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Thread: Community POTW #41

  1. #26
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    the only thing i do with this is use it as a supporter
    @Leftovers
    Light screen
    reflect
    stealth rock
    explosion

  2. #27
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    oddly simple, but hard to get.
    stone edge
    earthquake
    gyro ball
    zen headbutt/giga impact

    brave nature
    item: choice band/life orb
    EV's:attack
    IV's:attack
    ability:levitate(not that you have much choice)
    its all self explanitory, but if you dont have access to pokemon platinum, heartgold, or soulsilver, or you don't have another ds, then zen headbutt is replaced tith the next good move, giga impact

    PLEASE USE THIS SET. THIS IS THE BEST I CAN DO!!!

  3. #28
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    Quote Originally Posted by Ishnura View Post
    oddly simple, but hard to get.
    stone edge
    earthquake
    gyro ball
    zen headbutt/giga impact?

    brave nature
    item: choice band/life orb
    EV's:attack
    IV's:attack
    ability:levitate(not that you have much choice)
    its all self explanitory, but if you dont have access to pokemon platinum, heartgold, or soulsilver, or you don't have another ds, then zen headbutt is replaced tith the next good? move, giga impact?

    PLEASE USE THIS SET. THIS IS THE BEST I CAN DO!!!
    Might be the best you can do but is it good?

    Anyway if you call giga impact good, I just can't take you seriously.

    maybe try using choice scarf in RU?
    suicide bomb!
    @choice scarf
    EV: 252 attack, 252 speed, 4 HP
    nature:adamant/jolly
    explosion
    earthquake
    stone edge
    zen headbutt/Return

    well really simple with 70 base speed choice scarf AND jolly nature it reach a maximum of 393 speed, really nice for RU, with adamant it is 358 speed.

    with adamant it got 317 attack without it, it got 289 attack, I don't find it really bad it is good I guess.
    about the set: explotion for revenge killing stuff that you believe you can't kill with your moves
    stone quake combo

    Last slot are the 2 other good moves he have in his moveset zen headbut for STAB or return for coverage (I mean without dying like with explosion), take your poison.
    Last edited by Ilan; 9th October 2011 at 11:03 PM.

  4. #29
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    Ability:levitate
    EVs:170 sp.attack, 170 attack,84 hp, 84 speed
    Nature:Gentle
    Item:Life orb/expert belt
    Moves:Wonder room
    Psyshock/Psychic
    Rock Slide/Iron Head
    Shadow Ball/Flamethrower


  5. #30
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    I mentioned Acrobatics in my post. It was the first (and most unorganized) move post.

    Edit: Sorry I was talking to the guy at the end of first page. And I think more people should mention Acrobatics. It is a very powerful move that covers Solrock's Grass and fighting weaknesses.
    Last edited by Clerkinator; 10th October 2011 at 12:35 AM.
    The otters control me.

  6. #31
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    I hope I can find a good set. This was my first random encounter shiny, so now I can train it.
    I have trained among the greatest Including but not limited to;
    Blue, Red, Yellow, Gold, Lance, Steven Stone, Wallace
    , Cynthia, and Arceus
    and windows seven was
    . I am the greatest.

    Sasuke, Anko, N, N, N 2.0, Orochimaru

  7. #32

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    Ok, so Solrock didn't really get any fresh goodies with Gen 5. Maybe even nerfed with that useless Explosion.

    That does not deny Solrock's rather peculiar uniqueness, if not overlooked with those stats. Look at this this way:

    -a Rock/Psychic with Will-O-Wisp
    -Baton Pass a myriad of support moves, including the rare Cosmic Power
    -a Stealth Rocker with the newly buffed Magic Coat
    -all of that, plus other Psychic-Type goodies, such as DualScreens and Trick Room
    -a Physical attacking Psychic-Type

    It's very hard to write a review for Solrock aside from specific sets, such as Choice Band. Solrock is really just sorta there for "dang I could really use this combination of moves for this weird team of mine." And for that once-in-a-blue-moon team, Solrock shines (no pun intended).

  8. #33
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    Solrock Counters
    Considering your Ability prevents Ground from affecting your Rock Type, you only need to fear Grass, Water, Dark, Ghost, Bug, Steel, and Mold-Breaker-aided-Ground Moves. You only resist Poison, Fire, Flying, Normal, and Psychic, so you won't really see them much at all, short of switching into one of those Move-Types. That leaves 5 Types with Neutral coverage on you - Electric, Ice, Fighting, Rock, and Dragon.

