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  1. #1
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    Default Community POTW #52

    Right guys, time for the Pokémon that will go live on January 1st.



    http://www.serebii.net/pokedex-bw/151.shtml

    Mew is amazing. Massive movepool. It can do just about anything so I wish for you to all to be as imaginative as possible

    Go nuts.

    Merry Christmas

  2. #2
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    *Placeholder*

    I chase the dream, not the competition.


  3. #3
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    Quote Originally Posted by DragonMaster123 View Post
    *Placeholder*
    spam.. jk

    yay mew

    abilities: synchronize- nice ability overall not too good but it is nice to make some pokemos poison/burn/pralyze themselves

    here is a nice set I came up with

    Nasty plot sweeper
    @leftovers/life orb
    ability:synchronize
    nature:timid
    EVs: 252 sp.attack, 252 speed, 4 defense
    Nasty plot
    Psychic/Psychock
    shadow ball/soft boiled
    aura sphere

    nasty plot set as mew is naturally bulky (100/100/100) especially in UU it can sweep nicely
    nasty plot doubles your decent sp.attack which is nice, psychic vs psychock for breaking walls or pure power
    shadow ball gives good coverage on psychics but soft boil get you longetivity, aura sphere is awesome cause it hits steels hard.

    Support
    @leftovers
    ability: synchronize
    nature:timid
    EVs: 252 HP, 252 sp.defence, 4 speed
    Taunt
    Softboiled
    will o wisp/Toxic
    Psychic/aura sphere

    a bulky mew set, Taunt stop lot of stuff from setting up, softboiled get you health, will o wisp burn all those physical attackers and especially honchkro who is dying to use sucker punch but it won't use it,Toxic hell bringing off walls, psychic is STAB and it is good for a hit better used with will o wisp, aura sphere is to hit steels who are immune to toxic.

    counters and checks:
    on attacking sets sucker punch users like honchkro deal huge chuncks of damage, on support set things like weavile or heracross can hit hard enough to bring mew down in OU tyranitar,volcarona,latios,gengar,jellicent maybe it's the reason it is in UU.
    Last edited by Ilan; 25th December 2011 at 12:53 PM.

  4. #4

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    For the record, the above post was blank when I started writing this. :P Anyways, I'll just throw this one out there. Merry Christmas!

    Mew@Leftovers
    Timid
    Synchronize
    EVs: 252 HP, 80 Def, 176 Spe
    Moves:
    -Psychic/Dragon Tail/Seismic Toss
    -Will-O-Wisp
    -Taunt
    -Roost

    The stallbreaker Mew that we all know and love...or hate...or both. Taunt, Will-O-Wisp, and Roost let Mew shut down and stall out an impressive number of Pokemon. This set is specifically designed for UU, but it works fantastically in OU as well. In fact, specially defensive Jirachi and Mew wall a ton of stuff just on their own. The offensive move really comes down to preference, to be honest. Psychic gets STAB, giving it decent power even without investment. Seismic Toss is more reliable overall, since Psychic may become a deadweight if put up against a Steel or Dark type or such. Dragon Tail is a neat little option that I've tried before. It's not the most powerful thing in the world, but it lets you shuffle around your opponent's team and burn more stuff. Just change Timid to Jolly.

    As a side note, if you plan to use this set in OU, I recommend an EV spread change. Similar to the one from the Smogon page, try 252 HP, 240 Def, 16 Spe. 16 Spe to outspeed Adamant Breloom and Cloyster, since +0 Jolly Tyranitar is hard to come by, and running 36 to outspeed the standard 32 Spe Gliscor/Jirachi/Mew/etc. sets is just speed creeping. The defense EVs allow Mew to tank more physical hits, since even with Will-O-Wisp, it's not perfectly safe. I've also found that going all out and running max speed is actually pretty useful at times for catching Pokemon like MixMence off guard.

  5. #5
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    Uber Lead
    Item: Lum Berry
    Nature: Jolly
    252 HP/4 Defense/252 Speed
    ~Stealth Rock
    ~Taunt/Magic Coat
    ~U-Turn
    ~Fake Out/Magic Coat

    You lead, you set up rocks, you U-turn, and if you want Fake out. What more info do you need?
    Last edited by TVSmasher66; 25th December 2011 at 1:29 PM.
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  6. #6
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    Mew is so unpredictable it's not even funny. SD, Nasty Plot, CM, Bulk Up, Rock Polish, stallbreaker, Baton Pass, support, It's insanely unpredictible.


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  7. #7
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    I've never really used mew before but here is my idea on what it's set should be.

    Special
    Item: Life Orb/ Leftovers
    Nature: Timid
    Aura Sphere
    Nasty Plot
    Shadow Ball/ Dark Pulse
    Psychic/Ice Beam/ Grass Knot
    252 Special Attack Evs/ 252 Speed Evs/ 4 Hp Evs

    Nasty Plot is here to boost your special attack to high levels. Aura Sphere to defeat those pesky dark types and steel types and it never misses. Shadow Ball helps deal with other psychics and ghost types, or you can use dark pulse for the flinch chance. And pyschic is there for STAB or you could go with ice beam to deal with grass and dragon or grass knot for kyogre.
    Oh yeah, one last thing... Merry Christmas to all!
    Last edited by DragonA7X; 25th December 2011 at 3:31 PM.
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  8. #8
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    Quote Originally Posted by DragoniteA7X View Post
    I've never really used mew before but here is my idea on what it's set should be.

