Page 1 of 5 12345 LastLast
Results 1 to 25 of 110

Thread: Community POTW #46

  1. #1
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    15,945

    Default Community POTW #46

    Time for another Pokémon of the Week



    This week we'll be doing Escavalier, one of the new Pokémon

    http://www.serebii.net/pokedex-bw/589.shtml

    Escavalier is a physical powerhouse and can handle many hits despite its speed.
    Go nuts

  2. #2
    Join Date
    Aug 2009
    Location
    New York, US
    Posts
    1,357

    Default

    1st post!

    Swords Dancer
    Adamant/Brave Nature
    252 Atk 252 HP
    Swarm

    Swords Dance
    Iron Head
    X-Scissor/Megahorn
    Pursuit/Faint Attack

    Simple. Swords dance it up, it's bulky enough to get at least one in. Then attack with your choice of moves.
    Last edited by deoxysdude94; 13th November 2011 at 3:15 PM.
    3DS FC: 5043 1366 9389

        Spoiler:- pokemon joke of the week:

  3. #3
    Join Date
    Aug 2011
    Location
    Florida, USA
    Posts
    2

    Default

    Love this pokemon, will post later in this slot
    Current Team:
    Elite Team:

  4. #4
    Join Date
    Feb 2011
    Location
    Depends... Where Are You?
    Posts
    154

    Default

    Great Pokemon. Although it's speed is crippling, it can be made nice in a good Trick Room team.

    Trick Room set
    Escavalier @ Occa Berry
    Shell Armor
    Brave
    252 Hp, 252 Attack
    -X-Scissor
    -Iron Head
    -Swords Dance
    -Reversal

    X-Scissor and Iron Head are there for STAB. Swords Dance boosts it's already insane Attack to even more insane levels. Reversal is for when your opponent finally lowers your HP down *this* close to fainting. The Occa Berry takes off some damage from Fire-type attacks.

    I suppose you could run a slow support set.

    Supporting Knight
    Escavalier @ Leftovers
    Shell Armor
    Impish
    252 Hp, 128 Def, 128 Sp Def
    -Toxic
    -Screech
    -Swagger
    -Iron Head

    Toxic is Toxic. Great for ripping wholes in bulky leads like Blissey. Screech and Swagger are ebony and ivory. Iron Head is so that you're not total Taunt bait.
    Grumpig is mine.
    Planned Ruby/Sapphire Remake Team:
    Current Sapphire Team

    I do GTS Negotiations. I really like trading Eggs for Eggs. So, if you see a Trainer Card with "BIDOOF is the reason for HATE.", that is me.

  5. #5

    Default

    It can move at mach speeds but it's base stat is 20?

    Trick room welcomes it in greatly, with many hard hitting attacks and iron head of the flinching fun, swords dance is a great assest to this poke as it boosts it's already formidible attack stat even higher. The typing makes it heavily fire weak but outside of that this could easily sweep under TR.
    Black code: 3611 3351 1490 √-1

    [IMG]http://i51.*******.com/2ln93l5.gif[/IMG]

    [IMG]http://i55.*******.com/2rwubuh.gif[/IMG]

  6. #6
    Join Date
    Nov 2011
    Location
    Here
    Posts
    83

    Default

    Escavlier Isn't very bad. In fact, if Scizor didn't exist, he'd probably be used so much more. But with the same typing and low speeds both share, they have to be compared. Escavlier has an base attack 5 higher (not so significant), and a defensive spread of 70/105/105 as opposed to Scizor's 70/100/80. But Scizor has 2 crucial things going for it; Technician and Bullet Punch.

    I Am Not A Scizor! (no matter how similar I look)
    Escavlier@Leftovers
    Adamant/Brave with Swarm/Shell Armor
    EVs; 252HP/252ATK/4Def or 4SpD
    -Megahorn/X-Scizor(I mean X-scissor)
    -Iron Head/Reversal
    -SD
    -Pursuit/Knock Off/Reversal

    Megahorn/X-Scissor is power vs accuracy. Iron head is STAB. SD to boost attack. Pursuit/Knock Off are pretty much useable fillers. Reversal is your fighting option to hit steel-types. This set would be good for a trick room team, in which case you want +ATK, -Speed, and a 0 speed IV if possible. Subtitute is also an option on trick room teams

    Toxic Stalling?
    Escavlier @leftovers
    Adamant/{inset +Def/SpD, -SpA/Speed nature here} with Swarm or Shell Armor
    EVs; 252HP/128DEF/128SpD or 252HP/252ATK/4DEForSpD
    -Megahorn/X-Scizor
    -Iron Head/Reversal/Substitute
    -Toxic
    -SD/Pursuit/Knock Off/Reversal

    Again, Megahorn/X-Scissor is power vs accuracy. Reversal for Steels. Substitute might be useable, I've never tried. Toxic for... poisoning stuff. Last move is semi-filler.


    for above sets;
    If using substitute, a different EV spread should be used, one that gets to a Substitute and Leftovers number via HP EVs. (I'm too lazy to calculate this now.)
    You will also want a teammate to switch to for a fire attack, as this thing will rarely survive one. But as this is your only weakness, it makes prediction a little easier.
    Basically, you should always look at Scizor before using this guy, he's got the inferiority complex like Dragonite did with Salamence.
    A reversal set could work, probably with a focus sash, Swarm, Counter, Reversal/Flail, X-Scissor/Megahorn, and Substitute/SD.
    Last edited by Sevans; 14th November 2011 at 9:37 PM.