    Considering your stats, you have mediocre...well, everything. Base 95 Attack is nothing to scoff at, but Base 70 Speed pits you behind 200+ Pokemon and ties you with plenty of others. Your Base Defense is equal to Whimsicott's and your Sp.Def is on par with Steelix. Thankfully, you don't have a quad weakness...however, double will do since your Base HP is on par with Scizor and several *cough*dozen*cough* more. Your Base Sp.Atk is a very underwhelming 55, equal to, again, Steelix...

    Looking at the numbers, we just rolled the worst attributes of 3 awesome Pokemon into a floating space rock. Eh, could've been worse...they could've used the same Base number array switching the Physical with the Special for a similar piece of crap...oh, wait...

    Your counters are...uh, numerous...Special Attackers and Physical Walls will rip you apart. Worse still is that your mediocrity makes you too vulnerable to the attacks you do resist and can't return the favor too well.

    Pinsir, Rampardos, and Haxorus are capable of bypassing Levitate with Mold Breaker EQ and meaty Attack stats. Name practically any Grass, Water, Dark, Ghost, Bug, or Steel Type that can use its respective STAB relatively well and you'll be hurting.

    What's worse is that Steel Types will wall you if they can bypass Ground as well - Skarmory, Levitate Bronzong, or a simple Air Balloon holder will prevent your EQ potential.

    Pressure is always the bane of Edgequakers. Eviolite-clops, Spiritomb, Dusknoir, and Speed-Passed Substitute-Wailord will take you to town and spend, spend, spend...plus their STABs are all Super Effective, just to rub salt in your wounds.

    Priority Moves almost have total coverage on you. Aside from the Status and Normal-Type ones, only Ice Shard, Mach Punch, and Vacuum Wave don't hit for Super Effective damage (not that it's really needed).

    Burns will almost completely shut you down. However, most Burn-inflictors have some method of outright slaughtering you anyway, so why bother...

    Really, the only way Solrock'll survive an attack is if the opponent misses or deals set-damage. Even then, Solrock can't dish or take damage too well if accuracy is not an issue for the opponent...

  9. #34
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    Baton Pass Solrock?
    Solrock @ Leftovers
    Levitate
    Impish/Careful
    252 HP, 252 Sp. Def, 4 Def
    -Baton Pass
    -Cosmic Power
    -Rock Polish
    -Substitute/Pain Split/Stone Edge

    I hadn't heard of anyone using Baton Pass Solrock so I might as well post this one. Baton Pass is Baton Pass. Cosmic Power and Rock Polish are stat-boosting moves to Pass. If you fear Taunt, go with Stone Edge. If not, go with Substitute for Subs or Pain Split for (some) healing.
    Last edited by Regiultima; 10th October 2011 at 4:41 AM.

  10. #35
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    Nature: Impish/Careful
    *Will-o-Wisp
    *Light Screen
    *Rock Slide/Stone Edge
    *Earthquake

    A defensive AND offensive set. Will-o-Wisp curtails physical attackers, while Light Screen makes special attackers easier to handle. Choose your STAB – Rock Slide for consistency, Stone Edge for power. Earthquake for coverage.

    OR

    Nature: Relaxed/Sassy
    *Will-o-Wisp
    *Calm Mind
    *Flamethrower/Fire Blast
    *Rock Slide/Stone Edge/Earthquake

    Bit of a gimmick set but worth trying. Will-o-Wisp stills deals with physical attackers, leaving you to boost your special stats with Calm Mind. Now that your Sp. Attack is decent Flamethrower and Fire Blast should deal respectable damage, they'll put serious dents in Grass-types and fry the Steel-types that could otherwise stand in your way.

    OR

    Nature: Impish/Careful
    *Stealth Rock
    *Pain Split
    *Will-o-Wisp/Toxic
    *Rock Slide/Earthquake

    Stealth Rock for support, Pain Split to help stay alive. Will-o-Wisp is still an option for tanking capabilities, but Toxic will deal more damage over time.

  11. #36

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    May i just say that Solrock can also learn Baton Pass via Pokemon XD: Gale of Darkness. so if any of you have a solrock from back then, bring it though to gen 5

  12. #37
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    Hmmm... I wish you can add BRELOOM for P.W

    Ability:
    Levitate. Well, this might not be the best ability in the game but... well it works well with Solrock.

