Page 1 of 5 12345 LastLast
Results 1 to 25 of 107

Thread: Community POTW #48

  1. #1
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    16,174

    Default Community POTW #48

    Time for another Pokémon of the Week



    This week we'll be doing Torkoal, one of the Hoenn Pokémon

    http://www.serebii.net/pokedex-bw/324.shtml

    I like Torkoal, it's a decent Pokémon, despite its size and it can do some decent things, but nobody uses it so we may get some cool sets here

    Go nuts, BUT STAY ON TOPIC. If you go off topic, I'll infract you

  2. #2
    Join Date
    Sep 2011
    Location
    USA!
    Posts
    17

    Default

    My lead set:
    Torkoal@Focus Sash
    Ability: White Smoke
    EVs: 176 HP, 80 Defense, 252 Special Defense
    Nature: Calm [+ Special Defense, - Attack]
    -Stealth Rock
    -Rapid Spin
    -Overheat
    -Yawn

    I tried to make the EV spread/Nature to make it so that he could take special hits as well as physical hits. Anyway, Yawn on the first turn, and make them decide if they want to keep their lead awake or not. Use Stealth Rock on the switch, or Rapid Spin away their hazards on the switch. Overheat Really just so you're not screwed by Taunt. Try to keep him for later for phazing with Yawn or for Rapid Spin support, but he's viable death fodder for a Heatran Earth Power
    Last edited by BionicToaster; 27th November 2011 at 4:16 PM.
    White ingame team:

  3. #3
    Join Date
    Sep 2011
    Location
    Here
    Posts
    1,888

    Default

    Torkoal, ability-wise, it sucks. You won't see too many stat-lowering moves in OU so White Smoke is next to useless. Shell Armor could be helpful but not very, but its probably more useful.

    Stat-wise, very bad speed, so you're gonna want to use Trick Room. It has a good Defense but bad Sp. Def and its Attack and Sp. Atk are exactly the same, so you could go either way with him.

    Now let's take a look at its sets.

    Curse it all!
    -Curse
    -Gyro Ball
    -Earthquake
    -Return/Stone Edge
    EVs: 252 Atk/252 HP/4 Def
    Nature:Brave
    Item: Leftovers
    Ability: Shell Armor
    Torkal has access to Curse, which lowers its already horrible speed and gives it better defenses and attack. Gyro Ball is a great move in this case as you're dealing a bunch of extra damage with the low speed you already have and even lower thanks to curse. Earthquake is used to deal with those pesky Steels and Rocks and has a really good base attack. Return or Stone Edge can be used depending on your own preference. You could also use Trick Room with this set, but I don't know how it will affect Gyro Ball (Help needed here). There's really one problem with this set, Torkoal doesn't get any STAB moves. Since Flame Charge is the ONLY Physical STAB move Torkal gets, there's really no point in putting it on here as it gives speed, which you DON'T want.

    Choice Torkoal
    -Lava Plume/Flamethrower/Fire Blast
    -Lava Plume/Flamethrower/Fire Blast
    -Solarbeam
    -Hidden Power (Suggestions for types please)
    EVs: 252 Sp. Atk/252 Speed/4 HP
    Nature: Modest
    Item: Choice Scarf
    Ability: Shell Armor
    A basic choice set, but it can be even better if put under the sun. One-turn Solarbeam plus boosted fire-type attacks from STAB and the sun. Lava Plume has a higher chance of getting a burn, Flamethrower has a higher base power than Lava Plume, but not as much as Fire Blast, While Fire Blast has power but not that accurate. Hidden Power I'm thinking could be Grass, but Ice would be good as well. LavaSuggestions are welcome.