    Special
    Item: Life Orb
    Nature: Timid
    Aura Sphere
    Nasty Plot
    Shadow Ball
    Psychic/Ice Beam/ Grass Knot
    252 Special Attack Evs/ 252 Speed Evs/ 4 Hp Evs

    Nasty Plot is here to boost your special attack to high levels. Aura Sphere to defeat those pesky dark types and steel types and it never misses. Shadow Ball helps deal with other psychics and ghost types. And pyschic is there for STAB or you could go with ice beam to deal with grass and dragon or grass knot for kyogre.
    Oh yeah, one last thing... Merry Christmas to all!
    Though Dark Pulse could be used over Shadow Ball, for the flinch chance. Leftovers could work over life orb as well, since Mew is a bulkier sweeper.
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  9. #9
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    SubCM Mew can set up on all the stall teams in the UU metagame. It takes a while to set up, but, it does pay off. Sorta like SubCM Latias. But Pink and sorta freaky.

    SubCM
    Mew @ Leftovers
    Synchronize
    Timid/Modest (Modest not reccomended
    252 HP/252 Spe/4 SpD
    - Substitute
    - Calm Mind
    - Psyshock
    - Fire Blast/Hidden Power Fire
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  10. #10
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    Quote Originally Posted by UsernameSayWha? View Post
    SubCM Mew can set up on all the stall teams in the UU metagame. It takes a while to set up, but, it does pay off. Sorta like SubCM Latias. But Pink and sorta freaky.

    SubCM
    Mew @ Leftovers
    Synchronize
    Timid/Modest (Modest not reccomended
    252 HP/252 Spe/4 SpD
    - Substitute
    - Calm Mind
    - Psyshock
    - Fire Blast/Hidden Power Fire
    Considering Mew's gigantic movepool, exactly what use does Mew have for HP? I'd use Flamethrower.


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  11. #11
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    What can Mew do? Everything. Because making full sets will be a royal pain in the *** for me, I will be listing things this little guy can pull off.

    Bulk Up+Drain Punch
    Swords Dance
    Nasty Plot
    Rock Polish
    Baton Pass
    Me First gimmick
    Doubles and Triples Transform
    Work Up
    Calm Mind+Giga Drain
    Stealth Rock+Dragon Tail
    Rock Polish+Swords Dance/Nasty Plot

    Probably a ton more.

    I want to go in depth about that Transform set. I was in an online battle before B/W came around and I was in a double battle against someone who sent in a Mew with an Arceus. Mew transformed into Arceus and I was staring at two Arceuses(?) that destroyed me. While I did not like the fact that I had no intention of fighting Ubers with my OU team, I found the strategy very cool, so I had to put that on the list.

    That's Mew!
    I claim Buizel.

  12. #12
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    Default Mew

    Mewsome

    Item: Leftovers
    Nature: Timid (High Spd, low Atk)
    EVs: 252 Spd / 252 HP / 4 Def
    Ability: Synchronise
    Moveset:
    - Substitute
    - Amnesia
    - Barrier
    - Baton Pass

    Defensive Mew. Power up defenses making your substitute awesome, and give it to someone else, who lacks bulk put has amazing power.

  13. #13
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    Physical set-up Mew 1
    Life Orb
    Jolly Nature
    252 ATK, 252 SPE, 6 HP
    -Wild Charge
    -Waterfall
    -Shadow Claw
    -Swords Dance

    This set is more Tailored to the UU metagame than most sets I've seen. Sword dance is for the attack boost. Wild Charge hits water and flying types, such as Xatu, Sigilyph, Tornadus, Suicune, Slowbro, and Empoleon. Waterfall lets you take out several of the stong fire types and bulky Rock and Ground types. Arcanine, Chandelure, Victini, the ever present Donphan, Hippopotas, and the like all fall to you. Shadow Claw is to take out ghosts and psychics that would normally give you trouble. Azelf, enemy's Mew, Mismagius, and Froslass will no longer be a problem.

    Physical set-up Mew 2
    Life Orb
    Jolly Nature
    252 ATK, 252 SPE, 6 HP
    -Earthquake
    -Stone-Edge
    -Dragon Claw
    -Swords Dance

    While I could easily just use slashes to combine this set with the one above, but the coverage is drastically different. Swords dance for the same reason as above. Earthquake hits the electrics and Steels the set above have trouble with, such as Registeel, Jolteon, and Raikou. Stone-Edge can take out flying switch ins expecting an earthquake like Zapdos, Togekiss, and Crobat. Dragon Claw is neccesary for taking out Kingdras and Flygons that can give this set trouble.

    Counters:
    Scarf-Flygon can easily take out a Mew which doesn't have an Ice or Dragon move, although they have to be wary of a predicted switch in. The main bane of Mew is Azelf, which can outspeed Mew and hit it with a U-Turn. Scarfed V-Create Victini can take Mew easily, along with everything that doesn't have flash fire. Again, they have to be wary of switching in to something like Stone Edge or Surf. Overall, Mew is quite hard to counter until its whole moveset is known. Your best bet is scouting with protect, than bringing in a reliable counter. If you see Mew in the team preview, be prepared to play around it.
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    Quote Originally Posted by Sound View Post
    Physical set-up Mew 1
    Life Orb
    Jolly Nature
    252 ATK, 252 SPE, 6 HP
    -Wild Charge
    -Waterfall
    -Shadow Claw
    -Swords Dance

    This set is more Tailored to the UU metagame than most sets I've seen. Sword dance is for the attack boost. Wild Charge hits water and flying types, such as Xatu, Sigilyph, Tornadus, Suicune, Slowbro, and Empoleon. Waterfall lets you take out several of the stong fire types and bulky Rock and Ground types. Arcanine, Chandelure, Victini, the ever present Donphan, Hippopotas, and the like all fall to you. Shadow Claw is to take out ghosts and psychics that would normally give you trouble. Azelf, enemy's Mew, Mismagius, and Froslass will no longer be a problem.