    Can't you hear that boom boom boom base?
    @Left-over/Focus Sash/Normal Gem
    Impish/Careful (252 Spd/ 252 Def/ 4 HP)
    Moves:
    -Explosion
    -Stone Edge
    -Will-o-wisp
    -Zen Headbutt

    This is the base set for this sun pokemon. Will-o-wisp ruins the physical attacker. Stone Edge is a good STAB move. Zen Headbutt also does the same. When you're running out of HP, well use Explosion. With Normal Gem, the power will double.

    SolSupport
    @Left-overs
    Impish/Careful (252 Spd/ 252 Def/ 4 HP)
    Moves:
    -Calm Mind/Cosmic Power/Iron Defense
    -Stealth Rock
    -Toxic/Will-o-wisp
    -Flamethrower/Stone Edge/Zen Headbutt

    This is the support set of Solrock. Calm Mind raises SpDef... you don't care for SpAtk, Cosmic Power for Def and SpDef while Iron Defense for Def. Stealth Rock is a entry hazard. It works best with Spam Skarmony. Toxic and Will-o-Wisp are status support, just select. To stop prevent being a taunt bait, you can choose any of the damaging moves. Flamethrower works best when you use Calm Mind. Stone Edge and Zen Headbutt are just STAB moves.

    You have many Screen!!!
    @Light Clay
    Impish/Careful (252 SpDef/ 252 Def/ 4 HP)
    Moves:
    -Light Screen
    -Reflect
    -Embargo/Heal block/Iron Defense
    -Zen Headbutt/Stone Edge

    Trick Room
    @Life Orb
    Adamant/Brave (252 Atk/ 252 Def/ 4 HP)
    -Trick Room
    -Stone Edge
    -Zen Headbutt
    -Facade/Return/Iron Head

    Trick room switch the purpose of Speed. The rest, you know it already.

    Save the Nature!
    @Enigma Berry/Rock Gem/Psychic Gem
    Impish/Careful (252 Spd/ 252 Def/ 4 HP)
    Moves:
    -Zen Headbutt
    -Stone Edge
    -Cosmic Power/Will-o-wisp
    -Recycle

    I call this set as "Recycler". You will hold three consumable items: Psychic Gem, which powered Psychic Moves, Rock Gem, which powered the Rock moves, and Enigma Berry, which heals you once hit by a supereffective moves. Once you consume them, you will use Recycle to have that move again! Cosmic power and Will-o-wisp are just for support. You have STAB moves, Zen headbutt and Stone Edge.

  13. #38
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    Options
    -Wonder Room allows you to change Physical Walls with crap Sp.Def into inferior versions of Blissey, Snorlax, and Eviolite Chansey. It also swaps your lower Sp.Def with your slightly higher Defense to...er, some...helpful effect.
    -Will-o-Wisp gives your mediocre Defense a "boost." Combined with Wonder Room, you can bolster both defenses.
    -Role Play (HG/SS Tutor) + Baton Pass (Pokemon XD: Gale of Darkness) can give you something useful like Speed Boost, but it's full of risk.
    -Rock Slide over Stone Edge gives you a wide shot in multi and a possible-flinch option. Smack Down gives you another multi option.
    -Calm Mind is better on Lunatone, but if you use Special Moves for some reason, why not...oh, yeah...Cosmic Power boosts both defenses instead and Solrock's Sp.Atk is pure crap.
    -Bulldoze aids your low-ish Speed as an option over EQ. Not entirely terrible, but it can help your replacement set up or sweep.
    -Embargo is an option for screwing with your opponent's items. No Leftovers? No Focus Sash? No Eviolite? No Choice items? YEAH!!! No chance of surviving a hit anyway...meh...

  14. #39
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    Solrock, eh? It’s got decent Attack, just not very good defenses or Speed, nor a very interesting movepool for its Attack stat. It does have a few interesting supportive selections, at least. But hey, its base 70 Speed allows it to fit within a Trick Room team nicely, and being part Rock-type allows a much needed Special Defense boost in Sandstorms.

    Abilities:
    Levitate – Immunity from a weakness to Ground attacks? HECK YES!


    (Trick Room) Team Supporter
    Item: Light Clay
    Ability: Levitate
    EVs: 252 Atk / 252 Def / 4 HP
    Nature: Adamant (+ Atk, - Sp. Atk) / Impish (+ Def, - Sp. Atk)

    - Reflect
    - Light Screen
    - Trick Room / Stealth Rock / Earthquake
    - Stone Edge / Rock Slide

    Reflect and Light Screen will boost your whole team’s defenses with the duration extended by Light Clay. Solrock is capable of using Trick Room, but if you’d rather that attack be assigned to someone else, there’s Stealth Rock as another supportive move, or just flat out good ol’ Earthquake as an attacking option instead. Stone Edge or Rock Slide gets STAB and prevents you from being Taunt bait shall Earthquake not be in your roster.


    Physical Sweeper?
    Item: -NONE- (if Acrobatics is in roster) ; Life Orb (If Acrobatics is NOT in roster)
    Ability: Levitate
    EVs: 252 Atk / 252 Spd / 4 HP
    Nature: Adamant (+ Atk, - Sp. Atk) / Jolly (+ Spd, - Sp. Atk)

    - Rock Polish
    - Stone Edge / Rock Slide
    - Acrobatics / Cosmic Power
    - Earthquake

    Solrock has access to Rock Polish, doubling its Speed and increasing the chances of it dealing damage outside of a Trick Room Team. From there, Stone Edge or Rock Slide offer STAB. Acrobatics gets double the base power if you’re not holding an item as well as covers Solrock’s Grass and Fighting weaknesses. But if you really want to take advantage of Solrock’s interesting supportive moves, there’s Cosmic Power, which boosts both Defense and Special Defense! Finally, Earthquake rests in the final slot and gives Solrock good type coverage overall if you’ve chosen Cosmic Power over Acrobatics.

    Other Options:
    - Explosion deals massive damage and can come in handy since Solrock will most likely lose its health rather quickly.
    - Will-o-wisp is great as a supportive move option, as it will lower the target’s attacking power, adding to more bulk possibilities.
    - Zen Headbutt is Solrock’s only Physical Psychic-type attack.
    - Iron Head could be used as a desperation move if Solrock is cornered by an Ice-type.
    - Sandstorm will give Solrock a Special Defense boost because of its half Rock-type trait.

    Partners:
    Besides the Trick Room and Sandstorm team points made in the introduction, you’re going to need someone who can withstand Solrock’s Earthquakes; anyone with Levitate, Protect, Wide Guard (for Triples), or with a Flying-type trait works fine. However, out of the previously mentioned, you should probably find a Pokémon that can also cover for Solrock’s low Speed and common weaknesses of Water, Fighting, Dark, Ghost, and Ice. In addition, make sure your partner can also survive Explosion should it be in your roster; Protect, Wide Guard, and Ghost-types will do the job. I wish I could give some specific examples, but I’m no good at thinking of any off the top of my head outside of Gengar.

    Attack Index:
    - Acrobatics – TM 62
    - Cosmic Power – Lvl. 34
    - Earthquake – TM 26
    - Explosion – Lvl. 56
    - Iron Head – PtHGSS Tutor
    - Light Screen – TM 16
    - Reflect – TM 33
    - Rock Polish – Lvl. 20 / TM 69
    - Rock Slide – Lvl. 45 / TM 80
    - Sandstorm – TM 37
    - Stealth Rock – Gen IV TM 76
    - Stone Edge – TM 71
    - Trick Room – TM 92
    - Will-o-wisp – TM 61
    - Zen Headbutt – PtHGSS Tutor

  15. #40
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    EDIT: @Above, Flying Gem is used ALWAYS if you use Acrobatics. It gets the boost and thus it becomes 165 BP, and it gets used up, so now it becomes 110 BP afterwards. lol to no item.

    Quote Originally Posted by Clerkinator View Post
    I mentioned Acrobatics in my post. It was the first (and most unorganized) move post.

    Edit: Sorry I was talking to the guy at the end of first page. And I think more people should mention Acrobatics. It is a very powerful move that covers Solrock's Grass and fighting weaknesses.

    Acrobatics IS a move worth using, entirely. I skimmed by because who expects a Sun jumping around on stuff like ...That stuff?

    BTW, Psychic/Rock is neutral to Fighting.

    In any case, Here's the set I'd use for it. I'll call it... Acro-Splode.

    Acro-Splode
    Ability: Levitate
    Item: Flying Gem
    Nature: Jolly/Adamant
    EVs: 4 HP, 252 Atk, 252 Spd
    -Acrobatics
    -Explosion
    -Rock Polish/Substitute/Stone Edge
    -Earthquake

    Custom made to get the most use out of his better moves (Although STAB would have been appreciated GREATLY...) As you come in, people would normally suspect nothing of Solrock. You'll want to come in on a move you live and you outspeed them, as well as Acrobatics hitting neutrally. Although, typically it won't do much. That's why Adamant Nature is also in option; and if you opt for Rock Polish, the boost in power is mandeatory. Explosion is for taking a large chunk out of anything it doesn't resist, and you can expect to do such faster if you use Rock Polish. However, Rock Polish can be booted out with the likes of Substitute or Stone Edge, and Earthquake finishes the last slot for mandatory Steel-Hitting. Not the best set by far, but I commend that it probably hits an amount very hard...


