Baton Pass? Never knew that. Not sure what support moves actually get passed now with it, it used to work on all kinds of things like Mean Look and stuff, idk what it passes now but Solrock has some tricks that it might work with, like Fire Spin and Heal Block.
Anyway, Gimmick times for the sun stone.
Sunportrock @ Leftovers
Impish nature (+Def, -Sp.Atk)
252 HP, 252 Def, 4 Atk
-Explosion / Stone Edge
Support Solrock. A gimmick but funny. Wonder Room swaps physical defence with special defence, meaning that Solrock suddenly gets good Sp.Def but poor Def, which is funny if your foe just swaps to a special attacker as you use Room. If they then swap to a physical counter hit them with Will-O-Wisp on the switch. Stealth rock is stealth rock, and the final move is there to avoid being taunt bait.
SunScreen @ Light Clay
252 HP, 252 Def, 4 Sp.Def
Dual Screening Solrock. Start out with Fire Spin on something that isn't an immediate threat to prevent switching, and then set up stealth rock and the screens.
Solrock has lousy stats, but it has some interesting options, like Pain Split, Will-O-Wisp, Baton Pass with Cosmic Power, Calm Mind, Rock Polish, or Iron Defence, it gets Stealth Rock, and can set up dual screens or a safeguard, as well as trapping with Fire Spin. It's just too bad its type combination isn't exactly good and it's offensive movepool is mostly special oriented while it doesn't have the stats to do that, a bit better stats and it could be a great and unique pokémon.
Last edited by Sceptile Leaf Blade; 9th October 2011 at 5:51 PM.
Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'