    Physical set-up Mew 2
    Life Orb
    Jolly Nature
    252 ATK, 252 SPE, 6 HP
    -Earthquake
    -Stone-Edge
    -Dragon Claw
    -Swords Dance

    While I could easily just use slashes to combine this set with the one above, but the coverage is drastically different. Swords dance for the same reason as above. Earthquake hits the electrics and Steels the set above have trouble with, such as Registeel, Jolteon, and Raikou. Stone-Edge can take out flying switch ins expecting an earthquake like Zapdos, Togekiss, and Crobat. Dragon Claw is neccesary for taking out Kingdras and Flygons that can give this set trouble.

    Counters:
    Scarf-Flygon can easily take out a Mew which doesn't have an Ice or Dragon move, although they have to be wary of a predicted switch in. The main bane of Mew is Azelf, which can outspeed Mew and hit it with a U-Turn. Scarfed V-Create Victini can take Mew easily, along with everything that doesn't have flash fire. Again, they have to be wary of switching in to something like Stone Edge or Surf. Overall, Mew is quite hard to counter until its whole moveset is known. Your best bet is scouting with protect, than bringing in a reliable counter. If you see Mew in the team preview, be prepared to play around it.
    Actually, Victini and Azelf are OHKOed by a +2 Sucker Punch.


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  15. #15
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    Hooray and Merry Christmas (Just recently watched the trailer of RPG Metanoia on youtube.)

    Mew, the master of all moves accessibility. The legendary pokemon where you imagination can go wild and high as if you are a kid again.

    My unique out of the what support set ... (AKA: Deceptive status)

    -Swords Dance / Nasty Plot / Work Up
    -Baton Pass
    -Rock Polish
    - Any Physical move (If you use N.P or W.U) / Any Special move (If you use S.D or W.U)
    [Personal options: Aura Sphere, Psychic/shock , Earthquake, Dragon claw, Thunderbolt / Ice beam / Flamethrower / Grass Knot. etc...]

    This set is built if you are making your enemy think that 'OH! MEW IS AN ATTACKER (Swords Dance boost)/ SP.ATTACKER (Nasty Plot boost)!" But to trick your enemy, you should use an attack that is NOT BOOSTED! (Ex: Swords Dance + Aura Sphere = Not on the same category) You will be supporting your teammates attacking Potential (Sweeper pokemon or bulky offensive pokemon) from the boosting move you will baton pass.
    (My PBR example will be this step.)
    Example:
    a. Mew is the lead. I used swords dance as my enemy switches for umbreon to Dark pulse mew.
    b. Instead of using a brick break, I use an aura sphere because my mew is better at Sp. attacks than physical attack.
    c. Wait at the right turn of your choice to pass the boosted stat to the desired sweeper pokemon of your choice.

    (Another kind of example
    a. Let's say your team consist of 4 special sweepers, status constructed mew, and a physical sweeper.
    b. at turn 8. You set out mew while your opponent calls out Spiritomb (built for SP. Def. but weak in def.) to dark pulse mew.
    c. You got damaged by D.P. after you used Work up. (The enemy thinks that you are fighting back as a mixed sweeper)
    d. You baton passed it to a Tentacruel (the enemy sees it as Special attacker) and the Squid got damaged by the 2nd dark pulse insteead.
    e. Tentacruel is NOT Equipped with Special moves but physical moves (which is only somewhat acceptable.)
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  16. #16
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    I know how you love choice sets, Reno. But...he can run, like, anything. This is gonna be tough.

    Choice Band Mew
    Choice Band
    Jolly
    252 Atk ; 252 Spe ; 4 HP
    Focus Punch/Superpower/Drain Punch
    Outrage/Earthquake/Stone Edge/Gunk Shot/Aqua Tail/Zen Headbutt
    Outrage/Earthquake/Stone Edge/Gunk Shot/Aqua Tail/Zen Headbutt
    Explosion/U-turn

    Oh my gosh. Just run whatever you want on this thing. A fighting-type move is recommended to discourage dark switch-ins. EdgeQuake provides coverage. Outrage is super powerful and hardly resisted. Zen Headbutt is STAB. Explosion is funny. Sucker Punch is another option if you need priority, but locking yourself into it is bad.
    Quite honestly, 100 Base Attack is not that good for a Choice Band user. Mew should be considered for this because of his extreme coverage, surprise factor, and...no, wait, that's about it.
    Jolly is desired to outspeed/speed tie other base 100s. The usual.

    Choice Specs Mew
    Choice Specs
    Timid
    252 SpAtk; 252 Spe; 4 HP
    Vacuum Wave
    Earth Power/Fire Blast/Dragon Pulse/Dark Pulse/Signal Beam/Giga Drain/Surf/Psychic/Shadow Ball/Thunderbolt
    Earth Power/Fire Blast/Dragon Pulse/Dark Pulse/Signal Beam/Giga Drain/Surf/Psychic/Shadow Ball/Thunderbolt
    Earth Power/Fire Blast/Dragon Pulse/Dark Pulse/Signal Beam/Giga Drain/Surf/Psychic/Shadow Ball/Thunderbolt

    Again, just so many options. Actually, more options. Icy Wind is also an option for setting up someone else on your team, but it's meh. I like Vacuum Wave as a form of priority that can beat dark types. I feel silly posting this because it looks so obvious. Just use moves that cover your team's weaknesses.

