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Thread: Community POTW #41

  1. #1
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    Default Community POTW #41

    Reno's busy writing the last one so here's the next one



    This week we'll be doing Solrock, one of the Hoenn Pokémon

    http://www.serebii.net/pokedex-bw/338.shtml

    Solrock isn't the most amazing Pokémon known to exist, but it is capable of some decent strategies

    Go nuts

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    Hmm, interesting choice mr. webmaster. I have heard things about solrock being pretty dangerous.





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    Could we not have done Lunatone at the same time? its like doing Plusle without Minun :s
    Last edited by gpt11; 9th October 2011 at 3:30 PM.

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    Solrock is certainly an interesting choice. I love Solrock's design but it is not the most powerful pokemon.

    Here's my idea of a standard moveset

    Ability: Levitate. It is the only choice but it does protect it from ground types

    Item: Ummmm it really does not have a peak set so I guess a sitrus berry or nothing at all.
    Nature: Adamant

    Moves:
    Earthquake
    Acrobatics
    Stone Edge
    SandStorm

    Basically this pretty much the only set it can use because of its poor stat distrubtion. It is not slow enough to use Gyro Ball. It is not fast enough to be a status inflictor. It doesn't have the special attack for Sunny Day Solar Beam combo or to use many of its other moves. And it does not even have the defense to use a defensive set so it has very little usage. Such a pity. I always liked Solrock better than Lunatune. However, Lunatune is better than Solrock (not enough to be useful). I hope Solrock is improved in the future. The irony is that Solrock has a more diverse moveset than most psychic pokemon
    Counters: Pretty much anything that can score a supereffective on it
    Last edited by Clerkinator; 9th October 2011 at 3:50 PM.
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    Well, it has a good spe-. Actually, its defenses aren't half ba-. Ok, this thing sucks. It's Psychicm which should say something about it's Special Attack being somewhat acceptable. But, it's not -_-. Really, it's only notable stats are Attack and Defense, which are 95 and 85 respectively. I suppose you can use it as support as well as a mediocre attacker, but it will never move out of the NU environment.

    I will throw this rock atcho face
    Solrock @ Muscle Band/Expert Belt
    Levitate
    Adamant/Jolly
    252 Attack 252 Speed/HP, 4 Speed/HP
    -Rock Polish/Stone Edge
    -EQ
    -Stone Edge/Return
    -Explosion

    Access to the strongest move in the game? Yes please! Rock Polish if you care about Speed, Stone Edge if you don't. If using Stone Edge in the first slot, run Return instead on the third slot, as it's a very reliable attack. EQ to finish the fabled QuakeEdge combo.

    This rock will (attempt to) wall you
    Solrock @ Light Clay/Leftovers
    Levitate
    Impish/Careful
    252 HP, 252 Sp Def, 4 Def
    -Light Screen/Reflect/Embargo/Heal Block/Cosmic Power/Toxic/Safeguard/Swagger/Trick Room/Substitute
    -Light Screen/Reflect/Embargo/Heal Block/Cosmic Power/Toxic/Safeguard/Swagger/Trick Room/Substitute
    -Light Screen/Reflect/Embargo/Heal Block/Cosmic Power/Toxic/Safeguard/Swagger/Trick Room/Substitute
    -Stone Edge

    It has a whole array of support moves, so use them. They're all pretty self explanatory, I think. Except for Stone Edge. That's so you don't become Taunt bait.

    Hope this helps!
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    Solrock go Ba-Bam!
    Solrock @ Choice Band/another band that will help, basically something that will show Solrock means business it could even use a berry if you really wanted to, there's not too many options with Solrock to be brutally honest
    Levitate
    Adamant
    252 Attack 252 HP, 4 Speed
    -Rock Polish
    -Rock slide/stone edge
    -Earthquake
    -Explosion/Giga Impact

    There isn't too much else to this set, rock polish is so you get a good head start and all that junk. Rock slide could be used in place of stone edge, but personally I think stone edge is alot better even with the slight accuracy disadvantage.
    As for EQ, it's a must.
    Giga Impact is something you can use, but then again with Solrock who isn't too much of a tank to say the least, it's probably a safer bet to go with explosion. I mean, if you are up against something you know can KO pretty easily, then just go BOOM and problem somewhat solved.
    Last edited by Fireflies; 9th October 2011 at 3:56 PM.

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    Quote Originally Posted by gpt11 View Post
    Could we not have done Lunatone at the same time? its like doing Plusle without Minun :s
    No. Lunatone and Solrock work completely different and are their own Pokémon. We're not going to lump counterparts together else we'll do Nidoking/queen together, Vileplume/Victreebel, Arcanine/Ninetales, Volbeat/Illumise, Throh/Sawk etc. They're all valid on their own

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    Well, as the Webmaster said, Solrock isn't the greatest Pokčmon ever, but it doesn't have much strategies. Good Attack and Defense, great Speed, poor HP, Sp. Attack and Sp. Defense. Has 7 weaknesses, which 5 of them are pretty common. Also, its movepool is much more Special than Physical. Can work in and out of Trick Room, but still hasn't that much to hit.

    Bulky Offense

    Solrock @ Leftovers
    Brave, Levitate
    EVs: 252 HP/252 Atk/4 SpD
    - Cosmic Power
    - Smack Down
    - Earthquake
    - Zen Headbutt

    Boosts Defences a couple of times with Cosmic Power, and has two STAB moves and Earthquake to hit. Smack Down works well with EQ, blocking Levitaters and Flying-type from Ground immunity. Zen Headbutt is for secondary STAB, and has a chance to flinch.
    Leftovers for a bit of recover each turn. Obviously this set is for Trick Room purposes.

    Classic Suicide Lead

    Solrock @ Light Clay
    Adamant, Levitate
    EVs: 252 Atk/52 Def/252 SpD
    - Stealth Rock
    - Reflect
    - Light Screen
    - Explosion

    Just a classic Lead set. Sets the Rocks, and the Screens possibly, then dies with Explosion, which can do quite damage with 317 Attack. Defenses EVs are there to make them balanced, and to allow Solrock to set up as much as possible.

    Triples Supporter

    Solrock @ Leftovers
    Brave, Levitate
    EVs: 252 Atk/52 Def/252 SpD
    - Gravity
    - Trick Room
    - Stone Edge
    - Gyro Ball

    This set supports a bit in Triple battles. Gravity makes the enemies flow down, making 'em vulnerable to Earthquake, which is preferrable to have it on a Pokčmon at the center position. Trick Room makes your team go first (if you obviously have 6 Pokčmon with the stats), Stone Edge is for STAB, and Gyro Ball hits hard, and works well along with Trick Room.
    Last edited by Haru Glory; 9th October 2011 at 4:01 PM.



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    Hmm, Solrock. Interesting... I like it's Psychic/Rock typing, but with it being Physically based means it's normal possibilities are a bit out. It's got decent-enough defenses, improved a great deal by Sandstorm, but you'd have to set it up from another Pokemon, with another moveslot, as Solrock isn't able to do much really anywhere. It's got a choice ability and a cool STAB, neat movepool and some other junk that make it cool, but it's nothing to find a slot on your team over.

    It's Speed isn't great, it's whole Special possibilities unusable (55 SAtk and 65 SDef) and it's only good news in being OK Physically with mediocre speed. Not much else can be said about it.

    Ability: Levitate
    Item: Leftovers
    Nature: Careful
    EVs: 252 HP, 120 Atk, 136 SDef (There's a better spread, but it's meant to be used in a Sandstorm so whatever)
    -Stone Edge
    -Zen Headbutt
    -Earthquake
    -Pain Split/Sandstorm

    Well, this is what I've come up with. EdgeQuake is an awesome attak combo that can deal a respectable amount of damage, and pair up Zen Headbutt for another STAB. Then, you can use either Pain Split for some bad healing, or, you could run Sandstorm and hope for Wish support. Most of this I'm not doing well.

    Oh yeah, and other things it might be able to do but I'm not going to type up are stuff like SubSplit maybe, probably Stall, MAYBE Scarf, and Explosion are all Options you can use on Solrock for it's funny.


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    Poor Solrock...

    Going Retro
    Solrock @ Focus Sash
    Levitate
    Adamant
    252 Attack 252 Speed, 4 Def
    -Rock Polish
    -Pain Split
    -Stone Edge/Rock Slide
    -Explosion

    First use Rock Polish until FS kicks-in or you're low in HP... Then use Pain Spilt to cripple your foe! Stone Edge is your main (and only) STAB. Rock Slide for doubles... Explosion is Explosion!
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  11. #11

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    Solrock is a pretty neat Pokemon. Gets its name from "sol" (meaning sun) and "rock". It has good Attack and Defense, but everything else ranges from mediocre to poor. Well, it does have some moves that can take advantage of its stats.

    It gets the EdgeQuake combo, like most Rock-types. It can also fire off a decently powerful Explosion. Iron Head provides little offensive coverage, but it's a decent move. It can heal itself with Pain Split, and can make up for its lacking Speed with either Rock Polish or Trick Room...that is, if it survives long enough. Because Solrock simply cannot take Special Attacks outside of a Sandstorm. At all.

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    Default Solrock

    TROCK-ROOM

    Moveset
    - Trick Room
    - Rock Slide/Stone Edge
    - Earthquake
    - Explosion
    Item Attached: Normal Gem/Focus Sash
    Ability: Levitate
    Nature: Brave (+Atk -Spd)
    EVs: 252 HP / 252 Atk / 4 SDef

    Activate trick room, sweep a bit, then when you get to low health, explosion is your friend. Stone Edge is for more power, but I think rock slide is better here. You might make the foe flinch, and it is more reliable. Normal Gem makes explosion awesome, where as focus sash will allow you to survive a KO to use explosion.

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    Something I would like to add is Solrock can learn Baton Pass. You just need the Solrock from Pokemon XD. This can lead to some interesting uses of Cosmic Power.

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    Quote Originally Posted by Vodka Haze View Post
    Something I would like to add is Solrock can learn Baton Pass. You just need the Solrock from Pokemon XD. This can lead to some interesting uses of Cosmic Power.
    You're right... Perhaps something like this?

    Rock Passing
    Item: Leftovers
    Ability: Levitate
    Nature: Impish (+Def, -SpA)/Careful (+SpD, -SpA)
    EVs: 252 Def/252 SpD/4 HP
    -Baton Pass
    -Cosmic Power
    -Rock Polish
    -Stone Edge

    With this set, you pass defense, special defense, AND speed boosts to another pokemon. Stone Edge is so you can have at least one attack. This set could be perfect for strengthening already bulky pokes, or to help out fragile glass cannons. And anyone could use defense and (as long as you don't have Gyro Ball) speed boosts.
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    Baton Pass? Never knew that. Not sure what support moves actually get passed now with it, it used to work on all kinds of things like Mean Look and stuff, idk what it passes now but Solrock has some tricks that it might work with, like Fire Spin and Heal Block.

    Anyway, Gimmick times for the sun stone.

    Sunportrock @ Leftovers
    Impish nature (+Def, -Sp.Atk)
    252 HP, 252 Def, 4 Atk
    -Wonder Room
    -Will-O-Wisp
    -Stealth Rock
    -Explosion / Stone Edge

    Support Solrock. A gimmick but funny. Wonder Room swaps physical defence with special defence, meaning that Solrock suddenly gets good Sp.Def but poor Def, which is funny if your foe just swaps to a special attacker as you use Room. If they then swap to a physical counter hit them with Will-O-Wisp on the switch. Stealth rock is stealth rock, and the final move is there to avoid being taunt bait.

    SunScreen @ Light Clay
    Impish nature
    252 HP, 252 Def, 4 Sp.Def
    -Reflect
    -Light Screen
    -Fire Spin
    -Stealth Rock

    Dual Screening Solrock. Start out with Fire Spin on something that isn't an immediate threat to prevent switching, and then set up stealth rock and the screens.


    Solrock has lousy stats, but it has some interesting options, like Pain Split, Will-O-Wisp, Baton Pass with Cosmic Power, Calm Mind, Rock Polish, or Iron Defence, it gets Stealth Rock, and can set up dual screens or a safeguard, as well as trapping with Fire Spin. It's just too bad its type combination isn't exactly good and it's offensive movepool is mostly special oriented while it doesn't have the stats to do that, a bit better stats and it could be a great and unique pokémon.
    Last edited by Sceptile Leaf Blade; 9th October 2011 at 5:51 PM.
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    Solrock is probably one of my favorites.....so here we go

    Even though it dosnt have the greatest special attack is can pull off a nice special or mix set if you use Wise Glasses even though i dont seem them offten on here.

    Special Solrock
    Psychic
    Earth Power
    Flamethrower / Fire Blast
    Shadow Ball / Charge Beam

    Mix Solrock
    Psychic
    Earthquake / Earth Power
    Stone Edge / Rock Slide
    Explosion / Flamethrower / Fire Blast / Charge Beam
    Pokemon can be used in more than one way....the key to a good battle strategy is the element of surprise. Not many people expect to have metronome, to have swagger, or to be a special sweeper. But that dosnt mean that they suck...that just mean they have the advantage over you,

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    Quote Originally Posted by gandaf View Post
    Solrock is probably one of my favorites.....so here we go

    Even though it dosnt have the greatest special attack is can pull off a nice special or mix set if you use Wise Glasses even though i dont seem them offten on here.

    Special Solrock
    Psychic
    Earth Power
    Flamethrower / Fire Blast
    Shadow Ball / Charge Beam

    Mix Solrock
    Psychic
    Earthquake / Earth Power
    Stone Edge / Rock Slide
    Explosion / Flamethrower / Fire Blast / Charge Beam
    No, no, no, no, no. 55 Base Special Attack is crappy. Let's see some calculations between Special and Physical variations before you go saying 55 is better than 95. Even then it won't work.


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    Solrock's a cool Pokemon. Not capable of too much, but it's still cool nonetheless.

    Right...so here's my contribution.


    Why am I squinting?

    Item: Life Orb/Flying Gem
    Ability: Levitate
    Nature: Adamant (+Atk, -SpA)
    EVs: 252 Atk/252 Spe/4 HP
    -Rock Polish
    -Earthquake
    -Stone Edge
    -Acrobatics/Zen Headbutt/Explosion


    Pretty straightforward sweeper set, even if Solrock doesn't have the best Attack stat. Rock Polish allows you to boost your speed up to fantastic levels. Earthquake gets great coverage in tandem with Stone Edge, which is STAB. Acrobatics can be used for Fighting-type coverage, but be prepared to run Flying Gem if you use it, as Acrobatics is near useless with Life Orb. Zen Headbutt can be used for STAB. Explosion allows Solrock to go out with a bang (quite literally) and can put a dent in a lot of things.



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    Solrock's not horrible, its biggest advantage above other Rock-types is Levitate, and its 95 base attack is pretty decent.

    Sun Band
    Solrock @ Choice Band
    Nature: Adamant (+Atk, -SpA), Jolly (+Spe, - SpA)
    Evs: 4 HP / 252 Atk / 252 Spe
    ~ Stone Edge / Rock Slide
    ~ Earthquake
    ~ Zen Headbutt
    ~ Return / Explosion

    It has enough of a movepool to use a Choice Band. Stone Edge hits hard, Rock Slide for accuracy, Earthquake allows you the EdgeQuake combo. Zen Headbutt is another STAB move, and allows a nice flinch chance. The last move is really just filler, Return hits relatively hard, as does Explosion with a Choice Band, despite its changed mechanics. You can go Brave with 0 Speed ivs and use Gyro Ball in the last slot too.

