Gallade @ Focus Sash
EVs: 252 Attack/ 252 Speed/ 4 HP
-Ice Punch/ Stone Edge
This is a DT original. Magic coat is the main move on this lead set. It bounces back Taunt, Stealth Rock, Spikes, you name it. It also keeps away nasty burns and paralysis. Close Combat is his hard-hitting STAB, and Shadow Sneak if for coverage and priority. The last move is for coverage as well. I generally go with Ice Punch to decimate Gliscor, Landorus, and Dragons, as well as anything else that won't appreciate an Ice Punch to the face. Stone Edge helps with stuff like Volcarona, which I've found to be a problem occasionally.
Gallade @ Focus Sash/ Leftovers/ Life Orb
EVs: 252 Attack/ 252 HP/ 4 Def
-Swords Dance/ Night Slash
-Hypnosis/ Night Slash
This set is suprisingly fun Itz a Trick Room set, playing similiarly to Slowking. Drain Punch is for STAB, Trick Room is for Trick Room. Swords Dance helps to boost you're attack, which is helpful with Drain Punch. More damage, more recovery. Hypnosis helps you get set up, but Night Slash is needed to prevent Ghosts from walling you. Hypnosis also helps if you want to play this in a lead position. Otherwise, you should go with Night Slash for coverage.
Gallade @ Leftovers/ Life Orb
EVs: 252 HP/ 176 Atk/ 80 Def
A set like this gives Gallade multiple chances to attack the opponent, while minimizing the amount of times Gallade takes damage. Thunder Wave causes the opponent to only attack 50% of the time, while Confuse Ray adds to that ratio. This turns Gallade into a Parafuser. Drain Punch is for recovery and STAB, and Night Slash is for coverage.
Last edited by dragontamer98; 20th November 2011 at 9:10 PM.
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