    Mwahaha! R4GE Zibdas! I have Claimed Probopass!







    I support MC. But with Eviolite. Viva la Eviolite!

  16. #41

    Default CalmRock

    CalmRock
    Substitute/Flamethrower
    Will-O-Wisp/HP Grass/ HP Fighting
    Psyshock
    Calm Mind
    Nature:Calm
    EVS: 252 Hp, 252 Sp.def, 4 Sp.Atk
    Items:Leftovers

    Solrock is different. I think that's why we give it a different moveset. Substitute for extra protection, Flamethrower if you want another offensive move. Psyshock for STAB and once your opponent catches on, Blissey comes in. You surprise everyone with this moveset. Calm Mind is necessary and works great with Substitute. Will-O-Wisp to stall or cripple something. This moveset is about the element of surprise. Solrock has other moves you could replace with but the one's here have good coverage. You could replace Will-O-Wisp with HP Grass to kill those bulky waters coming to kill you.HP Fighting kills those Tyranitar.

  17. #42

    Talking CalmRock

    CalmRock
    Substitute/Flamethrower
    Will-O-Wisp/HP Grass/ HP Fighting
    Psyshock
    Calm Mind
    Nature:Calm
    EVS: 252 Hp, 252 Sp.def, 4 Sp.Atk
    Items:Leftovers

    Solrock is different. I think that's why we give it a different moveset. Substitute for extra protection, Flamethrower if you want another offensive move. Psyshock for STAB and once your opponent catches on, Blissey comes in. You surprise everyone with this moveset. Calm Mind is necessary and works great with Substitute. Will-O-Wisp to stall or cripple something. This moveset is about the element of surprise. Solrock has other moves you could replace with but the one's here have good coverage. You could replace Will-O-Wisp with HP Grass to kill those bulky waters coming to kill you.HP Fighting kills those Tyranitar.

  18. #43
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    Personal Moveset
    Item: Power Herb/Focus Sash
    Rock Slide/Stone Edge
    Psychic
    Flamethrower
    Solarbeam

    Power Herb can be used to fire Solarbeam right away to take down any Water and/or Ground-Types.
    You can replace Flamethrower with Overheat as long as you equip White Herb to it.

    Other moves:
    Earthquake against Steel-types.
    Shadow Ball against Ghost-types and lowers opponent's Sp Defense.
    Sandstorm
    Charge Beam against Water-types and raises its own's Sp Attack.
    Acrobatics against Grass and/or Bug-types.
    Wonder Room switches defenses.
    Trick Room switches the battle order.

    Partners:
    Any pokemon that can take advantage with Sunny Day with the following moveset:

    Sunny Assist
    Item: Heat Rock
    Sunny Day
    Rock Slide/Stone Edge
    Flamethrower
    Solarbeam

    Any pokemon that can take advantage with Sandstorm with the following moveset:

    Sandy Assist
    Item: Smooth Rock
    Sandstorm
    Rock Slide/Stone Edge
    Flamethrower
    Psychic/Earthquake/Shadow Ball/Charge Beam/Acrobatics

    Also, pokemon that knows Earthquake or Bulldoze to take advantage on Solrock's Levitate.

    Counters:
    Dispite its weakness to Water, try not to use it with the likelyhood of having against one similar to the one with "Sunny Assist."
    Dispite its weakness to Ground, don't use it unless Gravity, Smack Down, or item-switch with Iron Ball are involved.
    Eventhough its Sp Defenses are weaker than its Defense, with Solrock that knows moves like Wonder Room, Reflect/Light Screen, Trick Room, and Will-o-wisp; you just need to focus on its weaknesses to other types: Grass, Bug, Ghost, Dark, and Steel.
    Got Pokémon X. Intend to get either Omega Ruby or Alpha Sapphire.
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    Looking for nicknamed, shiny, and/or have a hidden ability in GTS and may battle at anytime.
    If interested, send a private message with your ID #.

  19. #44
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    Stop posting special sets it have base 55 special attack, it NOT worth mentioning or using even as gimmick stick at the physical sets.
    Especially when you have lunastone for it...

    @above no EV and no thinking about the special/physical split great...

  20. #45
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    Well, Solrock has a heavy offensive side, so it's defenses are lacking. It's speed is nothing short of small, either, but its not huge.

    Iron Ball + Trick Room anyone?

  21. #46
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    Baton Pass

    Solrock @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 26 Def / 232 Spd
    Impish Nature (+Def, -SAtk)
    - Rock Polish
    - Substitute
    - Baton Pass
    - Rock Slide

    While Solrock's movepool isn't bad, his low stats make him outclassed in most, if not all roles he could possibly fill. Baton Passing is probably his best bet at being competitive - passing Rock Polish and Substitute to a strong but slow powerhouse (such as Crawduant or Ursaring) can prove lethal, especially if you broke through your opponent's main walls beforehand. The EVs let Solrock outspeed Scarf Krookodile after a Rock Polish, which consequently allows him escape Krook's Pursuit and Crunch with Baton Pass.

    Support

    Solrock @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 6 Atk / 252 Def
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Will-O-Wisp
    - Rock Slide
    - Earthquake / Pain Split / Baton Pass

    A simple supporting set. Solrock has more weaknesses which are typically special (such as Water and Grass), so it's better to focus on his physical side instead. Stealth Rock really needs no explanation and it's especially useful in RU given the large amount of Rock-weak Pokemon, while Will-O-Wisp is used to amplify his physical tanking prowess. Fourth slot is up to you - Earthquake let's you deal with Aggron and provides good coverage with Rock Slide, Pain Split offers semi-reliable healing, and Baton Pass is good for scouting switches and escaping Pursuits.

    edit: Rock Slide is my personal preference and it can be subbed for Stone Edge if you're looking for more power
    Last edited by Casty; 11th October 2011 at 9:44 PM. Reason: forgot to add something

  22. #47
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    Solrock and Lunatone ARE the only pokemon capable of BPing Cosmic Power.


    Credit to Beck for the RNG userbar.
    As of August 18th 2012, I resigned as a CG leader.

  23. #48
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    Rock Polish.
    Base 140 speed is amazing, even though there is no attack stat to back it up. But it gets stone edge and earthquake do find their way on this guy, as well as i guess signal beam for dark types. Its few physical moves are good.

  24. #49

    Wink

    Ok, Solrock. i kinda have a different idea from the rest of you guys but no matter. Let's start.

    CalmRock

    Substitute/Flamethrower/Protect
    Calm Mind
    Psyshock
    Will-O-Wisp, HP Ice, HP Grass or HP Fighting

    Nature:Calm
    Ability:Levitate
    Items:Leftovers
    EVS: 252 HP, 252 Sp.Def, 4 Sp.Atk

    Ok it's simple. Substitute provides extra protection and works great with Calm Mind. Flamethrower for another offensive Move if you need it. Protect works with Will-O-Wisp to help stall. Calm Mind is necessary. Psyshock for all those wall with horrible defenses A.K.A Blissey. Last move is a preference. Will-O-Wisp is for stalling/ crippling pokemon. HP Ice for those ugly dragon type. HP Grass for those bulky waters. HP Fighting Deals with the one and only, Tyranitar. This set is a joke, but if utilized properly, it can make Solrock the strongest guy on your team.

  25. #50
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    Quote Originally Posted by mew72 View Post
    Ok, Solrock. i kinda have a different idea from the rest of you guys but no matter. Let's start.

    CalmRock

    Substitute/Flamethrower/Protect
    Calm Mind
    Psyshock
    Will-O-Wisp, HP Ice, HP Grass or HP Fighting

    Nature:Calm
    Ability:Levitate
    Items:Leftovers
    EVS: 252 HP, 252 Sp.Def, 4 Sp.Atk

    Ok it's simple. Substitute provides extra protection and works great with Calm Mind. Flamethrower for another offensive Move if you need it. Protect works with Will-O-Wisp to help stall. Calm Mind is necessary. Psyshock for all those wall with horrible defenses A.K.A Blissey. Last move is a preference. Will-O-Wisp is for stalling/ crippling pokemon. HP Ice for those ugly dragon type. HP Grass for those bulky waters. HP Fighting Deals with the one and only, Tyranitar. This set is a joke, but if utilized properly, it can make Solrock the strongest guy on your team.
    Yeah cause it will kill blissey with psychock of a base 55 special attack.

    Wanna go special? use lunastone....
    he have 55 special attack it NOT worth using!

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