    Support
    -Will-o-Wisp
    -Stealth Rock
    -Swagger/Toxic
    -Flamethrower
    EVs: 252 HP/252 Def./4 Sp. Def
    Nature: Bold or Impish
    Item: Leftovers
    Ability: Shell Armor
    Torkoal can run Stealth Rock, which everyone knows is a critical component of the metagame. Will-o-Wisp cripples Fighting types or any physical Pokemon in general. Swagger raises attack and causes confusion meaning your opponent's Pokemon will do more damage to themselves if confused, but its best used on Pokemon like Alakazam or Reuniclus which use Sp. Atk. Toxic is good alternative, just don't use it on Steel-types or Pokemon with Poison Heal. Flamethrower is there if you get taunted.

    Partners:
    You'll want anything that can counter Water, Ground, and Rock types, so a Grass type would work best. Drought Ninetails is your friend, providing infinite sun and boosting STAB moves. Trick Room users can work as well.

    Alternative options:
    Shell Smash is one of the best Stat-boosting moves and Torkoal can use it well, just make sure it isn't up against Special users.
    Flame Charge is a good way to boost your speed, but best used in a physical set, but Torkoal doesn't have that much access to Physical moves anyway.
    Heat Wave is a move best used in Doubles or Triples, but make sure you don't hurt yourself too much.
    Bulldoze lowers your opponent's speed, so you can be on par with them in terms of speed, but you'll probably get knocked out before then.
    Overheat is a great move, doing a bunch of damage, but the stat decrease will hurt you hard, unless you have a White Herb, then it's viable, but still not by much.
    Last edited by Recon; 27th November 2011 at 5:11 PM.
        Spoiler:- Want my Friend Code?:

  4. #4
    Join Date
    Nov 2011
    Location
    Littleroot Town
    Posts
    98

    Default

    yay! first to post an actual moveset!

    Erupsmashkoal
    Torkoal @Leftovers/White Herb
    Trait: White Smoke/Shell Armor
    Nature: not too sure
    EVs: not sure yet
    Eruption
    Shell Smash
    Earthquake
    Yawn/Clear Smog/Flamethrower

    Basically, it capitalizes off the fact that Shell Smash makes you faster and Eruption destroys everything in its path. Earthquake is for another move and the ability to hit Rock types. The last move is whatever you need. I'm not good with natures and EVs, so if someone else could do that for me that would be nice.

    Cursekoal
    Torkoal @Leftovers/Life Orb
    Trait: White Smoke/Shell Armor
    Nature: Brave
    EVs: not sure
    Curse
    Gyro Ball
    Explosion/Stone Edge
    Earthquake

    As I was writing this post, I realized that Torkoal wouldn't be able to use STAB moves, but oh well. Anyway, this moveset uses Curse and Gyro Ball to destroy lots of Pokemon. After that, you can either go with EdgeQuake or Earthquake and Explosion (Explosion to do lots of damage). Again, I'm not sure about the EVs, so if someone else could help me with that, that would be great.
    Last edited by hydreigonpwns206; 27th November 2011 at 4:32 PM. Reason: im a perfectionist

    Please feed my team! Thank you!

    PM me for my friend code!

    Lickyception!

        Spoiler:- Credits:

  5. #5
    Join Date
    Jul 2011
    Posts
    21

    Default


    Abillity:white smoke
    Item: Life orb
    Nature:hasty
    Evs:252 Speed, 252 Sp. Atk, 4 hp
    Moves:
    Stealth Rock
    Clear smog
    Heat Wave
    Electric Hidden Power


  6. #6
    Join Date
    May 2011
    Location
    Buoy Base Galaxy
    Posts
    153

