (UU excadrill) with sand veil it may work quiet well
    or alternative in OU (he CAN survive there and from experiece he is effective there) gyrados for the fact they take each other weaknesses and gyrados can abuse the paralyze, in rain teams swana
    well you got me water/flying and ground/electric complete each other

    would like him to have stockpile too or some defensive boosting move but oh well atleast he got some moves not like flareon and other sad pokemon who don't have even good stabs
    Last edited by Ilan; 3rd October 2011 at 11:57 PM.

  20. #70
    Join Date
    Nov 2010
    Location
    Why do you need to know
    Posts
    1,924

    Default

    Lol why are we discussing that Limber's useless because he's immune to T-Wave, but they could Stun Spore him or something? His Speed is pathetic as it is.


    Credit to Beck for the RNG userbar.
    As of August 18th 2012, I resigned as a CG leader.

  21. #71
    Join Date
    Feb 2011
    Location
    Somewhere over the Ho-oh...
    Posts
    500

    Default

    Quote Originally Posted by x_vandslaux_x View Post
    Lol why are we discussing that Limber's useless because he's immune to T-Wave, but they could Stun Spore him or something? His Speed is pathetic as it is.
    Because... people like discuss the useless ability. Static is always the better option. Sand Veil is only when used in Sandstorm. Funny thing is that both abilities screw with the opponent.:P

    Credit to FrostStorm for the banner; YOU ARE MAJESTIC FROSTSTORM

    3DS FC: 4940 6396 1803


    "Because I am the man... who made a typo in his own name while registering..."

  22. #72
    Join Date
    May 2011
    Posts
    27

    Default

    Stunfisk is better then most ranters take his for. He may be called the luvdisk of gen five, but he has quite a good typing, and great defences. He is a great swampertish pokemon in RU. He can be used very effectivly on just about any RU team. One must remember. There are no bad pokemon. Any pokemon can be good if used right. Except unown. He is REALLY bad.
    Last edited by chuckeroo777; 4th October 2011 at 2:49 AM.

    I HAVE CLAIMED GULPIN!

  23. #73
    Join Date
    Sep 2011
    Location
    Bronx,NY
    Posts
    2

    Default

    DERP
    Ability: Sand Veil
    Nature:anything Anti-Speed
    EVs: Def,SpDef,not HP
    Moves:EQ,TBolt,Scald,PainSplit

    Partners
    Use this Set with a TrickRoom Bronzong and a Landorus and Derp away

    Counters
    My grass types laugh at it,other grounds decimate it,and its derpness doesnt intimidate waters
    Last edited by Gameking64; 4th October 2011 at 6:04 AM. Reason: " Evs:Def..." came out as a smiley

  24. #74

    Default

    Quote Originally Posted by chuckeroo777 View Post
    Stunfisk is better then most ranters take his for. He may be called the luvdisk of gen five, but he has quite a good typing, and great defences. He is a great swampertish pokemon in RU. He can be used very effectivly on just about any RU team. One must remember. There are no bad pokemon. Any pokemon can be good if used right. Except unown. He is REALLY bad.
    lol

    10char but seriously this post actually made me chuckle

  25. #75
    Join Date
    May 2010
    Location
    USA
    Posts
    193

    Default Changes

    Quote Originally Posted by Soperman View Post
    Im sorry, I had to. Research your pokemon mechanics bro.
    I stated some changes to the message. Eventhough Lunatone has Levitate and knows Ice Beam, I remove it anyway; as well as one possable moveset. FYI, I'd been playing long enough to know some things. I just focus more on straightforward moves and abilties than natures and EVs.
    Last edited by sbktdreed; 4th October 2011 at 11:19 PM. Reason: Other statements
    Got Pokémon X. Intend to get either Omega Ruby or Alpha Sapphire.
    No info about my Friend Safari.
    Vivillon Pattern: Polar
    Looking for nicknamed, shiny, and/or have a hidden ability in GTS and may battle at anytime.
    If interested, send a private message with your ID #.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •