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Thread: Community POTW #44

  1. #26
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    “BULK UP, BOY!”
    Ability: Intimidate
    Nature: Adamant
    1. Bulk Up
    2. Return
    3. Close Combat/Earthquake/Brick Break
    4. Crunch/Payback
    Bulk Up works well with Intimidate to boost your defense and it also gives you some extra power. Return is your best STAB move. The Fighting attacks are for coverage against Steel-types—Close Combat is the strongest but lowers your defenses, nullifying Bulk Up's defensive boost, but Brick Break can at least shatter screens. Earthquake has similar coverage, but Ferrothorn will be harder to get through and you'll be stuck against Skarmory and Bronzong. Both Crunch and Payback offers a way around Ghosts; Crunch comes with the higher initial base power but Payback is an interesting option because Granbull is slow and, with the defensive boost from Bulk Up, it can at least take physical hits better.

    “RESCUE DOG”
    Ability: Intimidate
    Nature: Impish/Careful
    1. Thunder Wave
    2. Heal Bell
    3. Return
    4. Earthquake/Crunch
    “Support” isn't really the first thing one would think of when they think about Granbull, but it can do it and it may even serve as a surprise set considering most Granbull sets are about offense. Thunder Wave cripples fast things (like, say, Gengar or Mismagius coming in to block you if you don't have Crunch on you) and Heal Bell rids you and your team of unwanted status, if which Granbull itself especially hates. Return, again, is for STAB. You last attack depends on what you want to beat, unfortunately if you go with one over the other you'll be blocked by something else—Earthquake penetrates Steel-types but leaves you helpless against floating Ghosts, Crunch busts said Ghosts but then Steel-types can stand in your way. Alternatively, you can choose from some of Granbull's other support options.

    “SEE GRANBULL RUN”
    Ability: Quick Feet
    Nature: Jolly
    Item: Toxic Orb
    1. Return
    2. Close Combat
    3. Crunch
    4. Thunder Wave/Bulk Up
    Ursaring really does this better, being to achieve higher Speed, stronger Attack power, more bulkiness, and a much better boosting attack in Swords Dance. . .but Granbull still has it so. . .Return is STAB, Close Combat and Crunch are for coverage. Thunder Wave stops things still faster than you even with Quick Feet support, Bulk Up makes you stronger.

    OTHER INTERESTING OPTIONS—
    1. Fire Fang—could hit Ferrothorn and Forretress harder but otherwise is too weak to have any real use.
    2. Thunder Fang—hits Gyarados harder, but is otherwise in the same boat as Fire Fang.
    3. Wild Charge is similar to Thunder Fang but doesn't really offer any crucial coverage other than for frying Gyarados and maybe Skarmory.
    4. Stone Edge—is a power attack, but Granbull can't do much with it.
    5. Work Up—could be use on a mixed set with Flamethrower or Fire Blast (used namely for getting past Steel-types).
    6. Outrage—hits Dragons the hardest and is powerful, but the confusion can be really frustrating.
    7. Taunt—can stop stat-uppers, walls, and status, but Heal Bell is a better support move and Granbull's usually too slow to be a good Taunter anyway.
    8. Reflect—combine this with Intimidate to make Granbull (and the team) crazy sturdy.
    9. Charm—same as Reflect, except it doesn't offer team support.
    10. Snarl—Intimidate curtails physical attackers, Snarl special ones.
    11. A Sub-Punch (Substitute + Focus Punch) can be tried, but other things do it better.
    12. Super Fang—a good move that makes physical walls that you would stand little chance against (like Skarm and Thorn) easier to break through.
    13. Superpower—could be good a choice set, but otherwise stay away from it.

  2. #27
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    Glish, Granbull. Never liked it, never understood why most are female. Still can do something in RU, pairs up nicely with Trick Room Reuniclus, since Granbull is nearly as slow as a snail(Gastrodon, lol) and Reuniclus is a Psychic king to take care of Fighting types. So that there is something for your partners section.
    Here is my personal Granbull, named,
    GRRRRRRRRANBULL.(I ran out of ideas here)
    Granbull@Choice Band
    Ability: Intimidate(you want every little defense you can get, especially on a set with Close Combat and with all the tough Fightings around now)
    Adamant Nature
    -Outrage
    -Earthquake
    -Payback/Crunch
    -Close Combat/Stone Edge
    EV: 252 Atck 252 SpDef 4 Def

    Outrage is ideal when we are talking about Choice Banders, Earthquake is "awesome, yadda yadda yadda", Payback is to take care of Ghosts which Psychics and Granbull both have problems with dealing with, as well since you are going to go later a lot when you aren't using Trick Room, While Crunch works WITH Trick Room, and while Close Combat is awesome to kill Dark types which also present an issue to Granbull's Psychic allies, Stone Edge has no nasty recoil with some coverage, yet not as much power as Close Combat. Run Stone Edge with Trick Room and Close Combat without, so that you likely won't have to deal with the CC recoil hurting you if you switch out after you move later on CC.

