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Thread: Community POTW #42

  1. #26

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    Tentacruel, the jellyfish pokemon. This thing reminds me of spongebob, but don't take it lightly. If you do, you'll suffer. Tenta is able to spin, set up toxic spikes, and stall in rain, not as good as vappy, but still good. When creating a rain team, you will always need to keep this guy in mind, that's why rain team's carry ground and psychic moves more often.
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  2. #27
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    Quote Originally Posted by maciscool View Post
    liquid ooze:lets u destroy whimsicott.really useful
    Whimsicott is UU now, so not useful at all compared to Rain Dish


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  3. #28

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    Tentacruel is great, oh how I hated the amount of Tentacruels you'd find surfing back in 2nd gen, and they all used Supersonic to annoy you even more, while not letting you flee. It has some cool abilities and tricks.

    Special god / support
    Tentacruel @ Leftovers
    Modest nature
    Liquid Ooze ability
    252 Sp.Atk, 80 HP, 176 Sp.Def
    -Acid Spray
    -Hydro Pump
    -Sludge Wave / Venoshock
    -Toxic Spikes

    These EV's give Tentacruel the maximum special bulk while keeping Sp.Atk to the max, which when taking hits can fool your foe into thinking you're a special wall and lack direct threat. Acid Spray heavily lowers the foes Sp.Def by two stages while inflicting damage, it's a bit like a special version of Screech that also does some damage (although not much). This has an element of surprise and can cause switches. Toxic Spikes punishes foes that switch out, forcing your foe to pick between staying in with extremely low special bulk or fleeing and poisoning the teammate. Hydro Pump theoretically has slightly more damage than Surf per turn at the cost of reliability and PP, and can hit surprisingly hard at max Sp.Atk after an Acid Spray. Sludge Wave is a filler move, but it hits quite hard with STAB and covers grass types that resist Hydro Pump, while Venoshock is a more powerful option if you can keep Toxic Spikes around. Do remember that Ferrothorn walls this set like no tomorrow, as does Dry Skin Toxicroak.

    I've picked Leftovers over Black Sludge simply because if someone tricks your Black Sludge, they're simply going to trick it to another pokémon in your team.
    Last edited by Sceptile Leaf Blade; 16th October 2011 at 9:14 PM.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

  4. #29
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    Tentacruel. I hate this thing. Why? It's predictable, physically frail and weak to common moves like Earthquake. The reason I hate it is because that one thing it does, it does so well. Spreading Toxic Spikes and spinning hazards. Anyway...
    Counters
    Pretty much all Tentacruel all run the same Toxic Spikes|Surf/Scald|Rapid Spin|Filler which makes my job much easier when finding counters. The number one counter to Tentacruel is Magic Bounce Espeon. It bounces back, Toxic Spikes, takes minimal damage from an uninvested Scald/Surf and immediately threatens with Psychic(or even better, Psyshock). T
    he only, problem is that it can still spin away hazards. This screams Ghost types, however the other problem is that no Ghost type can bounce back Toxic Spikes(tthough most or are immune thanks to Levitate) with Magic Bounce. Another problem with Ghosts is that, they almost exclusively use Special Attacks. Tentacruel takes hits like a champ from the special side. A lot of Ghosts can get Magic Coat to bounce back T-Spikes. thanks to HGSS move tutors. It has the surprise factor but it's not too useful once the lead has gone down.
    Taunt can also stop it in it's tracks. Tornadus and Whimsicott have priroty Taunt which is cool. Deoxys-S also has a really fast Taunt. Gengar can spinblock and Taunt it if he doesn't fancy Magic Coat.
    Poison types, Steel types, Flying types, anything else immune to poison damage and Pokemon with levitate are all immune to Toxic Spikes. So stuff like Lati@s, Reuniclus and Jirachi can come in and setup on it while it wastes it's time spiking.
    I suppose I should mention Dugtrio, which traps and KOes it, but it can only switch-in on Rapid Spin, Toxic Spikes.
    LO Jolly Dugtrio EQ vs. 252 HP Bold Tentacruel = 109.3-129.1
    However Duggy needs a choice band and an Adamant nature if he wants to beat 252 HP/240 Def/16 Spe Bold Tentacruel. That does 102% minimum.
    And of course, don't forget your own Rapid Spinner. Excadrill, Forretress and your own Tentacruel get a special mention for T-Spikes immunity. Starmie can also Rapid Spin T-Spikes with little difficulty thanks to Natural Cure.

    To summarise: Magic Bounce Espeon(or Xatu if you wish) stops the main threat of Tentacruel, Toxic Spikes. Ghost types like Gengar can spinblock, are(usually) immune to T-Spikes. Taunt can mess with it. Fliers, Levitators and stuff immune to Toxic damage can setup on it. Dugtrio can trap and kill it. Your own pokemon with Rapid Spin can take away T-Spikes.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  5. #30
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    Quote Originally Posted by MisterM View Post
    Eat my tentacles!

    Tentacruel @Leftovers
    Ability : Liquid Ooze
    Modest Nature (+ SpAtk ; - SpDef)

    - Hydro Pump/Scald
    - Poison Jab
    - Ice Beam
    - Swagger/Protect

    Hydro Pump for STAB, or run Scald to get the burn chance. Poison Jab over Toxic Spikes to be able to poison Flying types as well. Ice Beam for coverage. The last spot was kind of random but here's my thought : Protect to stall toxic damage and gain some time and make more damage, Swagger raises Attack but I think it couples well with Scald since with a burn, Attack is halved, so it doesn't change much in the end, and the foe is confused as well so... Tell me if I'm wrong about this one, maybe the game mechanics are not like that. For the ability, Sub-seeders will be mad, I think...

    Bad Tentacruel, very bad!.... Carry on...

    Tentacruel @Black Sludge
    Ability : Rain Dish
    Jolly Nature (+ Speed ; - SpAtk)

    - Rain Dance
    - Toxic Spikes
    - Hex
    - Hydro Pump

    Tentacruel as a leader, F*** Yeah! Rain Dance to set up weather, then Toxic Spikes for entry hazards. Hex to make some damage after TS, and Hydro Pump for Stab. Black Sludge and Rain Dish for recovery. 'Nuff said.
    poison jab?o and tentacruel as confuse ray
    and why did u put jolly,all your attacking moves are special
    Last edited by maciscool; 17th October 2011 at 1:52 AM.
    needs a bol d tentacool withits dream world ability and untouched and with the egg move rapid spin

  6. #31
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    Quote Originally Posted by MajinYoshi View Post
    Whimsicott is UU now, so not useful at all compared to Rain Dish
    yeah i forgot the whimsicott got moved
    lik excadrill(which i dont get at all because of conkelldurr,azumarill and breloom
    needs a bol d tentacool withits dream world ability and untouched and with the egg move rapid spin

  7. #32
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    Quote Originally Posted by Suspence View Post
    "Support" is the first word that pops into the head of many players when they see Tentacruel. They are correct, as Tentacruel is a great choice for a variety of support roles, including laying down Toxic Spikes and removing entry hazards. Tentacruel also possesses a base Speed of 100, an acceptable Special Attack stat and a wide offensive movepool, allowing it to fit on offensive and balanced teams just as well as on stall teams.

    Unfortunately, Tentacruel has an awfully low Defense stat for a support Pokemon. This is compounded by a weakness to the ever-common Earthquake. Despite this, Tentacruel is a wonderful support Pokemon and should always be considered if you are in need of a defensive (or even offensive) Pokemon.

    Tentacruel@Leftovers
    Trait: Rain Dish
    Bold Nature
    EVs: 252 HP / 240 Def / 16 Spe
    ~ Toxic Spikes
    ~ Rapid Spin
    ~ Scald
    ~ Protect / Ice Beam
    252 HP / 240 Def / 16 Spe

    This set uses Tentacruel's ability to lay down Toxic Spikes and spin other hazards away, making it a nice addition to stall, semi-stall, and even balanced teams, particularly those that make use of rain. As an additional bonus, Tentacruel can absorb Toxic Spikes on your side of the field simply by switching in. Its Water and Poison typing, along with its great Special Defense, enables it to switch into a variety of attacks in order to set up hazards or spin them away. Recovering 12.5% of its health every turn in the rain, Tentacruel can then become very difficult to take down. Scald is Tentacruel's best STAB move, offering an excellent 30% burn rate to offset Tentacruel's poor Defense stat. Surf is a decent option instead, as it packs good power, especially in rain, and does not conflict with Toxic Spikes. Protect is the primary option for the last slot, as it allows Tentacruel to recover another 12.5% of its health in the rain, while scouting the opponents move, and forcing them to take additional Toxic damage. Ice Beam allows Tentacruel to hit Dragon- and Grass-types foes, although, be warned, the damage output will still not be great. Hex is an option to take on Jellicent, Dusclops and other spinblockers, though Tentacruel will still struggle to break through them, and Toxic Spikes are required for the move to be remotely useful.
    do u have to copy everytrhing that smogon says
    plus the evs are put on twice
    Last edited by maciscool; 16th October 2011 at 11:49 PM.
    needs a bol d tentacool withits dream world ability and untouched and with the egg move rapid spin

  8. #33
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    It's time for deoxysdude's dumb movesets again... All the good ones are taken.

    TentaSword (idk)
    Adamant Nature
    Black Sludge
    252 Atk 252 Speed
    Clear Body

    Swords Dance
    Waterfall
    Poison Jab
    Return

    BOOM!!!!! Just what you least expected from me! Swords dance up, stun the enemy into saying, WTF??? Then, you have waterfall and Poison Jab for STAB, and Return to create the Water-Normal duo.

    Well, signing out.




    Wow, that was a pretty dumb moveset.
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  9. #34
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    Wow, I really didn’t have much interest into Tentacruel until I examined it up close! Despite its weak Defense, for a supporter Tentacruel is blessed. Its Speed is respectable, its Special Defense is gorgeous, and it even has decent Special Attack considering it’s wired as a supporter. Heck, Tentacruel’s even luckier to have Barrier at its disposal to bulk up that sad Defense!

    Abilities:
    Clear Body – The opponent can’t reduce any of Tentacruel’s stats. If you really want Tentacruel to be an all-out tank, This ability may be useful.

    Liquid Ooze – Absorption attacks will actually harm the user if used on Tentacruel. Great against SubSeeders.

    Rain Dish – Tentacruel regains extra health in rain. Only good for Rain Dance / Drizzle teams, but by no means is an awful ability.


    Tank Jelly
    Item: Leftovers / Black Sludge
    Ability: Clear Body / Liquid Ooze
    EVs: 252 Sp. Def / 200 Def / 56 Spd
    Nature: Bold (+ Def, - Atk) / Calm (+ Sp. Def, - Atk)

    - Barrier
    - Scald / Surf
    - Toxic Spikes
    - Ice Beam / Rapid Spin

    Get Tentacruel’s pathetic Defense patched up with Barrier, which will double the stat in just one use. Scald gets STAB and has the potential to burn, while Surf has stronger base power. Toxic Spikes makes for an excellent team supportive move. Ice Beam gives great coverage paired with Scald. Rapid Spin ensures your team is safe from other Toxic Spikes, Stealth Rock, and Spikes.

    Both Leftovers and Black Sludge give the same recovery results, but the Black Sludge will become useless if it becomes stolen by a non-Poison type.


    Tank Jelly – Rain Dance Team Edition
    Item: Leftovers / Black Sludge
    Ability: Rain Dish
    EVs: 252 Sp. Def / 200 Def / 56 Spd
    Nature: Bold / Calm

    - Aqua Ring
    - Scald / Surf
    - Barrier / Toxic Spikes / Rapid Spin
    - Ice Beam / Rapid Spin

    This is a more gimmicky set that Tentacruel will be gaining a lot of HP through. Bring out a Rain Dance / Drizzle Pokémon to kick in the Rain Dish ability, and then stack even more HP by using Aqua Ring. From there, the standard Tentacruel options can be filled in the last three slots. Scald and Surf both get STAB. Barrier is there to bulk up Tentacruel’s Defense. Otherwise, Toxic Spikes or Rapid Spin can be the other supportive choices. Ice Beam gives good coverage when paired with Scald or Surf. The Leftovers and Black Sludge further add to Tentacruel’s HP gain.


    Status Monster
    Item: Leftovers / Black Sludge
    Ability: Liquid Ooze
    EVs: 252 Sp. Atk / 252 Spd / 4 Sp. Def –OR— 252 Sp. Atk / 200 Def / 56 Sp. Def
    Nature: Modest (+ Sp, Atk, - Atk) / Timid (+ Spd, - Atk)

    - Toxic
    - Scald
    - Hex
    - Venoshock

    Toxic is the core of this set and inflicts poison on the target (there's also Toxic Spikes if you so choose). However, if the opponent is immune to Toxic, Scald has the potential to burn instead. Venoshock gets STAB as well as double the power if the target is poisoned. Hex will also deal double damage when the opponent is poisoned as well as any other major status ailment.

    Having Liquid Ooze at your disposal discourages the opponent from trying to steal HP from you while they’re inflicted with Toxic or a burn.

    Other Options:
    Acid Spray, although weak, always harshly reduces the target’s Special Defense.
    Sludge Wave or Sludge Bomb are both strong Special Poison-type attacks.
    Giga Drain could potentially give back some HP to Tentacruel as well as be a surprise to the opponent.

    Partners:
    For the Rain Dish variant, you will need someone to cast Rain Dance or have the ability Drizzle (Politoed, most notably). In general, however, you need to protect Tentacruel from Physical attacks, namely Earthquake, as it’s Tentacruel’s biggest weakness and the easiest way for it to fall flat on its face.

    Attack Index:
    - Acid Spray – Lvl. 26, Tentacool / Tentacruel
    - Aqua Ring - EGG
    - Barrier – Lvl. 29, Tentacool / Tentacruel
    - Giga Drain - Gen. IV TM 19
    - Hex – Lvl. 43, Tentacool ; Lvl. 47, Tentacruel
    - Ice Beam – TM 13
    - Rapid SpinEGG
    - Scald – TM 55
    - Sludge Bomb – TM 36
    - Sludge Wave – TM 34
    - Surf – HM 03
    - Toxic Spikes – Lvl. 15, Tentacool / Tentacruel
    - Venoshock – TM 09

  10. #35
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    Quote Originally Posted by _Calm|Mind_ View Post
    Reno's Tentacruel

    Tentacruel @ Black Sludge
    Trait: Liquid Ooze
    EVs: 252 HP / 240 Def / 16 Spe
    Bold Nature (+Def, -Atk)
    - Attract
    - Tickle
    - Wrap
    - Double Team

    Mark <3's Tentacruel ^_^

    You're gay.
    thats hilarious
    needs a bol d tentacool withits dream world ability and untouched and with the egg move rapid spin

  11. #36
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    "Treacherous Waters"

    Nature: Adamant/Jolly
    Ability: Clear Body
    Item: Blacksludge/Life Orb
    EV Spread: 40 HP, 240 Atk, 230 Spd

    Moves:
    Waterfall
    Poison Jab
    Sword Dance
    Return

    Ever gotten tired of just a Special Wall or a lead as sets for Tentacruel? Do you want a more original set for it? If you answered yes to either of those questions you will love this set. Starting out with natures it comes down to two factors, do you want more power or more speed? I tend to go with Adamant more as Tentacruel needs the extra Attack and already has good Speed. Ability is Clear Body because of intimidate mostly, but preventing Defence stats from lowering is useful as well. Item wise, do you want to last longer or hit harder? I go with Black sludge because of recovery and to screw over Trick users but it’s up to you. EV Spread is fairly self explanatory; you want high Attack and Speed as with sweepers but the extra HP EVs allow it to take some hits which is useful for setting up. Move wise it’s hard to run this set but these moves can work perfectly together, Waterfall and Poison Jab for STAB, Return for a third attacking move and Sword Dance to set up. All in all this is a new and fun take on the dominant wild sea Pokémon.

  12. #37

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    Believe it or not, Tentacruel is OU. I guess it was because Rapid Spin became much more useful with the addition of Stealth Rock and Toxic Spikes. Tentacruel does a good job of it, too. At Base 100 Speed, it is the second fastest Rapid Spin user, after Starmie. Not only that, it can set up Toxic Spikes of its own, bringing it among the few Pokemon that can both set up entry hazards and spin them away. It's also the only Poison-type Rapid Spinner, giving it a niche. Although it lacks reliable recovery, it can still do quite well as a Spinner. Its Defense is poor, and it hates the omnipresent Earthquake, but its great Sp. Defense and decent HP make it a nice special sponge.

    Tentacruel is unfortunately lacking on the offensive side, however. It's offensive stats are mediocre at best (although Swords Dance or a Choice Item can help compensate), so it is basically forced to serve as a utility or walling role. Still, it is good at what it can do.

    Liquid Ooze: When an opponent uses a move that drains HP, they are damaged instead of healed. This ability has gained much more use what with Drain Punch and Giga Drain increasing in both power and popularity. Its also makes Tentacruel a great Leech Seed switch in. It won't like its HP being sapped, but Liquid Ooze will at least stop the Sub-Seed strategy cold in its tracks.

    Clear Body: Prevents all stat decreases, except those that are self-inflicted. This ability is more or less useless on Tentacruel. As the most common stat-dropping is the Attack loss from Intimidate, Tentacruel really can't find any use for this, unless it runs a physical set with Swords Dance or Choice Band.

    Rain Dish: With rain being ubiquitous thanks to Politoed, this ability definitely has value. It snags Tentacruel an extra 1/16 of its max HP every turn in the rain (which is the same as recovery from Leftovers or Black Sludge). This grants Tentacruel a great deal more survivability.