    Default


    Split Torkoal
    Torkoal @ Life Orb/Leftovers/White Herb
    Trait: White Smoke
    EVs: 252 Atk/252 SAtk/4 SDef
    Sassy (+SDef, -Spd)
    - Flamethrower/Heat Wave/Fire Blast/Overheat/Eruption
    - Earthquake/Stone Edge
    - Gyro Ball
    - Stealth Rock/Shell Smash
    Okay so this is basically a split physical/special set for Torkoal, and it works really well with a Trick Room, because Torkoal is so slow. Pick a Fire move of your choice, Flamethrower, Heat Wave and Fire Blast are all good, Overheat if you want to be old school (and take advantage of the White Herb) or Eruption if you’re daring. Earthquake and Stone Edge are both good physical moves, and Earthquake is super-effective against Torkoal’s weakness to Rock. Gyro Ball takes advantage of Torkoal’s horrible speed. Stealth Rock makes Torkoal a good lead. Shell Smash raises both Attack and Special Attack, but also raises Speed (making him slower in a Trick Room, and having Gyro Ball doing less damage) and lowers both Defense and Special Defense (which can be remedied by a White Herb) so basically it can be worth it if your Torkoal has minimal Speed IV’s. IF you don’t want to do that, Life Orb and Leftovers are good items.

    Friend Code: 2492-4126-1302
    Friend Safari: Krabby, Floatzel, Frogadier

    Sapphire Nuzlocke - COMPLETE!
    Team:
    Dead:

    Soulsilver Nuzlocke - COMPLETE!
    Team: **
    Dead:

    Platinum Nuzlocke
    Team:
    Dead:

  7. #7

    Default

    Torkoal is one of those very forgettable pokemon. It has huge defense, but its typing and other stats are so lackluster that it is never used. Torkoal would be a solid physical wall if his typing was better: weaknesses to water, ground and rock (STEALTH ROCK) are not something any wall wants. However the fifth generation did give it some useful offensive options in Flame Charge and Shell Smash to raise its abysmal speed stat. anyway, here are the only two sets I would consider:

    SmashCharge
    Torkoal @ Leftovers/Life Orb
    -Shell Smash
    -Flame Charge
    -Earthquake
    -Stone Edge
    Jolly Nature
    EVs: 252atk / 4def / 252 spe

    Both Flame Charge and Shell Smash on the same set? YES, have you seen torkoal's speed? it maxes out at 152, so a shell smash only brings it to 304, still fairly slow. Flame charge is there to get that speed to a more useable level without lowering its defenses anymore, and despite its 50 base power, it has STAB and will coming off a 538 atk stat after one shell smash. EdgeQuake for the lols.


    Special Shell Smash
    Torkoal @ Life Orb/Leftovers
    -Shell Smash
    -Flamethrower
    -Earthpower
    -Hidden Power (Rock)
    Timid Nature
    EVs: 4def / 252Sak / 252spe

    For the special set, you have to use shell smash more than once to get your speed to an acceptable level, leaving you vulnerable for another turn and lowering your defenses. Flamethrower is STAB. Earthpower and HP Rock make special EdgeQuake. This set is particularly week to priority, as torkoal only has half his defenses once all set up.



    Credit to Nakashima for the amazing user bar and team pose

  8. #8
    Join Date
    Oct 2011
    Location
    New York, Long Island
    Posts
    168

    Default

    A little diffrent,

    Torkol@leftovers
    White smoke
    +Sp defense -speed
    252hp/252def/4sp.def
    -rapid spin
    -stealth rock
    -toxic/truant
    -amnesia

    A mixed wall/supporter. Shell armor to stop crits, amnesia to boost the poor Sp.def, toxic for water types and other walls, stealth rock for hazards, and rapid spin for hazards and to not be truant bait.

    Edit: 92 people viewing POTW.
    Last edited by Ice Blue Dragon; 27th November 2011 at 6:04 PM.

        Spoiler:- Clan:

    Credit: Magikarprules for the banner, Devant User bar shop for the user bar.

  9. #9
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    1,340

    Default

    A max speed torkoal will only reach 304 speed after a shell smash. A pokemon with base 100 speed would be at 328, so it's too slow for shell smash. If you want to use it, you'd have to get up two shell smashes, which word be extremely hard. Might work at the battle frontier, but anywhere else....The Smash Charge set listed earlier is also a gimmick, it also won't be easy to set up.

    Shell Smash should not be listed as a main set, more of other options.
    Venemo Oscuridad - 6 Battles
    Magnemite used Sonic Boom! Magnemite glitched through the wall! It's super effective! Lyric fainted!

  10. #10
    Join Date
    Oct 2011
    Posts
    537

    Default

    another mostly trick room supported pokemon?

    he have similar physical bulk to skarmory bad speed and typing make him much less useful he also he lacks recovery move.

    physically it lacks STAB

    special..he have fire blast.
    here is a suggested set:

    @ white herb
    trait:white smoke
    nature: naive/hasty
    EV: 200 attack, 252 speed, 56 sp.attack
    Shell smash
    Fire blast
    Stone edge
    Earthquake

    checked his max speed stat it can reach 152 with max inversments so 152*2 = 304 good speed on UU (but if you want you can also get 2 shells smashs and then be used on OU, it also ups attacking stats to be like base 170 each and after 2 boosts like base 255

    Fire blast is your special STABcause you don't have any good physical one

    and then stonequake combo for coverage.

    then tell everybody you totally swept a full team with torkoal who switched on ferrothorn/scizor (cause POTW is based on OU) seems little like a gimmick but it seems good with his godly defense and shell smash.
    Last edited by Ilan; 27th November 2011 at 5:11 PM.

  11. #11
    Join Date
    Oct 2011
    Location
    New York, Long Island
    Posts
    168

    Default

    Mixed attacker toorkol could work, beacuse of shell smash and equal offenses.

        Spoiler:- Clan:

    Credit: Magikarprules for the banner, Devant User bar shop for the user bar.

  12. #12
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    1,340

    Default

    ^^I just said why Shell Smash is a Gimmick+He doesn't have the offensive stats for TR, but I guess Eruption could work if you manage to get it in at full health...Eruption Heatran is better.
    Venemo Oscuridad - 6 Battles
    Magnemite used Sonic Boom! Magnemite glitched through the wall! It's super effective! Lyric fainted!

  13. #13
    Join Date
    Oct 2011
    Posts
    537

    Default

    Quote Originally Posted by Zachmac View Post
    ^^I just said why Shell Smash is a Gimmick+He doesn't have the offensive stats for TR, but I guess Eruption could work if you manage to get it in at full health...Eruption Heatran is better.
    With white herb getting 2 shell smashs isn't that difficult especially when you switch on a physical attacker and 304 speed in UU is more than enough.

  14. #14

    Default

    anyone wana battle?

    [CENTER]
    Future Soul Silver Team

  15. #15
    Join Date
    Feb 2008
    Posts
    54

    Default

    Special Shell Smash Torkoal
    Timid
    Item: White Herb/Life Orb
    Ability: White Smoke
    - Fire Blast/Flamethrower
    - Earth Power
    - Hidden Power Ice/Grass
    - Shell Smash
    EVs: 252 Speed, 252 Sp. Atk, 6 Def

    Use this only against something which Torkoal can scare off, Choice-locked resisted physical attacks, etc. Idea is to take a hit, and then Shell Smash while the opponent switches. Something over other Shell Smashers is Torkoal only takes neutral damage from most priority attacks, the only it's weak to is Aqua Jet. If it had Flame Body, many priority users would risk getting burned while hitting it. (lol Magcargo)

    Can only outrun Pokemon up to base 85 Speed max though, I think, and gets walled very badly against bulky Waters and Altaria, depending on what Hidden Power you choose. Shell Armor would have priority over White Smoke because Sp. Att and Speed-dropping attacks aren't very common and it doesn't protect against paralysis, but Earth Power and Shell Armor is illegal.

    Mixed Shell Smash Torkoal
    Naive
    Item: White Herb/Life Orb
    Ability: White Smoke/Shell Armor
    - Fire Blast
    - Earthquake
    - Stone Edge
    - Shell Smash
    EVs: 252 Speed, 252 Atk, 6 Sp. Atk

    Lack of a strong physical STAB hurts, but doesn't make a difference when you're using Torkoal, seriously. I wouldn't use Flame Charge because of its low base power, but it's up to you. Again walled badly by bulky Waters. White Smoke sees more use due to Intimidate users, but if you don't see too many of them then Shell Armor would be better against random criticals.

