This is the team that I use for my OU battles. I honestly think its not very good due to my lack of competitive battling skills.
Deoxys-S @ focus sash
Trait: Pressure
EV's: 252 HP/ 252 Spd/ 4 SpAtk
Timid nature (+Spd -Atk)
- Spikes
/Taunt
- Stealth rock
/Taunt
- Psycho Boost
- Ice Beam
I know he isn't the best of the moveset / EV's, but I gave him Ice Punch because no one will expect it. Ice Beam counters Ground/Dragon/Flying leads, Psycho Boost will kill, Spikes and Stealth Rock are obviously for hazards.
Just a recommendation
Scizor @ Leftovers
Trait: Technician
EV's:
252 HP/ 40 Atk/ 216 Spe Def
Adamant nature (+Atk - SAtk)
- Bullet Punch
- Bug Bite
- Roost
- Swords Dance
Again, this isn't the best Scizor, however, I like the idea of Swords Dance 3 times, then roosting, then, BP or Bug bite. U-Turn is also an option for this guy but what the heck? I'm not gonna go out in battle to swords dance my face off then get away.
The Evs here allow you to take many more attacks and set up on more pokemon, like specs Latios stuck in Draco
Jirachi @ Leftovers
Trait: Serene Grace
EV's: 204 HP/12 Def/ 244 SpDef/ 48 Spd
Careful nature (+SpDef -SAtk)
- Wish
- Iron Head
- Thunder Wave
- Fire Punch
I think that this is the best Pkmn I chose so far. Fire Punch is for Magnezone/Ferro, Wish is for the times I predict a switch-out, and Iron Head is for flinch hax. and T wave is for para.
Good
Scrafty @ Leftovers
Trait: Shed Skin
EV's: 252 Atk/ 252 Spedef/ 4 HP
Sassy Nature (+Sdef, -Spd)/Brave Nature (+Atk, -Spd
- Bulk Up
- Rest
- Drain Punch
-
Payback
This guy is the boss. I remember so many battles when I 6-0'd cause of him. Bulk Up is for bulkyness, then, Rest will heal + shed skin. Crunch takes care of Latios plus stab.
Payback is much better on this set and you want a non speed raising nature, its a waste.
Rotom W @ Choice scarf
Trait: Levitate
EV's: 4 HP/ 252 SAtk/ 252 Spd
Modest nature (+SAtk -Atk)
- Trick
- Hydro Pump
- Volt Switch
- Hidden Power (grass)
I chose Rotom because he is very hindering to your opponents team and hes a pretty good switch/sweeper. Trick is for messing up your opponents strategy. Hidden Power is for gastrodon, Hydro Pump is for Hydro-Pumping, and Volt Switch is for switching (obviously).
Good
Infernape @ Life orb
Trait: Blaze (I wish his DW ability was allowed)
EV's: 252 Atk/ 252 Spd/ 4 HP
Naive nature (+Spd -SpDef)
- Mach Punch
- Close Combat
- Overheat
- U-Turn
Although he has helped me a bit, he never really was the cause of my wins. Mach Punch is for priority, Close Combat is for super killing, Overheat is for major death, and U-turn is for psychic/getting the heck outa there.
Good.