    Solrock also can get Baton Pass (Through XD iirc), so that's a plus too.

    SunPass
    Solrock @ Leftovers
    Nature: Impish (+Def, -SpA)
    Evs: 252 HP / 252 Def / 4 SpD
    ~ Baton Pass
    ~ Rock Polish / Calm Mind
    ~ Cosmic Power
    ~ Rock Slide / Will-O-Wisp / Magic Coat

    You can either Baton Pass speed boosts or SpA and SpD boosts, while Cosmic Power ensures the recipiant will be able to take hits. Rock Slide prevents you from being Taunt bait, while Will-O-Wisp can severly cripple physical sweepers, while Magic Coat can bounce back Taunt or status.

    Finally, Solrock is a great special wall under Sandstorm conditions, and can easily stall out threats.

    Solrock @ Leftovers
    Nature: Careful (+SpD, -SpA)
    Evs: 252 HP / 4 Def / 252 SpD
    ~ Will-O-Wisp
    ~ Pain Split / Rest
    ~ Cosmic Power / Toxic / Sleep Talk
    ~ Rock Slide / Zen Headbutt / Toxic

    Firstly, you need Snadstorm for the SpD boost, but once that's in place, it works very well. Will-O-Wisp cripples physical sweepers, meaning you can take hits from both sides of the spectrum. Pain Split is used for recovery, while Rest can heal you from status ailments, though you're a sitting duck for two turns. Cosmic Power is a great addition to this set, and once it gets a few boosts, nothing can OHKO Solrock. Toxic can help wither away walls, while Sleep Talk is there if using Rest. The last move is your attack, Rock Slide hits Fire-types who are immune to to Will-O-Wisp, while Zen Headbutt can flinch slower threats.

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    Wait, Solrock gets Acrobatics? That's awesome. at first, it gets a 165 BP Flying move(iirc, with Flying Gem) and then afterward it get a 110 BP Flying move. Then, it can use EdgeQuake and Zen Headbutt or it's variety of support-ish options.

    It's still bad though. We should do something worse next POTW.


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    Well, I've always sort of had a soft spot for Lunatone, but Solrock always struck me as kinda strange(yes, the guy who's favorite pokemon is Shuckle is calling something strange). But meh, let's take a swing:

    Let's Steal the Moon!

    Nature: Sassy(-Spd, +SpDef)
    252SpDef 252Def 4HP

    Item: Light Clay

    -Light Screen
    -Reflect
    -Stealth Rock
    -Explosion/Will-o-Wisp/Stone Edge

    This is somewhat the set I use for Lunatone(Without Will-o-Wisp). Just a generic lead that just...leads. Light Screen, Reflect, and Stealth Rock speak for themselves and the last slot is basically filler. If you want to see a sun go supernova then go right ahead. This can take out anything that isn't Rock, Steel, Ghost, or something with bulk.


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    I'm glad I'm the first to post the most defensive sets (i.e. with Pain Split):

    Solrock @ Mental Herb
    Ability: Levitate
    Nature: Careful
    EVs: 252 HP, 252 SpDef, 4 Def

    -Cosmic Power
    -Pain Split
    -Baton Pass
    -Stealth Rock / Calm Mind / Charge Beam / Ancientpower

    Not too surprising, but a decent variant with Pain Split for healing. The last move can be changed to fit the needs of the player. Charge Beam and Ancientpower keep you from being Taunt bait (although the Mental Herb helps), and let you hope for more boosts to pass, while Calm Mind is another great thing to Baton Pass.

