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Thread: My OU team

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  1. #1
    Join Date
    Jul 2011
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    Default My OU team

    This is the team that I use for my OU battles. I honestly think its not very good due to my lack of competitive battling skills.





    Deoxys-S @ focus sash
    Trait: Pressure
    EV's: 252 HP/ 252 Spd/ 4 SpAtk
    Timid nature (+Spd -Atk)
    - Spikes
    - Stealth rock
    - Psycho Boost
    - Ice Beam

    I know he isn't the best of the moveset / EV's, but I gave him Ice Punch because no one will expect it. Ice Beam counters Ground/Dragon/Flying leads, Psycho Boost will kill, Spikes and Stealth Rock are obviously for hazards.




    Scizor @ Leftovers
    Trait: Technician
    EV's: 248 HP/ 60 Atk/ 200 Spd
    Adamant nature (+Atk - SAtk)
    - Bullet Punch
    - Bug Bite
    - Roost
    - Swords Dance

    Again, this isn't the best Scizor, however, I like the idea of Swords Dance 3 times, then roosting, then, BP or Bug bite. U-Turn is also an option for this guy but what the heck? I'm not gonna go out in battle to swords dance my face off then get away.




    Jirachi @ Leftovers
    Trait: Serene Grace
    EV's: 204 HP/12 Def/ 244 SpDef/ 48 Spd
    Careful nature (+SpDef -SAtk)
    - Wish
    - Iron Head
    - Thunder Wave
    - Fire Punch

    I think that this is the best Pkmn I chose so far. Fire Punch is for Magnezone/Ferro, Wish is for the times I predict a switch-out, and Iron Head is for flinch hax. and T wave is for para.




    Scrafty @ Leftovers
    Trait: Shed Skin
    EV's: 252 Atk/ 252 Spd/ 4 HP
    Careful nature (+SpDef -SAtk)
    - Bulk Up
    - Rest
    - Drain Punch
    - Crunch

    This guy is the boss. I remember so many battles when I 6-0'd cause of him. Bulk Up is for bulkyness, then, Rest will heal + shed skin. Crunch takes care of Latios plus stab.





    Rotom W @ Choice scarf
    Trait: Levitate
    EV's: 4 HP/ 252 SAtk/ 252 Spd
    Modest nature (+SAtk -Atk)
    - Trick
    - Hydro Pump
    - Volt Switch
    - Hidden Power (grass)

    I chose Rotom because he is very hindering to your opponents team and hes a pretty good switch/sweeper. Trick is for messing up your opponents strategy. Hidden Power is for gastrodon, Hydro Pump is for Hydro-Pumping, and Volt Switch is for switching (obviously).




    Infernape @ Life orb
    Trait: Blaze (I wish his DW ability was allowed)
    EV's: 252 Atk/ 252 Spd/ 4 HP
    Naive nature (+Spd -SpDef)
    - Mach Punch
    - Close Combat
    - Overheat
    - U-Turn

    Although he has helped me a bit, he never really was the cause of my wins. Mach Punch is for priority, Close Combat is for super killing, Overheat is for major death, and U-turn is for psychic/getting the heck outa there.
    Last edited by UltimateVictini; 11th November 2011 at 11:22 PM.

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