    Support
    Bold
    Item: Leftovers
    Ability: Shell Armor/White Smoke
    - Stealth Rock
    - Rapid Spin/Flamethrower
    - Yawn/Will-o-Wisp/Clear Smog/Toxic
    - Yawn/Will-o-Wisp/Clear Smog/Toxic
    EVs: 252 Def, 248 HP, 8 Sp. Def

    Stealth Rock is a given. Yawn/Will-o-Wisp/Clear Smog for further support, choose two out of them. Rapid Spin and Flamethrower is a choice between supporting even further or having something to hit the foe with. If you choose Rapid Spin, Torkoal can't do anything against Taunt users, so you can choose to have Lava Plume to combine Flamethrower and Will-o-Wisp.

    Note: Gyro Ball is useless on Torkoal, when it lacks STAB and already has STAB Fire attacks and Earthquake/Earth Power to hit Ice and Rock types super-effectively, unless you use Curse with it. Even so, it's still not a very good option when you have EdgeQuake available.
    Last edited by FrostFlash; 28th November 2011 at 2:40 AM.
    Chaining is addictive.
    Prized Shinies: , , , , ,

  16. #16

    Default

    Support with Rapid Spin, Stealth Rock, and random burns with Lava Plume is honestly Torkoal's best asset. Far too slow for Shell Smash, outclassed as a Curse user, and honestly not the offensive stats to abuse Trick Room. However, that physical bulk is very nice, and it has a couple of other neat little support options, like Yawn. That's where Torkoal should be focusing its efforts on.

  17. #17
    Join Date
    Nov 2011
    Posts
    148

    Default

    Torkoal... That pokemon should be a Fire/Steel type but nevertheless it's decent... Not too good but okay!

    Defensive torkoal:
    Ability: White smoke
    Held item: Leftovers
    Nature: Sassy (You'll need to Sp DEF increase but you doesn't need the speed)
    EVs: 175 Sp DEF/ 252 HP/ 77 DEF
    Moves:
    -Clear smog/Toxic
    -Earthquake
    -Flamethrower/Overheat/Eruption/Lava plume
    -Gyro ball/Rapid spin/Stealth rock
    Okay... Simple! This set is using torkoal's bulk. The sassy nature is that special attacks won't be taking you that easily and since you are so slow you won't mind to lose some speed. for offensive needs you have earthquake, great power, great coverage and best physical attack in the game. Torkoal can also use special moves especially fire type moves. Choose the one you think is better. For defensive means, Clear smog protects you from those who try to set up in front of you in order to sweep or baton pass while toxic can do some serious damage while you wall! both good. The final move is something that you need... If you already have a rapid spinner or a stealth rock setter go for gyro ball cz seeing torkoal's speed it will nearly always hit with maximum power! Can be handy even if steel's coverage is minimum but a 150 BP move will hurt anything in it's path!
    White smoke will protect from defense lowering attacks coming from the opponent insuring that your bulk will not be disturbed. You can use amnesia, barrier or iron defense but I'd rather use some attacks with a trick room team.
    Last edited by Rayofquazar; 27th November 2011 at 5:57 PM.

  18. #18
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    1,340

    Default

    Quote Originally Posted by Ilan View Post
    With white herb getting 2 shell smashs isn't that difficult especially when you switch on a physical attacker and 304 speed in UU is more than enough.
    Have you ever read the pokemon of the week? It's always assuming you're fighting in OU.
    Quote Originally Posted by POTW
    While Gallade lacks many weaknesses, it also lacks resistances, with most type moves doing 1* damage on it. As such, if you hit it with powerful Physical moves, it will go down. An example of this would be a priority Technician, Choice Banded Bullet Punch from Scizor As well as this, if you can hit it with a burn such as from Will-o-Wisp, Gallade severely gets neutered and is much less of a threat than normal.
    Scizor is OU. Gallade isn't.
    Venemo Oscuridad - 6 Battles
    Magnemite used Sonic Boom! Magnemite glitched through the wall! It's super effective! Lyric fainted!