    Here's a screens set, another valid option:

    Solrock @ Soft Clay
    Ability: Levitate
    Nature: Careful
    EVs: 252 HP, 252 SpDef, 4 Def

    -Reflect
    -Light Screen
    -Pain Split
    -Explosion

    Solrock has both screens and decent defenses. That's enough of an excuse for a screens set. The simple idea is to get both screens up, healing as you go with Pain Split, and then to explode. Solrock isn't the best pokemon for this job, but in NU, it could be used that way if a rock/psychic type gives your team some kind of synergic benefit and you also happen to want a screens user.
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    Solrock has a nice typing and some cool options: it doesn't have great stats, but is definitively usable.
    Set name: Choice Band
    Ability: Levitate
    Item: Choice Band
    Nature: Adamant
    EVs: 252 HP, 252 Atk, 4 SpDef
    -Stone Edge
    -Earthquake
    -Zen Headbutt
    -Explosion
    This set has a diesel bulk (expecially in the sandstorm that boosts it's low special defence), some nice resistances, great immunity to ground and grounded entry hazards and a very good attack stats thanks to Choice Band. Nice hit-and-run pokemon. Stone Edge is your most powerful move, Earthquake for the great Quake-Edge combo, Zen Headbutt is your alternative STAB: more accurate and adds coverage. Explosion got nerfed in this gen, but is still 250 BP opposed to 150 BP of Stone Edge, and is a great move in general when you're low on health. Max HP because you're too slow to try to outspeed something, max Attack is obvious.
    Other Options
    Well, these are really the only good phisical moves it gets... I wish it could use Trick...
    Partners
    Steel types are very good: they resist five of your six weaknesses, while you resist two of their three. A water or a grass type is nice to take out ground types. Something to take out standard phisical walls. Tyranitar/Hippowdon set up the sandstorm and give you +1 SpDef.
    Counters
    Hippowdon, Skarmory, Ferrothorn, Bronzong, Torterra, Claydol... you aren't going to kill these guys (Claydol and Torterra won't appreciate Explosion though). At least they can't hit you hard (barring Torterra) due to Levitate. Bulky waters can be problematic.

    Set name: Support set
    Ability: Levitate
    Item: Leftovers
    Nature: Impish
    EVs: 252 HP, 252 Def, 4 SpDef
    -Will-o-wisp
    -Rock Slide/Stone Edge/Earthquake
    -Pain Split/Explosion
    -Earthquake/Reflect/Light Screen
    Phisically defensive set. This set has some nice resistances (immunity to ground while not weak to rock and ice, resists fire while immune to ground and not weak to fighting and electric, resists Flying and Normal while not weak to ground and fighting) and Will-o-wisp, so it can do well against many phisical attackers (Staraptor, Mamoswine, phisical fire and ground types). Will-o-wisp cripples phisical attackers and is residual damage. For the second moveslot use somethig to hit fire types immune to burn. A rock or ground move is good. Rock Slide has better PP and accuracy, so it may be better for a defensive set. Earthqake if you want to hit Heatran on the switch. Pain Split is you only form of recovery. If you think it's unreliable, go with Explosion for a huge final hit. In the 4th moveslot, you can use EQ to get the Rock-Ground attacking combo. Reflect allows you to wall phisical threats even more. Light Screen makes special sweepers cry, and they will come in as phisical sweepers hate Will-o-wisp. Impish Max HP and Def to wall more and be alive for more time.
    Other Options
    Pretty much everything was mentioned... Zen Headbutt if you feel like you want to hit fighting types hard.
    Partners
    Similar stuff to what was mentioned before
    Counters
    Special sweepers. Water types destroy you.