        Spoiler:- credit:
    Joke of the {insert time interval here}
    Want 2 short jokes and 1 long joke?
    joke, joke, joooooooke

  7. #7
    Join Date
    Jun 2010
    Location
    Scotland
    Posts
    97

    Default

    Escavalier is a great Pokemon. It has good attack, some Bulk to help it live longer, and has an OK movepool. It has really bad speed, but this is good for trick room teams, and has 70 base HP, which isn't great. It also has a *4 weakness to fire, and doesn't have much to counter it.

    Swords Dance Set:
    EVs: 252 Atk/128 HP/64 Def/64 SpD
    Item: Liechi Berry
    Ability: Shell Armour/Swarm
    Attacks:
    Swords Dance
    X-Scissor
    Iron Head
    Slash/Reversal

    This is ideal on a TR team. Your teammate uses TR, while you set up a Swords Dance. X-Scissor and Iron Head are your STAB moves. Slash is a powerful move which can also get critical hits more easily, but Reversal can counter Heatran, and you have a lot of bulk to go down to that. When the Liechi Berry activates, Reversal will be even more deadly. The ability is up to you. Swarm, when combined with the Liechi berry, can make X-Scissor even more deadly, but Shell Armour will protect you from critical hits, so it's up to you, but I'd personally go for Swarm.

  8. #8
    Join Date
    Feb 2010
    Posts
    2,026

    Default

    Escavalier is one of my favorite UU pokemon because he can take a hit and and dent most of the UU pokemon. Although it lacks speed, it makes up in his bulk and power. Sadly, he has a poor movepool with no reliable ground or flying moves, and a 4x weakness to fire.

    The most useful moveset that I use for Escavalier is

    Choice Band Set:
    Escavalier @ Choice Band
    EVs: 248 Hp / 252 Atk/ 8 Def
    Nature: Adamant
    Moveset:
    Megahorn
    Iron Head
    Return
    Pursuit
    Last edited by EmeraldGoblin; 13th November 2011 at 3:29 PM.

    Credit: Sworn MetalHead

  9. #9
    Join Date
    Jun 2011
    Location
    Ask your... guinea pig?
    Posts
    32

    Default

    Jeeh for another Bug/Steel type Pokémon! *claps hands*

    No, seriously, this Pokémon is awesome. Attack, Defence and Special Defence all above the 100 base stat? Woohoo! Too bad its base Speed is low as a limbo dancer, otherwise it would have been one of the best, but you can't have it all. Use this to your advantage by activating Trick Room (Reuniclus or something like that) and you've got yourself a boss.

    Looking at its movepool, you can see it has enough attacks to go around with (NO GYRO-BALL?) like Iron Head, X-scissor, Megahorn and stuff. It can ruin the opponent if use properly.

    Counters: Fire, Burn and other Trick Room users (so they can anti-activate Trick Room). Being outspeeded is also a great thread (which will likely happen).
    Last edited by svenosman; 13th November 2011 at 3:54 PM.
    3009 7432 7055

    3 things about me:
    1. My mother tongue (if it is called that way) is not English (its Dutch, btw), so if I do make mistakes, sorry.
    2. Please send back a PM to me untill the trade is done. I hate it when people suddenly stop sending PMs.
    3. When I talk about a Pokémon in the POTW, I talk about its options in Random Matchup. So no UU, OU, NU, ubers or "drizzle won't activate swift swim" for me.


  10. #10
    Join Date
    Nov 2009
    Location
    Portugal
    Posts
    54

    Default

    I really like this guy design! It looks like a boss with that armor...
    Ok Escavalier... another Bug/Steel type and you know what that means: it will have high Defenses and low Speed! But in this case Escavalier has huge Attack (a base of 135) but also low HP (only 70). So you will need a Trick Room to get the best of him!

    The Noble Knight!

    - Iron Head
    - X-Scissor/Megahorn
    - Pursuit/Return
    - Swords Dance/Substitute

    Item Attached:Life Orb/Leftovers
    Ability: Shell Armor
    EVs and Nature:
    EVs: 252 Atk / 128 Def / 128 SDef or 252 HP / 128 Def / 128 SDef
    Adamant Nature (+Atk, -SAtk)

    Escavalier wasn't made to take many hits but to inflict some powerful ones when used correctly! Iron Head is your best Steel-type STAB (and with some luck flinch your opp.), for your 2nd slot you can either chose X-Scissor (if you like acc.) or Megahorn (if you prefer power) as your second STAB. Pursuit is to hit those hard on those Trainers that will make Switch-ins/outs when waiting for Trick Room (if is in use) to fade away, or use Return if you want something more Neutral to hit more pokemons that can resist Bug and Steel. The last slot is a more technical slot: run Swords Dance if you have LO or Substitute if you chose Leftovers.

    Counters:

    Heatran can wall and kill Escavalier any time of the day or night so watch out for him and make sure that you have a Heatran counter.
    I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature. (Started by Tyranitar)


    Demon Fox Trainer
    ~ignis~
    I claim DW "Under-The-Sun" Ninetails

  11. #11
    Join Date
    May 2011
    Location
    Buoy Base Galaxy
    Posts
    153

    Default

    Could've gotten Gyro Ball but noooooooooooo...