  19. #19
    Join Date
    Jan 2011
    Location
    Atlanta,Georgia
    Posts
    422

    Default

    This guy only works in the RU/NU tier, but on to the set



    [SET]
    name: Tank
    move 1: Stealth Rock
    move 2: Rapid Spin
    move 3: Lava Plume
    move 4: Yawn / Toxic / Earth Power
    item: Leftovers
    ability: White Smoke
    nature: Bold
    evs: 248 HP / 252 Def / 8 SpD

    [SET COMMENTS]

    Torkoal's good physical bulk allows it to switch into many physical threats and use the opportunities to set up Stealth Rock, spread status, or clear the field of entry hazards with Rapid Spin. Lava Plume is a good STAB move that comes with a generous 30% burn rate, allowing Torkoal to do something if it gets Taunted. The final slot is a little more complicated, and depends on your personal preference. Yawn is helpful as it can force switches and rack up damage from entry hazards, also having the ability to disable one of Torkoal's counters for a couple of turns. Toxic can be used to wear down bulkier opponents such as Slowking on the switch, but this may clash with Lava Plume's burn rate. Finally, Earth Power can be used in the last slot to provide extra type coverage against other Fire-types that wall Torkoal, and it turns Torkoal into a more offense-oriented tank. White Smoke is used as the ability as Shell Armor is illegal with Stealth Rock.

    [ADDITIONAL COMMENTS]

    248 HP EVs give Torkoal a total of 343 HP, allowing it to switch into Stealth Rock four times before fainting. Maximum Defense is a given for Torkoal to survive even boosted physical attacks, while the remaining EVs are placed into Special Defense for extra bulk. Alternatively, Torkoal can run a specially defensive set with a Careful nature and shift the Defense EVs to Special Defense. The advantage of a specially defensive set is that Torkoal can take on threats such as Moltres and Sceptile a lot easier, while the loss of Defense EVs won't make a huge difference as Torkoal is physically bulky enough already. As for alternative move options, Torkoal may use Protect to gain an extra turn of Leftovers recovery, Will-O-Wisp to burn physical threats, and even Explosion when all else fails.

    Using a Ghost-type of your own is helpful as it can block any attempt the opponent makes to remove Stealth Rock from their side of the field. Cofagrigus, Dusknoir, and Rotom-A are all good options due to their high defensive stats; Rotom-A also has the benefit of Levitate, making it an ideal switch-in to Ground-type moves aimed at Torkoal. Torkoal's poor typing makes the correct team support essential; Pokemon who can switch into Rock-, Ground-, and Water-type attacks are all great choices. Claydol can switch into Rock- and Ground-type moves thanks to Levitate, Poliwrath can switch into Water-type moves and restore health with Water Absorb, and Ferroseed can switch into Water- and Rock-type attacks, while providing Torkoal with Leech Seed support. On the more offensive route, Grass-types such as Sceptile, Tangrowth, and Sawsbuck are great for defeating Water-, Ground-, and Rock-types with their STAB moves, and most of them can provide support of some kind as well, whether it be status, Leech Seed, or even simply wiping out the opposing threats. The last thing to consider when using Torkoal is Wish support. Without any way to recover HP outside of Rest, Torkoal requires this support and welcomes it greatly. Clefable is the best option for this role as she has a massive selection of support moves, only one weakness, and her high Special Defense means she can also switch into common Water-type moves aimed at Torkoal.