    Please Critique me as I am still a bit new to this all.


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  3. #28
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    ability: intimidate
    moves:
    metronome/earthquake
    close combat
    outrage
    ice fang/fire fang

    this pokemon has an amazing attack stat so focusing on its attack as a sweeper is a must. no point in trying to raise its terrible speed because it wont do much so you might as well use intimadate to reduce your oponents attack.
    Last edited by Dancing Togekiss; 30th October 2011 at 11:02 PM.

  4. #29
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    Abilities:
    Intimidate- lowers the opponent's attack by 1. Good for this bulldog's terrible defense.
    Quick Feet- With toxic orb and facade, wasn't quick feet will do a lot of damage? Good ability but, sadly, waste on Granbull.
    Rattled- Again, speed will raise once hit by bug, ghost and dark moves. Good but waste on Granbull.


    @Left-over
    Intimidate
    Brave (252 Atk, 152 HP, 104 Def)
    -Ice Fang/Ice Punch/Brick Break
    -Crunch/Payback
    -Bulk Up
    -Headbutt

    Ice Fangs and Ice Punch are reliable attack that doesn't have immunity. Good one! Brick break, on the other hand, bring down Heatran and that Steel/Dark (forgot the name), who will try to resist both your STAB and Ice Punch/Fangs. Crunch hurts ghost type and may also flinch the opponent, if you go first, while Payback double the power once go last. A little stronger than Crunch but won't work without Trick Room. Bulk Up will make you stronger and bulkier. Good since Granbull will take hit first before attacking. IT's a waste that he cannot learn Counter. Headbutt is a good STAB move.

    Status + Offensive
    @LeftOver
    Relaxed (252 Def/100 HP/152 Atk)
    -Toxic
    -Roar
    -Taunt/Brick Break
    -Headbutt

    Poison them before roaring them. Simple! Taunt taunts the opponent before they taunt you while brick break shut Steel who will resist you stab and toxic. Headbutt is your Stab

    Other options:
    Life Orb- Do more damage
    Charm- Lowers the opponent attack by 2. Good coverage with Intimidate
    Choice Band- Will do lot of damage.
    Fling- If your running with Gimmick Set [Quick Feet + Toxic Orb + Facade], it will be good. But you have toxic anyway.
    Iron Ball- Terrible Speed and Fling make it useful.

    Partners
    Trick Room team. Elgyem, Confagrigus, SlowBro, Dusknior, Reuniclus. Just choose.

    Countering.
    If you can force him on 1-on-1 battle, it won't be a big treat. Lucario and Cobalion can do lot of damage as they resist Brick Break and Ice Fangs/Punch

  5. #30
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    Quote Originally Posted by WeatherEffectRain View Post
    Hit it on the head. And Ursaring is bad. Granbull is pitiful. It has mountains of options, but it's BST and Normal-typing really let it down.

    Although those are only two things, they DO weigh Granbull down to NU. If anything, it has a bit of luck to compensate with; It's speed is so poor that it works well in TR(Although Reuniclus and Conkeldurp still out-slow it) and can benefit from a huge movepool.

    I'm not gonna post sets, the only ones competent have already been posted I assume.
    Actually, Conkelderp Speed-ties with it. That's how horrible Granbull's Speed is.


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  6. #31
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    Quote Originally Posted by WeatherEffectRain View Post
    Hit it on the head. And Ursaring is bad. Granbull is pitiful. It has mountains of options, but it's BST and Normal-typing really let it down.

    Although those are only two things, they DO weigh Granbull down to NU. If anything, it has a bit of luck to compensate with; It's speed is so poor that it works well in TR(Although Reuniclus and Conkeldurp still out-slow it) and can benefit from a huge movepool.

    I'm not gonna post sets, the only ones competent have already been posted I assume.
    "Mountains of options" seems to be all many Normal Type Pokemon with pitiful stats have. Look at Smeargle, Audino, and Spinda - tons of options, but all 3 are pretty "meh..." in practice. That's the boat Granbull finds itself in. Aside from a huge Attack stat and slightly-above average* HP, here's what Gran' has in stats: Nottamucho.

    1. It Speed-ties Conkeldurr - a Pokemon with better everything-except-Sp.Atk (both Pokemon have negligible Special game, anyway).
    2. Ursaring ties your HP AND Defense and has better everything-else.
    3. Attack is tied with 17 Pokemon and outclassed by 50 others (including all alternate forms except Arceus's). Two of the "outclass category" members aren't fully Evolved, too.
    4. There are 2 Priority Moves that are Super Effective on Gran' and both can be used quite well without STAB in most cases - Vacuum Wave and Mach Punch.

    The latter is often deadlier due to STAB, decent Attack, and (possibly) Iron Fist or Technician behind it. Hitmonchan and 'top are deadly with Mach Punch (as will be DW Conk' if you feel suicidal), and Vacuum Wave Lucario and Infernape are threatening to levels Gran' wishes it could reach. You won't see many of these because of issues 1 through 3.

    Your Abilities don't help much, either:
    -Intimidate is very blockable (Hyper Cutter, Clear Body, White Smoke), easily reversed (Defiant and Contrary are an issue), or ignored entirely (opponent is actually a Special Attacker, has Foul Play, or Unaware Ability).
    -Quick Feet makes your already-unusable Speed average under a Status Effect (which is likely going to be Burns to reduce your Attack if you're unlucky).
    -Rattled has only 2 types available for use due to your Type-Immunity to Ghost. Even then, you'll need far more than Speed buffs to outrun many of your opponents.

    Speaking of Foul Play, this Move is a huge advantage for Pokemon with low(or simply lower) Attack stat and Special users. Except for Honchkrow (not advantageous to use) and Krookodile (barely advantageous to note), the Pokemon that get this Move can use Gran's superior Attack (Attack-down Nature Smeargle has incredible potential, in-particular).

    With only Base 75 Defense and Base 90 HP, Gran'll be hurting from a Base 95 Power, Base 120 Attack, STAB (barring Meowth, Persian, Smeargle, Seedot, or non-Dark-Type Kecleon) Foul Play. Except for Seedot and Stall Sableye, you don't have a chance to outrun this Move without Trick Room on a buff-free encounter.

    * I call 85 "average" for HP and 90 "average" for non-HP stats. I figure 70 as the base for "low" and 100 as the base for "high" with HP (85 is halfway between). Same with 80 and 100 for non-HP (90 is, again, halfway). Your numbers for finding the "average" point may vary.

  7. #32
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    Smellingsalt Combo
    Adamant +Atk/-SpAtk, Jolly +Spd/-SpAtk
    252 Atk, 252 Spd, 4 HP
    Intimidate

    Thunder Wave
    Smellingsalt
    Earthquake/Super Fang/Outrage
    Earthquake/Super Fang/Outrage

    Thunder Wave keeps the opponent nice and slow while you can deliver an assault of super powerful moves. Earthquake which has a base power of 100 and coveres Electrics that aren't affected by Thunder Wave with a few exceptions, Super Fang which halves the HP of the opponent and Outrage which has a base power of 120 and hits for two or three turns, but confuses you. Then there's Smellingsalt which gets STAB and its power is doubled if the opponent is paralyzed.

    Other Options
    Payback-Due to Granbull's slow speed, it can use Payback well.
    Bulldoze-It'll lower the opponent's speed as well as hurt them a little making Granbull more and more of a threat.
    Scary Face-Halves the opponent's speed
    Return-STAB and can do a lot of damage
    Retaliate-STAB and can do some serious damage

  8. #33
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    I think even i will have a little fun with this one i'll make 2 sets in one, depending on if you have 4th gen support for ability go for either intimidate or quick feet (hence why i'll have 2+ item choices)

    Grand-bull
    Ability: Intimidate/quick feet
    Item: Quick claw/Toxic orb/Expert belt
    Nature and ev's Jolly/Adamant, 252 Atk, 252 Speed, 6 HP
    Moveset
    Facade/return
    Wild Charge/Earthquake
    Ice Punch/Ice fang/Crunch
    Superpower/Outrage/Brick break/Crunch


    Im not going to go over so many moves pick the right ones for you and the comination of coverage you desire
    Moveset extrordanaire just ask if you want assistance
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  9. #34
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    I personally wouldn't suggest outrage, since it doesn't get it STABed. IMO, outrage is a dragon-only move, since the ones who get it STABed won't mind being trapped in it as much. Also, with that speed, I think you'd prefer swapping out when fighting a fast/strong foe.

  10. #35

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    Hrm, well for starters, Granbull is the lead on my Metronome team, because Intimidate is an instant plus.

    Other than that, Granbull has an impressive Attack stat, but it doesn't have the Speed to compare to Tauros; rather, it's like a more physically defensive version of Bouffalant...with more Attack than either bovine.

    Honestly, Granbull did not get any improvements over the Generation, compared to Emerald's or Platinum's Move Tutors aplenty.
    I suppose you can slot Wild Charge over any previous usages of Thunderpunch...?

    Granbull has a very strong Retaliate, actually. Only Arceus and Staraptor share the same power Granbull's Retaliate has, and only Slaking, Braviary, and Ursaring top out. But that being said, Granbull is the slowest of the six, making a lot of this moot.

    I suppose Granbull has...Work Up to captitalize on mixed potential, but honestly, if not playing Granbull as tank (physical wall with passable special bulk and can threaten Physical hits), you completely focus on Physical attacking attributes.

    That being said, in short, you use Granbull as a straight-out attacker or a wall with really good offensive options.

    Rattled is an Ability Granbull shouldn't be bothered with unless you have a high intention of getting hit by Bugs or Darks, and the Speed boost isn't much of a payoff. And if that's the case, you got other problems.

  11. #36
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    Quote Originally Posted by Ishnura View Post
    outrage
    focus punch/close combat
    earthquake/substitute
    double edge/giga impact
    nature: Brave
    item: life orb/draagon gem
    basically, if running life orb, this thing is limited usage. outrage is the best dragon counter, close combat is the alternative to the almost well known substitute focus punch combo, with earthquake as the replacement of substitute, and giga impact is the ultimate STAB move. of course, Double edge is less powerful, with that nasty recoil to think about, to, but if you dont wanna wait a turn to attack again, then sucks for giga impact.
    giga impact= the ultimate FAIL move, NEVER use it.
    seriously why use outrage, when you have return with more power?

    Seriously this pokemon just get outclassed by everything even emboar is better than this pokemon and he is NU too so granbull is bad EVEN in NU.
    just don't use it competitively it's made for 1 or 2 anime episodes... if it doesn't get an evolution some day it will be always in the botom list of the NU, Ursaring is better in every aspect as for intimidate... you got lots of pokemons captabke of it even arbok..
    Last edited by Ilan; 31st October 2011 at 12:49 PM.

  12. #37
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    Quote Originally Posted by Ilan View Post
    giga impact= the ultimate FAIL move, NEVER use it.
    seriously why use outrage, when you have return with more power?

    Seriously this pokemon just get outclassed by everything even emboar is better than this pokemon and he is NU too so granbull is bad EVEN in NU.
    just don't use it competitively it's made for 1 or 2 anime episodes... if it doesn't get an evolution some day it will be always in the botom list of the NU, Ursaring is better in every aspect as for intimidate... you got lots of pokemons captabke of it even arbok..
    Yeah. Look at Lickitung - terrible Pokemon until it got to be Lickilicky. Gran' is just an afterthought of something potentially cool. So much potential...sadly wasted.

    The bright side is that you have access to Trick-Room-team support, I guess...again, not much in Gran's favor except the fact you can throw people off if you're serious about using it at all...maybe...

  13. #38
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    Guys, its only an inferior Ursaring if you make it one. Granbull has Intimidate, which gives him about as much bulk as Groudon or Metagross. It also gets Super Fang, Heal Bell, Thunder Wave and a ton of offensive options to compliment it.

    Ursaring is clearly better at raw offense but Granbull is by far better at defensive support.

  14. #39
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    Quote Originally Posted by Blue Harvest View Post
    Guys, its only an inferior Ursaring if you make it one. Granbull has Intimidate, which gives him about as much bulk as Groudon or Metagross. It also gets Super Fang, Heal Bell, Thunder Wave and a ton of offensive options to compliment it.

    Ursaring is clearly better at raw offense but Granbull is by far better at defensive support.
    defensive? and waste his 120 attack? why not just use audino that have better defensive stats? same tier- better use.

    he is totally outclassed in any aspect just like emboar, like I said till it don't get an evolution (which his stats are built to have one) he won't be any good... too bad it didn't get guts...

  15. #40
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    Quote Originally Posted by Ilan View Post
    defensive? and waste his 120 attack? why not just use audino that have better defensive stats? same tier- better use.

    he is totally outclassed in any aspect just like emboar, like I said till it don't get an evolution (which his stats are built to have one) he won't be any good... too bad it didn't get guts...
    Last time I checked Audino didn't have Intimidate. Or Super Fang. Audino is probably better, but BH just tried to show that Granbull has other options.
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  16. #41
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    Quote Originally Posted by Ilan View Post
    defensive? and waste his 120 attack?
    Offensive? And be completely outclassed by literally every other sweeper?

    why not just use audino that have better defensive stats? same tier- better use.
    Audino is a piece of ****. Never mention it unless you are using some weird gimmick joke set. Intimidate gives Granbull effectively 137 base defense, FAR superior defense to Audino (who only takes hits slightly better than Azumarill). Unlike Audino Grandbull actually has the ability to hurt stuff. 120 base attack and a GREAT movepool against Audino's 60 base attack.

    Audino is one of the worst Pokemon in the game. Granbull isn't too great either but at least he can sponge physical hits while punishing switch ins with Super Fang or his 120 base attack. Audino sits there and dies.


    Quote Originally Posted by Assassin9399 View Post
    Last time I checked Audino didn't have Intimidate. Or Super Fang. Audino is probably better, but BH just tried to show that Granbull has other options.
    Nah, Audino isn't better. Audino is horrible. Useless. Even Wigglytuff, Togetic and Clefairy outclass it.

  17. #42
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    Quote Originally Posted by Blue Harvest View Post
    Offensive? And be completely outclassed by literally every other sweeper?



    Audino is a piece of ****. Never mention it unless you are using some weird gimmick joke set. Intimidate gives Granbull effectively 137 base defense, FAR superior defense to Audino (who only takes hits slightly better than Azumarill). Unlike Audino Grandbull actually has the ability to hurt stuff. 120 base attack and a GREAT movepool against Audino's 60 base attack.

    Audino is one of the worst Pokemon in the game. Granbull isn't too great either but at least he can sponge physical hits while punishing switch ins with Super Fang or his 120 base attack. Audino sits there and dies.

    Nah, Audino isn't better. Audino is horrible. Useless. Even Wigglytuff, Togetic and Clefairy outclass it.
    Now I checked it audino IS useless...

    Other pokemons with intimidate and usable defensive stats (NU): arbok (it got coil too),taurus,luxray, mightiena those seems like better choices over granbull in my opinion, taurus being the superior one from all those mentioned

    it got access to heal bell but so miltank too which got curse (or better speed) and ALSO heal bell

    In my opinion it get outclassed by so many pokemons... for its' intimidate there are those cursers who get usually more than 1 curse and are mostly bulkier in every tier he have a pokemon (from the same type) doing better job.

    Sure he get a really good move pool and a surprise factor but what then? what it can do? defensively it is outclassed by miltank offensively it gets outclassed by taurus (and even arbok).

    The only good set that don't get THAT outclassed is trick room that's his only use the others can be used by a better replacement... if you gonna use it in RU (NU doesn't exist for now) you are gonna face some fighting types.. and switching just make intimidate "boost" useless.

    In conclution
    outclassed: (normal types only)
    Trick room Offensive- usable
    Quick Feet Offensive- Ursaring (100% better)
    Intimidate Offensive- taurus
    Intimidate defensive- usable
    Heal bell user-Milktank, Audino
    super fang + intimidate- unique
    super fang in NU- none (maybe raticate)
    and that's on NU
    in UU: snorlax is better
    in OU: all being better

    thats are his choices, I think no one would consder him in his team anyway when you get better chices to the main roles he cans do.. use it at your own risk.

  18. #43
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    Quote Originally Posted by Ilan View Post
    Now I checked it audino IS useless...
    Yes.

    Other pokemons with intimidate and usable defensive stats (NU): arbok (it got coil too),
    Arbok takes physical and special hits much worse than Granbull. It also has 35 base attack less along with a useless STAB and terrible movepool.

    taurus,
    What is Tauros going to do for support, Body Slam? It also has a far inferior movepool and less attack.

    luxray,
    Terrible movepool. Besides its STAB that either hurts itself or runs Thunderbolt off weaker special attack. The rest of its movepool is basically limited to Superpower, Hidden Power and Elemental Fangs. Its only real support move is Thunder Wave.

    mightiena those seems like better choices over granbull in my opinion,
    Mightyena.. Takes hits worse, worse typing, worse movepool, worse attack etc.

    taurus being the superior one from all those mentioned
    Yeah, except it can't support anything. The only thing Tauros is good for is attacking (Sheer Force mixed is actually really good in OU)

    it got access to heal bell but so miltank too which got curse (or better speed) and ALSO heal bell
    Yeah ok I'll give you this, Miltank is overall better to use. Doesn't get Super Fang though.

    In my opinion it get outclassed by so many pokemons... for its' intimidate there are those cursers who get usually more than 1 curse and are mostly bulkier in every tier he have a pokemon (from the same type) doing better job.
    Of course there is. What's your point? The POTW is supposed to list the best possible uses of a Pokemon. Quick Feet Granbull is literally useless because Ursaring is better in every area.. stats, same movepool etc. Bulky Super Fang Granbull however has niche uses that nothing else can do. Don't list garbage generic CB and Bulk Up sets like I'm sure Reno will do, focus on what little Granbull can do that other Pokemon can not.

    Sure he get a really good move pool and a surprise factor but what then? what it can do? defensively it is outclassed by miltank offensively it gets outclassed by taurus
    Why do you feel like Pokemon need to be categorized? That makes no sense when all Pokemon are different. Thunder Wave / Super Fang / Heal Bell / Return Granbull is going to tear into pretty much anything that switches in on it. Nothing else in the game can run that movepool with intimidate. I would probably use Granbull over Miltank on NU stall due to the utility Intimidate and Super Fang grants.

    (and even arbok).
    Yeah, a Pokemon with 85 base attack who's movepool practically consists of Earthquake and Poison Jab is more offensively useful than a Pokemon with 35 more base attack and pretty much every important physical move in the game. Arbok is almost as bad as Audino.

    The only good set that don't get THAT outclassed is trick room that's his only use the others can be used by a better replacement... if you gonna use it in RU (NU doesn't exist for now) you are gonna face some fighting types.. and switching just make intimidate "boost" useless.
    Yeah, its weak to fighting. Switch out when they switch in, though by pumping Super Fangs into the fighters you will probably cause more damage than they do.

    In conclution
    outclassed: (normal types only)
    Trick room Offensive- usable
    Quick Feet Offensive- Ursaring (100% better)
    Intimidate Offensive- taurus
    Intimidate defensive- usable
    Heal bell user-Milktank, Audino
    super fang + intimidate- unique
    super fang in NU- none (maybe raticate)
    and that's on NU
    in UU: snorlax is better
    in OU: all being better
    Stop categorizing things. Yeah of course there are better sweepers, Heal Bellers or whatever. But nothing can run Super Fang, Thunder Wave and intimidate in the same set while maintaining great offensive pressure.

    thats are his choices, I think no one would consder him in his team anyway when you get better chices to the main roles he cans do.. use it at your own risk.
    If I needed something with physical bulk, Heal Bell, intimidate and Super Fang I would consider Granbull. This will never happen but saying Granbull is outclassed is pointless. It is what it is. If you need its niche, use it. When NU becomes a playable tier on Smogon I will probably use Granbull. Unlike every single Pokemon you listed it serves a very usable role on stall or bulky offense.

    I see two somewhat usable sets in NU.


    Granbull @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Thunder Wave
    - Super Fang
    - Heal Bell
    - Return

    Takes physical hits better than Metagross and almost as well as defensive Groudon due to intimidate. Spam Thunder Wave to cripple offense or Super Fang to put heavy pressure on stall. Heal Bell supports your own team while Return hits hard off 276 attack uninvested (close to as powerful as Flygon's Earthquake).



    Granbull @ Leftovers / Life Orb
    Trait: Intimidate
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature (+Atk, -SAtk)
    - Thunder Wave
    - Double-Edge / Return
    - Close Combat
    - Stone Edge

    Best use of Granbull's offenses. Thunder Wave a switch in so you don't have to predict, and if you are forced out at least they are Paralyzed. Hit and run attacker that can do incredible damage to most Pokemon in NU. Double Edge hits harder than Lucario's Close Combat allowing it to 2HKO even the toughest of walls. Close Combat and Stone Edge round off the coverage hitting pretty much everything that survives Double Edge hard. Works kind of like Thunder Wave Groudon did in 4th gen ubers. Thunder Wave and wear down its counters early game then sweep, or allow a teammate to, late game.

    This is where Reno ignores logic and just types up a Choice Band and Quick Feet set, then throws a bulky set in at the end as an afterthought.

  19. #44

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    Quote Originally Posted by Blue Harvest View Post
    This is where Reno ignores logic and just types up a Choice Band and Quick Feet set, then throws a bulky set in at the end as an afterthought.
    BH it's POTW

    what're you expecting, smogon analysis? xD

  20. #45

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    Granbull reminds me of Wario: Big, bulky strong, purple, and slow. Just sayin'.

    My favorites happen to be mid-evolved poison types.

  21. #46
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    Quote Originally Posted by Assassin9399 View Post
    Last time I checked Audino didn't have Intimidate. Or Super Fang. Audino is probably better, but BH just tried to show that Granbull has other options.
    With Base 45 Speed, other options just may not do. Without Priority Moves, Gran' is quite vulnerable to...well, everything.

    Many of the Pokemon tied or beaten by Gran's Speed are:
    -Under- and un-Evolved
    -Ones that outclass Gran' on almost-everything else
    -Practically-useless members of the Bug and/or Grass Types (Parasect, Shedinja, Wormadam (all), and Sunflora)
    -Under the effects of Trick Room

    Audino has a Speed, Defense, Sp.Def, AND HP advantage over Gran'. Intimidate, as I previously mentioned, is useless in several cases (Special Attackers and Pokemon with certain Abilities). Super Fang is very situational and useless against Ghost Types.

  22. #47
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    Not really raised a granbull before, probably cos ive not really noticed its ATK stat was that good and that its has a big movepool.

    Return
    Close Combat
    Crunch
    Ice Punch/Ice Fang
    Ability: Intimidate
    Nature: Adamant/Brave

    To me this set gives good coverage. Normal moves hit every type normaly bar rock, steel and especially ghost. thats where Close Combat and Crunch come in. Crunch Deals with pesky Ghosts that get in your way and Close Combat allows it to damage rocks and steels effectively. the last moves are pretty much the same both hit dragons hard and can Freeze. the preference is yours; Ice Punch is slightly more powerfull and accurate than Ice Fang BUT Granbulls low speed could make it a good contender for Trick Room so the flinching chance from Ice Fang could make it a better choice whilst in it.

    EV's: 252 ATK and 252 HP cos there no point raising its speed since its kinda low reaching only 310 with Quick Feet and a nature like Jolly.

    A quck feet set is possible wi the above move set as long as your holding the toxic orb but to be honest it looks like itll do more harm than good making one with rattled is a good option too but considering its immune to ghost and some bug and dark pokemon can hit hard like Scizor and Hydreigon it activating might not happen with its 75 DEF and 60 Sp.DEF.

    best partners would be anyone who can use trick room making it move maybe faster than a Granbull with Quick Feet OR Rattled. Give him the iron ball and he'll most definately move first in trick room
    Last edited by dragon zero; 1st November 2011 at 5:14 PM.

  23. #48
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    Quote Originally Posted by Blue Harvest View Post
    Yes.



    Arbok takes physical and special hits much worse than Granbull. It also has 35 base attack less along with a useless STAB and terrible movepool.



    What is Tauros going to do for support, Body Slam? It also has a far inferior movepool and less attack.



    Terrible movepool. Besides its STAB that either hurts itself or runs Thunderbolt off weaker special attack. The rest of its movepool is basically limited to Superpower, Hidden Power and Elemental Fangs. Its only real support move is Thunder Wave.



    Mightyena.. Takes hits worse, worse typing, worse movepool, worse attack etc.



    Yeah, except it can't support anything. The only thing Tauros is good for is attacking (Sheer Force mixed is actually really good in OU)



    Yeah ok I'll give you this, Miltank is overall better to use. Doesn't get Super Fang though.



    Of course there is. What's your point? The POTW is supposed to list the best possible uses of a Pokemon. Quick Feet Granbull is literally useless because Ursaring is better in every area.. stats, same movepool etc. Bulky Super Fang Granbull however has niche uses that nothing else can do. Don't list garbage generic CB and Bulk Up sets like I'm sure Reno will do, focus on what little Granbull can do that other Pokemon can not.



    Why do you feel like Pokemon need to be categorized? That makes no sense when all Pokemon are different. Thunder Wave / Super Fang / Heal Bell / Return Granbull is going to tear into pretty much anything that switches in on it. Nothing else in the game can run that movepool with intimidate. I would probably use Granbull over Miltank on NU stall due to the utility Intimidate and Super Fang grants.



    Yeah, a Pokemon with 85 base attack who's movepool practically consists of Earthquake and Poison Jab is more offensively useful than a Pokemon with 35 more base attack and pretty much every important physical move in the game. Arbok is almost as bad as Audino.



    Yeah, its weak to fighting. Switch out when they switch in, though by pumping Super Fangs into the fighters you will probably cause more damage than they do.



    Stop categorizing things. Yeah of course there are better sweepers, Heal Bellers or whatever. But nothing can run Super Fang, Thunder Wave and intimidate in the same set while maintaining great offensive pressure.



    If I needed something with physical bulk, Heal Bell, intimidate and Super Fang I would consider Granbull. This will never happen but saying Granbull is outclassed is pointless. It is what it is. If you need its niche, use it. When NU becomes a playable tier on Smogon I will probably use Granbull. Unlike every single Pokemon you listed it serves a very usable role on stall or bulky offense.

    I see two somewhat usable sets in NU.


    Granbull @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Thunder Wave
    - Super Fang
    - Heal Bell
    - Return

    Takes physical hits better than Metagross and almost as well as defensive Groudon due to intimidate. Spam Thunder Wave to cripple offense or Super Fang to put heavy pressure on stall. Heal Bell supports your own team while Return hits hard off 276 attack uninvested (close to as powerful as Flygon's Earthquake).



    Granbull @ Leftovers / Life Orb
    Trait: Intimidate
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature (+Atk, -SAtk)
    - Thunder Wave
    - Double-Edge / Return
    - Close Combat
    - Stone Edge

    Best use of Granbull's offenses. Thunder Wave a switch in so you don't have to predict, and if you are forced out at least they are Paralyzed. Hit and run attacker that can do incredible damage to most Pokemon in NU. Double Edge hits harder than Lucario's Close Combat allowing it to 2HKO even the toughest of walls. Close Combat and Stone Edge round off the coverage hitting pretty much everything that survives Double Edge hard. Works kind of like Thunder Wave Groudon did in 4th gen ubers. Thunder Wave and wear down its counters early game then sweep, or allow a teammate to, late game.

    This is where Reno ignores logic and just types up a Choice Band and Quick Feet set, then throws a bulky set in at the end as an afterthought.
    Arbok get's coil at least so it can boost his defence a little... it gets EQ at least... anyway I was thinking of gunk shoot (like muk uses it) but with coil so it isn't that useless... just saying but he is still NU I would use it in NU too...

    yeah but you are right he got a niche like every other pokemon those sets seem nice and unique and yeah it might work. just beware of those mixed sweepers and fighting pokemon (there are some in NU like) and he might work just hope reno will post those sets that aren't outclassed by other pokemons.

  24. #49
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    Granbull has terrible Speed, even with Max Speed and a Choice Scarf, it reaches 415 Speed, kinda bad for usual stuff that can setup, or even has their own Scarf. Thus, Quick Feet and Rattled are useless on him. I would say Granbull could work in some way in Trick Room. It has nice HP and great Attack, but that's all.

    Granbull @ Leftovers
    Brave, Intimidate
    EVs: 160 HP/252 Atk/96 Def
    - Return
    - Crunch
    - Close Combat
    - Ice Punch

    Pretty simple moveset: Return is for the STAB, Crunch covers Ghost-type, Close Combat and Ice Punch are for coverage.

    Or, it could work as a cleric, and a status spreader.

    Granbull @ Leftovers
    Careful, Intimidate
    EVs: 252 HP/96 Def/160 SpD
    - Heal Bell
    - Toxic
    - Roar
    - Super Fang

    Can do good damage with Super Fang, which halves HPs every time, while healing its team's status and spreading Poison to enemies. Sadly, it doesn't have any recovery moves.
    Last edited by Haru Glory; 1st November 2011 at 11:03 PM.



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  25. #50
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    Trick room sweeper

    Granbull@choiceband
    brave
    intimidate
    252att/252hp/4spd
    Fire Fang
    Outrage
    Earthquake
    Brick Break

    Choice band boosts your attack to much higher levels Fire fang, outrage and Brick break for perfect neutral coverage. Earthquake for extra super effective hits


    Provides perfect neutral coverage with acceptable speed and power but is still out classed by well almost everything

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