    Everyday I'm Shufflin'
    252 HP; 4 Def; 252 SpDef
    Leftovers/Lum Berry
    Impish
    Will-O-Wisp/Roost
    Thunder Wave/Roost
    Toxic/Roost
    Dragon Tail/Roar

    Pretty self-explanatory. Status as you see appropriate.
    Last edited by SwordsDanceStruggle; 27th December 2011 at 5:47 AM.


  17. #17
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    Mew, now an UU? What happened? To quote from the 4th Gen POTW, "Mew, the Pokémon of endless possibilities. ...Needless to say, all of this gave it an immediate ticket to the Uber environment." Now it's at the other end of the spectrum, while Celebi and Victini are still considered OU Tier? Rant aside, Mew is still a good Pokemon. Base 100 stats across the board means no obvious weakness to target (Trick Room against fast Pokemon, Physical attacks against Pokemon with low Defense, etc.) with the possibility to go down any path it wants. And unlike the aforementioned Celebi and Victini, Mew has the movepool to do anything. 5th Gen did nerf Mew of several good attacks, though, but what's left is still more than enough to make a threat.

    Now, for my suggested moveset;

    Mixed Sonic

    -Dragon Claw
    -Earthquake
    -Flamethrower/Fire Blast
    -Psyshock/Dark Pulse/Aura Sphere/Giga Drain/Vacuum Wave/Surf/Ice Beam/Thunderbolt/Thunder/Flash Cannon/Energy Ball/Grass Knot/Scald/Charge Beam/Psychic/Solarbeam
    Attached Item: Life Orb/Choice Scarf/Expert Belt
    Ability: Synchronize
    EV's and Nature: 128 Attack / 128 Special Attack / 252 Speed
    Naive (+ Speed, - Special Defense)


    A mixed sweeper set. Hit hard, hit fast. Dragon Claw is your primary Physical attack here; good power, good coverage, no immunities, only stalled by one type. Earthquake gets rid of any Steel types who can't get airborne and comes with good coverage and power on it's own. The automatic super-effective hit on Tyranitar (an otherwise troublesome counter) is just a bonus. Use over Stone Edge on this set. The Fire attack is primarily there to get rid of Skarmory and Bronzong, but the X4 hit on Ferrothorn, as well as hitting Weavile, is also good. (I prefer Flamethrower myself, but Fire Blast can be used too) The next attack is basically filler; all options in this post are Special so that no Physical wall can switch in with only your Fire move to scare them. (Some of these require a transfer from 4th Gen to have. I'm sure you can tell which fit this category)
    Psychic/Psyshock both get STAB; one is slightly stronger, one hits Blissey and Chansey harder.
    Dark Pulse is my preferred choice here. Stops Ghosts from coming in, has a chance to Flinch, deals with Psychics nicely, and unlike Shadow Ball, hits any Normal-type switch-ins who think you'll be sending a Shadow Ball their way.
    Aura Sphere/Vacuum Wave don't provide any key coverage beyond a X4 hit on Tyranitar and Weavile, though that alone may justify using them. Aura Sphere is stronger and can't miss. Vacuum Wave, however, is Mew's only reliable source of Priority. Sucker Punch? Haha, don't ever consider it; there's a reason I called Vacuum Wave Mew's only reliable Priority move.
    Ice Beam hits Dragons, Gliscor (who could otherwise wall this set), and has good power. No real downsides besides "4 Movepool Syndrome".
    Thunder/Thunderbolt stops Bulky Waters, mostly, but are both good attacks. I recommend Thunderbolt, unless you can ensure constant rain.
    Charge Beam is weak, and has Thunder/bolt's coverage. The possible boost to Special Attack is what earns this attack a slot as an option. (don't use with Choice Scarf, as you'll be switching around too much)
    Surf/Scald hits Bulky Grounds and gets a nice hit on Tyranitar. One is stronger while the other has the potential to Burn, which will scare off most Pursuit users.
    Flash Cannon doesn't get any noteworthy super-effective coverage, but does have the (too frequently overlooked) potential to lower the foe's Special Defense. Granted, only the Fire Attack will benefit directly, but any Special sweepers you send in will love it.
    Giga Drain/Grass Knot/Energy Ball/Solarbeam serves to hit Bulky Grounds and Waters in one moveslot. Giga Drain provides healing (and got better this Generation) that Mew can use. Energy Ball is reliable and like Flash Cannon can lower the foe's Special Defense. Grass Knot can be stronger than Energy Ball, but most of the time will be as good as/worse than Energy Ball (see Vaporeon). Solarbeam is only to be used with Sun support; otherwise forget it.

    As for items, Life Orb comes with it's overtyped pros & cons; 1.3X more power to your attacks at the cost of 10% HP. Choice Scarf gives Mew a potential 656 Speed, while locking you into a single attack. Expert Belt is the safety option. A flat 1.2X boost to super-effective hits won't impress everyone, but that bonus is almost certain with the above moveset, which relies more on wide coverage to deal damage than raw power.