    Lance Knight
    Escavalier @ Life Orb/Leftovers
    Trait: Shell Armor
    EVs: 252 Atk/96 Def/160 SDef
    Brave (+Atk, -Spd)
    - Megahorn
    - Iron Head
    - Pursuit/Slash/Double-Edge
    - Swords Dance
    Yeah, if Escavalier got Gyro Ball then he’d destroy EVERYTHING. This set is basically a Trick Room set. Megahorn and Iron Head are for STAB. Pick a third move; Pursuit if you think you can choose when an opponent might switch out, Slash as good power, Double Edge has better power but recoil. Swords Dance is to raise that already enormous attack. Shell Armor to protect from critical hits because he can be rather defensive. Brave to make Escavailer as slow as possible for Trick Room. Reuniclus is a good partner/setup because of its bulk and ability to create a Trick Room.
    Last edited by grantholomew; 13th November 2011 at 4:06 PM.

    Friend Code: 2492-4126-1302
    Friend Safari: Krabby, Floatzel, Frogadier

    Sapphire Nuzlocke - COMPLETE!
    Team:
    Dead:

    Soulsilver Nuzlocke - COMPLETE!
    Team: **
    Dead:

    Platinum Nuzlocke
    Team:
    Dead:

  12. #12
    Join Date
    Aug 2011
    Location
    Toronto
    Posts
    6

    Default

    escavalier is cool. AMAZING ATTACK, 135, combined with megahorn, wow, you got a lot of damage.... low speed= trick room teams!!! perfect pokemon to add. not only does it have 135 attack, but it has 105 def AND sp def!!! that is what i call AMAZING!!! my set:

    escavalier@leftovers/life orb
    ability: SWARM
    -megahorn
    -pursuit
    -iron head
    -swords dance
    pretty straight forward.... great on trick room teams... swarm is amazing on him... ya that's it
    Last edited by ajhockeystar99; 13th November 2011 at 3:56 PM.
    EMPOLEON IS AWESOME!!!!!
    ajhockeystar99

  13. #13
    Join Date
    Mar 2011
    Posts
    23

    Default

    It's much bulkier than Scizor, so setting up Swords Dances can be a bit simpler:

    Bulky Swords Dancer
    Escavalier @ Leftovers
    Nature: Adamant (+Atk,-SpA) / Careful (+SpD,-SpA)
    Ability: Shell Armor / Overcoat
    EVs: 252 HP / 16 Atk / 240 SpD
    ~ Swords Dance
    ~ Megahorn
    ~ Iron Head
    ~ Pursuit / Knock Off / Substitute / Toxic

    It doesn't get Roost, or much of a movepool at all, but it can really take a hit. Set up Swords Dances until your ready to attack, the use an insanely powerful STAB Megahorn or Iron Head, depending on the target. The last slot really is your choice. Pursuit hits fleeing foes, Knock Off gets rid of items (can cripple Eviolite users), Substitute grants a free set up if predicted correctly, and Toxic is there to cripple walls. Reversal can be used to hit Steels, but you will need a low HP to really do damage.

    A Choice Bander set also means you can hit hard as soon as you come in:
    Name: Rambo
    Escavalier @ Choice Band
    EVs: 252 HP / 252 Atk / 4 Spe or 252 HP / 252 Atk / 4 SpD
    Nature: Adamant (+Atk,-SpA) / Brave (+Atk,-SpA)
    Ability: Overcoat / Swarm / Shell Armor
    ~ Megahorn
    ~ Iron Head
    ~ Pursuit
    ~ Return / Double-Edge / Aerial Ace / Reversal

    Come in, hit hard, switch out. Megahorn is immensly powerful with STAB and Choice Band, and can 2HKO foes that normally resist it. Adamant and one speed ev make it so you can outspeed... Ferrothorn. However, if you want to be in Trick Room, use Brave with 0 Speed IVs. Iron Head is your other STAB move, and hits the likes of Terrakion. Pursuit helps catch felling foes, like Reuniclus, Celebi, Latias, and Latios. In the last slot, Return lets you have a hard hitting move to hit Fire-types on the switch in, but Double-Edge hits much harder at the cost of some recoil. Aerial Ace severly dents Conkeldurr and Virizion. Reversal is for Steels, but once again, you need to be at a low HP.
    Last edited by The3DOstrich; 13th November 2011 at 4:00 PM.

  14. #14
    Join Date
    Jan 2005
    Location
    Between Noland and Adan <3
    Posts
    4,347

    Default

    After looking this one over, I want to contribute for my first time. Let's see...