    Set name: Dual screener
    Ability: Levitate
    Item: Light Clay
    Nature: Impish
    EVs: 252 HP, 252 Def, 4 SpDef
    -Reflect
    -Light Screen
    -Stealth Rock | Stone Edge
    -Explosion | Pain Split
    Dual screener set. Stealth Rocks are great. Stone Edge if you need to attack. Explosion to go boom after the job is done and let a sweeper come in for free and set up behind the screens, Pain Split for a more conservative approach. Light Clay to have 8 turns of protection. In the sandstorm your defences are 344 HP 295 Def 300 SpDef, enough to set up the screens reliably.
    Other Options
    What else do you need?
    Partners
    Similar stuff to what was mentioned before
    Counters
    Taunt prevents you from setting up screens and rocks. Pokemon whith the Infiltrator ability don't care about screens. Defog (LOL) blows away your screens, if the opponent doesn't feel like using entry hazards.

    Set name: Calm Mind
    Ability: Levitate
    Item: Leftovers
    Nature: Bold
    EVs: 252 HP, 216 SpAtk, 40 Def or 252 HP, 252 Def, 4 SpAtk
    -Calm Mind
    -Pain Split/Will-o-wisp
    -Psychic/Psyshock
    -Flamethrower/Signal Beam/Earth Power
    Not great because low special attack, but still... Pain Split is recovery, Will-o-wisp cripples phisical attackers that hit your weaker (expecially in the sand) Def. Psychic is your strongest move, Psyshock hits special walls and helps winning calm mind wars. The last move adds coverage. Flamethrower and Earth Power hit steel types hard, Signal Beam hits psychic and dark types hard. Bold nature to boost you highest stat: defence. 216 EVs in SpAtk give you 200 SpAtk allowing you to need less calm minds, but you can just use max Def to take more phisical hits.
    Other Options
    Hidden Power [Rock] or Ancientpower instead of a psychic attack to do a rock/fire or rock/ground combo, but your STAB move is weaker...
    Partners
    Similar stuff to what was mentioned before
    Counters
    P-hazers, water types, special walls, bla bla bla

  24. #24
    Join Date
    Oct 2011
    Location
    LittleRoot Town
    Posts
    2

    Default Solrock FTW!!!


    This pokemon has been in my sights for a long time...now I finally have a good excuse to train one!
    Here we go...

    SupportRock
    Adamant Nature
    Item: Passho/Rindo/Kasib/Colbur/Babiri Berry
    EVs: 252 Attack, 252 HP, 4 Speed
    Moveset:
    Stealth Rocks
    Rock Slide/EarthQuake
    Sunny Day/Sandstorm
    Explosion

    This set is more of a triple or double battle support set. Stealth rocks to set up, Sunny Day or sandstorm for weather setup, Rock slide or earthquake for coverage, and explosion for when you're almost KO'd. This isn't a front-line set, so I would not recommend it for singls or rottion. Solrock is kinda made for multi-battles.
    Partners:
    If you're running this set, then your partner(s) should have protect or the ability Telepathy to protect from explosion and/or earthquake. This also works for sun or sandstorm teams, so go wild with that. Giratina-O is great coverage, thanks to levitate from earthquake and immunity to explosion. Others include Gengar, Mismagius, Dusknoir, and Drifblim.
    Counters:
    Weavile. Can't say it enough. If you have a Weavile with Night Slash or Beat-Up, then you can take this thing out like there's no tomorrow. Gengar also comes in here, as it's immune to explosion and it can deal a number with Shadow Ball before Solrock even moves. Pretty much anything Solrock can partner with can take it down as well.

  25. #25
    Join Date
    Oct 2011
    Posts
    537

    Default

    I though about something, this guy got a perfect type (and ability) to take every move excadrill have but it have poor bulk though... so yeah it MIGHT take a hit from excadrill I am not sure but so any other levitating pokemon, AKA bronzong, just wanted to point it out.

    Well it's stats are mostly bad 70 speed might be usefull in RU (not sure :/) luckly he got a good defence for RU.

    It is weird he isn't a fire type or have the move morning sun the former won't help him but the other.. it could get him a nice stalling set with cosmic power in RU.
    Well he still have pain split.

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