    On every Tentacruel moveset, you will want to be running a Water attack for STAB. Scald is usually the best choice for the burn chance, but you can go for Surf for more power. I wouldn't go for Hydro Pump unless you run a Choice Set. Alongside it, you can run various other special moves. Ice Beam is probably the best choice, as it combos wonderfully with Surf and gets great coverage. I'd go against Poison attacks due to their awful coverage, although Venoshock has good synergy with Toxic Spikes and gives Tentacruel use against opposing Water types.

    Tentacruel can Spin, set up Toxic Spikes, or both, so feel free to pick and choose. It can also run Mirror Coat, and can do so quite effectively with its high Sp. Defense. Knock Off is another support move it gets, and it's always useful to force a foe to lose their item.

    Weirdly, Tentacruel gets Hex, which gets a nice boost if the opponent is statused. Unfortunately, STAB Scald is stronger, and neutral Ice Beam is just a bit weaker, except on Pokemon who resist those moves. The main use for Hex would be laying the smackdown on Jellicent, who otherwise walls Tentacruel all day long.

    Tentacruel can run a Swords Dance set, but its far outclassed by other Water types (Feraligatr being the main one).

    Aqua Ring can be used for extra recovery if you don't run Rain Dish.
    Last edited by ClefairyRox; 20th October 2011 at 10:18 PM.

  13. #38
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    After Solrock and Bellossom, this is quite a big step forward.

    Tentacruel has access to some handy support moves like Rapid Spin, Toxic Spikes, Haze, and the psuedo-Nasty Plot in Acid Spray. Dream World gave it Rain Dish as an ability which, with Giga Drain, gives Tentacruel lots of residual recovery. Offensively, Tentacruel's options are solid, including Scald, Surf, Giga Drain, Acid Spray, and Ice Beam. Tentacruel is a solid Pokemon that is very capable of messing with the enemy.

    In terms of abilities, Liquid Ooze is good, but that only has use against Leech Seed and Giga Drain since it resists Drain Punch. It is too situational.
    Lets get to the sets.

    Support set
    Nature: Bold
    Ability: Rain Dish
    EVs: 252 Defense, 200 HP, 48 Speed, 8 Special Defense
    @: Black Sludge

    Toxic Spikes
    Rapid Spin
    Giga Drain/Scald
    Hidden Power Fighting/Fire/Hex

    This set features Tentacruel's bulk and supporting ability. Stealth Rock and Spikes disappear thanks to Rapid Spin. Lay Toxic Spikes next. Scald throws burns while Giga Drain grants extra recovery. Hidden Power has only one purpose, but a very important one: Ferrothorn. Ferrothorn is possibly the most used Pokemon in OU and is the bane of Tentacruel. Hex is an option to hit Ghosts that like to switch into Rapid Spin, and really hurts the ones that are touched by Toxic Spikes. If you want Ice Beam to nail Salamence and Dragonite, this is not the place to do it.

    Acid Spray set
    Nature: Modest
    Ability: Rain Dish
    EVs: 252 special attack and speed, 4 HP
    @: Life Orb/Black Sludge

    Acid Spray
    Surf/Hydro Pump/Scald
    Ice Beam
    Hidden Power Fighting/Fire/Giga Drain

    Acid Spray is a great move to have. Choose your STAB to pair with Ice Beam and choose your coverage move. Hidden Power's primary objective is Steel-types, specifically Ferrothorn. Giga Drain hits Water-types.

    Choice
    Nature: Modest/Timid
    Ability: Rain Dish
    EVs: 252 special attack and speed, 4 HP
    @: Choice Specs

    Surf/Hydro Pump
    Ice Beam
    Giga Drain
    Hidden Power Fighting/Fire

    Instant power. STAB paired with Ice Beam, Giga Drain, and Hidden Power will punch holes in the opponent's party. It should be noted that Tentacruel does not have too much raw power, so Hydro Pump is the best option.

    Other options:
    Haze is another supporting option, but Weezing does it better.
    Sludge Wave is secondary STAB, but Poison-type attacks outside of Acid Spray is useless.
    Swords Dance can be used for a sub-par physical set.
    Clear Body ability prevents stat drops, but it has little use compared to Rain Dish.
    I claim Buizel.

  14. #39
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    Never really used this guy, but I've considered using it lately.

    A set you wil pretty much always see
    Tentacruel@Black sludge
    Ability: Rain dish/Liquid Ooze
    EV's 252 HP/252 def/4 spe
    Moveset:
    Toxic Spikes
    Scald
    Rapid Spin
    Protect/Ice Beam/Giga drain(LO set only)

    Basic set here. Almost anyone can see how common this thing is. Toxic Spikes is it's main move, using it to cripple switch outs and stuff. Scald is to... Well, it's a hurting move which is something all of you already know. Likely burns the opponent which is good for your defense. Rapid Spin is something we all see on Tenta. Get rid of those entry hazards! Protect gives you nice HP back thanks to black sludge and rain dish considering you have the weather up. Ice beam kills ground types. Giga drain is nice against most grounds, but costs your nice ability.
    And another set...

    A set you will rarely see
    Tentacruel@Black Sludge/Life Orb
    Ability: Rain Dish
    EV's 212 sp.atk/252 spe/40 HP
    Moveset:
    Hydro Pump
    Ice Beam
    Hidden Power (bug)
    Toxic Spikes/Protect/Toxic

    The goal is simple. Tentacruel sweeps. Hydro pump is for stab killing any ground type or whatnot that try's to switch in. Ice beam does the same thing as Hydro pump, except hits scor and Landorus even harder. Hidden power (bug) takes care of psychics such as Latios and Reuniclus. Mainly used to hit and run however as it will not be able to take them out right away unless they're crippled. Toxic spikes is there if you feel you need it. Protect gives you HP back. And toxic is if you can't stand waiting for the switch-outs.

    Well, there's tentacruel.
    Last edited by Garch0mp0utrage; 17th October 2011 at 4:31 AM.
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  15. #40
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    Quote Originally Posted by Serebii View Post
    Normally, most ignore Tentacruel, but it has some decent uses
    Huh. Its been OU since early gen 4. Staple of early D/P stall and now a staple on B/W Rain stall.

    Tentacruel @ Black Sludge
    Trait: Rain Dish
    EVs: 252 HP / 204 Def / 52 Spd
    Bold Nature (+Def, -Atk)
    - Scald
    - Protect
    - Toxic Spikes
    - Rapid Spin

    Standard Tentacruel. Switches in on pretty much all water Pokemon and dumps Toxic Spikes on them or spins. Play this with Rain, obviously. With Rain Tentacruel hard counters stuff like Swords Dance and Choice Band Scizor and sometimes Conkledurr and Lucario. Protect + Rain Dish + Black Sludge heals 25% meaning if you play well Tentacruel can easily last a full game. Scald hits with 120 base power in Rain which is enough to usually muscle through whatever its walling. Speed EVs outrun Jolly Tyranitar, and most Gliscor / Jirachi and Mew.



    Tentacruel @ Life Orb
    Trait: Rain Dish
    EVs: 252 SAtk / 4 Def / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hydro Pump
    - Ice Beam
    - Rapid Spin
    - HP Grass / Toxic Spikes

    Tenta isn't always defensive. Tentacruel is a cool offensive Rapid Spinner with a good deal of longevity and power in Rain. In Rain Tentacruel OHKOs Skarmory with Hydro Pump, 2HKOs Specially Defensive Jirachi and can strip 70% off a Starmie! Main reasons to use this over Starmie include the ability to absorb Toxic Spikes, the ability to use Toxic Spikes and the overall better defenses.

    Giga Drain is an option if you abandon Rain Dish for Liquid Ooze which is viable I guess to beat Whimsicott, Gastrodon, Quagsire, Jellicent and Conkledurr a little better. Rain Dish is hard to pass up though.

  16. #41
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    Here's the set I use:

    Merciless Supporter
    Item: Leftovers/Black Sludge
    Ability: Liquid Ooze/Rain Dish
    Nature: Calm (-Att, +SpD)
    EVs: 252 HP, 4 Def, 252 SpD
    -Scald
    -Toxic Spikes
    -Rapid Spin
    -Ice Beam/Giga Drain/Knock Off/Protect/Acid Spray

    This set maxes out Tentacruel's special walling and support abilities. Leftovers and Black Sludge serve the same purpose; Black Sludge hurts anything that wants to Trick you, but could also hurt one of your teammates if it gets Tricked to them. Liquid Ooze should be used if you lack Politoed's infinite rain, as it allows Tentacruel to take on Ferrothorn with far more confidence than it deserves, as Liquid Ooze makes Ferrothorn take damage from the Leech Seed it likes to spam, and Scald's Burn will cut damage from Power Whip in half. Scald is the obigatory STAB move that has a chance to burn. Toxic Spikes is an entry hazard that gets low distribution, and is thus highly reccomended on this set. Rapid Spin keeps annoying hazards off your side of the field. Ice Beam is the primary option, as it gets great coverage with Scald, as well as fending off Dragons such as Dragonite and Salamence. Giga Drain can be used to beat off the increaingly popular Gastrodon, as well as the lesser used Swampert and Quagsire. Knock Off is a great utility move, as every Pokemon in the game relies on their item to some extent. Chansey?
    Without Eviolite, this blob ain't walling anything. Hydreigon? Far less threatening without that pair of Specs. Haxorus? Without that Choice Band, it hits like a leaf slowly drifting down from a tree in fall. Actually, no, it still hits like an 18-wheeler at highway speeds, but now it isn't going at 300 Kph. Protect can be used with Rain Dish and Politoed support to recover an additional 12.5% a turn. Acid Spray is a bit of a gimmick move; it's essentially a 40 BP Metal Sound with 100 Accuracy, which can be used either to support a sweep or to increase damage from Scald, or even Acid spray itself.

    Gliscor and Politoed make excellent teammates for Tentacruel, the former because of its excellent synergy with Tentacruel, both in terms of typing and defensive stats; the latter because of its ability to bring unending rain to the battlefield. The rain allows Tentacruel to recover more HP from Rain Dish, as well as making sure Heatran doesn't start pulling out Sunny Specs Fire Blasts or Eruptions on you.

  17. #42
    Join Date
    Sep 2010
    Posts
    78

    Default

    Abilities:
    Clear Body: Stats cannot be lowered. Good for offensive set.

    Liquid Ooze: Drain moves will damage the opponent. Good! Ruins Whimsicott and other SubSeeders.

    Rain Dish: Restores 1/16 HP in rain. Best for stall and support set.

    Toxic Stall
    @Black Sludge
    Rain Dish
    Calm (252 HP, 152 SpDef, 104 Def)
    -Toxic/Toxic Spikes
    -Substitute
    -Aqua Ring/Protect
    -Venoshock/Surf

    Toxic and Toxic Spikes are you main moves. Its up to you to choose which on you will use. While the opponent suffers from poisoning, you can keep yourself healthy and safe with Substitute which works well with Protect. If you hate protect, then run with Aqua Ring. Black Sludge + Rain Dish in rain + Aqua Ring= COMBO! To prevent being taunt, you have good STAB moves. Venoshock works well when the opponent is poisoned while Surf is.. is just a STAB move.

    Other options...
    -Rain Dance. When you don't have Rain dance team, you can add this
    -Hex. Works best with Toxic but not a STAB move.
    -Barrier. Raises you Defense.


    Offensive Tentacruel
    @Life Orb
    Clear Body
    Modest (252 Spd/ 252 SpAtk/ 4 SpDef)
    -Hydro Pump/Surf
    -Giga Drain
    -Wring Out
    -Sludge Bomb/Sludge Wave

    This is the offensive set of Tentacruel.

  18. #43
    Join Date
    Jun 2011
    Posts
    128

    Default

    Quote Originally Posted by _Calm|Mind_ View Post
    Reno's Tentacruel

    Tentacruel @ Black Sludge
    Trait: Liquid Ooze
    EVs: 252 HP / 240 Def / 16 Spe
    Bold Nature (+Def, -Atk)
    - Attract
    - Tickle
    - Wrap
    - Double Team

    Mark <3's Tentacruel ^_^

    You're gay.
    Jeez, man, take a little joke. And for your set, double team is illegal.
    Is a Jesus Freak and proud of it

  19. #44
    Join Date
    May 2010
    Location
    USA
    Posts
    193

    Default

    Status Check
    Ability: Clear Body
    Item: Wise Glasses/Leftovers
    Hydro Pump/Scald
    Poison Jab
    Hex/Payback
    Ice Beam

    If the opponent is affected by a status problem, espically from any of the other attacks, Hex will increase.
    Got Pokémon X. Intend to get either Omega Ruby or Alpha Sapphire.
    No info about my Friend Safari.
    Vivillon Pattern: Polar
    Looking for nicknamed, shiny, and/or have a hidden ability in GTS and may battle at anytime.
    If interested, send a private message with your ID #.

  20. #45
    Join Date
    Feb 2011
    Posts
    23

    Default



    Poison Expoit

    Hydro pump/surf
    toxic
    venoshock/hex
    ice beam

    nature: modest
    Ability:Liquid ooze or rain dish

    a set that can exploit poison. kick off with toxic then hit down with either hex, which can cover psychics or venoshock for a powerfull double the power STAB hit. Hydro pump/surf hits steels normaly (surf for accuracy, hydro pump for power)where toxic is powerless, Ice beam for coverage and that classic water/ice combo.


    defencive set

    scald
    toxic
    barrier
    ice beam

    nature: bold
    ability:liquid ooze/rain dish

    if using in double battles put in a rain team and have it have rain dish.
    its sp.def is already good so this set focus on defence stat. barrier will double its poor def after one use making it look reasonable. Toxic does what it does best, scald can cause burn making its def better even after 3 barriers rendering physical attacks powerless whilst also giving STAB damage. Ice beam again for that water/ice combo and coverage.

    other options:
    rapid spin: weak but gets rid of hazzards
    giga drain: usable from a transfered one but can be helpfull if sloted in to a defencive set. can be optained through DW too.
    brine: both sets above can use this as they both can easily put the opponents health below half thanks to toxic but it must be from a transfered one
    Last edited by dragon zero; 18th October 2011 at 6:06 PM.

  21. #46
    Join Date
    Feb 2011
    Posts
    172

    Default

    Quote Originally Posted by Garch0mp0utrage View Post
    Giga drain is nice against most grounds, but costs your nice ability.
    Tentacool can learn Giga Drain in the Dream World.
    I claim Buizel.

  22. #47
    Join Date
    Jul 2006
    Location
    In the Shadows
    Posts
    2,536

    Default

    Quote Originally Posted by spuds4ever View Post
    Jeez, man, take a little joke. And for your set, double team is illegal.
    lol at you telling me to take a joke when my joke completely flies over your head.

  23. #48
    Join Date
    Sep 2010
    Posts
    483

    Default

    I, for one, love Tentacruel. Great Speed and Sp.Def, decent, yet mediocre, offense, and slightly-below-average HP. Defense could use a boost from Reflect, Barrier, or Baton Pass, but every Pokemon has some kind of weakness.

    Scald is great if you can stick the Burn Status - your Defense instantly increases significantly. Poison from Sludge Bomb, Sludge Wave, or Poison Jab increase your STAB repertoire. Access to Hex, Giga Drain (4th Gen TM19), Knock Off, Role Play (HGSS Tutor), Magic Coat (HGSS Tutor), Rapid Spin, Confuse Ray, Ice Beam, Haze, and a veritable plethora of other Moves increases your viability.

    However, your Move Types are rather scarce, aside from Hidden Power. Sometimes more Move Type options has a greater hold over more Move Effect options.

    Your Water+Poison Type makes you vulnerable to 3 Types, but those Types have Type-immunities available (Electric is stopped by Ground, Ground by Flying & Levitate, and Psychic by Dark). Getting around the Super-Effective Type-Immunity Issue with Physical Moves against 'cruel means you have to rely on:
    -Normal (where Ghost is Type-immune)
    -Grass (which people rarely use outside of STAB)
    -Flying (uncommon, but no too uncommon)
    -Rock (popular choice)
    -Ghost (Normal is Type-immune)
    -Dragon (very rare outside of STAB)
    -Dark (popular choice)
    ...to get past 'cruel's resistances.

    Your Abilities can help in several ways:
    -Liquid Ooze punishes Seeders, Dream Eaters, and other Drainers who would dare to take your HP, but can be (and often is) too situational
    -Clear Body blocks stat reductions, which can happen more often with certain Moves, but you rarely see ones that de-buff consistently, barring Intimidate Ability
    -Rain Dish (DW) is simply amazing with Drizzle-toed in play, but you don't have much in the way of taking a Physical hit. Combined with Mirror Coat, you can boast some protection from never-miss Hurricane and Thunder (but not by much if you're unlucky).

  24. #49
    Join Date
    Aug 2011
    Posts
    3

    Default Tentastall

    Tentacruel @ Leftovers
    Ability: Rain Dish
    Nature: Calm
    EVs: 252 HP 252 SpD 4 Def

    Moveset:
    -Barrier
    -Scald
    -Toxic
    -Acid Spray

    Barrier sets up to make him almost unkillable....scald to make physical attackers almost useless, toxic to stall out, and acid spray drops special defense two stages so if you're in a stall war it is a great way to win it

  25. #50
    Join Date
    Jul 2011
    Location
    on the planet earth.... DUH
    Posts
    90

    Default

    I'm Cruel!

    Tentacruel@leftovers
    Trait:Rain Dish
    Nature: Bold
    Ev's:252 sp dfns 252 dfns 4 spd
    Moveset:

    -Toxic/ Toxic Spikes
    -Scald
    -Substitute/Barrier
    -Protect

    used for rain team

    † I am a Christian and proud of it! Copy and paste this if you are too.†



    Want a clan? Check out my amazing clan "Forbidden Empires" (click image below for link)


    Rate my team!!
    Clan Chat!

    Credits to me for the FE leader UB.

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