    The EV spread keeps your offenses equal so that opponents can't count on their Gliscor (for example's sake) eating a weak Flamethrower while remaining otherwise untouchable. Max Speed is essentially mandatory; you want to outrun anything that you need to crush, while preventing most threats from outrunning you. You could take some EVs out of Speed and put them into Mew's offenses, if you would like the extra power. If so, try 168 Attack / 168 Special Attack / 174 Speed. Me, I don't recommend it. Naive boosts your Speed without hurting your offenses. You could run Hasty (+ Speed, - Defense) but I say go with Naive: a Burned Pursuit-user may lack the power to OHKO you if you don't run, if you use Naive.


    Partners:
    FIGHTING TYPES! Machamp, Breloom, Lucario, Gallade, Terrakion, it doesn't matter who, just run one! Tyranitar, Weavile, Bisharp, Blissey, even if you are running a Fighting type move on this set, you'll want something to ensure that these, and other Psychic-stoppers, pay dearly for your loss. Having a Dark type is also recommended; most Ghosts have little reason to fear the attacks listed here (except for Dark Pulse), but run the second a Dark type hits the field. Weavile, ironically, is a wonderful partner; it can take out most Ghost types with little trouble, and has STAB Ice attacks to use on Gliscor. If you're running Thunder, then Politoed (or Kyogre, if you use this Mew in Ubers) is also recommended. Ninetales (again, Groudon if in Ubers) is mandatory if you run Solarbeam, but still gives your Fire attack a boost. If you're running Choice Scarf, you better pack something to clear entry hazards. Forretress, Espeon, you get the idea. Also recommended, if you have something that runs Work Up and Baton Pass in the same moveset, it will really make this Mew's life easier. (don't use with a Choice Scarfer, though, otherwise the boost will be wasted) In general, most teams already have one or more Pokemon that works well with Mew. In this case, if you have a strong Pokemon who can break walls (or benefits from an opponent's walls being weakened/terminated), run it. Blissey might laugh off a Galvantula (for example), but if it ate a Special Defense-drop from this Mew's Flash Cannon or Energy Ball, it's going to have to either risk taking a STABed Thunder (not likely) or switch (most likely).


    Counters:
    Bulky Ghosts tend to be your safest first line of defense. Super effective STAB attacks, the Defenses to withstand un-STABed Physical attacks, you get the idea. If your name is Spiritomb, then you are the best bet to stopping this particular set; STABed Sucker Punch (quite possibly the only time this attack is reliable) will kill this set no matter what your Speed is. Other Ghosts work too, just run Protect in case of Dark Pulse. Bulky Waters and Grounds also work, having a built-in resistance to Earthquake and Flamethrower/Fire Blast and the Defense &/or HP to take some un-STABed Dragon Claws. Just watch out for the possible Grass or Electric attack. In this regard, Gliscor is especially dangerous; if Mew lacks Ice Beam or a Water attack, this Mew can't touch it. Any Dark type that doesn't pack a secondary typing that renders it weak to Earthquake or Flamethrower/Fire Blast is preferred, but not mandatory. Weavile and Bisharp both have their Priority moves, but have to make sure that Earthquake and Flamethrower/Fire Blast are out of the question. Tyranitar is a classic counter, just make sure your Defense is maxed out so you don't lose out to Earthquake. Zoroark may be better than either of these options, though. Being a pure Dark type, all you really have to look out for is the possible Aura Sphere or Vacuum Wave.
    All these counters assume you are not running a Choice Scarf on this Mew. If this Mew is running a Choice Scarf, then you can add some options. Pursuit is almost a foregone conclusion in this case, unless you switched into a Scald and got a Burn before you could attack. Chandelure with Shadow Tag gets a special mention; if you switch into any attack other than Earthquake or Dark Pulse (or any possible Water attack), you can boost to your heart's content then finish Mew off with one blow. Dugtrio needs to watch out for the possible Grass or Water move, but if Mew lacks it, Dugtrio can switch in as Mew attacks, then finish it off with Sucker Punch the next turn (give Dugtrio a Focus Sash, just in case you get hit with a STABBED Psychic/Psyshock). Oh, and field hazards; keep at least a layer of Stealth Rocks up, and a few layers of Spikes & Poison Spikes too. Mew may not be weak to these, but constantly switching in and out will lead to a self-inflicted KO if not careful, and can't Synchronize off the Poison from the Poison Spikes.
    A final word about this moveset's counters; almost all of them CAN find themselves KO'd depending on what is in Mew's final moveslot. A scout with Protect is highly recommended so that you don't send in something like Gyarados only to learn the hard way that Mew's carrying Thunder/bolt. (that was just an example, but you get the idea)
    † I am a Christian and proud of it! Copy and paste this if you are too.†

    -Take up thy cross and follow Christ Jesus.
    ~Don't underestimate my God~
    ♥I believe in Jesus Christ as my Savior. If you do too and aren't scared to admit it, then copy and paste this in your signature.♥

    I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature. (Started by Tyranitar, "I don't use "uber" Pokemon," edited out by me because I do use "uber" Pokemon on occasion.)

  18. #18
    Join Date
    Dec 2011
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    Somewhere over the rainbow...
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    Default

    Anyone thought of this?

    Synchro-Burner
    Item: Flame Orb
    Ability: Synchronize
    EVs: 252 HP/80 Def/176 SDef
    Nature: Bold
    -Trick
    -Protect
    -Aura Shpere|Psychic
    -Shadow Ball|Explosion

    EVs put Defense at 281 and Special Defense at 280. You burn yourself and also the opponent. (Works well since no one ResTalks anymore.) Trick is for ResTalkers. Explosion if you're about to die. (If you feel like using it.) Aura Sphere and Shadow Ball provide perfect coverage though.

