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Thread: Underrated threats

  1. #26
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    Quote Originally Posted by Kalslaffin View Post
    Well most of us don't use things like pokesav or want to soft reset in front of Suicune for a couple weeks praying for a bold nature with good IVs. Also, as for a defensive wall I like Slowbros typing a little better for the fighting resistance and Slack off over rest. I know Suicune is essentially immune to status and Slowbro is very weak to it, but I still like using Slowbro on my team instead, mainly because I don't have access to a Suicune because the synchronizing natures on stand still legendaries doesn't work till 5th gen.
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  2. #27
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    Quote Originally Posted by Zachmac View Post
    Tanagrowth. I never used one myself, but I started seeing it more the higher I climbed the ladder. It's was pretty annoying, especially with regenerator.I usually just see DDnite, it's much more popular. I've only fought bandnite maybe three or four times.
    tangrowth is a good pokemon, especially with regenerator. its jsut hes not aimed greatly towards the metagame. eg he takes physical hits like a complete boss and gyarados is not problem but anything special and hes gone. he has better physical defences than skarmory, single grass typing makes it pale in comparison. regenerator, great ability especially for a semi wall, with sandstorm as common as it is though and his inability to switch into common types, it certainly weakens his use.

    personally id say omastar, immunity to sandstorm + hes a less good cloyster with the bonus of being completely unexpected

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  3. #28
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    It's got to be magikarp. Jk, It's scarfed darmanitan. I've only met a couple of teams with him, and he beasts. A lot of teams are like, i has Rotom-W, i don't need no more water resistances. But, Darmanitan 2HKO's most variants, besides the 252 hp 252 def bold with leftovers. He also slices through sun teams, and most teams in general.




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  4. #29
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    Quote Originally Posted by TheMaster View Post
    I can list some:
    Kyurem
    Kyurem isn't really that great in a metagame where fighting types are so common. Mach Punch or Vacuum Wave destroy it with it's Defenses, and it has poor speed.
    Infernape utterly destroys him.

    Bulk Up Machamp could be used more often imo. It can tank its way through teams, and I've used him to completely annihilate teams.


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  5. #30
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    Just tried out a nu team. The match was pretty even (ended with my gardevoir killing his hitmonchan with psychic, lucky end for me) but I think Luxray could be a good mixed/physical sweeper, what do you guys think?

    Edit: I was losing by a poke or two until Luxray came in, tying it, he doesn't seem to bad


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  6. #31
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    Quote Originally Posted by Blue Harvest View Post
    Huh? Band Nite is used all the time. All the power of Band Salamence but with added bonus of Extremespeed and near immunity to being wiped out in one hit.

    Lucario seems to be underrated. LO + 4 attacks is nearly impossible for most teams to safely switch in on especially with most Gliscor not running as much speed now.
    I see DD way, way more often than Band.


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  7. #32
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    Here's a fun set to use.

    Lucario@Life Orb
    Nature: Adamant
    EV's: 252 speed 252 atk 4 hp
    Ability: Steadfast/Justified

    1. Swords Dance
    2. Close Combat
    3. Extremespeed
    4. Bullet Pawnch

    This set is mostly used for the priority moves, with Close Combat to pick off slower opponents.




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  8. #33

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    Sableye can be useful against stall teams. A special defense ev spread is best as priority wilo-o-wisp cuts down physical attackers

  9. #34
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    Quote Originally Posted by destructo View Post
    Sableye can be useful against stall teams. A special defense ev spread is best as priority wilo-o-wisp cuts down physical attackers
    It's overrated, if anything.

    Sure, it can mess with stall, but why not use Jellicent, or any other stall breaker that can do something else? Not much on a stall team will be out speeding the standard Jellicent anyway. Gliscor can wall a lot of the metagame, and stop stall. Substitute/Calm Mind Jirachi can set up on stall, or most walls at that matter, can sweep.
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  10. #35
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    Quote Originally Posted by x_vandslaux_x View Post
    I see DD way, way more often than Band.
    DD is more common, but band nite is everywhere as well. Especially on smogon wifi (the tier with the strongest player base).


    Dugtrio I don't see very often. It is an excellent asset to offensive rain teams, as it can remove the likes of ttar and ninetails with almost 100% consistency. Perma rain = a win in many cases.

    Sub + DD + Bounce bulky gyarados is a SCARY threat that not nearly enough people use. I've seen some, and when in the hands of a good player, you better watch out, especially if its in the rain. That thing can wreck stall, screw over a genesect expecting a DD and not a sub, brake through would-be grass type walls, stop status, and later on, set up for the finishing blow.
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  11. #36
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    Quote Originally Posted by Zachmac View Post
    I disagree. Terrible HP and special defense, and it's defense won't be winning it any metals. A fighting weakness doesn't help either, and it can't force very many swap outs. It'll have too much difficulty setting up.

