Shedinja @ Mental Herb
Trait: Sturdy & Magic Guard
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -Spd)
- Shadow Force
- Close Combat
- Megahorn
- Dragon Dance
Fuck yeah!!!
Shedinja @ Mental Herb
Trait: Sturdy & Magic Guard
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -Spd)
- Shadow Force
- Close Combat
- Megahorn
- Dragon Dance
Fuck yeah!!!
Shedinja... terrible in OU, UU, (and quite possibly RU..) But somewhat of a dread to ubers... Ironic isn't it?
set name: The Uber's Worst Nightmare (Maybe...)
Shedinja @ Muscle band/Focus Sash
EV's and Nature: Adamant (spd-,atk+) 252 atk, 252 spd
Moveset:
Shadow Sneak
Willo-Wisp/Toxic/Confuse Ray
Willo-Wisp/Toxic/Confuse Ray
X-Scissor/Sucker Punch
Mainly support here. For Ubers, switch into a poke that won't be able to hit Shedinja and begin to cripple your opponents team with extremely annoying supporting moves. In OU, it would be good to use this thing as a lead, but is still so dreadfully risky.. Shadow Sneak is priority+stab. Willo-Wisp can hurt ferro and forre while toxic can cripple any Pokemon that try to switch in to shedinja. Confuse Ray is like putting your opponent throuh Dark Cave all over again. X-Scissor is for stab. Sucker Punch, while not really the best of an option, can be a useful move when your facing a quicker opponent.
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Credit to _mew for the userbar! and credit to whoever made the ditto userbar.
As for partners, it NEEDS a spinner and someone to take care of weather. And obviously don't mention all that Skill Swap onto Spiritomb nonsence.
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Skill Swap does not work with Wonderguard.
My prediction for the next POTW:
Reno lists the primary set, somehow missing a key option or making some minor error. Probably won't be a big deal since Shedinja has two stats that can use EVs and probably 7 usable moves.
He lists a secondary toxic-stall confusion set.
He then describes in great detail how good Shedinja is in Ubers despite this being wrong since early 4th gen. In doubles / triples he will probably mention Skill Swap even though it doesn't work.
In gen 5, Shedinja would work best in rotations. It's too bad POTW doesn't have a section for that, I think it needs to get one.
I think shedinja is great for in ubers.
It has to have a rapid spinner as a partner which sucks though.
From my experience a set of
Shedinja
Adamant
Focus Sash -Wonder guard
252 Atk/ 252 Spe/ 4 SpAtk
- Swords Dance
- Shadow Sneak
- X-scissor
- Dig
shedinja is literally not useable in any tier.
Ubers got Ferrothorn (as well as an increase in Tyranitar usage) so Shedinja isn't doing anything there other than switching into Ogre once before the opponent brings in Ferro and kills it with its ability.
OU has Sand, Ferrothorn, and hazards ****ing everywhere, along with spinblockers capable of stopping basically all common spinners. No.
UU is a metagame of Sand and Hail now, lol. And UU has more viable Spikers than any other tier -- so much so that nearly all the teams in the metagame carry either Spikes (and no spinners break through many common RU spinblockers) or have Hail / Sand.
Shedinja even sort of sucks in RU, tbh. Snover's not all that uncommon, and many of the main threatening things in the metagame -- Entei, Honchkrow, Lilligant, Gallade, etc, all hit Shedinja through Wonder Guard. Also all of the Spinners in RU match up pretty badly against most of the common spinblockers.
Hell, it's even terrible in NU, because basically all of the dominant threats carry moves that hit SE (through wonderguard).
Sheddy had literally one niche last gen; as an Ubers wall, since most of the main Ubers STABs didn't touch it. However, with the new 5th gen metagame, this has changed significantly, and Shedinja lost basically its only useable niche.
[17:29] <&dragonuser> masturbating for the rest of the day does sound really tempting
As everyone else has said, Shedinja's ability isn't all that great, no matter how interesting it is. Perhaps another Pokemon, like a Metagross, or even an Altaria, could be seen inder review. I don't usually look on Smogon or anything like that, I just like to trust those Pokemon that I have stuck with since I have begun playing.
The only real reason to have Shedinja on your team is as a psych out. By seeing it on the team preview, your opponent will put in something that can kill it and it may not be the best choice against your team.
Shedinja
Focus Sash
Adamant
252 Atk/252 Spd/ 4 Sp Def
Shadow Claw
X-Scissor
Swords Dance
Dig
Dig to avoid damage. Shadow Claw and X-Scissor at its strongest moves that get STAB and Swords Dance doubles attack.
Sandstorm-Shedinja distracts the opponent from attacking your other Pokemon and if you're running a sandstorm team, you might save your Pokemon an extra turn.
Sunny Day-Same thing as Sandstorm, pretty much.
Facade when it has an Orb-You can switch with Lopunny and still deal major damage. You'll die anyways so might as well go out with a bang.
Giga Impact-Again, serious damage.
Protect-Avoid damage and distract your opponent.
Secret Power-Good attakc power and it can cause a status and since competitive battling is done in a building you may put the opponent to sleep.
Sucker Punch-Priorityy and you can hit hardish.
Ironic Moves:
Dream Eater-Other than its high attack power, it's useless to Shedinja since it can't heal it.
Substitute-I'm curious about it. What happens if a Shedinja uses it?
Rest-Again, useless. You can't even use it to use Snore.
Final Gambit-Really? It can only deal one point of damage.
Giga Drain-No point again. Maybe more coverage but that's it.
Leech Life-Can't heal and it's weak. There are stronger Bug moves anyways.
Last edited by Serpentine; 8th November 2011 at 3:00 AM.
Shedinja@Focus Sash
Wonder Guard - Adamant/Jolly
252 Atk - 252 Spe
-Sucker Punch
-X-Scissor
-Swords Dance/Screech
-Dig/Shadow Claw/Thief/Grudge
A Shedinja I use, for Ubers specifically. Haven't seen a Ferrothorn up there at all.
Anyways. Shedinja has this profound ability to cause switches by sheer presence alone. In which case, you should either Swords Dance or Screech. Should you do meet a Ferrothorn upon switching in, well, bring in your Magnezone for the KO. There, problem solved. Anyways, Sucker Punch is the preferred priority move over Shadow Sneak as Sucker Punch is still stronger even without STAB. Nails Psychics and Ghosts before they can KO you. X Scissor for a basic STAB that murders Psychics and Darks, and Grass types too. Dig for some Steel coverage, but enough SDs can make those 2HKOs with X Scissor. Shadow Claw for another reliable STAB with a crit chance, but Sucker Punch has the same coverage. Thief works a little funny. If you're about to get KOd, knowing you're attacks aren't going to do enough damage, you can steal their item and cripple them before going down. Grudge seems a little less practical, but completely removing a potential STAB or SE move from play for your next pokemon is very important. Like, say you use Grudge and a Conkeldurr use Payback. OOPS! All gone. And he can't do anything to your next Ghost type. VERY HANDY for monoteams like you have no idea.
Shedinja needs some goddamn Rapid Spin support and a weather disspeller. Rain and Sun teams remedy this, especially choiced Drought and Drizzle pokemon.
Endure the Pain
@Focus Sash/Lum Berry
Naughty/Hasty [ 252 Atk, 252 Spd, 4 SpAtk]
-Endure/Heal Block
-Toxic/Will-o-Wisp/Protect
-Swords Dance/Shadow Sneak
-X-Scissor
Since Shedinja only have 1 HP, its good to attach Focus Sash on him but since Focus Sash can't block Toxic, Confusion and Will-o-Wisp effect, you can stick with Lum Berry and teach him Endure instead. Heal Block prevent healing, good with Toxic or Will-o-Wisp. Swords Dance is for boost will Shadow Sneak is a move that go before the opponent. X-Scissor is a strong STAB.
Support
@Lum Berry/Focus Sash
Naughty/Hasty [ 252 Atk, 252 Spd, 4 SpAtk]
-X-Scissor
-Will-O-Wisp/Toxic
-Heal Block
-Protect/Grudge
X-Scissor is a STAB move. Will-o-wisp and Toxic are status. Heal Block prevent them from healing the status. Protect stall the status while Grudge kills you will fully depletes the opponent's last move.
Other options...
DIG. Since Shedinja is not affected with Earthquake, it can serve as protection while dealing lot of damage.
Confuse Ray. Good combination with Toxic.
Night Slash. A Good move that hurt Ghost type.
Sucker Punch. A priority move that hurt Ghost Type.
Countering
Any pokemon that knows Fire, Ghost, Dark, Rock and Flying can kill him instantly. Gastro Acid, Mummy, Entertainment, Worry Seed, Mold Breaker and Simple Beam will also counter Shedinja that easy. Sucker Punch is also the best move to kill Shedinja.
Teammates for Shedninja
Anything that resists a Fire type. Or a Ghost type. Or a Dark type or a Flying type or a Rock type.
Seriously, Houndoom resists fire, ghost and dark, and hits ghosts back with dark pulse.
Crobat resists Ghost and Dark, just watch out for rock types.
Infernape crushes rock types and dark types but needs to be wary of flyers.
Weavile beats flying with ice punch, brick breaks darks and rocks, night slashes or pursiuts ghosts and flees from fire.
Is it possible to Skill Swap Trace to Spiritomb or Sableye, when Wonder Guard had already been Traced by the Pokemon that Skill Swapped, and end up with an (almost) invincible Spiritomb or Sableye? Shedinja would be practically destroyed afterwards, but an almost invincible Pokemon? That'd awesome if it worked.
I'd say that the best counter for Shedinja would be a guy with shadow sneak. Since it will be priority, it will only have to use it twice(or once depending on the foe's item) to destroy him. (That is, if Shedinja doesn't have you messed up by then.)
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Think about it in Doubles.
Paired with Golduck/Basculin/something else, the partner uses Soak on him, making Shedinja a Water-type. So you can stay as long as you run in a Grass or Electric-type move.
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Use 252 Defense / 252 Special Defense Shedinja in triples paired with a Mew. Let Mew Transform into Shedinja. Then have a third Pokemon use Guard Swap.. maybe Latias, Claydol or Cofagrigus.
BAM. 404 HP Shedinja.. with about 75% the defense of whatever Guard Swapped with you. Swords Dance / Rest freely. You can be more of a jerk and use Soak + Mud Sport to effectively leave Mewinja with only a weakness to Grass.
Useless gimmick of course and totally destroyed by Terracott / good players but could be fun the 1 in 10 times you sweep with it.