Flame Charge Sweeper
EVs: 252 Atk, 252 Spd, 4 HP
Nature: Adamant / Jolly
Item: Life Orb
Ability: Sap Sipper / Motor Drive
- Wild Charge
- Flame Charge
- Double Kick / Double-Edge / Pursuit / Volt Switch / Thunder Wave
- Double Kick / Double-Edge / Pursuit / Volt Switch / Thunder Wave
Zebstrika unfortunately carries a very shallow movepool, which can really hurt it in terms of coverage. Flame Charge makes for a very solid tactic with it however, bringing it's already huge 116 Base Speed to even higher levels. In lower tiers (Where Zebstrika belongs), this can help with opponents like Sceptile and Accelgor outrunning it. It also gives you some leeway to use Adamant nature and have a way to compensate for the speed cut. Wild Charge is a very solid STAB attack. Double Kick busts through Substitutes, Double-Edge gives you... something to use on Ground types? This is where that poor movepool really starts to show. Pursuit can catch things on the run, Volt Switch lets it get out of dodge quickly in a risky situation, and Thunder Wave can paralyze things.
Other Options
- Light Screen: Zebstrika is pretty frail, so it shouldn't be focusing on screens. It does stand to gain from it though, but other screeners tend to be better.
- Overheat: A solid one off hit, though it's a shame that it weakens Volt Switch and is backed by Base 80 Special Attack.
Countering Zebstrika
Ground Type ruin Zebstrika, period. Priority is a solid way to get around its high speed, giving Pokemon like Breloom, Hitmontop, Conkeldurr, and Lucario leeway to get heavy hits in on it. I wouldn't recommend anything with Aqua Jet though, and it resists Bullet Punch. Toxicroak is less reliable since Dry Skin gives it a weakness to Flame Charge and Overheat if it can't down it in one turn, but can be done.
Last edited by TimmahX; 4th December 2011 at 5:07 PM.
This is a signature that doesn't eat up an absurd amount of space.