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Thread: Competitive play without stealth rock

  1. #1
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    Default Competitive play without stealth rock

    We all know stealth rock the vain of all the *4 weak to it.. now how would the game without stealth rock look like?

    yanmega OU? volcarona candidate to ubers?

    I wonder why rock? why no "water strike" or "thick grass" (I mean like other elements of stealth rock)

    rock is a type resisted only by 3 types! making a serious hit (of 12.5%) on anybody who o and till not rapid spinned (another impact starmie UU? more choice spec starmie?) you will be hit every single pokemon from 6.25% to 50% damage every time you switch.

    So what will happen if SR wasn't there? would other elemental types of SR would come out one day if yes which would make the biggest impact?

    disscuss

  2. #2
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    I'd stealth rock was not ever invented it would of changed the meta game drastically. Typlison would be used more, Dragonite would be nearly unopposed, sweeper/stall/phazers/walls would have a harder time doing their jobs. It would be a completely different meta game.

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    I wouldn't call D-nite nearly unstoppable without it, but tougher.

    DW Charizard is the sun would be a monster, though.

    Yanmega wouldn't have what it takes to be OU, though. Also, whenever I use SR, I don't really see any drastic changes.
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    Not to mention the fact many Flyings/fires/Ice would increase in usage andSash abusing Team will be more viable (and annoying) also Spinner would be rarely used since flying and levitating mons would be inmune to the other 2 Hazards, and most leadfs job would be then set up Weather or Screens, that´s it
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    ^Actually, ice types wouldn't increase much. It's a terrible typing to have, even without SR, it has no immunities, only one resist, and plenty of weaknesses.
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    Stealth Rock was kinda necessary since otherwise there's no entry hazards that hit a Flying foe, but GF's design was a bit flawed since it discriminates on several type combos instead of being based on layers like the others. Dragonite would probably make ubers since you would pretty much always have Multiscale intact on the first turn.

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    My team doesn't use stealth rock, and dragonite hardly ever gives it problems.

    No, it wouldn't be Uber.
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    It would depend on your team, you obviously can counter everything, but a choice scarfed starmie using ice beam could probably still 1-2hko it


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    i don't think the game would drastically change without stealth rocks. maybe some pokemon would more viable to use like charizard and whatever else. it would be cool to have another kind of entry hazard.

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    Knocking 1/8 HP off of D-Nite, which runs Multiscale better then Kenyan runs marathons? Saving grace on a team

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    Quote Originally Posted by pkmner View Post
    Knocking 1/8 HP off of D-Nite, which runs Multiscale better then Kenyan runs marathons? Saving grace on a team
    1/4th :P 10

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    Quote Originally Posted by Dragonicwari View Post
    It would depend on your team, you obviously can counter everything,
    no sry u can't

    but a choice scarfed starmie using ice beam could probably still 1-2hko it
    nite dances as you switch in

    you ice beam for 50% as nite dances again

    nite roosts to full health, you ice beam for 25%

    nite dclaws, you're dead, and nite is at a healthy 80% and +2 / +2

    you're swept gg

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    Well with out it any FLY types or Pkmn with Levitate could enter with out fear but it seems little thought was put into a hazard to punish these Pkmn,cuz of SR I can no longer run my Charizard unless I want him at half health.To end there should have been more thought into a hazard for FLY and Levi Pkmn.

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    Lugia in DW Ubers would be unopposed.


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    It would make Volcarona and Dragonite overpowered.
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    Also:
    Donphan wouldn't be #1 in UU.
    Focus Sash would be a broken item.
    Flying-types would take no damage fropm entry hazards.


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    Lots of Pokemon could be used and some pokemon would become Uber (Volcarona) I think more Fire Types would be used, as well as flying types

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    Quote Originally Posted by Cometk View Post
    no sry u can't



    nite dances as you switch in

    you ice beam for 50% as nite dances again

    nite roosts to full health, you ice beam for 25%

    nite dclaws, you're dead, and nite is at a healthy 80% and +2 / +2

    you're swept gg
    Which leaves it with 2 attacking moves, pick whichever 2 you want, their is a type combo that can wall it (and possibly phase it)


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    Quote Originally Posted by Dragonicwari View Post
    Which leaves it with 2 attacking moves, pick whichever 2 you want, their is a type combo that can wall it (and possibly phase it)
    I would say that dragon claw and earthquake/fire punch would give it decent coverage, and at +2 in attack and speed, even lower power moves would hit hard and fast.

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    Articuno would become more viable in lower tiers

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    Charizard would probably be used on Sun teams. Solar Power gives it 188 base Special Attack when Timid which is pretty crazy when you add a Specs, STAB and Sun boost on top of that. Even things like Kingdra and Blissey can not switch in on that power without being 2HKOed. Even Calm Chansey would have a good chance of being 2HKOed.

    Main flaw is how hard it gets countered by Tyranitar and Politoed.

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    Not that much move up with stone edge all over OU.

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    I'd say that, if anything would get banned, it'd be Dragonite.
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    Yanmega would not be OU. It is too frail, and doesn't have a suitable move set.
    Starmie might stay OU. It isn't only used as a Rapid Spinner.
    Dragonite would either be banned, or Ice types would be more popular. Or both.


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  25. #25
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    Quote Originally Posted by Ice Blue Dragon View Post
    I would say that dragon claw and earthquake/fire punch would give it decent coverage, and at +2 in attack and speed, even lower power moves would hit hard and fast.
    I feel like a bulky gyarados could switch in to either combo, skarmory could switch in on your earthquake combo. What you send in would just take prediction, also something to note I did not know; dragon is only resisted by steel types, making the fire punch much better option, and I now stand by you on saying it would be next to impossible to counter, especially late game. how much damage do you think a weaville holding a choice item (the one that increases attack) or life orb, using ice shard could do?


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