    It's also outclassed by Gyarados, as it has more bulk. Sure, adaptability means more damage, but Gyarados will find a million more opportunities to set up, and potentially do more damage with moxie. It can also be bulky with intimidate.Don't you mean tanking? Sweeping hits hard and fast, tanking is taking hits, then doing a lot of damage in return.
    Well it was never mentioned that this is only OU underrated threads. And DD Crawdaunt can pose a big thread if get's time to boost. Also Adaptability is what makes him huge thread. 2xSTAB Waterfall and Crunch are somehow scary. Bad speed though.
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  12. #37
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    Quote Originally Posted by ashsinnoh View Post
    Well it was never mentioned that this is only OU underrated threads. And DD Crawdaunt can pose a big thread if get's time to boost. Also Adaptability is what makes him huge thread. 2xSTAB Waterfall and Crunch are somehow scary. Bad speed though.
    But it isn't a threat because it never gets the time to boost. When I say those defenses are terrible, I mean they're terrible. On top of that, it's low speed and defenses mean that nearly anything holding a choice scarf can revenge kill it with ease.

    Dragonite, Bulky Gyarados, and Bulky Salamence all get their boost by setting up with their huge defenses. Haxorus, Offensive gyarados, and offensive salamence do it by forcing swap outs, or setting up on weak attackers. Cradaunt can't do either. While it has the attack to force some swap outs, it doesn't have the speed and defenses. Sure, it will get a chance every now and then, but that won't make it common.
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  13. #38
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    Quote Originally Posted by Zachmac View Post
    But it isn't a threat because it never gets the time to boost. When I say those defenses are terrible, I mean they're terrible. On top of that, it's low speed and defenses mean that nearly anything holding a choice scarf can revenge kill it with ease.

    Dragonite, Bulky Gyarados, and Bulky Salamence all get their boost by setting up with their huge defenses. Haxorus, Offensive gyarados, and offensive salamence do it by forcing swap outs, or setting up on weak attackers. Cradaunt can't do either. While it has the attack to force some swap outs, it doesn't have the speed and defenses. Sure, it will get a chance every now and then, but that won't make it common.
    I agree mostly with what you say, only difference is that Crawdaunt can most certainly force out threats. Adaptibility + STAB water fall coming off 120 base attack stat is something to be scared of, and in rain, its crushingly powerful.

    His biggest problem is that even if he is jolly and has a DD under his belt, he can't even outspeed positive natured 108's (terrakion, virizion, infernape, etc). Furthermore as Zachmac said, he deosn't have enough bulk to take any strong STAB attack, and therefore can't really set up.

    Now an interesting crawdaunt set would be taunt, waterfall/crabhammer, crunch, superpower wall breaking set. He has the ablity to crush slower walls and stall in this way with ridiculously high-powered STAB attacks, especially in the rain.
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  14. #39
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    Quote Originally Posted by shoey View Post
    Destructo has a point though, salamence in the area of mixed attacking, and is not seen very much anymore. Mence may be outclassed by Dnite in a Ddance set, but mence is the far greater mixed attacker.
    Timid nature max speed and s.atk scarfmence with draco meteor, hydro pump and fire blast(soon to be replaced with flamethrower.) I used it to take out a latios and a Haxorus with 2 consecutive draco meteors. Hydro pump decimates Heatran and flame thrower decimates everything the first two don't kill in one hit(excluding eviolite holders and blissy/chancy.)
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  15. #40
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    Quote Originally Posted by Zachmac View Post
    But it isn't a threat because it never gets the time to boost. When I say those defenses are terrible, I mean they're terrible. On top of that, it's low speed and defenses mean that nearly anything holding a choice scarf can revenge kill it with ease.
    thats why hes only really used in trick room

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  16. #41
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    Quote Originally Posted by Eaglehawk View Post
    Scarf Haxorus. Not many People use it, but it acts as a great revenge killer to multiple things, the honorable mention being a DDNite at Full Health (Mold Breaker).

    I don't know if anyone uses it, but Choice Band Virizion is very great anti-lead in a post-Deoxys metagame.

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    - Hurricane
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  17. #42
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    Quote Originally Posted by redcharzard View Post
    Timid nature max speed and s.atk scarfmence with draco meteor, hydro pump and fire blast(soon to be replaced with flamethrower.) I used it to take out a latios and a Haxorus with 2 consecutive draco meteors. Hydro pump decimates Heatran and flame thrower decimates everything the first two don't kill in one hit(excluding eviolite holders and blissy/chancy.)

    You mean Naive nature mence? Because if you were running a mixed scarfer, than you would be running Naive.
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  18. #43
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    Quote Originally Posted by garchompmaster29 View Post
    You mean Naive nature mence? Because if you were running a mixed scarfer, than you would be running Naive.
    Special Salamence with timid nature no physical attacks(yet for some reason it has dragon dance??? I just left it on there) I wanted the extra speed to outrun all pokemon with 99 or lower speed that have choice scarf. This really surprised my freind(not nearly as much as KOing 2 dragons in a row with 2 consecutive draco meteors.)
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  19. #44
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    Quote Originally Posted by redcharzard View Post
    Special Salamence with timid nature no physical attacks(yet for some reason it has dragon dance??? I just left it on there) I wanted the extra speed to outrun all pokemon with 99 or lower speed that have choice scarf. This really surprised my freind(not nearly as much as KOing 2 dragons in a row with 2 consecutive draco meteors.)
    Playing devil's advocate: what makes special Salamence better than Hydreigon? Also, you can argue that Salamence is better off physically sweeping thanks to Moxie.

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    I think Acrobatics Tornadus is an underrated threat, with Acrobatics/Brick Break/U-turn/filler it can do a nice sweep, when someone is expecting Hurricane Tornadus.

  21. #46
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    Quote Originally Posted by kaiser soze View Post
    Playing devil's advocate: what makes special Salamence better than Hydreigon? Also, you can argue that Salamence is better off physically sweeping thanks to Moxie.
    Intimidate Increase Salamence survivability so Its a mixed trade off. As for what makes it better only the 100 base speed(max with timid is 328) and it really surprises the oppenent

    Quote Originally Posted by Farfan View Post
    I think Acrobatics Tornadus is an underrated threat, with Acrobatics/Brick Break/U-turn/filler it can do a nice sweep, when someone is expecting Hurricane Tornadus.
    Taunt/other non damaging move as filler and Accrobatics with a flying gem on a flying pokemon has a total power(accounting for base power, move effect, flying gem, and stab) 247.5 power(2.5 points weaker then non-stabed explosion) I use it on sand veil Gliscor and it took out over 50% of my freind eviolite dusclops's hp.
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  22. #47
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    I dont know if anyone really wants to hear about NU pokes, but Cacturne in my opinion is underrated. Ive used him in my UU sand team before and ive actually swept with the swords dance, sucker punch, seed bomb, and substitute set. with sand veil and lefties recovery, he`s actually very effective. After a swords dance with 252 attack EVs and an Adamant nature he hits 722 attack. And if they miss because of Cacturne being in sand (which my arguement is he`s underrated in sand), then Cacturne gets a free 120 power after stab sucker punch off, which when non resisted and coming from 722 attack wont feel too good.
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  23. #48
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    @redcharizard:

    Yes, Salamence has intimidate, but hydreigon has 92/90/90 defenses, is not weak to rock, is not 4X weak to ice, and has u-turn, all of which make it a strong scarfer.

    Also, latios comes to mind. It far out powers and outspeeds scarf mence, and has STAB psyshock and trick. All of these things make it superior to fully special mence. I just don't see why you would run it over hydreigon or latios.
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  24. #49
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    Quote Originally Posted by garchompmaster29 View Post
    @redcharizard:

    Yes, Salamence has intimidate, but hydreigon has 92/90/90 defenses, is not weak to rock, is not 4X weak to ice, and has u-turn, all of which make it a strong scarfer.

    Also, latios comes to mind. It far out powers and outspeeds scarf mence, and has STAB psyshock and trick. All of these things make it superior to fully special mence. I just don't see why you would run it over hydreigon or latios.
    One other thing Salamence has surprise factor(you can go battle a random salamence and ther is no telling me that you can be 100% sure of what it is running.) The Scarf special set is meant to confuse your oppenent and make him/her make a mistake. Also Hydreigon has a 2x weakness to flying and unlike Salamence is hit by mold breaker earthquake.

    On another topic While not a pokemon Gravity is a under rated attack that can force flying types to the gound(all those fire/rock/steel/electric flying types and those with levitate don't like that) and decrease evansion by 2 stages so any pokemon with gravity can cause a lot of trouble for teams that need those types/ability
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  25. #50
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    Quote Originally Posted by redcharzard View Post
    One other thing Salamence has surprise factor(you can go battle a random salamence and ther is no telling me that you can be 100% sure of what it is running.) The Scarf special set is meant to confuse your oppenent and make him/her make a mistake. Also Hydreigon has a 2x weakness to flying and unlike Salamence is hit by mold breaker earthquake.

    On another topic While not a pokemon Gravity is a under rated attack that can force flying types to the gound(all those fire/rock/steel/electric flying types and those with levitate don't like that) and decrease evansion by 2 stages so any pokemon with gravity can cause a lot of trouble for teams that need those types/ability
    Neither of Dark or Dragon are hit super effectively by the absurdly rare Flying type. Hydreigon also has the movepool advantage, with things like Dark Pulse and Earth Power for offense, while having U-turn for scouting. Salamence has none of those three attacks, 15 less Special Attack, and a weakness to Stealth Rock.
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