    [Other Options]
    Being the newest addition to Torkoal's movepool, Shell Smash is one of those moves you must have the correct stat distribution for. Unfortunately for Torkoal, Shell Smash isn't a match made in heaven. Its lack of a usable physical Fire-type STAB is a letdown, and even after +2 boosts in Speed, Attack, and Special Attack, Torkoal's stats are still pretty average. A set comprising of Rest, Sleep Talk, Lava Plume, and Rapid Spin is viable to patch up Torkoal's lack of recovery, but this is still unreliable as it requires two turns before it is able to recover again. Curse can be used on a specially defensive set, but again, the lack of physical STAB, and Torkoal's poor defensive typing is a downfall. Body Slam can be used to abuse the paralysis rate and slow down faster opponents, while Gyro Ball can be used to take advantage of Torkoal's pitiful Speed. Clear Smog gives Torkoal a way to shut down stat boosters, though due to Torkoal's horrible Speed, it will more than likely move last and get knocked out. Overheat can be used for its high Base Power, though this forces Torkoal to switch most of the time due to the cut in Special Attack. Finally, Torkoal's decent defenses mean that it can set up Sunny Day for its teammates, and even abuse it with STAB Fire-type attacks, or if you're feeling risky, SolarBeam too.

    [Checks and Counters]
    When facing Torkoal, the first thing you should target is its average Special Defense and weakness to common Water-, Ground-, and Rock-type moves. Slowking is an excellent counter to Torkoal due to its high Special Defense, access to reliable recovery in Slack Off, as well as a powerful STAB Surf to KO with, only fearing Yawn and Toxic. Clefable can take on most sets which lack physical attacks; Magic Guard ensures that she won't be taking burn or poison damage, her typing means that Torkoal is unable to hit her super effectively, and she has access to Wish and Softboiled to heal off any damage taken. Mandibuzz can take on Torkoal as long as it lacks Stone Edge; its high defenses, when combined with Taunt, Whirlwind, and Toxic, allow Mandibuzz to slowly wear down Torkoal and restore health or phaze it when necessary. Most bulky Ground- and Rock-types can defeat Torkoal as long as they can avoid being burned. Krookodile and Archeops are two great examples as they can withstand a hit or two from Torkoal, and proceed to tear it apart with a super effective, STAB Earthquake or Stone Edge, respectively.

    [Dream World]

    Torkoal gains Shell Armor as its ability through the Dream World, which is helpful if you want to prevent critical hits on any defensive set. The only downside to this is that Shell Armor is illegal with Stealth Rock, which takes away part of Torkoal's usefulness.

    I chase the dream, not the competition.


  20. #20
    Join Date
    Sep 2011
    Location
    Pacifidlog Town
    Posts
    12

    Default Stepping on hot Torkoals

    Le Torkoal @ Leftovers
    Ability: White Smoke
    Nature: Bold/Impish/Relaxed
    EVs: 252 HP, 252 Def, 4 SpDef (like a boss)
    Will-O-Wisp
    Amnesia
    Yawn/Stealth Rock/Rapid Spin/Attacking Move
    Yawn/Stealth Rock/Rapid Spin/Attacking Move
    In its tier (and higher ones) Torkoal can pretty much tank through physical attacks. He can come in on a non-STAB physical attack and either burn or Amnesia, switch or no. Running two of the three support moves is great on Torkoal, especially after the setup. Note, of course, that Yawn and Will-O-Wisp don't work together. But, if you fear Taunt or certain counters, use attacking move(s). He has so many options, it's your choice.


  21. #21
    Join Date
    Apr 2011
    Location
    u.s michigan
    Posts
    48

    Default

    My Torkoal set
    Support
    Nature:Bold @Leftovers
    Evs:252hp/80Def/176SpD
    Moveset
    Lava Plume
    Rapid Spin
    Stealth Rock
    Roar/Toxic
    Names ANTHEM White FC IS 4298-5945-5261

    http://teampokecity.forumotion.com/

  22. #22
    Join Date
    Mar 2011
    Posts
    22

    Default

    With Shell Smash, Torkoal could probably do really well in Little Cup especially on a Trick Room team.

  23. #23
    Join Date
    Sep 2010
    Posts
    480

    Default

    My favorite Trick Room set for Doubles/Triples:
    Sassy, EVs to Sp.Def, HP, and both attacks
    Flamethrower, Earth Power*, Rock Slide, Gyro Ball
    Expert Belt/EV Training Item/Iron Ball
    * White Smoke Ability only

    Baton Pass some extra defenses to this Torkoal and have partners that can use Trick Room or handle Water, Ground, and/or Rock Types. I like Slowbro/king, Reuniclus, or Exeggutor for Trick Room and Storm Drain Cradily or Storm Drain Gastrodon for taking on those Types with Torkoal.

    Ability Issues: White Smoke VS Shell Armor Torkoal
    Where to start on this issue...
    -Intimidate and anything with added stat debuffs are blocked by White Smoke
    -Shell Armor blocks Criticals
    Since you'll see criticals more from crit-spammers than anything else, White Smoke is marginally preferred. That said, a lucky critical ruins your day if you use stat buffs and debuffs yourself.

    Kraleck's Analysis
    Torkoal, by itself, is not so much of a threat. Considering its Speed is equal to Ferrothorn and Escavalier, you have some big names to look up to in Trick Room play. Like a few others in recent PotW's, Torkoal does better as part of a group, rather than solo, and ties the second-best Trick Room Speed among fully-evolved Pokemon (only Shuckle has lower Speed, but it's not too much of a threat without proper setup).

  24. #24
    Join Date
    Feb 2011
    Posts
    23

    Default



    Stealth rocker set
    Stealth Rock
    Yawn
    Gyro Ball
    Lava Plume/Inferno
    nature: Sassy
    EV's: 248 HP, 252 Sp.def, 8 def
    Ability: White Smoke/ Shell Armour
    A standard entry hazard setter. yawn is there to force swithces thus racking up damage. gyro ball goes well with its poor speed. Lava Plume/Inferno for STAB hits and both have a nice chance of burn, your choice.

    letting off steam and cursing
    Curse
    Gyro ball
    Eartquake
    stone edge/rock slide
    Nature: Careful
    EV's: 252 HP, 252 sp.def, 4atk/def
    Abillity: White Smoke
    Another pokemon with the curse/ gyro ball combo. Earthquake and stone edge are for coverage(and a great one at that). you can go with rock slide if it in a Trick room team or if stone edge's accuracy is an issue.


    Big Defender
    amnesia
    lava plume/inferno/will-o-wisp
    rest
    Earth power/hidden power(grass, fighting)/gyro ball/Stealth rock
    nature:sassy
    EV's: 248 HP, 252 Sp.def, 8 Atk/Sp.atk/def or 252HP,252Sp.def,4Atk/Sp.atk/def
    item:leftovers
    Ability: White Smoke
    A torkoal with high defences. Amnesia helps it become a sold sp.defender(upto a nice 524 after 1 use). The 2nd moves all have nice chances of burn(thus helping it defence stat): Lava plume with 30% and inferno and will-o-wisp with 100% if they hit. Also lava plume and inferno stops you being helpless after a taunt. Rest recovers your health fully and if you've already gotten in an amnesia and burned the opponent then you wont have to worry much about the 2 turn sleeping too much(hopefully). Earth power for another attack and can hit waters neutrally and covers its rock weakness and fire types whom cant be burned, stealth rock for its only purpose, Hidden power; grass to cover all weaknesses, fighting for good coverage and gyro ball(you know why). If you do go with with another attack move you could spread its EV's to help its attack stats.

    perfect partners for torkoal ar the likes of reuniclus, musharna, slowking basically any one whom can do trick room or can help it take downnthose it cant beat essentially

  25. #25
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    1,340

    Default

    Quote Originally Posted by Serpentine View Post
    With Shell Smash, Torkoal could probably do really well in Little Cup especially on a Trick Room team.
    Without an evolution, it's banned from little cup.
    Venemo Oscuridad - 6 Battles
    Magnemite used Sonic Boom! Magnemite glitched through the wall! It's super effective! Lyric fainted!

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •