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Thread: Community POTW #48

  1. #101
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    It would actually only need 3 flame charges, but good STAB to. I'd drop something for flamethrower or fire blast if I did use that.

    Leave flame charge to something like Magmortar or Arcanine.
    Venemo Oscuridad - 6 Battles
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  2. #102
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    Quote Originally Posted by Zachmac View Post
    Gyro ball by itself isn't a good idea, only 5 PP. Also, I thought Sleep Talk+Shell Armor was illegal...I might be wrong though.
    I just put somethin that would work. Thanks about Gyro Ball though.
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    PO name: [TEG]Pika ruler
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  3. #103
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    A Torkoal set:

    Nature: Quiet
    Ability: Shell Armor
    EV's: 100 Atk/126 Def/152 Sp. Atk/126 Sp. Def/4 Spd
    Item: (suggestions please)

    Moves:
    Shell Smash
    Solarbeam
    Fire Blast/Flamethrower
    Stone Edge/Earthquake

    Best in the sun. Shell Smash to raise your Attack, Sp. Attack, and Speed. One-turn Solarbeam in the sun means disaster for your opponent. Fire Blast for power, Flamethrower for accuarcy. Stone Edge for Flying types, Earthquake for Rock types.

    Partners
    If Torkoal has Solarbeam, Ninetales of Vulpix with Drought ability.
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    PO name: [TEG]Pika ruler
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  4. #104
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    Quote Originally Posted by menametlg View Post
    Ability:
    White Smoke- Best for boosting set.
    Shell Armor- Best for bulky set but less useful than white smoke.
    Actually, Shell Armor is more useful. Would you want to take more damage or not? What about Scope Lens using Pokemon? How would you deal with them?
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    PO name: [TEG]Pika ruler
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  5. #105
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    Quote Originally Posted by Pika ruler View Post
    A Torkoal set:

    Nature: Quiet
    Ability: Shell Armor
    EV's: 100 Atk/126 Def/152 Sp. Atk/126 Sp. Def/4 Spd
    Item: (suggestions please)

    Moves:
    Shell Smash
    Solarbeam
    Fire Blast/Flamethrower
    Stone Edge/Earthquake

    Best in the sun. Shell Smash to raise your Attack, Sp. Attack, and Speed. One-turn Solarbeam in the sun means disaster for your opponent. Fire Blast for power, Flamethrower for accuarcy. Stone Edge for Flying types, Earthquake for Rock types.

    Partners
    If Torkoal has Solarbeam, Ninetales of Vulpix with Drought ability.
    It's speed is just barely too slow to pull this off, but if you do want to, I'd suggest a white herb to keep it's base 140 defense.
    Venemo Oscuridad - 6 Battles
    My Secret Base, Version 2.

  6. #106
    Join Date
    Jan 2010
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    Citadark Isle
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    Physical wall

    Torkoal@leftovers
    Shell armour
    252hp/252def/4spd
    impish
    toxic
    stealth rock/amesia/iron defence
    substitute/rest
    gyro ball/earthquake

    Toxic for residual damage. Stealth rock (dream world) for extra residual damage. iron defence and amesia to boost the defences respectivly depending on what stat you want stronger. sub protects from status while rest heals. Earthquake and gyro top prevent being taunt bait
    Last edited by Eliteknight; 4th December 2011 at 7:55 AM.


    Credits to Sworn for the Banner, buttons to astral shadow, Drac Buttons to EG

  7. #107
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    Nov 2010
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    On any defensive set, use Shell Armor, no ands ifs or buts. Crits are, a lot of the time, what breaks walls. And Shell Smash, er.. you're using Torkoal wrong.


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    As of August 18th 2012, I resigned as a CG leader.

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