  19. #19
    Join Date
    Oct 2011
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    Default My final mew set for year 2011 and the start of 2012

    A mix sweeper pokeathlon mew from Johto? (Mixed Sweeper)

    -Moves:
    Work UP (details: It increases both attack and Special attack stats by 1 level. This will be your core move.)

    The need of work up to work is to mix your category type attack status/

    and your mega ultra multiple choice of attack moves:

    -Aura Sphere / Brick break / Low Sweep / Drain Punch / Vacuum Wave / SUPERPOWER (Super mew ... not Superman) / Low Kick
    -Psyshock / Psychic / Zen Headbutt
    -Shadow Claw / Shadow Ball / Ominous Wind
    -Earth Power / earthquake / Bulldoze
    -Energy Ball /Grass knot / Giga drain / Seed Bomb
    -Rock slide / Stone Edge / Ancient Power / Smack Down
    -Thunderbolt / Wild charge / Charge Beam / Volt switch / Thunder Punch
    -Flamethrower / Flame Charge / Fire Punch / Heat wave
    -Dark Pulse / Payback / Sucker Punch (The move ... not the Movie of the girl)
    -Sludge Bomb / Poison Jab / Sludge Wave
    -Flash Cannon / Iron head / Iron tail / Steel wing
    -Surf / Waterfall / Scald / Dive / Aqua tail / Water Pulse
    -Ice Beam / Frost Breath / Ice Punch
    -X-scisscor / Struggle Bug / U-turn / Silver wind / Signal beam / Bug Bite
    -Body slam / Facade / Return(Yay mew!) / Frustration(Poor mew) / Retaliate / Strength / Headbutt / Super Fang / Swift
    -Aerial Ace / Sky Drop(I believe it is banned) / Fly / Bounce
    -Dragon Claw / Dragon Pulse / OUTRAGE!(angry mews ... not angry birds)

    ....

    In this set, mix your attacks to take down mew's ultimate Poketenders.

    EV options:
    a.Focus on Def / Sp. Def + HP for bulky offense and must be equipped with leftovers
    b. Focus on Atk. / Sp. Atk. + Speed for Sweeper set and must be equipped with life orb

    Her competitors:

    REFEREE FROM WBO: "And from the red corner, are mew's ultimate Competitors OF ALL POKEMON ONLINE GAMEPLAY RANKS! (FROM NU TO UBERS IN RANDOM ORDER)"

    A. TYRANITAR OF JOHTO (Every frail Psychic type's nightmare)
    B. METAGROSS OF HOENN (Hyper bulky and offensive Meteor Mash Tank)
    C. WEAVILE OF SINNOH (Pursuit and Night Slash Master)
    D. SPIRITOMB OF SINNOH (Pressure ability + No type weaknesses = wear down for mew's attacks)
    E. ABSOL OF HOENN (Hyper increased attack stat + Sucker Punch = KO)
    F. HOUNDOOM OF JOHTO (Nasty plot glass cannon user)
    G. GENGAR OF KANTO (special attacker, original shadow ball killer)
    H. BRONZONG OF SINNOH (powerful TYPE resistances + trick room master)
    I. VICTINI OF UNOVA (V-create's power + Fire Gem / + sunny day)
    J. HYDREIGON OF UNOVA (Life orb Dark pulse combo)
    K. VOLCARONA OF UNOVA (Quiver dance boosted bug buzz)
    L. SCIZOR OF JOHTO (Master technician bug bite and bullet punch or a deadly Swords Dance X Sciscor combo. Be wary...)
    M. JELLICENT OF UNOVA (special based territory professional)
    N. DRAGONITE OF KANTO (Wall wrecker)
    O. CELEBI OF JOHTO (Special base battle and status move professional)
    P. MANAPHY OF SINNOH (boosted via tail glow from previous turn)
    Q. SHAYMIN SKY FORME OF SINNOH(Seed Flare power)
    R. JIRACHI OF HOENN (type combo resistance, hax master, VERSATILITY ELITE!)
    S. GARCHOMP OF SINNOH (Ubers swords dance terror)
    T. ALAKAZAM OF KANTO (Magic Guarded shadow ball + Life orb = Extreme damage)
    U. REUNICLUS OF UNOVA (high sp. defensive and sp. attack stats in a trick room field)
    V. UMBREON OF JOHTO (Curse + Payback combo = troublesome damage)
    W. HONCHKROW OF SINNOH (Life orb'd sucker punch or life orb'd Dark pulse. A high powered dark flying glass cannon)
    X. HAXORUS OF UNOVA (a dragon dance or 2 plus outrage is equal to wreckage damage)
    Y. MANDIBUZZ OF UNOVA (very bulky phazer, get's rid of the work up boost and immunity to weather damage)
    Z. DUSKNOIR OF SINNOH (Bulky ghost type with sucker punch)
    AA. BLISSEY OF KANTO (High SP. Defense and the queen of HP)
    AB. DUSCLOPS OF HOENN (Eviolite boost + status moves is a wear out for mew with the addition of seismic toss)
    AC. CHANSEY OF KANTO (Same for dusclops)
    AD. SALAMENCE OF HOENN (Mega mix killer to be alert high five on OU ranks)
    AE. FERROTHORN OF UNOVA (Only weak to Fighting and fire moves with very high defensive stats)
    AF. SHELGON OF HOENN (EVIOITE with dragon dance is a troublesome combo)
    AG. ESPEON OF JOHTO (high sp. attacker with calm mind boost)
    AH. DARKRAI OF SINNOH (Dark void of doom + Bad breams with dark Pulse = Her possibly worst dream ever)
    AI. MEWTWO OF KANTO (What worse than her bigger and meaner brother?)
    AJ. LUGIA OF JOHTO (Multiscale with high defensive stats makes Lugia a nearly unbreakable legendary)
    AK. KYOGRE OF HOENN )drizzled water Spout is the event of Noah's arc. At least Noah was protected by God)
    AL. RAYQUAZA OF HOENN (Extremely dangerous Flying Dragon terminator with complete immunities to all forms of weather. Super high attack stats)
    AM. DIALGA OF SINNOH (Very High SP Attack. Roar of time is serious damage)
    AN. ARCEUS OF SINNOH (his name says it all)
    AO. GENESECT OF UNOVA (Download boost and mix spread makes this mecha the pokemon world's Solid Snake)
    AP. COFARIGUS OF UNOVA (Deadly ability of Mummy and very high defensive stats and potentially powerful SP. Attack stat.)
    AQ. ESCAVALIER OF UNOVA (Very Bulky in both defensive stats and physical stats. Even more dangerous at trick room + swords dance)
    AR. CLOYSTER OF KANTO (Shell smash with Skill linked Icicle spear is a deadly issue)
    AS. CHANDELURE OF UNOVA (Extremely high Special attack of base 145. watch out for this furniture ghost type)
    AT. CONKELDURR OF UNOVA (With a good amount of HP + Bulk up + Payback = serious pain)
    AU. MACHAMP OF KANTO (Same with conkeldurr)
    AV. DRAPION OF SINNOH (Only weak to earthquake and immune to Psychic makes a possible gap hole for mew)
    AW. YANMEGA OF SINNOH (Any of its abilities using the power of bug buzz + Life orb = Oh no. Its a hyper speed crazy yanmega on the kill!)
    AX. HERACROSS OF JOHTO (MEGAHORN! Nuff said with life orb or expert belt)
    AY. DITTO OF KANTO (You imposter! How dare you!?)
    AZ. ZOROARK OF UNOVA (I've been tricked. Careful of Night daze or dark Pulse or get the possibility of defeat)
    BA. GOLURK OF UNOVA (Iron fisted shadow punch is laying some possible damage. Also learns dark pulse since it is best allied with Zoroark, a D.P. user)
    BB. MISMAGIUS OF SINNOH (A special type fighter wit pain split, aka. special offensive staller)
    BC. FROSTLASS OF SINNOH (Same with Mismagius minus the pain split)
    BD. STARMIE OF KANTO (A popular special water type killer holding a possible shadow ball attack. Also a staller via recover and trick)
    BE. PALKIA OF SINNOH (Bulky offense with critical hit spacial rend could be mew's end on the battlefiend)
    BF. SCRAFTY OF UNOVA (It is the gangster / lizard of pokemon that Psychics fear. Plus it learns dragon dance. OH sh** run away before it kicks your ***)
    BG. KROOKODILE OF UNOVA (It's a crook and crocodile man. And it is a decent glass cannon with crunch and foul play(cheater...)
    BH. LUCARIO OF SINNOH (A very well known mixed attacker from 4th gen still stands high. Nasty Plot + Dark Pulse / Swords dance + Shadow Claw = Fear the master of Aura himself.)
    BI. STARAPTOR OF SINNOH(Uber abuser of Wreckless with Brave bird or Double edge plus life orb will make you cry in shear pain of the OU realm)
    BJ. AZELF OF SINNOH (Hyper attacker of the pixies. Watchout for exposion or Life orb Shadow Ball)

    AND POSSIBLY SOME OR A FEW MORE I MISSED. But what's written here are some of the challengers that this legendary may want to avoid at all costs.
    Wow. This is the longest post I have ever posted today for new year! Happy new year to you all. finished at 1/1 2012 at 12:21 am
    Final Chapter: 38: Mountain's Edge(Click the Banner above)

  20. #20
    Join Date
    Aug 2011
    Location
    Your bedroom
    Posts
    112

    Default

    Quote Originally Posted by UsernameSayWha? View Post
    SubCM Mew can set up on all the stall teams in the UU metagame. It takes a while to set up, but, it does pay off. Sorta like SubCM Latias. But Pink and sorta freaky.

    SubCM
    Mew @ Leftovers
    Synchronize
    Timid/Modest (Modest not reccomended
    252 HP/252 Spe/4 SpD
    - Substitute
    - Calm Mind
    - Psyshock
    - Fire Blast/Flamethrower
    Just sayin, why would you use HP Fire if you have acces to every TM, including Flamethrower

  21. #21
    Join Date
    Nov 2011
    Location
    Here
    Posts
    83

    Default

    Mew has always been one of my favorite pokémon. Not necessarily from a competitive view, but from it's attitude in all the movies and its playful spirit.
    Therefore, I have some odd sets below... things that almost no one will expect.

    BTW, I don't feel like rewriting synchronize, but it is its only ability, so it is assumed for all sets.

    Looks Like a Ditto To Me
    Mew @ Choice Scarf
    Modest/Timid
    252HP/?SpA/?Spe
    -Transform
    -Psychic/Psyshock/Ice Beam
    -Aura Sphere/Focus Blast
    -Thunderbolt/Flamethrower/Ice Beam/Shadow Ball/Dark Pulse

    So, you've heard about DW Ditto imposter, and transforming on the switch in right? Also, that some pokémon can beat ditto 1v1 because it is a version of themself with LESS HP. Well Mew gets 404 HP.... Having more than many things. Mew won't necessarily be as good as ditto for taking a sweeper's boosts, but Mew can be more reliable when you aren't faced with a boost sweeper. Transform for taking the opponents type and moves. It seems gimmicky, but it should be used mainly when the opponent can't hit "itself" super-effectively, or when the move they'd use to do that won't be used on mew. The other moves seem like slashitis, but there are just so many options. Psychic move of choice for STAB. Ice Beam because dragons like to use dragon moves to sweep, and that will hit you super-effectively if you transform. Aura Sphere/Focus Blast for a good fighting move to hit mew's dark type counters. Flamethrower for Scizor and co. Thunderbolt can be paired with ice beam for good coverage. Shadow Ball hits Mew's ghost counters and gets perfect coverage with fighting move. Dark Pulse also hits the ghost counters, but doesn't get perfect coverage.

    Defensive Baton Passer
    Mew @ Leftovers
    Timid/Jolly
    252HP/4something/252Spe
    -Barrier
    -Amnesia
    -Baton Pass
    -move of choice. Depends on what your team needs. I use Stealth Rock.

    The main idea here is to come in on an attack you resist (if possible) or come in after one of your pokémon faint. Next, use the defensive boosting move based on your current opponent. For Example, when versing a Scizor, you should use Barrier. After one defense boost, Mew only takes around 100 damage from a SE attack! If your opponent switches, use the other boosting move. Then Baton Pass to something that likes defense boosts and has good offensive power (or not. However offensive power is usually better so your opponent has less chances to crit your pokémon.). The last move is open. I use steath rock because my team needs it. You could use Rock Polish or an attack boosting move. You could also use an attack, in which case that should decide the nature.

    Wow. I just looked through Mew's moves. There is NO WAY I'm spending the time to write up all the possible sets.
    Reno, Mew difinitely deserves at least 6 or 7 sets on the POTW writup.
    That's all I have to say except.....

    Additional Options
    EVERYTHING THAT WAS EVER A TM OR HM SINCE 3RD GEN!
    Last edited by Sevans; 25th December 2011 at 10:29 PM.


        Spoiler:- credit:
    Joke of the {insert time interval here}
    Want 2 short jokes and 1 long joke?
    joke, joke, joooooooke

  22. #22

    Default

    I'm still eagerly waiting for Mew to get Sketch. Pokédex entry say that Mew learns every move but it still misses stuff like Megahorn, Bolt Strike, Spore, Shell Smash, Quiver Dance, and Leech Seed. Getting Sketch on Mew would just be awesome.
    Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'

  23. #23
    Join Date
    Sep 2011
    Location
    USA!
    Posts
    17

    Default

    You will win stall wars:
    Ability: Synchronize
    Item: Lum Berry
    Nature: Impish
    252 HP/252 Defense/4 Speed or Sp Defense
    -Softboiled
    -Taunt
    -Seismic Toss
    -Fake Out/Magic Coat/Stealth Rock/U-turn
    White ingame team:

  24. #24
    Join Date
    May 2011
    Location
    Buoy Base Galaxy
    Posts
    153

    Default

    Wow an awesome Pokémon for Pokémon of the Week. What a great Christmas present. You never know what Mew set someone will be running...

    Physical Mew
    Mew @ Life Orb/Leftovers
    Trait: Synchronize
    EVs: 4 HP/252 Atk/252 Spd
    Adamant (+Atk, -SAtk), Jolly (+Spd, -SAtk)
    - Zen Headbutt
    - Drain Punch/Brick Break
    - Dragon Claw/Earthquake/Stone Edge
    - Swords Dance/Bulk Up/Hone Claws
    A physical sweeper set. Zen Headbutt is a move tutor move in Heartgold and Soulsilver, while Drain Punch is a TM in Generation IV. Zen Headbutt is your main STAB. Drain Punch or Brick Break provide excellent coverage with Zen Headbutt. Dragon Claw or Earthquake or Stone Edge are also for coverage. Swords Dance or Bulk Up to boost your Attack (and Defense with Bulk Up), or Attack and Accuracy with Hone Claws (which is useful if you’re using Stone Edge). Merry Christmas, all!
    Last edited by grantholomew; 25th December 2011 at 5:04 PM.

    Friend Code: 2492-4126-1302
    Friend Safari: Krabby, Floatzel, Frogadier

    Sapphire Nuzlocke - COMPLETE!
    Team:
    Dead:

    Soulsilver Nuzlocke - COMPLETE!
    Team: **
    Dead:

    Platinum Nuzlocke
    Team:
    Dead:

  25. #25
    Join Date
    Jul 2011
    Location
    Oklahoma
    Posts
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    Default

    Trollololololol...

    Mixed Baton Passer
    -----------------------------------
    -252HP/252Speed/4Def
    -Timid/Jolly
    -Leftovers
    -Synchronize
    ---------
    -Work Up
    -Substitute
    -Baton Pass
    -Aura Sphere/Psyshock/Dark Pulse/Focus Punch

    +you could probably put in any other boosting/coverage move you think works well with your team, and be just fine

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