Minimize weaknesses, maximize resists and rage!
(Prankster) @ Leftovers
Careful (EVs maxed in HP and SpDef)
This guy is my annoyer that shuts down physical attackers and most ghosts and psychics. I use WoW or Swagger on the first turn, use the other on the second turn in case of switch, but also to keep wearing down the opponent. Attack or recover as necessary.
(Iron Barbs) @ Rugged Helmet
Relaxed (EVs maxed in HP and Def)
My main defense against dragons, especially those stuck in outrage. Most special fire attacks will beat him anyway so this guy is physically defensive to rack up passive damage with seed, his ability and his item.
(Levitate) @ Choice Specs
Calm (EVs maxed in HP and SpDef)
This guy is set up as a tank who can take a few hits because it will be switching a lot then fire back with its strong special attacks.
(Flash Fire) @ Sitrus Berry
Careful (EVs maxed in HP and Att)
I run Careful nature to take Scald better as the move is on most bulky waters who usually don't invest in SpAtt. Invest in HP to lessen recoil damage and add to bulk. Bulldozer is on here only because I accidentally bred a shiny growlithe with no Close Combat otherwise it would be here to cover steels and other fire types.
(Dry Skin) @ Black Sludge
Adamant (EVs maxed in HP and Att)
Standard 'croak to abuse rain and water teams that try to target Arcanine and Gliscor. He's impossible to take down once he sets up.
(Poison Heal) @ Toxic Orb
Jolly (EVs maxed in Att and Spd)
I use the fling set because most teams struggle to defend against a flying type attack with such high base power. Absorbs status other than paralysis.