    Better Scolipede than Scolipede
    Escavalier @ Leftovers
    Adamant/Brave (TR only)
    252Atk, split defenses or get the highest HP for leftovers you can (I don't know this number)
    - Screech
    - Megahorn/X-Scissor
    - Pursuit
    - Iron Head/Poison Jab/Aerial Ace

    I'm not sure if Screech still causes switches. If it does, Pursuit. Choose a STAB from Megahorn or X-Scissor (Screech, Pursuit, and Megahorn are all learned by Scolipede...hence the title). Last attack can be more STAB from Iron Head, but it's flinch effect is useless unless in TR in which case you'd definitely use it. Poison Jab for chance to poison (though I guess one could use Toxic instead). Aerial Ace for Fighting types.
    Proposed Alpha Sapphire Team


  15. #15
    Join Date
    May 2011
    Location
    Outer atmosphere of Jupiter
    Posts
    241

    Default

    Pre-evolution Corner
    Karrablast could be awesome in Little Cup. It's Hidden Ability, No Guard, is awesome when combined with Megahorn, giving the superpowered move 100% accuracy. Team it up with Sword Dance, and you're a powerhouse. The rest of it's movepool is pretty meh, but I think NG Megahorn makes up for that.
    All your Kirby are belong to us! (>' . ')> (>' . ')>(>' . ')> (b^-^)b

    I am proud to present my first wild shiny since the 3rd Generation, Magikarp!
    ...We all got to start somewhere, right?

    FC: 0602-6317-4560
    Friend Safari: Electric-Pachirisu, Stunfisk, Manectric
    Add me if you want to, I'll add most anyone. Just shoot me a PM if you do.

  16. #16
    Join Date
    Apr 2009
    Posts
    2,151

    Default

    Reno listed the Shedinja set priorities out of order and mentioned ubers way too much despite Shedinja being absolutely terrible in ubers.

    Oh well its still Shedinja, kinda hard to **** that up.



    Excavalier has a Choice Band set, and Swords Dance set. It doesn't have any other viable sets but I guess Reno will list some random Counter / Flail gimmick.

  17. #17

    Default

    Quote Originally Posted by Sevans View Post
    Escavlier Isn't very bad. In fact, if Scizor didn't exist, he'd probably be used so much more. But with the same typing and low speeds both share, they have to be compared. Escavlier has an base attack 5 higher (not so significant), and a defensive spread of 70/105/105 as opposed to Scizor's 70/100/80. But Scizor has 2 crucial things going for it; Technician and Bullet Punch.

    I Am Not A Scizor! (no matter how similar I look)
    Escavlier@Leftovers
    Adamant/{insert +ATK, -Speed nature here} with Swarm/Shell Armor
    EVs; 252HP/252ATK/4Def or 4SpD
    -Megahorn/X-Scizor(I mean X-scissor)
    -Iron Head/Reversal
    -SD
    -Pursuit/Knock Off/Reversal

    Megahorn/X-Scissor is power vs accuracy. Iron head is STAB. SD to boost attack. Pursuit/Knock Off are pretty much useable fillers. Reversal is your fighting option to hit steel-types. This set would be good for a trick room team, in which case you want +ATK, -Speed, and a 0 speed IV if possible. Subtitute is also an option on trick room teams

    Toxic Stalling?
    Escavlier @leftovers
    Adamant/{inset +Def/SpD, -SpA/Speed nature here} with Swarm or Shell Armor
    EVs; 252HP/128DEF/128SpD or 252HP/252ATK/4DEForSpD
    -Megahorn/X-Scizor
    -Iron Head/Reversal/Substitute
    -Toxic
    -SD/Pursuit/Knock Off/Reversal

    Again, Megahorn/X-Scissor is power vs accuracy. Reversal for Steels. Substitute might be useable, I've never tried. Toxic for... poisoning stuff. Last move is semi-filler.


    for above sets;
    If using substitute, a different EV spread should be used, one that gets to a Substitute and Leftovers number via HP EVs. (I'm too lazy to calculate this now.)
    You will also want a teammate to switch to for a fire attack, as this thing will rarely survive one. But as this is your only weakness, it makes prediction a little easier.
    Basically, you should always look at Scizor before using this guy, he's got the inferiority complex like Dragonite did with Salamence.
    A reversal set could work, probably with a focus sash, Swarm, Counter, Reversal/Flail, X-Scissor/Megahorn, and Substitute/SD.
    You would mean brave wouldn't you?

    A perfect teammate to this would be a flash fire user, like Heatran?
    Black code: 3611 3351 1490 √-1

    [IMG]http://i51.*******.com/2ln93l5.gif[/IMG]

    [IMG]http://i55.*******.com/2rwubuh.gif[/IMG]

  18. #18
    Join Date
    Jun 2004
    Location
    Black City
    Posts
    7,151

    Default

    Knights of the Choice Band
    Escavalier@Choice Band
    Adamant nature
    Swarm/Shell Armor
    252 Atk/252 HP/4 Def
    ~Megahorn
    ~Iron Head
    ~Double-Edge/Rock Smash
    ~Aerial Ace/Rock Smash

    At first glance, Escavalier looks awesome. Fantastic offenses, sweet defenses, and only one weakness, which is only semi-common. Immunity to Toxic Spikes, a buttload of resistances, and access to the most powerful Bug move in the game, all of which are points in Escavalier's favor. So why, you might ask, is this beautiful bug not used more often? The answer lies, quite simply, in its movepool, or lack thereof. What I listed above? It's pretty much all it gets. Megahorn and Iron Head are STAB moves (and you know a Pokémon is in trouble if you have to list a friggin' Steel move, even with STAB). Double-Edge is an option for large damage, but given Escavalier's low speed, it may not be suited for recoil moves. Aerial Ace and Rock Smash are your only other options. Yeah. Aerial Ace and Rock Smash. Rock Smash is nine kinds of weak, but it's Escavalier's best option against its fellow Steel-types. Really, GameFreak? Would it have killed you to give this thing Close Combat or Superpower or something?

    Item is obvious. Ability doesn't matter much.

    Slow Dance
    Escavalier@Leftovers
    Adamant nature
    Shell Armor
    252HP/128 Def/128 Sp. Def
    ~Swords Dance
    ~X-Scissor/Megahorn
    ~Iron Head
    ~Aerial Ace/Rock Smash/Protect

    This set attempts to capitalize on Escavalier's considerable bulk, hence the EVs. Swords Dance sends Escavalier's Attack skyrocketing, allowing it to attempt to sweep with its limited movepool, its bulk compensating for its lack of Speed. Protect can be squeezed in there somewhere for extra Leftovers recovery.

    Item and ability are both for the sake of keeping Escavalier alive. Leftovers slowly restores its HP, and Shell Armor stops those damn critical hits from screwing you up.

    ...And Stay Out!
    Escavalier@Leftovers
    Adamant nature
    Shell Armor
    252 HP/128 Def/128 Sp. Def
    ~Swords Dance
    ~Pursuit
    ~Scary Face
    ~Knock Off/Rock Smash/Screech

    This extremely gimmicky set involves abusing Escavalier's Pursuit attack by constantly forcing switches by way of lowering the foe's stats. Scary Face brings down the foe's Speed, which is likely to force a switch before you actually make it faster than Escavalier. But with Pursuit waiting in the wings, that's exactly what we want. Rock Smash is here for similar reasons, with its 50% chance of a Defense drop, but Screech works just as well. Knock Off could also be effective, given that a lot of Pokémon tend to rely on their items. Swords Dance powers Pursuit up, as well as Knock Off and Rock Smash, whichever you choose.

    Item and ability are for the same reasons as in the last set; keep Escavalier alive.


    Other options:
    *Escavalier has access to both Flail and Reversal, but lacks the Speed to do much of anything with them. They can be used for a gimmicky set in a Trick Room team, and Reversal would alleviate the problem of Escavalier lacking a good Fighting move.
    *Don't even bother with Escavalier's special movepool. It's more or less just as bad as its physical movepool, consisting entirely of Bug Buzz, Focus Blast, Energy Ball, Hidden Power, Hyper Beam, Round, and Struggle Bug. Actually, the movepool isn't that bad. Its base 60 Special Attack, however, is.
    *Counter works on a surprise set with Focus Sash, but chances are the majority of attacks that Escavalier will be on the recieving end of are Fire moves, and only a handful of those are physical.
    *There's... Twineedle, I guess. Yeah, I'm basically just trying to make this section look at least somewhat decent.

    Abilities:
    *Swarm: Powers up Escavalier's Bug moves when its HP is low. Somewhat situational outside of Trick Room teams, as if Escavalier's HP is low enough, it ain't fast enough to get off an attack before being KO'd.
    *Shell Armor: An Arceussend for those defensive sets. Prevents any move from scoring a critical hit on Escavalier. Critical hits, the bane of many a defensive Pokémon.
    *Overcoat: Escavalier's Hidden Ability, and quite frankly, useless. Blocks weather-based damage. And since Escavalier, being a Steel-type, is already immune to Sandstorm, this only provides a Hail immunity. Whee. Another one GameFreak didn't think through. Really should have kept No Guard, which is Karrablast's Hidden Ability. At least that would make Megahorn 100% accurate. Overcoat Escavalier is illegal anyway, but honestly, I couldn't care less.

    Partners:
    Trick Room support and something with Flash Fire, neither one is a bad idea.

    Counters:
    Kill it with fire. Nothing ends Escavalier faster than turning up the heat. Be it Flamethrower or Lava Plume, or even Ember, a Fire attack from something with at least decent offensive stats probably will OHKO Escavalier. MAYBE 2HKO, given proper defensive investment. But generally, if it's Fire-type, it destroys Escavalier. Steel-types are also decent counters even without Fire moves, because outside of Rock Smash or the rare Reversal, Escavalier can't do **** to them in return.


    Opinion:
    I've always liked the entire Shelmet/Karrablast concept, including the final evolutions, which in turn includes Escavalier. I just wish GameFreak didn't troll it so hard. I mean, a slow Steel-type, and not even Gyro Ball? What the hell!

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
    The Hoenn of Hoenness- Chapter 3 up now!
    404 Error 2: File Not Found- Chapter 12 up now!
    Author profile

    Banner done by me. I do not do requests. The Shinies are not up for trade.

    Fizzy Bubbles info

  19. #19
    Join Date
    Sep 2011
    Location
    Arizona
    Posts
    59

    Default

    I’ve always overlooked Escavalier. But hey, it understandably fits snugly into the UU tier with that awesome Attack, nice typing (despite the *4 weakness to fire), decent defenses when paired with its Steel-type half, and no problems with base 20 Speed when given Trick Room support. Really, Escavalier’s biggest downfall is its rather shallow movepool. There isn’t much it can do outside of hitting things hard. Plus, it doesn’t have any way to fight against Fire-types that can easily pluck it off the battle scene. As a powerhouse, though, Escavalier fits the title to a “t”.

    Abilities:
    Swarm - When Escavalier’s health is below 1/3, its Bug-type attacks get a 50% increase. Out of all the other abilities, this one is likely the most helpful, as Escavalier’s okay bulk grants it the chance to survive long enough to use it.

    Shell Armor - Critical Hits cannot occur on Escavalier. Critical Hits hurt when they land, sure, but I’ve honestly never seen abilities like Shell Armor to be a tremendous godsend on anybody. There are far better abilities out there.

    Overcoat (Dream World) – Uh... This is a pretty useless one. Escavalier is already immune to Sandstorm because of its Steel typing, so Overcoat would protect it from... Hail. That’s it. Unless you’re running a really bizarre Hail team, there is no need for this ability.


    Physical Powerhouse
    Item: Leftovers/ Occa Berry
    Ability: Swarm
    EVs: 252 Atk / 252 HP –OR- 252 Atk / 128 Def / 128 Sp. Def
    Nature: Adamant (+Atk, -Sp. Atk) / Brave (+Atk, -Spd)

    - Swords Dance
    - X-Scissor / Megahorn
    - Iron Head
    - Slash / Reversal

    Sadly, this set alone contains about all the worthwhile Physical moves in Escavalier’s movepool. Swords Dance doubles its base 135 Attack to even more insane levels. X-Scissor and Megahorn both get STAB, but X-Scissor has better accuracy while Megahorn has better base power. The choice is up to you. Iron Head also gets STAB and has the potential to flinch, which is always a nice bonus. Slash lands Critical Hits easily, while Reversal gains power the less HP Escavalier has, as well as give Escavalier a chance to fight against Steel-types that would otherwise completely resist this set.

    Leftovers replenish health, although it may not be so helpful if you have Reversal in your roster. The Occa Berry reduces Fire-type damage done to Escavalier, allowing it to potentially stay in the game just a little longer.

    Partners:
    Trick Room support always helps. It would also help Escavalier to have Rain Dance in effect, as Fire attacks will deal much less damage to it.

    Countering:
    KILL IT WITH FIRE. Being Bug-Steel, Escavalier has a nasty *4 weakness to fire. Will-o-wisp will greatly hinder Escavalier, as it will reduce its monstrous Attack. Heck, just having Sunny Day in effect alone can cause the thing to whimper in nervousness.

    Attacks Index:
    - Iron Head (Lvl. 37, Escavalier only)
    - Megahorn (EGG)
    - Reversal (Lvl. 49, Escavalier only)
    - Slash (Lvl. 32, Karrablast/Escavalier)
    - Swords Dance (Lvl. 52, Karrablast/Escavalier ; TM75)
    - X-Scissor (Lvl. 44, Karrablast/Escavalier ; TM81)

  20. #20
    Join Date
    Jul 2006
    Location
    Wales
    Posts
    165

    Default

    (Way to completely underestimate how common Ferrothorn is in Ubers Reno -,-)

    Anyways, this thing is pretty awesome, I'mma give my ideas:

    Escavelier is one of 3 new Bug/Steels introduced in B/W, and out of the 3 it hits by far the hardest, with an astounding base 135 Attack, beating out even fellow Bug types Scizor and Heracross. In addition to this, it also has very respectable base 105 Defence and Special Defence, which in addition to its amazing defensive typing allows it to switch in and take most attacks with ease. However, there are... 2 major setbacks, its movepool and its speed, both of which are absolutely ridiculously bad. Despite these flaws it is a very respectable UU Pokemon and one which should under any circumstances never be underestimated.

    Abilities:
    Swarm: Pretty counterproductive to Escaveliers main use as a bulky wallbreaker, you'll rarely be at low enough health to utilise this and Escavelier is already incredibly strong, so this is nigh on useless.
    Shell Armour: Probably Escaveliers best ability, although none are particularly brilliant. This allows you to remove any chances of you being Critted to death, which is fairly nice actually. Ability of choice imo.
    Overcoat: Not yet released, and even if it was it'd be worthless. Escavelier is already immune to Sandstorm damage and it can combat Hail very well and cares very little for residual Hail damage. Don't use it.

    Sets coming later~

  21. #21
    Join Date
    Apr 2011
    Location
    Somewhere in Florida
    Posts
    189

    Default

    Trick Room Sweeper
    Escavalier @ Lum Berry
    Trait:Swarm/Shell Armor
    Nature: Brave
    EVs: 252 HP/252 Atk/ 4 Sp.Def

    Swords Dance
    Megahorn/X-Scissor
    Iron Head
    Aerial Ace/Return/Reversal


    This guy hits ridiculously hard after a Swords Dance boost. Megahorn is your primary STAB attack of choice, sacrificing accuracy for raw power. But if reliability is what you want, X-Scissor is the weaker alternative. Iron Head is your secondary STAB and it comes with a nice 30% flinch rate, which may come in handy. The next two moves are more of a filler. Aerial Ace hits hard after a boost and helps cover Fighting-types, I guess. Reversal is for Steel-types that resist your STAB, but its not ideal unless your HP is low. Return is another good move to consider.

    Its too bad it doesn't get Gyro Ball

    Pokemon stuff

    -----

    Let's Plays and such

  22. #22
    Join Date
    Mar 2011
    Posts
    55

    Default

    I can't believe you guys are ignoring the sheer number of freakouts this pokemon causes most people expect an offensive one, but a defensive one with pursuit and a careful nature takes about 35 percent from a Latios Draco Meteor, and can beat Haxorus one on one.

    (Though you have to watch out for Haxorus with Incinerate, deals a massive amount of damage rendering him useless



    Escavalier@Leftovers
    Nature: Careful
    Ability: Shell Armor

    EV's: 252 hp / 176 spdf / 82 atk

    (with the speed IV's you can either go max to tie, or be faster then pokemon like slowbro, but then you may lose to them under trick room conditions)

    ~Megahorn
    ~Pursuit
    ~Return/Swords Dance
    ~Toxic/Screech


    Can take on Ferrothorn, Latios, Latias, Gyarados, vaporeon, Scizor, and has a field day against Gengar, laughs at any varient of Reuniclus.

    An absolutely amazing counter to almost any trick room team, probably the best Reuniclus counter avaliable, and guaranteed to scare of most dragons, specially the lati twins. (of course you have to worry about say, HP fire, but that doesn't even OHKO him, while he can KO them with a megahorn)

    Return is for waters like Swampert (well, not much anymore) but especially Gyarados, and other types like Zapdos, or if you just want a strong neutral attack. I've also run Swords Dance, which has allowed me to simply smash past pretty much everything even resisted types.

    Does well against Scizor if it doesn't switch's into him, especially baton pass variants, megahorn then pursuit when the realize the amount of damage.

    You can use screech, but the utility of toxic I find generally more useful, though for Psychics, screech forces them to switch out fearing megahorn only to get pursuit-ed nearly 100% of the time I've used it.

    To put it into perspective, it took a fire blast from a Dragonite with about 40% health remaining and did about 46 percent damage with with resisted Megahorn. (If you want the log I'll try to find it, I don't want it to seem like I'm pulling numbers out of nowhere)
    Last edited by Crusina; 13th November 2011 at 5:22 PM.

    “What if she's all I give you in this life of ours, my love?" she asked quietly.
    "Then I'll shout at the goddess in fury," he said fiercely. "I'll beg to know why I've been given so much when other men have so little.”

    “And through all the misery, she said that some of us in this lifetime experience a moment of beauty beyond reckoning. I asked her what that was, and she said, "If you're one of the lucky ones, you'll know it when you see it. You'll understand why the gods have made you suffer. Because that moment's reward will make your knees weak and everything you've suffered in life will pale in comparison.”

  23. #23
    Join Date
    Apr 2009
    Posts
    2,151

    Default

    Quote Originally Posted by DarkLatios View Post
    (Way to completely underestimate how common Ferrothorn is in Ubers Reno -,-)
    Not just Ferrothorn.

    Spikes / Stealth Rock are everywhere. Most Ubers also hit Shedinja Super effective..

    Kyogre: walled
    Ferrothorn: Leech Seed / Toxic / Spikes to kill Shedinja. Iron Barbs OHKOs Shedinja just by switching in.
    Mewtwo: Shadow Ball / Flamethrower. Survives an X-scissor.
    Groudon: Stealth Rocks / Roar. Many run Stone Edge / Fire Punch. +2 X-Scissor 4HKOs defensive sets.
    Arceus: All of them run one of the following: Shadow Ball / Shadow Claw / Will-O-Wisp / Toxic.
    Palkia: Often runs Fire Blast.
    Dialga: Mixed sets run Fire Blast. Bulk Up PP stalls SD Shedinja.
    Darkrai: OHKOs with SLEEP moves and STAB.
    Rayquaza: Most run Fire Blast.
    Zekrom: Its ability nullifies Wonderguard.
    Tyranitar: lol
    Giratina: Virtually always runs Shadow Claw / Shadow Ball / Will-O-Wisp / Toxic.
    Forretress: Payback KOs but not before it Spikes all over the ghost bug.
    Giratina-O: Shadow Sneak / HP Fire.
    Excadrill: Rock Slide

    So of top 15 Ubers you are able to beat or successfully wall a grand total of Kyogre and that's only if Stealth Rocks aren't down. Thank you Reno for another accurate statement about a metagame you don't play.

  24. #24
    Join Date
    Mar 2011
    Posts
    55

    Default

    Nice post Blue Harvest, I'm going to assume that post of yours involving the angry rant actually this has a lot to do with Escavalier, and definitely not Shedinja?

    “What if she's all I give you in this life of ours, my love?" she asked quietly.
    "Then I'll shout at the goddess in fury," he said fiercely. "I'll beg to know why I've been given so much when other men have so little.”

    “And through all the misery, she said that some of us in this lifetime experience a moment of beauty beyond reckoning. I asked her what that was, and she said, "If you're one of the lucky ones, you'll know it when you see it. You'll understand why the gods have made you suffer. Because that moment's reward will make your knees weak and everything you've suffered in life will pale in comparison.”

  25. #25

    Default

    Escavalier, a new Bug/Steel type made for 5th gen. My sister named hers after a knight named Sir Ryasis from our local Renaissance Festival. Goofy nicknames aside, Escavalier has quite a bit going for it. It has a sick design resembling a Trojan helmet, a typing shared with only a few other Pokemon, and a fantastic Attack stat that can be further boosted with Swords Dance or a Choice Band. It's defenses are also great; base 70 HP is less than ideal, but base 105 in each defense is great and gels wonderfully with Escavalier's wonderful defensive typing. Unfortunately, there are some major things setting it back. As a sweeper, it is severely hindered by its sluggish Speed, although this can be remedied with Trick Room. As a defensive wall, it lacks reliable recovery. Nonetheless, Escavalier can make a great offensive/defensive Pokemon in the lower tiers. You can use it in OU too, but it is generally overshadowed by Scizor.

    Swarm is the ability to go for. It boosts the power of Escavalier's Bug-type moves by 50% when its HP is at 1/3 or less. Escavalier is too slow to usually take advantage of this outside of Trick Room, but a Megahorn boosted by Swords Dance and Swarm behind that huge attack stat will be tearing holes in almost everything.

    Shell Armor is an okay ability, but you can never know when its working because crits are so unpredictable. I suppose its some nice added insurance, however.

    Overcoat is pretty useless. As a Steel type, Escavalier is already immune to Sandstorm, and Abomasnow isn't exactly the most common Pokemon out there. Even when it is there, Swarm is usually the better choice.

    Escavalier's movepool is unfortunately very shallow, but it does get most of the tools it needs. You will always want Megahorn. It's Escavalier's strongest attack, and one of the things that sets it apart from Scizor. Its Megahorn is stronger than Technician Scizor's Bug Bite, and made even more terrifying by the possibility of Swarm and Swords Dance. You could go with X-Scissor if you prefer reliability, but you lose out on a lot of power. Without a Swarm boost, Escavalier's X-Scissor is weaker than Technician Scizor's Bug Bite.

    You will also want Iron Head. Although Steel has horrendous supereffective coverage, it does get good neutral coverage, and Iron Head is one of the best physical Steel attacks out there.

    Swords Dance is highly recommended for sweeping Escavalier. Due to its natural bulk, Escavalier usually can set up with ease on anything that lacks a Fire attack. For more defensive variants, you could go with Knock Off, as removing an opponent's item is always beneficial.

    Pursuit is a great choice on this Pokemon. Many Pokemon, particularly Psychic types, will flee in fear at the possibility of Megahorn, and Pursuit will hit them hard.

    Reversal is the only way Escavalier can really damage opposing Steel types. Although Reversal isn't a bad move, Escavalier is too slow to make good use of it outside of Trick Room.

    Aerial Ace, Return, and Poison Jab are filler moves that could be used on a Choice Band set. Unfortunately, they have lackluster coverage at best, and pathetic coverage at worst.

    Screech will force a lot a switches, and also works wonderfully with Pursuit. It also helps rack of damage from entry hazards.

    If you use Escavalier in OU, keep in mind that it is not Scizor. Escavalier has a bit more base Attack than its fellow Bug/Steel, but it has a much shallower movepool, its horrendously slow, and it lacks priority. On the other hand, Escavalier's Megahorn is one of the strongest Bug attacks in the metagame. Also, its Special Defense is much higher, enabling it to always survive two successive Draco Meteors from Latios even after Stealth Rocks and if Latios scores max damage both times. It is also never 2HKO'd by Gengar's Focus Blast, always survives a LO Kingdra's Surf in rain, and can even survive Timid Magnezone's HP Fire 92% of the time. All of this data was taken from Smogon, and I don't believe it takes hax like stat drops and crits into account.

    Partners: A Pokemon with Flash Fire is highly recommended, as Escavalier is a magnet for Fire attacks. Fellow UUs Arcanine and Chandelure are great choices. In OU, there aren't any Flash Fire Pokemon, but there are plenty of Pokemon with Fire resistances. Politoad is worth choosing, as its Drizzle reduces Escavalier's Fire type weakness. The frog Pokemon in general works great alongside Steel types. A Pokemon that can set up Trick Room is great, as it bypasses Escavalier's awful Speed.

    Countering Escavalier: Fire attacks. Even with high defenses, any decent Fire attack will heavily damage if not outright OHKO Escavalier outside of rain. If your opponent has a Pokemon with Flash Fire, however, use caution. Will-O-Wisp also cripples it, as is the case with most physical attackers.

    Finding a Pokemon that can actually switch into Escavalier, however, is very difficult. Almost nothing out there will want to take a Megahorn unless they resist it and have insanely high physical defense. Steelix is one such Pokemon, but it is RU. In UU, Chandelure is probably the best counter. It 4X resists Megahorn, resists Iron Head, and shakes off everything else except Pursuit. And it can easily OHKO Escavalier with its STAB Fire-type moves. In OU, Skarmory fills in that role best. It resists all of Escavalier's core moves and Roosts off the damage. It can't do much to Escavalier in return, and it'll hate loosing its Leftovers to Knock Off, but it can Whirlwind any Swords Dances the Bug has picked up. Heatran also walls Escavalier, and destroys it with Fire Blast. Magnezone can trap it and then KO with HP Fire, but Megahorn will hurt quite a bit.

    Overall, despite its inferiority to Scizor, Escavalier can still be a deadly Pokemon. Its base Attack rivals that of Metagross, and its difficult to OHKO unless you use a Fire attack. And its design kicks ***. I think its a worthy addition to 5th gen competitive battling.
    Last edited by ClefairyRox; 13th November 2011 at 6:02 PM.

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •